Ivan Safrin 0f74d7b45b WGL extensions now properly intialized. Antialiasing now works on Windows před 11 roky
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GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork před 14 roky
OSBasics.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code před 12 roky
PolyBezierCurve.h a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files před 11 roky
PolyBone.h d4cc4f457f Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite před 11 roky
PolyCamera.h 11b46b0dfa Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far před 11 roky
PolyClient.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. před 13 roky
PolyCocoaCore.h d40a6f7c1e Fixed some gamepad input issues, fixed remote debugger in the IDE being overwhelmed by debug information upon crash před 11 roky
PolyColor.h 90d7ac7802 Merge pull request #489 from wivlaro/number-is-single-support před 11 roky
PolyConfig.h 22556e056d Added setBoolValue and getBoolValue so param can be evaluated when needed. před 12 roky
PolyCore.h b0c08c7d8d Fixes #611 před 11 roky
PolyCoreInput.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file před 11 roky
PolyCoreServices.h 6ebb5576d0 Added CoreInput accessor to CoreServices před 11 roky
PolyCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor před 12 roky
PolyData.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings před 13 roky
PolyEntity.h d4cc4f457f Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite před 11 roky
PolyEvent.h d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. před 12 roky
PolyEventDispatcher.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file před 11 roky
PolyEventHandler.h 3d1475dcb7 Removed deprecated secondary handler from EventHandler před 12 roky
PolyFixedShader.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color před 12 roky
PolyFont.h c2963c38be Moved FTLibrary handle into FontManager před 12 roky
PolyFontGlyphSheet.h a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files před 11 roky
PolyFontManager.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file před 11 roky
PolyGLCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor před 12 roky
PolyGLHeaders.h edd758b8c4 Small mingw compile fixes před 12 roky
PolyGLRenderer.h a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files před 11 roky
PolyGLSLProgram.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code před 12 roky
PolyGLSLShader.h bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code před 12 roky
PolyGLSLShaderModule.h 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. před 12 roky
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure před 13 roky
PolyGLVertexBuffer.h 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning před 11 roky
PolyGlobals.h a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files před 11 roky
PolyImage.h e2f3451384 Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation před 11 roky
PolyInputEvent.h 92920fd47d Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE před 11 roky
PolyInputKeys.h 17b8fc8a1e Home and End button don't scroll the Texteditor up and down, but let the cursor jump to the front / end of the line. (works with selection too) před 11 roky
PolyLabel.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file před 11 roky
PolyLogger.h da94a4d34c Fixes the Logger to not always create poly.log even if it does not log to a file, or logs to a correctly named file. před 11 roky
PolyMaterial.h 6ce695a414 -added explicit keywords před 11 roky
PolyMaterialManager.h 41908812e2 Added a setting to MaterialManager to not keep texture data in memory after uploading to video card před 11 roky
PolyMatrix4.h 7d86739ff5 Fixed Lua bindings not returning NULL pointer members in C++ classes properly, added a Lua-accessible vector multiply method to Matrix4, added an option to disable animations in a specific skeleton bone, fixed SceneLabel saving in entity editor broken in previous commit, minor 3d physics bugfixes, fixed bounding box calculation bug in Mesh introduced by recent mesh changes před 11 roky
PolyMesh.h 5f660b6530 Added an OBJ file saving feature to Mesh před 11 roky
PolyModule.h 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. před 12 roky
PolyObject.h 2330dd0443 Fix 'implicit conversion loses integer precision' warnings on OS X před 12 roky
PolyParticleEmitter.h bfc2510042 Added mesh particle support to particle system (no IDE options for it yet), optimized VBO creation slightly před 11 roky
PolyPeer.h 08598b6e91 Fixed reliable packets před 12 roky
PolyPerlin.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings před 13 roky
PolyQuaternion.h fc92ccdb5d Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3 před 12 roky
PolyQuaternionCurve.h 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor před 11 roky
PolyRay.h 336eb51af0 Gizmo Changes před 11 roky
PolyRectangle.h b20c87b80f Add == and != operators to Rectangle class před 12 roky
PolyRenderDataArray.h a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files před 11 roky
PolyRenderer.h 11b46b0dfa Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far před 11 roky
PolyResource.h 207ed4ddbf Added new SceneSprite into Polycode proper, made SpriteSets into ResourcePools, added ability to link SpriteSets to entities in entity editor, adding sprites now looks for sprites in linked resource pools před 11 roky
PolyResourceManager.h ba879693a6 Added global resource autoreload settings před 11 roky
PolySDLCore.h 16e2fb0d69 Fix virtual functions in Linux PolycodePlayer před 11 roky
PolyScene.h 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop před 11 roky
PolySceneEntityInstance.h 0b1b425be1 Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid před 11 roky
PolySceneImage.h 6ce695a414 -added explicit keywords před 11 roky
PolySceneLabel.h bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code před 12 roky
PolySceneLight.h c2e34bec43 Fixed Lua examples (some removed), fixed shadow rendering, fixed all C++ examples, fixed bug with AABB not recalculating somtimes před 12 roky
PolySceneLine.h 16de993f35 Added a shortcut to return world position along the curve to SceneCurve, added SceneCurve doxygen documentation před 11 roky
PolySceneManager.h 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop před 11 roky
PolySceneMesh.h 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning před 11 roky
PolyScenePrimitive.h b0cb636bc0 Icosphere and Octosphere meshes now force correct mesh type, ScenePrimitive options for icospheres and octospheres, IDE entity editor primitive options for icosphere and octospheres před 11 roky
PolySceneRenderTexture.h ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. před 12 roky
PolySceneSound.h 92920fd47d Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE před 11 roky
PolySceneSprite.h 2ac17abbcc *Updates the SceneSprite example, *Fixes an IDE crash on Windows. před 11 roky
PolyServer.h 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. před 12 roky
PolyServerWorld.h 634df503e7 Moved networking module into the core před 13 roky
PolyShader.h 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning před 11 roky
PolySkeleton.h 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor před 11 roky
PolySocket.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes před 12 roky
PolySound.h ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. před 12 roky
PolySoundManager.h ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. před 12 roky
PolyString.h e52dec6349 Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default před 12 roky
PolyTextMesh.h 4205ef20a8 Mesh-based text-from-spritesheet renderer před 12 roky
PolyTexture.h cfcd9d5668 Added octosphere and optimized subdivider so it doesn't make too many vertices. před 11 roky
PolyThreaded.h dda069be43 Threaded event fixes před 13 roky
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes před 13 roky
PolyTimerManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings před 13 roky
PolyTween.h 4bf7ff7347 Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks před 12 roky
PolyTweenManager.h 85b913e6c7 Disabled reliable networking data again, fixed tweens not removing correctly před 12 roky
PolyVector2.h 6a1b8a5969 Added overloaded Number multiplication operator for Vector2 před 11 roky
PolyVector3.h 09c2adc56b Vector3::lengthSquared před 11 roky
PolyVector4.h 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes před 12 roky
PolyWinCore.h 0f74d7b45b WGL extensions now properly intialized. Antialiasing now works on Windows před 11 roky
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode před 14 roky
Polycode.h a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files před 11 roky
rgbe.h e2f3451384 Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation před 11 roky
tinystr.h 7cc9015fd0 Initial import from old repository před 15 roky
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now před 15 roky