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- require "Polycode/Entity"
- class "SceneEntityInstance" (Entity)
- function SceneEntityInstance:__getvar(name)
- if name == "cloneUsingReload" then
- return Polycode.SceneEntityInstance_get_cloneUsingReload(self.__ptr)
- elseif name == "fileName" then
- return Polycode.SceneEntityInstance_get_fileName(self.__ptr)
- end
- if Entity["__getvar"] ~= nil then
- return Entity.__getvar(self, name)
- end
- end
- function SceneEntityInstance:__setvar(name,value)
- if name == "cloneUsingReload" then
- Polycode.SceneEntityInstance_set_cloneUsingReload(self.__ptr, value)
- return true
- elseif name == "fileName" then
- Polycode.SceneEntityInstance_set_fileName(self.__ptr, value)
- return true
- end
- if Entity["__setvar"] ~= nil then
- return Entity.__setvar(self, name, value)
- else
- return false
- end
- end
- function SceneEntityInstance:SceneEntityInstance(...)
- local arg = {...}
- if type(arg[1]) == "table" and count(arg) == 1 then
- if ""..arg[1].__classname == "Entity" then
- self.__ptr = arg[1].__ptr
- return
- end
- end
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycode.SceneEntityInstance(unpack(arg))
- end
- end
- function SceneEntityInstance:reloadEntityInstance()
- local retVal = Polycode.SceneEntityInstance_reloadEntityInstance(self.__ptr)
- end
- function SceneEntityInstance:clearInstance()
- local retVal = Polycode.SceneEntityInstance_clearInstance(self.__ptr)
- end
- function SceneEntityInstance:loadFromFile(fileName)
- local retVal = Polycode.SceneEntityInstance_loadFromFile(self.__ptr, fileName)
- return retVal
- end
- function SceneEntityInstance:getNumLinkedResourePools()
- local retVal = Polycode.SceneEntityInstance_getNumLinkedResourePools(self.__ptr)
- return retVal
- end
- function SceneEntityInstance:getResourceEntry()
- local retVal = Polycode.SceneEntityInstance_getResourceEntry(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["shared_ptr<SceneEntityInstanceResourceEntry>"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function SceneEntityInstance:hasLayerID(layerID)
- local retVal = Polycode.SceneEntityInstance_hasLayerID(self.__ptr, layerID.__ptr)
- return retVal
- end
- function SceneEntityInstance:getNumLayers()
- local retVal = Polycode.SceneEntityInstance_getNumLayers(self.__ptr)
- return retVal
- end
- function SceneEntityInstance:getFileName()
- local retVal = Polycode.SceneEntityInstance_getFileName(self.__ptr)
- return retVal
- end
- function SceneEntityInstance:__delete()
- if self then Polycode.delete_SceneEntityInstance(self.__ptr) end
- end
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