| .. |
|
OSBasics.cpp
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyAGLCore.cpp
|
c9406f5051
Code cleanup and documentation.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyBezierCurve.cpp
|
c9406f5051
Code cleanup and documentation.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyBone.cpp
|
6649ffbfdc
Made a lot of Matrix4 parameters pass by const reference to reduce copying. Also made some more accessors const.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyCamera.cpp
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyCocoaCore.mm
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyColor.cpp
|
be8f24208d
Merge branch 'master' into pxljm
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyConfig.cpp
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyCore.cpp
|
207ca4fca6
Windows port and some fixes
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyCoreInput.cpp
|
c9406f5051
Code cleanup and documentation.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyCoreServices.cpp
|
a58e4a109f
Polycode doesn't crash now if invalid font file is specified. Will now destroy fonts on exit.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyCubemap.cpp
|
c9406f5051
Code cleanup and documentation.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyData.cpp
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyEntity.cpp
|
be8f24208d
Merge branch 'master' into pxljm
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyEvent.cpp
|
7fe8f5c173
Made a lot of read only methods const and parameters const reference where possible to avoid copies.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyEventDispatcher.cpp
|
c9406f5051
Code cleanup and documentation.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyEventHandler.cpp
|
c9406f5051
Code cleanup and documentation.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyFixedShader.cpp
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyFont.cpp
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyFontManager.cpp
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyGLCubemap.cpp
|
c9406f5051
Code cleanup and documentation.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyGLES1Renderer.cpp
|
5f2a5232c4
More code cleanup
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyGLES1Texture.cpp
|
c9406f5051
Code cleanup and documentation.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyGLRenderer.cpp
|
3f22489bf4
Various bugfixes across the board
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyGLSLProgram.cpp
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyGLSLShader.cpp
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyGLSLShaderModule.cpp
|
be8f24208d
Merge branch 'master' into pxljm
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyGLTexture.cpp
|
f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyGLVertexBuffer.cpp
|
207ca4fca6
Windows port and some fixes
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyImage.cpp
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyInputEvent.cpp
|
c9406f5051
Code cleanup and documentation.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyLabel.cpp
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyLogger.cpp
|
c9406f5051
Code cleanup and documentation.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyMaterial.cpp
|
be8f24208d
Merge branch 'master' into pxljm
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyMaterialManager.cpp
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyMatrix4.cpp
|
7fe8f5c173
Made a lot of read only methods const and parameters const reference where possible to avoid copies.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyMesh.cpp
|
be8f24208d
Merge branch 'master' into pxljm
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyModule.cpp
|
c9406f5051
Code cleanup and documentation.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyObject.cpp
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyParticle.cpp
|
0ea079f5f6
Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyParticleEmitter.cpp
|
be8f24208d
Merge branch 'master' into pxljm
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyPerlin.cpp
|
c9406f5051
Code cleanup and documentation.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyPolygon.cpp
|
c9406f5051
Code cleanup and documentation.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyQuaternion.cpp
|
6649ffbfdc
Made a lot of Matrix4 parameters pass by const reference to reduce copying. Also made some more accessors const.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyQuaternionCurve.cpp
|
c9406f5051
Code cleanup and documentation.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyRectangle.cpp
|
c9406f5051
Code cleanup and documentation.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyRenderer.cpp
|
6649ffbfdc
Made a lot of Matrix4 parameters pass by const reference to reduce copying. Also made some more accessors const.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyResource.cpp
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyResourceManager.cpp
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolySDLCore.cpp
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyScene.cpp
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolySceneEntity.cpp
|
19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolySceneLabel.cpp
|
be8f24208d
Merge branch 'master' into pxljm
|
%!s(int64=14) %!d(string=hai) anos |
|
PolySceneLight.cpp
|
6649ffbfdc
Made a lot of Matrix4 parameters pass by const reference to reduce copying. Also made some more accessors const.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolySceneLine.cpp
|
326c753171
Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories
|
%!s(int64=14) %!d(string=hai) anos |
|
PolySceneManager.cpp
|
f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolySceneMesh.cpp
|
be8f24208d
Merge branch 'master' into pxljm
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyScenePrimitive.cpp
|
326c753171
Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories
|
%!s(int64=14) %!d(string=hai) anos |
|
PolySceneRenderTexture.cpp
|
f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolySceneSound.cpp
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyScreen.cpp
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyScreenCurve.cpp
|
c9406f5051
Code cleanup and documentation.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyScreenEntity.cpp
|
ebb65e8c37
Scale position and hit size before performing hit test.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyScreenEvent.cpp
|
c9406f5051
Code cleanup and documentation.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyScreenImage.cpp
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyScreenLabel.cpp
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyScreenLine.cpp
|
30d0f0841f
Particle emitter and 2D Physics fixes
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyScreenManager.cpp
|
c9406f5051
Code cleanup and documentation.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyScreenMesh.cpp
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyScreenShape.cpp
|
df05e5cfd0
Fixed screen shape gradients and shape stroke.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyScreenSound.cpp
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyScreenSprite.cpp
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyShader.cpp
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolySkeleton.cpp
|
d916c1df43
Made some string parameters const reference that got lost in the merge.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolySound.cpp
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolySoundManager.cpp
|
f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyString.cpp
|
be8f24208d
Merge branch 'master' into pxljm
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyTexture.cpp
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyTimer.cpp
|
c9406f5051
Code cleanup and documentation.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyTimerManager.cpp
|
c9406f5051
Code cleanup and documentation.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyTween.cpp
|
207ca4fca6
Windows port and some fixes
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyTweenManager.cpp
|
3f22489bf4
Various bugfixes across the board
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyVector2.cpp
|
c9406f5051
Code cleanup and documentation.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyVector3.cpp
|
c9406f5051
Code cleanup and documentation.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyVertex.cpp
|
c9406f5051
Code cleanup and documentation.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyWinCore.cpp
|
b53915032a
Bugfixes and more examples
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyiPhoneCore.cpp
|
c9406f5051
Code cleanup and documentation.
|
%!s(int64=14) %!d(string=hai) anos |
|
tinystr.cpp
|
7cc9015fd0
Initial import from old repository
|
%!s(int64=15) %!d(string=hai) anos |
|
tinyxml.cpp
|
6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
|
%!s(int64=15) %!d(string=hai) anos |
|
tinyxmlerror.cpp
|
7cc9015fd0
Initial import from old repository
|
%!s(int64=15) %!d(string=hai) anos |
|
tinyxmlparser.cpp
|
7cc9015fd0
Initial import from old repository
|
%!s(int64=15) %!d(string=hai) anos |