SceneSprite.js 2.3 KB

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  1. function SceneSprite() {
  2. }
  3. SceneSprite.prototype.Clone = function(deepClone,ignoreEditorOnly) {
  4. Polycode.SceneSprite_Clone(this.__ptr, deepClone,ignoreEditorOnly)
  5. }
  6. SceneSprite.prototype.applyClone = function(clone,deepClone,ignoreEditorOnly) {
  7. Polycode.SceneSprite_applyClone(this.__ptr, clone,deepClone,ignoreEditorOnly)
  8. }
  9. SceneSprite.prototype.getSpriteSet = function() {
  10. Polycode.SceneSprite_getSpriteSet(this.__ptr)
  11. }
  12. SceneSprite.prototype.getCurrentSprite = function() {
  13. Polycode.SceneSprite_getCurrentSprite(this.__ptr)
  14. }
  15. SceneSprite.prototype.setSpriteSet = function(spriteSet) {
  16. Polycode.SceneSprite_setSpriteSet(this.__ptr, spriteSet)
  17. }
  18. SceneSprite.prototype.setSpriteByName = function(spriteName) {
  19. Polycode.SceneSprite_setSpriteByName(this.__ptr, spriteName)
  20. }
  21. SceneSprite.prototype.setCurrentFrame = function(frameIndex) {
  22. Polycode.SceneSprite_setCurrentFrame(this.__ptr, frameIndex)
  23. }
  24. SceneSprite.prototype.getCurrentFrame = function() {
  25. Polycode.SceneSprite_getCurrentFrame(this.__ptr)
  26. }
  27. SceneSprite.prototype.Update = function() {
  28. Polycode.SceneSprite_Update(this.__ptr)
  29. }
  30. SceneSprite.prototype.Render = function(buffer) {
  31. Polycode.SceneSprite_Render(this.__ptr, buffer)
  32. }
  33. SceneSprite.prototype.getSpriteBoundingBox = function() {
  34. Polycode.SceneSprite_getSpriteBoundingBox(this.__ptr)
  35. }
  36. SceneSprite.prototype.setPaused = function(val) {
  37. Polycode.SceneSprite_setPaused(this.__ptr, val)
  38. }
  39. SceneSprite.prototype.isPaused = function() {
  40. Polycode.SceneSprite_isPaused(this.__ptr)
  41. }
  42. SceneSprite.prototype.setSprite = function(spriteEntry) {
  43. Polycode.SceneSprite_setSprite(this.__ptr, spriteEntry)
  44. }
  45. SceneSprite.prototype.setSpriteState = function(spriteState,startingFrame,playOnce) {
  46. Polycode.SceneSprite_setSpriteState(this.__ptr, spriteState,startingFrame,playOnce)
  47. }
  48. SceneSprite.prototype.setSpriteStateByName = function(name,startingFrame,playOnce) {
  49. Polycode.SceneSprite_setSpriteStateByName(this.__ptr, name,startingFrame,playOnce)
  50. }
  51. SceneSprite.prototype.getCurrentSpriteState = function() {
  52. Polycode.SceneSprite_getCurrentSpriteState(this.__ptr)
  53. }
  54. SceneSprite.prototype.getStartOnRandomFrame = function() {
  55. Polycode.SceneSprite_getStartOnRandomFrame(this.__ptr)
  56. }
  57. SceneSprite.prototype.setStartOnRandomFrame = function(val) {
  58. Polycode.SceneSprite_setStartOnRandomFrame(this.__ptr, val)
  59. }