IndexDataArray.lua 980 B

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  1. require "Polycode/RenderDataArray"
  2. class "IndexDataArray" (RenderDataArray)
  3. function IndexDataArray:IndexDataArray(...)
  4. local arg = {...}
  5. if type(arg[1]) == "table" and count(arg) == 1 then
  6. if ""..arg[1].__classname == "RenderDataArray" then
  7. self.__ptr = arg[1].__ptr
  8. return
  9. end
  10. end
  11. for k,v in pairs(arg) do
  12. if type(v) == "table" then
  13. if v.__ptr ~= nil then
  14. arg[k] = v.__ptr
  15. end
  16. end
  17. end
  18. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  19. self.__ptr = Polycode.IndexDataArray(unpack(arg))
  20. end
  21. end
  22. function IndexDataArray:getArrayData()
  23. local retVal = Polycode.IndexDataArray_getArrayData(self.__ptr)
  24. if retVal == nil then return nil end
  25. local __c = _G["void"]("__skip_ptr__")
  26. __c.__ptr = retVal
  27. return __c
  28. end
  29. function IndexDataArray:getDataSize()
  30. local retVal = Polycode.IndexDataArray_getDataSize(self.__ptr)
  31. return retVal
  32. end
  33. function IndexDataArray:__delete()
  34. if self then Polycode.delete_IndexDataArray(self.__ptr) end
  35. end