PolycodeEntityEditor.cpp 39 KB

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  1. /*
  2. Copyright (C) 2012 by Ivan Safrin
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #include "PolycodeEntityEditor.h"
  20. #include "PolycodeFrame.h"
  21. #include "PolyCubemap.h"
  22. #include "PolycodeMaterialEditor.h"
  23. extern UIGlobalMenu *globalMenu;
  24. extern PolycodeFrame *globalFrame;
  25. extern Scene *globalScene;
  26. LightDisplay::LightDisplay(SceneLight *light) : Entity() {
  27. editorOnly = true;
  28. this->light = light;
  29. spotSpot = new ScenePrimitive(ScenePrimitive::TYPE_LINE_CIRCLE, 1.0, 1.0, 32);
  30. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  31. addChild(spotSpot);
  32. spotSpot->setColor(1.0, 0.8, 0.0, 1.0);
  33. spotSpot->enabled = false;
  34. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  35. fovSceneMesh->setColor(1.0, 0.8, 0.0, 1.0);
  36. fovMesh = fovSceneMesh->getMesh();
  37. fovMesh->indexedMesh = true;
  38. addChild(fovSceneMesh);
  39. fovMesh->addVertex(0.0, 0.0, 0.0);
  40. fovMesh->addVertex(-1.0, 1.0, -1.0);
  41. fovMesh->addVertex(1.0, 1.0, -1.0);
  42. fovMesh->addVertex(1.0, -1.0, -1.0);
  43. fovMesh->addVertex(-1.0, -1.0, -1.0);
  44. fovMesh->addIndexedFace(0, 1);
  45. fovMesh->addIndexedFace(0, 2);
  46. fovMesh->addIndexedFace(0, 3);
  47. fovMesh->addIndexedFace(0, 4);
  48. light->addChild(this);
  49. }
  50. LightDisplay::~LightDisplay() {
  51. }
  52. void LightDisplay::Update() {
  53. if(light->getLightType() == SceneLight::SPOT_LIGHT) {
  54. spotSpot->enabled = true;
  55. fovSceneMesh->enabled = true;
  56. Number distance = light->getIntensity() * 2.0;
  57. Number spotAngle = ((light->getSpotlightCutoff()) * 2.0);
  58. Number spotLightSize = ((PI * 2.0) * distance * spotAngle) / 360.0;
  59. spotSpot->setPosition(0.0, 0.0, -distance);
  60. spotSpot->setPrimitiveOptions(ScenePrimitive::TYPE_LINE_CIRCLE, spotLightSize, spotLightSize, 32);
  61. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  62. spotLightSize *= 0.5;
  63. fovMesh->getActualVertex(1)->set(sin(PI/2.0)*spotLightSize, cos(PI/2.0)*spotLightSize, -distance);
  64. fovMesh->getActualVertex(2)->set(sin(PI)*spotLightSize, cos(PI)*spotLightSize, -distance);
  65. fovMesh->getActualVertex(3)->set(sin(PI + (PI/2.0))*spotLightSize, cos(PI + (PI/2.0))*spotLightSize, -distance);
  66. fovMesh->getActualVertex(4)->set(sin(PI*2.0)*spotLightSize, cos(PI*2.0)*spotLightSize, -distance);
  67. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  68. } else {
  69. spotSpot->enabled = false;
  70. fovSceneMesh->enabled = false;
  71. }
  72. }
  73. CameraDisplay::CameraDisplay(Camera *camera) : Entity() {
  74. editorOnly = true;
  75. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  76. fovSceneMesh->setColor(1.0, 0.0, 1.0, 1.0);
  77. fovMesh = fovSceneMesh->getMesh();
  78. fovMesh->indexedMesh = true;
  79. fovMesh->addVertex(0.0, 0.0, 0.0);
  80. fovMesh->addVertex(-1.0, 1.0, -1.0);
  81. fovMesh->addVertex(1.0, 1.0, -1.0);
  82. fovMesh->addVertex(1.0, -1.0, -1.0);
  83. fovMesh->addVertex(-1.0, -1.0, -1.0);
  84. fovMesh->addIndexedFace(0, 1);
  85. fovMesh->addIndexedFace(0, 2);
  86. fovMesh->addIndexedFace(0, 3);
  87. fovMesh->addIndexedFace(0, 4);
  88. fovMesh->addIndexedFace(1, 2);
  89. fovMesh->addIndexedFace(2, 3);
  90. fovMesh->addIndexedFace(3, 4);
  91. fovMesh->addIndexedFace(4, 1);
  92. addChild(fovSceneMesh);
  93. camera->addChild(this);
  94. this->camera = camera;
  95. }
  96. CameraDisplay::~CameraDisplay() {
  97. }
  98. void CameraDisplay::Update() {
  99. if(camera->getOrthoMode()) {
  100. Number xPos = camera->getOrthoSizeX() * 0.5;
  101. Number yPos = camera->getOrthoSizeY() * 0.5;
  102. Number zPos = 0.0;
  103. switch(camera->getOrthoSizeMode()) {
  104. case Camera::ORTHO_SIZE_LOCK_HEIGHT:
  105. xPos = yPos * (camera->getViewport().w/camera->getViewport().h);
  106. break;
  107. case Camera::ORTHO_SIZE_LOCK_WIDTH:
  108. yPos = xPos * (camera->getViewport().h/camera->getViewport().w);
  109. break;
  110. case Camera::ORTHO_SIZE_VIEWPORT:
  111. xPos = camera->getViewport().w * 0.5;
  112. yPos = camera->getViewport().h * 0.5;
  113. break;
  114. }
  115. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  116. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  117. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  118. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  119. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  120. } else {
  121. Number fovRad = (90+camera->getFOV()/2.0) * TORADIANS;
  122. Number displayScale = 3.0;
  123. Number xPos = cos(fovRad) * displayScale;
  124. Number yPos = xPos * 0.5625;
  125. Number zPos = -sin(fovRad) * displayScale * 0.5;
  126. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  127. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  128. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  129. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  130. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  131. }
  132. }
  133. CameraPreviewWindow::CameraPreviewWindow() : UIElement() {
  134. bgRect = new UIRect((160 * 1.5)+16, (90 * 1.5) + 28);
  135. addChild(bgRect);
  136. bgRect->setColor(0.0, 0.0, 0.0, 0.5);
  137. UILabel *label = new UILabel("CAMERA PREVIEW", 11);
  138. label->setColor(1.0, 1.0, 1.0, 1.0);
  139. addChild(label);
  140. label->setPosition(15, 3);
  141. previewRect = new UIRect(160 * 1.5, 90 * 1.5);
  142. previewRect->setPosition(8, 20);
  143. addChild(previewRect);
  144. enabled = false;
  145. camera = NULL;
  146. scene = NULL;
  147. renderTexture = NULL;
  148. }
  149. CameraPreviewWindow::~CameraPreviewWindow() {
  150. }
  151. void CameraPreviewWindow::setCamera(Scene *scene, Camera *camera) {
  152. this->camera = camera;
  153. this->scene = scene;
  154. if(camera) {
  155. enabled = true;
  156. if(renderTexture) {
  157. delete renderTexture;
  158. }
  159. renderTexture = new SceneRenderTexture(scene, camera, previewRect->getWidth(), previewRect->getHeight());
  160. previewRect->setTexture(renderTexture->getTargetTexture());
  161. } else {
  162. enabled = false;
  163. }
  164. }
  165. EntityEditorMainView::EntityEditorMainView() {
  166. processInputEvents = true;
  167. multiselectIndex = 0;
  168. mainScene = new Scene(Scene::SCENE_3D, true);
  169. renderTexture = new SceneRenderTexture(mainScene, mainScene->getDefaultCamera(), 512, 512);
  170. mainScene->clearColor.setColor(0.2, 0.2, 0.2, 1.0);
  171. mainScene->useClearColor = true;
  172. mainScene->rootEntity.processInputEvents = true;
  173. renderTextureShape = new UIRect(256, 256);
  174. renderTextureShape->setAnchorPoint(-1.0, -1.0, 0.0);
  175. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  176. addChild(renderTextureShape);
  177. renderTextureShape->setPosition(0, 30);
  178. cameraPreview = new CameraPreviewWindow();
  179. addChild(cameraPreview);
  180. cameraPreview->setPosition(5, 35);
  181. headerBg = new UIRect(10,10);
  182. addChild(headerBg);
  183. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  184. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  185. topBar = new Entity();
  186. addChild(topBar);
  187. topBar->setPosition(0, 0);
  188. topBar->processInputEvents = true;
  189. mainScene->getDefaultCamera()->setPosition(10, 10, 10);
  190. mainScene->getDefaultCamera( )->lookAt(Vector3());
  191. mainScene->getDefaultCamera()->setClippingPlanes(0.01, 10000);
  192. grid = new EditorGrid();
  193. mainScene->addChild(grid);
  194. sceneObjectRoot = new Entity();
  195. sceneObjectRoot->processInputEvents = true;
  196. mainScene->addChild(sceneObjectRoot);
  197. transformGizmo = new TransformGizmo(mainScene, mainScene->getDefaultCamera());
  198. mainScene->addChild(transformGizmo);
  199. trackballCamera = new TrackballCamera(mainScene->getDefaultCamera(), renderTextureShape);
  200. trackballCamera->addEventListener(this, Event::CHANGE_EVENT);
  201. addEntityButton = new UIImageButton("entityEditor/add_entity.png", 1.0, 24, 24);
  202. topBar->addChild(addEntityButton);
  203. addEntityButton->setPosition(4, 2);
  204. addEntityButton->addEventListener(this, UIEvent::CLICK_EVENT);
  205. transformGizmoMenu = new TransformGizmoMenu(transformGizmo);
  206. topBar->addChild(transformGizmoMenu);
  207. transformGizmoMenu->setPositionX(40);
  208. modeSwitchDropdown = new UIComboBox(globalMenu, 100);
  209. topBar->addChild(modeSwitchDropdown);
  210. modeSwitchDropdown->addComboItem("3D MODE");
  211. modeSwitchDropdown->addComboItem("2D MODE");
  212. modeSwitchDropdown->setSelectedIndex(0);
  213. modeSwitchDropdown->addEventListener(this, UIEvent::CHANGE_EVENT);
  214. editorMode = EDITOR_MODE_3D;
  215. input = CoreServices::getInstance()->getCore()->getInput();
  216. }
  217. void EntityEditorMainView::setEditorMode(int newMode) {
  218. editorMode = newMode;
  219. if(editorMode == EDITOR_MODE_3D) {
  220. mainScene->setSceneType(Scene::SCENE_3D);
  221. grid->setGridMode(EditorGrid::GRID_MODE_3D);
  222. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_3D);
  223. mainScene->getDefaultCamera()->setOrthoMode(false);
  224. mainScene->getDefaultCamera()->setClippingPlanes(1, 1000);
  225. trackballCamera->disableRotation(false);
  226. } else {
  227. mainScene->setSceneType(Scene::SCENE_2D);
  228. mainScene->getDefaultCamera()->setOrthoMode(true);
  229. mainScene->getDefaultCamera()->setClippingPlanes(-1, 10000);
  230. trackballCamera->setCameraPosition(trackballCamera->getOribitingCenter()+Vector3(0.0, 0.0, trackballCamera->getCameraDistance()));
  231. grid->setGridMode(EditorGrid::GRID_MODE_2D);
  232. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_2D);
  233. trackballCamera->disableRotation(true);
  234. Update();
  235. }
  236. }
  237. Entity *EntityEditorMainView::getSelectedEntity() {
  238. if(selectedEntities.size() > 0) {
  239. return selectedEntities[selectedEntities.size()-1];
  240. } else {
  241. return NULL;
  242. }
  243. }
  244. void EntityEditorMainView::Update() {
  245. if(entitiesToSelect.size() != 0) {
  246. if(multiselectIndex > entitiesToSelect.size()-1) {
  247. multiselectIndex = 0;
  248. }
  249. selectEntity(entitiesToSelect[multiselectIndex], input->getKeyState(KEY_LSHIFT) || input->getKeyState(KEY_RSHIFT));
  250. multiselectIndex++;
  251. entitiesToSelect.clear();
  252. }
  253. if(editorMode == EDITOR_MODE_2D) {
  254. Number aspect = renderTextureShape->getWidth() / renderTextureShape->getHeight();
  255. mainScene->getDefaultCamera()->setOrthoSize(trackballCamera->getCameraDistance() * aspect, trackballCamera->getCameraDistance());
  256. }
  257. for(int i=0; i < icons.size(); i++) {
  258. Number scale;
  259. if(editorMode == EDITOR_MODE_2D) {
  260. scale = trackballCamera->getCameraDistance() * 0.1;
  261. } else {
  262. scale = mainScene->getDefaultCamera()->getPosition().distance(icons[i]->getConcatenatedMatrix().getPosition()) * 0.1;
  263. }
  264. icons[i]->setScale(scale, scale, scale);
  265. }
  266. }
  267. void EntityEditorMainView::createIcon(Entity *entity, String iconFile) {
  268. entity->removeAllHandlersForListener(this);
  269. ScenePrimitive *iconPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 0.4, 0.4);
  270. iconPrimitive->setMaterialByName("Unlit");
  271. Texture *tex = CoreServices::getInstance()->getMaterialManager()->createTextureFromFile("entityEditor/"+iconFile);
  272. if(iconPrimitive->getLocalShaderOptions()) {
  273. iconPrimitive->getLocalShaderOptions()->addTexture("diffuse", tex);
  274. }
  275. entity->addChild(iconPrimitive);
  276. iconPrimitive->billboardMode = true;
  277. iconPrimitive->processInputEvents = true;
  278. iconPrimitive->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  279. iconPrimitive->addTag("");
  280. iconPrimitive->depthTest = false;
  281. iconPrimitive->depthWrite = false;
  282. iconPrimitive->editorOnly = true;
  283. iconPrimitive->alphaTest = true;
  284. iconPrimitive->setUserData(entity);
  285. icons.push_back(iconPrimitive);
  286. }
  287. void EntityEditorMainView::setEditorPropsRecursive(Entity *entity) {
  288. setEditorProps(entity);
  289. for(int i=0; i < entity->getNumChildren(); i++) {
  290. setEditorProps(entity->getChildAtIndex(i));
  291. }
  292. }
  293. void EntityEditorMainView::setEditorProps(Entity *entity) {
  294. entity->processInputEvents = true;
  295. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  296. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  297. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  298. if(sceneMesh && !emitter) {
  299. sceneMesh->wireFrameColor = Color(1.0, 0.8, 0.3, 1.0);
  300. // sceneMesh->setLineWidth(CoreServices::getInstance()->getRenderer()->getBackingResolutionScaleX());
  301. sceneMesh->useGeometryHitDetection = true;
  302. }
  303. SceneLight *sceneLight = dynamic_cast<SceneLight*>(entity);
  304. if(sceneLight) {
  305. createIcon(entity, "light_icon.png");
  306. LightDisplay *lightVis = new LightDisplay(sceneLight);
  307. }
  308. if(emitter) {
  309. createIcon(entity, "emitter_icon.png");
  310. }
  311. SceneSound *sound = dynamic_cast<SceneSound*>(entity);
  312. if(sound) {
  313. createIcon(entity, "sound_icon.png");
  314. }
  315. Camera *camera = dynamic_cast<Camera*>(entity);
  316. if(camera) {
  317. CameraDisplay *camVis = new CameraDisplay(camera);
  318. createIcon(entity, "camera_icon.png");
  319. }
  320. }
  321. void EntityEditorMainView::addEntityFromMenu(String command) {
  322. if(command == "add_primitive") {
  323. ScenePrimitive *newPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0, 1.0, 1.0);
  324. sceneObjectRoot->addChild(newPrimitive);
  325. setEditorProps(newPrimitive);
  326. newPrimitive->setPosition(cursorPosition);
  327. selectEntity(newPrimitive);
  328. return;
  329. }
  330. if(command == "add_empty") {
  331. Entity *newEntity = new Entity();
  332. sceneObjectRoot->addChild(newEntity);
  333. setEditorProps(newEntity);
  334. createIcon(newEntity, "empty_icon.png");
  335. newEntity->bBox = Vector3(0.5, 0.5, 0.5);
  336. newEntity->setPosition(cursorPosition);
  337. selectEntity(newEntity);
  338. return;
  339. }
  340. if(command == "add_sound") {
  341. SceneSound *newSound = new SceneSound("default.wav", 1.0, 2.0);
  342. sceneObjectRoot->addChild(newSound);
  343. setEditorProps(newSound);
  344. newSound->bBox = Vector3(0.5, 0.5, 0.5);
  345. newSound->setPosition(cursorPosition);
  346. selectEntity(newSound);
  347. return;
  348. }
  349. if(command == "add_sound") {
  350. SceneSound *newSound = new SceneSound("default.wav", 1.0, 2.0);
  351. sceneObjectRoot->addChild(newSound);
  352. setEditorProps(newSound);
  353. newSound->bBox = Vector3(0.5, 0.5, 0.5);
  354. newSound->setPosition(cursorPosition);
  355. selectEntity(newSound);
  356. return;
  357. }
  358. if(command == "add_camera") {
  359. Camera *newCamera = new Camera(mainScene);
  360. sceneObjectRoot->addChild(newCamera);
  361. setEditorProps(newCamera);
  362. newCamera->bBox = Vector3(0.5, 0.5, 0.5);
  363. newCamera->setPosition(cursorPosition);
  364. selectEntity(newCamera);
  365. return;
  366. }
  367. if(command == "add_image") {
  368. assetSelectType = "image";
  369. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  370. std::vector<String> extensions;
  371. extensions.push_back("png");
  372. globalFrame->showAssetBrowser(extensions);
  373. return;
  374. }
  375. if(command == "add_sprite") {
  376. assetSelectType = "sprite";
  377. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  378. std::vector<String> extensions;
  379. extensions.push_back("sprite");
  380. globalFrame->showAssetBrowser(extensions);
  381. return;
  382. }
  383. if(command == "add_label") {
  384. SceneLabel *newLabel = new SceneLabel("TEXT", 12, "sans", Label::ANTIALIAS_FULL, 1.0);
  385. newLabel->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  386. newLabel->setAnchorPoint(0.0, 0.0, 0.0);
  387. newLabel->snapToPixels = false;
  388. newLabel->positionAtBaseline = false;
  389. sceneObjectRoot->addChild(newLabel);
  390. setEditorProps(newLabel);
  391. newLabel->setPosition(cursorPosition);
  392. selectEntity(newLabel);
  393. return;
  394. }
  395. if(command == "add_light") {
  396. SceneLight *newLight = new SceneLight(SceneLight::POINT_LIGHT, mainScene, 1.0);
  397. sceneObjectRoot->addChild(newLight);
  398. mainScene->addLight(newLight);
  399. setEditorProps(newLight);
  400. newLight->setPosition(cursorPosition);
  401. selectEntity(newLight);
  402. return;
  403. }
  404. if(command == "add_mesh") {
  405. assetSelectType = "mesh";
  406. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  407. std::vector<String> extensions;
  408. extensions.push_back("mesh");
  409. globalFrame->showAssetBrowser(extensions);
  410. return;
  411. }
  412. if(command == "add_particles") {
  413. SceneParticleEmitter *newEmitter = new SceneParticleEmitter(30, 3.0, 0.2);
  414. newEmitter->bBox = Vector3(0.5, 0.5, 0.5);
  415. newEmitter->setParticleType(SceneParticleEmitter::PARTICLE_TYPE_QUAD);
  416. sceneObjectRoot->addChild(newEmitter);
  417. setEditorProps(newEmitter);
  418. newEmitter->setPosition(cursorPosition);
  419. newEmitter->scaleCurve.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  420. newEmitter->scaleCurve.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  421. newEmitter->colorCurveR.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  422. newEmitter->colorCurveR.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  423. newEmitter->colorCurveG.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  424. newEmitter->colorCurveG.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  425. newEmitter->colorCurveB.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  426. newEmitter->colorCurveB.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  427. newEmitter->colorCurveA.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  428. newEmitter->colorCurveA.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  429. selectEntity(newEmitter);
  430. return;
  431. }
  432. }
  433. void EntityEditorMainView::handleEvent(Event *event) {
  434. if(event->getDispatcher() == trackballCamera) {
  435. Update();
  436. } else if(event->getDispatcher() == modeSwitchDropdown) {
  437. setEditorMode(modeSwitchDropdown->getSelectedIndex());
  438. } else if(event->getDispatcher() == globalFrame->assetBrowser) {
  439. if(event->getEventCode() == UIEvent::OK_EVENT) {
  440. if(assetSelectType == "mesh") {
  441. SceneMesh *newMesh = new SceneMesh(globalFrame->assetBrowser->getFullSelectedAssetPath());
  442. newMesh->cacheToVertexBuffer(true);
  443. sceneObjectRoot->addChild(newMesh);
  444. setEditorProps(newMesh);
  445. newMesh->setPosition(cursorPosition);
  446. selectEntity(newMesh);
  447. } else if(assetSelectType == "image") {
  448. SceneImage *newImage = new SceneImage(globalFrame->assetBrowser->getFullSelectedAssetPath());
  449. newImage->setMaterialByName("Unlit");
  450. if(newImage->getLocalShaderOptions()) {
  451. newImage->getLocalShaderOptions()->addTexture("diffuse", newImage->getTexture());
  452. }
  453. sceneObjectRoot->addChild(newImage);
  454. setEditorProps(newImage);
  455. newImage->setPosition(cursorPosition);
  456. selectEntity(newImage);
  457. } else if(assetSelectType == "sprite") {
  458. SceneSprite *newSprite = new SceneSprite(globalFrame->assetBrowser->getFullSelectedAssetPath());
  459. if(newSprite->getNumAnimations()) {
  460. newSprite->playAnimation(newSprite->getAnimationAtIndex(0)->name, 0, false);
  461. }
  462. newSprite->setMaterialByName("Unlit");
  463. if(newSprite->getLocalShaderOptions()) {
  464. newSprite->getLocalShaderOptions()->addTexture("diffuse", newSprite->getTexture());
  465. }
  466. sceneObjectRoot->addChild(newSprite);
  467. setEditorProps(newSprite);
  468. newSprite->setPosition(cursorPosition);
  469. selectEntity(newSprite);
  470. }
  471. globalFrame->assetBrowser->removeAllHandlersForListener(this);
  472. globalFrame->hideModal();
  473. }
  474. } else if(event->getDispatcher() == addEntityMenu) {
  475. addEntityMenu->removeAllHandlersForListener(this);
  476. String command = addEntityMenu->getSelectedItem()->getMenuItemID();
  477. addEntityFromMenu(command);
  478. } else if(event->getDispatcher() == addEntityButton) {
  479. addEntityMenu = globalMenu->showMenuAtMouse(150);
  480. addEntityMenu->addOption("Add Primitive", "add_primitive");
  481. addEntityMenu->addOption("Add Mesh", "add_mesh");
  482. addEntityMenu->addOption("Add Entity", "add_entity");
  483. addEntityMenu->addDivider();
  484. addEntityMenu->addOption("Add Sprite", "add_sprite");
  485. addEntityMenu->addOption("Add Image", "add_image");
  486. addEntityMenu->addOption("Add Label", "add_label");
  487. addEntityMenu->addDivider();
  488. addEntityMenu->addOption("Add Light", "add_light");
  489. addEntityMenu->addOption("Add Particle System", "add_particles");
  490. addEntityMenu->addOption("Add Sound", "add_sound");
  491. addEntityMenu->addOption("Add Camera", "add_camera");
  492. addEntityMenu->addDivider();
  493. addEntityMenu->addOption("Add Empty", "add_empty");
  494. addEntityMenu->fitToScreenVertical();
  495. addEntityMenu->addEventListener(this, UIEvent::OK_EVENT);
  496. } else {
  497. if(event->getEventCode() == InputEvent::EVENT_MOUSEDOWN ) {
  498. InputEvent *inputEvent = (InputEvent*) event;
  499. CoreInput *input = CoreServices::getInstance()->getCore()->getInput();
  500. if(inputEvent->mouseButton == CoreInput::MOUSE_BUTTON2) {
  501. Entity* targetEntity = (Entity*) event->getDispatcher();
  502. // if it's an icon, select the entity linked to the icon
  503. for(int i=0; i < icons.size(); i++) {
  504. if(icons[i] == targetEntity) {
  505. targetEntity = (Entity*)targetEntity->getUserData();
  506. }
  507. }
  508. entitiesToSelect.push_back(targetEntity);
  509. }
  510. }
  511. }
  512. }
  513. Scene *EntityEditorMainView::getMainScene() {
  514. return mainScene;
  515. }
  516. void EntityEditorMainView::doEntityDeselect(Entity *targetEntity) {
  517. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  518. if(sceneMesh) {
  519. sceneMesh->overlayWireframe = false;
  520. }
  521. }
  522. void EntityEditorMainView::doEntitySelect(Entity *targetEntity) {
  523. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  524. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(targetEntity);
  525. if(sceneMesh && ! emitter) {
  526. sceneMesh->overlayWireframe = true;
  527. }
  528. Camera *camera = dynamic_cast<Camera*>(targetEntity);
  529. cameraPreview->setCamera(mainScene, camera);
  530. }
  531. void EntityEditorMainView::selectEntity(Entity *targetEntity, bool addToSelection) {
  532. bool doNotReselect = false;
  533. if(!addToSelection) {
  534. for(int i=0; i < selectedEntities.size(); i++) {
  535. doEntityDeselect(selectedEntities[i]);
  536. }
  537. selectedEntities.clear();
  538. } else {
  539. for(int i=0; i < selectedEntities.size(); i++) {
  540. if(targetEntity == selectedEntities[i]) {
  541. doEntityDeselect(targetEntity);
  542. selectedEntities.erase(selectedEntities.begin() + i);
  543. doNotReselect = true;
  544. break;
  545. }
  546. }
  547. }
  548. if(!doNotReselect) {
  549. selectedEntities.push_back(targetEntity);
  550. doEntitySelect(targetEntity);
  551. }
  552. transformGizmo->setTransformSelection(selectedEntities);
  553. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  554. }
  555. Entity *EntityEditorMainView::getObjectRoot() {
  556. return sceneObjectRoot;
  557. }
  558. void EntityEditorMainView::setObjectRoot(Entity *entity) {
  559. if(sceneObjectRoot) {
  560. sceneObjectRoot->getParentEntity()->removeChild(sceneObjectRoot);
  561. delete sceneObjectRoot;
  562. }
  563. sceneObjectRoot = entity;
  564. sceneObjectRoot->processInputEvents = true;
  565. mainScene->addChild(sceneObjectRoot);
  566. sceneObjectRoot->getParentEntity()->moveChildBottom(sceneObjectRoot);
  567. }
  568. EntityEditorMainView::~EntityEditorMainView() {
  569. }
  570. void EntityEditorMainView::Resize(Number width, Number height) {
  571. headerBg->Resize(width, 30);
  572. modeSwitchDropdown->setPosition(width-110, 4);
  573. Vector2 screenPos = renderTextureShape->getScreenPosition(globalScene->getDefaultCamera()->getProjectionMatrix(), globalScene->getDefaultCamera()->getTransformMatrix(), globalScene->getDefaultCamera()->getViewport());
  574. mainScene->sceneMouseRect.x = screenPos.x;
  575. mainScene->sceneMouseRect.y = screenPos.y;
  576. mainScene->sceneMouseRect.w = renderTextureShape->getWidth();
  577. mainScene->sceneMouseRect.h = renderTextureShape->getHeight();
  578. mainScene->remapMouse = true;
  579. renderTexture->resizeRenderTexture(width, height-30);
  580. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  581. renderTextureShape->Resize(width, height-30);
  582. Update();
  583. }
  584. PolycodeEntityEditor::PolycodeEntityEditor() : PolycodeEditor(true){
  585. mainSizer = new UIHSizer(300, 300, 300, false);
  586. addChild(mainSizer);
  587. mainView = new EntityEditorMainView();
  588. mainView->addEventListener(this, Event::CHANGE_EVENT);
  589. mainSizer->addLeftChild(mainView);
  590. mainSizer->setMinimumSize(200);
  591. // rightSizer = new UIVSizer(10, 10, 150, true);
  592. // mainSizer->addRightChild(rightSizer);
  593. propertyView = new EntityEditorPropertyView();
  594. // rightSizer->addBottomChild(propertyView);
  595. mainSizer->addRightChild(propertyView);
  596. }
  597. void PolycodeEntityEditor::handleEvent(Event *event) {
  598. if(event->getDispatcher() == mainView) {
  599. switch(event->getEventCode()) {
  600. case Event::CHANGE_EVENT:
  601. propertyView->setEntity(mainView->getSelectedEntity());
  602. break;
  603. }
  604. }
  605. PolycodeEditor::handleEvent(event);
  606. }
  607. PolycodeEntityEditor::~PolycodeEntityEditor() {
  608. }
  609. bool PolycodeEntityEditor::openFile(OSFileEntry filePath) {
  610. PolycodeEditor::openFile(filePath);
  611. // return true;
  612. SceneEntityInstance *loadedInstance = new SceneEntityInstance(mainView->getMainScene(), filePath.fullPath);
  613. mainView->setObjectRoot(loadedInstance);
  614. mainView->setEditorPropsRecursive(loadedInstance);
  615. return true;
  616. }
  617. void PolycodeEntityEditor::Activate() {
  618. Resize(getWidth(), getHeight());
  619. }
  620. void PolycodeEntityEditor::saveCurveToObject(ObjectEntry *entry, BezierCurve *curve) {
  621. ObjectEntry *controlPoints = entry->addChild("controlPoints");
  622. for(int i=0; i < curve->getNumControlPoints(); i++) {
  623. ObjectEntry *controlPointEntry = controlPoints->addChild("controlPoint");
  624. ObjectEntry *pt1 = controlPointEntry->addChild("pt1");
  625. pt1->addChild("x", curve->getControlPoint(i)->p1.x);
  626. pt1->addChild("y", curve->getControlPoint(i)->p1.y);
  627. pt1->addChild("z", curve->getControlPoint(i)->p1.z);
  628. ObjectEntry *pt2 = controlPointEntry->addChild("pt2");
  629. pt2->addChild("x", curve->getControlPoint(i)->p2.x);
  630. pt2->addChild("y", curve->getControlPoint(i)->p2.y);
  631. pt2->addChild("z", curve->getControlPoint(i)->p2.z);
  632. ObjectEntry *pt3 = controlPointEntry->addChild("pt3");
  633. pt3->addChild("x", curve->getControlPoint(i)->p3.x);
  634. pt3->addChild("y", curve->getControlPoint(i)->p3.y);
  635. pt3->addChild("z", curve->getControlPoint(i)->p3.z);
  636. }
  637. }
  638. void PolycodeEntityEditor::saveEntityToObjectEntry(Entity *entity, ObjectEntry *entry) {
  639. if(entity->editorOnly)
  640. return;
  641. entry->addChild("id", entity->id);
  642. String tagString = "";
  643. for(int i=0; i < entity->getNumTags(); i++) {
  644. if(i != 0) {
  645. tagString += ",";
  646. }
  647. tagString += entity->getTagAtIndex(i);
  648. }
  649. entry->addChild("tags", tagString);
  650. if(entity->entityProps.size() > 0) {
  651. ObjectEntry *props = entry->addChild("props");
  652. for(int i=0; i < entity->entityProps.size(); i++) {
  653. ObjectEntry *prop = props->addChild("prop");
  654. prop->addChild("name", entity->entityProps[i].propName);
  655. prop->addChild("value", entity->entityProps[i].propValue);
  656. }
  657. }
  658. if(dynamic_cast<SceneEntityInstance*>(entity)) {
  659. if(!(*(entry))["type"]) {
  660. entry->addChild("type", "SceneEntityInstance");
  661. }
  662. SceneEntityInstance *instance = (SceneEntityInstance*) entity;
  663. ObjectEntry *instanceEntry = entry->addChild("SceneEntityInstance");
  664. instanceEntry->addChild("filePath", instance->getFileName());
  665. }
  666. if(dynamic_cast<SceneParticleEmitter*>(entity)) {
  667. if(!(*(entry))["type"])
  668. entry->addChild("type", "SceneParticleEmitter");
  669. SceneParticleEmitter *emitter = (SceneParticleEmitter*) entity;
  670. ObjectEntry *emitterEntry = entry->addChild("SceneParticleEmitter");
  671. // emitterEntry->addChild("radiusX", emitter->emitterRadius.x);
  672. saveCurveToObject(emitterEntry->addChild("scaleCurve"), &emitter->scaleCurve);
  673. saveCurveToObject(emitterEntry->addChild("colorCurveR"), &emitter->colorCurveR);
  674. saveCurveToObject(emitterEntry->addChild("colorCurveG"), &emitter->colorCurveG);
  675. saveCurveToObject(emitterEntry->addChild("colorCurveB"), &emitter->colorCurveB);
  676. saveCurveToObject(emitterEntry->addChild("colorCurveA"), &emitter->colorCurveA);
  677. }
  678. if(dynamic_cast<SceneSprite*>(entity)) {
  679. if(!(*(entry))["type"])
  680. entry->addChild("type", "SceneSprite");
  681. SceneSprite *sprite = (SceneSprite*) entity;
  682. ObjectEntry *spriteEntry = entry->addChild("SceneSprite");
  683. spriteEntry->addChild("filePath", sprite->getFileName());
  684. String animName = "";
  685. if(sprite->getCurrentAnimation()) {
  686. animName = sprite->getCurrentAnimation()->name;
  687. }
  688. spriteEntry->addChild("anim", animName);
  689. }
  690. if(dynamic_cast<SceneLabel*>(entity)) {
  691. SceneLabel *label = (SceneLabel*) entity;
  692. if(!(*(entry))["type"])
  693. entry->addChild("type", "SceneLabel");
  694. ObjectEntry *labelEntry = entry->addChild("SceneLabel");
  695. labelEntry->addChild("text", label->getText());
  696. labelEntry->addChild("font", label->getLabel()->getFont()->getFontName());
  697. labelEntry->addChild("size", (int)label->getLabel()->getSize());
  698. labelEntry->addChild("aaMode", (int)label->getLabel()->getAntialiasMode());
  699. }
  700. if(dynamic_cast<SceneLight*>(entity)) {
  701. SceneLight *light = (SceneLight*) entity;
  702. if(!(*(entry))["type"]) {
  703. entry->addChild("type", "SceneLight");
  704. }
  705. ObjectEntry *lightEntry = entry->addChild("SceneLight");
  706. lightEntry->addChild("type", light->getType());
  707. lightEntry->addChild("cR", light->lightColor.r);
  708. lightEntry->addChild("cG", light->lightColor.g);
  709. lightEntry->addChild("cB", light->lightColor.b);
  710. lightEntry->addChild("cA", light->lightColor.a);
  711. lightEntry->addChild("scR", light->specularLightColor.r);
  712. lightEntry->addChild("scG", light->specularLightColor.g);
  713. lightEntry->addChild("scB", light->specularLightColor.b);
  714. lightEntry->addChild("scA", light->specularLightColor.a);
  715. lightEntry->addChild("intensity", light->getIntensity());
  716. lightEntry->addChild("cAtt", light->getConstantAttenuation());
  717. lightEntry->addChild("lAtt", light->getLinearAttenuation());
  718. lightEntry->addChild("qAtt", light->getQuadraticAttenuation());
  719. if(light->getType() == SceneLight::SPOT_LIGHT) {
  720. lightEntry->addChild("spotCutoff", light->getSpotlightCutoff());
  721. lightEntry->addChild("spotExponent", light->getSpotlightExponent());
  722. lightEntry->addChild("shadows", light->areShadowsEnabled());
  723. if(light->areShadowsEnabled()) {
  724. lightEntry->addChild("shadowmapFOV", light->getShadowMapFOV());
  725. lightEntry->addChild("shadowmapRes", (int)light->getShadowMapResolution());
  726. }
  727. }
  728. }
  729. if(dynamic_cast<SceneSound*>(entity)) {
  730. SceneSound *sound = (SceneSound*) entity;
  731. if(!(*(entry))["type"]) {
  732. entry->addChild("type", "SceneSound");
  733. }
  734. ObjectEntry *soundEntry = entry->addChild("SceneSound");
  735. soundEntry->addChild("filePath", sound->getSound()->getFileName());
  736. soundEntry->addChild("refDistance", sound->getSound()->getReferenceDistance());
  737. soundEntry->addChild("maxDistance", sound->getSound()->getMaxDistance());
  738. soundEntry->addChild("volume", sound->getSound()->getVolume());
  739. soundEntry->addChild("pitch", sound->getSound()->getPitch());
  740. }
  741. if(dynamic_cast<ScenePrimitive*>(entity) && !dynamic_cast<SceneSprite*>(entity)) {
  742. if(!(*(entry))["type"]) {
  743. entry->addChild("type", "ScenePrimitive");
  744. }
  745. ScenePrimitive *primitive = (ScenePrimitive*) entity;
  746. ObjectEntry *primitiveEntry = entry->addChild("ScenePrimitive");
  747. primitiveEntry->addChild("type", primitive->getPrimitiveType());
  748. primitiveEntry->addChild("p1", primitive->getPrimitiveParameter1());
  749. primitiveEntry->addChild("p2", primitive->getPrimitiveParameter2());
  750. primitiveEntry->addChild("p3", primitive->getPrimitiveParameter3());
  751. primitiveEntry->addChild("p4", primitive->getPrimitiveParameter4());
  752. primitiveEntry->addChild("p5", primitive->getPrimitiveParameter5());
  753. }
  754. if(dynamic_cast<SceneMesh*>(entity)) {
  755. if(!(*(entry))["type"]) {
  756. entry->addChild("type", "SceneMesh");
  757. }
  758. SceneMesh *sceneMesh = (SceneMesh*) entity;
  759. ObjectEntry *meshEntry = entry->addChild("SceneMesh");
  760. if(sceneMesh->getFilename() != "") {
  761. meshEntry->addChild("file", sceneMesh->getFilename().replace(parentProject->getRootFolder()+"/", ""));
  762. }
  763. if(sceneMesh->getMaterial()) {
  764. meshEntry->addChild("material", sceneMesh->getMaterial()->getResourceName());
  765. ObjectEntry *shaderOptions = meshEntry->addChild("shader_options");
  766. saveShaderOptionsToEntry(shaderOptions, sceneMesh->getMaterial(), sceneMesh->getLocalShaderOptions());
  767. }
  768. }
  769. if(!(*(entry))["type"])
  770. entry->addChild("type", "Entity");
  771. entry->addChild("cR", entity->color.r);
  772. entry->addChild("cG", entity->color.g);
  773. entry->addChild("cB", entity->color.b);
  774. entry->addChild("cA", entity->color.a);
  775. entry->addChild("blendMode", entity->blendingMode);
  776. entry->addChild("sX", entity->getScale().x);
  777. entry->addChild("sY", entity->getScale().y);
  778. entry->addChild("sZ", entity->getScale().z);
  779. entry->addChild("rX", entity->getPitch());
  780. entry->addChild("rY", entity->getYaw());
  781. entry->addChild("rZ", entity->getRoll());
  782. entry->addChild("pX", entity->getPosition().x);
  783. entry->addChild("pY", entity->getPosition().y);
  784. entry->addChild("pZ", entity->getPosition().z);
  785. entry->addChild("bbX", entity->bBox.x);
  786. entry->addChild("bbY", entity->bBox.y);
  787. entry->addChild("bbZ", entity->bBox.z);
  788. ObjectEntry *children = NULL;
  789. for(int i=0; i < entity->getNumChildren(); i++) {
  790. if(!entity->getChildAtIndex(i)->editorOnly) {
  791. if(!children)
  792. children = entry->addChild("children");
  793. ObjectEntry *child = children->addChild("child");
  794. saveEntityToObjectEntry((ScreenEntity*)entity->getChildAtIndex(i), child);
  795. }
  796. }
  797. }
  798. void PolycodeEntityEditor::saveShaderOptionsToEntry(ObjectEntry *entry, Material *material, ShaderBinding *binding) {
  799. if(material->getNumShaders() > 0) {
  800. for(int s=0; s < material->getNumShaders(); s++) {
  801. Shader *shader = material->getShader(s);
  802. ObjectEntry *shaderEntry = entry->addChild("shader");
  803. ObjectEntry *texturesEntry = shaderEntry->addChild("textures");
  804. for(int j=0; j < shader->expectedTextures.size(); j++) {
  805. Texture *texture = binding->getTexture(shader->expectedTextures[j]);
  806. if(texture) {
  807. String texturePath = texture->getResourcePath();
  808. texturePath = texturePath.replace(parentProject->getRootFolder()+"/", "");
  809. ObjectEntry *textureEntry = texturesEntry->addChild("texture", texturePath);
  810. textureEntry->addChild("name", shader->expectedTextures[j]);
  811. }
  812. }
  813. for(int j=0; j < shader->expectedCubemaps.size(); j++) {
  814. Cubemap *cubemap = binding->getCubemap(shader->expectedCubemaps[j]);
  815. if(cubemap) {
  816. String cubemapName = cubemap->getResourceName();
  817. ObjectEntry *cubemapEntry = texturesEntry->addChild("cubemap", cubemapName);
  818. cubemapEntry->addChild("name", shader->expectedCubemaps[j]);
  819. }
  820. }
  821. if(shader->expectedParams.size() > 0 || shader->expectedParams.size() > 0) {
  822. ObjectEntry *paramsEntry = shaderEntry->addChild("params");
  823. for(int j=0; j < shader->expectedParams.size(); j++) {
  824. if(binding->getLocalParamByName(shader->expectedParams[j].name)) {
  825. ObjectEntry *paramEntry = paramsEntry->addChild("param");
  826. paramEntry->addChild("name", shader->expectedParams[j].name);
  827. paramEntry->addChild("value", PolycodeMaterialEditor::createStringValue(shader->expectedParams[j].type, binding->getLocalParamByName(shader->expectedParams[j].name)->data));
  828. }
  829. }
  830. }
  831. }
  832. }
  833. }
  834. void PolycodeEntityEditor::saveFile() {
  835. Object saveObject;
  836. saveObject.root.name = "entity";
  837. ObjectEntry *children = saveObject.root.addChild("root");
  838. saveEntityToObjectEntry(mainView->getObjectRoot(), children);
  839. saveObject.saveToXML(filePath);
  840. setHasChanges(false);
  841. }
  842. void PolycodeEntityEditor::Resize(int x, int y) {
  843. mainSizer->Resize(x, y);
  844. PolycodeEditor::Resize(x,y);
  845. }