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- function BoneTrack() {
- }
- BoneTrack.prototype.Play = function(once) {
- Polycode.BoneTrack_Play(this.__ptr, once)
- }
- BoneTrack.prototype.Stop = function() {
- Polycode.BoneTrack_Stop(this.__ptr)
- }
- BoneTrack.prototype.Update = function(elapsed) {
- Polycode.BoneTrack_Update(this.__ptr, elapsed)
- }
- BoneTrack.prototype.Reset = function() {
- Polycode.BoneTrack_Reset(this.__ptr)
- }
- BoneTrack.prototype.setSpeed = function(speed) {
- Polycode.BoneTrack_setSpeed(this.__ptr, speed)
- }
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