Ivan Safrin d90f07daac Fixed scrolled content not updating sometimes when setting scroll value 11 年之前
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2DPhysics 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop 11 年之前
3DPhysics d4cc4f457f Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite 11 年之前
Awesomium 29c653a2e6 Native Windows multi-touch support and fixes 13 年之前
Curl dda069be43 Threaded event fixes 13 年之前
GLSL be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 年之前
Kinect 18e6e9fbde Kinect module fixes and screen sprite improvements. Disabled binding generation as default. 14 年之前
OculusVR 2cca68065b Meshes won't crash if file is not found on loading 11 年之前
TUIO 179a2911f2 Fix overloaded virtual method hiding warning on OS X 12 年之前
UI d90f07daac Fixed scrolled content not updating sometimes when setting scroll value 11 年之前
CMakeLists.txt e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. 13 年之前