Ivan Safrin 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency 13 роки тому
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PolyUIBox.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 роки тому
PolyUIButton.cpp 0490cc51b4 Fixed ScreenEntity mouse events 13 роки тому
PolyUICheckBox.cpp 9cf5dadca6 Fixed UI and dragging 13 роки тому
PolyUIColorBox.cpp 9cf5dadca6 Fixed UI and dragging 13 роки тому
PolyUIComboBox.cpp 9cf5dadca6 Fixed UI and dragging 13 роки тому
PolyUIEvent.cpp 40ee2aafec Revisiting UI Module and IDE 14 роки тому
PolyUIHScrollBar.cpp 9cf5dadca6 Fixed UI and dragging 13 роки тому
PolyUIHSlider.cpp 9cf5dadca6 Fixed UI and dragging 13 роки тому
PolyUIImageButton.cpp 0490cc51b4 Fixed ScreenEntity mouse events 13 роки тому
PolyUIScrollContainer.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 роки тому
PolyUITextInput.cpp 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency 13 роки тому
PolyUITree.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 роки тому
PolyUITreeContainer.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 роки тому
PolyUITreeEvent.cpp 40ee2aafec Revisiting UI Module and IDE 14 роки тому
PolyUIVScrollBar.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 роки тому
PolyUIWindow.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 роки тому