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- /*
- Copyright (C) 2011 by Ivan Safrin
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #include "PolySceneSound.h"
- #include "PolyCoreServices.h"
- #include "PolySound.h"
- #include "PolySoundManager.h"
- using namespace Polycode;
- SceneSoundListener::SceneSoundListener() : Entity() {
- }
- SceneSoundListener::~SceneSoundListener() {
- }
- void SceneSoundListener::Update() {
- Matrix4 finalMatrix = getConcatenatedMatrix();
- CoreServices::getInstance()->getSoundManager()->setListenerPosition(finalMatrix.getPosition());
- Vector3 upVector = Vector3(finalMatrix.ml[4], finalMatrix.ml[5], finalMatrix.ml[6]);
- Vector3 direction = Vector3( -finalMatrix.ml[8], -finalMatrix.ml[9], -finalMatrix.ml[10]);
- CoreServices::getInstance()->getSoundManager()->setListenerOrientation(direction, upVector);
- }
- void SceneSound::setLoopOnLoad(bool val) {
- loopOnLoad = val;
- }
- bool SceneSound::getLoopOnLoad() {
- return loopOnLoad;
- }
- Entity *SceneSound::Clone(bool deepClone, bool ignoreEditorOnly) const {
- SceneSound *newSound = new SceneSound(sound->getFileName(), sound->getReferenceDistance(), sound->getMaxDistance(), directionalSound);
- applyClone(newSound, deepClone, ignoreEditorOnly);
- return newSound;
- }
- void SceneSound::applyClone(Entity *clone, bool deepClone, bool ignoreEditorOnly) const {
- Entity::applyClone(clone, deepClone, ignoreEditorOnly);
- SceneSound *cloneSound = (SceneSound*) clone;
- cloneSound->setLoopOnLoad(loopOnLoad);
- cloneSound->getSound()->setPositionalProperties(sound->getReferenceDistance(), sound->getMaxDistance());
- cloneSound->setDirectionalSound(directionalSound);
- cloneSound->getSound()->setVolume(sound->getVolume());
- cloneSound->getSound()->setPitch(sound->getPitch());
- }
- SceneSound::SceneSound(const String& fileName, Number referenceDistance, Number maxDistance, bool directionalSound) : Entity() {
- this->directionalSound = directionalSound;
- loopOnLoad = false;
- sound = new Sound(fileName);
- sound->setIsPositional(true);
- sound->setPositionalProperties(referenceDistance, maxDistance);
- }
- SceneSound::~SceneSound() {
- delete sound;
- }
- bool SceneSound::isDirectionalSound() const {
- return directionalSound;
- }
- void SceneSound::setDirectionalSound(bool val) {
- directionalSound = val;
- }
- void SceneSound::Update() {
- Matrix4 finalMatrix = getConcatenatedMatrix();
- sound->setSoundPosition(finalMatrix.getPosition());
-
- if(directionalSound) {
- Vector3 direction;
- direction.x = 0;
- direction.y = 0;
- direction.z = -1;
- direction = finalMatrix.rotateVector(direction);
- sound->setSoundDirection(direction);
- }
-
- }
- Sound *SceneSound::getSound() {
- return sound;
- }
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