- function ShaderPass() {
- }
- ShaderPass.prototype.setAttributeArraysFromMesh = function(mesh) {
- Polycode.ShaderPass_setAttributeArraysFromMesh(this.__ptr, mesh)
- }
- ShaderPass.prototype.setExpectedAttributes = function() {
- Polycode.ShaderPass_setExpectedAttributes(this.__ptr)
- }
|