HelloPolycodeApp.cpp 3.6 KB

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  1. #include "HelloPolycodeApp.h"
  2. HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) : EventHandler() {
  3. #ifdef __APPLE__
  4. core = new CocoaCore(view, 640,480,false,false,0,0,90);
  5. #else
  6. core = new SDLCore(view, 640,480,false,false,0,0,90);
  7. #endif
  8. CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak");
  9. CoreServices::getInstance()->getResourceManager()->addDirResource("default", false);
  10. Screen *hud = new Screen();
  11. onGroundLabel = new ScreenLabel("Arrow keys to control, spacebar to jump, press R to reset", 16);
  12. hud->addChild(onGroundLabel);
  13. onGroundLabel = new ScreenLabel("On Ground:", 16);
  14. onGroundLabel->setPosition(0,20);
  15. hud->addChild(onGroundLabel);
  16. scene = new PhysicsScene();
  17. ScenePrimitive *ground = new ScenePrimitive(ScenePrimitive::TYPE_PLANE, 10, 10);
  18. ground->loadTexture("Resources/green_texture.png");
  19. scene->addPhysicsChild(ground, PhysicsSceneEntity::SHAPE_PLANE, 0.0);
  20. for(int i=0; i < 10; i++) {
  21. ScenePrimitive *box = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 0.8,0.8,0.8);
  22. box->loadTexture("Resources/pink_texture.png");
  23. box->Roll(-45 + (rand() % 90));
  24. box->Pitch(-45 + (rand() % 90));
  25. box->setPosition(-2 + (rand() % 4), i*0.5, -2 + (rand() % 4));
  26. scene->addPhysicsChild(box, PhysicsSceneEntity::SHAPE_BOX, 1.0);
  27. }
  28. player = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 0.5,1.0,0.5);
  29. player->loadTexture("Resources/pink_texture.png");
  30. player->setColor(1.0, 1.0, 0.0, 1.0);
  31. player->setPosition(2,1,2);
  32. playerController = scene->addCharacterChild(player, 10.0, 1.0, 0.5);
  33. walkSpeed = 0;
  34. rotateSpeed = 0;
  35. playerDirection = 0;
  36. testBox = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 2, 2, 2);
  37. testBox->loadTexture("Resources/pink_texture.png");
  38. testBox->setColor(0.3,0.5, 1.0,0.4);
  39. testBox->setPosition(2,1,-2);
  40. scene->addCollisionChild(testBox, PhysicsSceneEntity::SHAPE_BOX);
  41. scene->getDefaultCamera()->setPosition(7,7,7);
  42. scene->getDefaultCamera()->lookAt(Vector3(0,0,0));
  43. core->getInput()->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  44. core->getInput()->addEventListener(this, InputEvent::EVENT_KEYUP);
  45. }
  46. void HelloPolycodeApp::handleEvent(Event *e) {
  47. if(e->getDispatcher() == core->getInput()) {
  48. InputEvent *inputEvent = (InputEvent*)e;
  49. switch(e->getEventCode()) {
  50. case InputEvent::EVENT_KEYDOWN:
  51. switch (inputEvent->keyCode()) {
  52. case KEY_r:
  53. playerController->warpCharacter(Vector3(2,1,2));
  54. break;
  55. case KEY_UP:
  56. walkSpeed = 0.05;
  57. break;
  58. case KEY_DOWN:
  59. walkSpeed = -0.05;
  60. break;
  61. case KEY_LEFT:
  62. rotateSpeed = 3.0;
  63. break;
  64. case KEY_RIGHT:
  65. rotateSpeed = -3.0;
  66. break;
  67. case KEY_SPACE:
  68. playerController->jump();
  69. break;
  70. }
  71. break;
  72. case InputEvent::EVENT_KEYUP:
  73. switch (inputEvent->key) {
  74. case KEY_UP:
  75. case KEY_DOWN:
  76. walkSpeed = 0;
  77. break;
  78. case KEY_LEFT:
  79. case KEY_RIGHT:
  80. rotateSpeed = 0;
  81. break;
  82. }
  83. break;
  84. }
  85. }
  86. }
  87. HelloPolycodeApp::~HelloPolycodeApp() {
  88. }
  89. bool HelloPolycodeApp::Update() {
  90. Number elapsed = core->getElapsed();
  91. playerDirection += rotateSpeed * elapsed;
  92. player->setYaw(playerDirection*(180/PI));
  93. playerController->setWalkDirection(Vector3(walkSpeed * cos(playerDirection),0,walkSpeed * sin(-playerDirection)));
  94. if(playerController->onGround()) {
  95. onGroundLabel->setText("On Ground: YES");
  96. } else {
  97. onGroundLabel->setText("On Ground: NO");
  98. }
  99. CollisionResult res = scene->testCollision(player, testBox);
  100. if(res.collided) {
  101. testBox->setColor(1.0,1.0,0.0,0.5);
  102. } else {
  103. testBox->setColor(0.0,1.0,1.0,0.5);
  104. }
  105. return core->Update();
  106. }