SpriteSet.js 2.5 KB

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  1. function SpriteSet() {
  2. }
  3. SpriteSet.prototype.setTexture = function(texture) {
  4. Polycode.SpriteSet_setTexture(this.__ptr, texture)
  5. }
  6. SpriteSet.prototype.getTexture = function() {
  7. var retVal = new Texture()
  8. retVal.__ptr = Polycode.SpriteSet_getTexture(this.__ptr)
  9. return retVal
  10. }
  11. SpriteSet.prototype.loadTexture = function(imageFileName) {
  12. var retVal = new Texture()
  13. retVal.__ptr = Polycode.SpriteSet_loadTexture(this.__ptr, imageFileName)
  14. return retVal
  15. }
  16. SpriteSet.prototype.addSpriteEntry = function(newEntry) {
  17. Polycode.SpriteSet_addSpriteEntry(this.__ptr, newEntry)
  18. }
  19. SpriteSet.prototype.getNumSpriteEntries = function() {
  20. return Polycode.SpriteSet_getNumSpriteEntries(this.__ptr)
  21. }
  22. SpriteSet.prototype.getSpriteEntry = function(index) {
  23. var retVal = new Sprite()
  24. retVal.__ptr = Polycode.SpriteSet_getSpriteEntry(this.__ptr, index)
  25. return retVal
  26. }
  27. SpriteSet.prototype.removeSprite = function(sprite) {
  28. Polycode.SpriteSet_removeSprite(this.__ptr, sprite)
  29. }
  30. SpriteSet.prototype.loadSpriteSet = function(fileName) {
  31. Polycode.SpriteSet_loadSpriteSet(this.__ptr, fileName)
  32. }
  33. SpriteSet.prototype.addSpriteFrame = function(frame,assignID) {
  34. Polycode.SpriteSet_addSpriteFrame(this.__ptr, frame,assignID)
  35. }
  36. SpriteSet.prototype.getNumFrames = function() {
  37. return Polycode.SpriteSet_getNumFrames(this.__ptr)
  38. }
  39. SpriteSet.prototype.getSpriteFrame = function(index) {
  40. var retVal = new SpriteFrame()
  41. retVal.__ptr = Polycode.SpriteSet_getSpriteFrame(this.__ptr, index)
  42. return retVal
  43. }
  44. SpriteSet.prototype.getSpriteFrameByID = function(frameID) {
  45. var retVal = new SpriteFrame()
  46. retVal.__ptr = Polycode.SpriteSet_getSpriteFrameByID(this.__ptr, frameID)
  47. return retVal
  48. }
  49. SpriteSet.prototype.removeFrameByID = function(frameID) {
  50. Polycode.SpriteSet_removeFrameByID(this.__ptr, frameID)
  51. }
  52. SpriteSet.prototype.setSpriteFrame = function(frame) {
  53. Polycode.SpriteSet_setSpriteFrame(this.__ptr, frame)
  54. }
  55. SpriteSet.prototype.clearFrames = function() {
  56. Polycode.SpriteSet_clearFrames(this.__ptr)
  57. }
  58. SpriteSet.prototype.createGridFrames = function(xCount,yCount,defaultAnchor) {
  59. Polycode.SpriteSet_createGridFrames(this.__ptr, xCount,yCount,defaultAnchor)
  60. }
  61. SpriteSet.prototype.createFramesFromIslands = function(minDistance,defaultAnchor) {
  62. Polycode.SpriteSet_createFramesFromIslands(this.__ptr, minDistance,defaultAnchor)
  63. }
  64. SpriteSet.prototype.getSpriteByName = function(spriteName) {
  65. var retVal = new Sprite()
  66. retVal.__ptr = Polycode.SpriteSet_getSpriteByName(this.__ptr, spriteName)
  67. return retVal
  68. }