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- function Ray() {
- }
- Ray.prototype.boxIntersect = function(box,transformMatrix,near,far) {
- Polycode.Ray_boxIntersect(this.__ptr, box,transformMatrix,near,far)
- }
- Ray.prototype.planeIntersectPoint = function(planeNormal,planeDistance) {
- Polycode.Ray_planeIntersectPoint(this.__ptr, planeNormal,planeDistance)
- }
- Ray.prototype.tranformByMatrix = function(matrix) {
- Polycode.Ray_tranformByMatrix(this.__ptr, matrix)
- }
- Ray.prototype.closestPointOnRay = function(point) {
- Polycode.Ray_closestPointOnRay(this.__ptr, point)
- }
- Ray.prototype.closestPointsBetween = function(ray2,point1,point2) {
- Polycode.Ray_closestPointsBetween(this.__ptr, ray2,point1,point2)
- }
- Ray.prototype.polygonIntersect = function(v1,v2,v3) {
- Polycode.Ray_polygonIntersect(this.__ptr, v1,v2,v3)
- }
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