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HelloPolycodeApp.cpp 964 B

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  1. #include "HelloPolycodeApp.h"
  2. HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) : EventHandler() {
  3. core = new POLYCODE_CORE(view, 640,480,false,true,0,0,90, 0, true);
  4. CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak");
  5. CoreServices::getInstance()->getResourceManager()->addDirResource("default", false);
  6. CoreServices::getInstance()->getRenderer()->setTextureFilteringMode(Renderer::TEX_FILTERING_NEAREST);
  7. Scene *scene = new Scene(Scene::SCENE_2D);
  8. scene->getActiveCamera()->setOrthoSize(640, 480);
  9. SpriteSet *sprite = new SpriteSet("Resources/sprite_set.sprites");
  10. SceneSprite *sceneSprite = new SceneSprite(sprite);
  11. sceneSprite->setSpriteByName("Explosion");
  12. sceneSprite->setSpriteStateByName("default", 0, false);
  13. sceneSprite->setScale(4, 4);
  14. scene->addEntity(sceneSprite);
  15. }
  16. HelloPolycodeApp::~HelloPolycodeApp() {
  17. }
  18. bool HelloPolycodeApp::Update() {
  19. return core->updateAndRender();
  20. }