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EGL
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4cff95e920
Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass
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преди 10 години |
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GL
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97f5c36acd
Removed CMake, created new folder structure for the repo
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преди 10 години |
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GLES2
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4cff95e920
Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass
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преди 10 години |
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GLES3
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4cff95e920
Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass
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преди 10 години |
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GLSLANG
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4cff95e920
Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass
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преди 10 години |
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KHR
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4cff95e920
Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass
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преди 10 години |
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freetype
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97f5c36acd
Removed CMake, created new folder structure for the repo
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преди 10 години |
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libpng15
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97f5c36acd
Removed CMake, created new folder structure for the repo
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преди 10 години |
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lua5.1
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97f5c36acd
Removed CMake, created new folder structure for the repo
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преди 10 години |
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ogg
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97f5c36acd
Removed CMake, created new folder structure for the repo
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преди 10 години |
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platform
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4cff95e920
Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass
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преди 10 години |
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polycode
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11eeccbc96
Made BasicFileProvider first in line in CocoaCore, so it is preferred over the PhysFS provider, XML saving now done via CoreFile, restored PNG saving functionality via lodepng, added ES2 LightCube vertex shader
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преди 10 години |
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vorbis
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97f5c36acd
Removed CMake, created new folder structure for the repo
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преди 10 години |
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Polycode.h
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21bff15725
More UWP stuff, removed debug dependencies
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преди 10 години |
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angle_gl.h
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4cff95e920
Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass
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преди 10 години |
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angle_windowsstore.h
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4cff95e920
Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass
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преди 10 години |
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export.h
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4cff95e920
Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass
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преди 10 години |
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ft2build.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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преди 10 години |
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lodepng.h
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11eeccbc96
Made BasicFileProvider first in line in CocoaCore, so it is preferred over the PhysFS provider, XML saving now done via CoreFile, restored PNG saving functionality via lodepng, added ES2 LightCube vertex shader
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преди 10 години |
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pa_asio.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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преди 10 години |
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pa_jack.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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преди 10 години |
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pa_linux_alsa.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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преди 10 години |
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pa_mac_core.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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преди 10 години |
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pa_win_ds.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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преди 10 години |
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pa_win_wasapi.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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преди 10 години |
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pa_win_waveformat.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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преди 10 години |
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pa_win_wdmks.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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преди 10 години |
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pa_win_wmme.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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преди 10 години |
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physfs.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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преди 10 години |
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png.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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преди 10 години |
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pngconf.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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преди 10 години |
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pnglibconf.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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преди 10 години |
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portaudio.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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преди 10 години |
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rgbe.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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преди 10 години |
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stb_image.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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преди 10 години |
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tinystr.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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преди 10 години |
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tinyxml.h
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11eeccbc96
Made BasicFileProvider first in line in CocoaCore, so it is preferred over the PhysFS provider, XML saving now done via CoreFile, restored PNG saving functionality via lodepng, added ES2 LightCube vertex shader
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преди 10 години |
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zconf.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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преди 10 години |
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zlib.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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преди 10 години |