Ivan Safrin e10455cf98 Label memory leak fixes vor 13 Jahren
..
GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork vor 14 Jahren
OSBasics.h 54e9b1a16d Backtrace stack report support in remote debugger, basic IDE support for examining the stack sources, small fixes vor 13 Jahren
PolyBezierCurve.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), vor 13 Jahren
PolyBone.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes vor 13 Jahren
PolyCamera.h 9fce1e5c5b Updated some documentation vor 13 Jahren
PolyClient.h 634df503e7 Moved networking module into the core vor 13 Jahren
PolyCocoaCore.h a5c2354aed Proper player closing procedure on Mac, IDE will disconnect existing clients before launch, proper centering on line highlight vor 13 Jahren
PolyColor.h 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak vor 13 Jahren
PolyConfig.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. vor 14 Jahren
PolyCore.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), vor 13 Jahren
PolyCoreInput.h 2342359635 App focus lose and gain support on Mac, fixed bug with modifier keys vor 13 Jahren
PolyCoreServices.h 3f824e8dfd Single focused entity through CoreServices singleton vor 13 Jahren
PolyCubemap.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes vor 13 Jahren
PolyData.h 54e9b1a16d Backtrace stack report support in remote debugger, basic IDE support for examining the stack sources, small fixes vor 13 Jahren
PolyEntity.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), vor 13 Jahren
PolyEvent.h 24d0347b15 Find support in UITextInput and IDE text editor vor 13 Jahren
PolyEventDispatcher.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) vor 13 Jahren
PolyEventHandler.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes vor 13 Jahren
PolyFixedShader.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes vor 13 Jahren
PolyFont.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), vor 13 Jahren
PolyFontManager.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), vor 13 Jahren
PolyGLCubemap.h 94c4d628d1 Win32 compile fixes. vor 14 Jahren
PolyGLES1Renderer.h 67e5654afc Changed private members to protected in non-manager classes. vor 14 Jahren
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. vor 14 Jahren
PolyGLHeaders.h 19d64a03df Fixed some stuff MingW patch broke and added mouse warp support in Windows vor 13 Jahren
PolyGLRenderer.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), vor 13 Jahren
PolyGLSLProgram.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) vor 13 Jahren
PolyGLSLShader.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) vor 13 Jahren
PolyGLSLShaderModule.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) vor 13 Jahren
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure vor 13 Jahren
PolyGLVertexBuffer.h 4d4235dd40 Tangent support in VBOs vor 14 Jahren
PolyGlobals.h ebddfbfa21 Removed old files vor 13 Jahren
PolyImage.h 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak vor 13 Jahren
PolyInputEvent.h 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture vor 13 Jahren
PolyInputKeys.h c9406f5051 Code cleanup and documentation. vor 14 Jahren
PolyLabel.h e10455cf98 Label memory leak fixes vor 13 Jahren
PolyLogger.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. vor 14 Jahren
PolyMaterial.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) vor 13 Jahren
PolyMaterialManager.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) vor 13 Jahren
PolyMatrix4.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), vor 13 Jahren
PolyMesh.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), vor 13 Jahren
PolyModule.h 3813e57dce Fixed some typos vor 13 Jahren
PolyObject.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), vor 13 Jahren
PolyParticle.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. vor 14 Jahren
PolyParticleEmitter.h 65f80c19cd Fixed 3d particles vor 13 Jahren
PolyPeer.h 634df503e7 Moved networking module into the core vor 13 Jahren
PolyPerlin.h 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak vor 13 Jahren
PolyPolygon.h a9b190de02 More accurate line highlighting for UI text editor vor 13 Jahren
PolyQuaternion.h dc60cb88d9 applyTo(Vector3) method for Quaternions. vor 13 Jahren
PolyQuaternionCurve.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes vor 13 Jahren
PolyRectangle.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. vor 14 Jahren
PolyRenderer.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), vor 13 Jahren
PolyResource.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. vor 14 Jahren
PolyResourceManager.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) vor 13 Jahren
PolySDLCore.h 22c059054f Minor Linux fixes: Don't build TUIO, support warpCursor() vor 13 Jahren
PolyScene.h 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency vor 13 Jahren
PolySceneEntity.h 6defaa8438 Started adding 3d physics constraints, messing around with gaussian blur, fixed ScreenLine bug, added compound shape support for 3d physics, fixed warning from the mingw pull request vor 13 Jahren
PolySceneLabel.h f6edf81027 Premultiplied alpha support in labels vor 13 Jahren
PolySceneLight.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. vor 14 Jahren
PolySceneLine.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes vor 13 Jahren
PolySceneManager.h 971106bb55 Fixed texture destruction and render to texture vor 14 Jahren
PolySceneMesh.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) vor 13 Jahren
PolyScenePrimitive.h 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type vor 13 Jahren
PolySceneRenderTexture.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes vor 13 Jahren
PolySceneSound.h 54c63c1ef2 Fixed orientation issues with positional sound vor 13 Jahren
PolyScreen.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), vor 13 Jahren
PolyScreenCurve.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes vor 13 Jahren
PolyScreenEntity.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), vor 13 Jahren
PolyScreenEntityInstance.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), vor 13 Jahren
PolyScreenEvent.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes vor 13 Jahren
PolyScreenImage.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes vor 13 Jahren
PolyScreenLabel.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), vor 13 Jahren
PolyScreenLine.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), vor 13 Jahren
PolyScreenManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. vor 14 Jahren
PolyScreenMesh.h 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. vor 13 Jahren
PolyScreenShape.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), vor 13 Jahren
PolyScreenSound.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), vor 13 Jahren
PolyScreenSprite.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), vor 13 Jahren
PolyServer.h 0abcb9eefd Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player vor 13 Jahren
PolyServerWorld.h 634df503e7 Moved networking module into the core vor 13 Jahren
PolyShader.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) vor 13 Jahren
PolySkeleton.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes vor 13 Jahren
PolySocket.h d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes vor 13 Jahren
PolySound.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), vor 13 Jahren
PolySoundManager.h 54c63c1ef2 Fixed orientation issues with positional sound vor 13 Jahren
PolyString.h 24d0347b15 Find support in UITextInput and IDE text editor vor 13 Jahren
PolyTexture.h 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture vor 13 Jahren
PolyThreaded.h dda069be43 Threaded event fixes vor 13 Jahren
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes vor 13 Jahren
PolyTimerManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. vor 14 Jahren
PolyTween.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes vor 13 Jahren
PolyTweenManager.h cdee607137 Merge branch 'master' into pxljm vor 14 Jahren
PolyVector2.h 0374c77167 Started rewriting ScreenEntity input events, broke UI temporarily vor 14 Jahren
PolyVector3.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes vor 13 Jahren
PolyVertex.h 04a22925fc Tangent generation and normal map shader support vor 14 Jahren
PolyWinCore.h ebac791192 Windows should mostly work now, except for examples project vor 13 Jahren
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode vor 14 Jahren
Polycode.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), vor 13 Jahren
PolyiPhoneCore.h c9406f5051 Code cleanup and documentation. vor 14 Jahren
tinystr.h 7cc9015fd0 Initial import from old repository vor 15 Jahren
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now vor 15 Jahren