RenderThread.lua 1.9 KB

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  1. class "RenderThread"
  2. RenderThread.JOB_REQUEST_CONTEXT_CHANGE = 0
  3. RenderThread.JOB_DESTROY_TEXTURE = 8
  4. RenderThread.JOB_DESTROY_SHADER = 9
  5. RenderThread.JOB_DESTROY_PROGRAM = 10
  6. RenderThread.JOB_DESTROY_SUBMESH_BUFFER = 11
  7. RenderThread.JOB_DESTROY_RENDER_BUFFER = 13
  8. RenderThread.JOB_SET_TEXTURE_PARAM = 14
  9. function RenderThread:RenderThread(...)
  10. local arg = {...}
  11. for k,v in pairs(arg) do
  12. if type(v) == "table" then
  13. if v.__ptr ~= nil then
  14. arg[k] = v.__ptr
  15. end
  16. end
  17. end
  18. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  19. self.__ptr = Polycode.RenderThread(unpack(arg))
  20. end
  21. end
  22. function RenderThread:runThread()
  23. local retVal = Polycode.RenderThread_runThread(self.__ptr)
  24. end
  25. function RenderThread:beginFrame()
  26. local retVal = Polycode.RenderThread_beginFrame(self.__ptr)
  27. end
  28. function RenderThread:endFrame()
  29. local retVal = Polycode.RenderThread_endFrame(self.__ptr)
  30. end
  31. function RenderThread:updateRenderThread()
  32. local retVal = Polycode.RenderThread_updateRenderThread(self.__ptr)
  33. end
  34. function RenderThread:processJob(job)
  35. local retVal = Polycode.RenderThread_processJob(self.__ptr, job.__ptr)
  36. end
  37. function RenderThread:clearFrameQueue()
  38. local retVal = Polycode.RenderThread_clearFrameQueue(self.__ptr)
  39. end
  40. function RenderThread:getFrameInfo()
  41. local retVal = Polycode.RenderThread_getFrameInfo(self.__ptr)
  42. if retVal == nil then return nil end
  43. local __c = _G["RenderThreadDebugInfo"]("__skip_ptr__")
  44. __c.__ptr = retVal
  45. return __c
  46. end
  47. function RenderThread:initGlobals()
  48. local retVal = Polycode.RenderThread_initGlobals(self.__ptr)
  49. end
  50. function RenderThread:lockRenderMutex()
  51. local retVal = Polycode.RenderThread_lockRenderMutex(self.__ptr)
  52. end
  53. function RenderThread:unlockRenderMutex()
  54. local retVal = Polycode.RenderThread_unlockRenderMutex(self.__ptr)
  55. end
  56. function RenderThread:__delete()
  57. if self then Polycode.delete_RenderThread(self.__ptr) end
  58. end