ShaderBinding.js 5.6 KB

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  1. function ShaderBinding() {
  2. Object.defineProperties(this, {
  3. 'resetAttributes': { enumerable: true, configurable: true, get: ShaderBinding.prototype.__get_resetAttributes, set: ShaderBinding.prototype.__set_resetAttributes},
  4. 'targetShader': { enumerable: true, configurable: true, get: ShaderBinding.prototype.__get_targetShader, set: ShaderBinding.prototype.__set_targetShader},
  5. 'accessMutex': { enumerable: true, configurable: true, get: ShaderBinding.prototype.__get_accessMutex, set: ShaderBinding.prototype.__set_accessMutex}
  6. })
  7. }
  8. ShaderBinding.prototype.__get_resetAttributes = function() {
  9. return Polycode.ShaderBinding__get_resetAttributes(this.__ptr)
  10. }
  11. ShaderBinding.prototype.__set_resetAttributes = function(val) {
  12. Polycode.ShaderBinding__set_resetAttributes(this.__ptr, val)
  13. }
  14. ShaderBinding.prototype.__get_targetShader = function() {
  15. var retVal = new Shader()
  16. retVal.__ptr = Polycode.ShaderBinding__get_targetShader(this.__ptr)
  17. return retVal
  18. }
  19. ShaderBinding.prototype.__set_targetShader = function(val) {
  20. Polycode.ShaderBinding__set_targetShader(this.__ptr, val.__ptr)
  21. }
  22. ShaderBinding.prototype.__get_accessMutex = function() {
  23. var retVal = new CoreMutex()
  24. retVal.__ptr = Polycode.ShaderBinding__get_accessMutex(this.__ptr)
  25. return retVal
  26. }
  27. ShaderBinding.prototype.__set_accessMutex = function(val) {
  28. Polycode.ShaderBinding__set_accessMutex(this.__ptr, val.__ptr)
  29. }
  30. ShaderBinding.prototype.copyTo = function(targetBinding) {
  31. Polycode.ShaderBinding_copyTo(this.__ptr, targetBinding)
  32. }
  33. ShaderBinding.prototype.addParam = function(type,name) {
  34. var retVal = new LocalShaderParam()
  35. retVal.__ptr = Polycode.ShaderBinding_addParam(this.__ptr, type,name)
  36. return retVal
  37. }
  38. ShaderBinding.prototype.addParamPointer = function(type,name,ptr) {
  39. var retVal = new LocalShaderParam()
  40. retVal.__ptr = Polycode.ShaderBinding_addParamPointer(this.__ptr, type,name,ptr)
  41. return retVal
  42. }
  43. ShaderBinding.prototype.getNumLocalParams = function() {
  44. return Polycode.ShaderBinding_getNumLocalParams(this.__ptr)
  45. }
  46. ShaderBinding.prototype.getLocalParam = function(index) {
  47. var retVal = new LocalShaderParam()
  48. retVal.__ptr = Polycode.ShaderBinding_getLocalParam(this.__ptr, index)
  49. return retVal
  50. }
  51. ShaderBinding.prototype.getLocalParamByName = function(name) {
  52. var retVal = new LocalShaderParam()
  53. retVal.__ptr = Polycode.ShaderBinding_getLocalParamByName(this.__ptr, name)
  54. return retVal
  55. }
  56. ShaderBinding.prototype.removeParam = function(name) {
  57. Polycode.ShaderBinding_removeParam(this.__ptr, name)
  58. }
  59. ShaderBinding.prototype.loadTextureForParam = function(paramName,fileName) {
  60. var retVal = new Texture()
  61. retVal.__ptr = Polycode.ShaderBinding_loadTextureForParam(this.__ptr, paramName,fileName)
  62. return retVal
  63. }
  64. ShaderBinding.prototype.setTextureForParam = function(paramName,texture) {
  65. Polycode.ShaderBinding_setTextureForParam(this.__ptr, paramName,texture)
  66. }
  67. ShaderBinding.prototype.setCubemapForParam = function(paramName,cubemap) {
  68. Polycode.ShaderBinding_setCubemapForParam(this.__ptr, paramName,cubemap)
  69. }
  70. ShaderBinding.prototype.getNumAttributeBindings = function() {
  71. return Polycode.ShaderBinding_getNumAttributeBindings(this.__ptr)
  72. }
  73. ShaderBinding.prototype.getAttributeBinding = function(index) {
  74. var retVal = new AttributeBinding()
  75. retVal.__ptr = Polycode.ShaderBinding_getAttributeBinding(this.__ptr, index)
  76. return retVal
  77. }
  78. ShaderBinding.prototype.addAttributeBinding = function(name,dataArray) {
  79. var retVal = new AttributeBinding()
  80. retVal.__ptr = Polycode.ShaderBinding_addAttributeBinding(this.__ptr, name,dataArray)
  81. return retVal
  82. }
  83. ShaderBinding.prototype.getAttributeBindingByName = function(name) {
  84. var retVal = new AttributeBinding()
  85. retVal.__ptr = Polycode.ShaderBinding_getAttributeBindingByName(this.__ptr, name)
  86. return retVal
  87. }
  88. ShaderBinding.prototype.addRenderTargetBinding = function(binding) {
  89. Polycode.ShaderBinding_addRenderTargetBinding(this.__ptr, binding)
  90. }
  91. ShaderBinding.prototype.removeRenderTargetBinding = function(binding) {
  92. Polycode.ShaderBinding_removeRenderTargetBinding(this.__ptr, binding)
  93. }
  94. ShaderBinding.prototype.getNumRenderTargetBindings = function() {
  95. return Polycode.ShaderBinding_getNumRenderTargetBindings(this.__ptr)
  96. }
  97. ShaderBinding.prototype.getRenderTargetBinding = function(index) {
  98. var retVal = new RenderTargetBinding()
  99. retVal.__ptr = Polycode.ShaderBinding_getRenderTargetBinding(this.__ptr, index)
  100. return retVal
  101. }
  102. ShaderBinding.prototype.getNumInTargetBindings = function() {
  103. return Polycode.ShaderBinding_getNumInTargetBindings(this.__ptr)
  104. }
  105. ShaderBinding.prototype.getInTargetBinding = function(index) {
  106. var retVal = new RenderTargetBinding()
  107. retVal.__ptr = Polycode.ShaderBinding_getInTargetBinding(this.__ptr, index)
  108. return retVal
  109. }
  110. ShaderBinding.prototype.getNumColorTargetBindings = function() {
  111. return Polycode.ShaderBinding_getNumColorTargetBindings(this.__ptr)
  112. }
  113. ShaderBinding.prototype.getColorTargetBinding = function(index) {
  114. var retVal = new RenderTargetBinding()
  115. retVal.__ptr = Polycode.ShaderBinding_getColorTargetBinding(this.__ptr, index)
  116. return retVal
  117. }
  118. ShaderBinding.prototype.getNumDepthTargetBindings = function() {
  119. return Polycode.ShaderBinding_getNumDepthTargetBindings(this.__ptr)
  120. }
  121. ShaderBinding.prototype.getDepthTargetBinding = function(index) {
  122. var retVal = new RenderTargetBinding()
  123. retVal.__ptr = Polycode.ShaderBinding_getDepthTargetBinding(this.__ptr, index)
  124. return retVal
  125. }
  126. ShaderBinding.prototype.getNumOutTargetBindings = function() {
  127. return Polycode.ShaderBinding_getNumOutTargetBindings(this.__ptr)
  128. }
  129. ShaderBinding.prototype.getOutTargetBinding = function(index) {
  130. var retVal = new RenderTargetBinding()
  131. retVal.__ptr = Polycode.ShaderBinding_getOutTargetBinding(this.__ptr, index)
  132. return retVal
  133. }