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- /*
- Copyright (C) 2011 by Ivan Safrin
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #pragma once
- #include "PolyGlobals.h"
- #include "PolyScene.h"
- #include "PolyVector3.h"
- #include <vector>
- class btCollisionObject;
- class btCollisionWorld;
- namespace Polycode {
- class SceneEntity;
- class CollisionSceneEntity;
- /**
- * Result of a collision test.
- */
- struct CollisionResult {
- /**
- * True if collided.
- */
- bool collided;
-
- /**
- * Collision normal.
- */
- Vector3 colNormal;
-
- /**
- * Collision distance.
- */
- Number colDist;
-
- bool setOldPosition;
- Vector3 newPos;
- };
-
- /**
- * Result of a ray test.
- */
- struct RayTestResult {
- /**
- * Entity returned.
- */
- SceneEntity *entity;
-
- /**
- * Ray normal
- */
- Vector3 normal;
-
- /**
- * Ray position.
- */
- Vector3 position;
- };
- /**
- * A scene that tracks collisions between entities. The collision scene acts like a regular scene, only it automatically tracks collisions between its child entities.
- */
- class _PolyExport CollisionScene : public Scene {
- public:
- /**
- * Creates a collision scene.
- */
- CollisionScene();
- CollisionScene(bool virtualScene);
- virtual ~CollisionScene();
-
- void initCollisionScene();
-
- virtual void Update();
-
- virtual void removeEntity(SceneEntity *entity);
-
- CollisionSceneEntity *getCollisionEntityByObject(btCollisionObject *collisionObject);
-
- /** @name Collision scene
- * Public methods
- */
- //@{
-
- RayTestResult getFirstEntityInRay(const Vector3 &origin, const Vector3 &dest);
- void enableCollision(SceneEntity *entity, bool val);
- CollisionSceneEntity *getCollisionByScreenEntity(SceneEntity *ent);
- CollisionResult testCollision(SceneEntity *ent1, SceneEntity *ent2);
- CollisionResult testCollisionOnCollisionChild(CollisionSceneEntity *cEnt1, CollisionSceneEntity *cEnt2);
- CollisionResult testCollisionOnCollisionChild_Convex(CollisionSceneEntity *cEnt1, CollisionSceneEntity *cEnt2);
-
- virtual CollisionSceneEntity *addCollisionChild(SceneEntity *newEntity, int type=0, int group=1);
- CollisionSceneEntity *trackCollision(SceneEntity *newEntity, int type=0, int group=1);
- void removeCollision(SceneEntity *entity);
- void adjustForCollision(CollisionSceneEntity *collisionEntity);
-
- //@}
- // ----------------------------------------------------------------------------------------------------------------
-
- protected:
-
- std::vector<CollisionSceneEntity*> collisionChildren;
- btCollisionWorld *world;
- };
- }
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