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PolycodeEntityEditor.cpp 93 KB

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  1. /*
  2. Copyright (C) 2012 by Ivan Safrin
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #include "PolycodeEntityEditor.h"
  20. #include "PolycodeFrame.h"
  21. #include "PolyCubemap.h"
  22. #include "PolycodeMaterialEditor.h"
  23. extern UIGlobalMenu *globalMenu;
  24. extern PolycodeFrame *globalFrame;
  25. extern Scene *globalScene;
  26. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3, Number number) {
  27. this->vec3 = vec3;
  28. this->number = number;
  29. }
  30. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3) {
  31. this->vec3 = vec3;
  32. }
  33. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Quaternion quat) {
  34. this->quat = quat;
  35. }
  36. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3, Vector3 vec3Secondary) {
  37. this->vec3 = vec3;
  38. this->vec3Secondary = vec3Secondary;
  39. }
  40. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Quaternion quat, Vector3 vec3) {
  41. this->quat = quat;
  42. this->vec3 = vec3;
  43. }
  44. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Number number) {
  45. this->number = number;
  46. }
  47. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Entity *entity) {
  48. this->entity = entity;
  49. }
  50. DummyTargetEntity::DummyTargetEntity() {
  51. addTag("dummy_target");
  52. propertyEntity = NULL;
  53. }
  54. DummyTargetEntity::~DummyTargetEntity() {
  55. }
  56. Vector3 DummyTargetEntity::getSelectedPoint() const {
  57. return selectedPoint;
  58. }
  59. void DummyTargetEntity::selectPoint(Vector3 point) {
  60. selectedPoint = point;
  61. InputEvent *rebroadcastEvent = new InputEvent();
  62. rebroadcastEvent->mouseButton = CoreInput::MOUSE_BUTTON2;
  63. dispatchEvent(rebroadcastEvent, InputEvent::EVENT_MOUSEDOWN);
  64. }
  65. Entity *DummyTargetEntity::getPropertyEntity() {
  66. return propertyEntity;
  67. }
  68. CurveDisplay::CurveDisplay(Scene *parentScene, SceneCurve *curve) : DummyTargetEntity () {
  69. editorOnly = true;
  70. curve->addChild(this);
  71. this->curve = curve;
  72. this->parentScene = parentScene;
  73. targetPoint = NULL;
  74. propertyEntity = curve;
  75. controlPointLines = new SceneMesh(Mesh::LINE_MESH);
  76. controlPointLines->setColor(1.0, 1.0, 0.4, 1.0);
  77. addChild(controlPointLines);
  78. mainPoints = new SceneMesh(Mesh::POINT_MESH);
  79. mainPoints->setColor(0.0, 0.5, 1.0, 1.0);
  80. addChild(mainPoints);
  81. mainPoints->pointSize = 10.0;
  82. mainPoints->pointSmooth = true;
  83. controlPoints = new SceneMesh(Mesh::POINT_MESH);
  84. controlPoints->setColor(1.0, 0.7, 0.0, 1.0);
  85. addChild(controlPoints);
  86. controlPoints->pointSize = 8.0;
  87. controlPoints->pointSmooth = true;
  88. renderControlPoints = false;
  89. coreInput = Services()->getCore()->getInput();
  90. coreInput->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  91. }
  92. void CurveDisplay::handleDelete() {
  93. if(targetPoint) {
  94. if(curve->getCurve()->getNumControlPoints() > 2) {
  95. curve->getCurve()->removePoint(targetPoint);
  96. } else {
  97. globalFrame->messagePopup->setCaption("Curve must have at least two points.");
  98. globalFrame->showModal(globalFrame->messagePopup);
  99. }
  100. }
  101. }
  102. void CurveDisplay::handleDeselect() {
  103. renderControlPoints = false;
  104. }
  105. void CurveDisplay::handleSelect() {
  106. renderControlPoints = true;
  107. }
  108. CurveDisplay::~CurveDisplay() {
  109. Services()->getCore()->getInput()->removeAllHandlersForListener(this);
  110. }
  111. void CurveDisplay::handleEvent(Event *event) {
  112. InputEvent *inputEvent = (InputEvent*) event;
  113. if(inputEvent->mouseButton == CoreInput::MOUSE_BUTTON2) {
  114. Ray ray = parentScene->projectRayFromCameraAndViewportCoordinate(parentScene->getDefaultCamera(), coreInput->getMousePosition());
  115. for(int i=0; i < curve->getCurve()->getNumControlPoints(); i++) {
  116. Matrix4 parentMatrix = getConcatenatedMatrix();
  117. Matrix4 pointTransform;
  118. Vector3 pt = curve->getCurve()->getControlPoint(i)->p2;
  119. pt = parentMatrix * pt;
  120. Number relativeSize = parentScene->getDefaultCamera()->getPosition().distance(pt) * 0.02;
  121. Vector3 hitSize(relativeSize, relativeSize, relativeSize);
  122. pointTransform.setPosition(pt.x, pt.y, pt.z);
  123. if(ray.boxIntersect(hitSize, pointTransform) >= 0.0) {
  124. selectMode = SELECT_MODE_P2;
  125. targetPoint = curve->getCurve()->getControlPoint(i);
  126. selectPoint(pt);
  127. }
  128. if(renderControlPoints) {
  129. pt = curve->getCurve()->getControlPoint(i)->p1;
  130. pt = parentMatrix * pt;
  131. relativeSize = parentScene->getDefaultCamera()->getPosition().distance(pt) * 0.02;
  132. hitSize.set(relativeSize, relativeSize, relativeSize);
  133. pointTransform.setPosition(pt.x, pt.y, pt.z);
  134. if(ray.boxIntersect(hitSize, pointTransform) >= 0.0) {
  135. selectMode = SELECT_MODE_P1;
  136. targetPoint = curve->getCurve()->getControlPoint(i);
  137. selectPoint(pt);
  138. }
  139. pt = curve->getCurve()->getControlPoint(i)->p3;
  140. pt = parentMatrix * pt;
  141. relativeSize = parentScene->getDefaultCamera()->getPosition().distance(pt) * 0.02;
  142. hitSize.set(relativeSize, relativeSize, relativeSize);
  143. pointTransform.setPosition(pt.x, pt.y, pt.z);
  144. if(ray.boxIntersect(hitSize, pointTransform) >= 0.0) {
  145. selectMode = SELECT_MODE_P3;
  146. targetPoint = curve->getCurve()->getControlPoint(i);
  147. selectPoint(pt);
  148. }
  149. }
  150. }
  151. }
  152. }
  153. void CurveDisplay::setDummyTransform(Entity *dummy) {
  154. if(targetPoint) {
  155. Vector3 position = dummy->getPosition();
  156. Matrix4 parentMatrix = getConcatenatedMatrix().Inverse();
  157. position = parentMatrix * position;
  158. Vector3 p1Offset = targetPoint->p1 - targetPoint->p2;
  159. Vector3 p3Offset = targetPoint->p3 - targetPoint->p2;
  160. switch(selectMode) {
  161. case SELECT_MODE_P1:
  162. {
  163. targetPoint->p1 = position;
  164. // transform the opposing point to match
  165. Number p3Distance = targetPoint->p3.distance(targetPoint->p2);
  166. Vector3 p3Normal = p1Offset * -1.0;
  167. p3Normal.Normalize();
  168. targetPoint->p3 = targetPoint->p2 + (p3Normal * p3Distance);
  169. }
  170. break;
  171. case SELECT_MODE_P2:
  172. {
  173. targetPoint->p2 = position;
  174. targetPoint->p1 = position+p1Offset;
  175. targetPoint->p3 = position+p3Offset;
  176. }
  177. break;
  178. case SELECT_MODE_P3:
  179. {
  180. targetPoint->p3 = position;
  181. // transform the opposing point to match
  182. Number p1Distance = targetPoint->p1.distance(targetPoint->p2);
  183. Vector3 p1Normal = p3Offset * -1.0;
  184. p1Normal.Normalize();
  185. targetPoint->p1 = targetPoint->p2 + (p1Normal * p1Distance);
  186. }
  187. break;
  188. }
  189. curve->getCurve()->recalculateDistances();
  190. }
  191. }
  192. void CurveDisplay::Update() {
  193. mainPoints->getMesh()->clearMesh();
  194. controlPoints->getMesh()->clearMesh();
  195. controlPointLines->getMesh()->clearMesh();
  196. for(int i=0; i < curve->getCurve()->getNumControlPoints(); i++) {
  197. Vector3 pt2 = curve->getCurve()->getControlPoint(i)->p2;
  198. mainPoints->getMesh()->addVertex(pt2.x, pt2.y, pt2.z);
  199. if(renderControlPoints) {
  200. Vector3 pt1 = curve->getCurve()->getControlPoint(i)->p1;
  201. controlPoints->getMesh()->addVertex(pt1.x, pt1.y, pt1.z);
  202. Vector3 pt3 = curve->getCurve()->getControlPoint(i)->p3;
  203. controlPoints->getMesh()->addVertex(pt3.x, pt3.y, pt3.z);
  204. controlPointLines->getMesh()->addVertex(pt1.x, pt1.y, pt1.z);
  205. controlPointLines->getMesh()->addVertex(pt2.x, pt2.y, pt2.z);
  206. controlPointLines->getMesh()->addVertex(pt2.x, pt2.y, pt2.z);
  207. controlPointLines->getMesh()->addVertex(pt3.x, pt3.y, pt3.z);
  208. }
  209. }
  210. mainPoints->setLocalBoundingBox(mainPoints->getMesh()->calculateBBox());
  211. controlPoints->setLocalBoundingBox(controlPoints->getMesh()->calculateBBox());
  212. controlPointLines->setLocalBoundingBox(controlPointLines->getMesh()->calculateBBox());
  213. mainPoints->getMesh()->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  214. controlPoints->getMesh()->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  215. controlPointLines->getMesh()->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  216. }
  217. LightDisplay::LightDisplay(SceneLight *light) : Entity() {
  218. editorOnly = true;
  219. this->light = light;
  220. spotSpot = new ScenePrimitive(ScenePrimitive::TYPE_LINE_CIRCLE, 1.0, 1.0, 32);
  221. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  222. addChild(spotSpot);
  223. spotSpot->setColor(1.0, 0.8, 0.0, 1.0);
  224. spotSpot->enabled = false;
  225. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  226. fovSceneMesh->setColor(1.0, 0.8, 0.0, 1.0);
  227. fovMesh = fovSceneMesh->getMesh();
  228. fovMesh->indexedMesh = true;
  229. addChild(fovSceneMesh);
  230. fovMesh->addVertex(0.0, 0.0, 0.0);
  231. fovMesh->addVertex(-1.0, 1.0, -1.0);
  232. fovMesh->addVertex(1.0, 1.0, -1.0);
  233. fovMesh->addVertex(1.0, -1.0, -1.0);
  234. fovMesh->addVertex(-1.0, -1.0, -1.0);
  235. fovMesh->addIndexedFace(0, 1);
  236. fovMesh->addIndexedFace(0, 2);
  237. fovMesh->addIndexedFace(0, 3);
  238. fovMesh->addIndexedFace(0, 4);
  239. fovSceneMesh->setLocalBoundingBox(fovMesh->calculateBBox());
  240. light->addChild(this);
  241. }
  242. LightDisplay::~LightDisplay() {
  243. }
  244. void LightDisplay::Update() {
  245. if(light->getLightType() == SceneLight::SPOT_LIGHT) {
  246. spotSpot->enabled = true;
  247. fovSceneMesh->enabled = true;
  248. Number distance = light->getIntensity() * 2.0;
  249. Number spotAngle = ((light->getSpotlightCutoff()) * 2.0);
  250. Number spotLightSize = ((PI * 2.0) * distance * spotAngle) / 360.0;
  251. spotSpot->setPosition(0.0, 0.0, -distance);
  252. spotSpot->setPrimitiveOptions(ScenePrimitive::TYPE_LINE_CIRCLE, spotLightSize, spotLightSize, 32);
  253. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  254. spotLightSize *= 0.5;
  255. fovMesh->getActualVertex(1)->set(sin(PI/2.0)*spotLightSize, cos(PI/2.0)*spotLightSize, -distance);
  256. fovMesh->getActualVertex(2)->set(sin(PI)*spotLightSize, cos(PI)*spotLightSize, -distance);
  257. fovMesh->getActualVertex(3)->set(sin(PI + (PI/2.0))*spotLightSize, cos(PI + (PI/2.0))*spotLightSize, -distance);
  258. fovMesh->getActualVertex(4)->set(sin(PI*2.0)*spotLightSize, cos(PI*2.0)*spotLightSize, -distance);
  259. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  260. fovSceneMesh->setLocalBoundingBox(fovMesh->calculateBBox());
  261. } else {
  262. spotSpot->enabled = false;
  263. fovSceneMesh->enabled = false;
  264. }
  265. }
  266. CameraDisplay::CameraDisplay(Camera *camera) : Entity() {
  267. editorOnly = true;
  268. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  269. fovSceneMesh->setColor(1.0, 0.0, 1.0, 1.0);
  270. fovMesh = fovSceneMesh->getMesh();
  271. fovMesh->indexedMesh = true;
  272. fovMesh->addVertex(0.0, 0.0, 0.0);
  273. fovMesh->addVertex(-1.0, 1.0, -1.0);
  274. fovMesh->addVertex(1.0, 1.0, -1.0);
  275. fovMesh->addVertex(1.0, -1.0, -1.0);
  276. fovMesh->addVertex(-1.0, -1.0, -1.0);
  277. fovMesh->addIndexedFace(0, 1);
  278. fovMesh->addIndexedFace(0, 2);
  279. fovMesh->addIndexedFace(0, 3);
  280. fovMesh->addIndexedFace(0, 4);
  281. fovMesh->addIndexedFace(1, 2);
  282. fovMesh->addIndexedFace(2, 3);
  283. fovMesh->addIndexedFace(3, 4);
  284. fovMesh->addIndexedFace(4, 1);
  285. fovSceneMesh->setLocalBoundingBox(fovMesh->calculateBBox());
  286. addChild(fovSceneMesh);
  287. camera->addChild(this);
  288. this->camera = camera;
  289. }
  290. CameraDisplay::~CameraDisplay() {
  291. }
  292. void CameraDisplay::Update() {
  293. if(camera->getOrthoMode()) {
  294. Number xPos = camera->getOrthoSizeX() * 0.5;
  295. Number yPos = camera->getOrthoSizeY() * 0.5;
  296. Number zPos = 0.0;
  297. switch(camera->getOrthoSizeMode()) {
  298. case Camera::ORTHO_SIZE_LOCK_HEIGHT:
  299. xPos = yPos * (camera->getViewport().w/camera->getViewport().h);
  300. break;
  301. case Camera::ORTHO_SIZE_LOCK_WIDTH:
  302. yPos = xPos * (camera->getViewport().h/camera->getViewport().w);
  303. break;
  304. case Camera::ORTHO_SIZE_VIEWPORT:
  305. xPos = camera->getViewport().w * 0.5;
  306. yPos = camera->getViewport().h * 0.5;
  307. break;
  308. }
  309. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  310. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  311. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  312. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  313. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  314. } else {
  315. Number fovRad = (90+camera->getFOV()/2.0) * TORADIANS;
  316. Number displayScale = 3.0;
  317. Number xPos = cos(fovRad) * displayScale;
  318. Number yPos = xPos * 0.5625;
  319. Number zPos = -sin(fovRad) * displayScale * 0.5;
  320. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  321. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  322. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  323. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  324. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  325. }
  326. }
  327. CameraPreviewWindow::CameraPreviewWindow() : UIElement() {
  328. bgRect = new UIRect((160 * 1.5)+16, (90 * 1.5) + 38);
  329. addChild(bgRect);
  330. bgRect->setColor(0.0, 0.0, 0.0, 0.5);
  331. UILabel *label = new UILabel("PREVIEW", 11);
  332. label->setColor(1.0, 1.0, 1.0, 1.0);
  333. // addChild(label);
  334. label->setPosition(15, 3);
  335. aspectCombo = new UIComboBox(globalMenu, 80);
  336. addChild(aspectCombo);
  337. aspectCombo->setPosition(5, 3);
  338. aspectCombo->addComboItem("16:9");
  339. aspectCombo->addComboItem("16:10");
  340. aspectCombo->addComboItem("4:3");
  341. aspectCombo->addComboItem("16:18");
  342. aspectCombo->addEventListener(this, UIEvent::CHANGE_EVENT);
  343. pinButton = new UIButton("Pin", 60);
  344. addChild(pinButton);
  345. pinButton->addEventListener(this, UIEvent::CLICK_EVENT);
  346. previewRect = new UIRect(160 * 1.5, 90 * 1.5);
  347. previewRect->setPosition(8, 30);
  348. addChild(previewRect);
  349. enabled = false;
  350. camera = NULL;
  351. scene = NULL;
  352. renderTexture = NULL;
  353. setLocalBoundingBox(bgRect->getLocalBoundingBox());
  354. pinned = false;
  355. cameraSelected = false;
  356. aspectCombo->setSelectedIndex(0);
  357. }
  358. bool CameraPreviewWindow::isPinned() {
  359. return pinned;
  360. }
  361. void CameraPreviewWindow::Resize(Number width, Number height) {
  362. UIElement::Resize(width, height);
  363. bgRect->Resize(width, height);
  364. previewRect->Resize(width-16, height-38);
  365. if(camera) {
  366. if(renderTexture) {
  367. delete renderTexture;
  368. }
  369. renderTexture = new SceneRenderTexture(scene, camera, previewRect->getWidth(), previewRect->getHeight());
  370. previewRect->setTexture(renderTexture->getTargetTexture());
  371. }
  372. pinButton->setPosition(width-70, 3);
  373. }
  374. void CameraPreviewWindow::handleEvent(Event *event) {
  375. if(event->getDispatcher() == pinButton) {
  376. pinned = !pinned;
  377. if(pinned) {
  378. pinButton->setCaption("Unpin");
  379. } else {
  380. pinButton->setCaption("Pin");
  381. if(!cameraSelected) {
  382. enabled = false;
  383. camera = NULL;
  384. }
  385. }
  386. } else if(event->getDispatcher() == aspectCombo) {
  387. switch(aspectCombo->getSelectedIndex()) {
  388. case 0:
  389. Resize(bBox.y * 1.77777, bBox.y);
  390. break;
  391. case 1:
  392. Resize(bBox.y * 1.6, bBox.y);
  393. break;
  394. case 2:
  395. Resize(bBox.y * 1.3, bBox.y);
  396. break;
  397. case 3:
  398. Resize(bBox.y * 0.888, bBox.y);
  399. break;
  400. }
  401. }
  402. }
  403. CameraPreviewWindow::~CameraPreviewWindow() {
  404. delete renderTexture;
  405. }
  406. void CameraPreviewWindow::setCamera(Scene *scene, Camera *camera) {
  407. if(pinned && !camera) {
  408. cameraSelected = false;
  409. return;
  410. }
  411. this->camera = camera;
  412. this->scene = scene;
  413. if(camera) {
  414. enabled = true;
  415. if(renderTexture) {
  416. delete renderTexture;
  417. }
  418. renderTexture = new SceneRenderTexture(scene, camera, previewRect->getWidth(), previewRect->getHeight());
  419. previewRect->setTexture(renderTexture->getTargetTexture());
  420. } else {
  421. if(!pinned) {
  422. enabled = false;
  423. }
  424. }
  425. }
  426. EntityEditorMainView::EntityEditorMainView(PolycodeEditor *editor) {
  427. processInputEvents = true;
  428. multiselectIndex = 0;
  429. objectRootInstance = NULL;
  430. lightsDisabled = false;
  431. beforeData = NULL;
  432. dummyTargetEntity = NULL;
  433. setOwnsChildrenRecursive(true);
  434. this->editor = editor;
  435. mainScene = new Scene(Scene::SCENE_3D, true);
  436. // mainScene->getDefaultCamera()->frustumCulling = false;
  437. // mainScene->doVisibilityChecking(false);
  438. renderTexture = new SceneRenderTexture(mainScene, mainScene->getDefaultCamera(), 512, 512);
  439. mainScene->clearColor.setColor(0.2, 0.2, 0.2, 1.0);
  440. mainScene->useClearColor = true;
  441. mainScene->rootEntity.processInputEvents = true;
  442. dummyEntity = new Entity();
  443. mainScene->addChild(dummyEntity);
  444. Number customFalloff = 0.006;
  445. // setup custom lights for disabled lighting
  446. customLight1 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  447. customLight1->editorOnly = true;
  448. customLight1->setPosition(-9999, 9999, 9999);
  449. mainScene->addLight(customLight1);
  450. customLight1->enabled = false;
  451. customLight2 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  452. customLight2->editorOnly = true;
  453. customLight2->setPosition(8999, -8999, -8999);
  454. mainScene->addLight(customLight2);
  455. customLight2->enabled = false;
  456. renderTextureShape = new UIRect(256, 256);
  457. renderTextureShape->setAnchorPoint(-1.0, -1.0, 0.0);
  458. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  459. addChild(renderTextureShape);
  460. renderTextureShape->setPosition(0, 30);
  461. renderTextureShape->focusable = true;
  462. renderTextureShape->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  463. cameraPreview = new CameraPreviewWindow();
  464. addChild(cameraPreview);
  465. cameraPreview->setPosition(5, 35);
  466. headerBg = new UIRect(10,10);
  467. addChild(headerBg);
  468. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  469. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  470. footerBg = new UIRect(10,10);
  471. addChild(footerBg);
  472. footerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  473. footerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  474. bottomBar = new Entity();
  475. addChild(bottomBar);
  476. bottomBar->setPosition(0, 0);
  477. bottomBar->processInputEvents = true;
  478. topBar = new Entity();
  479. addChild(topBar);
  480. topBar->setPosition(0, 0);
  481. topBar->processInputEvents = true;
  482. mainScene->getDefaultCamera()->setPosition(10, 10, 10);
  483. mainScene->getDefaultCamera( )->lookAt(Vector3());
  484. mainScene->getDefaultCamera()->setClippingPlanes(0.01, 1000);
  485. grid = new EditorGrid();
  486. grid->addEventListener(this, Event::CHANGE_EVENT);
  487. mainScene->addChild(grid);
  488. objectRootBase = new Entity();
  489. mainScene->addChild(objectRootBase);
  490. objectRootBase->processInputEvents = true;
  491. sceneObjectRoot = new Entity();
  492. sceneObjectRoot->processInputEvents = true;
  493. objectRootBase->addChild(sceneObjectRoot);
  494. iconBase = new Entity();
  495. mainScene->addChild(iconBase);
  496. iconBase->processInputEvents = true;
  497. transformGizmo = new TransformGizmo(mainScene, mainScene->getDefaultCamera());
  498. transformGizmo->enableGizmo = false;
  499. transformGizmo->addEventListener(this, Event::CHANGE_EVENT);
  500. transformGizmo->addEventListener(this, Event::SELECT_EVENT);
  501. mainScene->addChild(transformGizmo);
  502. trackballCamera = new TrackballCamera(mainScene->getDefaultCamera(), renderTextureShape);
  503. trackballCamera->addEventListener(this, Event::CHANGE_EVENT);
  504. addEntityButton = new UIImageButton("entityEditor/add_entity.png", 1.0, 24, 24);
  505. topBar->addChild(addEntityButton);
  506. addEntityButton->setPosition(4, 2);
  507. addEntityButton->addEventListener(this, UIEvent::CLICK_EVENT);
  508. transformGizmoMenu = new TransformGizmoMenu(transformGizmo);
  509. topBar->addChild(transformGizmoMenu);
  510. transformGizmoMenu->setPositionX(40);
  511. viewModeSelector = new UIIconSelector();
  512. viewModeSelector->addIcon("entityEditor/icon_cam_2d.png");
  513. viewModeSelector->addIcon("entityEditor/icon_cam_x.png");
  514. viewModeSelector->addIcon("entityEditor/icon_cam_y.png");
  515. viewModeSelector->addIcon("entityEditor/icon_cam_z.png");
  516. viewModeSelector->addIcon("entityEditor/icon_cam_3d.png");
  517. topBar->addChild(viewModeSelector);
  518. viewModeSelector->selectIndex(EDITOR_MODE_3D);
  519. viewModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  520. shadeModeSelector = new UIIconSelector();
  521. shadeModeSelector->addIcon("entityEditor/shade_full.png");
  522. shadeModeSelector->addIcon("entityEditor/shade_solid.png");
  523. shadeModeSelector->addIcon("entityEditor/shade_wire.png");
  524. topBar->addChild(shadeModeSelector);
  525. shadeModeSelector->setPosition(320, 3);
  526. shadeModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  527. lightingModeSelector = new UIIconSelector();
  528. lightingModeSelector->addIcon("entityEditor/lights_icon.png");
  529. lightingModeSelector->addIcon("entityEditor/nolights_icon.png");
  530. topBar->addChild(lightingModeSelector);
  531. lightingModeSelector->setPosition(420, 3);
  532. lightingModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  533. moveUpButton = new UIImageButton("entityEditor/button_move_up.png", 1.0, 24, 24);
  534. bottomBar->addChild(moveUpButton);
  535. moveUpButton->setPosition(4, 2);
  536. moveUpButton->addEventListener(this, UIEvent::CLICK_EVENT);
  537. moveTopButton = new UIImageButton("entityEditor/button_move_top.png", 1.0, 24, 24);
  538. bottomBar->addChild(moveTopButton);
  539. moveTopButton->setPosition(30, 2);
  540. moveTopButton->addEventListener(this, UIEvent::CLICK_EVENT);
  541. moveDownButton = new UIImageButton("entityEditor/button_move_down.png", 1.0, 24, 24);
  542. bottomBar->addChild(moveDownButton);
  543. moveDownButton->setPosition(56, 2);
  544. moveDownButton->addEventListener(this, UIEvent::CLICK_EVENT);
  545. moveBottomButton = new UIImageButton("entityEditor/button_move_bottom.png", 1.0, 24, 24);
  546. bottomBar->addChild(moveBottomButton);
  547. moveBottomButton->setPosition(82, 2);
  548. moveBottomButton->addEventListener(this, UIEvent::CLICK_EVENT);
  549. gridSettingsButton = new UIImageButton("entityEditor/grid_button.png", 1.0, 24, 24);
  550. bottomBar->addChild(gridSettingsButton);
  551. gridSettingsButton->setPosition(120, 2);
  552. gridSettingsButton->addEventListener(this, UIEvent::CLICK_EVENT);
  553. snapSelector = new UIIconSelector();
  554. snapSelector->addIcon("entityEditor/snap_off.png");
  555. snapSelector->addIcon("entityEditor/snap_on.png");
  556. bottomBar->addChild(snapSelector);
  557. snapSelector->setPosition(156, 2);
  558. snapSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  559. iconVisibilitySelector = new UIIconSelector();
  560. iconVisibilitySelector->addIcon("entityEditor/show_icons.png");
  561. iconVisibilitySelector->addIcon("entityEditor/hide_icons.png");
  562. bottomBar->addChild(iconVisibilitySelector);
  563. iconVisibilitySelector->setPosition(230, 2);
  564. iconVisibilitySelector->addEventListener(this, UIEvent::SELECT_EVENT);
  565. bBoxVis = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0, 1.0, 1.0);
  566. bBoxVis->overlayWireframe = true;
  567. bBoxVis->wireFrameColor = Color(0.3, 0.5, 1.0, 0.5);
  568. bBoxVis->color.a = 0.0;
  569. bBoxVis->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  570. mainScene->addChild(bBoxVis);
  571. editorMode = EDITOR_MODE_3D;
  572. input = CoreServices::getInstance()->getCore()->getInput();
  573. input->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  574. gridSettings = new EditorGridSettingsWindow(grid);
  575. addChild(gridSettings);
  576. gridSettings->setPosition(30,40);
  577. }
  578. std::vector<Entity*> EntityEditorMainView::getSelectedEntities() {
  579. return selectedEntities;
  580. }
  581. void EntityEditorMainView::doAction(String actionName, PolycodeEditorActionData *data) {
  582. PolycodeSceneEditorActionData *sceneData = (PolycodeSceneEditorActionData*)data;
  583. if(!sceneData) {
  584. return;
  585. }
  586. if(actionName == "move") {
  587. for(int i=0; i < selectedEntities.size(); i++) {
  588. if(i < sceneData->entries.size()) {
  589. selectedEntities[i]->setPosition(sceneData->entries[i].vec3);
  590. }
  591. }
  592. transformGizmo->setTransformSelection(selectedEntities);
  593. setBBox();
  594. } else if(actionName == "scale") {
  595. for(int i=0; i < selectedEntities.size(); i++) {
  596. if(i < sceneData->entries.size()) {
  597. selectedEntities[i]->setScale(sceneData->entries[i].vec3);
  598. selectedEntities[i]->setPosition(sceneData->entries[i].vec3Secondary);
  599. }
  600. }
  601. } else if(actionName == "rotate") {
  602. for(int i=0; i < selectedEntities.size(); i++) {
  603. if(i < sceneData->entries.size()) {
  604. selectedEntities[i]->setRotationByQuaternion(sceneData->entries[i].quat);
  605. selectedEntities[i]->setPosition(sceneData->entries[i].vec3);
  606. }
  607. }
  608. } else if(actionName == "select") {
  609. selectNone(false);
  610. if(sceneData) {
  611. for(int i=0; i < sceneData->entries.size(); i++) {
  612. selectEntity(sceneData->entries[i].entity, true, false);
  613. }
  614. }
  615. } else if(actionName == "delete") {
  616. if(sceneData->reverse) {
  617. selectNone(false);
  618. for(int i=0; i < sceneData->entries.size(); i++) {
  619. sceneData->entries[i].parentEntity->addChild(sceneData->entries[i].entity);
  620. SceneLight *sceneLight = dynamic_cast<SceneLight*>(sceneData->entries[i].entity);
  621. if(sceneLight) {
  622. mainScene->addLight(sceneLight);
  623. }
  624. setEditorPropsRecursive(sceneData->entries[i].entity);
  625. selectEntity(sceneData->entries[i].entity, true, false);
  626. }
  627. sceneData->deleteEntitiesInDestructor = false;
  628. } else {
  629. deleteSelected(false);
  630. sceneData->deleteEntitiesInDestructor = true;
  631. }
  632. } else if(actionName == "create_entity") {
  633. if(sceneData->reverse) {
  634. deleteSelected(false);
  635. selectNone(false);
  636. for(int i=0; i < sceneData->entries.size(); i++) {
  637. selectEntity(sceneData->entries[i].entity, true, false);
  638. }
  639. } else {
  640. selectNone(false);
  641. sceneData->entries[0].parentEntity->addChild(sceneData->entries[0].entity);
  642. SceneLight *sceneLight = dynamic_cast<SceneLight*>(sceneData->entries[0].entity);
  643. if(sceneLight) {
  644. mainScene->addLight(sceneLight);
  645. }
  646. setEditorPropsRecursive(sceneData->entries[0].entity);
  647. selectEntity(sceneData->entries[0].entity, true, false);
  648. }
  649. }
  650. }
  651. SceneRenderTexture *EntityEditorMainView::getRenderTexture() {
  652. return renderTexture;
  653. }
  654. void EntityEditorMainView::setEditorMode(int newMode) {
  655. editorMode = newMode;
  656. switch(editorMode) {
  657. case EDITOR_MODE_3D:
  658. mainScene->setSceneType(Scene::SCENE_3D);
  659. grid->setGridMode(EditorGrid::GRID_MODE_3D);
  660. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_3D);
  661. mainScene->getDefaultCamera()->setOrthoMode(false);
  662. mainScene->getDefaultCamera()->setClippingPlanes(0.1, 1000);
  663. trackballCamera->disableRotation(false);
  664. break;
  665. case EDITOR_MODE_3D_X:
  666. mainScene->setSceneType(Scene::SCENE_2D);
  667. mainScene->getDefaultCamera()->setOrthoMode(true);
  668. mainScene->getDefaultCamera()->setClippingPlanes(-0.1, 1000);
  669. trackballCamera->setCameraPosition(trackballCamera->getOribitingCenter()+Vector3(trackballCamera->getCameraDistance(), 0.0, 0.0));
  670. grid->setGridMode(EditorGrid::GRID_MODE_2D_X);
  671. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_2D_X);
  672. trackballCamera->disableRotation(true);
  673. Update();
  674. break;
  675. case EDITOR_MODE_3D_Y:
  676. mainScene->setSceneType(Scene::SCENE_2D);
  677. mainScene->getDefaultCamera()->setOrthoMode(true);
  678. mainScene->getDefaultCamera()->setClippingPlanes(-0.1, 1000);
  679. trackballCamera->setCameraPosition(trackballCamera->getOribitingCenter()+Vector3(0.001, trackballCamera->getCameraDistance(), 0.00));
  680. grid->setGridMode(EditorGrid::GRID_MODE_2D_Y);
  681. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_2D_Y);
  682. trackballCamera->disableRotation(true);
  683. Update();
  684. break;
  685. case EDITOR_MODE_3D_Z:
  686. case EDITOR_MODE_2D:
  687. mainScene->setSceneType(Scene::SCENE_2D);
  688. mainScene->getDefaultCamera()->setOrthoMode(true);
  689. mainScene->getDefaultCamera()->setClippingPlanes(-0.1, 1000);
  690. trackballCamera->setCameraPosition(trackballCamera->getOribitingCenter()+Vector3(0.0, 0.0, trackballCamera->getCameraDistance()));
  691. grid->setGridMode(EditorGrid::GRID_MODE_2D_Z);
  692. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_2D_Z);
  693. trackballCamera->disableRotation(true);
  694. Update();
  695. break;
  696. }
  697. }
  698. Entity *EntityEditorMainView::getSelectedEntity() {
  699. if(selectedEntities.size() > 0) {
  700. if(selectedEntities[selectedEntities.size()-1] == dummyEntity) {
  701. return dummyTargetEntity->getPropertyEntity();
  702. } else {
  703. return selectedEntities[selectedEntities.size()-1];
  704. }
  705. } else {
  706. return NULL;
  707. }
  708. }
  709. void EntityEditorMainView::Paste(EntityEditorClipboardData *data) {
  710. if(!hasFocus) {
  711. return;
  712. }
  713. selectNone(false);
  714. for(int i=0; i < data->entities.size(); i++) {
  715. Entity *entity = data->entities[i]->Clone(true, true);
  716. setEditorPropsRecursive(entity);
  717. sceneObjectRoot->addChild(entity);
  718. selectEntity(entity, true);
  719. }
  720. }
  721. bool EntityEditorMainView::selectingNewEntities(){
  722. if(entitiesToSelect.size() != lastEntitiesToSelect.size()) {
  723. return true;
  724. }
  725. for(int i=0; i < entitiesToSelect.size(); i++) {
  726. if(lastEntitiesToSelect[i].entity != entitiesToSelect[i].entity) {
  727. return true;
  728. }
  729. }
  730. return false;
  731. }
  732. bool EntityDistanceSorter::operator() (MultiselectorEntry i,MultiselectorEntry j) {
  733. if(i.distance < j.distance) {
  734. return true;
  735. } else {
  736. return false;
  737. }
  738. }
  739. void EntityEditorMainView::Update() {
  740. // update dummy target if trasnforming dummy entity
  741. if(dummyTargetEntity) {
  742. dummyTargetEntity->setDummyTransform(dummyEntity);
  743. }
  744. if(entitiesToSelect.size() != 0) {
  745. sort (entitiesToSelect.begin(), entitiesToSelect.end(), distanceSorter);
  746. if(multiselectIndex > entitiesToSelect.size()-1 || selectingNewEntities()) {
  747. multiselectIndex = 0;
  748. }
  749. selectEntity(entitiesToSelect[multiselectIndex].entity, input->getKeyState(KEY_LSHIFT) || input->getKeyState(KEY_RSHIFT));
  750. multiselectIndex++;
  751. lastEntitiesToSelect = entitiesToSelect;
  752. entitiesToSelect.clear();
  753. }
  754. if(editorMode != EDITOR_MODE_3D) {
  755. Number aspect = renderTextureShape->getWidth() / renderTextureShape->getHeight();
  756. mainScene->getDefaultCamera()->setOrthoSize(trackballCamera->getCameraDistance() * aspect, trackballCamera->getCameraDistance());
  757. }
  758. for(int i=0; i < icons.size(); i++) {
  759. Number scale;
  760. Entity *parentEntity = (Entity*) icons[i]->getUserData();
  761. if(!parentEntity->visible) {
  762. icons[i]->visible = false;
  763. } else {
  764. icons[i]->visible = true;
  765. Vector3 parentPosition = parentEntity->getConcatenatedMatrix().getPosition();
  766. icons[i]->setPosition(parentPosition);
  767. if(editorMode != EDITOR_MODE_3D) {
  768. scale = trackballCamera->getCameraDistance() * 0.1;
  769. } else {
  770. scale = mainScene->getDefaultCamera()->getPosition().distance(icons[i]->getConcatenatedMatrix().getPosition()) * 0.1;
  771. }
  772. icons[i]->setScale(scale, scale, scale);
  773. icons[i]->rebuildTransformMatrix();
  774. icons[i]->recalculateAABBAllChildren();
  775. }
  776. }
  777. setBBox();
  778. }
  779. void EntityEditorMainView::createIcon(Entity *entity, String iconFile) {
  780. entity->removeAllHandlersForListener(this);
  781. ScenePrimitive *iconPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 0.4, 0.4);
  782. iconPrimitive->setMaterialByName("Unlit");
  783. Texture *tex = CoreServices::getInstance()->getMaterialManager()->createTextureFromFile("entityEditor/"+iconFile);
  784. if(iconPrimitive->getLocalShaderOptions()) {
  785. iconPrimitive->getLocalShaderOptions()->addTexture("diffuse", tex);
  786. }
  787. iconBase->addChild(iconPrimitive);
  788. iconPrimitive->billboardMode = true;
  789. iconPrimitive->setUserData((void*)entity);
  790. iconPrimitive->forceMaterial = true;
  791. iconPrimitive->processInputEvents = true;
  792. iconPrimitive->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  793. iconPrimitive->ignoreParentMatrix = true;
  794. iconPrimitive->addTag("");
  795. iconPrimitive->depthTest = false;
  796. iconPrimitive->depthWrite = false;
  797. iconPrimitive->editorOnly = true;
  798. iconPrimitive->alphaTest = true;
  799. iconPrimitive->setUserData(entity);
  800. icons.push_back(iconPrimitive);
  801. }
  802. void EntityEditorMainView::setEditorPropsRecursive(Entity *entity) {
  803. setEditorProps(entity);
  804. for(int i=0; i < entity->getNumChildren(); i++) {
  805. if(!entity->getChildAtIndex(i)->editorOnly) {
  806. setEditorProps(entity->getChildAtIndex(i));
  807. }
  808. }
  809. }
  810. void EntityEditorMainView::setLinkedEntityPropsRecursive(SceneEntityInstance *parentInstance, Entity *entity) {
  811. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  812. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  813. entity->setUserData((void*)parentInstance);
  814. entity->processInputEvents = true;
  815. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  816. entity->editorOnly = true;
  817. if(sceneMesh && !emitter) {
  818. sceneMesh->wireFrameColor = Color(0.2, 0.9, 0.6, 1.0);
  819. sceneMesh->useGeometryHitDetection = true;
  820. }
  821. for(int i=0; i < entity->getNumChildren(); i++) {
  822. setLinkedEntityPropsRecursive(parentInstance, entity->getChildAtIndex(i));
  823. }
  824. }
  825. void EntityEditorMainView::setEditorProps(Entity *entity) {
  826. entity->processInputEvents = true;
  827. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  828. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  829. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  830. SceneSprite *sprite = dynamic_cast<SceneSprite*>(entity);
  831. if(sceneMesh && !emitter && !sprite) {
  832. sceneMesh->wireFrameColor = Color(1.0, 0.8, 0.3, 1.0);
  833. // sceneMesh->setLineWidth(CoreServices::getInstance()->getRenderer()->getBackingResolutionScaleX());
  834. sceneMesh->useGeometryHitDetection = true;
  835. }
  836. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(entity);
  837. if(instance && instance != objectRootInstance) {
  838. for(int i=0; i < instance->getNumChildren(); i++) {
  839. setLinkedEntityPropsRecursive(instance, instance->getChildAtIndex(i));
  840. instance->getResourceEntry()->reloadOnFileModify = true;
  841. instance->getResourceEntry()->addEventListenerUnique(this, Event::RESOURCE_RELOAD_EVENT);
  842. if(!CoreServices::getInstance()->getResourceManager()->getGlobalPool()->hasResource(instance->getResourceEntry())) {
  843. CoreServices::getInstance()->getResourceManager()->getGlobalPool()->addResource(instance->getResourceEntry());
  844. }
  845. }
  846. }
  847. SceneLight *sceneLight = dynamic_cast<SceneLight*>(entity);
  848. if(sceneLight) {
  849. createIcon(entity, "light_icon.png");
  850. LightDisplay *lightVis = new LightDisplay(sceneLight);
  851. if(!sceneLight->getParentScene()) {
  852. sceneLight->setParentScene(mainScene);
  853. mainScene->addLight(sceneLight);
  854. }
  855. }
  856. SceneCurve *sceneCurve = dynamic_cast<SceneCurve*>(entity);
  857. if(sceneCurve) {
  858. CurveDisplay *curveVis = new CurveDisplay(mainScene, sceneCurve);
  859. curveVis->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  860. createIcon(entity, "curve_icon.png");
  861. }
  862. if(emitter) {
  863. createIcon(entity, "emitter_icon.png");
  864. }
  865. SceneSound *sound = dynamic_cast<SceneSound*>(entity);
  866. if(sound) {
  867. createIcon(entity, "sound_icon.png");
  868. }
  869. Camera *camera = dynamic_cast<Camera*>(entity);
  870. if(camera) {
  871. CameraDisplay *camVis = new CameraDisplay(camera);
  872. createIcon(entity, "camera_icon.png");
  873. }
  874. if(!emitter && !sceneLight && !camera && !sound && !sceneMesh && entity != sceneObjectRoot) {
  875. createIcon(entity, "empty_icon.png");
  876. }
  877. }
  878. void EntityEditorMainView::addEntityFromMenu(String command) {
  879. if(command == "add_primitive") {
  880. ScenePrimitive *newPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0, 1.0, 1.0);
  881. sceneObjectRoot->addChild(newPrimitive);
  882. setEditorProps(newPrimitive);
  883. newPrimitive->setPosition(cursorPosition);
  884. newPrimitive->setMaterialByName("Default");
  885. didPlaceEntity(newPrimitive);
  886. selectEntity(newPrimitive, false, false);
  887. return;
  888. }
  889. if(command == "add_empty") {
  890. Entity *newEntity = new Entity();
  891. sceneObjectRoot->addChild(newEntity);
  892. setEditorProps(newEntity);
  893. newEntity->setPosition(cursorPosition);
  894. didPlaceEntity(newEntity);
  895. selectEntity(newEntity, false, false);
  896. return;
  897. }
  898. if(command == "add_curve") {
  899. SceneCurve *curve = new SceneCurve();
  900. curve->getCurve()->addControlPoint(3.0, -1.0, 0.0,
  901. 2.0, 0.0, 0.0,
  902. 1.0, 1.0, 0.0);
  903. curve->getCurve()->addControlPoint(
  904. -1.0, 1.0, 0.0,
  905. -2.0, 0.0, 0.0,
  906. -3.0, -1.0, 0.0);
  907. sceneObjectRoot->addChild(curve);
  908. setEditorProps(curve);
  909. curve->setPosition(cursorPosition);
  910. didPlaceEntity(curve);
  911. selectEntity(curve, false, false);
  912. return;
  913. }
  914. if(command == "add_sound") {
  915. SceneSound *newSound = new SceneSound("default.wav", 1.0, 2.0);
  916. sceneObjectRoot->addChild(newSound);
  917. setEditorProps(newSound);
  918. newSound->setPosition(cursorPosition);
  919. didPlaceEntity(newSound);
  920. selectEntity(newSound, false, false);
  921. return;
  922. }
  923. if(command == "add_camera") {
  924. Camera *newCamera = new Camera(mainScene);
  925. sceneObjectRoot->addChild(newCamera);
  926. setEditorProps(newCamera);
  927. newCamera->setPosition(cursorPosition);
  928. didPlaceEntity(newCamera);
  929. selectEntity(newCamera, false, false);
  930. return;
  931. }
  932. if(command == "add_image") {
  933. assetSelectType = "image";
  934. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  935. std::vector<String> extensions;
  936. extensions.push_back("png");
  937. globalFrame->showAssetBrowser(extensions);
  938. return;
  939. }
  940. if(command == "add_sprite") {
  941. assetSelectType = "sprite";
  942. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  943. std::vector<ResourcePool*> pools;
  944. pools.push_back(CoreServices::getInstance()->getResourceManager()->getGlobalPool());
  945. for(int i=0; i < objectRootInstance->getNumLinkedResourePools(); i++) {
  946. pools.push_back(objectRootInstance->getLinkedResourcePoolAtIndex(i));
  947. }
  948. globalFrame->showAssetBrowserForPools(pools, Resource::RESOURCE_SPRITE);
  949. return;
  950. }
  951. if(command == "add_label") {
  952. SceneLabel *newLabel = new SceneLabel("TEXT", 12, "sans", Label::ANTIALIAS_FULL, 1.0);
  953. newLabel->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  954. newLabel->setAnchorPoint(0.0, 0.0, 0.0);
  955. newLabel->snapToPixels = false;
  956. newLabel->positionAtBaseline = false;
  957. sceneObjectRoot->addChild(newLabel);
  958. setEditorProps(newLabel);
  959. newLabel->setPosition(cursorPosition);
  960. didPlaceEntity(newLabel);
  961. selectEntity(newLabel, false, false);
  962. return;
  963. }
  964. if(command == "add_light") {
  965. SceneLight *newLight = new SceneLight(SceneLight::POINT_LIGHT, mainScene, 1.0);
  966. sceneObjectRoot->addChild(newLight);
  967. mainScene->addLight(newLight);
  968. newLight->enabled = !lightsDisabled;
  969. setEditorProps(newLight);
  970. newLight->setLocalBoundingBox(Vector3());
  971. newLight->setPosition(cursorPosition);
  972. didPlaceEntity(newLight);
  973. selectEntity(newLight, false, false);
  974. return;
  975. }
  976. if(command == "add_mesh") {
  977. assetSelectType = "mesh";
  978. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  979. std::vector<String> extensions;
  980. extensions.push_back("mesh");
  981. globalFrame->showAssetBrowser(extensions);
  982. return;
  983. }
  984. if(command == "add_entity") {
  985. assetSelectType = "entity";
  986. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  987. std::vector<String> extensions;
  988. extensions.push_back("entity");
  989. globalFrame->showAssetBrowser(extensions);
  990. return;
  991. }
  992. if(command == "add_particles") {
  993. SceneParticleEmitter *newEmitter = new SceneParticleEmitter(30, 3.0, 0.2);
  994. newEmitter->setLocalBoundingBox(0.5, 0.5, 0.5);
  995. newEmitter->setParticleType(SceneParticleEmitter::PARTICLE_TYPE_QUAD);
  996. sceneObjectRoot->addChild(newEmitter);
  997. setEditorProps(newEmitter);
  998. newEmitter->setPosition(cursorPosition);
  999. newEmitter->scaleCurve.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  1000. newEmitter->scaleCurve.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  1001. newEmitter->colorCurveR.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  1002. newEmitter->colorCurveR.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  1003. newEmitter->colorCurveG.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  1004. newEmitter->colorCurveG.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  1005. newEmitter->colorCurveB.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  1006. newEmitter->colorCurveB.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  1007. newEmitter->colorCurveA.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  1008. newEmitter->colorCurveA.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  1009. selectEntity(newEmitter, false, false);
  1010. didPlaceEntity(newEmitter);
  1011. return;
  1012. }
  1013. }
  1014. void EntityEditorMainView::didPlaceEntity(Entity *entity) {
  1015. PolycodeSceneEditorActionData *beforeData = new PolycodeSceneEditorActionData();
  1016. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  1017. data->reverse = false;
  1018. for(int i=0; i < selectedEntities.size(); i++) {
  1019. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1020. }
  1021. PolycodeSceneEditorActionDataEntry entry(entity);
  1022. entry.parentEntity = sceneObjectRoot;
  1023. data->entries.push_back(entry);
  1024. editor->didAction("create_entity", beforeData, data);
  1025. }
  1026. void EntityEditorMainView::deleteSelected(bool doAction) {
  1027. for(int i=0; i < selectedEntities.size(); i++) {
  1028. if(selectedEntities[i] == dummyEntity) {
  1029. if(dummyTargetEntity) {
  1030. dummyTargetEntity->handleDelete();
  1031. dummyEntity->removeAllHandlers();
  1032. selectedEntities.clear();
  1033. transformGizmo->setTransformSelection(selectedEntities);
  1034. return;
  1035. }
  1036. }
  1037. }
  1038. if(doAction) {
  1039. PolycodeSceneEditorActionData *oldData = new PolycodeSceneEditorActionData();
  1040. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  1041. data->reverse = false;
  1042. oldData->deleteEntitiesInDestructor = true;
  1043. for(int i=0; i < selectedEntities.size(); i++) {
  1044. PolycodeSceneEditorActionDataEntry entry(selectedEntities[i]);
  1045. entry.parentEntity = selectedEntities[i]->getParentEntity();
  1046. oldData->entries.push_back(entry);
  1047. }
  1048. editor->didAction("delete", oldData, data);
  1049. }
  1050. for(int i=0; i < selectedEntities.size(); i++) {
  1051. selectedEntities[i]->getParentEntity()->removeChild(selectedEntities[i]);
  1052. SceneLight *sceneLight = dynamic_cast<SceneLight*>(selectedEntities[i]);
  1053. if(sceneLight) {
  1054. mainScene->removeLight(sceneLight);
  1055. }
  1056. }
  1057. for(int i=0; i < selectedEntities.size(); i++) {
  1058. selectedEntities[i]->setOwnsChildrenRecursive(true);
  1059. for(int j=0; j < icons.size(); j++) {
  1060. if(icons[j]->getUserData() == selectedEntities[i]) {
  1061. delete icons[j];
  1062. icons[j]->getParentEntity()->removeChild(icons[j]);
  1063. icons.erase(icons.begin()+j);
  1064. break;
  1065. }
  1066. }
  1067. selectedEntities[i]->removeAllHandlers();
  1068. }
  1069. selectedEntities.clear();
  1070. transformGizmo->setTransformSelection(selectedEntities);
  1071. setBBox();
  1072. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1073. }
  1074. void EntityEditorMainView::onGainFocus() {
  1075. transformGizmo->enableGizmo = true;
  1076. }
  1077. void EntityEditorMainView::onLoseFocus() {
  1078. transformGizmo->enableGizmo = false;
  1079. }
  1080. void EntityEditorMainView::handleEvent(Event *event) {
  1081. if(event->getDispatcher() == transformGizmo) {
  1082. if(event->getEventCode() == Event::CHANGE_EVENT) {
  1083. TrasnformGizmoEvent *trasnformEvent = (TrasnformGizmoEvent*) event;
  1084. switch(trasnformEvent->mode) {
  1085. case TransformGizmo::TRANSFORM_MOVE:
  1086. case TransformGizmo::TRANSFORM_MOVE_VIEW:
  1087. {
  1088. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  1089. for(int i=0; i < selectedEntities.size(); i++) {
  1090. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getPosition()));
  1091. }
  1092. editor->didAction("move", beforeData, data);
  1093. beforeData = NULL;
  1094. }
  1095. break;
  1096. case TransformGizmo::TRANSFORM_SCALE:
  1097. case TransformGizmo::TRANSFORM_SCALE_VIEW:
  1098. {
  1099. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  1100. for(int i=0; i < selectedEntities.size(); i++) {
  1101. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getScale(), selectedEntities[i]->getPosition()));
  1102. }
  1103. editor->didAction("scale", beforeData, data);
  1104. beforeData = NULL;
  1105. }
  1106. break;
  1107. case TransformGizmo::TRANSFORM_ROTATE:
  1108. case TransformGizmo::TRANSFORM_ROTATE_VIEW:
  1109. {
  1110. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  1111. for(int i=0; i < selectedEntities.size(); i++) {
  1112. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getRotationQuat(), selectedEntities[i]->getPosition()));
  1113. }
  1114. editor->didAction("rotate", beforeData, data);
  1115. beforeData = NULL;
  1116. }
  1117. break;
  1118. }
  1119. } else if(event->getEventCode() == Event::SELECT_EVENT) {
  1120. TrasnformGizmoEvent *trasnformEvent = (TrasnformGizmoEvent*) event;
  1121. switch(trasnformEvent->mode) {
  1122. case TransformGizmo::TRANSFORM_MOVE:
  1123. case TransformGizmo::TRANSFORM_MOVE_VIEW:
  1124. {
  1125. beforeData = new PolycodeSceneEditorActionData();
  1126. for(int i=0; i < selectedEntities.size(); i++) {
  1127. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getPosition()));
  1128. }
  1129. }
  1130. break;
  1131. case TransformGizmo::TRANSFORM_SCALE:
  1132. case TransformGizmo::TRANSFORM_SCALE_VIEW:
  1133. {
  1134. beforeData = new PolycodeSceneEditorActionData();
  1135. for(int i=0; i < selectedEntities.size(); i++) {
  1136. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getScale(), selectedEntities[i]->getPosition()));
  1137. }
  1138. }
  1139. break;
  1140. case TransformGizmo::TRANSFORM_ROTATE:
  1141. case TransformGizmo::TRANSFORM_ROTATE_VIEW:
  1142. {
  1143. beforeData = new PolycodeSceneEditorActionData();
  1144. for(int i=0; i < selectedEntities.size(); i++) {
  1145. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getRotationQuat(), selectedEntities[i]->getPosition()));
  1146. }
  1147. }
  1148. break;
  1149. }
  1150. }
  1151. } else if(event->getEventCode() == Event::RESOURCE_RELOAD_EVENT) {
  1152. SceneEntityInstanceResourceEntry *entry = dynamic_cast<SceneEntityInstanceResourceEntry*>(event->getDispatcher());
  1153. if(entry) {
  1154. setEditorProps(entry->getInstance());
  1155. }
  1156. } else if(event->getDispatcher() == renderTextureShape) {
  1157. focusSelf();
  1158. } else if(event->getDispatcher() == trackballCamera) {
  1159. Update();
  1160. } else if(event->getDispatcher() == viewModeSelector) {
  1161. setEditorMode(viewModeSelector->getSelectedIndex());
  1162. } else if(event->getDispatcher() == globalFrame->assetBrowser) {
  1163. if(event->getEventCode() == UIEvent::OK_EVENT) {
  1164. if(assetSelectType == "mesh") {
  1165. SceneMesh *newMesh = new SceneMesh(globalFrame->assetBrowser->getSelectedAssetPath());
  1166. newMesh->cacheToVertexBuffer(true);
  1167. sceneObjectRoot->addChild(newMesh);
  1168. setEditorProps(newMesh);
  1169. newMesh->setMaterialByName("Default");
  1170. newMesh->setPosition(cursorPosition);
  1171. didPlaceEntity(newMesh);
  1172. selectEntity(newMesh, false, false);
  1173. } else if(assetSelectType == "image") {
  1174. SceneImage *newImage = new SceneImage(globalFrame->assetBrowser->getSelectedAssetPath());
  1175. newImage->setMaterialByName("Unlit");
  1176. if(newImage->getLocalShaderOptions()) {
  1177. newImage->getLocalShaderOptions()->addTexture("diffuse", newImage->getTexture());
  1178. }
  1179. sceneObjectRoot->addChild(newImage);
  1180. setEditorProps(newImage);
  1181. newImage->setPosition(cursorPosition);
  1182. didPlaceEntity(newImage);
  1183. selectEntity(newImage, false, false);
  1184. } else if(assetSelectType == "sprite") {
  1185. Resource *selectedResource = globalFrame->assetBrowser->getSelectedResource();
  1186. if(selectedResource) {
  1187. Sprite *sprite = (Sprite*) selectedResource;
  1188. SceneSprite *newSprite = new SceneSprite(sprite->getParentSpriteSet());
  1189. newSprite->setSprite(sprite);
  1190. if(sprite->getNumStates() > 0) {
  1191. newSprite->setSpriteState(sprite->getState(0), 0, false);
  1192. }
  1193. newSprite->setMaterialByName("Unlit");
  1194. if(newSprite->getLocalShaderOptions()) {
  1195. newSprite->getLocalShaderOptions()->addTexture("diffuse", newSprite->getTexture());
  1196. }
  1197. sceneObjectRoot->addChild(newSprite);
  1198. setEditorProps(newSprite);
  1199. newSprite->setPosition(cursorPosition);
  1200. didPlaceEntity(newSprite);
  1201. selectEntity(newSprite, false, false);
  1202. }
  1203. /*
  1204. SceneSprite *newSprite = new SceneSprite(globalFrame->assetBrowser->getSelectedAssetPath());
  1205. if(newSprite->getNumAnimations()) {
  1206. newSprite->playAnimation(newSprite->getAnimationAtIndex(0)->name, 0, false);
  1207. }
  1208. newSprite->setMaterialByName("Unlit");
  1209. if(newSprite->getLocalShaderOptions()) {
  1210. newSprite->getLocalShaderOptions()->addTexture("diffuse", newSprite->getTexture());
  1211. }
  1212. sceneObjectRoot->addChild(newSprite);
  1213. setEditorProps(newSprite);
  1214. newSprite->setPosition(cursorPosition);
  1215. didPlaceEntity(newSprite);
  1216. selectEntity(newSprite, false, false);
  1217. */
  1218. } else if(assetSelectType == "entity") {
  1219. SceneEntityInstance *newEntity = new SceneEntityInstance(mainScene, globalFrame->assetBrowser->getSelectedAssetPath());
  1220. sceneObjectRoot->addChild(newEntity);
  1221. setEditorProps(newEntity);
  1222. newEntity->setPosition(cursorPosition);
  1223. didPlaceEntity(newEntity);
  1224. selectEntity(newEntity, false, false);
  1225. }
  1226. globalFrame->assetBrowser->removeAllHandlersForListener(this);
  1227. globalFrame->hideModal();
  1228. }
  1229. } else if(event->getDispatcher() == addEntityMenu) {
  1230. addEntityMenu->removeAllHandlersForListener(this);
  1231. String command = addEntityMenu->getSelectedItem()->getMenuItemID();
  1232. addEntityMenu = NULL;
  1233. addEntityFromMenu(command);
  1234. } else if(event->getDispatcher() == addEntityButton) {
  1235. addEntityMenu = globalMenu->showMenuAtMouse(150);
  1236. addEntityMenu->addOption("Add Primitive", "add_primitive");
  1237. addEntityMenu->addOption("Add Mesh", "add_mesh");
  1238. addEntityMenu->addOption("Add Entity", "add_entity");
  1239. addEntityMenu->addDivider();
  1240. addEntityMenu->addOption("Add Sprite", "add_sprite");
  1241. addEntityMenu->addOption("Add Image", "add_image");
  1242. addEntityMenu->addOption("Add Label", "add_label");
  1243. addEntityMenu->addDivider();
  1244. addEntityMenu->addOption("Add Light", "add_light");
  1245. addEntityMenu->addOption("Add Particle System", "add_particles");
  1246. addEntityMenu->addOption("Add Sound", "add_sound");
  1247. addEntityMenu->addOption("Add Camera", "add_camera");
  1248. addEntityMenu->addDivider();
  1249. addEntityMenu->addOption("Add Empty", "add_empty");
  1250. addEntityMenu->addOption("Add Curve", "add_curve");
  1251. addEntityMenu->fitToScreenVertical();
  1252. addEntityMenu->addEventListener(this, UIEvent::OK_EVENT);
  1253. } else if(event->getDispatcher() == input) {
  1254. InputEvent *inputEvent = (InputEvent*) event;
  1255. if(event->getEventCode() == InputEvent::EVENT_KEYDOWN) {
  1256. switch(inputEvent->key) {
  1257. case KEY_BACKSPACE:
  1258. case KEY_DELETE:
  1259. if(hasFocus) {
  1260. deleteSelected(true);
  1261. }
  1262. break;
  1263. case KEY_ESCAPE:
  1264. {
  1265. selectNone(true);
  1266. }
  1267. break;
  1268. }
  1269. }
  1270. } else if(event->getDispatcher() == lightingModeSelector) {
  1271. switch(lightingModeSelector->getSelectedIndex()) {
  1272. case 0:
  1273. disableLighting(false);
  1274. break;
  1275. case 1:
  1276. disableLighting(true);
  1277. break;
  1278. }
  1279. } else if(event->getDispatcher() == shadeModeSelector) {
  1280. switch(shadeModeSelector->getSelectedIndex()) {
  1281. case 0:
  1282. mainScene->setOverrideMaterial(NULL);
  1283. break;
  1284. case 1:
  1285. mainScene->setOverrideMaterial((Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "Default"));
  1286. break;
  1287. case 2:
  1288. mainScene->setOverrideMaterial((Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "UnlitWireframe"));
  1289. break;
  1290. }
  1291. } else if(event->getDispatcher() == moveUpButton) {
  1292. moveSelectedUp();
  1293. } else if(event->getDispatcher() == moveTopButton) {
  1294. moveSelectedTop();
  1295. } else if(event->getDispatcher() == moveDownButton) {
  1296. moveSelectedDown();
  1297. } else if(event->getDispatcher() == moveBottomButton) {
  1298. moveSelectedBottom();
  1299. } else if(event->getDispatcher() == gridSettingsButton) {
  1300. gridSettings->visible = !gridSettings->visible;
  1301. gridSettings->enabled = !gridSettings->enabled;
  1302. } else if(event->getDispatcher() == snapSelector) {
  1303. switch(snapSelector->getSelectedIndex()) {
  1304. case 0:
  1305. transformGizmo->enableSnap(false);
  1306. break;
  1307. case 1:
  1308. transformGizmo->enableSnap(true);
  1309. transformGizmo->setSnapSize(grid->getGridSize());
  1310. break;
  1311. }
  1312. } else if(event->getDispatcher() == grid) {
  1313. transformGizmo->setSnapSize(grid->getGridSize());
  1314. } else if(event->getDispatcher() == iconVisibilitySelector) {
  1315. switch(iconVisibilitySelector->getSelectedIndex()) {
  1316. case 0:
  1317. iconBase->visible = true;
  1318. break;
  1319. case 1:
  1320. iconBase->visible = false;
  1321. break;
  1322. }
  1323. } else {
  1324. if(event->getEventCode() == InputEvent::EVENT_MOUSEDOWN && hasFocus && event->getDispatcher() != renderTextureShape) {
  1325. InputEvent *inputEvent = (InputEvent*) event;
  1326. Entity* targetEntity = (Entity*) event->getDispatcher();
  1327. if(inputEvent->mouseButton == CoreInput::MOUSE_BUTTON2 && targetEntity->visible) {
  1328. // if it's an icon, select the entity linked to the icon
  1329. for(int i=0; i < icons.size(); i++) {
  1330. if(icons[i] == targetEntity) {
  1331. targetEntity = (Entity*)targetEntity->getUserData();
  1332. }
  1333. }
  1334. // check if dispatcher is a dummy target
  1335. DummyTargetEntity *dummyTarget = dynamic_cast<DummyTargetEntity*>(event->getDispatcher());
  1336. if(dummyTarget) {
  1337. targetEntity = dummyEntity;
  1338. dummyTargetEntity = dummyTarget;
  1339. dummyEntity->setPosition(dummyTarget->getSelectedPoint());
  1340. }
  1341. MultiselectorEntry entry;
  1342. entry.entity = targetEntity;
  1343. entry.distance = inputEvent->hitDistance;
  1344. entitiesToSelect.push_back(entry);
  1345. }
  1346. }
  1347. }
  1348. }
  1349. void EntityEditorMainView::moveSelectedUp() {
  1350. for(int i=0; i < selectedEntities.size(); i++) {
  1351. Entity *parent = selectedEntities[i]->getParentEntity();
  1352. if(parent) {
  1353. parent->moveChildUp(selectedEntities[i]);
  1354. }
  1355. }
  1356. }
  1357. void EntityEditorMainView::moveSelectedDown() {
  1358. for(int i=0; i < selectedEntities.size(); i++) {
  1359. Entity *parent = selectedEntities[i]->getParentEntity();
  1360. if(parent) {
  1361. parent->moveChildDown(selectedEntities[i]);
  1362. }
  1363. }
  1364. }
  1365. void EntityEditorMainView::moveSelectedTop() {
  1366. for(int i=0; i < selectedEntities.size(); i++) {
  1367. Entity *parent = selectedEntities[i]->getParentEntity();
  1368. if(parent) {
  1369. parent->moveChildTop(selectedEntities[i]);
  1370. }
  1371. }
  1372. }
  1373. void EntityEditorMainView::moveSelectedBottom() {
  1374. for(int i=0; i < selectedEntities.size(); i++) {
  1375. Entity *parent = selectedEntities[i]->getParentEntity();
  1376. if(parent) {
  1377. parent->moveChildBottom(selectedEntities[i]);
  1378. }
  1379. }
  1380. }
  1381. void EntityEditorMainView::selectAll(bool doAction) {
  1382. if(doAction) {
  1383. beforeData = new PolycodeSceneEditorActionData();
  1384. for(int i=0; i < selectedEntities.size(); i++) {
  1385. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1386. }
  1387. editor->didAction("select", beforeData, NULL, false);
  1388. beforeData = NULL;
  1389. }
  1390. selectedEntities.clear();
  1391. for(int i=0; i < objectRootInstance->getNumChildren(); i++) {
  1392. Entity *child = objectRootInstance->getChildAtIndex(i);
  1393. if(!child->editorOnly) {
  1394. selectEntity(child, true, false);
  1395. }
  1396. }
  1397. transformGizmo->setTransformSelection(selectedEntities);
  1398. setBBox();
  1399. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1400. }
  1401. void EntityEditorMainView::selectNone(bool doAction) {
  1402. if(doAction) {
  1403. beforeData = new PolycodeSceneEditorActionData();
  1404. for(int i=0; i < selectedEntities.size(); i++) {
  1405. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1406. }
  1407. editor->didAction("select", beforeData, NULL, false);
  1408. beforeData = NULL;
  1409. }
  1410. for(int i=0; i < selectedEntities.size(); i++) {
  1411. doEntityDeselect(selectedEntities[i]);
  1412. }
  1413. cameraPreview->setCamera(mainScene, NULL);
  1414. selectedEntities.clear();
  1415. transformGizmo->setTransformSelection(selectedEntities);
  1416. setBBox();
  1417. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1418. }
  1419. void EntityEditorMainView::disableLighting(bool disable) {
  1420. lightsDisabled = disable;
  1421. for(int i=0; i < mainScene->getNumLights(); i++) {
  1422. SceneLight *light = mainScene->getLight(i);
  1423. light->enabled = !disable;
  1424. }
  1425. if(disable) {
  1426. customLight1->enabled = true;
  1427. customLight2->enabled = true;
  1428. } else {
  1429. customLight1->enabled = false;
  1430. customLight2->enabled = false;
  1431. }
  1432. }
  1433. Scene *EntityEditorMainView::getMainScene() {
  1434. return mainScene;
  1435. }
  1436. void EntityEditorMainView::doEntityDeselect(Entity *targetEntity) {
  1437. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  1438. if(sceneMesh) {
  1439. sceneMesh->overlayWireframe = false;
  1440. }
  1441. if(targetEntity == dummyEntity) {
  1442. if(dummyTargetEntity) {
  1443. dummyTargetEntity->handleDeselect();
  1444. }
  1445. }
  1446. std::vector<Entity*> dummySelectChildren = targetEntity->getEntitiesByTag("dummy_target", true);
  1447. for(int i=0; i < dummySelectChildren.size(); i++) {
  1448. DummyTargetEntity *dummy = dynamic_cast<DummyTargetEntity*>(dummySelectChildren[i]);
  1449. if(dummy) {
  1450. dummy->handleDeselect();
  1451. }
  1452. }
  1453. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  1454. if(instance) {
  1455. setOverlayWireframeRecursive(targetEntity, false);
  1456. }
  1457. }
  1458. void EntityEditorMainView::setOverlayWireframeRecursive(Entity *targetEntity, bool val) {
  1459. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  1460. if(sceneMesh) {
  1461. sceneMesh->overlayWireframe = val;
  1462. }
  1463. for(int i=0; i < targetEntity->getNumChildren(); i++) {
  1464. setOverlayWireframeRecursive(targetEntity->getChildAtIndex(i), val);
  1465. }
  1466. }
  1467. void EntityEditorMainView::doEntitySelect(Entity *targetEntity) {
  1468. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  1469. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(targetEntity);
  1470. if(sceneMesh && ! emitter) {
  1471. sceneMesh->overlayWireframe = true;
  1472. }
  1473. if(targetEntity == dummyEntity) {
  1474. if(dummyTargetEntity) {
  1475. dummyTargetEntity->handleSelect();
  1476. }
  1477. } else {
  1478. // clear the dummy target if dummy is not selected
  1479. dummyTargetEntity = NULL;
  1480. }
  1481. std::vector<Entity*> dummySelectChildren = targetEntity->getEntitiesByTag("dummy_target", true);
  1482. for(int i=0; i < dummySelectChildren.size(); i++) {
  1483. DummyTargetEntity *dummy = dynamic_cast<DummyTargetEntity*>(dummySelectChildren[i]);
  1484. if(dummy) {
  1485. dummy->handleSelect();
  1486. }
  1487. }
  1488. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  1489. if(instance) {
  1490. setOverlayWireframeRecursive(targetEntity, true);
  1491. }
  1492. Camera *camera = dynamic_cast<Camera*>(targetEntity);
  1493. cameraPreview->setCamera(mainScene, camera);
  1494. }
  1495. void EntityEditorMainView::selectEntity(Entity *targetEntity, bool addToSelection, bool doAction) {
  1496. if(doAction) {
  1497. beforeData = new PolycodeSceneEditorActionData();
  1498. for(int i=0; i < selectedEntities.size(); i++) {
  1499. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1500. }
  1501. }
  1502. if(targetEntity->getUserData()) {
  1503. SceneEntityInstance *instance = (SceneEntityInstance*)targetEntity->getUserData();
  1504. targetEntity = instance;
  1505. }
  1506. bool doNotReselect = false;
  1507. if(!addToSelection) {
  1508. for(int i=0; i < selectedEntities.size(); i++) {
  1509. doEntityDeselect(selectedEntities[i]);
  1510. }
  1511. selectedEntities.clear();
  1512. } else {
  1513. for(int i=0; i < selectedEntities.size(); i++) {
  1514. if(targetEntity == selectedEntities[i]) {
  1515. doEntityDeselect(targetEntity);
  1516. selectedEntities.erase(selectedEntities.begin() + i);
  1517. doNotReselect = true;
  1518. break;
  1519. }
  1520. }
  1521. }
  1522. if(!doNotReselect) {
  1523. selectedEntities.push_back(targetEntity);
  1524. doEntitySelect(targetEntity);
  1525. }
  1526. if(doAction) {
  1527. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  1528. for(int i=0; i < selectedEntities.size(); i++) {
  1529. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1530. }
  1531. editor->didAction("select", beforeData, data);
  1532. beforeData = NULL;
  1533. }
  1534. transformGizmo->setTransformSelection(selectedEntities);
  1535. setBBox();
  1536. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1537. }
  1538. void EntityEditorMainView::setBBox() {
  1539. if(selectedEntities.size() > 0) {
  1540. bBoxVis->visible = true;
  1541. Entity *targetEntity = selectedEntities[0];
  1542. bBoxVis->setPrimitiveOptions(ScenePrimitive::TYPE_BOX, targetEntity->getLocalBoundingBox().x, targetEntity->getLocalBoundingBox().y, targetEntity->getLocalBoundingBox().z);
  1543. Matrix4 mat = targetEntity->getConcatenatedMatrix();
  1544. bBoxVis->setTransformByMatrixPure(mat);
  1545. bBoxVis->dirtyMatrix(false);
  1546. } else {
  1547. bBoxVis->visible = false;
  1548. }
  1549. }
  1550. Entity *EntityEditorMainView::getObjectRoot() {
  1551. return sceneObjectRoot;
  1552. }
  1553. void EntityEditorMainView::setObjectRoot(SceneEntityInstance *entity) {
  1554. objectRootInstance = entity;
  1555. if(sceneObjectRoot) {
  1556. sceneObjectRoot->getParentEntity()->removeChild(sceneObjectRoot);
  1557. delete sceneObjectRoot;
  1558. }
  1559. sceneObjectRoot = entity;
  1560. sceneObjectRoot->processInputEvents = true;
  1561. objectRootBase->addChild(sceneObjectRoot);
  1562. sceneObjectRoot->getParentEntity()->moveChildBottom(sceneObjectRoot);
  1563. }
  1564. EntityEditorMainView::~EntityEditorMainView() {
  1565. mainScene->rootEntity.setOwnsChildrenRecursive(true);
  1566. delete mainScene;
  1567. delete renderTexture;
  1568. // delete transformGizmo;
  1569. // delete transformGizmoMenu;
  1570. // delete trackballCamera;
  1571. // delete grid;
  1572. // delete cameraPreview;
  1573. input->removeAllHandlersForListener(this);
  1574. }
  1575. void EntityEditorMainView::Resize(Number width, Number height) {
  1576. headerBg->Resize(width, 30);
  1577. footerBg->Resize(width, 30);
  1578. footerBg->setPosition(0.0, height-30);
  1579. bottomBar->setPosition(0.0, height-30);
  1580. viewModeSelector->setPosition(width-viewModeSelector->getWidth()-10.0, 3);
  1581. Vector2 screenPos = renderTextureShape->getScreenPosition(globalScene->getDefaultCamera()->getProjectionMatrix(), globalScene->getDefaultCamera()->getTransformMatrix(), globalScene->getDefaultCamera()->getViewport());
  1582. renderTexture->resizeRenderTexture(width, height-60);
  1583. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  1584. renderTextureShape->Resize(width, height-60);
  1585. mainScene->sceneMouseRect.x = screenPos.x;
  1586. mainScene->sceneMouseRect.y = screenPos.y;
  1587. mainScene->sceneMouseRect.w = renderTextureShape->getWidth();
  1588. mainScene->sceneMouseRect.h = renderTextureShape->getHeight();
  1589. mainScene->remapMouse = true;
  1590. Update();
  1591. }
  1592. EntityEditorPropertyContainer::EntityEditorPropertyContainer(PolycodeEditor *editor) : UIElement() {
  1593. this->editor = editor;
  1594. propIconSelector = new UIIconSelector();
  1595. addChild(propIconSelector);
  1596. propIconSelector->addIcon("entityEditor/properties_icon.png");
  1597. propIconSelector->addIcon("entityEditor/icon_tree.png");
  1598. propIconSelector->addIcon("entityEditor/settings_icon.png");
  1599. propIconSelector->setPosition(10.0, 3.0);
  1600. propIconSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  1601. propertyView = new EntityEditorPropertyView();
  1602. propertyView->addEventListener(this, PropEvent::EVENT_PROP_CHANGE);
  1603. addChild(propertyView);
  1604. propertyView->setPosition(0.0, 30.0);
  1605. currentView = propertyView;
  1606. treeView = new EntityEditorTreeView();
  1607. addChild(treeView);
  1608. treeView->setPosition(0.0, 30.0);
  1609. treeView->visible = false;
  1610. treeView->enabled = false;
  1611. settingsView = new EntityEditorSettingsView();
  1612. addChild(settingsView);
  1613. settingsView->setPosition(0.0, 30.0);
  1614. settingsView->visible = false;
  1615. settingsView->enabled = false;
  1616. }
  1617. void EntityEditorPropertyContainer::handleEvent(Event *event) {
  1618. if(event->getDispatcher() == propIconSelector) {
  1619. currentView->visible = false;
  1620. currentView->enabled = false;
  1621. switch(propIconSelector->getSelectedIndex()) {
  1622. case 0:
  1623. currentView = propertyView;
  1624. break;
  1625. case 1:
  1626. currentView = treeView;
  1627. treeView->getTreeSheet()->refreshTree();
  1628. break;
  1629. case 2:
  1630. currentView = settingsView;
  1631. break;
  1632. }
  1633. currentView->visible = true;
  1634. currentView->enabled = true;
  1635. } else if(event->getDispatcher() == propertyView) {
  1636. if(event->getEventCode() == PropEvent::EVENT_PROP_CHANGE) {
  1637. PropEvent *propEvent = (PropEvent*) event;
  1638. editor->didAction("prop_change", propEvent->beforeData, propEvent->afterData);
  1639. }
  1640. }
  1641. }
  1642. EntityEditorPropertyContainer::~EntityEditorPropertyContainer() {
  1643. }
  1644. void EntityEditorPropertyContainer::Resize(Number width, Number height) {
  1645. propertyView->Resize(width, height-30);
  1646. treeView->Resize(width, height-30);
  1647. settingsView->Resize(width, height-30);
  1648. }
  1649. PolycodeEntityEditor::PolycodeEntityEditor() : PolycodeEditor(true){
  1650. mainSizer = new UIHSizer(300, 300, 300, false);
  1651. addChild(mainSizer);
  1652. mainView = new EntityEditorMainView(this);
  1653. mainView->addEventListener(this, Event::CHANGE_EVENT);
  1654. mainSizer->addLeftChild(mainView);
  1655. mainSizer->setMinimumSize(200);
  1656. propertyContainer = new EntityEditorPropertyContainer(this);
  1657. propertyView = propertyContainer->propertyView;
  1658. treeView = propertyContainer->treeView;
  1659. settingsView = propertyContainer->settingsView;
  1660. treeView->getTreeSheet()->addEventListener(this, Event::CHANGE_EVENT);
  1661. mainSizer->addRightChild(propertyContainer);
  1662. }
  1663. void PolycodeEntityEditor::handleEvent(Event *event) {
  1664. if(event->getDispatcher() == treeView->getTreeSheet()) {
  1665. mainView->selectEntity(treeView->getTreeSheet()->getSelectedEntity());
  1666. }
  1667. if(event->getDispatcher() == mainView) {
  1668. switch(event->getEventCode()) {
  1669. case Event::CHANGE_EVENT:
  1670. propertyView->setEntity(mainView->getSelectedEntity());
  1671. treeView->getTreeSheet()->setSelectedEntity(mainView->getSelectedEntity());
  1672. break;
  1673. }
  1674. }
  1675. PolycodeEditor::handleEvent(event);
  1676. }
  1677. void PolycodeEntityEditor::doAction(String actionName, PolycodeEditorActionData *data) {
  1678. if(actionName == "prop_change") {
  1679. PolycodeEditorPropActionData *propData = (PolycodeEditorPropActionData*) data;
  1680. propData->sheet->applyPropActionData(propData);
  1681. } else {
  1682. mainView->doAction(actionName, data);
  1683. }
  1684. }
  1685. PolycodeEntityEditor::~PolycodeEntityEditor() {
  1686. mainView->getMainScene()->rootEntity.setOwnsChildrenRecursive(true);
  1687. delete mainView;
  1688. delete propertyView;
  1689. delete treeView;
  1690. delete settingsView;
  1691. delete propertyContainer;
  1692. delete mainSizer;
  1693. }
  1694. bool PolycodeEntityEditor::openFile(OSFileEntry filePath) {
  1695. PolycodeEditor::openFile(filePath);
  1696. // return true;
  1697. loadedInstance = new SceneEntityInstance(mainView->getMainScene(), filePath.fullPath);
  1698. mainView->setObjectRoot(loadedInstance);
  1699. mainView->setEditorPropsRecursive(loadedInstance);
  1700. treeView->setEntityInstance(loadedInstance);
  1701. propertyView->setEntityInstance(loadedInstance);
  1702. settingsView->setEntityInstance(loadedInstance);
  1703. return true;
  1704. }
  1705. void PolycodeEntityEditor::Activate() {
  1706. Resize(getWidth(), getHeight());
  1707. mainView->getMainScene()->enabled = true;
  1708. mainView->getRenderTexture()->enabled = true;
  1709. }
  1710. void PolycodeEntityEditor::Deactivate() {
  1711. mainView->getMainScene()->enabled = false;
  1712. mainView->getRenderTexture()->enabled = false;
  1713. }
  1714. void PolycodeEntityEditor::saveCurveToObject(ObjectEntry *entry, BezierCurve *curve) {
  1715. ObjectEntry *controlPoints = entry->addChild("controlPoints");
  1716. for(int i=0; i < curve->getNumControlPoints(); i++) {
  1717. ObjectEntry *controlPointEntry = controlPoints->addChild("controlPoint");
  1718. ObjectEntry *pt1 = controlPointEntry->addChild("pt1");
  1719. pt1->addChild("x", curve->getControlPoint(i)->p1.x);
  1720. pt1->addChild("y", curve->getControlPoint(i)->p1.y);
  1721. pt1->addChild("z", curve->getControlPoint(i)->p1.z);
  1722. ObjectEntry *pt2 = controlPointEntry->addChild("pt2");
  1723. pt2->addChild("x", curve->getControlPoint(i)->p2.x);
  1724. pt2->addChild("y", curve->getControlPoint(i)->p2.y);
  1725. pt2->addChild("z", curve->getControlPoint(i)->p2.z);
  1726. ObjectEntry *pt3 = controlPointEntry->addChild("pt3");
  1727. pt3->addChild("x", curve->getControlPoint(i)->p3.x);
  1728. pt3->addChild("y", curve->getControlPoint(i)->p3.y);
  1729. pt3->addChild("z", curve->getControlPoint(i)->p3.z);
  1730. }
  1731. }
  1732. void PolycodeEntityEditor::saveEntityToObjectEntry(Entity *entity, ObjectEntry *entry) {
  1733. if(entity->editorOnly)
  1734. return;
  1735. entry->addChild("id", entity->id);
  1736. entry->addChild("layerID", (int)entity->layerID);
  1737. String tagString = "";
  1738. for(int i=0; i < entity->getNumTags(); i++) {
  1739. if(i != 0) {
  1740. tagString += ",";
  1741. }
  1742. tagString += entity->getTagAtIndex(i);
  1743. }
  1744. entry->addChild("tags", tagString);
  1745. if(entity->entityProps.size() > 0) {
  1746. ObjectEntry *props = entry->addChild("props");
  1747. for(int i=0; i < entity->entityProps.size(); i++) {
  1748. ObjectEntry *prop = props->addChild("prop");
  1749. prop->addChild("name", entity->entityProps[i].propName);
  1750. prop->addChild("value", entity->entityProps[i].propValue);
  1751. }
  1752. }
  1753. if(dynamic_cast<SceneEntityInstance*>(entity) && entity != mainView->getObjectRoot()) {
  1754. if(!(*(entry))["type"]) {
  1755. entry->addChild("type", "SceneEntityInstance");
  1756. }
  1757. SceneEntityInstance *instance = (SceneEntityInstance*) entity;
  1758. ObjectEntry *instanceEntry = entry->addChild("SceneEntityInstance");
  1759. instanceEntry->addChild("filePath", instance->getFileName());
  1760. }
  1761. if(dynamic_cast<SceneParticleEmitter*>(entity)) {
  1762. if(!(*(entry))["type"])
  1763. entry->addChild("type", "SceneParticleEmitter");
  1764. SceneParticleEmitter *emitter = (SceneParticleEmitter*) entity;
  1765. ObjectEntry *emitterEntry = entry->addChild("SceneParticleEmitter");
  1766. emitterEntry->addChild("type", (int)emitter->getParticleType());
  1767. emitterEntry->addChild("count", (int)emitter->getParticleCount());
  1768. emitterEntry->addChild("speed", emitter->getParticleSpeed());
  1769. emitterEntry->addChild("lifetime", emitter->getParticleLifetime());
  1770. emitterEntry->addChild("size", emitter->getParticleSize());
  1771. emitterEntry->addChild("world", emitter->getParticlesInWorldSpace());
  1772. emitterEntry->addChild("loop", emitter->getLoopParticles());
  1773. emitterEntry->addChild("rX", emitter->getParticleRotationSpeed().x);
  1774. emitterEntry->addChild("rY", emitter->getParticleRotationSpeed().y);
  1775. emitterEntry->addChild("rZ", emitter->getParticleRotationSpeed().z);
  1776. emitterEntry->addChild("gX", emitter->getGravity().x);
  1777. emitterEntry->addChild("gY", emitter->getGravity().y);
  1778. emitterEntry->addChild("gZ", emitter->getGravity().z);
  1779. emitterEntry->addChild("dirX", emitter->getParticleDirection().x);
  1780. emitterEntry->addChild("dirY", emitter->getParticleDirection().y);
  1781. emitterEntry->addChild("dirZ", emitter->getParticleDirection().z);
  1782. emitterEntry->addChild("eX", emitter->getEmitterSize().x);
  1783. emitterEntry->addChild("eY", emitter->getEmitterSize().y);
  1784. emitterEntry->addChild("eZ", emitter->getEmitterSize().z);
  1785. emitterEntry->addChild("devX", emitter->getDirectionDeviation().x);
  1786. emitterEntry->addChild("devY", emitter->getDirectionDeviation().y);
  1787. emitterEntry->addChild("devZ", emitter->getDirectionDeviation().z);
  1788. emitterEntry->addChild("perlin", emitter->getPerlinEnabled());
  1789. emitterEntry->addChild("pX", emitter->getPerlinValue().x);
  1790. emitterEntry->addChild("pY", emitter->getPerlinValue().y);
  1791. emitterEntry->addChild("pZ", emitter->getPerlinValue().z);
  1792. emitterEntry->addChild("useColorCurves", emitter->useColorCurves);
  1793. emitterEntry->addChild("useScaleCurve", emitter->useScaleCurve);
  1794. saveCurveToObject(emitterEntry->addChild("scaleCurve"), &emitter->scaleCurve);
  1795. saveCurveToObject(emitterEntry->addChild("colorCurveR"), &emitter->colorCurveR);
  1796. saveCurveToObject(emitterEntry->addChild("colorCurveG"), &emitter->colorCurveG);
  1797. saveCurveToObject(emitterEntry->addChild("colorCurveB"), &emitter->colorCurveB);
  1798. saveCurveToObject(emitterEntry->addChild("colorCurveA"), &emitter->colorCurveA);
  1799. }
  1800. if(dynamic_cast<SceneSprite*>(entity)) {
  1801. if(!(*(entry))["type"])
  1802. entry->addChild("type", "SceneSprite");
  1803. SceneSprite *sprite = (SceneSprite*) entity;
  1804. ObjectEntry *spriteEntry = entry->addChild("SceneSprite");
  1805. spriteEntry->addChild("sprite_set", sprite->getSpriteSet()->getName());
  1806. spriteEntry->addChild("sprite", sprite->getCurrentSprite()->getName());
  1807. spriteEntry->addChild("random_frame", sprite->getStartOnRandomFrame());
  1808. String animName = "";
  1809. if(sprite->getCurrentSpriteState()) {
  1810. animName = sprite->getCurrentSpriteState()->getName();
  1811. }
  1812. spriteEntry->addChild("state", animName);
  1813. }
  1814. if(dynamic_cast<SceneSprite*>(entity)) {
  1815. if(!(*(entry))["type"])
  1816. entry->addChild("type", "SceneSprite");
  1817. SceneSprite *sprite = (SceneSprite*) entity;
  1818. ObjectEntry *spriteEntry = entry->addChild("SceneSprite");
  1819. spriteEntry->addChild("sprite_set", sprite->getSpriteSet()->getName());
  1820. spriteEntry->addChild("sprite", sprite->getCurrentSprite()->getName());
  1821. spriteEntry->addChild("random_frame", sprite->getStartOnRandomFrame());
  1822. String animName = "";
  1823. if(sprite->getCurrentSpriteState()) {
  1824. animName = sprite->getCurrentSpriteState()->getName();
  1825. }
  1826. spriteEntry->addChild("state", animName);
  1827. }
  1828. if(dynamic_cast<SceneCurve*>(entity)) {
  1829. SceneCurve *curve = (SceneCurve*) entity;
  1830. if(!(*(entry))["type"])
  1831. entry->addChild("type", "SceneCurve");
  1832. ObjectEntry *curveEntry = entry->addChild("SceneCurve");
  1833. curveEntry->addChild("render", curve->renderCurve);
  1834. curveEntry->addChild("resolution", curve->curveResolution);
  1835. saveCurveToObject(curveEntry->addChild("curve"), curve->getCurve());
  1836. }
  1837. if(dynamic_cast<SceneLight*>(entity)) {
  1838. SceneLight *light = (SceneLight*) entity;
  1839. if(!(*(entry))["type"]) {
  1840. entry->addChild("type", "SceneLight");
  1841. }
  1842. ObjectEntry *lightEntry = entry->addChild("SceneLight");
  1843. lightEntry->addChild("type", light->getType());
  1844. lightEntry->addChild("cR", light->lightColor.r);
  1845. lightEntry->addChild("cG", light->lightColor.g);
  1846. lightEntry->addChild("cB", light->lightColor.b);
  1847. lightEntry->addChild("cA", light->lightColor.a);
  1848. lightEntry->addChild("scR", light->specularLightColor.r);
  1849. lightEntry->addChild("scG", light->specularLightColor.g);
  1850. lightEntry->addChild("scB", light->specularLightColor.b);
  1851. lightEntry->addChild("scA", light->specularLightColor.a);
  1852. lightEntry->addChild("intensity", light->getIntensity());
  1853. lightEntry->addChild("importance", light->getLightImportance());
  1854. lightEntry->addChild("cAtt", light->getConstantAttenuation());
  1855. lightEntry->addChild("lAtt", light->getLinearAttenuation());
  1856. lightEntry->addChild("qAtt", light->getQuadraticAttenuation());
  1857. if(light->getType() == SceneLight::SPOT_LIGHT) {
  1858. lightEntry->addChild("spotCutoff", light->getSpotlightCutoff());
  1859. lightEntry->addChild("spotExponent", light->getSpotlightExponent());
  1860. lightEntry->addChild("shadows", light->areShadowsEnabled());
  1861. if(light->areShadowsEnabled()) {
  1862. lightEntry->addChild("shadowmapFOV", light->getShadowMapFOV());
  1863. lightEntry->addChild("shadowmapRes", (int)light->getShadowMapResolution());
  1864. }
  1865. }
  1866. }
  1867. if(dynamic_cast<SceneSound*>(entity)) {
  1868. SceneSound *sound = (SceneSound*) entity;
  1869. if(!(*(entry))["type"]) {
  1870. entry->addChild("type", "SceneSound");
  1871. }
  1872. ObjectEntry *soundEntry = entry->addChild("SceneSound");
  1873. soundEntry->addChild("filePath", sound->getSound()->getFileName());
  1874. soundEntry->addChild("refDistance", sound->getSound()->getReferenceDistance());
  1875. soundEntry->addChild("maxDistance", sound->getSound()->getMaxDistance());
  1876. soundEntry->addChild("volume", sound->getSound()->getVolume());
  1877. soundEntry->addChild("pitch", sound->getSound()->getPitch());
  1878. }
  1879. if(dynamic_cast<Camera*>(entity)) {
  1880. Camera *camera = (Camera*) entity;
  1881. if(!(*(entry))["type"]) {
  1882. entry->addChild("type", "Camera");
  1883. }
  1884. ObjectEntry *cameraEntry = entry->addChild("Camera");
  1885. cameraEntry->addChild("exposure", camera->getExposureLevel());
  1886. cameraEntry->addChild("nearClip", camera->getNearClippingPlane());
  1887. cameraEntry->addChild("farClip", camera->getFarClippingPlane());
  1888. cameraEntry->addChild("ortho", camera->getOrthoMode());
  1889. if(camera->getOrthoMode()) {
  1890. cameraEntry->addChild("sizeMode", camera->getOrthoSizeMode());
  1891. cameraEntry->addChild("orthoWidth", camera->getOrthoSizeX());
  1892. cameraEntry->addChild("orthoHeight", camera->getOrthoSizeY());
  1893. } else {
  1894. cameraEntry->addChild("fov", camera->getFOV());
  1895. }
  1896. }
  1897. if(dynamic_cast<ScenePrimitive*>(entity) && !dynamic_cast<SceneSprite*>(entity) && !dynamic_cast<SceneLabel*>(entity)) {
  1898. if(!(*(entry))["type"]) {
  1899. entry->addChild("type", "ScenePrimitive");
  1900. }
  1901. ScenePrimitive *primitive = (ScenePrimitive*) entity;
  1902. ObjectEntry *primitiveEntry = entry->addChild("ScenePrimitive");
  1903. primitiveEntry->addChild("type", primitive->getPrimitiveType());
  1904. primitiveEntry->addChild("p1", primitive->getPrimitiveParameter1());
  1905. primitiveEntry->addChild("p2", primitive->getPrimitiveParameter2());
  1906. primitiveEntry->addChild("p3", primitive->getPrimitiveParameter3());
  1907. primitiveEntry->addChild("p4", primitive->getPrimitiveParameter4());
  1908. primitiveEntry->addChild("p5", primitive->getPrimitiveParameter5());
  1909. }
  1910. if(dynamic_cast<SceneMesh*>(entity)) {
  1911. if(!(*(entry))["type"]) {
  1912. entry->addChild("type", "SceneMesh");
  1913. }
  1914. SceneMesh *sceneMesh = (SceneMesh*) entity;
  1915. ObjectEntry *meshEntry = entry->addChild("SceneMesh");
  1916. if(sceneMesh->getFilename() != "") {
  1917. meshEntry->addChild("file", sceneMesh->getFilename().replace(parentProject->getRootFolder()+"/", ""));
  1918. }
  1919. if(sceneMesh->getMaterial()) {
  1920. meshEntry->addChild("material", sceneMesh->getMaterial()->getResourceName());
  1921. ObjectEntry *shaderOptions = meshEntry->addChild("shader_options");
  1922. saveShaderOptionsToEntry(shaderOptions, sceneMesh->getMaterial(), sceneMesh->getLocalShaderOptions());
  1923. }
  1924. }
  1925. if(!(*(entry))["type"])
  1926. entry->addChild("type", "Entity");
  1927. entry->addChild("cR", entity->color.r);
  1928. entry->addChild("cG", entity->color.g);
  1929. entry->addChild("cB", entity->color.b);
  1930. entry->addChild("cA", entity->color.a);
  1931. entry->addChild("blendMode", entity->blendingMode);
  1932. entry->addChild("sX", entity->getScale().x);
  1933. entry->addChild("sY", entity->getScale().y);
  1934. entry->addChild("sZ", entity->getScale().z);
  1935. entry->addChild("rX", entity->getRotationQuat().x);
  1936. entry->addChild("rY", entity->getRotationQuat().y);
  1937. entry->addChild("rZ", entity->getRotationQuat().z);
  1938. entry->addChild("rW", entity->getRotationQuat().w);
  1939. entry->addChild("pX", entity->getPosition().x);
  1940. entry->addChild("pY", entity->getPosition().y);
  1941. entry->addChild("pZ", entity->getPosition().z);
  1942. entry->addChild("bbX", entity->getLocalBoundingBox().x);
  1943. entry->addChild("bbY", entity->getLocalBoundingBox().y);
  1944. entry->addChild("bbZ", entity->getLocalBoundingBox().z);
  1945. ObjectEntry *children = NULL;
  1946. for(int i=0; i < entity->getNumChildren(); i++) {
  1947. if(!entity->getChildAtIndex(i)->editorOnly) {
  1948. if(!children)
  1949. children = entry->addChild("children");
  1950. ObjectEntry *child = children->addChild("child");
  1951. saveEntityToObjectEntry((ScreenEntity*)entity->getChildAtIndex(i), child);
  1952. }
  1953. }
  1954. }
  1955. void PolycodeEntityEditor::saveShaderOptionsToEntry(ObjectEntry *entry, Material *material, ShaderBinding *binding) {
  1956. if(material->getNumShaders() > 0) {
  1957. for(int s=0; s < material->getNumShaders(); s++) {
  1958. Shader *shader = material->getShader(s);
  1959. ObjectEntry *shaderEntry = entry->addChild("shader");
  1960. ObjectEntry *texturesEntry = shaderEntry->addChild("textures");
  1961. for(int j=0; j < shader->expectedTextures.size(); j++) {
  1962. Texture *texture = binding->getTexture(shader->expectedTextures[j]);
  1963. if(texture) {
  1964. String texturePath = texture->getResourcePath();
  1965. texturePath = texturePath.replace(parentProject->getRootFolder()+"/", "");
  1966. ObjectEntry *textureEntry = texturesEntry->addChild("texture", texturePath);
  1967. textureEntry->addChild("name", shader->expectedTextures[j]);
  1968. }
  1969. }
  1970. for(int j=0; j < shader->expectedCubemaps.size(); j++) {
  1971. Cubemap *cubemap = binding->getCubemap(shader->expectedCubemaps[j]);
  1972. if(cubemap) {
  1973. String cubemapName = cubemap->getResourceName();
  1974. ObjectEntry *cubemapEntry = texturesEntry->addChild("cubemap", cubemapName);
  1975. cubemapEntry->addChild("name", shader->expectedCubemaps[j]);
  1976. }
  1977. }
  1978. if(shader->expectedParams.size() > 0 || shader->expectedParams.size() > 0) {
  1979. ObjectEntry *paramsEntry = shaderEntry->addChild("params");
  1980. for(int j=0; j < shader->expectedParams.size(); j++) {
  1981. if(binding->getLocalParamByName(shader->expectedParams[j].name)) {
  1982. ObjectEntry *paramEntry = paramsEntry->addChild("param");
  1983. paramEntry->addChild("name", shader->expectedParams[j].name);
  1984. paramEntry->addChild("value", PolycodeMaterialEditor::createStringValue(shader->expectedParams[j].type, binding->getLocalParamByName(shader->expectedParams[j].name)->data));
  1985. }
  1986. }
  1987. }
  1988. }
  1989. }
  1990. }
  1991. String PolycodeEntityEditor::Copy(void **data) {
  1992. std::vector<Entity*> selectedEntities = mainView->getSelectedEntities();
  1993. if(selectedEntities.size() > 0) {
  1994. EntityEditorClipboardData *newData = new EntityEditorClipboardData();
  1995. for(int i=0; i < selectedEntities.size(); i++) {
  1996. ScreenEntity *clone = (ScreenEntity*)selectedEntities[i]->Clone(true, true);
  1997. newData->entities.push_back(clone);
  1998. }
  1999. *data = (void*) newData;
  2000. }
  2001. return "Entity";
  2002. }
  2003. void PolycodeEntityEditor::destroyClipboardData(void *data, String type) {
  2004. if(type == "Entity") {
  2005. EntityEditorClipboardData *oldData = (EntityEditorClipboardData*) data;
  2006. for(int i=0; i < oldData->entities.size(); i++) {
  2007. delete oldData->entities[i];
  2008. }
  2009. delete oldData;
  2010. }
  2011. }
  2012. void PolycodeEntityEditor::selectAll() {
  2013. if(mainView->hasFocus) {
  2014. mainView->selectAll(true);
  2015. }
  2016. }
  2017. void PolycodeEntityEditor::Paste(void *data, String clipboardType) {
  2018. if(!data) {
  2019. return;
  2020. }
  2021. if(clipboardType == "Entity") {
  2022. mainView->Paste((EntityEditorClipboardData*)data);
  2023. }
  2024. }
  2025. void PolycodeEntityEditor::saveFile() {
  2026. Object saveObject;
  2027. ObjectEntry *settings = saveObject.root.addChild("settings");
  2028. ObjectEntry *linkedMaterialFiles = settings->addChild("linkedResourcePools");
  2029. for(int i=0; i < loadedInstance->getNumLinkedResourePools(); i++) {
  2030. ResourcePool *pool = loadedInstance->getLinkedResourcePoolAtIndex(i);
  2031. linkedMaterialFiles->addChild("resourcePool")->addChild("path", pool->getName());
  2032. }
  2033. ObjectEntry *layersEntry = settings->addChild("layers");
  2034. for(int i=0; i < loadedInstance->getNumLayers(); i++) {
  2035. SceneEntityInstanceLayer *layer = loadedInstance->getLayerAtIndex(i);
  2036. if(layer->layerID != 0) {
  2037. ObjectEntry *layerEntry = layersEntry->addChild("layer");
  2038. layerEntry->addChild("name", layer->name);
  2039. layerEntry->addChild("id", layer->layerID);
  2040. layerEntry->addChild("visible", layer->visible);
  2041. }
  2042. }
  2043. saveObject.root.name = "entity";
  2044. saveObject.root.addChild("version", 2);
  2045. ObjectEntry *children = saveObject.root.addChild("root");
  2046. saveEntityToObjectEntry(mainView->getObjectRoot(), children);
  2047. saveObject.saveToXML(filePath);
  2048. setHasChanges(false);
  2049. }
  2050. void PolycodeEntityEditor::Resize(int x, int y) {
  2051. mainSizer->Resize(x, y);
  2052. PolycodeEditor::Resize(x,y);
  2053. }