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2DPhysics
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956f3f216c
2D Physics bodies now set correct rotation in child entities
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%!s(int64=10) %!d(string=hai) anos |
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3DPhysics
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d4cc4f457f
Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite
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Awesomium
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29c653a2e6
Native Windows multi-touch support and fixes
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Curl
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dda069be43
Threaded event fixes
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GLSL
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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Kinect
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18e6e9fbde
Kinect module fixes and screen sprite improvements. Disabled binding generation as default.
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OculusVR
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2cca68065b
Meshes won't crash if file is not found on loading
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TUIO
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179a2911f2
Fix overloaded virtual method hiding warning on OS X
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UI
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1659aa47ce
Text input fields now select all on gaining focus, invisible and/or disabled UI elements will no longer focus on tab, added support for disabling focus elements when their parent prop is disabled, primitive sheet in IDE entity editor will not tab through disabled fields now
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CMakeLists.txt
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e13c35500a
Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs.
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