Sprite.js 1.1 KB

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  1. function Sprite() {
  2. }
  3. Sprite.prototype.getName = function() {
  4. return Polycode.Sprite_getName(this.__ptr)
  5. }
  6. Sprite.prototype.setName = function(name) {
  7. Polycode.Sprite_setName(this.__ptr, name)
  8. }
  9. Sprite.prototype.addSpriteState = function(state) {
  10. Polycode.Sprite_addSpriteState(this.__ptr, state)
  11. }
  12. Sprite.prototype.removeSpriteState = function(state) {
  13. Polycode.Sprite_removeSpriteState(this.__ptr, state)
  14. }
  15. Sprite.prototype.getNumStates = function() {
  16. return Polycode.Sprite_getNumStates(this.__ptr)
  17. }
  18. Sprite.prototype.getState = function(index) {
  19. var retVal = new SpriteState()
  20. retVal.__ptr = Polycode.Sprite_getState(this.__ptr, index)
  21. return retVal
  22. }
  23. Sprite.prototype.getStateByName = function(name) {
  24. var retVal = new SpriteState()
  25. retVal.__ptr = Polycode.Sprite_getStateByName(this.__ptr, name)
  26. return retVal
  27. }
  28. Sprite.prototype.setParentSpritSet = function(spriteSet) {
  29. Polycode.Sprite_setParentSpritSet(this.__ptr, spriteSet)
  30. }
  31. Sprite.prototype.getParentSpriteSet = function() {
  32. var retVal = new SpriteSet()
  33. retVal.__ptr = Polycode.Sprite_getParentSpriteSet(this.__ptr)
  34. return retVal
  35. }