Shader.js 3.3 KB

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  1. function Shader() {
  2. Object.defineProperties(this, {
  3. 'numSpotLights': { enumerable: true, configurable: true, get: Shader.prototype.__get_numSpotLights, set: Shader.prototype.__set_numSpotLights},
  4. 'numPointLights': { enumerable: true, configurable: true, get: Shader.prototype.__get_numPointLights, set: Shader.prototype.__set_numPointLights},
  5. 'screenShader': { enumerable: true, configurable: true, get: Shader.prototype.__get_screenShader, set: Shader.prototype.__set_screenShader},
  6. 'vertexProgram': { enumerable: true, configurable: true, get: Shader.prototype.__get_vertexProgram, set: Shader.prototype.__set_vertexProgram},
  7. 'fragmentProgram': { enumerable: true, configurable: true, get: Shader.prototype.__get_fragmentProgram, set: Shader.prototype.__set_fragmentProgram},
  8. 'name': { enumerable: true, configurable: true, get: Shader.prototype.__get_name, set: Shader.prototype.__set_name}
  9. })
  10. }
  11. Shader.prototype.__get_numSpotLights = function() {
  12. return Polycode.Shader__get_numSpotLights(this.__ptr)
  13. }
  14. Shader.prototype.__set_numSpotLights = function(val) {
  15. Polycode.Shader__set_numSpotLights(this.__ptr, val)
  16. }
  17. Shader.prototype.__get_numPointLights = function() {
  18. return Polycode.Shader__get_numPointLights(this.__ptr)
  19. }
  20. Shader.prototype.__set_numPointLights = function(val) {
  21. Polycode.Shader__set_numPointLights(this.__ptr, val)
  22. }
  23. Shader.prototype.__get_screenShader = function() {
  24. return Polycode.Shader__get_screenShader(this.__ptr)
  25. }
  26. Shader.prototype.__set_screenShader = function(val) {
  27. Polycode.Shader__set_screenShader(this.__ptr, val)
  28. }
  29. Shader.prototype.__get_vertexProgram = function() {
  30. var retVal = new ShaderProgram()
  31. retVal.__ptr = Polycode.Shader__get_vertexProgram(this.__ptr)
  32. return retVal
  33. }
  34. Shader.prototype.__set_vertexProgram = function(val) {
  35. Polycode.Shader__set_vertexProgram(this.__ptr, val.__ptr)
  36. }
  37. Shader.prototype.__get_fragmentProgram = function() {
  38. var retVal = new ShaderProgram()
  39. retVal.__ptr = Polycode.Shader__get_fragmentProgram(this.__ptr)
  40. return retVal
  41. }
  42. Shader.prototype.__set_fragmentProgram = function(val) {
  43. Polycode.Shader__set_fragmentProgram(this.__ptr, val.__ptr)
  44. }
  45. Shader.prototype.__get_name = function() {
  46. return Polycode.Shader__get_name(this.__ptr)
  47. }
  48. Shader.prototype.__set_name = function(val) {
  49. Polycode.Shader__set_name(this.__ptr, val)
  50. }
  51. Shader.prototype.getType = function() {
  52. return Polycode.Shader_getType(this.__ptr)
  53. }
  54. Shader.prototype.setName = function(name) {
  55. Polycode.Shader_setName(this.__ptr, name)
  56. }
  57. Shader.prototype.getName = function() {
  58. return Polycode.Shader_getName(this.__ptr)
  59. }
  60. Shader.prototype.getParamPointer = function(name) {
  61. var retVal = new ProgramParam()
  62. retVal.__ptr = Polycode.Shader_getParamPointer(this.__ptr, name)
  63. return retVal
  64. }
  65. Shader.prototype.getAttribPointer = function(name) {
  66. var retVal = new ProgramAttribute()
  67. retVal.__ptr = Polycode.Shader_getAttribPointer(this.__ptr, name)
  68. return retVal
  69. }
  70. Shader.prototype.reload = function() {
  71. Polycode.Shader_reload(this.__ptr)
  72. }
  73. Shader.prototype.getExpectedParamType = function(name) {
  74. return Polycode.Shader_getExpectedParamType(this.__ptr, name)
  75. }
  76. Shader.prototype.setVertexProgram = function(vp) {
  77. Polycode.Shader_setVertexProgram(this.__ptr, vp)
  78. }
  79. Shader.prototype.setFragmentProgram = function(fp) {
  80. Polycode.Shader_setFragmentProgram(this.__ptr, fp)
  81. }