Ivan Safrin 1deeee0ebc Setting window caption in UIWindow, confirmation for file removal in IDE, name popup for new folder há 13 anos atrás
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PolyUIBox.h 40ee2aafec Revisiting UI Module and IDE há 14 anos atrás
PolyUIButton.h f9ff37a7d8 More UI visual tweaks há 13 anos atrás
PolyUICheckBox.h 059ea5cac4 Vertical and Horizontal UI sizers, UITree resizes better, made all UI elements sublass UIElement, IDE tree/editor resizing with new UI sizers há 13 anos atrás
PolyUIColorBox.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) há 13 anos atrás
PolyUIComboBox.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), há 13 anos atrás
PolyUIElement.h 059ea5cac4 Vertical and Horizontal UI sizers, UITree resizes better, made all UI elements sublass UIElement, IDE tree/editor resizing with new UI sizers há 13 anos atrás
PolyUIEvent.h 467369d432 Drag and Drop for UITrees, started on Screen editor in IDE há 14 anos atrás
PolyUIHScrollBar.h 46304672fb UITextInput now scrolls with arrow keys and page up/page down há 13 anos atrás
PolyUIHSizer.h 507b12fb8e Sizer alignement settings, made IDE console bottom-aligned há 13 anos atrás
PolyUIHSlider.h c21ab8e6bb processInputEvents=true NOW REQUIRED for ScreenEntities to hand mouse events down to their children, fixed mouse event blocking settings, UI tweaks há 13 anos atrás
PolyUIImageButton.h 059ea5cac4 Vertical and Horizontal UI sizers, UITree resizes better, made all UI elements sublass UIElement, IDE tree/editor resizing with new UI sizers há 13 anos atrás
PolyUIMenu.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), há 13 anos atrás
PolyUIScrollContainer.h c21ab8e6bb processInputEvents=true NOW REQUIRED for ScreenEntities to hand mouse events down to their children, fixed mouse event blocking settings, UI tweaks há 13 anos atrás
PolyUITextInput.h e7a3abcb94 Replace and Replace All for IDE text editor há 13 anos atrás
PolyUITree.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), há 13 anos atrás
PolyUITreeContainer.h 059ea5cac4 Vertical and Horizontal UI sizers, UITree resizes better, made all UI elements sublass UIElement, IDE tree/editor resizing with new UI sizers há 13 anos atrás
PolyUITreeEvent.h 467369d432 Drag and Drop for UITrees, started on Screen editor in IDE há 14 anos atrás
PolyUIVScrollBar.h a3010450ec Fixed scrollbar click to advance há 13 anos atrás
PolyUIVSizer.h 507b12fb8e Sizer alignement settings, made IDE console bottom-aligned há 13 anos atrás
PolyUIWindow.h 1deeee0ebc Setting window caption in UIWindow, confirmation for file removal in IDE, name popup for new folder há 13 anos atrás
PolycodeUI.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), há 13 anos atrás