mcc 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 ani în urmă
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PolyUIBox.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 ani în urmă
PolyUIButton.cpp 0490cc51b4 Fixed ScreenEntity mouse events 13 ani în urmă
PolyUICheckBox.cpp 9cf5dadca6 Fixed UI and dragging 13 ani în urmă
PolyUIColorBox.cpp 9cf5dadca6 Fixed UI and dragging 13 ani în urmă
PolyUIComboBox.cpp 9cf5dadca6 Fixed UI and dragging 13 ani în urmă
PolyUIEvent.cpp 40ee2aafec Revisiting UI Module and IDE 14 ani în urmă
PolyUIHScrollBar.cpp 9cf5dadca6 Fixed UI and dragging 13 ani în urmă
PolyUIHSlider.cpp 9cf5dadca6 Fixed UI and dragging 13 ani în urmă
PolyUIImageButton.cpp 0490cc51b4 Fixed ScreenEntity mouse events 13 ani în urmă
PolyUIScrollContainer.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 ani în urmă
PolyUITextInput.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 ani în urmă
PolyUITree.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 ani în urmă
PolyUITreeContainer.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 ani în urmă
PolyUITreeEvent.cpp 40ee2aafec Revisiting UI Module and IDE 14 ani în urmă
PolyUIVScrollBar.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 ani în urmă
PolyUIWindow.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 ani în urmă