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PolycodeEntityEditor.cpp 26 KB

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  1. /*
  2. Copyright (C) 2012 by Ivan Safrin
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #include "PolycodeEntityEditor.h"
  20. #include "PolycodeFrame.h"
  21. extern UIGlobalMenu *globalMenu;
  22. extern PolycodeFrame *globalFrame;
  23. extern Scene *globalScene;
  24. LightDisplay::LightDisplay(SceneLight *light) {
  25. this->light = light;
  26. spotSpot = new ScenePrimitive(ScenePrimitive::TYPE_LINE_CIRCLE, 1.0, 1.0, 32);
  27. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  28. addChild(spotSpot);
  29. spotSpot->setColor(1.0, 0.8, 0.0, 1.0);
  30. spotSpot->enabled = false;
  31. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  32. fovSceneMesh->setColor(1.0, 0.8, 0.0, 1.0);
  33. fovMesh = fovSceneMesh->getMesh();
  34. fovMesh->indexedMesh = true;
  35. addChild(fovSceneMesh);
  36. fovMesh->addVertex(0.0, 0.0, 0.0);
  37. fovMesh->addVertex(-1.0, 1.0, -1.0);
  38. fovMesh->addVertex(1.0, 1.0, -1.0);
  39. fovMesh->addVertex(1.0, -1.0, -1.0);
  40. fovMesh->addVertex(-1.0, -1.0, -1.0);
  41. fovMesh->addIndexedFace(0, 1);
  42. fovMesh->addIndexedFace(0, 2);
  43. fovMesh->addIndexedFace(0, 3);
  44. fovMesh->addIndexedFace(0, 4);
  45. light->addChild(this);
  46. }
  47. LightDisplay::~LightDisplay() {
  48. }
  49. void LightDisplay::Update() {
  50. if(light->getLightType() == SceneLight::SPOT_LIGHT) {
  51. spotSpot->enabled = true;
  52. fovSceneMesh->enabled = true;
  53. Number distance = light->getIntensity() * 2.0;
  54. Number spotAngle = ((light->getSpotlightCutoff()) * 2.0);
  55. Number spotLightSize = ((PI * 2.0) * distance * spotAngle) / 360.0;
  56. spotSpot->setPosition(0.0, 0.0, -distance);
  57. spotSpot->setPrimitiveOptions(ScenePrimitive::TYPE_LINE_CIRCLE, spotLightSize, spotLightSize, 32);
  58. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  59. spotLightSize *= 0.5;
  60. fovMesh->getActualVertex(1)->set(sin(PI/2.0)*spotLightSize, cos(PI/2.0)*spotLightSize, -distance);
  61. fovMesh->getActualVertex(2)->set(sin(PI)*spotLightSize, cos(PI)*spotLightSize, -distance);
  62. fovMesh->getActualVertex(3)->set(sin(PI + (PI/2.0))*spotLightSize, cos(PI + (PI/2.0))*spotLightSize, -distance);
  63. fovMesh->getActualVertex(4)->set(sin(PI*2.0)*spotLightSize, cos(PI*2.0)*spotLightSize, -distance);
  64. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  65. } else {
  66. spotSpot->enabled = false;
  67. fovSceneMesh->enabled = false;
  68. }
  69. }
  70. CameraDisplay::CameraDisplay(Camera *camera) : Entity() {
  71. editorOnly = true;
  72. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  73. fovSceneMesh->setColor(1.0, 0.0, 1.0, 1.0);
  74. fovMesh = fovSceneMesh->getMesh();
  75. fovMesh->indexedMesh = true;
  76. fovMesh->addVertex(0.0, 0.0, 0.0);
  77. fovMesh->addVertex(-1.0, 1.0, -1.0);
  78. fovMesh->addVertex(1.0, 1.0, -1.0);
  79. fovMesh->addVertex(1.0, -1.0, -1.0);
  80. fovMesh->addVertex(-1.0, -1.0, -1.0);
  81. fovMesh->addIndexedFace(0, 1);
  82. fovMesh->addIndexedFace(0, 2);
  83. fovMesh->addIndexedFace(0, 3);
  84. fovMesh->addIndexedFace(0, 4);
  85. fovMesh->addIndexedFace(1, 2);
  86. fovMesh->addIndexedFace(2, 3);
  87. fovMesh->addIndexedFace(3, 4);
  88. fovMesh->addIndexedFace(4, 1);
  89. addChild(fovSceneMesh);
  90. camera->addChild(this);
  91. this->camera = camera;
  92. }
  93. CameraDisplay::~CameraDisplay() {
  94. }
  95. void CameraDisplay::Update() {
  96. if(camera->getOrthoMode()) {
  97. Number xPos = camera->getOrthoSizeX() * 0.5;
  98. Number yPos = camera->getOrthoSizeY() * 0.5;
  99. Number zPos = 0.0;
  100. switch(camera->getOrthoSizeMode()) {
  101. case Camera::ORTHO_SIZE_LOCK_HEIGHT:
  102. xPos = yPos * (camera->getViewport().w/camera->getViewport().h);
  103. break;
  104. case Camera::ORTHO_SIZE_LOCK_WIDTH:
  105. yPos = xPos * (camera->getViewport().h/camera->getViewport().w);
  106. break;
  107. case Camera::ORTHO_SIZE_VIEWPORT:
  108. xPos = camera->getViewport().w * 0.5;
  109. yPos = camera->getViewport().h * 0.5;
  110. break;
  111. }
  112. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  113. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  114. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  115. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  116. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  117. } else {
  118. Number fovRad = (90+camera->getFOV()/2.0) * TORADIANS;
  119. Number displayScale = 3.0;
  120. Number xPos = cos(fovRad) * displayScale;
  121. Number yPos = xPos * 0.5625;
  122. Number zPos = -sin(fovRad) * displayScale * 0.5;
  123. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  124. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  125. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  126. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  127. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  128. }
  129. }
  130. CameraPreviewWindow::CameraPreviewWindow() : UIElement() {
  131. bgRect = new UIRect((160 * 1.5)+16, (90 * 1.5) + 28);
  132. addChild(bgRect);
  133. bgRect->setColor(0.0, 0.0, 0.0, 0.5);
  134. UILabel *label = new UILabel("CAMERA PREVIEW", 11);
  135. label->setColor(1.0, 1.0, 1.0, 1.0);
  136. addChild(label);
  137. label->setPosition(15, 3);
  138. previewRect = new UIRect(160 * 1.5, 90 * 1.5);
  139. previewRect->setPosition(8, 20);
  140. addChild(previewRect);
  141. enabled = false;
  142. camera = NULL;
  143. scene = NULL;
  144. renderTexture = NULL;
  145. }
  146. CameraPreviewWindow::~CameraPreviewWindow() {
  147. }
  148. void CameraPreviewWindow::setCamera(Scene *scene, Camera *camera) {
  149. this->camera = camera;
  150. this->scene = scene;
  151. if(camera) {
  152. enabled = true;
  153. if(renderTexture) {
  154. delete renderTexture;
  155. }
  156. renderTexture = new SceneRenderTexture(scene, camera, previewRect->getWidth(), previewRect->getHeight());
  157. previewRect->setTexture(renderTexture->getTargetTexture());
  158. } else {
  159. enabled = false;
  160. }
  161. }
  162. EntityEditorMainView::EntityEditorMainView() {
  163. processInputEvents = true;
  164. multiselectIndex = 0;
  165. mainScene = new Scene(Scene::SCENE_3D, true);
  166. renderTexture = new SceneRenderTexture(mainScene, mainScene->getDefaultCamera(), 512, 512);
  167. mainScene->clearColor.setColor(0.2, 0.2, 0.2, 1.0);
  168. mainScene->useClearColor = true;
  169. mainScene->rootEntity.processInputEvents = true;
  170. renderTextureShape = new UIRect(256, 256);
  171. renderTextureShape->setAnchorPoint(-1.0, -1.0, 0.0);
  172. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  173. addChild(renderTextureShape);
  174. renderTextureShape->setPosition(0, 30);
  175. cameraPreview = new CameraPreviewWindow();
  176. addChild(cameraPreview);
  177. cameraPreview->setPosition(5, 35);
  178. headerBg = new UIRect(10,10);
  179. addChild(headerBg);
  180. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  181. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  182. topBar = new Entity();
  183. addChild(topBar);
  184. topBar->setPosition(0, 0);
  185. topBar->processInputEvents = true;
  186. mainScene->getDefaultCamera()->setPosition(10, 10, 10);
  187. mainScene->getDefaultCamera( )->lookAt(Vector3());
  188. mainScene->getDefaultCamera()->setClippingPlanes(0.01, 10000);
  189. grid = new EditorGrid();
  190. mainScene->addChild(grid);
  191. sceneObjectRoot = new Entity();
  192. sceneObjectRoot->processInputEvents = true;
  193. mainScene->addChild(sceneObjectRoot);
  194. transformGizmo = new TransformGizmo(mainScene, mainScene->getDefaultCamera());
  195. mainScene->addChild(transformGizmo);
  196. trackballCamera = new TrackballCamera(mainScene->getDefaultCamera(), renderTextureShape);
  197. addEntityButton = new UIImageButton("entityEditor/add_entity.png", 1.0, 24, 24);
  198. topBar->addChild(addEntityButton);
  199. addEntityButton->setPosition(4, 2);
  200. addEntityButton->addEventListener(this, UIEvent::CLICK_EVENT);
  201. transformGizmoMenu = new TransformGizmoMenu(transformGizmo);
  202. topBar->addChild(transformGizmoMenu);
  203. transformGizmoMenu->setPositionX(40);
  204. modeSwitchDropdown = new UIComboBox(globalMenu, 100);
  205. topBar->addChild(modeSwitchDropdown);
  206. modeSwitchDropdown->addComboItem("3D MODE");
  207. modeSwitchDropdown->addComboItem("2D MODE");
  208. modeSwitchDropdown->setSelectedIndex(0);
  209. modeSwitchDropdown->addEventListener(this, UIEvent::CHANGE_EVENT);
  210. editorMode = EDITOR_MODE_3D;
  211. input = CoreServices::getInstance()->getCore()->getInput();
  212. }
  213. void EntityEditorMainView::setEditorMode(int newMode) {
  214. editorMode = newMode;
  215. if(editorMode == EDITOR_MODE_3D) {
  216. mainScene->setSceneType(Scene::SCENE_3D);
  217. grid->setGridMode(EditorGrid::GRID_MODE_3D);
  218. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_3D);
  219. mainScene->getDefaultCamera()->setOrthoMode(false);
  220. mainScene->getDefaultCamera()->setClippingPlanes(1, 1000);
  221. trackballCamera->disableRotation(false);
  222. } else {
  223. mainScene->setSceneType(Scene::SCENE_2D);
  224. mainScene->getDefaultCamera()->setOrthoMode(true);
  225. mainScene->getDefaultCamera()->setClippingPlanes(-1, 10000);
  226. trackballCamera->setCameraPosition(trackballCamera->getOribitingCenter()+Vector3(0.0, 0.0, trackballCamera->getCameraDistance()));
  227. grid->setGridMode(EditorGrid::GRID_MODE_2D);
  228. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_2D);
  229. trackballCamera->disableRotation(true);
  230. Update();
  231. }
  232. }
  233. Entity *EntityEditorMainView::getSelectedEntity() {
  234. if(selectedEntities.size() > 0) {
  235. return selectedEntities[selectedEntities.size()-1];
  236. } else {
  237. return NULL;
  238. }
  239. }
  240. void EntityEditorMainView::Update() {
  241. if(entitiesToSelect.size() != 0) {
  242. if(multiselectIndex > entitiesToSelect.size()-1) {
  243. multiselectIndex = 0;
  244. }
  245. selectEntity(entitiesToSelect[multiselectIndex], input->getKeyState(KEY_LSHIFT) || input->getKeyState(KEY_RSHIFT));
  246. multiselectIndex++;
  247. entitiesToSelect.clear();
  248. }
  249. if(editorMode == EDITOR_MODE_2D) {
  250. Number aspect = renderTextureShape->getWidth() / renderTextureShape->getHeight();
  251. mainScene->getDefaultCamera()->setOrthoSize(trackballCamera->getCameraDistance() * aspect, trackballCamera->getCameraDistance());
  252. }
  253. for(int i=0; i < icons.size(); i++) {
  254. Number scale = mainScene->getDefaultCamera()->getPosition().distance(icons[i]->getConcatenatedMatrix().getPosition()) * 0.1;
  255. icons[i]->setScale(scale, scale, scale);
  256. }
  257. }
  258. void EntityEditorMainView::createIcon(Entity *entity, String iconFile) {
  259. entity->removeAllHandlersForListener(this);
  260. ScenePrimitive *iconPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 0.4, 0.4);
  261. iconPrimitive->setMaterialByName("Unlit");
  262. Texture *tex = CoreServices::getInstance()->getMaterialManager()->createTextureFromFile("entityEditor/"+iconFile);
  263. if(iconPrimitive->getLocalShaderOptions()) {
  264. iconPrimitive->getLocalShaderOptions()->addTexture("diffuse", tex);
  265. }
  266. entity->addChild(iconPrimitive);
  267. iconPrimitive->billboardMode = true;
  268. iconPrimitive->processInputEvents = true;
  269. iconPrimitive->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  270. iconPrimitive->addTag("");
  271. iconPrimitive->depthTest = false;
  272. iconPrimitive->depthWrite = false;
  273. iconPrimitive->editorOnly = true;
  274. iconPrimitive->alphaTest = true;
  275. iconPrimitive->setUserData(entity);
  276. icons.push_back(iconPrimitive);
  277. }
  278. void EntityEditorMainView::setEditorProps(Entity *entity) {
  279. entity->processInputEvents = true;
  280. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  281. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  282. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  283. if(sceneMesh && !emitter) {
  284. sceneMesh->wireFrameColor = Color(1.0, 0.8, 0.3, 1.0);
  285. // sceneMesh->setLineWidth(CoreServices::getInstance()->getRenderer()->getBackingResolutionScaleX());
  286. sceneMesh->useGeometryHitDetection = true;
  287. }
  288. SceneLight *sceneLight = dynamic_cast<SceneLight*>(entity);
  289. if(sceneLight) {
  290. createIcon(entity, "light_icon.png");
  291. LightDisplay *lightVis = new LightDisplay(sceneLight);
  292. }
  293. if(emitter) {
  294. createIcon(entity, "emitter_icon.png");
  295. }
  296. SceneSound *sound = dynamic_cast<SceneSound*>(entity);
  297. if(sound) {
  298. createIcon(entity, "sound_icon.png");
  299. }
  300. Camera *camera = dynamic_cast<Camera*>(entity);
  301. if(camera) {
  302. CameraDisplay *camVis = new CameraDisplay(camera);
  303. createIcon(entity, "camera_icon.png");
  304. }
  305. }
  306. void EntityEditorMainView::addEntityFromMenu(String command) {
  307. if(command == "add_primitive") {
  308. ScenePrimitive *newPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0, 1.0, 1.0);
  309. sceneObjectRoot->addChild(newPrimitive);
  310. setEditorProps(newPrimitive);
  311. newPrimitive->setPosition(cursorPosition);
  312. selectEntity(newPrimitive);
  313. return;
  314. }
  315. if(command == "add_empty") {
  316. Entity *newEntity = new Entity();
  317. sceneObjectRoot->addChild(newEntity);
  318. setEditorProps(newEntity);
  319. createIcon(newEntity, "empty_icon.png");
  320. newEntity->bBox = Vector3(0.5, 0.5, 0.5);
  321. newEntity->setPosition(cursorPosition);
  322. selectEntity(newEntity);
  323. return;
  324. }
  325. if(command == "add_sound") {
  326. SceneSound *newSound = new SceneSound("default.wav", 1.0, 2.0);
  327. sceneObjectRoot->addChild(newSound);
  328. setEditorProps(newSound);
  329. newSound->bBox = Vector3(0.5, 0.5, 0.5);
  330. newSound->setPosition(cursorPosition);
  331. selectEntity(newSound);
  332. return;
  333. }
  334. if(command == "add_sound") {
  335. SceneSound *newSound = new SceneSound("default.wav", 1.0, 2.0);
  336. sceneObjectRoot->addChild(newSound);
  337. setEditorProps(newSound);
  338. newSound->bBox = Vector3(0.5, 0.5, 0.5);
  339. newSound->setPosition(cursorPosition);
  340. selectEntity(newSound);
  341. return;
  342. }
  343. if(command == "add_camera") {
  344. Camera *newCamera = new Camera(mainScene);
  345. sceneObjectRoot->addChild(newCamera);
  346. setEditorProps(newCamera);
  347. newCamera->bBox = Vector3(0.5, 0.5, 0.5);
  348. newCamera->setPosition(cursorPosition);
  349. selectEntity(newCamera);
  350. return;
  351. }
  352. if(command == "add_image") {
  353. assetSelectType = "image";
  354. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  355. std::vector<String> extensions;
  356. extensions.push_back("png");
  357. globalFrame->showAssetBrowser(extensions);
  358. return;
  359. }
  360. if(command == "add_sprite") {
  361. assetSelectType = "sprite";
  362. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  363. std::vector<String> extensions;
  364. extensions.push_back("sprite");
  365. globalFrame->showAssetBrowser(extensions);
  366. return;
  367. }
  368. if(command == "add_label") {
  369. SceneLabel *newLabel = new SceneLabel("TEXT", 12, "sans", Label::ANTIALIAS_FULL, 1.0);
  370. newLabel->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  371. newLabel->setAnchorPoint(0.0, 0.0, 0.0);
  372. newLabel->snapToPixels = false;
  373. newLabel->positionAtBaseline = false;
  374. sceneObjectRoot->addChild(newLabel);
  375. setEditorProps(newLabel);
  376. newLabel->setPosition(cursorPosition);
  377. selectEntity(newLabel);
  378. return;
  379. }
  380. if(command == "add_light") {
  381. SceneLight *newLight = new SceneLight(SceneLight::POINT_LIGHT, mainScene, 1.0);
  382. sceneObjectRoot->addChild(newLight);
  383. mainScene->addLight(newLight);
  384. setEditorProps(newLight);
  385. newLight->setPosition(cursorPosition);
  386. selectEntity(newLight);
  387. return;
  388. }
  389. if(command == "add_mesh") {
  390. assetSelectType = "mesh";
  391. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  392. std::vector<String> extensions;
  393. extensions.push_back("mesh");
  394. globalFrame->showAssetBrowser(extensions);
  395. return;
  396. }
  397. if(command == "add_particles") {
  398. SceneParticleEmitter *newEmitter = new SceneParticleEmitter(30, 3.0, 0.2);
  399. newEmitter->bBox = Vector3(0.5, 0.5, 0.5);
  400. newEmitter->setParticleType(SceneParticleEmitter::PARTICLE_TYPE_QUAD);
  401. sceneObjectRoot->addChild(newEmitter);
  402. setEditorProps(newEmitter);
  403. newEmitter->setPosition(cursorPosition);
  404. newEmitter->scaleCurve.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  405. newEmitter->scaleCurve.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  406. newEmitter->colorCurveR.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  407. newEmitter->colorCurveR.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  408. newEmitter->colorCurveG.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  409. newEmitter->colorCurveG.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  410. newEmitter->colorCurveB.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  411. newEmitter->colorCurveB.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  412. newEmitter->colorCurveA.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  413. newEmitter->colorCurveA.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  414. selectEntity(newEmitter);
  415. return;
  416. }
  417. }
  418. void EntityEditorMainView::handleEvent(Event *event) {
  419. if(event->getDispatcher() == modeSwitchDropdown) {
  420. setEditorMode(modeSwitchDropdown->getSelectedIndex());
  421. } else if(event->getDispatcher() == globalFrame->assetBrowser) {
  422. if(event->getEventCode() == UIEvent::OK_EVENT) {
  423. if(assetSelectType == "mesh") {
  424. SceneMesh *newMesh = new SceneMesh(globalFrame->assetBrowser->getFullSelectedAssetPath());
  425. newMesh->cacheToVertexBuffer(true);
  426. sceneObjectRoot->addChild(newMesh);
  427. setEditorProps(newMesh);
  428. newMesh->setPosition(cursorPosition);
  429. selectEntity(newMesh);
  430. } else if(assetSelectType == "image") {
  431. SceneImage *newImage = new SceneImage(globalFrame->assetBrowser->getFullSelectedAssetPath());
  432. newImage->setMaterialByName("Unlit");
  433. if(newImage->getLocalShaderOptions()) {
  434. newImage->getLocalShaderOptions()->addTexture("diffuse", newImage->getTexture());
  435. }
  436. sceneObjectRoot->addChild(newImage);
  437. setEditorProps(newImage);
  438. newImage->setPosition(cursorPosition);
  439. selectEntity(newImage);
  440. } else if(assetSelectType == "sprite") {
  441. SceneSprite *newSprite = new SceneSprite(globalFrame->assetBrowser->getFullSelectedAssetPath());
  442. if(newSprite->getNumAnimations()) {
  443. newSprite->playAnimation(newSprite->getAnimationAtIndex(0)->name, 0, false);
  444. }
  445. newSprite->setMaterialByName("Unlit");
  446. if(newSprite->getLocalShaderOptions()) {
  447. newSprite->getLocalShaderOptions()->addTexture("diffuse", newSprite->getTexture());
  448. }
  449. sceneObjectRoot->addChild(newSprite);
  450. setEditorProps(newSprite);
  451. newSprite->setPosition(cursorPosition);
  452. selectEntity(newSprite);
  453. }
  454. globalFrame->assetBrowser->removeAllHandlersForListener(this);
  455. globalFrame->hideModal();
  456. }
  457. } else if(event->getDispatcher() == addEntityMenu) {
  458. addEntityMenu->removeAllHandlersForListener(this);
  459. String command = addEntityMenu->getSelectedItem()->getMenuItemID();
  460. addEntityFromMenu(command);
  461. } else if(event->getDispatcher() == addEntityButton) {
  462. addEntityMenu = globalMenu->showMenuAtMouse(150);
  463. addEntityMenu->addOption("Add Primitive", "add_primitive");
  464. addEntityMenu->addOption("Add Mesh", "add_mesh");
  465. addEntityMenu->addOption("Add Entity", "add_entity");
  466. addEntityMenu->addDivider();
  467. addEntityMenu->addOption("Add Sprite", "add_sprite");
  468. addEntityMenu->addOption("Add Image", "add_image");
  469. addEntityMenu->addOption("Add Label", "add_label");
  470. addEntityMenu->addDivider();
  471. addEntityMenu->addOption("Add Light", "add_light");
  472. addEntityMenu->addOption("Add Particle System", "add_particles");
  473. addEntityMenu->addOption("Add Sound", "add_sound");
  474. addEntityMenu->addOption("Add Camera", "add_camera");
  475. addEntityMenu->addDivider();
  476. addEntityMenu->addOption("Add Empty", "add_empty");
  477. addEntityMenu->fitToScreenVertical();
  478. addEntityMenu->addEventListener(this, UIEvent::OK_EVENT);
  479. } else {
  480. if(event->getEventCode() == InputEvent::EVENT_MOUSEDOWN ) {
  481. InputEvent *inputEvent = (InputEvent*) event;
  482. CoreInput *input = CoreServices::getInstance()->getCore()->getInput();
  483. if(inputEvent->mouseButton == CoreInput::MOUSE_BUTTON2) {
  484. Entity* targetEntity = (Entity*) event->getDispatcher();
  485. // if it's an icon, select the entity linked to the icon
  486. for(int i=0; i < icons.size(); i++) {
  487. if(icons[i] == targetEntity) {
  488. targetEntity = (Entity*)targetEntity->getUserData();
  489. }
  490. }
  491. entitiesToSelect.push_back(targetEntity);
  492. }
  493. }
  494. }
  495. }
  496. void EntityEditorMainView::doEntityDeselect(Entity *targetEntity) {
  497. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  498. if(sceneMesh) {
  499. sceneMesh->overlayWireframe = false;
  500. }
  501. }
  502. void EntityEditorMainView::doEntitySelect(Entity *targetEntity) {
  503. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  504. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(targetEntity);
  505. if(sceneMesh && ! emitter) {
  506. sceneMesh->overlayWireframe = true;
  507. }
  508. Camera *camera = dynamic_cast<Camera*>(targetEntity);
  509. cameraPreview->setCamera(mainScene, camera);
  510. }
  511. void EntityEditorMainView::selectEntity(Entity *targetEntity, bool addToSelection) {
  512. bool doNotReselect = false;
  513. if(!addToSelection) {
  514. for(int i=0; i < selectedEntities.size(); i++) {
  515. doEntityDeselect(selectedEntities[i]);
  516. }
  517. selectedEntities.clear();
  518. } else {
  519. for(int i=0; i < selectedEntities.size(); i++) {
  520. if(targetEntity == selectedEntities[i]) {
  521. doEntityDeselect(targetEntity);
  522. selectedEntities.erase(selectedEntities.begin() + i);
  523. doNotReselect = true;
  524. break;
  525. }
  526. }
  527. }
  528. if(!doNotReselect) {
  529. selectedEntities.push_back(targetEntity);
  530. doEntitySelect(targetEntity);
  531. }
  532. transformGizmo->setTransformSelection(selectedEntities);
  533. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  534. }
  535. EntityEditorMainView::~EntityEditorMainView() {
  536. }
  537. void EntityEditorMainView::Resize(Number width, Number height) {
  538. headerBg->Resize(width, 30);
  539. modeSwitchDropdown->setPosition(width-110, 4);
  540. Vector2 screenPos = renderTextureShape->getScreenPosition(globalScene->getDefaultCamera()->getProjectionMatrix(), globalScene->getDefaultCamera()->getTransformMatrix(), globalScene->getDefaultCamera()->getViewport());
  541. mainScene->sceneMouseRect.x = screenPos.x;
  542. mainScene->sceneMouseRect.y = screenPos.y;
  543. mainScene->sceneMouseRect.w = renderTextureShape->getWidth();
  544. mainScene->sceneMouseRect.h = renderTextureShape->getHeight();
  545. mainScene->remapMouse = true;
  546. renderTexture->resizeRenderTexture(width, height-30);
  547. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  548. renderTextureShape->Resize(width, height-30);
  549. Update();
  550. }
  551. PolycodeEntityEditor::PolycodeEntityEditor() : PolycodeEditor(true){
  552. mainSizer = new UIHSizer(300, 300, 300, false);
  553. addChild(mainSizer);
  554. mainView = new EntityEditorMainView();
  555. mainView->addEventListener(this, Event::CHANGE_EVENT);
  556. mainSizer->addLeftChild(mainView);
  557. mainSizer->setMinimumSize(200);
  558. // rightSizer = new UIVSizer(10, 10, 150, true);
  559. // mainSizer->addRightChild(rightSizer);
  560. propertyView = new EntityEditorPropertyView();
  561. // rightSizer->addBottomChild(propertyView);
  562. mainSizer->addRightChild(propertyView);
  563. }
  564. void PolycodeEntityEditor::handleEvent(Event *event) {
  565. if(event->getDispatcher() == mainView) {
  566. switch(event->getEventCode()) {
  567. case Event::CHANGE_EVENT:
  568. propertyView->setEntity(mainView->getSelectedEntity());
  569. break;
  570. }
  571. }
  572. PolycodeEditor::handleEvent(event);
  573. }
  574. PolycodeEntityEditor::~PolycodeEntityEditor() {
  575. }
  576. bool PolycodeEntityEditor::openFile(OSFileEntry filePath) {
  577. PolycodeEditor::openFile(filePath);
  578. return true;
  579. }
  580. void PolycodeEntityEditor::Activate() {
  581. Resize(getWidth(), getHeight());
  582. }
  583. void PolycodeEntityEditor::saveFile() {
  584. }
  585. void PolycodeEntityEditor::Resize(int x, int y) {
  586. mainSizer->Resize(x, y);
  587. PolycodeEditor::Resize(x,y);
  588. }