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- /*
- Copyright (C) 2011 by Ivan Safrin
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #pragma once
- #include "PolyGlobals.h"
- #include "PolyCollisionScene.h"
- #include <vector>
- class btDiscreteDynamicsWorld;
- namespace Polycode {
- class SceneEntity;
- class PhysicsSceneEntity;
- class PhysicsCharacter;
- class PhysicsVehicle;
-
- class _PolyExport PhysicsSceneEvent : public Event {
- public:
- PhysicsSceneEvent() : Event () {
- eventType = "PhysicsSceneEvent";
- }
- ~PhysicsSceneEvent() {
- }
-
- static const int COLLISION_EVENT = 0;
-
- PhysicsSceneEntity *entityA;
- PhysicsSceneEntity *entityB;
- Number appliedImpulse;
-
- Vector3 positionOnA;
- Vector3 positionOnB;
- Vector3 worldNormalOnB;
- };
- /**
- * A scene subclass that simulates physics for its children.
- */
- class _PolyExport PhysicsScene : public CollisionScene {
- public:
- /**
- * Main constructor.
- */
- PhysicsScene(int maxSubSteps = 0);
- virtual ~PhysicsScene();
-
- void Update();
-
- void removeEntity(SceneEntity *entity);
-
- void processWorldCollisions();
-
- PhysicsSceneEntity *getPhysicsEntityByCollisionObject(btCollisionObject *object);
-
- /** @name Physics scene
- * Public methods
- */
- //@{
-
- void removePhysicsChild(SceneEntity *entity);
- PhysicsSceneEntity *getPhysicsEntityBySceneEntity(SceneEntity *entity);
-
- PhysicsSceneEntity *addPhysicsChild(SceneEntity *newEntity, int type=0, Number mass = 0.0f, Number friction=1, Number restitution=0, int group=1);
- PhysicsSceneEntity *trackPhysicsChild(SceneEntity *newEntity, int type=0, Number mass = 0.0f, Number friction=1, Number restitution=0, int group=1);
-
- PhysicsCharacter *addCharacterChild(SceneEntity *newEntity, Number mass, Number friction, Number stepSize, int group = 1);
- void removeCharacterChild(PhysicsCharacter *character);
-
-
- void setVelocity(SceneEntity *entity, Vector3 velocity);
- void warpEntity(SceneEntity *entity, Vector3 position, bool resetRotation = false);
-
- PhysicsVehicle *addVehicleChild(SceneEntity *newEntity, Number mass, Number friction, int group = 1);
-
- void setGravity(Vector3 gravity);
- //@}
- // ----------------------------------------------------------------------------------------------------------------
-
- protected:
-
- int maxSubSteps;
- void initPhysicsScene();
-
- btDiscreteDynamicsWorld* physicsWorld;
- std::vector<PhysicsSceneEntity*> physicsChildren;
-
- };
-
- }
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