Skeleton.lua 3.3 KB

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  1. require "Polycode/SceneEntity"
  2. class "Skeleton" (SceneEntity)
  3. function Skeleton:Skeleton(...)
  4. if type(arg[1]) == "table" and count(arg) == 1 then
  5. if ""..arg[1]:class() == "SceneEntity" then
  6. self.__ptr = arg[1].__ptr
  7. return
  8. end
  9. end
  10. for k,v in pairs(arg) do
  11. if type(v) == "table" then
  12. if v.__ptr ~= nil then
  13. arg[k] = v.__ptr
  14. end
  15. end
  16. end
  17. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  18. self.__ptr = Polycore.Skeleton(unpack(arg))
  19. Polycore.__ptr_lookup[self.__ptr] = self
  20. end
  21. end
  22. function Skeleton:loadSkeleton(fileName)
  23. local retVal = Polycore.Skeleton_loadSkeleton(self.__ptr, fileName.__ptr)
  24. end
  25. function Skeleton:playAnimationByIndex(index, once)
  26. local retVal = Polycore.Skeleton_playAnimationByIndex(self.__ptr, index, once)
  27. if retVal == nil then return nil end
  28. if Polycore.__ptr_lookup[retVal] ~= nil then
  29. return Polycore.__ptr_lookup[retVal]
  30. else
  31. Polycore.__ptr_lookup[retVal] = >>>>>>>mastervoid("__skip_ptr__")
  32. Polycore.__ptr_lookup[retVal].__ptr = retVal
  33. return Polycore.__ptr_lookup[retVal]
  34. end
  35. end
  36. function Skeleton:addAnimation(name, fileName)
  37. local retVal = Polycore.Skeleton_addAnimation(self.__ptr, name.__ptr, fileName.__ptr)
  38. end
  39. function Skeleton:getAnimation(name)
  40. local retVal = Polycore.Skeleton_getAnimation(self.__ptr, name.__ptr)
  41. if retVal == nil then return nil end
  42. if Polycore.__ptr_lookup[retVal] ~= nil then
  43. return Polycore.__ptr_lookup[retVal]
  44. else
  45. Polycore.__ptr_lookup[retVal] = SkeletonAnimation("__skip_ptr__")
  46. Polycore.__ptr_lookup[retVal].__ptr = retVal
  47. return Polycore.__ptr_lookup[retVal]
  48. end
  49. end
  50. function Skeleton:Update()
  51. local retVal = Polycore.Skeleton_Update(self.__ptr)
  52. end
  53. function Skeleton:getBoneByName(name)
  54. local retVal = Polycore.Skeleton_getBoneByName(self.__ptr, name.__ptr)
  55. if retVal == nil then return nil end
  56. if Polycore.__ptr_lookup[retVal] ~= nil then
  57. return Polycore.__ptr_lookup[retVal]
  58. else
  59. Polycore.__ptr_lookup[retVal] = Bone("__skip_ptr__")
  60. Polycore.__ptr_lookup[retVal].__ptr = retVal
  61. return Polycore.__ptr_lookup[retVal]
  62. end
  63. end
  64. function Skeleton:bonesVisible(val)
  65. local retVal = Polycore.Skeleton_bonesVisible(self.__ptr, val)
  66. end
  67. function Skeleton:enableBoneLabels(labelFont, size, scale, labelColor)
  68. local retVal = Polycore.Skeleton_enableBoneLabels(self.__ptr, labelFont.__ptr, size, scale, labelColor.__ptr)
  69. end
  70. function Skeleton:getNumBones()
  71. local retVal = Polycore.Skeleton_getNumBones(self.__ptr)
  72. return retVal
  73. end
  74. function Skeleton:getBone(index)
  75. local retVal = Polycore.Skeleton_getBone(self.__ptr, index)
  76. if retVal == nil then return nil end
  77. if Polycore.__ptr_lookup[retVal] ~= nil then
  78. return Polycore.__ptr_lookup[retVal]
  79. else
  80. Polycore.__ptr_lookup[retVal] = Bone("__skip_ptr__")
  81. Polycore.__ptr_lookup[retVal].__ptr = retVal
  82. return Polycore.__ptr_lookup[retVal]
  83. end
  84. end
  85. function Skeleton:getCurrentAnimation()
  86. local retVal = Polycore.Skeleton_getCurrentAnimation(self.__ptr)
  87. if retVal == nil then return nil end
  88. if Polycore.__ptr_lookup[retVal] ~= nil then
  89. return Polycore.__ptr_lookup[retVal]
  90. else
  91. Polycore.__ptr_lookup[retVal] = SkeletonAnimation("__skip_ptr__")
  92. Polycore.__ptr_lookup[retVal].__ptr = retVal
  93. return Polycore.__ptr_lookup[retVal]
  94. end
  95. end
  96. function Skeleton:__delete()
  97. Polycore.__ptr_lookup[self.__ptr] = nil
  98. Polycore.delete_Skeleton(self.__ptr)
  99. end