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- /*
- Copyright (C) 2011 by Ivan Safrin
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #define PI 3.14159265
- #include "PolyPhysicsScreenEntity.h"
- #include "PolyLogger.h"
- #include "PolyMesh.h"
- #include "PolyPolygon.h"
- #include "PolyScreenEntity.h"
- #include "PolyScreenMesh.h"
- using namespace Polycode;
- PhysicsScreenEntity::PhysicsScreenEntity(ScreenEntity *entity, b2World *world, Number worldScale, int entType, bool isStatic, Number friction, Number density, Number restitution, bool isSensor, bool fixedRotation) {
-
- this->worldScale = worldScale;
-
- Vector3 entityScale = entity->getScale();
-
- screenEntity = entity;
-
- bodyDef = new b2BodyDef();
- bodyDef->position.Set(screenEntity->getPosition().x/worldScale, screenEntity->getPosition().y/worldScale);
- bodyDef->angle = screenEntity->getRotation()*(PI/180.0f);
- bodyDef->bullet = isSensor;
- bodyDef->fixedRotation = fixedRotation;
-
- if(isStatic) {
- bodyDef->type = b2_staticBody;
- } else {
- bodyDef->type = b2_dynamicBody;
- }
- body = world->CreateBody(bodyDef);
-
- b2FixtureDef fDef;
- fDef.friction = friction;
- fDef.restitution = restitution;
- fDef.density = density;
- fDef.isSensor = isSensor;
-
- switch(entType) {
- case ENTITY_MESH:
- {
- b2PolygonShape *b2shape = new b2PolygonShape;
-
- ScreenMesh* screenMesh = dynamic_cast<ScreenMesh*>(entity);
- if(screenMesh != NULL) {
- b2Vec2 *vertices = (b2Vec2*)malloc(sizeof(b2Vec2) * screenMesh->getMesh()->getVertexCount());
-
- int index = 0;
- for(int i=0; i < screenMesh->getMesh()->getPolygonCount(); i++) {
- Polycode::Polygon *poly = screenMesh->getMesh()->getPolygon(i);
- for(int j = 0; j < poly->getVertexCount(); j++) {
- vertices[index].x = poly->getVertex(j)->x/worldScale;
- vertices[index].y = poly->getVertex(j)->y/worldScale;
- index++;
- }
- }
- b2shape->Set(vertices, screenMesh->getMesh()->getVertexCount());
- free(vertices);
- } else {
- Logger::log("Tried to make a mesh collision object from a non-mesh\n");
- }
- fDef.shape = b2shape;
- shape = b2shape;
- }
- break;
- case ENTITY_RECT:
- {
- b2PolygonShape *b2shape = new b2PolygonShape;
- b2shape->SetAsBox(screenEntity->getWidth()/(worldScale*2.0f) * entityScale.x, screenEntity->getHeight()/(worldScale*2.0f) * entityScale.y);
- fDef.shape = b2shape;
- shape = b2shape;
- }
- break;
- case ENTITY_CIRCLE:
- {
- b2CircleShape *b2shape = new b2CircleShape;
- b2shape->m_radius = screenEntity->getWidth()/(worldScale*2.0f);
- fDef.shape = b2shape;
- shape = b2shape;
- }
- break;
- }
-
- fixture = body->CreateFixture(&fDef);
-
- lastPosition.x = screenEntity->getPosition2D().x;
- lastPosition.y = screenEntity->getPosition2D().y;
- collisionOnly = false;
-
- }
- void PhysicsScreenEntity::applyTorque(Number torque) {
- body->ApplyTorque(torque);
- }
- void PhysicsScreenEntity::applyForce(Vector2 force){
- body->SetAwake(true);
- body->ApplyForce(b2Vec2(force.x,force.y), b2Vec2(body->GetPosition().x,body->GetPosition().y));
- }
- ScreenEntity *PhysicsScreenEntity::getScreenEntity() {
- return screenEntity;
- }
-
- void PhysicsScreenEntity::setTransform(Vector2 pos, Number angle) {
- body->SetTransform(b2Vec2(pos.x/worldScale, pos.y/worldScale), angle*(PI/180.0f));
- }
- void PhysicsScreenEntity::Update() {
- b2Vec2 position = body->GetPosition();
- Number angle = body->GetAngle();
-
- if(collisionOnly) {
- body->SetTransform(position, screenEntity->getRotation()*(PI/180.0f));
- } else {
- screenEntity->setRotation(angle*(180.0f/PI));
- }
-
- if(collisionOnly) {
- b2Vec2 newPos;
- newPos.x = screenEntity->getPosition2D().x/worldScale;
- newPos.y = screenEntity->getPosition2D().y/worldScale;
- body->SetTransform(newPos, screenEntity->getRotation()*(PI/180.0f));
- position.x = screenEntity->getPosition2D().x/worldScale;
- position.y = screenEntity->getPosition2D().y/worldScale;
- } else {
- screenEntity->setPosition(position.x*worldScale, position.y*worldScale);
- }
-
- screenEntity->dirtyMatrix(true);
- screenEntity->rebuildTransformMatrix();
-
- lastPosition.x = position.x*worldScale;
- lastPosition.y = position.y*worldScale;
-
- lastRotation = angle * (180.0f/PI);
- }
- PhysicsScreenEntity::~PhysicsScreenEntity() {
- }
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