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PolyUIBox.cpp
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385dd6235d
UIBox size snapping
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il y a 11 ans |
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PolyUIButton.cpp
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b4b8130dad
Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild
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il y a 10 ans |
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PolyUICheckBox.cpp
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b4b8130dad
Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild
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il y a 10 ans |
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PolyUIColorBox.cpp
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a0defca885
Proper focus tabbing in color picker
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il y a 10 ans |
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PolyUIComboBox.cpp
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b4b8130dad
Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild
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il y a 10 ans |
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PolyUIElement.cpp
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1659aa47ce
Text input fields now select all on gaining focus, invisible and/or disabled UI elements will no longer focus on tab, added support for disabling focus elements when their parent prop is disabled, primitive sheet in IDE entity editor will not tab through disabled fields now
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il y a 10 ans |
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PolyUIEvent.cpp
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40ee2aafec
Revisiting UI Module and IDE
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il y a 14 ans |
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PolyUIFileDialog.cpp
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97eedd801c
Fixed file dialog icons and text
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il y a 12 ans |
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PolyUIHScrollBar.cpp
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b5bb40045f
Fixed horizontal scroll in UIScrollContainer, added a front end for the 3d asset import tool in the IDE, fixed refresh in the IDE project browser
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il y a 12 ans |
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PolyUIHSizer.cpp
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c75de951b9
Fixed crash on merging editor holders
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il y a 11 ans |
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PolyUIHSlider.cpp
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c5634e5735
Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE
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il y a 12 ans |
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PolyUIIconSelector.cpp
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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il y a 12 ans |
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PolyUIImageButton.cpp
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c5634e5735
Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE
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il y a 12 ans |
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PolyUIMenu.cpp
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049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
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il y a 11 ans |
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PolyUIMenuBar.cpp
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7317c1f332
Makes PolyUIMenuBar more customizable (Fixes: #387)
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il y a 11 ans |
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PolyUIScrollContainer.cpp
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d90f07daac
Fixed scrolled content not updating sometimes when setting scroll value
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il y a 11 ans |
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PolyUITextInput.cpp
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216caf518f
Ability to override theme font, size and spacing in UITextInput
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il y a 10 ans |
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PolyUITree.cpp
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a41c82fd2c
Fixing left and right klick doubleclick toggleing in the UITree. Adding doubleclick to the NewFileWindow.
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il y a 11 ans |
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PolyUITreeContainer.cpp
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247a042248
Fixed tree view not focusing correctly
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il y a 10 ans |
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PolyUITreeEvent.cpp
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40ee2aafec
Revisiting UI Module and IDE
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il y a 14 ans |
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PolyUIVScrollBar.cpp
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1e42cdecb7
Increase standard UIVScrollBar scroll speed, it makes it feel much more natural. (I'm not the only one who was annoyed by that: #543)
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il y a 11 ans |
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PolyUIVSizer.cpp
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c75de951b9
Fixed crash on merging editor holders
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il y a 11 ans |
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PolyUIWindow.cpp
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b4b8130dad
Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild
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il y a 10 ans |