SceneLabel.js 1.2 KB

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  1. function SceneLabel() {
  2. }
  3. SceneLabel.prototype.getText = function() {
  4. Polycode.SceneLabel_getText(this.__ptr)
  5. }
  6. SceneLabel.prototype.setLabelActualHeight = function(actualHeight) {
  7. Polycode.SceneLabel_setLabelActualHeight(this.__ptr, actualHeight)
  8. }
  9. SceneLabel.prototype.getLabelActualHeight = function() {
  10. Polycode.SceneLabel_getLabelActualHeight(this.__ptr)
  11. }
  12. SceneLabel.prototype.Render = function(buffer) {
  13. Polycode.SceneLabel_Render(this.__ptr, buffer)
  14. }
  15. SceneLabel.prototype.getTextWidthForString = function(text) {
  16. Polycode.SceneLabel_getTextWidthForString(this.__ptr, text)
  17. }
  18. SceneLabel.prototype.setText = function(newText) {
  19. Polycode.SceneLabel_setText(this.__ptr, newText)
  20. }
  21. SceneLabel.prototype.Clone = function(deepClone,ignoreEditorOnly) {
  22. Polycode.SceneLabel_Clone(this.__ptr, deepClone,ignoreEditorOnly)
  23. }
  24. SceneLabel.prototype.applyClone = function(clone,deepClone,ignoreEditorOnly) {
  25. Polycode.SceneLabel_applyClone(this.__ptr, clone,deepClone,ignoreEditorOnly)
  26. }
  27. SceneLabel.prototype.updateFromLabel = function() {
  28. Polycode.SceneLabel_updateFromLabel(this.__ptr)
  29. }
  30. SceneLabel.prototype.getLabel = function() {
  31. Polycode.SceneLabel_getLabel(this.__ptr)
  32. }