PolycodeJSWrappers.h 433 KB

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  1. #pragma once
  2. extern "C" {
  3. #include <stdio.h>
  4. #include "duktape.h"
  5. }
  6. #include "polycode/core/PolyBasicFileProvider.h"
  7. #include "polycode/core/PolyBezierCurve.h"
  8. #include "polycode/core/PolyBone.h"
  9. #include "polycode/core/PolyCamera.h"
  10. #include "polycode/core/PolyColor.h"
  11. #include "polycode/core/PolyConfig.h"
  12. #include "polycode/core/PolyCore.h"
  13. #include "polycode/core/PolyCoreFileProvider.h"
  14. #include "polycode/core/PolyCoreInput.h"
  15. #include "polycode/core/PolyCoreServices.h"
  16. #include "polycode/core/PolyCubemap.h"
  17. #include "polycode/core/PolyData.h"
  18. #include "polycode/core/PolyEntity.h"
  19. #include "polycode/core/PolyEvent.h"
  20. #include "polycode/core/PolyEventDispatcher.h"
  21. #include "polycode/core/PolyEventHandler.h"
  22. #include "polycode/core/PolyFont.h"
  23. #include "polycode/core/PolyGlobals.h"
  24. #include "polycode/core/PolyGPUDrawBuffer.h"
  25. #include "polycode/core/PolyImage.h"
  26. #include "polycode/core/PolyInputEvent.h"
  27. #include "polycode/core/PolyInputKeys.h"
  28. #include "polycode/core/PolyLabel.h"
  29. #include "polycode/core/PolyMaterial.h"
  30. #include "polycode/core/PolyMaterialManager.h"
  31. #include "polycode/core/PolyMatrix4.h"
  32. #include "polycode/core/PolyMesh.h"
  33. #include "polycode/core/PolyObject.h"
  34. #include "polycode/core/PolyOpenGLGraphicsInterface.h"
  35. #include "polycode/core/PolyPAAudioInterface.h"
  36. #include "polycode/core/PolyParticleEmitter.h"
  37. #include "polycode/core/PolyPerlin.h"
  38. #include "polycode/core/PolyPhysFSFileProvider.h"
  39. #include "polycode/core/PolyQuaternion.h"
  40. #include "polycode/core/PolyQuaternionCurve.h"
  41. #include "polycode/core/PolyRay.h"
  42. #include "polycode/core/PolyRectangle.h"
  43. #include "polycode/core/PolyRenderDataArray.h"
  44. #include "polycode/core/PolyRenderer.h"
  45. #include "polycode/core/PolyResource.h"
  46. #include "polycode/core/PolyResourceManager.h"
  47. #include "polycode/core/PolyScene.h"
  48. #include "polycode/core/PolySceneEntityInstance.h"
  49. #include "polycode/core/PolySceneImage.h"
  50. #include "polycode/core/PolySceneLabel.h"
  51. #include "polycode/core/PolySceneLight.h"
  52. #include "polycode/core/PolySceneLine.h"
  53. #include "polycode/core/PolySceneManager.h"
  54. #include "polycode/core/PolySceneMesh.h"
  55. #include "polycode/core/PolyScenePrimitive.h"
  56. #include "polycode/core/PolySceneRenderTexture.h"
  57. #include "polycode/core/PolySceneSound.h"
  58. #include "polycode/core/PolySceneSprite.h"
  59. #include "polycode/core/PolyScript.h"
  60. #include "polycode/core/PolyShader.h"
  61. #include "polycode/core/PolySkeleton.h"
  62. #include "polycode/core/PolySound.h"
  63. #include "polycode/core/PolySoundManager.h"
  64. #include "polycode/core/PolyString.h"
  65. #include "polycode/core/PolyTexture.h"
  66. #include "polycode/core/PolyTimer.h"
  67. #include "polycode/core/PolyTimerManager.h"
  68. #include "polycode/core/PolyVector2.h"
  69. #include "polycode/core/PolyVector3.h"
  70. #include "polycode/core/PolyVector4.h"
  71. using namespace std;
  72. namespace Polycode {
  73. duk_ret_t Polycode_BezierCurve__get_insertPoint(duk_context *context) {
  74. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  75. PolyBase *ptrRetVal = (PolyBase*)inst->insertPoint;
  76. duk_push_pointer(context, (void*)ptrRetVal);
  77. return 1;
  78. }
  79. duk_ret_t Polycode_BezierCurve__set_insertPoint(duk_context *context) {
  80. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  81. inst->insertPoint = (BezierPoint*)duk_to_pointer(context, 1);
  82. return 0;
  83. }
  84. duk_ret_t Polycode_BezierCurve__get_evaluationAccuracy(duk_context *context) {
  85. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  86. duk_push_number(context, inst->evaluationAccuracy);
  87. return 1;
  88. }
  89. duk_ret_t Polycode_BezierCurve__set_evaluationAccuracy(duk_context *context) {
  90. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  91. inst->evaluationAccuracy = duk_to_number(context, 1);
  92. return 0;
  93. }
  94. duk_ret_t Polycode_BezierCurve_getControlPoint(duk_context *context) {
  95. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  96. int index = duk_to_int(context, 1);
  97. PolyBase *ptrRetVal = (PolyBase*)inst->getControlPoint(index);
  98. duk_push_pointer(context, (void*)ptrRetVal);
  99. return 1;
  100. }
  101. duk_ret_t Polycode_BezierCurve_getNumControlPoints(duk_context *context) {
  102. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  103. duk_push_int(context, inst->getNumControlPoints());
  104. return 1;
  105. }
  106. duk_ret_t Polycode_BezierCurve_addControlPoint(duk_context *context) {
  107. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  108. Number p1x = duk_to_number(context, 1);
  109. Number p1y = duk_to_number(context, 2);
  110. Number p1z = duk_to_number(context, 3);
  111. Number p2x = duk_to_number(context, 4);
  112. Number p2y = duk_to_number(context, 5);
  113. Number p2z = duk_to_number(context, 6);
  114. Number p3x = duk_to_number(context, 7);
  115. Number p3y = duk_to_number(context, 8);
  116. Number p3z = duk_to_number(context, 9);
  117. inst->addControlPoint(p1x,p1y,p1z,p2x,p2y,p2z,p3x,p3y,p3z);
  118. return 0;
  119. }
  120. duk_ret_t Polycode_BezierCurve_addControlPoint3dWithHandles(duk_context *context) {
  121. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  122. Number p1x = duk_to_number(context, 1);
  123. Number p1y = duk_to_number(context, 2);
  124. Number p1z = duk_to_number(context, 3);
  125. Number p2x = duk_to_number(context, 4);
  126. Number p2y = duk_to_number(context, 5);
  127. Number p2z = duk_to_number(context, 6);
  128. Number p3x = duk_to_number(context, 7);
  129. Number p3y = duk_to_number(context, 8);
  130. Number p3z = duk_to_number(context, 9);
  131. inst->addControlPoint3dWithHandles(p1x,p1y,p1z,p2x,p2y,p2z,p3x,p3y,p3z);
  132. return 0;
  133. }
  134. duk_ret_t Polycode_BezierCurve_addControlPoint3d(duk_context *context) {
  135. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  136. Number x = duk_to_number(context, 1);
  137. Number y = duk_to_number(context, 2);
  138. Number z = duk_to_number(context, 3);
  139. inst->addControlPoint3d(x,y,z);
  140. return 0;
  141. }
  142. duk_ret_t Polycode_BezierCurve_addControlPoint2dWithHandles(duk_context *context) {
  143. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  144. Number p1x = duk_to_number(context, 1);
  145. Number p1y = duk_to_number(context, 2);
  146. Number p2x = duk_to_number(context, 3);
  147. Number p2y = duk_to_number(context, 4);
  148. Number p3x = duk_to_number(context, 5);
  149. Number p3y = duk_to_number(context, 6);
  150. inst->addControlPoint2dWithHandles(p1x,p1y,p2x,p2y,p3x,p3y);
  151. return 0;
  152. }
  153. duk_ret_t Polycode_BezierCurve_addControlPoint2d(duk_context *context) {
  154. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  155. Number x = duk_to_number(context, 1);
  156. Number y = duk_to_number(context, 2);
  157. inst->addControlPoint2d(x,y);
  158. return 0;
  159. }
  160. duk_ret_t Polycode_BezierCurve_getPointAt(duk_context *context) {
  161. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  162. Number a = duk_to_number(context, 1);
  163. Vector3 *retInst = new Vector3();
  164. *retInst = inst->getPointAt(a);
  165. duk_push_pointer(context, (void*)retInst);
  166. return 1;
  167. }
  168. duk_ret_t Polycode_BezierCurve_getPointBetween(duk_context *context) {
  169. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  170. Number a = duk_to_number(context, 1);
  171. BezierPoint* bp1 = (BezierPoint*)duk_to_pointer(context, 2);
  172. BezierPoint* bp2 = (BezierPoint*)duk_to_pointer(context, 3);
  173. Vector3 *retInst = new Vector3();
  174. *retInst = inst->getPointBetween(a,bp1,bp2);
  175. duk_push_pointer(context, (void*)retInst);
  176. return 1;
  177. }
  178. duk_ret_t Polycode_BezierCurve_clearControlPoints(duk_context *context) {
  179. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  180. inst->clearControlPoints();
  181. return 0;
  182. }
  183. duk_ret_t Polycode_BezierCurve_getYValueAtX(duk_context *context) {
  184. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  185. Number x = duk_to_number(context, 1);
  186. duk_push_number(context, inst->getYValueAtX(x));
  187. return 1;
  188. }
  189. duk_ret_t Polycode_BezierCurve_getTValueAtX(duk_context *context) {
  190. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  191. Number x = duk_to_number(context, 1);
  192. duk_push_number(context, inst->getTValueAtX(x));
  193. return 1;
  194. }
  195. duk_ret_t Polycode_BezierCurve_removePoint(duk_context *context) {
  196. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  197. BezierPoint* point = (BezierPoint*)duk_to_pointer(context, 1);
  198. inst->removePoint(point);
  199. return 0;
  200. }
  201. duk_ret_t Polycode_BezierCurve_setHeightCacheResolution(duk_context *context) {
  202. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  203. Number resolution = duk_to_number(context, 1);
  204. inst->setHeightCacheResolution(resolution);
  205. return 0;
  206. }
  207. duk_ret_t Polycode_BezierCurve_rebuildHeightCache(duk_context *context) {
  208. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  209. inst->rebuildHeightCache();
  210. return 0;
  211. }
  212. duk_ret_t Polycode_BezierCurve_recalculateDistances(duk_context *context) {
  213. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  214. inst->recalculateDistances();
  215. return 0;
  216. }
  217. duk_ret_t Polycode_BezierPoint__get_p1(duk_context *context) {
  218. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  219. Vector3 *retInst = new Vector3();
  220. *retInst = inst->p1;
  221. duk_push_pointer(context, (void*)retInst);
  222. return 1;
  223. }
  224. duk_ret_t Polycode_BezierPoint__set_p1(duk_context *context) {
  225. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  226. inst->p1 = *(Vector3*)duk_to_pointer(context, 1);
  227. return 0;
  228. }
  229. duk_ret_t Polycode_BezierPoint__get_p2(duk_context *context) {
  230. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  231. Vector3 *retInst = new Vector3();
  232. *retInst = inst->p2;
  233. duk_push_pointer(context, (void*)retInst);
  234. return 1;
  235. }
  236. duk_ret_t Polycode_BezierPoint__set_p2(duk_context *context) {
  237. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  238. inst->p2 = *(Vector3*)duk_to_pointer(context, 1);
  239. return 0;
  240. }
  241. duk_ret_t Polycode_BezierPoint__get_p3(duk_context *context) {
  242. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  243. Vector3 *retInst = new Vector3();
  244. *retInst = inst->p3;
  245. duk_push_pointer(context, (void*)retInst);
  246. return 1;
  247. }
  248. duk_ret_t Polycode_BezierPoint__set_p3(duk_context *context) {
  249. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  250. inst->p3 = *(Vector3*)duk_to_pointer(context, 1);
  251. return 0;
  252. }
  253. duk_ret_t Polycode_Bone__get_parentBoneId(duk_context *context) {
  254. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  255. duk_push_int(context, inst->parentBoneId);
  256. return 1;
  257. }
  258. duk_ret_t Polycode_Bone__set_parentBoneId(duk_context *context) {
  259. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  260. inst->parentBoneId = duk_to_int(context, 1);
  261. return 0;
  262. }
  263. duk_ret_t Polycode_Bone__get_boneMatrix(duk_context *context) {
  264. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  265. Matrix4 *retInst = new Matrix4();
  266. *retInst = inst->boneMatrix;
  267. duk_push_pointer(context, (void*)retInst);
  268. return 1;
  269. }
  270. duk_ret_t Polycode_Bone__set_boneMatrix(duk_context *context) {
  271. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  272. inst->boneMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  273. return 0;
  274. }
  275. duk_ret_t Polycode_Bone__get_restMatrix(duk_context *context) {
  276. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  277. Matrix4 *retInst = new Matrix4();
  278. *retInst = inst->restMatrix;
  279. duk_push_pointer(context, (void*)retInst);
  280. return 1;
  281. }
  282. duk_ret_t Polycode_Bone__set_restMatrix(duk_context *context) {
  283. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  284. inst->restMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  285. return 0;
  286. }
  287. duk_ret_t Polycode_Bone__get_baseMatrix(duk_context *context) {
  288. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  289. Matrix4 *retInst = new Matrix4();
  290. *retInst = inst->baseMatrix;
  291. duk_push_pointer(context, (void*)retInst);
  292. return 1;
  293. }
  294. duk_ret_t Polycode_Bone__set_baseMatrix(duk_context *context) {
  295. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  296. inst->baseMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  297. return 0;
  298. }
  299. duk_ret_t Polycode_Bone__get_finalMatrix(duk_context *context) {
  300. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  301. Matrix4 *retInst = new Matrix4();
  302. *retInst = inst->finalMatrix;
  303. duk_push_pointer(context, (void*)retInst);
  304. return 1;
  305. }
  306. duk_ret_t Polycode_Bone__set_finalMatrix(duk_context *context) {
  307. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  308. inst->finalMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  309. return 0;
  310. }
  311. duk_ret_t Polycode_Bone__get_baseRotation(duk_context *context) {
  312. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  313. Quaternion *retInst = new Quaternion();
  314. *retInst = inst->baseRotation;
  315. duk_push_pointer(context, (void*)retInst);
  316. return 1;
  317. }
  318. duk_ret_t Polycode_Bone__set_baseRotation(duk_context *context) {
  319. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  320. inst->baseRotation = *(Quaternion*)duk_to_pointer(context, 1);
  321. return 0;
  322. }
  323. duk_ret_t Polycode_Bone__get_baseScale(duk_context *context) {
  324. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  325. Vector3 *retInst = new Vector3();
  326. *retInst = inst->baseScale;
  327. duk_push_pointer(context, (void*)retInst);
  328. return 1;
  329. }
  330. duk_ret_t Polycode_Bone__set_baseScale(duk_context *context) {
  331. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  332. inst->baseScale = *(Vector3*)duk_to_pointer(context, 1);
  333. return 0;
  334. }
  335. duk_ret_t Polycode_Bone__get_basePosition(duk_context *context) {
  336. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  337. Vector3 *retInst = new Vector3();
  338. *retInst = inst->basePosition;
  339. duk_push_pointer(context, (void*)retInst);
  340. return 1;
  341. }
  342. duk_ret_t Polycode_Bone__set_basePosition(duk_context *context) {
  343. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  344. inst->basePosition = *(Vector3*)duk_to_pointer(context, 1);
  345. return 0;
  346. }
  347. duk_ret_t Polycode_Bone__get_disableAnimation(duk_context *context) {
  348. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  349. duk_push_boolean(context, inst->disableAnimation);
  350. return 1;
  351. }
  352. duk_ret_t Polycode_Bone__set_disableAnimation(duk_context *context) {
  353. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  354. inst->disableAnimation = duk_to_boolean(context, 1);
  355. return 0;
  356. }
  357. duk_ret_t Polycode_Bone_getName(duk_context *context) {
  358. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  359. duk_push_string(context, inst->getName().c_str());
  360. return 1;
  361. }
  362. duk_ret_t Polycode_Bone_setParentBone(duk_context *context) {
  363. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  364. Bone* bone = (Bone*)duk_to_pointer(context, 1);
  365. inst->setParentBone(bone);
  366. return 0;
  367. }
  368. duk_ret_t Polycode_Bone_addChildBone(duk_context *context) {
  369. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  370. Bone* bone = (Bone*)duk_to_pointer(context, 1);
  371. inst->addChildBone(bone);
  372. return 0;
  373. }
  374. duk_ret_t Polycode_Bone_getParentBone(duk_context *context) {
  375. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  376. PolyBase *ptrRetVal = (PolyBase*)inst->getParentBone();
  377. duk_push_pointer(context, (void*)ptrRetVal);
  378. return 1;
  379. }
  380. duk_ret_t Polycode_Bone_getNumChildBones(duk_context *context) {
  381. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  382. duk_push_int(context, inst->getNumChildBones());
  383. return 1;
  384. }
  385. duk_ret_t Polycode_Bone_getChildBone(duk_context *context) {
  386. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  387. int index = duk_to_int(context, 1);
  388. PolyBase *ptrRetVal = (PolyBase*)inst->getChildBone(index);
  389. duk_push_pointer(context, (void*)ptrRetVal);
  390. return 1;
  391. }
  392. duk_ret_t Polycode_Bone_getBoneMatrix(duk_context *context) {
  393. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  394. Matrix4 *retInst = new Matrix4();
  395. *retInst = inst->getBoneMatrix();
  396. duk_push_pointer(context, (void*)retInst);
  397. return 1;
  398. }
  399. duk_ret_t Polycode_Bone_setBoneMatrix(duk_context *context) {
  400. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  401. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  402. inst->setBoneMatrix(matrix);
  403. return 0;
  404. }
  405. duk_ret_t Polycode_Bone_getRestMatrix(duk_context *context) {
  406. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  407. Matrix4 *retInst = new Matrix4();
  408. *retInst = inst->getRestMatrix();
  409. duk_push_pointer(context, (void*)retInst);
  410. return 1;
  411. }
  412. duk_ret_t Polycode_Bone_getFullRestMatrix(duk_context *context) {
  413. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  414. Matrix4 *retInst = new Matrix4();
  415. *retInst = inst->getFullRestMatrix();
  416. duk_push_pointer(context, (void*)retInst);
  417. return 1;
  418. }
  419. duk_ret_t Polycode_Bone_getParentRestMatrix(duk_context *context) {
  420. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  421. Matrix4 *retInst = new Matrix4();
  422. *retInst = inst->getParentRestMatrix();
  423. duk_push_pointer(context, (void*)retInst);
  424. return 1;
  425. }
  426. duk_ret_t Polycode_Bone_getFinalMatrix(duk_context *context) {
  427. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  428. Matrix4 *retInst = new Matrix4();
  429. *retInst = inst->getFinalMatrix();
  430. duk_push_pointer(context, (void*)retInst);
  431. return 1;
  432. }
  433. duk_ret_t Polycode_Bone_setRestMatrix(duk_context *context) {
  434. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  435. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  436. inst->setRestMatrix(matrix);
  437. return 0;
  438. }
  439. duk_ret_t Polycode_Bone_setBaseMatrix(duk_context *context) {
  440. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  441. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  442. inst->setBaseMatrix(matrix);
  443. return 0;
  444. }
  445. duk_ret_t Polycode_Bone_getBaseMatrix(duk_context *context) {
  446. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  447. Matrix4 *retInst = new Matrix4();
  448. *retInst = inst->getBaseMatrix();
  449. duk_push_pointer(context, (void*)retInst);
  450. return 1;
  451. }
  452. duk_ret_t Polycode_Bone_getFullBaseMatrix(duk_context *context) {
  453. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  454. Matrix4 *retInst = new Matrix4();
  455. *retInst = inst->getFullBaseMatrix();
  456. duk_push_pointer(context, (void*)retInst);
  457. return 1;
  458. }
  459. duk_ret_t Polycode_Bone_rebuildFinalMatrix(duk_context *context) {
  460. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  461. inst->rebuildFinalMatrix();
  462. return 0;
  463. }
  464. duk_ret_t Polycode_Bone_buildFinalMatrix(duk_context *context) {
  465. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  466. Matrix4 *retInst = new Matrix4();
  467. *retInst = inst->buildFinalMatrix();
  468. duk_push_pointer(context, (void*)retInst);
  469. return 1;
  470. }
  471. duk_ret_t Polycode_Bone_intializeBone(duk_context *context) {
  472. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  473. Vector3 basePosition = *(Vector3*)duk_to_pointer(context, 1);
  474. Vector3 baseScale = *(Vector3*)duk_to_pointer(context, 2);
  475. Quaternion baseRotation = *(Quaternion*)duk_to_pointer(context, 3);
  476. Vector3 restPosition = *(Vector3*)duk_to_pointer(context, 4);
  477. Vector3 restScale = *(Vector3*)duk_to_pointer(context, 5);
  478. Quaternion restRotation = *(Quaternion*)duk_to_pointer(context, 6);
  479. inst->intializeBone(basePosition,baseScale,baseRotation,restPosition,restScale,restRotation);
  480. return 0;
  481. }
  482. duk_ret_t Polycode_Camera__get_frustumCulling(duk_context *context) {
  483. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  484. duk_push_boolean(context, inst->frustumCulling);
  485. return 1;
  486. }
  487. duk_ret_t Polycode_Camera__set_frustumCulling(duk_context *context) {
  488. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  489. inst->frustumCulling = duk_to_boolean(context, 1);
  490. return 0;
  491. }
  492. duk_ret_t Polycode_Camera__get_topLeftOrtho(duk_context *context) {
  493. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  494. duk_push_boolean(context, inst->topLeftOrtho);
  495. return 1;
  496. }
  497. duk_ret_t Polycode_Camera__set_topLeftOrtho(duk_context *context) {
  498. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  499. inst->topLeftOrtho = duk_to_boolean(context, 1);
  500. return 0;
  501. }
  502. duk_ret_t Polycode_Camera__get_cameraShift(duk_context *context) {
  503. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  504. Vector2 *retInst = new Vector2();
  505. *retInst = inst->cameraShift;
  506. duk_push_pointer(context, (void*)retInst);
  507. return 1;
  508. }
  509. duk_ret_t Polycode_Camera__set_cameraShift(duk_context *context) {
  510. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  511. inst->cameraShift = *(Vector2*)duk_to_pointer(context, 1);
  512. return 0;
  513. }
  514. duk_ret_t Polycode_Camera_buildFrustumPlanes(duk_context *context) {
  515. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  516. inst->buildFrustumPlanes();
  517. return 0;
  518. }
  519. duk_ret_t Polycode_Camera_isSphereInFrustum(duk_context *context) {
  520. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  521. Vector3 pos = *(Vector3*)duk_to_pointer(context, 1);
  522. Number fRadius = duk_to_number(context, 2);
  523. duk_push_boolean(context, inst->isSphereInFrustum(pos,fRadius));
  524. return 1;
  525. }
  526. duk_ret_t Polycode_Camera_isAABBInFrustum(duk_context *context) {
  527. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  528. AABB aabb = *(AABB*)duk_to_pointer(context, 1);
  529. duk_push_boolean(context, inst->isAABBInFrustum(aabb));
  530. return 1;
  531. }
  532. duk_ret_t Polycode_Camera_setOrthoMode(duk_context *context) {
  533. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  534. bool mode = duk_to_boolean(context, 1);
  535. inst->setOrthoMode(mode);
  536. return 0;
  537. }
  538. duk_ret_t Polycode_Camera_setOrthoSize(duk_context *context) {
  539. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  540. Number orthoSizeX = duk_to_number(context, 1);
  541. Number orthoSizeY = duk_to_number(context, 2);
  542. inst->setOrthoSize(orthoSizeX,orthoSizeY);
  543. return 0;
  544. }
  545. duk_ret_t Polycode_Camera_setFrustumMode(duk_context *context) {
  546. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  547. Number left = duk_to_number(context, 1);
  548. Number right = duk_to_number(context, 2);
  549. Number bottom = duk_to_number(context, 3);
  550. Number top = duk_to_number(context, 4);
  551. Number front = duk_to_number(context, 5);
  552. Number back = duk_to_number(context, 6);
  553. inst->setFrustumMode(left,right,bottom,top,front,back);
  554. return 0;
  555. }
  556. duk_ret_t Polycode_Camera_getOrthoMode(duk_context *context) {
  557. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  558. duk_push_boolean(context, inst->getOrthoMode());
  559. return 1;
  560. }
  561. duk_ret_t Polycode_Camera_getOrthoSizeX(duk_context *context) {
  562. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  563. duk_push_number(context, inst->getOrthoSizeX());
  564. return 1;
  565. }
  566. duk_ret_t Polycode_Camera_getOrthoSizeY(duk_context *context) {
  567. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  568. duk_push_number(context, inst->getOrthoSizeY());
  569. return 1;
  570. }
  571. duk_ret_t Polycode_Camera_setFOV(duk_context *context) {
  572. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  573. Number fov = duk_to_number(context, 1);
  574. inst->setFOV(fov);
  575. return 0;
  576. }
  577. duk_ret_t Polycode_Camera_getFOV(duk_context *context) {
  578. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  579. duk_push_number(context, inst->getFOV());
  580. return 1;
  581. }
  582. duk_ret_t Polycode_Camera_setClippingPlanes(duk_context *context) {
  583. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  584. Number nearClipPlane = duk_to_number(context, 1);
  585. Number farClipPlane = duk_to_number(context, 2);
  586. inst->setClippingPlanes(nearClipPlane,farClipPlane);
  587. return 0;
  588. }
  589. duk_ret_t Polycode_Camera_getNearClippingPlane(duk_context *context) {
  590. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  591. duk_push_number(context, inst->getNearClippingPlane());
  592. return 1;
  593. }
  594. duk_ret_t Polycode_Camera_getFarClippingPlane(duk_context *context) {
  595. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  596. duk_push_number(context, inst->getFarClippingPlane());
  597. return 1;
  598. }
  599. duk_ret_t Polycode_Camera_setParentScene(duk_context *context) {
  600. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  601. Scene* parentScene = (Scene*)duk_to_pointer(context, 1);
  602. inst->setParentScene(parentScene);
  603. return 0;
  604. }
  605. duk_ret_t Polycode_Camera_getParentScene(duk_context *context) {
  606. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  607. PolyBase *ptrRetVal = (PolyBase*)inst->getParentScene();
  608. duk_push_pointer(context, (void*)ptrRetVal);
  609. return 1;
  610. }
  611. duk_ret_t Polycode_Camera_createProjectionMatrix(duk_context *context) {
  612. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  613. Matrix4 *retInst = new Matrix4();
  614. *retInst = inst->createProjectionMatrix();
  615. duk_push_pointer(context, (void*)retInst);
  616. return 1;
  617. }
  618. duk_ret_t Polycode_Camera_hasFilterShader(duk_context *context) {
  619. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  620. duk_push_boolean(context, inst->hasFilterShader());
  621. return 1;
  622. }
  623. duk_ret_t Polycode_Camera_drawFilter(duk_context *context) {
  624. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  625. RenderBuffer* targetBuffer = (RenderBuffer*)duk_to_pointer(context, 1);
  626. inst->drawFilter(targetBuffer);
  627. return 0;
  628. }
  629. duk_ret_t Polycode_Camera_setPostFilter(duk_context *context) {
  630. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  631. Material* material = (Material*)duk_to_pointer(context, 1);
  632. inst->setPostFilter(material);
  633. return 0;
  634. }
  635. duk_ret_t Polycode_Camera_setPostFilterByName(duk_context *context) {
  636. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  637. String shaderName = duk_to_string(context, 1);
  638. inst->setPostFilterByName(shaderName);
  639. return 0;
  640. }
  641. duk_ret_t Polycode_Camera_removePostFilter(duk_context *context) {
  642. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  643. inst->removePostFilter();
  644. return 0;
  645. }
  646. duk_ret_t Polycode_Camera_getScreenShaderMaterial(duk_context *context) {
  647. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  648. PolyBase *ptrRetVal = (PolyBase*)inst->getScreenShaderMaterial();
  649. duk_push_pointer(context, (void*)ptrRetVal);
  650. return 1;
  651. }
  652. duk_ret_t Polycode_Camera_Clone(duk_context *context) {
  653. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  654. bool deepClone = duk_to_boolean(context, 1);
  655. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  656. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  657. duk_push_pointer(context, (void*)ptrRetVal);
  658. return 1;
  659. }
  660. duk_ret_t Polycode_Camera_applyClone(duk_context *context) {
  661. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  662. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  663. bool deepClone = duk_to_boolean(context, 2);
  664. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  665. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  666. return 0;
  667. }
  668. duk_ret_t Polycode_Camera_getProjectionMatrix(duk_context *context) {
  669. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  670. Matrix4 *retInst = new Matrix4();
  671. *retInst = inst->getProjectionMatrix();
  672. duk_push_pointer(context, (void*)retInst);
  673. return 1;
  674. }
  675. duk_ret_t Polycode_Camera_setCustomProjectionMatrix(duk_context *context) {
  676. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  677. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  678. inst->setCustomProjectionMatrix(matrix);
  679. return 0;
  680. }
  681. duk_ret_t Polycode_Camera_getViewport(duk_context *context) {
  682. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  683. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  684. *retInst = inst->getViewport();
  685. duk_push_pointer(context, (void*)retInst);
  686. return 1;
  687. }
  688. duk_ret_t Polycode_Camera_setViewport(duk_context *context) {
  689. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  690. Rectangle viewport = *(Rectangle*)duk_to_pointer(context, 1);
  691. inst->setViewport(viewport);
  692. return 0;
  693. }
  694. duk_ret_t Polycode_Camera_setOrthoSizeMode(duk_context *context) {
  695. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  696. int orthoSizeMode = duk_to_int(context, 1);
  697. inst->setOrthoSizeMode(orthoSizeMode);
  698. return 0;
  699. }
  700. duk_ret_t Polycode_Camera_getOrthoSizeMode(duk_context *context) {
  701. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  702. duk_push_int(context, inst->getOrthoSizeMode());
  703. return 1;
  704. }
  705. duk_ret_t Polycode_Camera_setProjectionMode(duk_context *context) {
  706. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  707. int mode = duk_to_int(context, 1);
  708. inst->setProjectionMode(mode);
  709. return 0;
  710. }
  711. duk_ret_t Polycode_Camera_getProjectionMode(duk_context *context) {
  712. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  713. duk_push_int(context, inst->getProjectionMode());
  714. return 1;
  715. }
  716. duk_ret_t Polycode_Camera_projectRayFrom2DCoordinate(duk_context *context) {
  717. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  718. Vector2 coordinate = *(Vector2*)duk_to_pointer(context, 1);
  719. Rectangle viewport = *(Rectangle*)duk_to_pointer(context, 2);
  720. Vector3 *retInst = new Vector3();
  721. *retInst = inst->projectRayFrom2DCoordinate(coordinate,viewport);
  722. duk_push_pointer(context, (void*)retInst);
  723. return 1;
  724. }
  725. duk_ret_t Polycode_Camera_renderFullScreenQuad(duk_context *context) {
  726. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  727. GPUDrawBuffer* drawBuffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  728. int shaderPass = duk_to_int(context, 2);
  729. inst->renderFullScreenQuad(drawBuffer,shaderPass);
  730. return 0;
  731. }
  732. duk_ret_t Polycode_Camera_getShaderPass(duk_context *context) {
  733. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  734. int index = duk_to_int(context, 1);
  735. ShaderPass *retInst = new ShaderPass();
  736. *retInst = inst->getShaderPass(index);
  737. duk_push_pointer(context, (void*)retInst);
  738. return 1;
  739. }
  740. duk_ret_t Polycode_Camera_getNumShaderPasses(duk_context *context) {
  741. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  742. duk_push_int(context, inst->getNumShaderPasses());
  743. return 1;
  744. }
  745. duk_ret_t Polycode_Color__get_r(duk_context *context) {
  746. Color *inst = (Color*)duk_to_pointer(context, 0);
  747. duk_push_number(context, inst->r);
  748. return 1;
  749. }
  750. duk_ret_t Polycode_Color__set_r(duk_context *context) {
  751. Color *inst = (Color*)duk_to_pointer(context, 0);
  752. inst->r = duk_to_number(context, 1);
  753. return 0;
  754. }
  755. duk_ret_t Polycode_Color__get_g(duk_context *context) {
  756. Color *inst = (Color*)duk_to_pointer(context, 0);
  757. duk_push_number(context, inst->g);
  758. return 1;
  759. }
  760. duk_ret_t Polycode_Color__set_g(duk_context *context) {
  761. Color *inst = (Color*)duk_to_pointer(context, 0);
  762. inst->g = duk_to_number(context, 1);
  763. return 0;
  764. }
  765. duk_ret_t Polycode_Color__get_b(duk_context *context) {
  766. Color *inst = (Color*)duk_to_pointer(context, 0);
  767. duk_push_number(context, inst->b);
  768. return 1;
  769. }
  770. duk_ret_t Polycode_Color__set_b(duk_context *context) {
  771. Color *inst = (Color*)duk_to_pointer(context, 0);
  772. inst->b = duk_to_number(context, 1);
  773. return 0;
  774. }
  775. duk_ret_t Polycode_Color__get_a(duk_context *context) {
  776. Color *inst = (Color*)duk_to_pointer(context, 0);
  777. duk_push_number(context, inst->a);
  778. return 1;
  779. }
  780. duk_ret_t Polycode_Color__set_a(duk_context *context) {
  781. Color *inst = (Color*)duk_to_pointer(context, 0);
  782. inst->a = duk_to_number(context, 1);
  783. return 0;
  784. }
  785. duk_ret_t Polycode_Color_setColorHex(duk_context *context) {
  786. Color *inst = (Color*)duk_to_pointer(context, 0);
  787. int hex = duk_to_int(context, 1);
  788. inst->setColorHex(hex);
  789. return 0;
  790. }
  791. duk_ret_t Polycode_Color_setColorHexRGB(duk_context *context) {
  792. Color *inst = (Color*)duk_to_pointer(context, 0);
  793. int hex = duk_to_int(context, 1);
  794. inst->setColorHexRGB(hex);
  795. return 0;
  796. }
  797. duk_ret_t Polycode_Color_setColorHexFromString(duk_context *context) {
  798. Color *inst = (Color*)duk_to_pointer(context, 0);
  799. String hex = duk_to_string(context, 1);
  800. inst->setColorHexFromString(hex);
  801. return 0;
  802. }
  803. duk_ret_t Polycode_Color_setColorHexRGBFromString(duk_context *context) {
  804. Color *inst = (Color*)duk_to_pointer(context, 0);
  805. String hex = duk_to_string(context, 1);
  806. inst->setColorHexRGBFromString(hex);
  807. return 0;
  808. }
  809. duk_ret_t Polycode_Color_setColorHSV(duk_context *context) {
  810. Color *inst = (Color*)duk_to_pointer(context, 0);
  811. Number h = duk_to_number(context, 1);
  812. Number s = duk_to_number(context, 2);
  813. Number v = duk_to_number(context, 3);
  814. inst->setColorHSV(h,s,v);
  815. return 0;
  816. }
  817. duk_ret_t Polycode_Color_setColorRGBA(duk_context *context) {
  818. Color *inst = (Color*)duk_to_pointer(context, 0);
  819. int r = duk_to_int(context, 1);
  820. int g = duk_to_int(context, 2);
  821. int b = duk_to_int(context, 3);
  822. int a = duk_to_int(context, 4);
  823. inst->setColorRGBA(r,g,b,a);
  824. return 0;
  825. }
  826. duk_ret_t Polycode_Color_setColorRGB(duk_context *context) {
  827. Color *inst = (Color*)duk_to_pointer(context, 0);
  828. int r = duk_to_int(context, 1);
  829. int g = duk_to_int(context, 2);
  830. int b = duk_to_int(context, 3);
  831. inst->setColorRGB(r,g,b);
  832. return 0;
  833. }
  834. duk_ret_t Polycode_Color_setColor(duk_context *context) {
  835. Color *inst = (Color*)duk_to_pointer(context, 0);
  836. Number r = duk_to_number(context, 1);
  837. Number g = duk_to_number(context, 2);
  838. Number b = duk_to_number(context, 3);
  839. Number a = duk_to_number(context, 4);
  840. inst->setColor(r,g,b,a);
  841. return 0;
  842. }
  843. duk_ret_t Polycode_Color_blendColor(duk_context *context) {
  844. Color *inst = (Color*)duk_to_pointer(context, 0);
  845. Color c2 = *(Color*)duk_to_pointer(context, 1);
  846. int mode = duk_to_int(context, 2);
  847. Number amount = duk_to_number(context, 3);
  848. Color c3 = *(Color*)duk_to_pointer(context, 4);
  849. Color *retInst = new Color();
  850. *retInst = inst->blendColor(c2,mode,amount,c3);
  851. duk_push_pointer(context, (void*)retInst);
  852. return 1;
  853. }
  854. duk_ret_t Polycode_Color_Random(duk_context *context) {
  855. Color *inst = (Color*)duk_to_pointer(context, 0);
  856. inst->Random();
  857. return 0;
  858. }
  859. duk_ret_t Polycode_Color_getBrightness(duk_context *context) {
  860. Color *inst = (Color*)duk_to_pointer(context, 0);
  861. duk_push_number(context, inst->getBrightness());
  862. return 1;
  863. }
  864. duk_ret_t Polycode_Color_getHue(duk_context *context) {
  865. Color *inst = (Color*)duk_to_pointer(context, 0);
  866. duk_push_number(context, inst->getHue());
  867. return 1;
  868. }
  869. duk_ret_t Polycode_Color_getSaturation(duk_context *context) {
  870. Color *inst = (Color*)duk_to_pointer(context, 0);
  871. duk_push_number(context, inst->getSaturation());
  872. return 1;
  873. }
  874. duk_ret_t Polycode_Color_getValue(duk_context *context) {
  875. Color *inst = (Color*)duk_to_pointer(context, 0);
  876. duk_push_number(context, inst->getValue());
  877. return 1;
  878. }
  879. duk_ret_t Polycode_Color_getUint(duk_context *context) {
  880. Color *inst = (Color*)duk_to_pointer(context, 0);
  881. duk_push_int(context, inst->getUint());
  882. return 1;
  883. }
  884. duk_ret_t Polycode_ConfigEntry__get_key(duk_context *context) {
  885. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  886. duk_push_string(context, inst->key.c_str());
  887. return 1;
  888. }
  889. duk_ret_t Polycode_ConfigEntry__set_key(duk_context *context) {
  890. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  891. inst->key = duk_to_string(context, 1);
  892. return 0;
  893. }
  894. duk_ret_t Polycode_ConfigEntry__get_configNamespace(duk_context *context) {
  895. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  896. duk_push_string(context, inst->configNamespace.c_str());
  897. return 1;
  898. }
  899. duk_ret_t Polycode_ConfigEntry__set_configNamespace(duk_context *context) {
  900. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  901. inst->configNamespace = duk_to_string(context, 1);
  902. return 0;
  903. }
  904. duk_ret_t Polycode_ConfigEntry__get_numVal(duk_context *context) {
  905. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  906. duk_push_number(context, inst->numVal);
  907. return 1;
  908. }
  909. duk_ret_t Polycode_ConfigEntry__set_numVal(duk_context *context) {
  910. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  911. inst->numVal = duk_to_number(context, 1);
  912. return 0;
  913. }
  914. duk_ret_t Polycode_ConfigEntry__get_stringVal(duk_context *context) {
  915. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  916. duk_push_string(context, inst->stringVal.c_str());
  917. return 1;
  918. }
  919. duk_ret_t Polycode_ConfigEntry__set_stringVal(duk_context *context) {
  920. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  921. inst->stringVal = duk_to_string(context, 1);
  922. return 0;
  923. }
  924. duk_ret_t Polycode_ConfigEntry__get_isString(duk_context *context) {
  925. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  926. duk_push_boolean(context, inst->isString);
  927. return 1;
  928. }
  929. duk_ret_t Polycode_ConfigEntry__set_isString(duk_context *context) {
  930. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  931. inst->isString = duk_to_boolean(context, 1);
  932. return 0;
  933. }
  934. duk_ret_t Polycode_Config_loadConfig(duk_context *context) {
  935. Config *inst = (Config*)duk_to_pointer(context, 0);
  936. String configNamespace = duk_to_string(context, 1);
  937. String fileName = duk_to_string(context, 2);
  938. inst->loadConfig(configNamespace,fileName);
  939. return 0;
  940. }
  941. duk_ret_t Polycode_Config_saveConfig(duk_context *context) {
  942. Config *inst = (Config*)duk_to_pointer(context, 0);
  943. String configNamespace = duk_to_string(context, 1);
  944. String fileName = duk_to_string(context, 2);
  945. inst->saveConfig(configNamespace,fileName);
  946. return 0;
  947. }
  948. duk_ret_t Polycode_Config_getEntry(duk_context *context) {
  949. Config *inst = (Config*)duk_to_pointer(context, 0);
  950. String configNamespace = duk_to_string(context, 1);
  951. String key = duk_to_string(context, 2);
  952. PolyBase *ptrRetVal = (PolyBase*)inst->getEntry(configNamespace,key);
  953. duk_push_pointer(context, (void*)ptrRetVal);
  954. return 1;
  955. }
  956. duk_ret_t Polycode_Config_setStringValue(duk_context *context) {
  957. Config *inst = (Config*)duk_to_pointer(context, 0);
  958. String configNamespace = duk_to_string(context, 1);
  959. String key = duk_to_string(context, 2);
  960. String value = duk_to_string(context, 3);
  961. inst->setStringValue(configNamespace,key,value);
  962. return 0;
  963. }
  964. duk_ret_t Polycode_Config_setNumericValue(duk_context *context) {
  965. Config *inst = (Config*)duk_to_pointer(context, 0);
  966. String configNamespace = duk_to_string(context, 1);
  967. String key = duk_to_string(context, 2);
  968. Number value = duk_to_number(context, 3);
  969. inst->setNumericValue(configNamespace,key,value);
  970. return 0;
  971. }
  972. duk_ret_t Polycode_Config_getNumericValue(duk_context *context) {
  973. Config *inst = (Config*)duk_to_pointer(context, 0);
  974. String configNamespace = duk_to_string(context, 1);
  975. String key = duk_to_string(context, 2);
  976. duk_push_number(context, inst->getNumericValue(configNamespace,key));
  977. return 1;
  978. }
  979. duk_ret_t Polycode_Config_getStringValue(duk_context *context) {
  980. Config *inst = (Config*)duk_to_pointer(context, 0);
  981. String configNamespace = duk_to_string(context, 1);
  982. String key = duk_to_string(context, 2);
  983. duk_push_string(context, inst->getStringValue(configNamespace,key).c_str());
  984. return 1;
  985. }
  986. duk_ret_t Polycode_Config_setBoolValue(duk_context *context) {
  987. Config *inst = (Config*)duk_to_pointer(context, 0);
  988. String configNamespace = duk_to_string(context, 1);
  989. String key = duk_to_string(context, 2);
  990. bool value = duk_to_boolean(context, 3);
  991. inst->setBoolValue(configNamespace,key,value);
  992. return 0;
  993. }
  994. duk_ret_t Polycode_Config_getBoolValue(duk_context *context) {
  995. Config *inst = (Config*)duk_to_pointer(context, 0);
  996. String configNamespace = duk_to_string(context, 1);
  997. String key = duk_to_string(context, 2);
  998. duk_push_boolean(context, inst->getBoolValue(configNamespace,key));
  999. return 1;
  1000. }
  1001. duk_ret_t Polycode_Core__get_eventMutex(duk_context *context) {
  1002. Core *inst = (Core*)duk_to_pointer(context, 0);
  1003. PolyBase *ptrRetVal = (PolyBase*)inst->eventMutex;
  1004. duk_push_pointer(context, (void*)ptrRetVal);
  1005. return 1;
  1006. }
  1007. duk_ret_t Polycode_Core__set_eventMutex(duk_context *context) {
  1008. Core *inst = (Core*)duk_to_pointer(context, 0);
  1009. inst->eventMutex = (CoreMutex*)duk_to_pointer(context, 1);
  1010. return 0;
  1011. }
  1012. duk_ret_t Polycode_Core__get_paused(duk_context *context) {
  1013. Core *inst = (Core*)duk_to_pointer(context, 0);
  1014. duk_push_boolean(context, inst->paused);
  1015. return 1;
  1016. }
  1017. duk_ret_t Polycode_Core__set_paused(duk_context *context) {
  1018. Core *inst = (Core*)duk_to_pointer(context, 0);
  1019. inst->paused = duk_to_boolean(context, 1);
  1020. return 0;
  1021. }
  1022. duk_ret_t Polycode_Core__get_pauseOnLoseFocus(duk_context *context) {
  1023. Core *inst = (Core*)duk_to_pointer(context, 0);
  1024. duk_push_boolean(context, inst->pauseOnLoseFocus);
  1025. return 1;
  1026. }
  1027. duk_ret_t Polycode_Core__set_pauseOnLoseFocus(duk_context *context) {
  1028. Core *inst = (Core*)duk_to_pointer(context, 0);
  1029. inst->pauseOnLoseFocus = duk_to_boolean(context, 1);
  1030. return 0;
  1031. }
  1032. duk_ret_t Polycode_Core__get_defaultScreenWidth(duk_context *context) {
  1033. Core *inst = (Core*)duk_to_pointer(context, 0);
  1034. duk_push_int(context, inst->defaultScreenWidth);
  1035. return 1;
  1036. }
  1037. duk_ret_t Polycode_Core__set_defaultScreenWidth(duk_context *context) {
  1038. Core *inst = (Core*)duk_to_pointer(context, 0);
  1039. inst->defaultScreenWidth = duk_to_int(context, 1);
  1040. return 0;
  1041. }
  1042. duk_ret_t Polycode_Core__get_defaultScreenHeight(duk_context *context) {
  1043. Core *inst = (Core*)duk_to_pointer(context, 0);
  1044. duk_push_int(context, inst->defaultScreenHeight);
  1045. return 1;
  1046. }
  1047. duk_ret_t Polycode_Core__set_defaultScreenHeight(duk_context *context) {
  1048. Core *inst = (Core*)duk_to_pointer(context, 0);
  1049. inst->defaultScreenHeight = duk_to_int(context, 1);
  1050. return 0;
  1051. }
  1052. duk_ret_t Polycode_Core__get_deviceAttitude(duk_context *context) {
  1053. Core *inst = (Core*)duk_to_pointer(context, 0);
  1054. Quaternion *retInst = new Quaternion();
  1055. *retInst = inst->deviceAttitude;
  1056. duk_push_pointer(context, (void*)retInst);
  1057. return 1;
  1058. }
  1059. duk_ret_t Polycode_Core__set_deviceAttitude(duk_context *context) {
  1060. Core *inst = (Core*)duk_to_pointer(context, 0);
  1061. inst->deviceAttitude = *(Quaternion*)duk_to_pointer(context, 1);
  1062. return 0;
  1063. }
  1064. duk_ret_t Polycode_Core_Update(duk_context *context) {
  1065. Core *inst = (Core*)duk_to_pointer(context, 0);
  1066. duk_push_boolean(context, inst->Update());
  1067. return 1;
  1068. }
  1069. duk_ret_t Polycode_Core_Render(duk_context *context) {
  1070. Core *inst = (Core*)duk_to_pointer(context, 0);
  1071. inst->Render();
  1072. return 0;
  1073. }
  1074. duk_ret_t Polycode_Core_fixedUpdate(duk_context *context) {
  1075. Core *inst = (Core*)duk_to_pointer(context, 0);
  1076. duk_push_boolean(context, inst->fixedUpdate());
  1077. return 1;
  1078. }
  1079. duk_ret_t Polycode_Core_systemUpdate(duk_context *context) {
  1080. Core *inst = (Core*)duk_to_pointer(context, 0);
  1081. duk_push_boolean(context, inst->systemUpdate());
  1082. return 1;
  1083. }
  1084. duk_ret_t Polycode_Core_updateAndRender(duk_context *context) {
  1085. Core *inst = (Core*)duk_to_pointer(context, 0);
  1086. duk_push_boolean(context, inst->updateAndRender());
  1087. return 1;
  1088. }
  1089. duk_ret_t Polycode_Core_enableMouse(duk_context *context) {
  1090. Core *inst = (Core*)duk_to_pointer(context, 0);
  1091. bool newval = duk_to_boolean(context, 1);
  1092. inst->enableMouse(newval);
  1093. return 0;
  1094. }
  1095. duk_ret_t Polycode_Core_captureMouse(duk_context *context) {
  1096. Core *inst = (Core*)duk_to_pointer(context, 0);
  1097. bool newval = duk_to_boolean(context, 1);
  1098. inst->captureMouse(newval);
  1099. return 0;
  1100. }
  1101. duk_ret_t Polycode_Core_setCursor(duk_context *context) {
  1102. Core *inst = (Core*)duk_to_pointer(context, 0);
  1103. int cursorType = duk_to_int(context, 1);
  1104. inst->setCursor(cursorType);
  1105. return 0;
  1106. }
  1107. duk_ret_t Polycode_Core_warpCursor(duk_context *context) {
  1108. Core *inst = (Core*)duk_to_pointer(context, 0);
  1109. int x = duk_to_int(context, 1);
  1110. int y = duk_to_int(context, 2);
  1111. inst->warpCursor(x,y);
  1112. return 0;
  1113. }
  1114. duk_ret_t Polycode_Core_createThread(duk_context *context) {
  1115. Core *inst = (Core*)duk_to_pointer(context, 0);
  1116. Threaded* target = (Threaded*)duk_to_pointer(context, 1);
  1117. inst->createThread(target);
  1118. return 0;
  1119. }
  1120. duk_ret_t Polycode_Core_lockMutex(duk_context *context) {
  1121. Core *inst = (Core*)duk_to_pointer(context, 0);
  1122. CoreMutex* mutex = (CoreMutex*)duk_to_pointer(context, 1);
  1123. inst->lockMutex(mutex);
  1124. return 0;
  1125. }
  1126. duk_ret_t Polycode_Core_unlockMutex(duk_context *context) {
  1127. Core *inst = (Core*)duk_to_pointer(context, 0);
  1128. CoreMutex* mutex = (CoreMutex*)duk_to_pointer(context, 1);
  1129. inst->unlockMutex(mutex);
  1130. return 0;
  1131. }
  1132. duk_ret_t Polycode_Core_createMutex(duk_context *context) {
  1133. Core *inst = (Core*)duk_to_pointer(context, 0);
  1134. PolyBase *ptrRetVal = (PolyBase*)inst->createMutex();
  1135. duk_push_pointer(context, (void*)ptrRetVal);
  1136. return 1;
  1137. }
  1138. duk_ret_t Polycode_Core_copyStringToClipboard(duk_context *context) {
  1139. Core *inst = (Core*)duk_to_pointer(context, 0);
  1140. String str = duk_to_string(context, 1);
  1141. inst->copyStringToClipboard(str);
  1142. return 0;
  1143. }
  1144. duk_ret_t Polycode_Core_getClipboardString(duk_context *context) {
  1145. Core *inst = (Core*)duk_to_pointer(context, 0);
  1146. duk_push_string(context, inst->getClipboardString().c_str());
  1147. return 1;
  1148. }
  1149. duk_ret_t Polycode_Core_getServices(duk_context *context) {
  1150. Core *inst = (Core*)duk_to_pointer(context, 0);
  1151. PolyBase *ptrRetVal = (PolyBase*)inst->getServices();
  1152. duk_push_pointer(context, (void*)ptrRetVal);
  1153. return 1;
  1154. }
  1155. duk_ret_t Polycode_Core_getFPS(duk_context *context) {
  1156. Core *inst = (Core*)duk_to_pointer(context, 0);
  1157. duk_push_number(context, inst->getFPS());
  1158. return 1;
  1159. }
  1160. duk_ret_t Polycode_Core_Shutdown(duk_context *context) {
  1161. Core *inst = (Core*)duk_to_pointer(context, 0);
  1162. inst->Shutdown();
  1163. return 0;
  1164. }
  1165. duk_ret_t Polycode_Core_isFullscreen(duk_context *context) {
  1166. Core *inst = (Core*)duk_to_pointer(context, 0);
  1167. duk_push_boolean(context, inst->isFullscreen());
  1168. return 1;
  1169. }
  1170. duk_ret_t Polycode_Core_getAALevel(duk_context *context) {
  1171. Core *inst = (Core*)duk_to_pointer(context, 0);
  1172. duk_push_int(context, inst->getAALevel());
  1173. return 1;
  1174. }
  1175. duk_ret_t Polycode_Core_getInput(duk_context *context) {
  1176. Core *inst = (Core*)duk_to_pointer(context, 0);
  1177. PolyBase *ptrRetVal = (PolyBase*)inst->getInput();
  1178. duk_push_pointer(context, (void*)ptrRetVal);
  1179. return 1;
  1180. }
  1181. duk_ret_t Polycode_Core_getXRes(duk_context *context) {
  1182. Core *inst = (Core*)duk_to_pointer(context, 0);
  1183. duk_push_number(context, inst->getXRes());
  1184. return 1;
  1185. }
  1186. duk_ret_t Polycode_Core_getYRes(duk_context *context) {
  1187. Core *inst = (Core*)duk_to_pointer(context, 0);
  1188. duk_push_number(context, inst->getYRes());
  1189. return 1;
  1190. }
  1191. duk_ret_t Polycode_Core_getBackingXRes(duk_context *context) {
  1192. Core *inst = (Core*)duk_to_pointer(context, 0);
  1193. duk_push_number(context, inst->getBackingXRes());
  1194. return 1;
  1195. }
  1196. duk_ret_t Polycode_Core_getBackingYRes(duk_context *context) {
  1197. Core *inst = (Core*)duk_to_pointer(context, 0);
  1198. duk_push_number(context, inst->getBackingYRes());
  1199. return 1;
  1200. }
  1201. duk_ret_t Polycode_Core_getScreenWidth(duk_context *context) {
  1202. Core *inst = (Core*)duk_to_pointer(context, 0);
  1203. duk_push_int(context, inst->getScreenWidth());
  1204. return 1;
  1205. }
  1206. duk_ret_t Polycode_Core_getScreenHeight(duk_context *context) {
  1207. Core *inst = (Core*)duk_to_pointer(context, 0);
  1208. duk_push_int(context, inst->getScreenHeight());
  1209. return 1;
  1210. }
  1211. duk_ret_t Polycode_Core_createFolder(duk_context *context) {
  1212. Core *inst = (Core*)duk_to_pointer(context, 0);
  1213. String folderPath = duk_to_string(context, 1);
  1214. inst->createFolder(folderPath);
  1215. return 0;
  1216. }
  1217. duk_ret_t Polycode_Core_copyDiskItem(duk_context *context) {
  1218. Core *inst = (Core*)duk_to_pointer(context, 0);
  1219. String itemPath = duk_to_string(context, 1);
  1220. String destItemPath = duk_to_string(context, 2);
  1221. inst->copyDiskItem(itemPath,destItemPath);
  1222. return 0;
  1223. }
  1224. duk_ret_t Polycode_Core_moveDiskItem(duk_context *context) {
  1225. Core *inst = (Core*)duk_to_pointer(context, 0);
  1226. String itemPath = duk_to_string(context, 1);
  1227. String destItemPath = duk_to_string(context, 2);
  1228. inst->moveDiskItem(itemPath,destItemPath);
  1229. return 0;
  1230. }
  1231. duk_ret_t Polycode_Core_removeDiskItem(duk_context *context) {
  1232. Core *inst = (Core*)duk_to_pointer(context, 0);
  1233. String itemPath = duk_to_string(context, 1);
  1234. inst->removeDiskItem(itemPath);
  1235. return 0;
  1236. }
  1237. duk_ret_t Polycode_Core_openFolderPicker(duk_context *context) {
  1238. Core *inst = (Core*)duk_to_pointer(context, 0);
  1239. duk_push_string(context, inst->openFolderPicker().c_str());
  1240. return 1;
  1241. }
  1242. duk_ret_t Polycode_Core_setFramerate(duk_context *context) {
  1243. Core *inst = (Core*)duk_to_pointer(context, 0);
  1244. int frameRate = duk_to_int(context, 1);
  1245. int maxFixedCycles = duk_to_int(context, 2);
  1246. inst->setFramerate(frameRate,maxFixedCycles);
  1247. return 0;
  1248. }
  1249. duk_ret_t Polycode_Core_openFilePicker(duk_context *context) {
  1250. Core *inst = (Core*)duk_to_pointer(context, 0);
  1251. vector<CoreFileExtension> extensions = *(vector<CoreFileExtension>*)duk_to_pointer(context, 1);
  1252. bool allowMultiple = duk_to_boolean(context, 2);
  1253. return 0;
  1254. }
  1255. duk_ret_t Polycode_Core_saveFilePicker(duk_context *context) {
  1256. Core *inst = (Core*)duk_to_pointer(context, 0);
  1257. vector<CoreFileExtension> extensions = *(vector<CoreFileExtension>*)duk_to_pointer(context, 1);
  1258. duk_push_string(context, inst->saveFilePicker(extensions).c_str());
  1259. return 1;
  1260. }
  1261. duk_ret_t Polycode_Core_handleVideoModeChange(duk_context *context) {
  1262. Core *inst = (Core*)duk_to_pointer(context, 0);
  1263. VideoModeChangeInfo* modeInfo = (VideoModeChangeInfo*)duk_to_pointer(context, 1);
  1264. inst->handleVideoModeChange(modeInfo);
  1265. return 0;
  1266. }
  1267. duk_ret_t Polycode_Core_flushRenderContext(duk_context *context) {
  1268. Core *inst = (Core*)duk_to_pointer(context, 0);
  1269. inst->flushRenderContext();
  1270. return 0;
  1271. }
  1272. duk_ret_t Polycode_Core_prepareRenderContext(duk_context *context) {
  1273. Core *inst = (Core*)duk_to_pointer(context, 0);
  1274. inst->prepareRenderContext();
  1275. return 0;
  1276. }
  1277. duk_ret_t Polycode_Core_openFile(duk_context *context) {
  1278. Core *inst = (Core*)duk_to_pointer(context, 0);
  1279. String fileName = duk_to_string(context, 1);
  1280. String opts = duk_to_string(context, 2);
  1281. PolyBase *ptrRetVal = (PolyBase*)inst->openFile(fileName,opts);
  1282. duk_push_pointer(context, (void*)ptrRetVal);
  1283. return 1;
  1284. }
  1285. duk_ret_t Polycode_Core_closeFile(duk_context *context) {
  1286. Core *inst = (Core*)duk_to_pointer(context, 0);
  1287. CoreFile* file = (CoreFile*)duk_to_pointer(context, 1);
  1288. inst->closeFile(file);
  1289. return 0;
  1290. }
  1291. duk_ret_t Polycode_Core_addFileSource(duk_context *context) {
  1292. Core *inst = (Core*)duk_to_pointer(context, 0);
  1293. String type = duk_to_string(context, 1);
  1294. String source = duk_to_string(context, 2);
  1295. inst->addFileSource(type,source);
  1296. return 0;
  1297. }
  1298. duk_ret_t Polycode_Core_removeFileSource(duk_context *context) {
  1299. Core *inst = (Core*)duk_to_pointer(context, 0);
  1300. String type = duk_to_string(context, 1);
  1301. String source = duk_to_string(context, 2);
  1302. inst->removeFileSource(type,source);
  1303. return 0;
  1304. }
  1305. duk_ret_t Polycode_Core_parseFolder(duk_context *context) {
  1306. Core *inst = (Core*)duk_to_pointer(context, 0);
  1307. String pathString = duk_to_string(context, 1);
  1308. bool showHidden = duk_to_boolean(context, 2);
  1309. return 0;
  1310. }
  1311. duk_ret_t Polycode_Core_systemParseFolder(duk_context *context) {
  1312. Core *inst = (Core*)duk_to_pointer(context, 0);
  1313. String pathString = duk_to_string(context, 1);
  1314. bool showHidden = duk_to_boolean(context, 2);
  1315. vector<OSFileEntry> targetVector = *(vector<OSFileEntry>*)duk_to_pointer(context, 3);
  1316. duk_push_boolean(context, inst->systemParseFolder(pathString,showHidden,targetVector));
  1317. return 1;
  1318. }
  1319. duk_ret_t Polycode_Core_getResourcePathForFile(duk_context *context) {
  1320. Core *inst = (Core*)duk_to_pointer(context, 0);
  1321. String fileName = duk_to_string(context, 1);
  1322. duk_push_string(context, inst->getResourcePathForFile(fileName).c_str());
  1323. return 1;
  1324. }
  1325. duk_ret_t Polycode_Core_setVideoMode(duk_context *context) {
  1326. Core *inst = (Core*)duk_to_pointer(context, 0);
  1327. int xRes = duk_to_int(context, 1);
  1328. int yRes = duk_to_int(context, 2);
  1329. bool fullScreen = duk_to_boolean(context, 3);
  1330. bool vSync = duk_to_boolean(context, 4);
  1331. int aaLevel = duk_to_int(context, 5);
  1332. int anisotropyLevel = duk_to_int(context, 6);
  1333. bool retinaSupport = duk_to_boolean(context, 7);
  1334. inst->setVideoMode(xRes,yRes,fullScreen,vSync,aaLevel,anisotropyLevel,retinaSupport);
  1335. return 0;
  1336. }
  1337. duk_ret_t Polycode_Core_resizeTo(duk_context *context) {
  1338. Core *inst = (Core*)duk_to_pointer(context, 0);
  1339. int xRes = duk_to_int(context, 1);
  1340. int yRes = duk_to_int(context, 2);
  1341. inst->resizeTo(xRes,yRes);
  1342. return 0;
  1343. }
  1344. duk_ret_t Polycode_Core_doSleep(duk_context *context) {
  1345. Core *inst = (Core*)duk_to_pointer(context, 0);
  1346. inst->doSleep();
  1347. return 0;
  1348. }
  1349. duk_ret_t Polycode_Core_openURL(duk_context *context) {
  1350. Core *inst = (Core*)duk_to_pointer(context, 0);
  1351. String url = duk_to_string(context, 1);
  1352. inst->openURL(url);
  1353. return 0;
  1354. }
  1355. duk_ret_t Polycode_Core_getElapsed(duk_context *context) {
  1356. Core *inst = (Core*)duk_to_pointer(context, 0);
  1357. duk_push_number(context, inst->getElapsed());
  1358. return 1;
  1359. }
  1360. duk_ret_t Polycode_Core_getTicks(duk_context *context) {
  1361. Core *inst = (Core*)duk_to_pointer(context, 0);
  1362. duk_push_int(context, inst->getTicks());
  1363. return 1;
  1364. }
  1365. duk_ret_t Polycode_Core_getRefreshIntervalMs(duk_context *context) {
  1366. Core *inst = (Core*)duk_to_pointer(context, 0);
  1367. duk_push_int(context, inst->getRefreshIntervalMs());
  1368. return 1;
  1369. }
  1370. duk_ret_t Polycode_Core_getTimeSleptMs(duk_context *context) {
  1371. Core *inst = (Core*)duk_to_pointer(context, 0);
  1372. duk_push_int(context, inst->getTimeSleptMs());
  1373. return 1;
  1374. }
  1375. duk_ret_t Polycode_Core_getFixedTimestep(duk_context *context) {
  1376. Core *inst = (Core*)duk_to_pointer(context, 0);
  1377. duk_push_number(context, inst->getFixedTimestep());
  1378. return 1;
  1379. }
  1380. duk_ret_t Polycode_Core_getTicksFloat(duk_context *context) {
  1381. Core *inst = (Core*)duk_to_pointer(context, 0);
  1382. duk_push_number(context, inst->getTicksFloat());
  1383. return 1;
  1384. }
  1385. duk_ret_t Polycode_Core_setUserPointer(duk_context *context) {
  1386. Core *inst = (Core*)duk_to_pointer(context, 0);
  1387. void* ptr = (void*)duk_to_pointer(context, 1);
  1388. inst->setUserPointer(ptr);
  1389. return 0;
  1390. }
  1391. duk_ret_t Polycode_Core_getUserPointer(duk_context *context) {
  1392. Core *inst = (Core*)duk_to_pointer(context, 0);
  1393. inst->getUserPointer();
  1394. return 0;
  1395. }
  1396. duk_ret_t Polycode_Core_executeExternalCommand(duk_context *context) {
  1397. Core *inst = (Core*)duk_to_pointer(context, 0);
  1398. String command = duk_to_string(context, 1);
  1399. String args = duk_to_string(context, 2);
  1400. String inDirectory = duk_to_string(context, 3);
  1401. duk_push_string(context, inst->executeExternalCommand(command,args,inDirectory).c_str());
  1402. return 1;
  1403. }
  1404. duk_ret_t Polycode_Core_getDefaultWorkingDirectory(duk_context *context) {
  1405. Core *inst = (Core*)duk_to_pointer(context, 0);
  1406. duk_push_string(context, inst->getDefaultWorkingDirectory().c_str());
  1407. return 1;
  1408. }
  1409. duk_ret_t Polycode_Core_getUserHomeDirectory(duk_context *context) {
  1410. Core *inst = (Core*)duk_to_pointer(context, 0);
  1411. duk_push_string(context, inst->getUserHomeDirectory().c_str());
  1412. return 1;
  1413. }
  1414. duk_ret_t Polycode_Core_makeApplicationMain(duk_context *context) {
  1415. Core *inst = (Core*)duk_to_pointer(context, 0);
  1416. inst->makeApplicationMain();
  1417. return 0;
  1418. }
  1419. duk_ret_t Polycode_Core_getEventMutex(duk_context *context) {
  1420. Core *inst = (Core*)duk_to_pointer(context, 0);
  1421. PolyBase *ptrRetVal = (PolyBase*)inst->getEventMutex();
  1422. duk_push_pointer(context, (void*)ptrRetVal);
  1423. return 1;
  1424. }
  1425. duk_ret_t Polycode_Core_removeThread(duk_context *context) {
  1426. Core *inst = (Core*)duk_to_pointer(context, 0);
  1427. Threaded* thread = (Threaded*)duk_to_pointer(context, 1);
  1428. inst->removeThread(thread);
  1429. return 0;
  1430. }
  1431. duk_ret_t Polycode_VideoModeChangeInfo__get_xRes(duk_context *context) {
  1432. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1433. duk_push_int(context, inst->xRes);
  1434. return 1;
  1435. }
  1436. duk_ret_t Polycode_VideoModeChangeInfo__set_xRes(duk_context *context) {
  1437. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1438. inst->xRes = duk_to_int(context, 1);
  1439. return 0;
  1440. }
  1441. duk_ret_t Polycode_VideoModeChangeInfo__get_yRes(duk_context *context) {
  1442. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1443. duk_push_int(context, inst->yRes);
  1444. return 1;
  1445. }
  1446. duk_ret_t Polycode_VideoModeChangeInfo__set_yRes(duk_context *context) {
  1447. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1448. inst->yRes = duk_to_int(context, 1);
  1449. return 0;
  1450. }
  1451. duk_ret_t Polycode_VideoModeChangeInfo__get_fullScreen(duk_context *context) {
  1452. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1453. duk_push_boolean(context, inst->fullScreen);
  1454. return 1;
  1455. }
  1456. duk_ret_t Polycode_VideoModeChangeInfo__set_fullScreen(duk_context *context) {
  1457. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1458. inst->fullScreen = duk_to_boolean(context, 1);
  1459. return 0;
  1460. }
  1461. duk_ret_t Polycode_VideoModeChangeInfo__get_vSync(duk_context *context) {
  1462. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1463. duk_push_boolean(context, inst->vSync);
  1464. return 1;
  1465. }
  1466. duk_ret_t Polycode_VideoModeChangeInfo__set_vSync(duk_context *context) {
  1467. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1468. inst->vSync = duk_to_boolean(context, 1);
  1469. return 0;
  1470. }
  1471. duk_ret_t Polycode_VideoModeChangeInfo__get_aaLevel(duk_context *context) {
  1472. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1473. duk_push_int(context, inst->aaLevel);
  1474. return 1;
  1475. }
  1476. duk_ret_t Polycode_VideoModeChangeInfo__set_aaLevel(duk_context *context) {
  1477. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1478. inst->aaLevel = duk_to_int(context, 1);
  1479. return 0;
  1480. }
  1481. duk_ret_t Polycode_VideoModeChangeInfo__get_anisotropyLevel(duk_context *context) {
  1482. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1483. duk_push_int(context, inst->anisotropyLevel);
  1484. return 1;
  1485. }
  1486. duk_ret_t Polycode_VideoModeChangeInfo__set_anisotropyLevel(duk_context *context) {
  1487. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1488. inst->anisotropyLevel = duk_to_int(context, 1);
  1489. return 0;
  1490. }
  1491. duk_ret_t Polycode_VideoModeChangeInfo__get_retinaSupport(duk_context *context) {
  1492. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1493. duk_push_boolean(context, inst->retinaSupport);
  1494. return 1;
  1495. }
  1496. duk_ret_t Polycode_VideoModeChangeInfo__set_retinaSupport(duk_context *context) {
  1497. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1498. inst->retinaSupport = duk_to_boolean(context, 1);
  1499. return 0;
  1500. }
  1501. duk_ret_t Polycode_PolycodeViewBase__get_windowData(duk_context *context) {
  1502. PolycodeViewBase *inst = (PolycodeViewBase*)duk_to_pointer(context, 0);
  1503. PolyBase *ptrRetVal = (PolyBase*)inst->windowData;
  1504. duk_push_pointer(context, (void*)ptrRetVal);
  1505. return 1;
  1506. }
  1507. duk_ret_t Polycode_PolycodeViewBase__set_windowData(duk_context *context) {
  1508. PolycodeViewBase *inst = (PolycodeViewBase*)duk_to_pointer(context, 0);
  1509. inst->windowData = (void*)duk_to_pointer(context, 1);
  1510. return 0;
  1511. }
  1512. duk_ret_t Polycode_PolycodeViewBase__get_resizable(duk_context *context) {
  1513. PolycodeViewBase *inst = (PolycodeViewBase*)duk_to_pointer(context, 0);
  1514. duk_push_boolean(context, inst->resizable);
  1515. return 1;
  1516. }
  1517. duk_ret_t Polycode_PolycodeViewBase__set_resizable(duk_context *context) {
  1518. PolycodeViewBase *inst = (PolycodeViewBase*)duk_to_pointer(context, 0);
  1519. inst->resizable = duk_to_boolean(context, 1);
  1520. return 0;
  1521. }
  1522. duk_ret_t Polycode_DummyCore_Render(duk_context *context) {
  1523. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1524. inst->Render();
  1525. return 0;
  1526. }
  1527. duk_ret_t Polycode_DummyCore_systemUpdate(duk_context *context) {
  1528. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1529. duk_push_boolean(context, inst->systemUpdate());
  1530. return 1;
  1531. }
  1532. duk_ret_t Polycode_DummyCore_setCursor(duk_context *context) {
  1533. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1534. int cursorType = duk_to_int(context, 1);
  1535. inst->setCursor(cursorType);
  1536. return 0;
  1537. }
  1538. duk_ret_t Polycode_DummyCore_createThread(duk_context *context) {
  1539. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1540. Threaded* target = (Threaded*)duk_to_pointer(context, 1);
  1541. inst->createThread(target);
  1542. return 0;
  1543. }
  1544. duk_ret_t Polycode_DummyCore_createMutex(duk_context *context) {
  1545. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1546. PolyBase *ptrRetVal = (PolyBase*)inst->createMutex();
  1547. duk_push_pointer(context, (void*)ptrRetVal);
  1548. return 1;
  1549. }
  1550. duk_ret_t Polycode_DummyCore_copyStringToClipboard(duk_context *context) {
  1551. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1552. String str = duk_to_string(context, 1);
  1553. inst->copyStringToClipboard(str);
  1554. return 0;
  1555. }
  1556. duk_ret_t Polycode_DummyCore_getClipboardString(duk_context *context) {
  1557. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1558. duk_push_string(context, inst->getClipboardString().c_str());
  1559. return 1;
  1560. }
  1561. duk_ret_t Polycode_DummyCore_createFolder(duk_context *context) {
  1562. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1563. String folderPath = duk_to_string(context, 1);
  1564. inst->createFolder(folderPath);
  1565. return 0;
  1566. }
  1567. duk_ret_t Polycode_DummyCore_copyDiskItem(duk_context *context) {
  1568. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1569. String itemPath = duk_to_string(context, 1);
  1570. String destItemPath = duk_to_string(context, 2);
  1571. inst->copyDiskItem(itemPath,destItemPath);
  1572. return 0;
  1573. }
  1574. duk_ret_t Polycode_DummyCore_moveDiskItem(duk_context *context) {
  1575. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1576. String itemPath = duk_to_string(context, 1);
  1577. String destItemPath = duk_to_string(context, 2);
  1578. inst->moveDiskItem(itemPath,destItemPath);
  1579. return 0;
  1580. }
  1581. duk_ret_t Polycode_DummyCore_removeDiskItem(duk_context *context) {
  1582. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1583. String itemPath = duk_to_string(context, 1);
  1584. inst->removeDiskItem(itemPath);
  1585. return 0;
  1586. }
  1587. duk_ret_t Polycode_DummyCore_openFolderPicker(duk_context *context) {
  1588. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1589. duk_push_string(context, inst->openFolderPicker().c_str());
  1590. return 1;
  1591. }
  1592. duk_ret_t Polycode_DummyCore_openFilePicker(duk_context *context) {
  1593. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1594. vector<CoreFileExtension> extensions = *(vector<CoreFileExtension>*)duk_to_pointer(context, 1);
  1595. bool allowMultiple = duk_to_boolean(context, 2);
  1596. return 0;
  1597. }
  1598. duk_ret_t Polycode_DummyCore_saveFilePicker(duk_context *context) {
  1599. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1600. vector<CoreFileExtension> extensions = *(vector<CoreFileExtension>*)duk_to_pointer(context, 1);
  1601. duk_push_string(context, inst->saveFilePicker(extensions).c_str());
  1602. return 1;
  1603. }
  1604. duk_ret_t Polycode_DummyCore_handleVideoModeChange(duk_context *context) {
  1605. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1606. VideoModeChangeInfo* modeInfo = (VideoModeChangeInfo*)duk_to_pointer(context, 1);
  1607. inst->handleVideoModeChange(modeInfo);
  1608. return 0;
  1609. }
  1610. duk_ret_t Polycode_DummyCore_flushRenderContext(duk_context *context) {
  1611. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1612. inst->flushRenderContext();
  1613. return 0;
  1614. }
  1615. duk_ret_t Polycode_DummyCore_openURL(duk_context *context) {
  1616. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1617. String url = duk_to_string(context, 1);
  1618. inst->openURL(url);
  1619. return 0;
  1620. }
  1621. duk_ret_t Polycode_DummyCore_getTicks(duk_context *context) {
  1622. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1623. duk_push_int(context, inst->getTicks());
  1624. return 1;
  1625. }
  1626. duk_ret_t Polycode_DummyCore_executeExternalCommand(duk_context *context) {
  1627. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1628. String command = duk_to_string(context, 1);
  1629. String args = duk_to_string(context, 2);
  1630. String inDirectory = duk_to_string(context, 3);
  1631. duk_push_string(context, inst->executeExternalCommand(command,args,inDirectory).c_str());
  1632. return 1;
  1633. }
  1634. duk_ret_t Polycode_DummyCore_systemParseFolder(duk_context *context) {
  1635. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1636. String pathString = duk_to_string(context, 1);
  1637. bool showHidden = duk_to_boolean(context, 2);
  1638. vector<OSFileEntry> targetVector = *(vector<OSFileEntry>*)duk_to_pointer(context, 3);
  1639. duk_push_boolean(context, inst->systemParseFolder(pathString,showHidden,targetVector));
  1640. return 1;
  1641. }
  1642. duk_ret_t Polycode_TimeInfo__get_seconds(duk_context *context) {
  1643. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1644. duk_push_int(context, inst->seconds);
  1645. return 1;
  1646. }
  1647. duk_ret_t Polycode_TimeInfo__set_seconds(duk_context *context) {
  1648. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1649. inst->seconds = duk_to_int(context, 1);
  1650. return 0;
  1651. }
  1652. duk_ret_t Polycode_TimeInfo__get_minutes(duk_context *context) {
  1653. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1654. duk_push_int(context, inst->minutes);
  1655. return 1;
  1656. }
  1657. duk_ret_t Polycode_TimeInfo__set_minutes(duk_context *context) {
  1658. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1659. inst->minutes = duk_to_int(context, 1);
  1660. return 0;
  1661. }
  1662. duk_ret_t Polycode_TimeInfo__get_hours(duk_context *context) {
  1663. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1664. duk_push_int(context, inst->hours);
  1665. return 1;
  1666. }
  1667. duk_ret_t Polycode_TimeInfo__set_hours(duk_context *context) {
  1668. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1669. inst->hours = duk_to_int(context, 1);
  1670. return 0;
  1671. }
  1672. duk_ret_t Polycode_TimeInfo__get_month(duk_context *context) {
  1673. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1674. duk_push_int(context, inst->month);
  1675. return 1;
  1676. }
  1677. duk_ret_t Polycode_TimeInfo__set_month(duk_context *context) {
  1678. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1679. inst->month = duk_to_int(context, 1);
  1680. return 0;
  1681. }
  1682. duk_ret_t Polycode_TimeInfo__get_monthDay(duk_context *context) {
  1683. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1684. duk_push_int(context, inst->monthDay);
  1685. return 1;
  1686. }
  1687. duk_ret_t Polycode_TimeInfo__set_monthDay(duk_context *context) {
  1688. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1689. inst->monthDay = duk_to_int(context, 1);
  1690. return 0;
  1691. }
  1692. duk_ret_t Polycode_TimeInfo__get_weekDay(duk_context *context) {
  1693. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1694. duk_push_int(context, inst->weekDay);
  1695. return 1;
  1696. }
  1697. duk_ret_t Polycode_TimeInfo__set_weekDay(duk_context *context) {
  1698. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1699. inst->weekDay = duk_to_int(context, 1);
  1700. return 0;
  1701. }
  1702. duk_ret_t Polycode_TimeInfo__get_year(duk_context *context) {
  1703. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1704. duk_push_int(context, inst->year);
  1705. return 1;
  1706. }
  1707. duk_ret_t Polycode_TimeInfo__set_year(duk_context *context) {
  1708. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1709. inst->year = duk_to_int(context, 1);
  1710. return 0;
  1711. }
  1712. duk_ret_t Polycode_TimeInfo__get_yearDay(duk_context *context) {
  1713. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1714. duk_push_int(context, inst->yearDay);
  1715. return 1;
  1716. }
  1717. duk_ret_t Polycode_TimeInfo__set_yearDay(duk_context *context) {
  1718. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1719. inst->yearDay = duk_to_int(context, 1);
  1720. return 0;
  1721. }
  1722. duk_ret_t Polycode_CoreMutex__get_mutexID(duk_context *context) {
  1723. CoreMutex *inst = (CoreMutex*)duk_to_pointer(context, 0);
  1724. duk_push_int(context, inst->mutexID);
  1725. return 1;
  1726. }
  1727. duk_ret_t Polycode_CoreMutex__set_mutexID(duk_context *context) {
  1728. CoreMutex *inst = (CoreMutex*)duk_to_pointer(context, 0);
  1729. inst->mutexID = duk_to_int(context, 1);
  1730. return 0;
  1731. }
  1732. duk_ret_t Polycode_CoreMutex_lock(duk_context *context) {
  1733. CoreMutex *inst = (CoreMutex*)duk_to_pointer(context, 0);
  1734. inst->lock();
  1735. return 0;
  1736. }
  1737. duk_ret_t Polycode_CoreMutex_unlock(duk_context *context) {
  1738. CoreMutex *inst = (CoreMutex*)duk_to_pointer(context, 0);
  1739. inst->unlock();
  1740. return 0;
  1741. }
  1742. duk_ret_t Polycode_CoreMotionEvent__get_amount(duk_context *context) {
  1743. CoreMotionEvent *inst = (CoreMotionEvent*)duk_to_pointer(context, 0);
  1744. Vector3 *retInst = new Vector3();
  1745. *retInst = inst->amount;
  1746. duk_push_pointer(context, (void*)retInst);
  1747. return 1;
  1748. }
  1749. duk_ret_t Polycode_CoreMotionEvent__set_amount(duk_context *context) {
  1750. CoreMotionEvent *inst = (CoreMotionEvent*)duk_to_pointer(context, 0);
  1751. inst->amount = *(Vector3*)duk_to_pointer(context, 1);
  1752. return 0;
  1753. }
  1754. duk_ret_t Polycode_CoreFileExtension__get_extension(duk_context *context) {
  1755. CoreFileExtension *inst = (CoreFileExtension*)duk_to_pointer(context, 0);
  1756. duk_push_string(context, inst->extension.c_str());
  1757. return 1;
  1758. }
  1759. duk_ret_t Polycode_CoreFileExtension__set_extension(duk_context *context) {
  1760. CoreFileExtension *inst = (CoreFileExtension*)duk_to_pointer(context, 0);
  1761. inst->extension = duk_to_string(context, 1);
  1762. return 0;
  1763. }
  1764. duk_ret_t Polycode_CoreFileExtension__get_description(duk_context *context) {
  1765. CoreFileExtension *inst = (CoreFileExtension*)duk_to_pointer(context, 0);
  1766. duk_push_string(context, inst->description.c_str());
  1767. return 1;
  1768. }
  1769. duk_ret_t Polycode_CoreFileExtension__set_description(duk_context *context) {
  1770. CoreFileExtension *inst = (CoreFileExtension*)duk_to_pointer(context, 0);
  1771. inst->description = duk_to_string(context, 1);
  1772. return 0;
  1773. }
  1774. duk_ret_t Polycode_OSFileEntry__get_name(duk_context *context) {
  1775. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1776. duk_push_string(context, inst->name.c_str());
  1777. return 1;
  1778. }
  1779. duk_ret_t Polycode_OSFileEntry__set_name(duk_context *context) {
  1780. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1781. inst->name = duk_to_string(context, 1);
  1782. return 0;
  1783. }
  1784. duk_ret_t Polycode_OSFileEntry__get_extension(duk_context *context) {
  1785. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1786. duk_push_string(context, inst->extension.c_str());
  1787. return 1;
  1788. }
  1789. duk_ret_t Polycode_OSFileEntry__set_extension(duk_context *context) {
  1790. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1791. inst->extension = duk_to_string(context, 1);
  1792. return 0;
  1793. }
  1794. duk_ret_t Polycode_OSFileEntry__get_nameWithoutExtension(duk_context *context) {
  1795. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1796. duk_push_string(context, inst->nameWithoutExtension.c_str());
  1797. return 1;
  1798. }
  1799. duk_ret_t Polycode_OSFileEntry__set_nameWithoutExtension(duk_context *context) {
  1800. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1801. inst->nameWithoutExtension = duk_to_string(context, 1);
  1802. return 0;
  1803. }
  1804. duk_ret_t Polycode_OSFileEntry__get_basePath(duk_context *context) {
  1805. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1806. duk_push_string(context, inst->basePath.c_str());
  1807. return 1;
  1808. }
  1809. duk_ret_t Polycode_OSFileEntry__set_basePath(duk_context *context) {
  1810. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1811. inst->basePath = duk_to_string(context, 1);
  1812. return 0;
  1813. }
  1814. duk_ret_t Polycode_OSFileEntry__get_fullPath(duk_context *context) {
  1815. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1816. duk_push_string(context, inst->fullPath.c_str());
  1817. return 1;
  1818. }
  1819. duk_ret_t Polycode_OSFileEntry__set_fullPath(duk_context *context) {
  1820. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1821. inst->fullPath = duk_to_string(context, 1);
  1822. return 0;
  1823. }
  1824. duk_ret_t Polycode_OSFileEntry__get_type(duk_context *context) {
  1825. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1826. duk_push_int(context, inst->type);
  1827. return 1;
  1828. }
  1829. duk_ret_t Polycode_OSFileEntry__set_type(duk_context *context) {
  1830. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1831. inst->type = duk_to_int(context, 1);
  1832. return 0;
  1833. }
  1834. duk_ret_t Polycode_OSFileEntry_init(duk_context *context) {
  1835. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1836. String path = duk_to_string(context, 1);
  1837. String name = duk_to_string(context, 2);
  1838. int type = duk_to_int(context, 3);
  1839. inst->init(path,name,type);
  1840. return 0;
  1841. }
  1842. duk_ret_t Polycode_CoreInput__get_simulateTouchWithMouse(duk_context *context) {
  1843. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1844. duk_push_boolean(context, inst->simulateTouchWithMouse);
  1845. return 1;
  1846. }
  1847. duk_ret_t Polycode_CoreInput__set_simulateTouchWithMouse(duk_context *context) {
  1848. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1849. inst->simulateTouchWithMouse = duk_to_boolean(context, 1);
  1850. return 0;
  1851. }
  1852. duk_ret_t Polycode_CoreInput__get_simulateTouchAsPen(duk_context *context) {
  1853. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1854. duk_push_boolean(context, inst->simulateTouchAsPen);
  1855. return 1;
  1856. }
  1857. duk_ret_t Polycode_CoreInput__set_simulateTouchAsPen(duk_context *context) {
  1858. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1859. inst->simulateTouchAsPen = duk_to_boolean(context, 1);
  1860. return 0;
  1861. }
  1862. duk_ret_t Polycode_CoreInput__get_simulateMouseWithTouch(duk_context *context) {
  1863. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1864. duk_push_boolean(context, inst->simulateMouseWithTouch);
  1865. return 1;
  1866. }
  1867. duk_ret_t Polycode_CoreInput__set_simulateMouseWithTouch(duk_context *context) {
  1868. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1869. inst->simulateMouseWithTouch = duk_to_boolean(context, 1);
  1870. return 0;
  1871. }
  1872. duk_ret_t Polycode_CoreInput__get_ignoreOffScreenTouch(duk_context *context) {
  1873. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1874. duk_push_boolean(context, inst->ignoreOffScreenTouch);
  1875. return 1;
  1876. }
  1877. duk_ret_t Polycode_CoreInput__set_ignoreOffScreenTouch(duk_context *context) {
  1878. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1879. inst->ignoreOffScreenTouch = duk_to_boolean(context, 1);
  1880. return 0;
  1881. }
  1882. duk_ret_t Polycode_CoreInput__get_keyRepeat(duk_context *context) {
  1883. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1884. duk_push_boolean(context, inst->keyRepeat);
  1885. return 1;
  1886. }
  1887. duk_ret_t Polycode_CoreInput__set_keyRepeat(duk_context *context) {
  1888. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1889. inst->keyRepeat = duk_to_boolean(context, 1);
  1890. return 0;
  1891. }
  1892. duk_ret_t Polycode_CoreInput__get_mousePosition(duk_context *context) {
  1893. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1894. Vector2 *retInst = new Vector2();
  1895. *retInst = inst->mousePosition;
  1896. duk_push_pointer(context, (void*)retInst);
  1897. return 1;
  1898. }
  1899. duk_ret_t Polycode_CoreInput__set_mousePosition(duk_context *context) {
  1900. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1901. inst->mousePosition = *(Vector2*)duk_to_pointer(context, 1);
  1902. return 0;
  1903. }
  1904. duk_ret_t Polycode_CoreInput__get_deltaMousePosition(duk_context *context) {
  1905. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1906. Vector2 *retInst = new Vector2();
  1907. *retInst = inst->deltaMousePosition;
  1908. duk_push_pointer(context, (void*)retInst);
  1909. return 1;
  1910. }
  1911. duk_ret_t Polycode_CoreInput__set_deltaMousePosition(duk_context *context) {
  1912. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1913. inst->deltaMousePosition = *(Vector2*)duk_to_pointer(context, 1);
  1914. return 0;
  1915. }
  1916. duk_ret_t Polycode_CoreInput_getMousePosition(duk_context *context) {
  1917. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1918. Vector2 *retInst = new Vector2();
  1919. *retInst = inst->getMousePosition();
  1920. duk_push_pointer(context, (void*)retInst);
  1921. return 1;
  1922. }
  1923. duk_ret_t Polycode_CoreInput_getKeyState(duk_context *context) {
  1924. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1925. PolyKEY keyCode = (PolyKEY)duk_to_int(context, 1);
  1926. duk_push_boolean(context, inst->getKeyState(keyCode));
  1927. return 1;
  1928. }
  1929. duk_ret_t Polycode_CoreInput_getJoystickButtonState(duk_context *context) {
  1930. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1931. int joystickIndex = duk_to_int(context, 1);
  1932. int button = duk_to_int(context, 2);
  1933. duk_push_boolean(context, inst->getJoystickButtonState(joystickIndex,button));
  1934. return 1;
  1935. }
  1936. duk_ret_t Polycode_CoreInput_getJoystickAxisValue(duk_context *context) {
  1937. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1938. int joystickIndex = duk_to_int(context, 1);
  1939. int axis = duk_to_int(context, 2);
  1940. duk_push_number(context, inst->getJoystickAxisValue(joystickIndex,axis));
  1941. return 1;
  1942. }
  1943. duk_ret_t Polycode_CoreInput_getMouseDelta(duk_context *context) {
  1944. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1945. Vector2 *retInst = new Vector2();
  1946. *retInst = inst->getMouseDelta();
  1947. duk_push_pointer(context, (void*)retInst);
  1948. return 1;
  1949. }
  1950. duk_ret_t Polycode_CoreInput_getMouseButtonState(duk_context *context) {
  1951. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1952. int mouseButton = duk_to_int(context, 1);
  1953. duk_push_boolean(context, inst->getMouseButtonState(mouseButton));
  1954. return 1;
  1955. }
  1956. duk_ret_t Polycode_CoreInput_getNumJoysticks(duk_context *context) {
  1957. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1958. duk_push_int(context, inst->getNumJoysticks());
  1959. return 1;
  1960. }
  1961. duk_ret_t Polycode_CoreInput_getJoystickInfoByIndex(duk_context *context) {
  1962. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1963. int index = duk_to_int(context, 1);
  1964. PolyBase *ptrRetVal = (PolyBase*)inst->getJoystickInfoByIndex(index);
  1965. duk_push_pointer(context, (void*)ptrRetVal);
  1966. return 1;
  1967. }
  1968. duk_ret_t Polycode_CoreInput_getJoystickInfoByID(duk_context *context) {
  1969. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1970. int deviceID = duk_to_int(context, 1);
  1971. PolyBase *ptrRetVal = (PolyBase*)inst->getJoystickInfoByID(deviceID);
  1972. duk_push_pointer(context, (void*)ptrRetVal);
  1973. return 1;
  1974. }
  1975. duk_ret_t Polycode_CoreInput_addJoystick(duk_context *context) {
  1976. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1977. int deviceID = duk_to_int(context, 1);
  1978. inst->addJoystick(deviceID);
  1979. return 0;
  1980. }
  1981. duk_ret_t Polycode_CoreInput_removeJoystick(duk_context *context) {
  1982. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1983. int deviceID = duk_to_int(context, 1);
  1984. inst->removeJoystick(deviceID);
  1985. return 0;
  1986. }
  1987. duk_ret_t Polycode_CoreInput_joystickAxisMoved(duk_context *context) {
  1988. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1989. int axisID = duk_to_int(context, 1);
  1990. Number value = duk_to_number(context, 2);
  1991. int deviceID = duk_to_int(context, 3);
  1992. inst->joystickAxisMoved(axisID,value,deviceID);
  1993. return 0;
  1994. }
  1995. duk_ret_t Polycode_CoreInput_joystickButtonDown(duk_context *context) {
  1996. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1997. int buttonID = duk_to_int(context, 1);
  1998. int deviceID = duk_to_int(context, 2);
  1999. inst->joystickButtonDown(buttonID,deviceID);
  2000. return 0;
  2001. }
  2002. duk_ret_t Polycode_CoreInput_joystickButtonUp(duk_context *context) {
  2003. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2004. int buttonID = duk_to_int(context, 1);
  2005. int deviceID = duk_to_int(context, 2);
  2006. inst->joystickButtonUp(buttonID,deviceID);
  2007. return 0;
  2008. }
  2009. duk_ret_t Polycode_CoreInput_mouseWheelUp(duk_context *context) {
  2010. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2011. int ticks = duk_to_int(context, 1);
  2012. inst->mouseWheelUp(ticks);
  2013. return 0;
  2014. }
  2015. duk_ret_t Polycode_CoreInput_mouseWheelDown(duk_context *context) {
  2016. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2017. int ticks = duk_to_int(context, 1);
  2018. inst->mouseWheelDown(ticks);
  2019. return 0;
  2020. }
  2021. duk_ret_t Polycode_CoreInput_setMouseButtonState(duk_context *context) {
  2022. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2023. int mouseButton = duk_to_int(context, 1);
  2024. bool state = duk_to_boolean(context, 2);
  2025. int ticks = duk_to_int(context, 3);
  2026. inst->setMouseButtonState(mouseButton,state,ticks);
  2027. return 0;
  2028. }
  2029. duk_ret_t Polycode_CoreInput_setMousePosition(duk_context *context) {
  2030. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2031. int x = duk_to_int(context, 1);
  2032. int y = duk_to_int(context, 2);
  2033. int ticks = duk_to_int(context, 3);
  2034. inst->setMousePosition(x,y,ticks);
  2035. return 0;
  2036. }
  2037. duk_ret_t Polycode_CoreInput_setKeyState(duk_context *context) {
  2038. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2039. PolyKEY keyCode = (PolyKEY)duk_to_int(context, 1);
  2040. wchar_t code = *(wchar_t*)duk_to_pointer(context, 2);
  2041. bool newState = duk_to_boolean(context, 3);
  2042. int ticks = duk_to_int(context, 4);
  2043. inst->setKeyState(keyCode,code,newState,ticks);
  2044. return 0;
  2045. }
  2046. duk_ret_t Polycode_CoreInput_setDeltaPosition(duk_context *context) {
  2047. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2048. int x = duk_to_int(context, 1);
  2049. int y = duk_to_int(context, 2);
  2050. inst->setDeltaPosition(x,y);
  2051. return 0;
  2052. }
  2053. duk_ret_t Polycode_CoreInput_touchesBegan(duk_context *context) {
  2054. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2055. TouchInfo touch = *(TouchInfo*)duk_to_pointer(context, 1);
  2056. vector<TouchInfo> touches = *(vector<TouchInfo>*)duk_to_pointer(context, 2);
  2057. int ticks = duk_to_int(context, 3);
  2058. inst->touchesBegan(touch,touches,ticks);
  2059. return 0;
  2060. }
  2061. duk_ret_t Polycode_CoreInput_touchesMoved(duk_context *context) {
  2062. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2063. TouchInfo touch = *(TouchInfo*)duk_to_pointer(context, 1);
  2064. vector<TouchInfo> touches = *(vector<TouchInfo>*)duk_to_pointer(context, 2);
  2065. int ticks = duk_to_int(context, 3);
  2066. inst->touchesMoved(touch,touches,ticks);
  2067. return 0;
  2068. }
  2069. duk_ret_t Polycode_CoreInput_touchesEnded(duk_context *context) {
  2070. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2071. TouchInfo touch = *(TouchInfo*)duk_to_pointer(context, 1);
  2072. vector<TouchInfo> touches = *(vector<TouchInfo>*)duk_to_pointer(context, 2);
  2073. int ticks = duk_to_int(context, 3);
  2074. inst->touchesEnded(touch,touches,ticks);
  2075. return 0;
  2076. }
  2077. duk_ret_t Polycode_CoreInput_clearInput(duk_context *context) {
  2078. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2079. inst->clearInput();
  2080. return 0;
  2081. }
  2082. duk_ret_t Polycode_JoystickInfo__get_deviceID(duk_context *context) {
  2083. JoystickInfo *inst = (JoystickInfo*)duk_to_pointer(context, 0);
  2084. duk_push_int(context, inst->deviceID);
  2085. return 1;
  2086. }
  2087. duk_ret_t Polycode_JoystickInfo__set_deviceID(duk_context *context) {
  2088. JoystickInfo *inst = (JoystickInfo*)duk_to_pointer(context, 0);
  2089. inst->deviceID = duk_to_int(context, 1);
  2090. return 0;
  2091. }
  2092. duk_ret_t Polycode_JoystickInfo__get_deviceIndex(duk_context *context) {
  2093. JoystickInfo *inst = (JoystickInfo*)duk_to_pointer(context, 0);
  2094. duk_push_int(context, inst->deviceIndex);
  2095. return 1;
  2096. }
  2097. duk_ret_t Polycode_JoystickInfo__set_deviceIndex(duk_context *context) {
  2098. JoystickInfo *inst = (JoystickInfo*)duk_to_pointer(context, 0);
  2099. inst->deviceIndex = duk_to_int(context, 1);
  2100. return 0;
  2101. }
  2102. duk_ret_t Polycode_CoreServices_setRenderer(duk_context *context) {
  2103. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2104. Renderer* renderer = (Renderer*)duk_to_pointer(context, 1);
  2105. inst->setRenderer(renderer);
  2106. return 0;
  2107. }
  2108. duk_ret_t Polycode_CoreServices_getRenderer(duk_context *context) {
  2109. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2110. PolyBase *ptrRetVal = (PolyBase*)inst->getRenderer();
  2111. duk_push_pointer(context, (void*)ptrRetVal);
  2112. return 1;
  2113. }
  2114. duk_ret_t Polycode_CoreServices_Update(duk_context *context) {
  2115. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2116. int elapsed = duk_to_int(context, 1);
  2117. inst->Update(elapsed);
  2118. return 0;
  2119. }
  2120. duk_ret_t Polycode_CoreServices_fixedUpdate(duk_context *context) {
  2121. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2122. inst->fixedUpdate();
  2123. return 0;
  2124. }
  2125. duk_ret_t Polycode_CoreServices_Render(duk_context *context) {
  2126. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2127. Rectangle viewport = *(Rectangle*)duk_to_pointer(context, 1);
  2128. inst->Render(viewport);
  2129. return 0;
  2130. }
  2131. duk_ret_t Polycode_CoreServices_setCore(duk_context *context) {
  2132. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2133. Core* core = (Core*)duk_to_pointer(context, 1);
  2134. inst->setCore(core);
  2135. return 0;
  2136. }
  2137. duk_ret_t Polycode_CoreServices_getCore(duk_context *context) {
  2138. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2139. PolyBase *ptrRetVal = (PolyBase*)inst->getCore();
  2140. duk_push_pointer(context, (void*)ptrRetVal);
  2141. return 1;
  2142. }
  2143. duk_ret_t Polycode_CoreServices_getInput(duk_context *context) {
  2144. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2145. PolyBase *ptrRetVal = (PolyBase*)inst->getInput();
  2146. duk_push_pointer(context, (void*)ptrRetVal);
  2147. return 1;
  2148. }
  2149. duk_ret_t Polycode_CoreServices_getMaterialManager(duk_context *context) {
  2150. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2151. PolyBase *ptrRetVal = (PolyBase*)inst->getMaterialManager();
  2152. duk_push_pointer(context, (void*)ptrRetVal);
  2153. return 1;
  2154. }
  2155. duk_ret_t Polycode_CoreServices_getSceneManager(duk_context *context) {
  2156. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2157. PolyBase *ptrRetVal = (PolyBase*)inst->getSceneManager();
  2158. duk_push_pointer(context, (void*)ptrRetVal);
  2159. return 1;
  2160. }
  2161. duk_ret_t Polycode_CoreServices_getTimerManager(duk_context *context) {
  2162. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2163. PolyBase *ptrRetVal = (PolyBase*)inst->getTimerManager();
  2164. duk_push_pointer(context, (void*)ptrRetVal);
  2165. return 1;
  2166. }
  2167. duk_ret_t Polycode_CoreServices_getTweenManager(duk_context *context) {
  2168. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2169. PolyBase *ptrRetVal = (PolyBase*)inst->getTweenManager();
  2170. duk_push_pointer(context, (void*)ptrRetVal);
  2171. return 1;
  2172. }
  2173. duk_ret_t Polycode_CoreServices_getResourceManager(duk_context *context) {
  2174. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2175. PolyBase *ptrRetVal = (PolyBase*)inst->getResourceManager();
  2176. duk_push_pointer(context, (void*)ptrRetVal);
  2177. return 1;
  2178. }
  2179. duk_ret_t Polycode_CoreServices_getSoundManager(duk_context *context) {
  2180. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2181. PolyBase *ptrRetVal = (PolyBase*)inst->getSoundManager();
  2182. duk_push_pointer(context, (void*)ptrRetVal);
  2183. return 1;
  2184. }
  2185. duk_ret_t Polycode_CoreServices_getLogger(duk_context *context) {
  2186. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2187. PolyBase *ptrRetVal = (PolyBase*)inst->getLogger();
  2188. duk_push_pointer(context, (void*)ptrRetVal);
  2189. return 1;
  2190. }
  2191. duk_ret_t Polycode_CoreServices_getConfig(duk_context *context) {
  2192. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2193. PolyBase *ptrRetVal = (PolyBase*)inst->getConfig();
  2194. duk_push_pointer(context, (void*)ptrRetVal);
  2195. return 1;
  2196. }
  2197. duk_ret_t Polycode_Data_loadFromFile(duk_context *context) {
  2198. Data *inst = (Data*)duk_to_pointer(context, 0);
  2199. String fileName = duk_to_string(context, 1);
  2200. duk_push_boolean(context, inst->loadFromFile(fileName));
  2201. return 1;
  2202. }
  2203. duk_ret_t Polycode_Data_getAsString(duk_context *context) {
  2204. Data *inst = (Data*)duk_to_pointer(context, 0);
  2205. int encoding = duk_to_int(context, 1);
  2206. duk_push_string(context, inst->getAsString(encoding).c_str());
  2207. return 1;
  2208. }
  2209. duk_ret_t Polycode_Data_setFromString(duk_context *context) {
  2210. Data *inst = (Data*)duk_to_pointer(context, 0);
  2211. String str = duk_to_string(context, 1);
  2212. int encoding = duk_to_int(context, 2);
  2213. inst->setFromString(str,encoding);
  2214. return 0;
  2215. }
  2216. duk_ret_t Polycode_Data_saveToFile(duk_context *context) {
  2217. Data *inst = (Data*)duk_to_pointer(context, 0);
  2218. String fileName = duk_to_string(context, 1);
  2219. duk_push_boolean(context, inst->saveToFile(fileName));
  2220. return 1;
  2221. }
  2222. duk_ret_t Polycode_Data_getData(duk_context *context) {
  2223. Data *inst = (Data*)duk_to_pointer(context, 0);
  2224. PolyBase *ptrRetVal = (PolyBase*)inst->getData();
  2225. duk_push_pointer(context, (void*)ptrRetVal);
  2226. return 1;
  2227. }
  2228. duk_ret_t Polycode_MouseEventResult__get_hit(duk_context *context) {
  2229. MouseEventResult *inst = (MouseEventResult*)duk_to_pointer(context, 0);
  2230. duk_push_boolean(context, inst->hit);
  2231. return 1;
  2232. }
  2233. duk_ret_t Polycode_MouseEventResult__set_hit(duk_context *context) {
  2234. MouseEventResult *inst = (MouseEventResult*)duk_to_pointer(context, 0);
  2235. inst->hit = duk_to_boolean(context, 1);
  2236. return 0;
  2237. }
  2238. duk_ret_t Polycode_MouseEventResult__get_blocked(duk_context *context) {
  2239. MouseEventResult *inst = (MouseEventResult*)duk_to_pointer(context, 0);
  2240. duk_push_boolean(context, inst->blocked);
  2241. return 1;
  2242. }
  2243. duk_ret_t Polycode_MouseEventResult__set_blocked(duk_context *context) {
  2244. MouseEventResult *inst = (MouseEventResult*)duk_to_pointer(context, 0);
  2245. inst->blocked = duk_to_boolean(context, 1);
  2246. return 0;
  2247. }
  2248. duk_ret_t Polycode_EntityProp__get_propName(duk_context *context) {
  2249. EntityProp *inst = (EntityProp*)duk_to_pointer(context, 0);
  2250. duk_push_string(context, inst->propName.c_str());
  2251. return 1;
  2252. }
  2253. duk_ret_t Polycode_EntityProp__set_propName(duk_context *context) {
  2254. EntityProp *inst = (EntityProp*)duk_to_pointer(context, 0);
  2255. inst->propName = duk_to_string(context, 1);
  2256. return 0;
  2257. }
  2258. duk_ret_t Polycode_EntityProp__get_propValue(duk_context *context) {
  2259. EntityProp *inst = (EntityProp*)duk_to_pointer(context, 0);
  2260. duk_push_string(context, inst->propValue.c_str());
  2261. return 1;
  2262. }
  2263. duk_ret_t Polycode_EntityProp__set_propValue(duk_context *context) {
  2264. EntityProp *inst = (EntityProp*)duk_to_pointer(context, 0);
  2265. inst->propValue = duk_to_string(context, 1);
  2266. return 0;
  2267. }
  2268. duk_ret_t Polycode_AABB__get_min(duk_context *context) {
  2269. AABB *inst = (AABB*)duk_to_pointer(context, 0);
  2270. Vector3 *retInst = new Vector3();
  2271. *retInst = inst->min;
  2272. duk_push_pointer(context, (void*)retInst);
  2273. return 1;
  2274. }
  2275. duk_ret_t Polycode_AABB__set_min(duk_context *context) {
  2276. AABB *inst = (AABB*)duk_to_pointer(context, 0);
  2277. inst->min = *(Vector3*)duk_to_pointer(context, 1);
  2278. return 0;
  2279. }
  2280. duk_ret_t Polycode_AABB__get_max(duk_context *context) {
  2281. AABB *inst = (AABB*)duk_to_pointer(context, 0);
  2282. Vector3 *retInst = new Vector3();
  2283. *retInst = inst->max;
  2284. duk_push_pointer(context, (void*)retInst);
  2285. return 1;
  2286. }
  2287. duk_ret_t Polycode_AABB__set_max(duk_context *context) {
  2288. AABB *inst = (AABB*)duk_to_pointer(context, 0);
  2289. inst->max = *(Vector3*)duk_to_pointer(context, 1);
  2290. return 0;
  2291. }
  2292. duk_ret_t Polycode_Rotation__get_pitch(duk_context *context) {
  2293. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2294. duk_push_number(context, inst->pitch);
  2295. return 1;
  2296. }
  2297. duk_ret_t Polycode_Rotation__set_pitch(duk_context *context) {
  2298. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2299. inst->pitch = duk_to_number(context, 1);
  2300. return 0;
  2301. }
  2302. duk_ret_t Polycode_Rotation__get_yaw(duk_context *context) {
  2303. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2304. duk_push_number(context, inst->yaw);
  2305. return 1;
  2306. }
  2307. duk_ret_t Polycode_Rotation__set_yaw(duk_context *context) {
  2308. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2309. inst->yaw = duk_to_number(context, 1);
  2310. return 0;
  2311. }
  2312. duk_ret_t Polycode_Rotation__get_roll(duk_context *context) {
  2313. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2314. duk_push_number(context, inst->roll);
  2315. return 1;
  2316. }
  2317. duk_ret_t Polycode_Rotation__set_roll(duk_context *context) {
  2318. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2319. inst->roll = duk_to_number(context, 1);
  2320. return 0;
  2321. }
  2322. duk_ret_t Polycode_Entity__get_ownsChildren(duk_context *context) {
  2323. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2324. duk_push_boolean(context, inst->ownsChildren);
  2325. return 1;
  2326. }
  2327. duk_ret_t Polycode_Entity__set_ownsChildren(duk_context *context) {
  2328. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2329. inst->ownsChildren = duk_to_boolean(context, 1);
  2330. return 0;
  2331. }
  2332. duk_ret_t Polycode_Entity__get_billboardMode(duk_context *context) {
  2333. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2334. duk_push_boolean(context, inst->billboardMode);
  2335. return 1;
  2336. }
  2337. duk_ret_t Polycode_Entity__set_billboardMode(duk_context *context) {
  2338. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2339. inst->billboardMode = duk_to_boolean(context, 1);
  2340. return 0;
  2341. }
  2342. duk_ret_t Polycode_Entity__get_color(duk_context *context) {
  2343. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2344. Color *retInst = new Color();
  2345. *retInst = inst->color;
  2346. duk_push_pointer(context, (void*)retInst);
  2347. return 1;
  2348. }
  2349. duk_ret_t Polycode_Entity__set_color(duk_context *context) {
  2350. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2351. inst->color = *(Color*)duk_to_pointer(context, 1);
  2352. return 0;
  2353. }
  2354. duk_ret_t Polycode_Entity__get_enabled(duk_context *context) {
  2355. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2356. duk_push_boolean(context, inst->enabled);
  2357. return 1;
  2358. }
  2359. duk_ret_t Polycode_Entity__set_enabled(duk_context *context) {
  2360. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2361. inst->enabled = duk_to_boolean(context, 1);
  2362. return 0;
  2363. }
  2364. duk_ret_t Polycode_Entity__get_visible(duk_context *context) {
  2365. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2366. duk_push_boolean(context, inst->visible);
  2367. return 1;
  2368. }
  2369. duk_ret_t Polycode_Entity__set_visible(duk_context *context) {
  2370. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2371. inst->visible = duk_to_boolean(context, 1);
  2372. return 0;
  2373. }
  2374. duk_ret_t Polycode_Entity__get_depthWrite(duk_context *context) {
  2375. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2376. duk_push_boolean(context, inst->depthWrite);
  2377. return 1;
  2378. }
  2379. duk_ret_t Polycode_Entity__set_depthWrite(duk_context *context) {
  2380. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2381. inst->depthWrite = duk_to_boolean(context, 1);
  2382. return 0;
  2383. }
  2384. duk_ret_t Polycode_Entity__get_depthTest(duk_context *context) {
  2385. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2386. duk_push_boolean(context, inst->depthTest);
  2387. return 1;
  2388. }
  2389. duk_ret_t Polycode_Entity__set_depthTest(duk_context *context) {
  2390. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2391. inst->depthTest = duk_to_boolean(context, 1);
  2392. return 0;
  2393. }
  2394. duk_ret_t Polycode_Entity__get_colorAffectsChildren(duk_context *context) {
  2395. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2396. duk_push_boolean(context, inst->colorAffectsChildren);
  2397. return 1;
  2398. }
  2399. duk_ret_t Polycode_Entity__set_colorAffectsChildren(duk_context *context) {
  2400. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2401. inst->colorAffectsChildren = duk_to_boolean(context, 1);
  2402. return 0;
  2403. }
  2404. duk_ret_t Polycode_Entity__get_visibilityAffectsChildren(duk_context *context) {
  2405. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2406. duk_push_boolean(context, inst->visibilityAffectsChildren);
  2407. return 1;
  2408. }
  2409. duk_ret_t Polycode_Entity__set_visibilityAffectsChildren(duk_context *context) {
  2410. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2411. inst->visibilityAffectsChildren = duk_to_boolean(context, 1);
  2412. return 0;
  2413. }
  2414. duk_ret_t Polycode_Entity__get_ignoreParentMatrix(duk_context *context) {
  2415. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2416. duk_push_boolean(context, inst->ignoreParentMatrix);
  2417. return 1;
  2418. }
  2419. duk_ret_t Polycode_Entity__set_ignoreParentMatrix(duk_context *context) {
  2420. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2421. inst->ignoreParentMatrix = duk_to_boolean(context, 1);
  2422. return 0;
  2423. }
  2424. duk_ret_t Polycode_Entity__get_enableScissor(duk_context *context) {
  2425. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2426. duk_push_boolean(context, inst->enableScissor);
  2427. return 1;
  2428. }
  2429. duk_ret_t Polycode_Entity__set_enableScissor(duk_context *context) {
  2430. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2431. inst->enableScissor = duk_to_boolean(context, 1);
  2432. return 0;
  2433. }
  2434. duk_ret_t Polycode_Entity__get_scissorBox(duk_context *context) {
  2435. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2436. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  2437. *retInst = inst->scissorBox;
  2438. duk_push_pointer(context, (void*)retInst);
  2439. return 1;
  2440. }
  2441. duk_ret_t Polycode_Entity__set_scissorBox(duk_context *context) {
  2442. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2443. inst->scissorBox = *(Rectangle*)duk_to_pointer(context, 1);
  2444. return 0;
  2445. }
  2446. duk_ret_t Polycode_Entity__get_editorOnly(duk_context *context) {
  2447. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2448. duk_push_boolean(context, inst->editorOnly);
  2449. return 1;
  2450. }
  2451. duk_ret_t Polycode_Entity__set_editorOnly(duk_context *context) {
  2452. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2453. inst->editorOnly = duk_to_boolean(context, 1);
  2454. return 0;
  2455. }
  2456. duk_ret_t Polycode_Entity__get_id(duk_context *context) {
  2457. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2458. duk_push_string(context, inst->id.c_str());
  2459. return 1;
  2460. }
  2461. duk_ret_t Polycode_Entity__set_id(duk_context *context) {
  2462. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2463. inst->id = duk_to_string(context, 1);
  2464. return 0;
  2465. }
  2466. duk_ret_t Polycode_Entity__get_collisionShapeType(duk_context *context) {
  2467. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2468. char *retInst = new char();
  2469. *retInst = inst->collisionShapeType;
  2470. duk_push_pointer(context, (void*)retInst);
  2471. return 1;
  2472. }
  2473. duk_ret_t Polycode_Entity__set_collisionShapeType(duk_context *context) {
  2474. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2475. inst->collisionShapeType = *(char*)duk_to_pointer(context, 1);
  2476. return 0;
  2477. }
  2478. duk_ret_t Polycode_Entity__get_processInputEvents(duk_context *context) {
  2479. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2480. duk_push_boolean(context, inst->processInputEvents);
  2481. return 1;
  2482. }
  2483. duk_ret_t Polycode_Entity__set_processInputEvents(duk_context *context) {
  2484. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2485. inst->processInputEvents = duk_to_boolean(context, 1);
  2486. return 0;
  2487. }
  2488. duk_ret_t Polycode_Entity__get_blockMouseInput(duk_context *context) {
  2489. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2490. duk_push_boolean(context, inst->blockMouseInput);
  2491. return 1;
  2492. }
  2493. duk_ret_t Polycode_Entity__set_blockMouseInput(duk_context *context) {
  2494. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2495. inst->blockMouseInput = duk_to_boolean(context, 1);
  2496. return 0;
  2497. }
  2498. duk_ret_t Polycode_Entity__get_snapToPixels(duk_context *context) {
  2499. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2500. duk_push_boolean(context, inst->snapToPixels);
  2501. return 1;
  2502. }
  2503. duk_ret_t Polycode_Entity__set_snapToPixels(duk_context *context) {
  2504. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2505. inst->snapToPixels = duk_to_boolean(context, 1);
  2506. return 0;
  2507. }
  2508. duk_ret_t Polycode_Entity__get_mouseOver(duk_context *context) {
  2509. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2510. duk_push_boolean(context, inst->mouseOver);
  2511. return 1;
  2512. }
  2513. duk_ret_t Polycode_Entity__set_mouseOver(duk_context *context) {
  2514. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2515. inst->mouseOver = duk_to_boolean(context, 1);
  2516. return 0;
  2517. }
  2518. duk_ret_t Polycode_Entity__get_rendererVis(duk_context *context) {
  2519. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2520. duk_push_boolean(context, inst->rendererVis);
  2521. return 1;
  2522. }
  2523. duk_ret_t Polycode_Entity__set_rendererVis(duk_context *context) {
  2524. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2525. inst->rendererVis = duk_to_boolean(context, 1);
  2526. return 0;
  2527. }
  2528. duk_ret_t Polycode_Entity__get_layerID(duk_context *context) {
  2529. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2530. char *retInst = new char();
  2531. *retInst = inst->layerID;
  2532. duk_push_pointer(context, (void*)retInst);
  2533. return 1;
  2534. }
  2535. duk_ret_t Polycode_Entity__set_layerID(duk_context *context) {
  2536. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2537. inst->layerID = *(char*)duk_to_pointer(context, 1);
  2538. return 0;
  2539. }
  2540. duk_ret_t Polycode_Entity_initEntity(duk_context *context) {
  2541. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2542. inst->initEntity();
  2543. return 0;
  2544. }
  2545. duk_ret_t Polycode_Entity_Render(duk_context *context) {
  2546. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2547. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  2548. inst->Render(buffer);
  2549. return 0;
  2550. }
  2551. duk_ret_t Polycode_Entity_Update(duk_context *context) {
  2552. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2553. inst->Update();
  2554. return 0;
  2555. }
  2556. duk_ret_t Polycode_Entity_fixedUpdate(duk_context *context) {
  2557. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2558. inst->fixedUpdate();
  2559. return 0;
  2560. }
  2561. duk_ret_t Polycode_Entity_transformAndRender(duk_context *context) {
  2562. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2563. GPUDrawBuffer* drawBuffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  2564. Rectangle* parentScissorBox = (Rectangle*)duk_to_pointer(context, 2);
  2565. inst->transformAndRender(drawBuffer,parentScissorBox);
  2566. return 0;
  2567. }
  2568. duk_ret_t Polycode_Entity_renderChildren(duk_context *context) {
  2569. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2570. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  2571. Rectangle* parentScissorBox = (Rectangle*)duk_to_pointer(context, 2);
  2572. inst->renderChildren(buffer,parentScissorBox);
  2573. return 0;
  2574. }
  2575. duk_ret_t Polycode_Entity_Clone(duk_context *context) {
  2576. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2577. bool deepClone = duk_to_boolean(context, 1);
  2578. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  2579. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  2580. duk_push_pointer(context, (void*)ptrRetVal);
  2581. return 1;
  2582. }
  2583. duk_ret_t Polycode_Entity_applyClone(duk_context *context) {
  2584. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2585. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  2586. bool deepClone = duk_to_boolean(context, 2);
  2587. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  2588. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  2589. return 0;
  2590. }
  2591. duk_ret_t Polycode_Entity_dirtyMatrix(duk_context *context) {
  2592. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2593. bool val = duk_to_boolean(context, 1);
  2594. inst->dirtyMatrix(val);
  2595. return 0;
  2596. }
  2597. duk_ret_t Polycode_Entity_rebuildTransformMatrix(duk_context *context) {
  2598. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2599. inst->rebuildTransformMatrix();
  2600. return 0;
  2601. }
  2602. duk_ret_t Polycode_Entity_updateEntityMatrix(duk_context *context) {
  2603. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2604. inst->updateEntityMatrix();
  2605. return 0;
  2606. }
  2607. duk_ret_t Polycode_Entity_getTransformMatrix(duk_context *context) {
  2608. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2609. Matrix4 *retInst = new Matrix4();
  2610. *retInst = inst->getTransformMatrix();
  2611. duk_push_pointer(context, (void*)retInst);
  2612. return 1;
  2613. }
  2614. duk_ret_t Polycode_Entity_getConcatenatedMatrix(duk_context *context) {
  2615. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2616. Matrix4 *retInst = new Matrix4();
  2617. *retInst = inst->getConcatenatedMatrix();
  2618. duk_push_pointer(context, (void*)retInst);
  2619. return 1;
  2620. }
  2621. duk_ret_t Polycode_Entity_getConcatenatedMatrixRelativeTo(duk_context *context) {
  2622. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2623. Entity* relativeEntity = (Entity*)duk_to_pointer(context, 1);
  2624. Matrix4 *retInst = new Matrix4();
  2625. *retInst = inst->getConcatenatedMatrixRelativeTo(relativeEntity);
  2626. duk_push_pointer(context, (void*)retInst);
  2627. return 1;
  2628. }
  2629. duk_ret_t Polycode_Entity_getAnchorAdjustedMatrix(duk_context *context) {
  2630. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2631. Matrix4 *retInst = new Matrix4();
  2632. *retInst = inst->getAnchorAdjustedMatrix();
  2633. duk_push_pointer(context, (void*)retInst);
  2634. return 1;
  2635. }
  2636. duk_ret_t Polycode_Entity_getConcatenatedRollMatrix(duk_context *context) {
  2637. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2638. Matrix4 *retInst = new Matrix4();
  2639. *retInst = inst->getConcatenatedRollMatrix();
  2640. duk_push_pointer(context, (void*)retInst);
  2641. return 1;
  2642. }
  2643. duk_ret_t Polycode_Entity_setTransformByMatrixPure(duk_context *context) {
  2644. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2645. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  2646. inst->setTransformByMatrixPure(matrix);
  2647. return 0;
  2648. }
  2649. duk_ret_t Polycode_Entity_getLookAtMatrix(duk_context *context) {
  2650. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2651. Vector3 loc = *(Vector3*)duk_to_pointer(context, 1);
  2652. Vector3 upVector = *(Vector3*)duk_to_pointer(context, 2);
  2653. Matrix4 *retInst = new Matrix4();
  2654. *retInst = inst->getLookAtMatrix(loc,upVector);
  2655. duk_push_pointer(context, (void*)retInst);
  2656. return 1;
  2657. }
  2658. duk_ret_t Polycode_Entity_addChild(duk_context *context) {
  2659. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2660. Entity* newChild = (Entity*)duk_to_pointer(context, 1);
  2661. inst->addChild(newChild);
  2662. return 0;
  2663. }
  2664. duk_ret_t Polycode_Entity_removeChild(duk_context *context) {
  2665. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2666. Entity* entityToRemove = (Entity*)duk_to_pointer(context, 1);
  2667. inst->removeChild(entityToRemove);
  2668. return 0;
  2669. }
  2670. duk_ret_t Polycode_Entity_moveChildUp(duk_context *context) {
  2671. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2672. Entity* child = (Entity*)duk_to_pointer(context, 1);
  2673. inst->moveChildUp(child);
  2674. return 0;
  2675. }
  2676. duk_ret_t Polycode_Entity_moveChildDown(duk_context *context) {
  2677. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2678. Entity* child = (Entity*)duk_to_pointer(context, 1);
  2679. inst->moveChildDown(child);
  2680. return 0;
  2681. }
  2682. duk_ret_t Polycode_Entity_moveChildTop(duk_context *context) {
  2683. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2684. Entity* child = (Entity*)duk_to_pointer(context, 1);
  2685. inst->moveChildTop(child);
  2686. return 0;
  2687. }
  2688. duk_ret_t Polycode_Entity_moveChildBottom(duk_context *context) {
  2689. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2690. Entity* child = (Entity*)duk_to_pointer(context, 1);
  2691. inst->moveChildBottom(child);
  2692. return 0;
  2693. }
  2694. duk_ret_t Polycode_Entity_setParentEntity(duk_context *context) {
  2695. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2696. Entity* entity = (Entity*)duk_to_pointer(context, 1);
  2697. inst->setParentEntity(entity);
  2698. return 0;
  2699. }
  2700. duk_ret_t Polycode_Entity_getParentEntity(duk_context *context) {
  2701. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2702. PolyBase *ptrRetVal = (PolyBase*)inst->getParentEntity();
  2703. duk_push_pointer(context, (void*)ptrRetVal);
  2704. return 1;
  2705. }
  2706. duk_ret_t Polycode_Entity_getNumChildren(duk_context *context) {
  2707. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2708. duk_push_int(context, inst->getNumChildren());
  2709. return 1;
  2710. }
  2711. duk_ret_t Polycode_Entity_getChildAtIndex(duk_context *context) {
  2712. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2713. int index = duk_to_int(context, 1);
  2714. PolyBase *ptrRetVal = (PolyBase*)inst->getChildAtIndex(index);
  2715. duk_push_pointer(context, (void*)ptrRetVal);
  2716. return 1;
  2717. }
  2718. duk_ret_t Polycode_Entity_setOwnsChildrenRecursive(duk_context *context) {
  2719. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2720. bool val = duk_to_boolean(context, 1);
  2721. inst->setOwnsChildrenRecursive(val);
  2722. return 0;
  2723. }
  2724. duk_ret_t Polycode_Entity_getPosition(duk_context *context) {
  2725. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2726. Vector3 *retInst = new Vector3();
  2727. *retInst = inst->getPosition();
  2728. duk_push_pointer(context, (void*)retInst);
  2729. return 1;
  2730. }
  2731. duk_ret_t Polycode_Entity_getPosition2D(duk_context *context) {
  2732. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2733. Vector2 *retInst = new Vector2();
  2734. *retInst = inst->getPosition2D();
  2735. duk_push_pointer(context, (void*)retInst);
  2736. return 1;
  2737. }
  2738. duk_ret_t Polycode_Entity_getCombinedPosition(duk_context *context) {
  2739. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2740. Vector3 *retInst = new Vector3();
  2741. *retInst = inst->getCombinedPosition();
  2742. duk_push_pointer(context, (void*)retInst);
  2743. return 1;
  2744. }
  2745. duk_ret_t Polycode_Entity_setPosition(duk_context *context) {
  2746. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2747. Number x = duk_to_number(context, 1);
  2748. Number y = duk_to_number(context, 2);
  2749. Number z = duk_to_number(context, 3);
  2750. inst->setPosition(x,y,z);
  2751. return 0;
  2752. }
  2753. duk_ret_t Polycode_Entity_setPositionX(duk_context *context) {
  2754. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2755. Number x = duk_to_number(context, 1);
  2756. inst->setPositionX(x);
  2757. return 0;
  2758. }
  2759. duk_ret_t Polycode_Entity_setPositionY(duk_context *context) {
  2760. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2761. Number y = duk_to_number(context, 1);
  2762. inst->setPositionY(y);
  2763. return 0;
  2764. }
  2765. duk_ret_t Polycode_Entity_Translate(duk_context *context) {
  2766. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2767. Number x = duk_to_number(context, 1);
  2768. Number y = duk_to_number(context, 2);
  2769. Number z = duk_to_number(context, 3);
  2770. inst->Translate(x,y,z);
  2771. return 0;
  2772. }
  2773. duk_ret_t Polycode_Entity_setPositionZ(duk_context *context) {
  2774. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2775. Number z = duk_to_number(context, 1);
  2776. inst->setPositionZ(z);
  2777. return 0;
  2778. }
  2779. duk_ret_t Polycode_Entity_setScaleX(duk_context *context) {
  2780. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2781. Number x = duk_to_number(context, 1);
  2782. inst->setScaleX(x);
  2783. return 0;
  2784. }
  2785. duk_ret_t Polycode_Entity_setScaleY(duk_context *context) {
  2786. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2787. Number y = duk_to_number(context, 1);
  2788. inst->setScaleY(y);
  2789. return 0;
  2790. }
  2791. duk_ret_t Polycode_Entity_setScaleZ(duk_context *context) {
  2792. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2793. Number z = duk_to_number(context, 1);
  2794. inst->setScaleZ(z);
  2795. return 0;
  2796. }
  2797. duk_ret_t Polycode_Entity_Scale(duk_context *context) {
  2798. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2799. Number x = duk_to_number(context, 1);
  2800. Number y = duk_to_number(context, 2);
  2801. Number z = duk_to_number(context, 3);
  2802. inst->Scale(x,y,z);
  2803. return 0;
  2804. }
  2805. duk_ret_t Polycode_Entity_setScale(duk_context *context) {
  2806. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2807. Number x = duk_to_number(context, 1);
  2808. Number y = duk_to_number(context, 2);
  2809. Number z = duk_to_number(context, 3);
  2810. inst->setScale(x,y,z);
  2811. return 0;
  2812. }
  2813. duk_ret_t Polycode_Entity_getCompoundScale(duk_context *context) {
  2814. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2815. Vector3 *retInst = new Vector3();
  2816. *retInst = inst->getCompoundScale();
  2817. duk_push_pointer(context, (void*)retInst);
  2818. return 1;
  2819. }
  2820. duk_ret_t Polycode_Entity_getScale(duk_context *context) {
  2821. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2822. Vector3 *retInst = new Vector3();
  2823. *retInst = inst->getScale();
  2824. duk_push_pointer(context, (void*)retInst);
  2825. return 1;
  2826. }
  2827. duk_ret_t Polycode_Entity_getRotationEuler(duk_context *context) {
  2828. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2829. Vector3 *retInst = new Vector3();
  2830. *retInst = inst->getRotationEuler();
  2831. duk_push_pointer(context, (void*)retInst);
  2832. return 1;
  2833. }
  2834. duk_ret_t Polycode_Entity_getCombinedPitch(duk_context *context) {
  2835. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2836. duk_push_number(context, inst->getCombinedPitch());
  2837. return 1;
  2838. }
  2839. duk_ret_t Polycode_Entity_getCombinedYaw(duk_context *context) {
  2840. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2841. duk_push_number(context, inst->getCombinedYaw());
  2842. return 1;
  2843. }
  2844. duk_ret_t Polycode_Entity_getCombinedRoll(duk_context *context) {
  2845. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2846. duk_push_number(context, inst->getCombinedRoll());
  2847. return 1;
  2848. }
  2849. duk_ret_t Polycode_Entity_rebuildRotation(duk_context *context) {
  2850. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2851. inst->rebuildRotation();
  2852. return 0;
  2853. }
  2854. duk_ret_t Polycode_Entity_setRotationEuler(duk_context *context) {
  2855. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2856. Vector3 rotation = *(Vector3*)duk_to_pointer(context, 1);
  2857. inst->setRotationEuler(rotation);
  2858. return 0;
  2859. }
  2860. duk_ret_t Polycode_Entity_setPitch(duk_context *context) {
  2861. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2862. Number pitch = duk_to_number(context, 1);
  2863. inst->setPitch(pitch);
  2864. return 0;
  2865. }
  2866. duk_ret_t Polycode_Entity_setYaw(duk_context *context) {
  2867. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2868. Number yaw = duk_to_number(context, 1);
  2869. inst->setYaw(yaw);
  2870. return 0;
  2871. }
  2872. duk_ret_t Polycode_Entity_setRoll(duk_context *context) {
  2873. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2874. Number roll = duk_to_number(context, 1);
  2875. inst->setRoll(roll);
  2876. return 0;
  2877. }
  2878. duk_ret_t Polycode_Entity_Roll(duk_context *context) {
  2879. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2880. Number roll = duk_to_number(context, 1);
  2881. inst->Roll(roll);
  2882. return 0;
  2883. }
  2884. duk_ret_t Polycode_Entity_Yaw(duk_context *context) {
  2885. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2886. Number yaw = duk_to_number(context, 1);
  2887. inst->Yaw(yaw);
  2888. return 0;
  2889. }
  2890. duk_ret_t Polycode_Entity_Pitch(duk_context *context) {
  2891. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2892. Number pitch = duk_to_number(context, 1);
  2893. inst->Pitch(pitch);
  2894. return 0;
  2895. }
  2896. duk_ret_t Polycode_Entity_getPitch(duk_context *context) {
  2897. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2898. duk_push_number(context, inst->getPitch());
  2899. return 1;
  2900. }
  2901. duk_ret_t Polycode_Entity_getYaw(duk_context *context) {
  2902. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2903. duk_push_number(context, inst->getYaw());
  2904. return 1;
  2905. }
  2906. duk_ret_t Polycode_Entity_getRoll(duk_context *context) {
  2907. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2908. duk_push_number(context, inst->getRoll());
  2909. return 1;
  2910. }
  2911. duk_ret_t Polycode_Entity_getWidth(duk_context *context) {
  2912. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2913. duk_push_number(context, inst->getWidth());
  2914. return 1;
  2915. }
  2916. duk_ret_t Polycode_Entity_getHeight(duk_context *context) {
  2917. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2918. duk_push_number(context, inst->getHeight());
  2919. return 1;
  2920. }
  2921. duk_ret_t Polycode_Entity_getDepth(duk_context *context) {
  2922. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2923. duk_push_number(context, inst->getDepth());
  2924. return 1;
  2925. }
  2926. duk_ret_t Polycode_Entity_setWidth(duk_context *context) {
  2927. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2928. Number width = duk_to_number(context, 1);
  2929. inst->setWidth(width);
  2930. return 0;
  2931. }
  2932. duk_ret_t Polycode_Entity_setHeight(duk_context *context) {
  2933. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2934. Number height = duk_to_number(context, 1);
  2935. inst->setHeight(height);
  2936. return 0;
  2937. }
  2938. duk_ret_t Polycode_Entity_setDepth(duk_context *context) {
  2939. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2940. Number depth = duk_to_number(context, 1);
  2941. inst->setDepth(depth);
  2942. return 0;
  2943. }
  2944. duk_ret_t Polycode_Entity_setRotationQuat(duk_context *context) {
  2945. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2946. Number w = duk_to_number(context, 1);
  2947. Number x = duk_to_number(context, 2);
  2948. Number y = duk_to_number(context, 3);
  2949. Number z = duk_to_number(context, 4);
  2950. inst->setRotationQuat(w,x,y,z);
  2951. return 0;
  2952. }
  2953. duk_ret_t Polycode_Entity_setRotationByQuaternion(duk_context *context) {
  2954. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2955. Quaternion quaternion = *(Quaternion*)duk_to_pointer(context, 1);
  2956. inst->setRotationByQuaternion(quaternion);
  2957. return 0;
  2958. }
  2959. duk_ret_t Polycode_Entity_getRotationQuat(duk_context *context) {
  2960. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2961. Quaternion *retInst = new Quaternion();
  2962. *retInst = inst->getRotationQuat();
  2963. duk_push_pointer(context, (void*)retInst);
  2964. return 1;
  2965. }
  2966. duk_ret_t Polycode_Entity_getConcatenatedQuat(duk_context *context) {
  2967. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2968. Quaternion *retInst = new Quaternion();
  2969. *retInst = inst->getConcatenatedQuat();
  2970. duk_push_pointer(context, (void*)retInst);
  2971. return 1;
  2972. }
  2973. duk_ret_t Polycode_Entity_lookAt(duk_context *context) {
  2974. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2975. Vector3 loc = *(Vector3*)duk_to_pointer(context, 1);
  2976. Vector3 upVector = *(Vector3*)duk_to_pointer(context, 2);
  2977. inst->lookAt(loc,upVector);
  2978. return 0;
  2979. }
  2980. duk_ret_t Polycode_Entity_lookAtEntity(duk_context *context) {
  2981. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2982. Entity* entity = (Entity*)duk_to_pointer(context, 1);
  2983. Vector3 upVector = *(Vector3*)duk_to_pointer(context, 2);
  2984. inst->lookAtEntity(entity,upVector);
  2985. return 0;
  2986. }
  2987. duk_ret_t Polycode_Entity_getCombinedColor(duk_context *context) {
  2988. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2989. Color *retInst = new Color();
  2990. *retInst = inst->getCombinedColor();
  2991. duk_push_pointer(context, (void*)retInst);
  2992. return 1;
  2993. }
  2994. duk_ret_t Polycode_Entity_setColor(duk_context *context) {
  2995. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2996. Number r = duk_to_number(context, 1);
  2997. Number g = duk_to_number(context, 2);
  2998. Number b = duk_to_number(context, 3);
  2999. Number a = duk_to_number(context, 4);
  3000. inst->setColor(r,g,b,a);
  3001. return 0;
  3002. }
  3003. duk_ret_t Polycode_Entity_setColorInt(duk_context *context) {
  3004. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3005. int r = duk_to_int(context, 1);
  3006. int g = duk_to_int(context, 2);
  3007. int b = duk_to_int(context, 3);
  3008. int a = duk_to_int(context, 4);
  3009. inst->setColorInt(r,g,b,a);
  3010. return 0;
  3011. }
  3012. duk_ret_t Polycode_Entity_setAnchorPoint(duk_context *context) {
  3013. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3014. Vector3 anchorPoint = *(Vector3*)duk_to_pointer(context, 1);
  3015. inst->setAnchorPoint(anchorPoint);
  3016. return 0;
  3017. }
  3018. duk_ret_t Polycode_Entity_getAnchorPoint(duk_context *context) {
  3019. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3020. Vector3 *retInst = new Vector3();
  3021. *retInst = inst->getAnchorPoint();
  3022. duk_push_pointer(context, (void*)retInst);
  3023. return 1;
  3024. }
  3025. duk_ret_t Polycode_Entity_onMouseDown(duk_context *context) {
  3026. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3027. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3028. int mouseButton = duk_to_int(context, 2);
  3029. int timestamp = duk_to_int(context, 3);
  3030. MouseEventResult *retInst = new MouseEventResult();
  3031. *retInst = inst->onMouseDown(ray,mouseButton,timestamp);
  3032. duk_push_pointer(context, (void*)retInst);
  3033. return 1;
  3034. }
  3035. duk_ret_t Polycode_Entity_onMouseUp(duk_context *context) {
  3036. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3037. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3038. int mouseButton = duk_to_int(context, 2);
  3039. int timestamp = duk_to_int(context, 3);
  3040. MouseEventResult *retInst = new MouseEventResult();
  3041. *retInst = inst->onMouseUp(ray,mouseButton,timestamp);
  3042. duk_push_pointer(context, (void*)retInst);
  3043. return 1;
  3044. }
  3045. duk_ret_t Polycode_Entity_onMouseMove(duk_context *context) {
  3046. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3047. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3048. int timestamp = duk_to_int(context, 2);
  3049. MouseEventResult *retInst = new MouseEventResult();
  3050. *retInst = inst->onMouseMove(ray,timestamp);
  3051. duk_push_pointer(context, (void*)retInst);
  3052. return 1;
  3053. }
  3054. duk_ret_t Polycode_Entity_onMouseWheelUp(duk_context *context) {
  3055. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3056. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3057. int timestamp = duk_to_int(context, 2);
  3058. MouseEventResult *retInst = new MouseEventResult();
  3059. *retInst = inst->onMouseWheelUp(ray,timestamp);
  3060. duk_push_pointer(context, (void*)retInst);
  3061. return 1;
  3062. }
  3063. duk_ret_t Polycode_Entity_onMouseWheelDown(duk_context *context) {
  3064. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3065. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3066. int timestamp = duk_to_int(context, 2);
  3067. MouseEventResult *retInst = new MouseEventResult();
  3068. *retInst = inst->onMouseWheelDown(ray,timestamp);
  3069. duk_push_pointer(context, (void*)retInst);
  3070. return 1;
  3071. }
  3072. duk_ret_t Polycode_Entity_setDepthOnly(duk_context *context) {
  3073. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3074. bool val = duk_to_boolean(context, 1);
  3075. inst->setDepthOnly(val);
  3076. return 0;
  3077. }
  3078. duk_ret_t Polycode_Entity_getDepthOnly(duk_context *context) {
  3079. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3080. duk_push_boolean(context, inst->getDepthOnly());
  3081. return 1;
  3082. }
  3083. duk_ret_t Polycode_Entity_setUserData(duk_context *context) {
  3084. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3085. void* userData = (void*)duk_to_pointer(context, 1);
  3086. inst->setUserData(userData);
  3087. return 0;
  3088. }
  3089. duk_ret_t Polycode_Entity_getUserData(duk_context *context) {
  3090. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3091. inst->getUserData();
  3092. return 0;
  3093. }
  3094. duk_ret_t Polycode_Entity_setBlendingMode(duk_context *context) {
  3095. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3096. int newBlendingMode = duk_to_int(context, 1);
  3097. inst->setBlendingMode(newBlendingMode);
  3098. return 0;
  3099. }
  3100. duk_ret_t Polycode_Entity_getBlendingMode(duk_context *context) {
  3101. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3102. duk_push_int(context, inst->getBlendingMode());
  3103. return 1;
  3104. }
  3105. duk_ret_t Polycode_Entity_getEntityById(duk_context *context) {
  3106. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3107. String id = duk_to_string(context, 1);
  3108. bool recursive = duk_to_boolean(context, 2);
  3109. PolyBase *ptrRetVal = (PolyBase*)inst->getEntityById(id,recursive);
  3110. duk_push_pointer(context, (void*)ptrRetVal);
  3111. return 1;
  3112. }
  3113. duk_ret_t Polycode_Entity_getEntitiesByTag(duk_context *context) {
  3114. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3115. String tag = duk_to_string(context, 1);
  3116. bool recursive = duk_to_boolean(context, 2);
  3117. return 0;
  3118. }
  3119. duk_ret_t Polycode_Entity_getEntitiesByLayerID(duk_context *context) {
  3120. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3121. char layerID = *(char*)duk_to_pointer(context, 1);
  3122. bool recursive = duk_to_boolean(context, 2);
  3123. return 0;
  3124. }
  3125. duk_ret_t Polycode_Entity_getEntityProp(duk_context *context) {
  3126. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3127. String propName = duk_to_string(context, 1);
  3128. duk_push_string(context, inst->getEntityProp(propName).c_str());
  3129. return 1;
  3130. }
  3131. duk_ret_t Polycode_Entity_setEntityProp(duk_context *context) {
  3132. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3133. String propName = duk_to_string(context, 1);
  3134. String propValue = duk_to_string(context, 2);
  3135. inst->setEntityProp(propName,propValue);
  3136. return 0;
  3137. }
  3138. duk_ret_t Polycode_Entity_setInverseY(duk_context *context) {
  3139. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3140. bool val = duk_to_boolean(context, 1);
  3141. inst->setInverseY(val);
  3142. return 0;
  3143. }
  3144. duk_ret_t Polycode_Entity_getInverseY(duk_context *context) {
  3145. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3146. duk_push_boolean(context, inst->getInverseY());
  3147. return 1;
  3148. }
  3149. duk_ret_t Polycode_Entity_doUpdates(duk_context *context) {
  3150. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3151. inst->doUpdates();
  3152. return 0;
  3153. }
  3154. duk_ret_t Polycode_Entity_doFixedUpdates(duk_context *context) {
  3155. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3156. inst->doFixedUpdates();
  3157. return 0;
  3158. }
  3159. duk_ret_t Polycode_Entity_buildPositionMatrix(duk_context *context) {
  3160. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3161. Matrix4 *retInst = new Matrix4();
  3162. *retInst = inst->buildPositionMatrix();
  3163. duk_push_pointer(context, (void*)retInst);
  3164. return 1;
  3165. }
  3166. duk_ret_t Polycode_Entity_setRenderer(duk_context *context) {
  3167. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3168. Renderer* renderer = (Renderer*)duk_to_pointer(context, 1);
  3169. inst->setRenderer(renderer);
  3170. return 0;
  3171. }
  3172. duk_ret_t Polycode_Entity_customHitDetection(duk_context *context) {
  3173. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3174. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3175. duk_push_boolean(context, inst->customHitDetection(ray));
  3176. return 1;
  3177. }
  3178. duk_ret_t Polycode_Entity_getNumTags(duk_context *context) {
  3179. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3180. duk_push_int(context, inst->getNumTags());
  3181. return 1;
  3182. }
  3183. duk_ret_t Polycode_Entity_getTagAtIndex(duk_context *context) {
  3184. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3185. int index = duk_to_int(context, 1);
  3186. duk_push_string(context, inst->getTagAtIndex(index).c_str());
  3187. return 1;
  3188. }
  3189. duk_ret_t Polycode_Entity_hasTag(duk_context *context) {
  3190. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3191. String tag = duk_to_string(context, 1);
  3192. duk_push_boolean(context, inst->hasTag(tag));
  3193. return 1;
  3194. }
  3195. duk_ret_t Polycode_Entity_clearTags(duk_context *context) {
  3196. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3197. inst->clearTags();
  3198. return 0;
  3199. }
  3200. duk_ret_t Polycode_Entity_addTag(duk_context *context) {
  3201. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3202. String tag = duk_to_string(context, 1);
  3203. inst->addTag(tag);
  3204. return 0;
  3205. }
  3206. duk_ret_t Polycode_Entity_getScreenPosition(duk_context *context) {
  3207. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3208. Matrix4 projectionMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  3209. Matrix4 cameraMatrix = *(Matrix4*)duk_to_pointer(context, 2);
  3210. Rectangle viewport = *(Rectangle*)duk_to_pointer(context, 3);
  3211. Vector2 *retInst = new Vector2();
  3212. *retInst = inst->getScreenPosition(projectionMatrix,cameraMatrix,viewport);
  3213. duk_push_pointer(context, (void*)retInst);
  3214. return 1;
  3215. }
  3216. duk_ret_t Polycode_Entity_recalculateAABBAllChildren(duk_context *context) {
  3217. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3218. inst->recalculateAABBAllChildren();
  3219. return 0;
  3220. }
  3221. duk_ret_t Polycode_Entity_recalculateAABB(duk_context *context) {
  3222. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3223. inst->recalculateAABB();
  3224. return 0;
  3225. }
  3226. duk_ret_t Polycode_Entity_getWorldAABB(duk_context *context) {
  3227. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3228. AABB *retInst = new AABB();
  3229. *retInst = inst->getWorldAABB();
  3230. duk_push_pointer(context, (void*)retInst);
  3231. return 1;
  3232. }
  3233. duk_ret_t Polycode_Entity_getLocalBoundingBox(duk_context *context) {
  3234. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3235. Vector3 *retInst = new Vector3();
  3236. *retInst = inst->getLocalBoundingBox();
  3237. duk_push_pointer(context, (void*)retInst);
  3238. return 1;
  3239. }
  3240. duk_ret_t Polycode_Entity_setLocalBoundingBox(duk_context *context) {
  3241. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3242. Vector3 box = *(Vector3*)duk_to_pointer(context, 1);
  3243. inst->setLocalBoundingBox(box);
  3244. return 0;
  3245. }
  3246. duk_ret_t Polycode_Entity_setLocalBoundingBoxX(duk_context *context) {
  3247. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3248. Number x = duk_to_number(context, 1);
  3249. inst->setLocalBoundingBoxX(x);
  3250. return 0;
  3251. }
  3252. duk_ret_t Polycode_Entity_setLocalBoundingBoxY(duk_context *context) {
  3253. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3254. Number y = duk_to_number(context, 1);
  3255. inst->setLocalBoundingBoxY(y);
  3256. return 0;
  3257. }
  3258. duk_ret_t Polycode_Entity_setLocalBoundingBoxZ(duk_context *context) {
  3259. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3260. Number z = duk_to_number(context, 1);
  3261. inst->setLocalBoundingBoxZ(z);
  3262. return 0;
  3263. }
  3264. duk_ret_t Polycode_Entity_setContainerScene(duk_context *context) {
  3265. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3266. Scene* scene = (Scene*)duk_to_pointer(context, 1);
  3267. inst->setContainerScene(scene);
  3268. return 0;
  3269. }
  3270. duk_ret_t Polycode_Entity_getContainerScene(duk_context *context) {
  3271. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3272. PolyBase *ptrRetVal = (PolyBase*)inst->getContainerScene();
  3273. duk_push_pointer(context, (void*)ptrRetVal);
  3274. return 1;
  3275. }
  3276. duk_ret_t Polycode_Entity_attachScript(duk_context *context) {
  3277. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3278. Script* script = (Script*)duk_to_pointer(context, 1);
  3279. inst->attachScript(script);
  3280. return 0;
  3281. }
  3282. duk_ret_t Polycode_Entity_detachScript(duk_context *context) {
  3283. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3284. Script* script = (Script*)duk_to_pointer(context, 1);
  3285. inst->detachScript(script);
  3286. return 0;
  3287. }
  3288. duk_ret_t Polycode_Entity_getNumScripts(duk_context *context) {
  3289. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3290. duk_push_int(context, inst->getNumScripts());
  3291. return 1;
  3292. }
  3293. duk_ret_t Polycode_Entity_getScriptAtIndex(duk_context *context) {
  3294. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3295. int index = duk_to_int(context, 1);
  3296. PolyBase *ptrRetVal = (PolyBase*)inst->getScriptAtIndex(index);
  3297. duk_push_pointer(context, (void*)ptrRetVal);
  3298. return 1;
  3299. }
  3300. duk_ret_t Polycode_Event__get_deleteOnDispatch(duk_context *context) {
  3301. Event *inst = (Event*)duk_to_pointer(context, 0);
  3302. duk_push_boolean(context, inst->deleteOnDispatch);
  3303. return 1;
  3304. }
  3305. duk_ret_t Polycode_Event__set_deleteOnDispatch(duk_context *context) {
  3306. Event *inst = (Event*)duk_to_pointer(context, 0);
  3307. inst->deleteOnDispatch = duk_to_boolean(context, 1);
  3308. return 0;
  3309. }
  3310. duk_ret_t Polycode_Event__get_cancelEventFlag(duk_context *context) {
  3311. Event *inst = (Event*)duk_to_pointer(context, 0);
  3312. duk_push_boolean(context, inst->cancelEventFlag);
  3313. return 1;
  3314. }
  3315. duk_ret_t Polycode_Event__set_cancelEventFlag(duk_context *context) {
  3316. Event *inst = (Event*)duk_to_pointer(context, 0);
  3317. inst->cancelEventFlag = duk_to_boolean(context, 1);
  3318. return 0;
  3319. }
  3320. duk_ret_t Polycode_Event_getEventCode(duk_context *context) {
  3321. Event *inst = (Event*)duk_to_pointer(context, 0);
  3322. duk_push_int(context, inst->getEventCode());
  3323. return 1;
  3324. }
  3325. duk_ret_t Polycode_Event_getDispatcher(duk_context *context) {
  3326. Event *inst = (Event*)duk_to_pointer(context, 0);
  3327. PolyBase *ptrRetVal = (PolyBase*)inst->getDispatcher();
  3328. duk_push_pointer(context, (void*)ptrRetVal);
  3329. return 1;
  3330. }
  3331. duk_ret_t Polycode_Event_setEventCode(duk_context *context) {
  3332. Event *inst = (Event*)duk_to_pointer(context, 0);
  3333. int eventCode = duk_to_int(context, 1);
  3334. inst->setEventCode(eventCode);
  3335. return 0;
  3336. }
  3337. duk_ret_t Polycode_Event_setDispatcher(duk_context *context) {
  3338. Event *inst = (Event*)duk_to_pointer(context, 0);
  3339. EventDispatcher* dispatcher = (EventDispatcher*)duk_to_pointer(context, 1);
  3340. inst->setDispatcher(dispatcher);
  3341. return 0;
  3342. }
  3343. duk_ret_t Polycode_Event_getEventType(duk_context *context) {
  3344. Event *inst = (Event*)duk_to_pointer(context, 0);
  3345. duk_push_string(context, inst->getEventType().c_str());
  3346. return 1;
  3347. }
  3348. duk_ret_t Polycode_Event_cancelEvent(duk_context *context) {
  3349. Event *inst = (Event*)duk_to_pointer(context, 0);
  3350. inst->cancelEvent();
  3351. return 0;
  3352. }
  3353. duk_ret_t Polycode_EventDispatcher_removeAllHandlers(duk_context *context) {
  3354. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3355. inst->removeAllHandlers();
  3356. return 0;
  3357. }
  3358. duk_ret_t Polycode_EventDispatcher_removeAllHandlersForListener(duk_context *context) {
  3359. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3360. EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1);
  3361. inst->removeAllHandlersForListener(handler);
  3362. return 0;
  3363. }
  3364. duk_ret_t Polycode_EventDispatcher_addEventListener(duk_context *context) {
  3365. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3366. EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1);
  3367. int eventCode = duk_to_int(context, 2);
  3368. inst->addEventListener(handler,eventCode);
  3369. return 0;
  3370. }
  3371. duk_ret_t Polycode_EventDispatcher_addEventListenerUnique(duk_context *context) {
  3372. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3373. EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1);
  3374. int eventCode = duk_to_int(context, 2);
  3375. inst->addEventListenerUnique(handler,eventCode);
  3376. return 0;
  3377. }
  3378. duk_ret_t Polycode_EventDispatcher_hasEventListener(duk_context *context) {
  3379. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3380. EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1);
  3381. int eventCode = duk_to_int(context, 2);
  3382. duk_push_boolean(context, inst->hasEventListener(handler,eventCode));
  3383. return 1;
  3384. }
  3385. duk_ret_t Polycode_EventDispatcher_removeEventListener(duk_context *context) {
  3386. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3387. EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1);
  3388. int eventCode = duk_to_int(context, 2);
  3389. inst->removeEventListener(handler,eventCode);
  3390. return 0;
  3391. }
  3392. duk_ret_t Polycode_EventDispatcher___dispatchEvent(duk_context *context) {
  3393. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3394. Event* event = (Event*)duk_to_pointer(context, 1);
  3395. int eventCode = duk_to_int(context, 2);
  3396. inst->__dispatchEvent(event,eventCode);
  3397. return 0;
  3398. }
  3399. duk_ret_t Polycode_EventDispatcher_dispatchEvent(duk_context *context) {
  3400. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3401. Event* event = (Event*)duk_to_pointer(context, 1);
  3402. int eventCode = duk_to_int(context, 2);
  3403. inst->dispatchEvent(event,eventCode);
  3404. return 0;
  3405. }
  3406. duk_ret_t Polycode_EventDispatcher_dispatchEventNoDelete(duk_context *context) {
  3407. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3408. Event* event = (Event*)duk_to_pointer(context, 1);
  3409. int eventCode = duk_to_int(context, 2);
  3410. inst->dispatchEventNoDelete(event,eventCode);
  3411. return 0;
  3412. }
  3413. duk_ret_t Polycode_Font__get_loaded(duk_context *context) {
  3414. Font *inst = (Font*)duk_to_pointer(context, 0);
  3415. duk_push_boolean(context, inst->loaded);
  3416. return 1;
  3417. }
  3418. duk_ret_t Polycode_Font__set_loaded(duk_context *context) {
  3419. Font *inst = (Font*)duk_to_pointer(context, 0);
  3420. inst->loaded = duk_to_boolean(context, 1);
  3421. return 0;
  3422. }
  3423. duk_ret_t Polycode_Font_getFace(duk_context *context) {
  3424. Font *inst = (Font*)duk_to_pointer(context, 0);
  3425. FT_Face *retInst = new FT_Face();
  3426. *retInst = inst->getFace();
  3427. duk_push_pointer(context, (void*)retInst);
  3428. return 1;
  3429. }
  3430. duk_ret_t Polycode_Font_isValid(duk_context *context) {
  3431. Font *inst = (Font*)duk_to_pointer(context, 0);
  3432. duk_push_boolean(context, inst->isValid());
  3433. return 1;
  3434. }
  3435. duk_ret_t Polycode_Font_setFontName(duk_context *context) {
  3436. Font *inst = (Font*)duk_to_pointer(context, 0);
  3437. String fontName = duk_to_string(context, 1);
  3438. inst->setFontName(fontName);
  3439. return 0;
  3440. }
  3441. duk_ret_t Polycode_Font_getFontName(duk_context *context) {
  3442. Font *inst = (Font*)duk_to_pointer(context, 0);
  3443. duk_push_string(context, inst->getFontName().c_str());
  3444. return 1;
  3445. }
  3446. duk_ret_t Polycode_Font_getFontPath(duk_context *context) {
  3447. Font *inst = (Font*)duk_to_pointer(context, 0);
  3448. duk_push_string(context, inst->getFontPath().c_str());
  3449. return 1;
  3450. }
  3451. duk_ret_t Polycode_LightInfo__get_importance(duk_context *context) {
  3452. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3453. duk_push_int(context, inst->importance);
  3454. return 1;
  3455. }
  3456. duk_ret_t Polycode_LightInfo__set_importance(duk_context *context) {
  3457. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3458. inst->importance = duk_to_int(context, 1);
  3459. return 0;
  3460. }
  3461. duk_ret_t Polycode_LightInfo__get_position(duk_context *context) {
  3462. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3463. Vector3 *retInst = new Vector3();
  3464. *retInst = inst->position;
  3465. duk_push_pointer(context, (void*)retInst);
  3466. return 1;
  3467. }
  3468. duk_ret_t Polycode_LightInfo__set_position(duk_context *context) {
  3469. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3470. inst->position = *(Vector3*)duk_to_pointer(context, 1);
  3471. return 0;
  3472. }
  3473. duk_ret_t Polycode_LightInfo__get_direction(duk_context *context) {
  3474. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3475. Vector3 *retInst = new Vector3();
  3476. *retInst = inst->direction;
  3477. duk_push_pointer(context, (void*)retInst);
  3478. return 1;
  3479. }
  3480. duk_ret_t Polycode_LightInfo__set_direction(duk_context *context) {
  3481. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3482. inst->direction = *(Vector3*)duk_to_pointer(context, 1);
  3483. return 0;
  3484. }
  3485. duk_ret_t Polycode_LightInfo__get_type(duk_context *context) {
  3486. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3487. duk_push_int(context, inst->type);
  3488. return 1;
  3489. }
  3490. duk_ret_t Polycode_LightInfo__set_type(duk_context *context) {
  3491. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3492. inst->type = duk_to_int(context, 1);
  3493. return 0;
  3494. }
  3495. duk_ret_t Polycode_LightInfo__get_diffuseColor(duk_context *context) {
  3496. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3497. Color *retInst = new Color();
  3498. *retInst = inst->diffuseColor;
  3499. duk_push_pointer(context, (void*)retInst);
  3500. return 1;
  3501. }
  3502. duk_ret_t Polycode_LightInfo__set_diffuseColor(duk_context *context) {
  3503. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3504. inst->diffuseColor = *(Color*)duk_to_pointer(context, 1);
  3505. return 0;
  3506. }
  3507. duk_ret_t Polycode_LightInfo__get_specularColor(duk_context *context) {
  3508. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3509. Color *retInst = new Color();
  3510. *retInst = inst->specularColor;
  3511. duk_push_pointer(context, (void*)retInst);
  3512. return 1;
  3513. }
  3514. duk_ret_t Polycode_LightInfo__set_specularColor(duk_context *context) {
  3515. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3516. inst->specularColor = *(Color*)duk_to_pointer(context, 1);
  3517. return 0;
  3518. }
  3519. duk_ret_t Polycode_LightInfo__get_constantAttenuation(duk_context *context) {
  3520. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3521. duk_push_number(context, inst->constantAttenuation);
  3522. return 1;
  3523. }
  3524. duk_ret_t Polycode_LightInfo__set_constantAttenuation(duk_context *context) {
  3525. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3526. inst->constantAttenuation = duk_to_number(context, 1);
  3527. return 0;
  3528. }
  3529. duk_ret_t Polycode_LightInfo__get_linearAttenuation(duk_context *context) {
  3530. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3531. duk_push_number(context, inst->linearAttenuation);
  3532. return 1;
  3533. }
  3534. duk_ret_t Polycode_LightInfo__set_linearAttenuation(duk_context *context) {
  3535. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3536. inst->linearAttenuation = duk_to_number(context, 1);
  3537. return 0;
  3538. }
  3539. duk_ret_t Polycode_LightInfo__get_quadraticAttenuation(duk_context *context) {
  3540. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3541. duk_push_number(context, inst->quadraticAttenuation);
  3542. return 1;
  3543. }
  3544. duk_ret_t Polycode_LightInfo__set_quadraticAttenuation(duk_context *context) {
  3545. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3546. inst->quadraticAttenuation = duk_to_number(context, 1);
  3547. return 0;
  3548. }
  3549. duk_ret_t Polycode_LightInfo__get_intensity(duk_context *context) {
  3550. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3551. duk_push_number(context, inst->intensity);
  3552. return 1;
  3553. }
  3554. duk_ret_t Polycode_LightInfo__set_intensity(duk_context *context) {
  3555. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3556. inst->intensity = duk_to_number(context, 1);
  3557. return 0;
  3558. }
  3559. duk_ret_t Polycode_LightInfo__get_spotlightCutoff(duk_context *context) {
  3560. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3561. duk_push_number(context, inst->spotlightCutoff);
  3562. return 1;
  3563. }
  3564. duk_ret_t Polycode_LightInfo__set_spotlightCutoff(duk_context *context) {
  3565. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3566. inst->spotlightCutoff = duk_to_number(context, 1);
  3567. return 0;
  3568. }
  3569. duk_ret_t Polycode_LightInfo__get_spotlightExponent(duk_context *context) {
  3570. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3571. duk_push_number(context, inst->spotlightExponent);
  3572. return 1;
  3573. }
  3574. duk_ret_t Polycode_LightInfo__set_spotlightExponent(duk_context *context) {
  3575. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3576. inst->spotlightExponent = duk_to_number(context, 1);
  3577. return 0;
  3578. }
  3579. duk_ret_t Polycode_LightInfo__get_shadowsEnabled(duk_context *context) {
  3580. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3581. duk_push_boolean(context, inst->shadowsEnabled);
  3582. return 1;
  3583. }
  3584. duk_ret_t Polycode_LightInfo__set_shadowsEnabled(duk_context *context) {
  3585. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3586. inst->shadowsEnabled = duk_to_boolean(context, 1);
  3587. return 0;
  3588. }
  3589. duk_ret_t Polycode_LightInfo__get_shadowMapTexture(duk_context *context) {
  3590. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3591. PolyBase *ptrRetVal = (PolyBase*)inst->shadowMapTexture;
  3592. duk_push_pointer(context, (void*)ptrRetVal);
  3593. return 1;
  3594. }
  3595. duk_ret_t Polycode_LightInfo__set_shadowMapTexture(duk_context *context) {
  3596. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3597. inst->shadowMapTexture = (Texture*)duk_to_pointer(context, 1);
  3598. return 0;
  3599. }
  3600. duk_ret_t Polycode_LightInfo__get_lightViewMatrix(duk_context *context) {
  3601. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3602. Matrix4 *retInst = new Matrix4();
  3603. *retInst = inst->lightViewMatrix;
  3604. duk_push_pointer(context, (void*)retInst);
  3605. return 1;
  3606. }
  3607. duk_ret_t Polycode_LightInfo__set_lightViewMatrix(duk_context *context) {
  3608. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3609. inst->lightViewMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  3610. return 0;
  3611. }
  3612. duk_ret_t Polycode_GPUDrawCall__get_mesh(duk_context *context) {
  3613. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3614. PolyBase *ptrRetVal = (PolyBase*)inst->mesh;
  3615. duk_push_pointer(context, (void*)ptrRetVal);
  3616. return 1;
  3617. }
  3618. duk_ret_t Polycode_GPUDrawCall__set_mesh(duk_context *context) {
  3619. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3620. inst->mesh = (Mesh*)duk_to_pointer(context, 1);
  3621. return 0;
  3622. }
  3623. duk_ret_t Polycode_GPUDrawCall__get_options(duk_context *context) {
  3624. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3625. GPUDrawOptions *retInst = new GPUDrawOptions();
  3626. *retInst = inst->options;
  3627. duk_push_pointer(context, (void*)retInst);
  3628. return 1;
  3629. }
  3630. duk_ret_t Polycode_GPUDrawCall__set_options(duk_context *context) {
  3631. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3632. inst->options = *(GPUDrawOptions*)duk_to_pointer(context, 1);
  3633. return 0;
  3634. }
  3635. duk_ret_t Polycode_GPUDrawCall__get_modelMatrix(duk_context *context) {
  3636. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3637. Matrix4 *retInst = new Matrix4();
  3638. *retInst = inst->modelMatrix;
  3639. duk_push_pointer(context, (void*)retInst);
  3640. return 1;
  3641. }
  3642. duk_ret_t Polycode_GPUDrawCall__set_modelMatrix(duk_context *context) {
  3643. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3644. inst->modelMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  3645. return 0;
  3646. }
  3647. duk_ret_t Polycode_GPUDrawCall__get_material(duk_context *context) {
  3648. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3649. PolyBase *ptrRetVal = (PolyBase*)inst->material;
  3650. duk_push_pointer(context, (void*)ptrRetVal);
  3651. return 1;
  3652. }
  3653. duk_ret_t Polycode_GPUDrawCall__set_material(duk_context *context) {
  3654. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3655. inst->material = (Material*)duk_to_pointer(context, 1);
  3656. return 0;
  3657. }
  3658. duk_ret_t Polycode_GPUDrawOptions__get_depthTest(duk_context *context) {
  3659. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3660. duk_push_boolean(context, inst->depthTest);
  3661. return 1;
  3662. }
  3663. duk_ret_t Polycode_GPUDrawOptions__set_depthTest(duk_context *context) {
  3664. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3665. inst->depthTest = duk_to_boolean(context, 1);
  3666. return 0;
  3667. }
  3668. duk_ret_t Polycode_GPUDrawOptions__get_depthWrite(duk_context *context) {
  3669. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3670. duk_push_boolean(context, inst->depthWrite);
  3671. return 1;
  3672. }
  3673. duk_ret_t Polycode_GPUDrawOptions__set_depthWrite(duk_context *context) {
  3674. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3675. inst->depthWrite = duk_to_boolean(context, 1);
  3676. return 0;
  3677. }
  3678. duk_ret_t Polycode_GPUDrawOptions__get_linePointSize(duk_context *context) {
  3679. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3680. duk_push_number(context, inst->linePointSize);
  3681. return 1;
  3682. }
  3683. duk_ret_t Polycode_GPUDrawOptions__set_linePointSize(duk_context *context) {
  3684. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3685. inst->linePointSize = duk_to_number(context, 1);
  3686. return 0;
  3687. }
  3688. duk_ret_t Polycode_GPUDrawOptions__get_alphaTest(duk_context *context) {
  3689. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3690. duk_push_boolean(context, inst->alphaTest);
  3691. return 1;
  3692. }
  3693. duk_ret_t Polycode_GPUDrawOptions__set_alphaTest(duk_context *context) {
  3694. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3695. inst->alphaTest = duk_to_boolean(context, 1);
  3696. return 0;
  3697. }
  3698. duk_ret_t Polycode_GPUDrawOptions__get_backfaceCull(duk_context *context) {
  3699. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3700. duk_push_boolean(context, inst->backfaceCull);
  3701. return 1;
  3702. }
  3703. duk_ret_t Polycode_GPUDrawOptions__set_backfaceCull(duk_context *context) {
  3704. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3705. inst->backfaceCull = duk_to_boolean(context, 1);
  3706. return 0;
  3707. }
  3708. duk_ret_t Polycode_GPUDrawOptions__get_depthOnly(duk_context *context) {
  3709. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3710. duk_push_boolean(context, inst->depthOnly);
  3711. return 1;
  3712. }
  3713. duk_ret_t Polycode_GPUDrawOptions__set_depthOnly(duk_context *context) {
  3714. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3715. inst->depthOnly = duk_to_boolean(context, 1);
  3716. return 0;
  3717. }
  3718. duk_ret_t Polycode_GPUDrawOptions__get_forceMaterial(duk_context *context) {
  3719. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3720. duk_push_boolean(context, inst->forceMaterial);
  3721. return 1;
  3722. }
  3723. duk_ret_t Polycode_GPUDrawOptions__set_forceMaterial(duk_context *context) {
  3724. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3725. inst->forceMaterial = duk_to_boolean(context, 1);
  3726. return 0;
  3727. }
  3728. duk_ret_t Polycode_GPUDrawOptions__get_blendingMode(duk_context *context) {
  3729. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3730. duk_push_int(context, inst->blendingMode);
  3731. return 1;
  3732. }
  3733. duk_ret_t Polycode_GPUDrawOptions__set_blendingMode(duk_context *context) {
  3734. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3735. inst->blendingMode = duk_to_int(context, 1);
  3736. return 0;
  3737. }
  3738. duk_ret_t Polycode_GPUDrawOptions__get_scissorBox(duk_context *context) {
  3739. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3740. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  3741. *retInst = inst->scissorBox;
  3742. duk_push_pointer(context, (void*)retInst);
  3743. return 1;
  3744. }
  3745. duk_ret_t Polycode_GPUDrawOptions__set_scissorBox(duk_context *context) {
  3746. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3747. inst->scissorBox = *(Rectangle*)duk_to_pointer(context, 1);
  3748. return 0;
  3749. }
  3750. duk_ret_t Polycode_GPUDrawOptions__get_enableScissor(duk_context *context) {
  3751. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3752. duk_push_boolean(context, inst->enableScissor);
  3753. return 1;
  3754. }
  3755. duk_ret_t Polycode_GPUDrawOptions__set_enableScissor(duk_context *context) {
  3756. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3757. inst->enableScissor = duk_to_boolean(context, 1);
  3758. return 0;
  3759. }
  3760. duk_ret_t Polycode_GPUDrawOptions__get_drawColor(duk_context *context) {
  3761. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3762. Color *retInst = new Color();
  3763. *retInst = inst->drawColor;
  3764. duk_push_pointer(context, (void*)retInst);
  3765. return 1;
  3766. }
  3767. duk_ret_t Polycode_GPUDrawOptions__set_drawColor(duk_context *context) {
  3768. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3769. inst->drawColor = *(Color*)duk_to_pointer(context, 1);
  3770. return 0;
  3771. }
  3772. duk_ret_t Polycode_GPUDrawBuffer__get_targetFramebuffer(duk_context *context) {
  3773. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3774. PolyBase *ptrRetVal = (PolyBase*)inst->targetFramebuffer;
  3775. duk_push_pointer(context, (void*)ptrRetVal);
  3776. return 1;
  3777. }
  3778. duk_ret_t Polycode_GPUDrawBuffer__set_targetFramebuffer(duk_context *context) {
  3779. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3780. inst->targetFramebuffer = (RenderBuffer*)duk_to_pointer(context, 1);
  3781. return 0;
  3782. }
  3783. duk_ret_t Polycode_GPUDrawBuffer__get_projectionMatrix(duk_context *context) {
  3784. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3785. Matrix4 *retInst = new Matrix4();
  3786. *retInst = inst->projectionMatrix;
  3787. duk_push_pointer(context, (void*)retInst);
  3788. return 1;
  3789. }
  3790. duk_ret_t Polycode_GPUDrawBuffer__set_projectionMatrix(duk_context *context) {
  3791. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3792. inst->projectionMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  3793. return 0;
  3794. }
  3795. duk_ret_t Polycode_GPUDrawBuffer__get_viewMatrix(duk_context *context) {
  3796. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3797. Matrix4 *retInst = new Matrix4();
  3798. *retInst = inst->viewMatrix;
  3799. duk_push_pointer(context, (void*)retInst);
  3800. return 1;
  3801. }
  3802. duk_ret_t Polycode_GPUDrawBuffer__set_viewMatrix(duk_context *context) {
  3803. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3804. inst->viewMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  3805. return 0;
  3806. }
  3807. duk_ret_t Polycode_GPUDrawBuffer__get_cameraMatrix(duk_context *context) {
  3808. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3809. Matrix4 *retInst = new Matrix4();
  3810. *retInst = inst->cameraMatrix;
  3811. duk_push_pointer(context, (void*)retInst);
  3812. return 1;
  3813. }
  3814. duk_ret_t Polycode_GPUDrawBuffer__set_cameraMatrix(duk_context *context) {
  3815. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3816. inst->cameraMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  3817. return 0;
  3818. }
  3819. duk_ret_t Polycode_GPUDrawBuffer__get_clearColor(duk_context *context) {
  3820. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3821. Color *retInst = new Color();
  3822. *retInst = inst->clearColor;
  3823. duk_push_pointer(context, (void*)retInst);
  3824. return 1;
  3825. }
  3826. duk_ret_t Polycode_GPUDrawBuffer__set_clearColor(duk_context *context) {
  3827. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3828. inst->clearColor = *(Color*)duk_to_pointer(context, 1);
  3829. return 0;
  3830. }
  3831. duk_ret_t Polycode_GPUDrawBuffer__get_clearDepthBuffer(duk_context *context) {
  3832. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3833. duk_push_boolean(context, inst->clearDepthBuffer);
  3834. return 1;
  3835. }
  3836. duk_ret_t Polycode_GPUDrawBuffer__set_clearDepthBuffer(duk_context *context) {
  3837. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3838. inst->clearDepthBuffer = duk_to_boolean(context, 1);
  3839. return 0;
  3840. }
  3841. duk_ret_t Polycode_GPUDrawBuffer__get_clearColorBuffer(duk_context *context) {
  3842. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3843. duk_push_boolean(context, inst->clearColorBuffer);
  3844. return 1;
  3845. }
  3846. duk_ret_t Polycode_GPUDrawBuffer__set_clearColorBuffer(duk_context *context) {
  3847. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3848. inst->clearColorBuffer = duk_to_boolean(context, 1);
  3849. return 0;
  3850. }
  3851. duk_ret_t Polycode_GPUDrawBuffer__get_backingResolutionScale(duk_context *context) {
  3852. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3853. Vector2 *retInst = new Vector2();
  3854. *retInst = inst->backingResolutionScale;
  3855. duk_push_pointer(context, (void*)retInst);
  3856. return 1;
  3857. }
  3858. duk_ret_t Polycode_GPUDrawBuffer__set_backingResolutionScale(duk_context *context) {
  3859. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3860. inst->backingResolutionScale = *(Vector2*)duk_to_pointer(context, 1);
  3861. return 0;
  3862. }
  3863. duk_ret_t Polycode_GPUDrawBuffer__get_globalMaterial(duk_context *context) {
  3864. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3865. PolyBase *ptrRetVal = (PolyBase*)inst->globalMaterial;
  3866. duk_push_pointer(context, (void*)ptrRetVal);
  3867. return 1;
  3868. }
  3869. duk_ret_t Polycode_GPUDrawBuffer__set_globalMaterial(duk_context *context) {
  3870. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3871. inst->globalMaterial = (Material*)duk_to_pointer(context, 1);
  3872. return 0;
  3873. }
  3874. duk_ret_t Polycode_GPUDrawBuffer__get_viewport(duk_context *context) {
  3875. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3876. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  3877. *retInst = inst->viewport;
  3878. duk_push_pointer(context, (void*)retInst);
  3879. return 1;
  3880. }
  3881. duk_ret_t Polycode_GPUDrawBuffer__set_viewport(duk_context *context) {
  3882. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3883. inst->viewport = *(Rectangle*)duk_to_pointer(context, 1);
  3884. return 0;
  3885. }
  3886. duk_ret_t Polycode_Image_loadImage(duk_context *context) {
  3887. Image *inst = (Image*)duk_to_pointer(context, 0);
  3888. String fileName = duk_to_string(context, 1);
  3889. duk_push_boolean(context, inst->loadImage(fileName));
  3890. return 1;
  3891. }
  3892. duk_ret_t Polycode_Image_saveImage(duk_context *context) {
  3893. Image *inst = (Image*)duk_to_pointer(context, 0);
  3894. String fileName = duk_to_string(context, 1);
  3895. duk_push_boolean(context, inst->saveImage(fileName));
  3896. return 1;
  3897. }
  3898. duk_ret_t Polycode_Image_pasteImage(duk_context *context) {
  3899. Image *inst = (Image*)duk_to_pointer(context, 0);
  3900. Image* image = (Image*)duk_to_pointer(context, 1);
  3901. int x = duk_to_int(context, 2);
  3902. int y = duk_to_int(context, 3);
  3903. int blendingMode = duk_to_int(context, 4);
  3904. Number blendAmount = duk_to_number(context, 5);
  3905. Color blendColor = *(Color*)duk_to_pointer(context, 6);
  3906. inst->pasteImage(image,x,y,blendingMode,blendAmount,blendColor);
  3907. return 0;
  3908. }
  3909. duk_ret_t Polycode_Image_createEmpty(duk_context *context) {
  3910. Image *inst = (Image*)duk_to_pointer(context, 0);
  3911. int width = duk_to_int(context, 1);
  3912. int height = duk_to_int(context, 2);
  3913. Color fillColor = *(Color*)duk_to_pointer(context, 3);
  3914. inst->createEmpty(width,height,fillColor);
  3915. return 0;
  3916. }
  3917. duk_ret_t Polycode_Image_fill(duk_context *context) {
  3918. Image *inst = (Image*)duk_to_pointer(context, 0);
  3919. Color color = *(Color*)duk_to_pointer(context, 1);
  3920. inst->fill(color);
  3921. return 0;
  3922. }
  3923. duk_ret_t Polycode_Image_setPixel(duk_context *context) {
  3924. Image *inst = (Image*)duk_to_pointer(context, 0);
  3925. int x = duk_to_int(context, 1);
  3926. int y = duk_to_int(context, 2);
  3927. Number r = duk_to_number(context, 3);
  3928. Number g = duk_to_number(context, 4);
  3929. Number b = duk_to_number(context, 5);
  3930. Number a = duk_to_number(context, 6);
  3931. inst->setPixel(x,y,r,g,b,a);
  3932. return 0;
  3933. }
  3934. duk_ret_t Polycode_Image_getPixel(duk_context *context) {
  3935. Image *inst = (Image*)duk_to_pointer(context, 0);
  3936. int x = duk_to_int(context, 1);
  3937. int y = duk_to_int(context, 2);
  3938. Color *retInst = new Color();
  3939. *retInst = inst->getPixel(x,y);
  3940. duk_push_pointer(context, (void*)retInst);
  3941. return 1;
  3942. }
  3943. duk_ret_t Polycode_Image_swap(duk_context *context) {
  3944. Image *inst = (Image*)duk_to_pointer(context, 0);
  3945. int* v1 = (int*)duk_to_pointer(context, 1);
  3946. int* v2 = (int*)duk_to_pointer(context, 2);
  3947. inst->swap(v1,v2);
  3948. return 0;
  3949. }
  3950. duk_ret_t Polycode_Image_drawLine(duk_context *context) {
  3951. Image *inst = (Image*)duk_to_pointer(context, 0);
  3952. int x0 = duk_to_int(context, 1);
  3953. int y0 = duk_to_int(context, 2);
  3954. int x1 = duk_to_int(context, 3);
  3955. int y1 = duk_to_int(context, 4);
  3956. Color col = *(Color*)duk_to_pointer(context, 5);
  3957. inst->drawLine(x0,y0,x1,y1,col);
  3958. return 0;
  3959. }
  3960. duk_ret_t Polycode_Image_moveBrushTo(duk_context *context) {
  3961. Image *inst = (Image*)duk_to_pointer(context, 0);
  3962. int x = duk_to_int(context, 1);
  3963. int y = duk_to_int(context, 2);
  3964. inst->moveBrushTo(x,y);
  3965. return 0;
  3966. }
  3967. duk_ret_t Polycode_Image_moveBrush(duk_context *context) {
  3968. Image *inst = (Image*)duk_to_pointer(context, 0);
  3969. int x = duk_to_int(context, 1);
  3970. int y = duk_to_int(context, 2);
  3971. inst->moveBrush(x,y);
  3972. return 0;
  3973. }
  3974. duk_ret_t Polycode_Image_drawLineTo(duk_context *context) {
  3975. Image *inst = (Image*)duk_to_pointer(context, 0);
  3976. int x = duk_to_int(context, 1);
  3977. int y = duk_to_int(context, 2);
  3978. Color col = *(Color*)duk_to_pointer(context, 3);
  3979. inst->drawLineTo(x,y,col);
  3980. return 0;
  3981. }
  3982. duk_ret_t Polycode_Image_fillRect(duk_context *context) {
  3983. Image *inst = (Image*)duk_to_pointer(context, 0);
  3984. int x = duk_to_int(context, 1);
  3985. int y = duk_to_int(context, 2);
  3986. int w = duk_to_int(context, 3);
  3987. int h = duk_to_int(context, 4);
  3988. Color col = *(Color*)duk_to_pointer(context, 5);
  3989. inst->fillRect(x,y,w,h,col);
  3990. return 0;
  3991. }
  3992. duk_ret_t Polycode_Image_perlinNoise(duk_context *context) {
  3993. Image *inst = (Image*)duk_to_pointer(context, 0);
  3994. int seed = duk_to_int(context, 1);
  3995. bool alpha = duk_to_boolean(context, 2);
  3996. inst->perlinNoise(seed,alpha);
  3997. return 0;
  3998. }
  3999. duk_ret_t Polycode_Image_fastBlur(duk_context *context) {
  4000. Image *inst = (Image*)duk_to_pointer(context, 0);
  4001. int blurSize = duk_to_int(context, 1);
  4002. inst->fastBlur(blurSize);
  4003. return 0;
  4004. }
  4005. duk_ret_t Polycode_Image_fastBlurVert(duk_context *context) {
  4006. Image *inst = (Image*)duk_to_pointer(context, 0);
  4007. int blurSize = duk_to_int(context, 1);
  4008. inst->fastBlurVert(blurSize);
  4009. return 0;
  4010. }
  4011. duk_ret_t Polycode_Image_fastBlurHor(duk_context *context) {
  4012. Image *inst = (Image*)duk_to_pointer(context, 0);
  4013. int blurSize = duk_to_int(context, 1);
  4014. inst->fastBlurHor(blurSize);
  4015. return 0;
  4016. }
  4017. duk_ret_t Polycode_Image_getPixelsInRect(duk_context *context) {
  4018. Image *inst = (Image*)duk_to_pointer(context, 0);
  4019. int x = duk_to_int(context, 1);
  4020. int y = duk_to_int(context, 2);
  4021. int width = duk_to_int(context, 3);
  4022. int height = duk_to_int(context, 4);
  4023. PolyBase *ptrRetVal = (PolyBase*)inst->getPixelsInRect(x,y,width,height);
  4024. duk_push_pointer(context, (void*)ptrRetVal);
  4025. return 1;
  4026. }
  4027. duk_ret_t Polycode_Image_getImagePart(duk_context *context) {
  4028. Image *inst = (Image*)duk_to_pointer(context, 0);
  4029. Rectangle subRect = *(Rectangle*)duk_to_pointer(context, 1);
  4030. PolyBase *ptrRetVal = (PolyBase*)inst->getImagePart(subRect);
  4031. duk_push_pointer(context, (void*)ptrRetVal);
  4032. return 1;
  4033. }
  4034. duk_ret_t Polycode_Image_getBrushX(duk_context *context) {
  4035. Image *inst = (Image*)duk_to_pointer(context, 0);
  4036. duk_push_int(context, inst->getBrushX());
  4037. return 1;
  4038. }
  4039. duk_ret_t Polycode_Image_getBrushY(duk_context *context) {
  4040. Image *inst = (Image*)duk_to_pointer(context, 0);
  4041. duk_push_int(context, inst->getBrushY());
  4042. return 1;
  4043. }
  4044. duk_ret_t Polycode_Image_isLoaded(duk_context *context) {
  4045. Image *inst = (Image*)duk_to_pointer(context, 0);
  4046. duk_push_boolean(context, inst->isLoaded());
  4047. return 1;
  4048. }
  4049. duk_ret_t Polycode_Image_getType(duk_context *context) {
  4050. Image *inst = (Image*)duk_to_pointer(context, 0);
  4051. duk_push_int(context, inst->getType());
  4052. return 1;
  4053. }
  4054. duk_ret_t Polycode_Image_getWidth(duk_context *context) {
  4055. Image *inst = (Image*)duk_to_pointer(context, 0);
  4056. duk_push_int(context, inst->getWidth());
  4057. return 1;
  4058. }
  4059. duk_ret_t Polycode_Image_getHeight(duk_context *context) {
  4060. Image *inst = (Image*)duk_to_pointer(context, 0);
  4061. duk_push_int(context, inst->getHeight());
  4062. return 1;
  4063. }
  4064. duk_ret_t Polycode_Image_getPixels(duk_context *context) {
  4065. Image *inst = (Image*)duk_to_pointer(context, 0);
  4066. PolyBase *ptrRetVal = (PolyBase*)inst->getPixels();
  4067. duk_push_pointer(context, (void*)ptrRetVal);
  4068. return 1;
  4069. }
  4070. duk_ret_t Polycode_Image_premultiplyAlpha(duk_context *context) {
  4071. Image *inst = (Image*)duk_to_pointer(context, 0);
  4072. inst->premultiplyAlpha();
  4073. return 0;
  4074. }
  4075. duk_ret_t Polycode_Image_savePNG(duk_context *context) {
  4076. Image *inst = (Image*)duk_to_pointer(context, 0);
  4077. String fileName = duk_to_string(context, 1);
  4078. duk_push_boolean(context, inst->savePNG(fileName));
  4079. return 1;
  4080. }
  4081. duk_ret_t Polycode_TouchInfo__get_id(duk_context *context) {
  4082. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4083. duk_push_int(context, inst->id);
  4084. return 1;
  4085. }
  4086. duk_ret_t Polycode_TouchInfo__set_id(duk_context *context) {
  4087. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4088. inst->id = duk_to_int(context, 1);
  4089. return 0;
  4090. }
  4091. duk_ret_t Polycode_TouchInfo__get_position(duk_context *context) {
  4092. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4093. Vector2 *retInst = new Vector2();
  4094. *retInst = inst->position;
  4095. duk_push_pointer(context, (void*)retInst);
  4096. return 1;
  4097. }
  4098. duk_ret_t Polycode_TouchInfo__set_position(duk_context *context) {
  4099. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4100. inst->position = *(Vector2*)duk_to_pointer(context, 1);
  4101. return 0;
  4102. }
  4103. duk_ret_t Polycode_TouchInfo__get_type(duk_context *context) {
  4104. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4105. duk_push_int(context, inst->type);
  4106. return 1;
  4107. }
  4108. duk_ret_t Polycode_TouchInfo__set_type(duk_context *context) {
  4109. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4110. inst->type = duk_to_int(context, 1);
  4111. return 0;
  4112. }
  4113. duk_ret_t Polycode_InputEvent__get_mouseButton(duk_context *context) {
  4114. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4115. duk_push_int(context, inst->mouseButton);
  4116. return 1;
  4117. }
  4118. duk_ret_t Polycode_InputEvent__set_mouseButton(duk_context *context) {
  4119. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4120. inst->mouseButton = duk_to_int(context, 1);
  4121. return 0;
  4122. }
  4123. duk_ret_t Polycode_InputEvent__get_mousePosition(duk_context *context) {
  4124. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4125. Vector2 *retInst = new Vector2();
  4126. *retInst = inst->mousePosition;
  4127. duk_push_pointer(context, (void*)retInst);
  4128. return 1;
  4129. }
  4130. duk_ret_t Polycode_InputEvent__set_mousePosition(duk_context *context) {
  4131. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4132. inst->mousePosition = *(Vector2*)duk_to_pointer(context, 1);
  4133. return 0;
  4134. }
  4135. duk_ret_t Polycode_InputEvent__get_key(duk_context *context) {
  4136. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4137. duk_push_int(context, inst->key);
  4138. return 1;
  4139. }
  4140. duk_ret_t Polycode_InputEvent__set_key(duk_context *context) {
  4141. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4142. inst->key = (PolyKEY)duk_to_int(context, 1);
  4143. return 0;
  4144. }
  4145. duk_ret_t Polycode_InputEvent__get_charCode(duk_context *context) {
  4146. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4147. wchar_t *retInst = new wchar_t();
  4148. *retInst = inst->charCode;
  4149. duk_push_pointer(context, (void*)retInst);
  4150. return 1;
  4151. }
  4152. duk_ret_t Polycode_InputEvent__set_charCode(duk_context *context) {
  4153. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4154. inst->charCode = *(wchar_t*)duk_to_pointer(context, 1);
  4155. return 0;
  4156. }
  4157. duk_ret_t Polycode_InputEvent__get_timestamp(duk_context *context) {
  4158. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4159. duk_push_int(context, inst->timestamp);
  4160. return 1;
  4161. }
  4162. duk_ret_t Polycode_InputEvent__set_timestamp(duk_context *context) {
  4163. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4164. inst->timestamp = duk_to_int(context, 1);
  4165. return 0;
  4166. }
  4167. duk_ret_t Polycode_InputEvent__get_touch(duk_context *context) {
  4168. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4169. TouchInfo *retInst = new TouchInfo();
  4170. *retInst = inst->touch;
  4171. duk_push_pointer(context, (void*)retInst);
  4172. return 1;
  4173. }
  4174. duk_ret_t Polycode_InputEvent__set_touch(duk_context *context) {
  4175. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4176. inst->touch = *(TouchInfo*)duk_to_pointer(context, 1);
  4177. return 0;
  4178. }
  4179. duk_ret_t Polycode_InputEvent__get_touchType(duk_context *context) {
  4180. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4181. duk_push_int(context, inst->touchType);
  4182. return 1;
  4183. }
  4184. duk_ret_t Polycode_InputEvent__set_touchType(duk_context *context) {
  4185. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4186. inst->touchType = duk_to_int(context, 1);
  4187. return 0;
  4188. }
  4189. duk_ret_t Polycode_InputEvent__get_joystickDeviceID(duk_context *context) {
  4190. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4191. duk_push_int(context, inst->joystickDeviceID);
  4192. return 1;
  4193. }
  4194. duk_ret_t Polycode_InputEvent__set_joystickDeviceID(duk_context *context) {
  4195. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4196. inst->joystickDeviceID = duk_to_int(context, 1);
  4197. return 0;
  4198. }
  4199. duk_ret_t Polycode_InputEvent__get_joystickAxisValue(duk_context *context) {
  4200. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4201. duk_push_number(context, inst->joystickAxisValue);
  4202. return 1;
  4203. }
  4204. duk_ret_t Polycode_InputEvent__set_joystickAxisValue(duk_context *context) {
  4205. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4206. inst->joystickAxisValue = duk_to_number(context, 1);
  4207. return 0;
  4208. }
  4209. duk_ret_t Polycode_InputEvent__get_joystickButton(duk_context *context) {
  4210. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4211. duk_push_int(context, inst->joystickButton);
  4212. return 1;
  4213. }
  4214. duk_ret_t Polycode_InputEvent__set_joystickButton(duk_context *context) {
  4215. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4216. inst->joystickButton = duk_to_int(context, 1);
  4217. return 0;
  4218. }
  4219. duk_ret_t Polycode_InputEvent__get_joystickAxis(duk_context *context) {
  4220. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4221. duk_push_int(context, inst->joystickAxis);
  4222. return 1;
  4223. }
  4224. duk_ret_t Polycode_InputEvent__set_joystickAxis(duk_context *context) {
  4225. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4226. inst->joystickAxis = duk_to_int(context, 1);
  4227. return 0;
  4228. }
  4229. duk_ret_t Polycode_InputEvent__get_joystickIndex(duk_context *context) {
  4230. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4231. duk_push_int(context, inst->joystickIndex);
  4232. return 1;
  4233. }
  4234. duk_ret_t Polycode_InputEvent__set_joystickIndex(duk_context *context) {
  4235. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4236. inst->joystickIndex = duk_to_int(context, 1);
  4237. return 0;
  4238. }
  4239. duk_ret_t Polycode_InputEvent__get_hitDistance(duk_context *context) {
  4240. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4241. duk_push_number(context, inst->hitDistance);
  4242. return 1;
  4243. }
  4244. duk_ret_t Polycode_InputEvent__set_hitDistance(duk_context *context) {
  4245. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4246. inst->hitDistance = duk_to_number(context, 1);
  4247. return 0;
  4248. }
  4249. duk_ret_t Polycode_InputEvent_getMousePosition(duk_context *context) {
  4250. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4251. Vector2 *retInst = new Vector2();
  4252. *retInst = inst->getMousePosition();
  4253. duk_push_pointer(context, (void*)retInst);
  4254. return 1;
  4255. }
  4256. duk_ret_t Polycode_InputEvent_getKey(duk_context *context) {
  4257. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4258. duk_push_int(context, inst->getKey());
  4259. return 1;
  4260. }
  4261. duk_ret_t Polycode_InputEvent_getMouseButton(duk_context *context) {
  4262. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4263. duk_push_int(context, inst->getMouseButton());
  4264. return 1;
  4265. }
  4266. duk_ret_t Polycode_InputEvent_getCharCode(duk_context *context) {
  4267. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4268. wchar_t *retInst = new wchar_t();
  4269. *retInst = inst->getCharCode();
  4270. duk_push_pointer(context, (void*)retInst);
  4271. return 1;
  4272. }
  4273. duk_ret_t Polycode_InputEvent_keyCode(duk_context *context) {
  4274. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4275. duk_push_int(context, inst->keyCode());
  4276. return 1;
  4277. }
  4278. duk_ret_t Polycode_GlyphData__get_glyphs(duk_context *context) {
  4279. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4280. PolyBase *ptrRetVal = (PolyBase*)inst->glyphs;
  4281. duk_push_pointer(context, (void*)ptrRetVal);
  4282. return 1;
  4283. }
  4284. duk_ret_t Polycode_GlyphData__set_glyphs(duk_context *context) {
  4285. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4286. inst->glyphs = (FT_Glyph*)duk_to_pointer(context, 1);
  4287. return 0;
  4288. }
  4289. duk_ret_t Polycode_GlyphData__get_positions(duk_context *context) {
  4290. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4291. PolyBase *ptrRetVal = (PolyBase*)inst->positions;
  4292. duk_push_pointer(context, (void*)ptrRetVal);
  4293. return 1;
  4294. }
  4295. duk_ret_t Polycode_GlyphData__set_positions(duk_context *context) {
  4296. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4297. inst->positions = (FT_Vector*)duk_to_pointer(context, 1);
  4298. return 0;
  4299. }
  4300. duk_ret_t Polycode_GlyphData__get_num_glyphs(duk_context *context) {
  4301. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4302. FT_UInt *retInst = new FT_UInt();
  4303. *retInst = inst->num_glyphs;
  4304. duk_push_pointer(context, (void*)retInst);
  4305. return 1;
  4306. }
  4307. duk_ret_t Polycode_GlyphData__set_num_glyphs(duk_context *context) {
  4308. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4309. inst->num_glyphs = *(FT_UInt*)duk_to_pointer(context, 1);
  4310. return 0;
  4311. }
  4312. duk_ret_t Polycode_GlyphData__get_trailingAdvance(duk_context *context) {
  4313. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4314. duk_push_int(context, inst->trailingAdvance);
  4315. return 1;
  4316. }
  4317. duk_ret_t Polycode_GlyphData__set_trailingAdvance(duk_context *context) {
  4318. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4319. inst->trailingAdvance = duk_to_int(context, 1);
  4320. return 0;
  4321. }
  4322. duk_ret_t Polycode_GlyphData_clearData(duk_context *context) {
  4323. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4324. inst->clearData();
  4325. return 0;
  4326. }
  4327. duk_ret_t Polycode_ColorRange__get_color(duk_context *context) {
  4328. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4329. Color *retInst = new Color();
  4330. *retInst = inst->color;
  4331. duk_push_pointer(context, (void*)retInst);
  4332. return 1;
  4333. }
  4334. duk_ret_t Polycode_ColorRange__set_color(duk_context *context) {
  4335. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4336. inst->color = *(Color*)duk_to_pointer(context, 1);
  4337. return 0;
  4338. }
  4339. duk_ret_t Polycode_ColorRange__get_rangeStart(duk_context *context) {
  4340. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4341. duk_push_int(context, inst->rangeStart);
  4342. return 1;
  4343. }
  4344. duk_ret_t Polycode_ColorRange__set_rangeStart(duk_context *context) {
  4345. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4346. inst->rangeStart = duk_to_int(context, 1);
  4347. return 0;
  4348. }
  4349. duk_ret_t Polycode_ColorRange__get_rangeEnd(duk_context *context) {
  4350. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4351. duk_push_int(context, inst->rangeEnd);
  4352. return 1;
  4353. }
  4354. duk_ret_t Polycode_ColorRange__set_rangeEnd(duk_context *context) {
  4355. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4356. inst->rangeEnd = duk_to_int(context, 1);
  4357. return 0;
  4358. }
  4359. duk_ret_t Polycode_Label_setText(duk_context *context) {
  4360. Label *inst = (Label*)duk_to_pointer(context, 0);
  4361. String text = duk_to_string(context, 1);
  4362. inst->setText(text);
  4363. return 0;
  4364. }
  4365. duk_ret_t Polycode_Label_getText(duk_context *context) {
  4366. Label *inst = (Label*)duk_to_pointer(context, 0);
  4367. duk_push_string(context, inst->getText().c_str());
  4368. return 1;
  4369. }
  4370. duk_ret_t Polycode_Label_getTextWidthForString(duk_context *context) {
  4371. Label *inst = (Label*)duk_to_pointer(context, 0);
  4372. String text = duk_to_string(context, 1);
  4373. duk_push_int(context, inst->getTextWidthForString(text));
  4374. return 1;
  4375. }
  4376. duk_ret_t Polycode_Label_getTextHeightForString(duk_context *context) {
  4377. Label *inst = (Label*)duk_to_pointer(context, 0);
  4378. String text = duk_to_string(context, 1);
  4379. duk_push_int(context, inst->getTextHeightForString(text));
  4380. return 1;
  4381. }
  4382. duk_ret_t Polycode_Label_getTextWidth(duk_context *context) {
  4383. Label *inst = (Label*)duk_to_pointer(context, 0);
  4384. duk_push_number(context, inst->getTextWidth());
  4385. return 1;
  4386. }
  4387. duk_ret_t Polycode_Label_getTextHeight(duk_context *context) {
  4388. Label *inst = (Label*)duk_to_pointer(context, 0);
  4389. duk_push_number(context, inst->getTextHeight());
  4390. return 1;
  4391. }
  4392. duk_ret_t Polycode_Label_setColorForRange(duk_context *context) {
  4393. Label *inst = (Label*)duk_to_pointer(context, 0);
  4394. Color color = *(Color*)duk_to_pointer(context, 1);
  4395. int rangeStart = duk_to_int(context, 2);
  4396. int rangeEnd = duk_to_int(context, 3);
  4397. inst->setColorForRange(color,rangeStart,rangeEnd);
  4398. return 0;
  4399. }
  4400. duk_ret_t Polycode_Label_clearColors(duk_context *context) {
  4401. Label *inst = (Label*)duk_to_pointer(context, 0);
  4402. inst->clearColors();
  4403. return 0;
  4404. }
  4405. duk_ret_t Polycode_Label_getColorForIndex(duk_context *context) {
  4406. Label *inst = (Label*)duk_to_pointer(context, 0);
  4407. int index = duk_to_int(context, 1);
  4408. Color *retInst = new Color();
  4409. *retInst = inst->getColorForIndex(index);
  4410. duk_push_pointer(context, (void*)retInst);
  4411. return 1;
  4412. }
  4413. duk_ret_t Polycode_Label_getPremultiplyAlpha(duk_context *context) {
  4414. Label *inst = (Label*)duk_to_pointer(context, 0);
  4415. duk_push_boolean(context, inst->getPremultiplyAlpha());
  4416. return 1;
  4417. }
  4418. duk_ret_t Polycode_Label_setPremultiplyAlpha(duk_context *context) {
  4419. Label *inst = (Label*)duk_to_pointer(context, 0);
  4420. bool val = duk_to_boolean(context, 1);
  4421. inst->setPremultiplyAlpha(val);
  4422. return 0;
  4423. }
  4424. duk_ret_t Polycode_Label_setFont(duk_context *context) {
  4425. Label *inst = (Label*)duk_to_pointer(context, 0);
  4426. Font* newFont = (Font*)duk_to_pointer(context, 1);
  4427. inst->setFont(newFont);
  4428. return 0;
  4429. }
  4430. duk_ret_t Polycode_Label_getFont(duk_context *context) {
  4431. Label *inst = (Label*)duk_to_pointer(context, 0);
  4432. PolyBase *ptrRetVal = (PolyBase*)inst->getFont();
  4433. duk_push_pointer(context, (void*)ptrRetVal);
  4434. return 1;
  4435. }
  4436. duk_ret_t Polycode_Label_setSize(duk_context *context) {
  4437. Label *inst = (Label*)duk_to_pointer(context, 0);
  4438. int newSize = duk_to_int(context, 1);
  4439. inst->setSize(newSize);
  4440. return 0;
  4441. }
  4442. duk_ret_t Polycode_Label_getSize(duk_context *context) {
  4443. Label *inst = (Label*)duk_to_pointer(context, 0);
  4444. duk_push_int(context, inst->getSize());
  4445. return 1;
  4446. }
  4447. duk_ret_t Polycode_Label_getAntialiasMode(duk_context *context) {
  4448. Label *inst = (Label*)duk_to_pointer(context, 0);
  4449. duk_push_int(context, inst->getAntialiasMode());
  4450. return 1;
  4451. }
  4452. duk_ret_t Polycode_Label_setAntialiasMode(duk_context *context) {
  4453. Label *inst = (Label*)duk_to_pointer(context, 0);
  4454. int newMode = duk_to_int(context, 1);
  4455. inst->setAntialiasMode(newMode);
  4456. return 0;
  4457. }
  4458. duk_ret_t Polycode_Label_getBaselineAdjust(duk_context *context) {
  4459. Label *inst = (Label*)duk_to_pointer(context, 0);
  4460. duk_push_int(context, inst->getBaselineAdjust());
  4461. return 1;
  4462. }
  4463. duk_ret_t Polycode_Label_setBackgroundColor(duk_context *context) {
  4464. Label *inst = (Label*)duk_to_pointer(context, 0);
  4465. Color color = *(Color*)duk_to_pointer(context, 1);
  4466. inst->setBackgroundColor(color);
  4467. return 0;
  4468. }
  4469. duk_ret_t Polycode_Label_setForegroundColor(duk_context *context) {
  4470. Label *inst = (Label*)duk_to_pointer(context, 0);
  4471. Color color = *(Color*)duk_to_pointer(context, 1);
  4472. inst->setForegroundColor(color);
  4473. return 0;
  4474. }
  4475. duk_ret_t Polycode_Label_setColors(duk_context *context) {
  4476. Label *inst = (Label*)duk_to_pointer(context, 0);
  4477. Color backgroundColor = *(Color*)duk_to_pointer(context, 1);
  4478. Color foregroundColor = *(Color*)duk_to_pointer(context, 2);
  4479. inst->setColors(backgroundColor,foregroundColor);
  4480. return 0;
  4481. }
  4482. duk_ret_t Polycode_Label_getBackgroundColor(duk_context *context) {
  4483. Label *inst = (Label*)duk_to_pointer(context, 0);
  4484. Color *retInst = new Color();
  4485. *retInst = inst->getBackgroundColor();
  4486. duk_push_pointer(context, (void*)retInst);
  4487. return 1;
  4488. }
  4489. duk_ret_t Polycode_Label_getForegroundColor(duk_context *context) {
  4490. Label *inst = (Label*)duk_to_pointer(context, 0);
  4491. Color *retInst = new Color();
  4492. *retInst = inst->getForegroundColor();
  4493. duk_push_pointer(context, (void*)retInst);
  4494. return 1;
  4495. }
  4496. duk_ret_t Polycode_Label_optionsChanged(duk_context *context) {
  4497. Label *inst = (Label*)duk_to_pointer(context, 0);
  4498. duk_push_boolean(context, inst->optionsChanged());
  4499. return 1;
  4500. }
  4501. duk_ret_t Polycode_Material__get_fp16RenderTargets(duk_context *context) {
  4502. Material *inst = (Material*)duk_to_pointer(context, 0);
  4503. duk_push_boolean(context, inst->fp16RenderTargets);
  4504. return 1;
  4505. }
  4506. duk_ret_t Polycode_Material__set_fp16RenderTargets(duk_context *context) {
  4507. Material *inst = (Material*)duk_to_pointer(context, 0);
  4508. inst->fp16RenderTargets = duk_to_boolean(context, 1);
  4509. return 0;
  4510. }
  4511. duk_ret_t Polycode_Material__get_shaderModule(duk_context *context) {
  4512. Material *inst = (Material*)duk_to_pointer(context, 0);
  4513. PolyBase *ptrRetVal = (PolyBase*)inst->shaderModule;
  4514. duk_push_pointer(context, (void*)ptrRetVal);
  4515. return 1;
  4516. }
  4517. duk_ret_t Polycode_Material__set_shaderModule(duk_context *context) {
  4518. Material *inst = (Material*)duk_to_pointer(context, 0);
  4519. inst->shaderModule = (void*)duk_to_pointer(context, 1);
  4520. return 0;
  4521. }
  4522. duk_ret_t Polycode_Material__get_blendingMode(duk_context *context) {
  4523. Material *inst = (Material*)duk_to_pointer(context, 0);
  4524. duk_push_int(context, inst->blendingMode);
  4525. return 1;
  4526. }
  4527. duk_ret_t Polycode_Material__set_blendingMode(duk_context *context) {
  4528. Material *inst = (Material*)duk_to_pointer(context, 0);
  4529. inst->blendingMode = duk_to_int(context, 1);
  4530. return 0;
  4531. }
  4532. duk_ret_t Polycode_Material__get_screenMaterial(duk_context *context) {
  4533. Material *inst = (Material*)duk_to_pointer(context, 0);
  4534. duk_push_boolean(context, inst->screenMaterial);
  4535. return 1;
  4536. }
  4537. duk_ret_t Polycode_Material__set_screenMaterial(duk_context *context) {
  4538. Material *inst = (Material*)duk_to_pointer(context, 0);
  4539. inst->screenMaterial = duk_to_boolean(context, 1);
  4540. return 0;
  4541. }
  4542. duk_ret_t Polycode_Material_addShaderPass(duk_context *context) {
  4543. Material *inst = (Material*)duk_to_pointer(context, 0);
  4544. ShaderPass pass = *(ShaderPass*)duk_to_pointer(context, 1);
  4545. inst->addShaderPass(pass);
  4546. return 0;
  4547. }
  4548. duk_ret_t Polycode_Material_addShaderPassAtIndex(duk_context *context) {
  4549. Material *inst = (Material*)duk_to_pointer(context, 0);
  4550. ShaderPass pass = *(ShaderPass*)duk_to_pointer(context, 1);
  4551. int shaderIndex = duk_to_int(context, 2);
  4552. inst->addShaderPassAtIndex(pass,shaderIndex);
  4553. return 0;
  4554. }
  4555. duk_ret_t Polycode_Material_addShader(duk_context *context) {
  4556. Material *inst = (Material*)duk_to_pointer(context, 0);
  4557. Shader* shader = (Shader*)duk_to_pointer(context, 1);
  4558. ShaderBinding* shaderBinding = (ShaderBinding*)duk_to_pointer(context, 2);
  4559. inst->addShader(shader,shaderBinding);
  4560. return 0;
  4561. }
  4562. duk_ret_t Polycode_Material_addShaderAtIndex(duk_context *context) {
  4563. Material *inst = (Material*)duk_to_pointer(context, 0);
  4564. Shader* shader = (Shader*)duk_to_pointer(context, 1);
  4565. ShaderBinding* shaderBinding = (ShaderBinding*)duk_to_pointer(context, 2);
  4566. int shaderIndex = duk_to_int(context, 3);
  4567. inst->addShaderAtIndex(shader,shaderBinding,shaderIndex);
  4568. return 0;
  4569. }
  4570. duk_ret_t Polycode_Material_getNumShaderPasses(duk_context *context) {
  4571. Material *inst = (Material*)duk_to_pointer(context, 0);
  4572. duk_push_int(context, inst->getNumShaderPasses());
  4573. return 1;
  4574. }
  4575. duk_ret_t Polycode_Material_removeShaderPass(duk_context *context) {
  4576. Material *inst = (Material*)duk_to_pointer(context, 0);
  4577. int shaderIndex = duk_to_int(context, 1);
  4578. inst->removeShaderPass(shaderIndex);
  4579. return 0;
  4580. }
  4581. duk_ret_t Polycode_Material_recreateExpectedShaderParams(duk_context *context) {
  4582. Material *inst = (Material*)duk_to_pointer(context, 0);
  4583. inst->recreateExpectedShaderParams();
  4584. return 0;
  4585. }
  4586. duk_ret_t Polycode_Material_addShaderRenderTarget(duk_context *context) {
  4587. Material *inst = (Material*)duk_to_pointer(context, 0);
  4588. ShaderRenderTarget* newTarget = (ShaderRenderTarget*)duk_to_pointer(context, 1);
  4589. inst->addShaderRenderTarget(newTarget);
  4590. return 0;
  4591. }
  4592. duk_ret_t Polycode_Material_getNumShaderRenderTargets(duk_context *context) {
  4593. Material *inst = (Material*)duk_to_pointer(context, 0);
  4594. duk_push_int(context, inst->getNumShaderRenderTargets());
  4595. return 1;
  4596. }
  4597. duk_ret_t Polycode_Material_getShaderRenderTarget(duk_context *context) {
  4598. Material *inst = (Material*)duk_to_pointer(context, 0);
  4599. int index = duk_to_int(context, 1);
  4600. PolyBase *ptrRetVal = (PolyBase*)inst->getShaderRenderTarget(index);
  4601. duk_push_pointer(context, (void*)ptrRetVal);
  4602. return 1;
  4603. }
  4604. duk_ret_t Polycode_Material_removeShaderRenderTarget(duk_context *context) {
  4605. Material *inst = (Material*)duk_to_pointer(context, 0);
  4606. int index = duk_to_int(context, 1);
  4607. inst->removeShaderRenderTarget(index);
  4608. return 0;
  4609. }
  4610. duk_ret_t Polycode_Material_recreateRenderTarget(duk_context *context) {
  4611. Material *inst = (Material*)duk_to_pointer(context, 0);
  4612. ShaderRenderTarget* renderTarget = (ShaderRenderTarget*)duk_to_pointer(context, 1);
  4613. inst->recreateRenderTarget(renderTarget);
  4614. return 0;
  4615. }
  4616. duk_ret_t Polycode_Material_recreateRenderTargets(duk_context *context) {
  4617. Material *inst = (Material*)duk_to_pointer(context, 0);
  4618. inst->recreateRenderTargets();
  4619. return 0;
  4620. }
  4621. duk_ret_t Polycode_Material_getName(duk_context *context) {
  4622. Material *inst = (Material*)duk_to_pointer(context, 0);
  4623. duk_push_string(context, inst->getName().c_str());
  4624. return 1;
  4625. }
  4626. duk_ret_t Polycode_Material_getShaderPass(duk_context *context) {
  4627. Material *inst = (Material*)duk_to_pointer(context, 0);
  4628. int index = duk_to_int(context, 1);
  4629. ShaderPass *retInst = new ShaderPass();
  4630. *retInst = inst->getShaderPass(index);
  4631. duk_push_pointer(context, (void*)retInst);
  4632. return 1;
  4633. }
  4634. duk_ret_t Polycode_Material_getShaderBinding(duk_context *context) {
  4635. Material *inst = (Material*)duk_to_pointer(context, 0);
  4636. int index = duk_to_int(context, 1);
  4637. PolyBase *ptrRetVal = (PolyBase*)inst->getShaderBinding(index);
  4638. duk_push_pointer(context, (void*)ptrRetVal);
  4639. return 1;
  4640. }
  4641. duk_ret_t Polycode_Material_getShader(duk_context *context) {
  4642. Material *inst = (Material*)duk_to_pointer(context, 0);
  4643. int index = duk_to_int(context, 1);
  4644. PolyBase *ptrRetVal = (PolyBase*)inst->getShader(index);
  4645. duk_push_pointer(context, (void*)ptrRetVal);
  4646. return 1;
  4647. }
  4648. duk_ret_t Polycode_Material_loadMaterial(duk_context *context) {
  4649. Material *inst = (Material*)duk_to_pointer(context, 0);
  4650. String fileName = duk_to_string(context, 1);
  4651. inst->loadMaterial(fileName);
  4652. return 0;
  4653. }
  4654. duk_ret_t Polycode_Material_setName(duk_context *context) {
  4655. Material *inst = (Material*)duk_to_pointer(context, 0);
  4656. String name = duk_to_string(context, 1);
  4657. inst->setName(name);
  4658. return 0;
  4659. }
  4660. duk_ret_t Polycode_Material_clearShaders(duk_context *context) {
  4661. Material *inst = (Material*)duk_to_pointer(context, 0);
  4662. inst->clearShaders();
  4663. return 0;
  4664. }
  4665. duk_ret_t Polycode_ShaderPass__get_shader(duk_context *context) {
  4666. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4667. PolyBase *ptrRetVal = (PolyBase*)inst->shader;
  4668. duk_push_pointer(context, (void*)ptrRetVal);
  4669. return 1;
  4670. }
  4671. duk_ret_t Polycode_ShaderPass__set_shader(duk_context *context) {
  4672. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4673. inst->shader = (Shader*)duk_to_pointer(context, 1);
  4674. return 0;
  4675. }
  4676. duk_ret_t Polycode_ShaderPass__get_wireframe(duk_context *context) {
  4677. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4678. duk_push_boolean(context, inst->wireframe);
  4679. return 1;
  4680. }
  4681. duk_ret_t Polycode_ShaderPass__set_wireframe(duk_context *context) {
  4682. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4683. inst->wireframe = duk_to_boolean(context, 1);
  4684. return 0;
  4685. }
  4686. duk_ret_t Polycode_ShaderPass__get_blendingMode(duk_context *context) {
  4687. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4688. duk_push_int(context, inst->blendingMode);
  4689. return 1;
  4690. }
  4691. duk_ret_t Polycode_ShaderPass__set_blendingMode(duk_context *context) {
  4692. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4693. inst->blendingMode = duk_to_int(context, 1);
  4694. return 0;
  4695. }
  4696. duk_ret_t Polycode_ShaderPass__get_shaderBinding(duk_context *context) {
  4697. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4698. PolyBase *ptrRetVal = (PolyBase*)inst->shaderBinding;
  4699. duk_push_pointer(context, (void*)ptrRetVal);
  4700. return 1;
  4701. }
  4702. duk_ret_t Polycode_ShaderPass__set_shaderBinding(duk_context *context) {
  4703. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4704. inst->shaderBinding = (ShaderBinding*)duk_to_pointer(context, 1);
  4705. return 0;
  4706. }
  4707. duk_ret_t Polycode_ShaderPass__get_materialShaderBinding(duk_context *context) {
  4708. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4709. PolyBase *ptrRetVal = (PolyBase*)inst->materialShaderBinding;
  4710. duk_push_pointer(context, (void*)ptrRetVal);
  4711. return 1;
  4712. }
  4713. duk_ret_t Polycode_ShaderPass__set_materialShaderBinding(duk_context *context) {
  4714. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4715. inst->materialShaderBinding = (ShaderBinding*)duk_to_pointer(context, 1);
  4716. return 0;
  4717. }
  4718. duk_ret_t Polycode_ShaderPass_setAttributeArraysFromMesh(duk_context *context) {
  4719. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4720. Mesh* mesh = (Mesh*)duk_to_pointer(context, 1);
  4721. inst->setAttributeArraysFromMesh(mesh);
  4722. return 0;
  4723. }
  4724. duk_ret_t Polycode_ShaderPass_setExpectedAttributes(duk_context *context) {
  4725. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4726. inst->setExpectedAttributes();
  4727. return 0;
  4728. }
  4729. duk_ret_t Polycode_MaterialManager__get_premultiplyAlphaOnLoad(duk_context *context) {
  4730. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4731. duk_push_boolean(context, inst->premultiplyAlphaOnLoad);
  4732. return 1;
  4733. }
  4734. duk_ret_t Polycode_MaterialManager__set_premultiplyAlphaOnLoad(duk_context *context) {
  4735. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4736. inst->premultiplyAlphaOnLoad = duk_to_boolean(context, 1);
  4737. return 0;
  4738. }
  4739. duk_ret_t Polycode_MaterialManager__get_clampDefault(duk_context *context) {
  4740. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4741. duk_push_boolean(context, inst->clampDefault);
  4742. return 1;
  4743. }
  4744. duk_ret_t Polycode_MaterialManager__set_clampDefault(duk_context *context) {
  4745. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4746. inst->clampDefault = duk_to_boolean(context, 1);
  4747. return 0;
  4748. }
  4749. duk_ret_t Polycode_MaterialManager__get_mipmapsDefault(duk_context *context) {
  4750. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4751. duk_push_boolean(context, inst->mipmapsDefault);
  4752. return 1;
  4753. }
  4754. duk_ret_t Polycode_MaterialManager__set_mipmapsDefault(duk_context *context) {
  4755. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4756. inst->mipmapsDefault = duk_to_boolean(context, 1);
  4757. return 0;
  4758. }
  4759. duk_ret_t Polycode_MaterialManager__get_keepTextureData(duk_context *context) {
  4760. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4761. duk_push_boolean(context, inst->keepTextureData);
  4762. return 1;
  4763. }
  4764. duk_ret_t Polycode_MaterialManager__set_keepTextureData(duk_context *context) {
  4765. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4766. inst->keepTextureData = duk_to_boolean(context, 1);
  4767. return 0;
  4768. }
  4769. duk_ret_t Polycode_MaterialManager_Update(duk_context *context) {
  4770. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4771. int elapsed = duk_to_int(context, 1);
  4772. inst->Update(elapsed);
  4773. return 0;
  4774. }
  4775. duk_ret_t Polycode_MaterialManager_createTexture(duk_context *context) {
  4776. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4777. int width = duk_to_int(context, 1);
  4778. int height = duk_to_int(context, 2);
  4779. char* imageData = (char*)duk_to_pointer(context, 3);
  4780. bool clamp = duk_to_boolean(context, 4);
  4781. bool createMipmaps = duk_to_boolean(context, 5);
  4782. int type = duk_to_int(context, 6);
  4783. PolyBase *ptrRetVal = (PolyBase*)inst->createTexture(width,height,imageData,clamp,createMipmaps,type);
  4784. duk_push_pointer(context, (void*)ptrRetVal);
  4785. return 1;
  4786. }
  4787. duk_ret_t Polycode_MaterialManager_createNewTexture(duk_context *context) {
  4788. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4789. int width = duk_to_int(context, 1);
  4790. int height = duk_to_int(context, 2);
  4791. bool clamp = duk_to_boolean(context, 3);
  4792. bool createMipmaps = duk_to_boolean(context, 4);
  4793. int type = duk_to_int(context, 5);
  4794. PolyBase *ptrRetVal = (PolyBase*)inst->createNewTexture(width,height,clamp,createMipmaps,type);
  4795. duk_push_pointer(context, (void*)ptrRetVal);
  4796. return 1;
  4797. }
  4798. duk_ret_t Polycode_MaterialManager_createTextureFromImage(duk_context *context) {
  4799. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4800. Image* image = (Image*)duk_to_pointer(context, 1);
  4801. bool clamp = duk_to_boolean(context, 2);
  4802. bool createMipmaps = duk_to_boolean(context, 3);
  4803. PolyBase *ptrRetVal = (PolyBase*)inst->createTextureFromImage(image,clamp,createMipmaps);
  4804. duk_push_pointer(context, (void*)ptrRetVal);
  4805. return 1;
  4806. }
  4807. duk_ret_t Polycode_MaterialManager_createTextureFromFile(duk_context *context) {
  4808. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4809. String fileName = duk_to_string(context, 1);
  4810. bool clamp = duk_to_boolean(context, 2);
  4811. bool createMipmaps = duk_to_boolean(context, 3);
  4812. ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 4);
  4813. PolyBase *ptrRetVal = (PolyBase*)inst->createTextureFromFile(fileName,clamp,createMipmaps,resourcePool);
  4814. duk_push_pointer(context, (void*)ptrRetVal);
  4815. return 1;
  4816. }
  4817. duk_ret_t Polycode_MaterialManager_deleteTexture(duk_context *context) {
  4818. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4819. Texture* texture = (Texture*)duk_to_pointer(context, 1);
  4820. inst->deleteTexture(texture);
  4821. return 0;
  4822. }
  4823. duk_ret_t Polycode_MaterialManager_reloadTextures(duk_context *context) {
  4824. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4825. inst->reloadTextures();
  4826. return 0;
  4827. }
  4828. duk_ret_t Polycode_MaterialManager_reloadProgramsAndTextures(duk_context *context) {
  4829. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4830. inst->reloadProgramsAndTextures();
  4831. return 0;
  4832. }
  4833. duk_ret_t Polycode_MaterialManager_reloadPrograms(duk_context *context) {
  4834. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4835. inst->reloadPrograms();
  4836. return 0;
  4837. }
  4838. duk_ret_t Polycode_MaterialManager_getTextureByResourcePath(duk_context *context) {
  4839. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4840. String resourcePath = duk_to_string(context, 1);
  4841. PolyBase *ptrRetVal = (PolyBase*)inst->getTextureByResourcePath(resourcePath);
  4842. duk_push_pointer(context, (void*)ptrRetVal);
  4843. return 1;
  4844. }
  4845. duk_ret_t Polycode_MaterialManager_createProgramFromFile(duk_context *context) {
  4846. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4847. String programPath = duk_to_string(context, 1);
  4848. PolyBase *ptrRetVal = (PolyBase*)inst->createProgramFromFile(programPath);
  4849. duk_push_pointer(context, (void*)ptrRetVal);
  4850. return 1;
  4851. }
  4852. duk_ret_t Polycode_MaterialManager_loadMaterialLibraryIntoPool(duk_context *context) {
  4853. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4854. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  4855. String materialFile = duk_to_string(context, 2);
  4856. inst->loadMaterialLibraryIntoPool(pool,materialFile);
  4857. return 0;
  4858. }
  4859. duk_ret_t Polycode_MaterialManager_cubemapFromXMLNode(duk_context *context) {
  4860. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4861. TiXmlNode* node = (TiXmlNode*)duk_to_pointer(context, 1);
  4862. PolyBase *ptrRetVal = (PolyBase*)inst->cubemapFromXMLNode(node);
  4863. duk_push_pointer(context, (void*)ptrRetVal);
  4864. return 1;
  4865. }
  4866. duk_ret_t Polycode_MaterialManager_materialFromXMLNode(duk_context *context) {
  4867. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4868. ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 1);
  4869. TiXmlNode* node = (TiXmlNode*)duk_to_pointer(context, 2);
  4870. PolyBase *ptrRetVal = (PolyBase*)inst->materialFromXMLNode(resourcePool,node);
  4871. duk_push_pointer(context, (void*)ptrRetVal);
  4872. return 1;
  4873. }
  4874. duk_ret_t Polycode_MaterialManager_createMaterial(duk_context *context) {
  4875. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4876. ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 1);
  4877. String materialName = duk_to_string(context, 2);
  4878. String shaderName = duk_to_string(context, 3);
  4879. PolyBase *ptrRetVal = (PolyBase*)inst->createMaterial(resourcePool,materialName,shaderName);
  4880. duk_push_pointer(context, (void*)ptrRetVal);
  4881. return 1;
  4882. }
  4883. duk_ret_t Polycode_MaterialManager_setShaderFromXMLNode(duk_context *context) {
  4884. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4885. ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 1);
  4886. TiXmlNode* node = (TiXmlNode*)duk_to_pointer(context, 2);
  4887. PolyBase *ptrRetVal = (PolyBase*)inst->setShaderFromXMLNode(resourcePool,node);
  4888. duk_push_pointer(context, (void*)ptrRetVal);
  4889. return 1;
  4890. }
  4891. duk_ret_t Polycode_MaterialManager_createShaderFromXMLNode(duk_context *context) {
  4892. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4893. ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 1);
  4894. TiXmlNode* node = (TiXmlNode*)duk_to_pointer(context, 2);
  4895. PolyBase *ptrRetVal = (PolyBase*)inst->createShaderFromXMLNode(resourcePool,node);
  4896. duk_push_pointer(context, (void*)ptrRetVal);
  4897. return 1;
  4898. }
  4899. duk_ret_t Polycode_MaterialManager_createShader(duk_context *context) {
  4900. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4901. ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 1);
  4902. String shaderType = duk_to_string(context, 2);
  4903. String name = duk_to_string(context, 3);
  4904. String vpName = duk_to_string(context, 4);
  4905. String fpName = duk_to_string(context, 5);
  4906. bool screenShader = duk_to_boolean(context, 6);
  4907. PolyBase *ptrRetVal = (PolyBase*)inst->createShader(resourcePool,shaderType,name,vpName,fpName,screenShader);
  4908. duk_push_pointer(context, (void*)ptrRetVal);
  4909. return 1;
  4910. }
  4911. duk_ret_t Polycode_MaterialManager_loadMaterialsFromFile(duk_context *context) {
  4912. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4913. ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 1);
  4914. String fileName = duk_to_string(context, 2);
  4915. return 0;
  4916. }
  4917. duk_ret_t Polycode_MaterialManager_loadShadersFromFile(duk_context *context) {
  4918. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4919. ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 1);
  4920. String fileName = duk_to_string(context, 2);
  4921. return 0;
  4922. }
  4923. duk_ret_t Polycode_MaterialManager_loadCubemapsFromFile(duk_context *context) {
  4924. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4925. String fileName = duk_to_string(context, 1);
  4926. return 0;
  4927. }
  4928. duk_ret_t Polycode_MaterialManager_setAnisotropyAmount(duk_context *context) {
  4929. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4930. int anisotropy = duk_to_int(context, 1);
  4931. inst->setAnisotropyAmount(anisotropy);
  4932. return 0;
  4933. }
  4934. duk_ret_t Polycode_MaterialManager_setTextureFilteringMode(duk_context *context) {
  4935. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4936. int textureFilteringMode = duk_to_int(context, 1);
  4937. inst->setTextureFilteringMode(textureFilteringMode);
  4938. return 0;
  4939. }
  4940. duk_ret_t Polycode_MaterialManager_getTextureFilteringMode(duk_context *context) {
  4941. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4942. duk_push_int(context, inst->getTextureFilteringMode());
  4943. return 1;
  4944. }
  4945. duk_ret_t Polycode_MaterialManager_addMaterial(duk_context *context) {
  4946. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4947. Material* material = (Material*)duk_to_pointer(context, 1);
  4948. inst->addMaterial(material);
  4949. return 0;
  4950. }
  4951. duk_ret_t Polycode_MaterialManager_addShader(duk_context *context) {
  4952. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4953. Shader* shader = (Shader*)duk_to_pointer(context, 1);
  4954. inst->addShader(shader);
  4955. return 0;
  4956. }
  4957. duk_ret_t Polycode_MaterialManager_getNumShaders(duk_context *context) {
  4958. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4959. duk_push_int(context, inst->getNumShaders());
  4960. return 1;
  4961. }
  4962. duk_ret_t Polycode_MaterialManager_getShaderByIndex(duk_context *context) {
  4963. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4964. int index = duk_to_int(context, 1);
  4965. PolyBase *ptrRetVal = (PolyBase*)inst->getShaderByIndex(index);
  4966. duk_push_pointer(context, (void*)ptrRetVal);
  4967. return 1;
  4968. }
  4969. duk_ret_t Polycode_Matrix4_identity(duk_context *context) {
  4970. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  4971. inst->identity();
  4972. return 0;
  4973. }
  4974. duk_ret_t Polycode_Matrix4_rotateVector(duk_context *context) {
  4975. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  4976. Vector3 v2 = *(Vector3*)duk_to_pointer(context, 1);
  4977. Vector3 *retInst = new Vector3();
  4978. *retInst = inst->rotateVector(v2);
  4979. duk_push_pointer(context, (void*)retInst);
  4980. return 1;
  4981. }
  4982. duk_ret_t Polycode_Matrix4_getPosition(duk_context *context) {
  4983. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  4984. Vector3 *retInst = new Vector3();
  4985. *retInst = inst->getPosition();
  4986. duk_push_pointer(context, (void*)retInst);
  4987. return 1;
  4988. }
  4989. duk_ret_t Polycode_Matrix4_multiplyWithPerspective(duk_context *context) {
  4990. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  4991. Vector3 v2 = *(Vector3*)duk_to_pointer(context, 1);
  4992. Vector3 *retInst = new Vector3();
  4993. *retInst = inst->multiplyWithPerspective(v2);
  4994. duk_push_pointer(context, (void*)retInst);
  4995. return 1;
  4996. }
  4997. duk_ret_t Polycode_Matrix4_multVector3(duk_context *context) {
  4998. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  4999. Vector3 v2 = *(Vector3*)duk_to_pointer(context, 1);
  5000. Vector3 *retInst = new Vector3();
  5001. *retInst = inst->multVector3(v2);
  5002. duk_push_pointer(context, (void*)retInst);
  5003. return 1;
  5004. }
  5005. duk_ret_t Polycode_Matrix4_multVector4(duk_context *context) {
  5006. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5007. Vector4 v2 = *(Vector4*)duk_to_pointer(context, 1);
  5008. Vector4 *retInst = new Vector4();
  5009. *retInst = inst->multVector4(v2);
  5010. duk_push_pointer(context, (void*)retInst);
  5011. return 1;
  5012. }
  5013. duk_ret_t Polycode_Matrix4_Translate(duk_context *context) {
  5014. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5015. Number x = duk_to_number(context, 1);
  5016. Number y = duk_to_number(context, 2);
  5017. Number z = duk_to_number(context, 3);
  5018. inst->Translate(x,y,z);
  5019. return 0;
  5020. }
  5021. duk_ret_t Polycode_Matrix4_setPosition(duk_context *context) {
  5022. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5023. Number x = duk_to_number(context, 1);
  5024. Number y = duk_to_number(context, 2);
  5025. Number z = duk_to_number(context, 3);
  5026. inst->setPosition(x,y,z);
  5027. return 0;
  5028. }
  5029. duk_ret_t Polycode_Matrix4_setScale(duk_context *context) {
  5030. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5031. Vector3 scale = *(Vector3*)duk_to_pointer(context, 1);
  5032. inst->setScale(scale);
  5033. return 0;
  5034. }
  5035. duk_ret_t Polycode_Matrix4_getEulerAngles(duk_context *context) {
  5036. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5037. Number* ax = (Number*)duk_to_pointer(context, 1);
  5038. Number* ay = (Number*)duk_to_pointer(context, 2);
  5039. Number* az = (Number*)duk_to_pointer(context, 3);
  5040. inst->getEulerAngles(ax,ay,az);
  5041. return 0;
  5042. }
  5043. duk_ret_t Polycode_Matrix4_transpose(duk_context *context) {
  5044. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5045. Matrix4 *retInst = new Matrix4();
  5046. *retInst = inst->transpose();
  5047. duk_push_pointer(context, (void*)retInst);
  5048. return 1;
  5049. }
  5050. duk_ret_t Polycode_Matrix4_Inverse(duk_context *context) {
  5051. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5052. Matrix4 *retInst = new Matrix4();
  5053. *retInst = inst->Inverse();
  5054. duk_push_pointer(context, (void*)retInst);
  5055. return 1;
  5056. }
  5057. duk_ret_t Polycode_Matrix4_inverseAffine(duk_context *context) {
  5058. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5059. Matrix4 *retInst = new Matrix4();
  5060. *retInst = inst->inverseAffine();
  5061. duk_push_pointer(context, (void*)retInst);
  5062. return 1;
  5063. }
  5064. duk_ret_t Polycode_Matrix4_determinant(duk_context *context) {
  5065. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5066. duk_push_number(context, inst->determinant());
  5067. return 1;
  5068. }
  5069. duk_ret_t Polycode_Matrix4_setOrthoProjection(duk_context *context) {
  5070. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5071. Number left = duk_to_number(context, 1);
  5072. Number right = duk_to_number(context, 2);
  5073. Number bottom = duk_to_number(context, 3);
  5074. Number top = duk_to_number(context, 4);
  5075. Number zNear = duk_to_number(context, 5);
  5076. Number zFar = duk_to_number(context, 6);
  5077. inst->setOrthoProjection(left,right,bottom,top,zNear,zFar);
  5078. return 0;
  5079. }
  5080. duk_ret_t Polycode_Matrix4_setProjectionFrustum(duk_context *context) {
  5081. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5082. Number left = duk_to_number(context, 1);
  5083. Number right = duk_to_number(context, 2);
  5084. Number bottom = duk_to_number(context, 3);
  5085. Number top = duk_to_number(context, 4);
  5086. Number zNear = duk_to_number(context, 5);
  5087. Number zFar = duk_to_number(context, 6);
  5088. inst->setProjectionFrustum(left,right,bottom,top,zNear,zFar);
  5089. return 0;
  5090. }
  5091. duk_ret_t Polycode_Matrix4_setProjection(duk_context *context) {
  5092. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5093. Number fov = duk_to_number(context, 1);
  5094. Number aspect = duk_to_number(context, 2);
  5095. Number zNear = duk_to_number(context, 3);
  5096. Number zFar = duk_to_number(context, 4);
  5097. inst->setProjection(fov,aspect,zNear,zFar);
  5098. return 0;
  5099. }
  5100. duk_ret_t Polycode_Mesh__get_indexedMesh(duk_context *context) {
  5101. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5102. duk_push_boolean(context, inst->indexedMesh);
  5103. return 1;
  5104. }
  5105. duk_ret_t Polycode_Mesh__set_indexedMesh(duk_context *context) {
  5106. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5107. inst->indexedMesh = duk_to_boolean(context, 1);
  5108. return 0;
  5109. }
  5110. duk_ret_t Polycode_Mesh_loadMesh(duk_context *context) {
  5111. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5112. String fileName = duk_to_string(context, 1);
  5113. inst->loadMesh(fileName);
  5114. return 0;
  5115. }
  5116. duk_ret_t Polycode_Mesh_clearMesh(duk_context *context) {
  5117. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5118. inst->clearMesh();
  5119. return 0;
  5120. }
  5121. duk_ret_t Polycode_Mesh_saveToFile(duk_context *context) {
  5122. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5123. String fileName = duk_to_string(context, 1);
  5124. bool writeNormals = duk_to_boolean(context, 2);
  5125. bool writeTangents = duk_to_boolean(context, 3);
  5126. bool writeColors = duk_to_boolean(context, 4);
  5127. bool writeBoneWeights = duk_to_boolean(context, 5);
  5128. bool writeUVs = duk_to_boolean(context, 6);
  5129. bool writeSecondaryUVs = duk_to_boolean(context, 7);
  5130. inst->saveToFile(fileName,writeNormals,writeTangents,writeColors,writeBoneWeights,writeUVs,writeSecondaryUVs);
  5131. return 0;
  5132. }
  5133. duk_ret_t Polycode_Mesh_loadFromFile(duk_context *context) {
  5134. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5135. CoreFile* inFile = (CoreFile*)duk_to_pointer(context, 1);
  5136. inst->loadFromFile(inFile);
  5137. return 0;
  5138. }
  5139. duk_ret_t Polycode_Mesh_getVertexCount(duk_context *context) {
  5140. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5141. duk_push_int(context, inst->getVertexCount());
  5142. return 1;
  5143. }
  5144. duk_ret_t Polycode_Mesh_createPlane(duk_context *context) {
  5145. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5146. Number w = duk_to_number(context, 1);
  5147. Number h = duk_to_number(context, 2);
  5148. Number tilingValue = duk_to_number(context, 3);
  5149. inst->createPlane(w,h,tilingValue);
  5150. return 0;
  5151. }
  5152. duk_ret_t Polycode_Mesh_createVPlane(duk_context *context) {
  5153. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5154. Number w = duk_to_number(context, 1);
  5155. Number h = duk_to_number(context, 2);
  5156. Number tilingValue = duk_to_number(context, 3);
  5157. inst->createVPlane(w,h,tilingValue);
  5158. return 0;
  5159. }
  5160. duk_ret_t Polycode_Mesh_createCircle(duk_context *context) {
  5161. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5162. Number w = duk_to_number(context, 1);
  5163. Number h = duk_to_number(context, 2);
  5164. int numSegments = duk_to_int(context, 3);
  5165. Number tilingValue = duk_to_number(context, 4);
  5166. inst->createCircle(w,h,numSegments,tilingValue);
  5167. return 0;
  5168. }
  5169. duk_ret_t Polycode_Mesh_createLineCircle(duk_context *context) {
  5170. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5171. Number w = duk_to_number(context, 1);
  5172. Number h = duk_to_number(context, 2);
  5173. int numSegments = duk_to_int(context, 3);
  5174. Number tilingValue = duk_to_number(context, 4);
  5175. inst->createLineCircle(w,h,numSegments,tilingValue);
  5176. return 0;
  5177. }
  5178. duk_ret_t Polycode_Mesh_createTorus(duk_context *context) {
  5179. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5180. Number radius = duk_to_number(context, 1);
  5181. Number tubeRadius = duk_to_number(context, 2);
  5182. int segmentsW = duk_to_int(context, 3);
  5183. int segmentsH = duk_to_int(context, 4);
  5184. Number tilingValue = duk_to_number(context, 5);
  5185. inst->createTorus(radius,tubeRadius,segmentsW,segmentsH,tilingValue);
  5186. return 0;
  5187. }
  5188. duk_ret_t Polycode_Mesh_createBox(duk_context *context) {
  5189. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5190. Number w = duk_to_number(context, 1);
  5191. Number d = duk_to_number(context, 2);
  5192. Number h = duk_to_number(context, 3);
  5193. Number tilingValue = duk_to_number(context, 4);
  5194. inst->createBox(w,d,h,tilingValue);
  5195. return 0;
  5196. }
  5197. duk_ret_t Polycode_Mesh_createSphere(duk_context *context) {
  5198. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5199. Number radius = duk_to_number(context, 1);
  5200. int numRings = duk_to_int(context, 2);
  5201. int numSegments = duk_to_int(context, 3);
  5202. Number tilingValue = duk_to_number(context, 4);
  5203. inst->createSphere(radius,numRings,numSegments,tilingValue);
  5204. return 0;
  5205. }
  5206. duk_ret_t Polycode_Mesh_createIcosphere(duk_context *context) {
  5207. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5208. Number radius = duk_to_number(context, 1);
  5209. int subdivisions = duk_to_int(context, 2);
  5210. inst->createIcosphere(radius,subdivisions);
  5211. return 0;
  5212. }
  5213. duk_ret_t Polycode_Mesh_createOctosphere(duk_context *context) {
  5214. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5215. Number radius = duk_to_number(context, 1);
  5216. int subdivisions = duk_to_int(context, 2);
  5217. inst->createOctosphere(radius,subdivisions);
  5218. return 0;
  5219. }
  5220. duk_ret_t Polycode_Mesh_createCylinder(duk_context *context) {
  5221. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5222. Number height = duk_to_number(context, 1);
  5223. Number radius = duk_to_number(context, 2);
  5224. int numSegments = duk_to_int(context, 3);
  5225. bool capped = duk_to_boolean(context, 4);
  5226. Number tilingValue = duk_to_number(context, 5);
  5227. inst->createCylinder(height,radius,numSegments,capped,tilingValue);
  5228. return 0;
  5229. }
  5230. duk_ret_t Polycode_Mesh_createCone(duk_context *context) {
  5231. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5232. Number height = duk_to_number(context, 1);
  5233. Number radius = duk_to_number(context, 2);
  5234. int numSegments = duk_to_int(context, 3);
  5235. Number tilingValue = duk_to_number(context, 4);
  5236. inst->createCone(height,radius,numSegments,tilingValue);
  5237. return 0;
  5238. }
  5239. duk_ret_t Polycode_Mesh_recenterMesh(duk_context *context) {
  5240. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5241. Vector3 *retInst = new Vector3();
  5242. *retInst = inst->recenterMesh();
  5243. duk_push_pointer(context, (void*)retInst);
  5244. return 1;
  5245. }
  5246. duk_ret_t Polycode_Mesh_setVertexAtOffset(duk_context *context) {
  5247. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5248. int offset = duk_to_int(context, 1);
  5249. Number x = duk_to_number(context, 2);
  5250. Number y = duk_to_number(context, 3);
  5251. Number z = duk_to_number(context, 4);
  5252. inst->setVertexAtOffset(offset,x,y,z);
  5253. return 0;
  5254. }
  5255. duk_ret_t Polycode_Mesh_addVertexWithUVAndNormal(duk_context *context) {
  5256. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5257. Number x = duk_to_number(context, 1);
  5258. Number y = duk_to_number(context, 2);
  5259. Number z = duk_to_number(context, 3);
  5260. Number u = duk_to_number(context, 4);
  5261. Number v = duk_to_number(context, 5);
  5262. Number nx = duk_to_number(context, 6);
  5263. Number ny = duk_to_number(context, 7);
  5264. Number nz = duk_to_number(context, 8);
  5265. inst->addVertexWithUVAndNormal(x,y,z,u,v,nx,ny,nz);
  5266. return 0;
  5267. }
  5268. duk_ret_t Polycode_Mesh_addTexCoord(duk_context *context) {
  5269. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5270. Number u = duk_to_number(context, 1);
  5271. Number v = duk_to_number(context, 2);
  5272. inst->addTexCoord(u,v);
  5273. return 0;
  5274. }
  5275. duk_ret_t Polycode_Mesh_addTexCoord2(duk_context *context) {
  5276. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5277. Number u = duk_to_number(context, 1);
  5278. Number v = duk_to_number(context, 2);
  5279. inst->addTexCoord2(u,v);
  5280. return 0;
  5281. }
  5282. duk_ret_t Polycode_Mesh_addTangent(duk_context *context) {
  5283. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5284. Number x = duk_to_number(context, 1);
  5285. Number y = duk_to_number(context, 2);
  5286. Number z = duk_to_number(context, 3);
  5287. inst->addTangent(x,y,z);
  5288. return 0;
  5289. }
  5290. duk_ret_t Polycode_Mesh_addVertexWithUV(duk_context *context) {
  5291. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5292. Number x = duk_to_number(context, 1);
  5293. Number y = duk_to_number(context, 2);
  5294. Number z = duk_to_number(context, 3);
  5295. Number u = duk_to_number(context, 4);
  5296. Number v = duk_to_number(context, 5);
  5297. inst->addVertexWithUV(x,y,z,u,v);
  5298. return 0;
  5299. }
  5300. duk_ret_t Polycode_Mesh_addVertex(duk_context *context) {
  5301. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5302. Number x = duk_to_number(context, 1);
  5303. Number y = duk_to_number(context, 2);
  5304. Number z = duk_to_number(context, 3);
  5305. inst->addVertex(x,y,z);
  5306. return 0;
  5307. }
  5308. duk_ret_t Polycode_Mesh_addNormal(duk_context *context) {
  5309. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5310. Number nx = duk_to_number(context, 1);
  5311. Number ny = duk_to_number(context, 2);
  5312. Number nz = duk_to_number(context, 3);
  5313. inst->addNormal(nx,ny,nz);
  5314. return 0;
  5315. }
  5316. duk_ret_t Polycode_Mesh_addBoneAssignments(duk_context *context) {
  5317. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5318. Number b1Weight = duk_to_number(context, 1);
  5319. int b1Index = duk_to_int(context, 2);
  5320. Number b2Weight = duk_to_number(context, 3);
  5321. int b2Index = duk_to_int(context, 4);
  5322. Number b3Weight = duk_to_number(context, 5);
  5323. int b3Index = duk_to_int(context, 6);
  5324. Number b4Weight = duk_to_number(context, 7);
  5325. int b4Index = duk_to_int(context, 8);
  5326. inst->addBoneAssignments(b1Weight,b1Index,b2Weight,b2Index,b3Weight,b3Index,b4Weight,b4Index);
  5327. return 0;
  5328. }
  5329. duk_ret_t Polycode_Mesh_addColor(duk_context *context) {
  5330. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5331. Number r = duk_to_number(context, 1);
  5332. Number g = duk_to_number(context, 2);
  5333. Number b = duk_to_number(context, 3);
  5334. Number a = duk_to_number(context, 4);
  5335. inst->addColor(r,g,b,a);
  5336. return 0;
  5337. }
  5338. duk_ret_t Polycode_Mesh_getVertexPosition(duk_context *context) {
  5339. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5340. int vertexOffset = duk_to_int(context, 1);
  5341. Vector3 *retInst = new Vector3();
  5342. *retInst = inst->getVertexPosition(vertexOffset);
  5343. duk_push_pointer(context, (void*)retInst);
  5344. return 1;
  5345. }
  5346. duk_ret_t Polycode_Mesh_getVertexPositionAtIndex(duk_context *context) {
  5347. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5348. int index = duk_to_int(context, 1);
  5349. Vector3 *retInst = new Vector3();
  5350. *retInst = inst->getVertexPositionAtIndex(index);
  5351. duk_push_pointer(context, (void*)retInst);
  5352. return 1;
  5353. }
  5354. duk_ret_t Polycode_Mesh_getVertexTexCoord(duk_context *context) {
  5355. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5356. int vertexOffset = duk_to_int(context, 1);
  5357. Vector2 *retInst = new Vector2();
  5358. *retInst = inst->getVertexTexCoord(vertexOffset);
  5359. duk_push_pointer(context, (void*)retInst);
  5360. return 1;
  5361. }
  5362. duk_ret_t Polycode_Mesh_getVertexTexCoordAtIndex(duk_context *context) {
  5363. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5364. int index = duk_to_int(context, 1);
  5365. Vector2 *retInst = new Vector2();
  5366. *retInst = inst->getVertexTexCoordAtIndex(index);
  5367. duk_push_pointer(context, (void*)retInst);
  5368. return 1;
  5369. }
  5370. duk_ret_t Polycode_Mesh_Copy(duk_context *context) {
  5371. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5372. PolyBase *ptrRetVal = (PolyBase*)inst->Copy();
  5373. duk_push_pointer(context, (void*)ptrRetVal);
  5374. return 1;
  5375. }
  5376. duk_ret_t Polycode_Mesh_getRadius(duk_context *context) {
  5377. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5378. duk_push_number(context, inst->getRadius());
  5379. return 1;
  5380. }
  5381. duk_ret_t Polycode_Mesh_calculateNormals(duk_context *context) {
  5382. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5383. inst->calculateNormals();
  5384. return 0;
  5385. }
  5386. duk_ret_t Polycode_Mesh_calculateTangents(duk_context *context) {
  5387. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5388. inst->calculateTangents();
  5389. return 0;
  5390. }
  5391. duk_ret_t Polycode_Mesh_getMeshType(duk_context *context) {
  5392. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5393. duk_push_int(context, inst->getMeshType());
  5394. return 1;
  5395. }
  5396. duk_ret_t Polycode_Mesh_setMeshType(duk_context *context) {
  5397. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5398. int newType = duk_to_int(context, 1);
  5399. inst->setMeshType(newType);
  5400. return 0;
  5401. }
  5402. duk_ret_t Polycode_Mesh_getIndexGroupSize(duk_context *context) {
  5403. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5404. duk_push_int(context, inst->getIndexGroupSize());
  5405. return 1;
  5406. }
  5407. duk_ret_t Polycode_Mesh_calculateBBox(duk_context *context) {
  5408. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5409. Vector3 *retInst = new Vector3();
  5410. *retInst = inst->calculateBBox();
  5411. duk_push_pointer(context, (void*)retInst);
  5412. return 1;
  5413. }
  5414. duk_ret_t Polycode_Mesh_hasVertexBuffer(duk_context *context) {
  5415. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5416. duk_push_boolean(context, inst->hasVertexBuffer());
  5417. return 1;
  5418. }
  5419. duk_ret_t Polycode_Mesh_addIndexedFace(duk_context *context) {
  5420. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5421. int i1 = duk_to_int(context, 1);
  5422. int i2 = duk_to_int(context, 2);
  5423. inst->addIndexedFace(i1,i2);
  5424. return 0;
  5425. }
  5426. duk_ret_t Polycode_Mesh_addIndex(duk_context *context) {
  5427. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5428. int index = duk_to_int(context, 1);
  5429. inst->addIndex(index);
  5430. return 0;
  5431. }
  5432. duk_ret_t Polycode_Mesh_removeVertexRange(duk_context *context) {
  5433. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5434. int beginRemoveVertex = duk_to_int(context, 1);
  5435. int vertexRemovalCount = duk_to_int(context, 2);
  5436. inst->removeVertexRange(beginRemoveVertex,vertexRemovalCount);
  5437. return 0;
  5438. }
  5439. duk_ret_t Polycode_Mesh_removeFace(duk_context *context) {
  5440. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5441. int faceIndex = duk_to_int(context, 1);
  5442. inst->removeFace(faceIndex);
  5443. return 0;
  5444. }
  5445. duk_ret_t Polycode_Mesh_removeUnusedVertices(duk_context *context) {
  5446. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5447. duk_push_int(context, inst->removeUnusedVertices());
  5448. return 1;
  5449. }
  5450. duk_ret_t Polycode_Mesh_getIndexCount(duk_context *context) {
  5451. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5452. duk_push_int(context, inst->getIndexCount());
  5453. return 1;
  5454. }
  5455. duk_ret_t Polycode_Mesh_subdivideToRadius(duk_context *context) {
  5456. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5457. Number radius = duk_to_number(context, 1);
  5458. int subdivisions = duk_to_int(context, 2);
  5459. inst->subdivideToRadius(radius,subdivisions);
  5460. return 0;
  5461. }
  5462. duk_ret_t Polycode_Mesh_saveAsOBJ(duk_context *context) {
  5463. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5464. String fileName = duk_to_string(context, 1);
  5465. inst->saveAsOBJ(fileName);
  5466. return 0;
  5467. }
  5468. duk_ret_t Polycode_Mesh_normalizeBoneWeights(duk_context *context) {
  5469. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5470. inst->normalizeBoneWeights();
  5471. return 0;
  5472. }
  5473. duk_ret_t Polycode_ObjectEntry__get_type(duk_context *context) {
  5474. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5475. duk_push_int(context, inst->type);
  5476. return 1;
  5477. }
  5478. duk_ret_t Polycode_ObjectEntry__set_type(duk_context *context) {
  5479. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5480. inst->type = duk_to_int(context, 1);
  5481. return 0;
  5482. }
  5483. duk_ret_t Polycode_ObjectEntry__get_name(duk_context *context) {
  5484. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5485. duk_push_string(context, inst->name.c_str());
  5486. return 1;
  5487. }
  5488. duk_ret_t Polycode_ObjectEntry__set_name(duk_context *context) {
  5489. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5490. inst->name = duk_to_string(context, 1);
  5491. return 0;
  5492. }
  5493. duk_ret_t Polycode_ObjectEntry__get_NumberVal(duk_context *context) {
  5494. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5495. duk_push_number(context, inst->NumberVal);
  5496. return 1;
  5497. }
  5498. duk_ret_t Polycode_ObjectEntry__set_NumberVal(duk_context *context) {
  5499. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5500. inst->NumberVal = duk_to_number(context, 1);
  5501. return 0;
  5502. }
  5503. duk_ret_t Polycode_ObjectEntry__get_intVal(duk_context *context) {
  5504. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5505. duk_push_int(context, inst->intVal);
  5506. return 1;
  5507. }
  5508. duk_ret_t Polycode_ObjectEntry__set_intVal(duk_context *context) {
  5509. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5510. inst->intVal = duk_to_int(context, 1);
  5511. return 0;
  5512. }
  5513. duk_ret_t Polycode_ObjectEntry__get_stringVal(duk_context *context) {
  5514. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5515. duk_push_string(context, inst->stringVal.c_str());
  5516. return 1;
  5517. }
  5518. duk_ret_t Polycode_ObjectEntry__set_stringVal(duk_context *context) {
  5519. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5520. inst->stringVal = duk_to_string(context, 1);
  5521. return 0;
  5522. }
  5523. duk_ret_t Polycode_ObjectEntry__get_boolVal(duk_context *context) {
  5524. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5525. duk_push_boolean(context, inst->boolVal);
  5526. return 1;
  5527. }
  5528. duk_ret_t Polycode_ObjectEntry__set_boolVal(duk_context *context) {
  5529. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5530. inst->boolVal = duk_to_boolean(context, 1);
  5531. return 0;
  5532. }
  5533. duk_ret_t Polycode_ObjectEntry__get_length(duk_context *context) {
  5534. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5535. duk_push_int(context, inst->length);
  5536. return 1;
  5537. }
  5538. duk_ret_t Polycode_ObjectEntry__set_length(duk_context *context) {
  5539. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5540. inst->length = duk_to_int(context, 1);
  5541. return 0;
  5542. }
  5543. duk_ret_t Polycode_ObjectEntry_readNumber(duk_context *context) {
  5544. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5545. String key = duk_to_string(context, 1);
  5546. Number* out = (Number*)duk_to_pointer(context, 2);
  5547. duk_push_boolean(context, inst->readNumber(key,out));
  5548. return 1;
  5549. }
  5550. duk_ret_t Polycode_ObjectEntry_readString(duk_context *context) {
  5551. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5552. String key = duk_to_string(context, 1);
  5553. String* out = (String*)duk_to_pointer(context, 2);
  5554. duk_push_boolean(context, inst->readString(key,out));
  5555. return 1;
  5556. }
  5557. duk_ret_t Polycode_ObjectEntry_readBool(duk_context *context) {
  5558. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5559. String key = duk_to_string(context, 1);
  5560. bool* out = (bool*)duk_to_pointer(context, 2);
  5561. duk_push_boolean(context, inst->readBool(key,out));
  5562. return 1;
  5563. }
  5564. duk_ret_t Polycode_ObjectEntry_addChild(duk_context *context) {
  5565. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5566. String name = duk_to_string(context, 1);
  5567. PolyBase *ptrRetVal = (PolyBase*)inst->addChild(name);
  5568. duk_push_pointer(context, (void*)ptrRetVal);
  5569. return 1;
  5570. }
  5571. duk_ret_t Polycode_ObjectEntry_getTypedName(duk_context *context) {
  5572. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5573. duk_push_string(context, inst->getTypedName().c_str());
  5574. return 1;
  5575. }
  5576. duk_ret_t Polycode_ObjectEntry_setTypedName(duk_context *context) {
  5577. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5578. String str = duk_to_string(context, 1);
  5579. inst->setTypedName(str);
  5580. return 0;
  5581. }
  5582. duk_ret_t Polycode_ObjectEntry_Clear(duk_context *context) {
  5583. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5584. inst->Clear();
  5585. return 0;
  5586. }
  5587. duk_ret_t Polycode_BinaryObjectReader__get_success(duk_context *context) {
  5588. BinaryObjectReader *inst = (BinaryObjectReader*)duk_to_pointer(context, 0);
  5589. duk_push_boolean(context, inst->success);
  5590. return 1;
  5591. }
  5592. duk_ret_t Polycode_BinaryObjectReader__set_success(duk_context *context) {
  5593. BinaryObjectReader *inst = (BinaryObjectReader*)duk_to_pointer(context, 0);
  5594. inst->success = duk_to_boolean(context, 1);
  5595. return 0;
  5596. }
  5597. duk_ret_t Polycode_BinaryObjectWriter_parseKeysFromObjectEntry(duk_context *context) {
  5598. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5599. ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1);
  5600. inst->parseKeysFromObjectEntry(entry);
  5601. return 0;
  5602. }
  5603. duk_ret_t Polycode_BinaryObjectWriter_writeEntryToFile(duk_context *context) {
  5604. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5605. ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1);
  5606. inst->writeEntryToFile(entry);
  5607. return 0;
  5608. }
  5609. duk_ret_t Polycode_BinaryObjectWriter_addKey(duk_context *context) {
  5610. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5611. String key = duk_to_string(context, 1);
  5612. duk_push_int(context, inst->addKey(key));
  5613. return 1;
  5614. }
  5615. duk_ret_t Polycode_BinaryObjectWriter_getKeyIndex(duk_context *context) {
  5616. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5617. String key = duk_to_string(context, 1);
  5618. duk_push_int(context, inst->getKeyIndex(key));
  5619. return 1;
  5620. }
  5621. duk_ret_t Polycode_BinaryObjectWriter_writeToFile(duk_context *context) {
  5622. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5623. String fileName = duk_to_string(context, 1);
  5624. duk_push_boolean(context, inst->writeToFile(fileName));
  5625. return 1;
  5626. }
  5627. duk_ret_t Polycode_SceneParticle__get_lifetime(duk_context *context) {
  5628. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5629. duk_push_number(context, inst->lifetime);
  5630. return 1;
  5631. }
  5632. duk_ret_t Polycode_SceneParticle__set_lifetime(duk_context *context) {
  5633. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5634. inst->lifetime = duk_to_number(context, 1);
  5635. return 0;
  5636. }
  5637. duk_ret_t Polycode_SceneParticle__get_position(duk_context *context) {
  5638. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5639. Vector3 *retInst = new Vector3();
  5640. *retInst = inst->position;
  5641. duk_push_pointer(context, (void*)retInst);
  5642. return 1;
  5643. }
  5644. duk_ret_t Polycode_SceneParticle__set_position(duk_context *context) {
  5645. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5646. inst->position = *(Vector3*)duk_to_pointer(context, 1);
  5647. return 0;
  5648. }
  5649. duk_ret_t Polycode_SceneParticle__get_velocity(duk_context *context) {
  5650. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5651. Vector3 *retInst = new Vector3();
  5652. *retInst = inst->velocity;
  5653. duk_push_pointer(context, (void*)retInst);
  5654. return 1;
  5655. }
  5656. duk_ret_t Polycode_SceneParticle__set_velocity(duk_context *context) {
  5657. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5658. inst->velocity = *(Vector3*)duk_to_pointer(context, 1);
  5659. return 0;
  5660. }
  5661. duk_ret_t Polycode_SceneParticle__get_perlinPos(duk_context *context) {
  5662. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5663. Vector3 *retInst = new Vector3();
  5664. *retInst = inst->perlinPos;
  5665. duk_push_pointer(context, (void*)retInst);
  5666. return 1;
  5667. }
  5668. duk_ret_t Polycode_SceneParticle__set_perlinPos(duk_context *context) {
  5669. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5670. inst->perlinPos = *(Vector3*)duk_to_pointer(context, 1);
  5671. return 0;
  5672. }
  5673. duk_ret_t Polycode_SceneParticle__get_rotation(duk_context *context) {
  5674. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5675. Vector3 *retInst = new Vector3();
  5676. *retInst = inst->rotation;
  5677. duk_push_pointer(context, (void*)retInst);
  5678. return 1;
  5679. }
  5680. duk_ret_t Polycode_SceneParticle__set_rotation(duk_context *context) {
  5681. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5682. inst->rotation = *(Vector3*)duk_to_pointer(context, 1);
  5683. return 0;
  5684. }
  5685. duk_ret_t Polycode_SceneParticle__get_brightnessDeviation(duk_context *context) {
  5686. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5687. duk_push_number(context, inst->brightnessDeviation);
  5688. return 1;
  5689. }
  5690. duk_ret_t Polycode_SceneParticle__set_brightnessDeviation(duk_context *context) {
  5691. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5692. inst->brightnessDeviation = duk_to_number(context, 1);
  5693. return 0;
  5694. }
  5695. duk_ret_t Polycode_SceneParticle__get_scale(duk_context *context) {
  5696. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5697. duk_push_number(context, inst->scale);
  5698. return 1;
  5699. }
  5700. duk_ret_t Polycode_SceneParticle__set_scale(duk_context *context) {
  5701. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5702. inst->scale = duk_to_number(context, 1);
  5703. return 0;
  5704. }
  5705. duk_ret_t Polycode_SceneParticle__get_color(duk_context *context) {
  5706. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5707. Color *retInst = new Color();
  5708. *retInst = inst->color;
  5709. duk_push_pointer(context, (void*)retInst);
  5710. return 1;
  5711. }
  5712. duk_ret_t Polycode_SceneParticle__set_color(duk_context *context) {
  5713. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5714. inst->color = *(Color*)duk_to_pointer(context, 1);
  5715. return 0;
  5716. }
  5717. duk_ret_t Polycode_SceneParticle__get_varianceIndex(duk_context *context) {
  5718. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5719. duk_push_int(context, inst->varianceIndex);
  5720. return 1;
  5721. }
  5722. duk_ret_t Polycode_SceneParticle__set_varianceIndex(duk_context *context) {
  5723. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5724. inst->varianceIndex = duk_to_int(context, 1);
  5725. return 0;
  5726. }
  5727. duk_ret_t Polycode_SceneParticleEmitter__get_useScaleCurve(duk_context *context) {
  5728. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5729. duk_push_boolean(context, inst->useScaleCurve);
  5730. return 1;
  5731. }
  5732. duk_ret_t Polycode_SceneParticleEmitter__set_useScaleCurve(duk_context *context) {
  5733. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5734. inst->useScaleCurve = duk_to_boolean(context, 1);
  5735. return 0;
  5736. }
  5737. duk_ret_t Polycode_SceneParticleEmitter__get_scaleCurve(duk_context *context) {
  5738. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5739. BezierCurve *retInst = new BezierCurve();
  5740. *retInst = inst->scaleCurve;
  5741. duk_push_pointer(context, (void*)retInst);
  5742. return 1;
  5743. }
  5744. duk_ret_t Polycode_SceneParticleEmitter__set_scaleCurve(duk_context *context) {
  5745. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5746. inst->scaleCurve = *(BezierCurve*)duk_to_pointer(context, 1);
  5747. return 0;
  5748. }
  5749. duk_ret_t Polycode_SceneParticleEmitter__get_useColorCurves(duk_context *context) {
  5750. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5751. duk_push_boolean(context, inst->useColorCurves);
  5752. return 1;
  5753. }
  5754. duk_ret_t Polycode_SceneParticleEmitter__set_useColorCurves(duk_context *context) {
  5755. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5756. inst->useColorCurves = duk_to_boolean(context, 1);
  5757. return 0;
  5758. }
  5759. duk_ret_t Polycode_SceneParticleEmitter__get_colorCurveR(duk_context *context) {
  5760. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5761. BezierCurve *retInst = new BezierCurve();
  5762. *retInst = inst->colorCurveR;
  5763. duk_push_pointer(context, (void*)retInst);
  5764. return 1;
  5765. }
  5766. duk_ret_t Polycode_SceneParticleEmitter__set_colorCurveR(duk_context *context) {
  5767. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5768. inst->colorCurveR = *(BezierCurve*)duk_to_pointer(context, 1);
  5769. return 0;
  5770. }
  5771. duk_ret_t Polycode_SceneParticleEmitter__get_colorCurveG(duk_context *context) {
  5772. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5773. BezierCurve *retInst = new BezierCurve();
  5774. *retInst = inst->colorCurveG;
  5775. duk_push_pointer(context, (void*)retInst);
  5776. return 1;
  5777. }
  5778. duk_ret_t Polycode_SceneParticleEmitter__set_colorCurveG(duk_context *context) {
  5779. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5780. inst->colorCurveG = *(BezierCurve*)duk_to_pointer(context, 1);
  5781. return 0;
  5782. }
  5783. duk_ret_t Polycode_SceneParticleEmitter__get_colorCurveB(duk_context *context) {
  5784. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5785. BezierCurve *retInst = new BezierCurve();
  5786. *retInst = inst->colorCurveB;
  5787. duk_push_pointer(context, (void*)retInst);
  5788. return 1;
  5789. }
  5790. duk_ret_t Polycode_SceneParticleEmitter__set_colorCurveB(duk_context *context) {
  5791. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5792. inst->colorCurveB = *(BezierCurve*)duk_to_pointer(context, 1);
  5793. return 0;
  5794. }
  5795. duk_ret_t Polycode_SceneParticleEmitter__get_colorCurveA(duk_context *context) {
  5796. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5797. BezierCurve *retInst = new BezierCurve();
  5798. *retInst = inst->colorCurveA;
  5799. duk_push_pointer(context, (void*)retInst);
  5800. return 1;
  5801. }
  5802. duk_ret_t Polycode_SceneParticleEmitter__set_colorCurveA(duk_context *context) {
  5803. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5804. inst->colorCurveA = *(BezierCurve*)duk_to_pointer(context, 1);
  5805. return 0;
  5806. }
  5807. duk_ret_t Polycode_SceneParticleEmitter__get_colorDeviation(duk_context *context) {
  5808. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5809. Color *retInst = new Color();
  5810. *retInst = inst->colorDeviation;
  5811. duk_push_pointer(context, (void*)retInst);
  5812. return 1;
  5813. }
  5814. duk_ret_t Polycode_SceneParticleEmitter__set_colorDeviation(duk_context *context) {
  5815. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5816. inst->colorDeviation = *(Color*)duk_to_pointer(context, 1);
  5817. return 0;
  5818. }
  5819. duk_ret_t Polycode_SceneParticleEmitter_setParticleCount(duk_context *context) {
  5820. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5821. int newParticleCount = duk_to_int(context, 1);
  5822. inst->setParticleCount(newParticleCount);
  5823. return 0;
  5824. }
  5825. duk_ret_t Polycode_SceneParticleEmitter_getParticleCount(duk_context *context) {
  5826. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5827. duk_push_int(context, inst->getParticleCount());
  5828. return 1;
  5829. }
  5830. duk_ret_t Polycode_SceneParticleEmitter_setParticleLifetime(duk_context *context) {
  5831. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5832. Number lifetime = duk_to_number(context, 1);
  5833. inst->setParticleLifetime(lifetime);
  5834. return 0;
  5835. }
  5836. duk_ret_t Polycode_SceneParticleEmitter_getParticleLifetime(duk_context *context) {
  5837. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5838. duk_push_number(context, inst->getParticleLifetime());
  5839. return 1;
  5840. }
  5841. duk_ret_t Polycode_SceneParticleEmitter_setDirectionDeviation(duk_context *context) {
  5842. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5843. Vector3 newDeviation = *(Vector3*)duk_to_pointer(context, 1);
  5844. inst->setDirectionDeviation(newDeviation);
  5845. return 0;
  5846. }
  5847. duk_ret_t Polycode_SceneParticleEmitter_getDirectionDeviation(duk_context *context) {
  5848. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5849. Vector3 *retInst = new Vector3();
  5850. *retInst = inst->getDirectionDeviation();
  5851. duk_push_pointer(context, (void*)retInst);
  5852. return 1;
  5853. }
  5854. duk_ret_t Polycode_SceneParticleEmitter_setEmitterSize(duk_context *context) {
  5855. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5856. Vector3 newSize = *(Vector3*)duk_to_pointer(context, 1);
  5857. inst->setEmitterSize(newSize);
  5858. return 0;
  5859. }
  5860. duk_ret_t Polycode_SceneParticleEmitter_getEmitterSize(duk_context *context) {
  5861. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5862. Vector3 *retInst = new Vector3();
  5863. *retInst = inst->getEmitterSize();
  5864. duk_push_pointer(context, (void*)retInst);
  5865. return 1;
  5866. }
  5867. duk_ret_t Polycode_SceneParticleEmitter_setGravity(duk_context *context) {
  5868. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5869. Vector3 newGravity = *(Vector3*)duk_to_pointer(context, 1);
  5870. inst->setGravity(newGravity);
  5871. return 0;
  5872. }
  5873. duk_ret_t Polycode_SceneParticleEmitter_getGravity(duk_context *context) {
  5874. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5875. Vector3 *retInst = new Vector3();
  5876. *retInst = inst->getGravity();
  5877. duk_push_pointer(context, (void*)retInst);
  5878. return 1;
  5879. }
  5880. duk_ret_t Polycode_SceneParticleEmitter_fixedUpdate(duk_context *context) {
  5881. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5882. inst->fixedUpdate();
  5883. return 0;
  5884. }
  5885. duk_ret_t Polycode_SceneParticleEmitter_Render(duk_context *context) {
  5886. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5887. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  5888. inst->Render(buffer);
  5889. return 0;
  5890. }
  5891. duk_ret_t Polycode_SceneParticleEmitter_updateParticles(duk_context *context) {
  5892. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5893. inst->updateParticles();
  5894. return 0;
  5895. }
  5896. duk_ret_t Polycode_SceneParticleEmitter_rebuildParticles(duk_context *context) {
  5897. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5898. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  5899. inst->rebuildParticles(buffer);
  5900. return 0;
  5901. }
  5902. duk_ret_t Polycode_SceneParticleEmitter_triggerParticles(duk_context *context) {
  5903. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5904. bool allAtOnce = duk_to_boolean(context, 1);
  5905. inst->triggerParticles(allAtOnce);
  5906. return 0;
  5907. }
  5908. duk_ret_t Polycode_SceneParticleEmitter_enableParticleSystem(duk_context *context) {
  5909. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5910. bool val = duk_to_boolean(context, 1);
  5911. inst->enableParticleSystem(val);
  5912. return 0;
  5913. }
  5914. duk_ret_t Polycode_SceneParticleEmitter_setUseFloorPlane(duk_context *context) {
  5915. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5916. bool val = duk_to_boolean(context, 1);
  5917. inst->setUseFloorPlane(val);
  5918. return 0;
  5919. }
  5920. duk_ret_t Polycode_SceneParticleEmitter_setFloorPlaneOffset(duk_context *context) {
  5921. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5922. Number floorPlaneOffset = duk_to_number(context, 1);
  5923. inst->setFloorPlaneOffset(floorPlaneOffset);
  5924. return 0;
  5925. }
  5926. duk_ret_t Polycode_SceneParticleEmitter_setFloorDamping(duk_context *context) {
  5927. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5928. Number floorDamping = duk_to_number(context, 1);
  5929. inst->setFloorDamping(floorDamping);
  5930. return 0;
  5931. }
  5932. duk_ret_t Polycode_SceneParticleEmitter_setParticlesInWorldSpace(duk_context *context) {
  5933. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5934. bool val = duk_to_boolean(context, 1);
  5935. inst->setParticlesInWorldSpace(val);
  5936. return 0;
  5937. }
  5938. duk_ret_t Polycode_SceneParticleEmitter_getParticlesInWorldSpace(duk_context *context) {
  5939. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5940. duk_push_boolean(context, inst->getParticlesInWorldSpace());
  5941. return 1;
  5942. }
  5943. duk_ret_t Polycode_SceneParticleEmitter_setPerlinEnabled(duk_context *context) {
  5944. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5945. bool val = duk_to_boolean(context, 1);
  5946. inst->setPerlinEnabled(val);
  5947. return 0;
  5948. }
  5949. duk_ret_t Polycode_SceneParticleEmitter_getPerlinEnabled(duk_context *context) {
  5950. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5951. duk_push_boolean(context, inst->getPerlinEnabled());
  5952. return 1;
  5953. }
  5954. duk_ret_t Polycode_SceneParticleEmitter_getParticleSpeed(duk_context *context) {
  5955. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5956. duk_push_number(context, inst->getParticleSpeed());
  5957. return 1;
  5958. }
  5959. duk_ret_t Polycode_SceneParticleEmitter_setParticleSpeed(duk_context *context) {
  5960. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5961. Number speed = duk_to_number(context, 1);
  5962. inst->setParticleSpeed(speed);
  5963. return 0;
  5964. }
  5965. duk_ret_t Polycode_SceneParticleEmitter_setPerlinValue(duk_context *context) {
  5966. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5967. Vector3 perlinValue = *(Vector3*)duk_to_pointer(context, 1);
  5968. inst->setPerlinValue(perlinValue);
  5969. return 0;
  5970. }
  5971. duk_ret_t Polycode_SceneParticleEmitter_getPerlinValue(duk_context *context) {
  5972. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5973. Vector3 *retInst = new Vector3();
  5974. *retInst = inst->getPerlinValue();
  5975. duk_push_pointer(context, (void*)retInst);
  5976. return 1;
  5977. }
  5978. duk_ret_t Polycode_SceneParticleEmitter_setParticleType(duk_context *context) {
  5979. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5980. int particleType = duk_to_int(context, 1);
  5981. inst->setParticleType(particleType);
  5982. return 0;
  5983. }
  5984. duk_ret_t Polycode_SceneParticleEmitter_getParticleType(duk_context *context) {
  5985. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5986. duk_push_int(context, inst->getParticleType());
  5987. return 1;
  5988. }
  5989. duk_ret_t Polycode_SceneParticleEmitter_setParticleSize(duk_context *context) {
  5990. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5991. Number particleSize = duk_to_number(context, 1);
  5992. inst->setParticleSize(particleSize);
  5993. return 0;
  5994. }
  5995. duk_ret_t Polycode_SceneParticleEmitter_getParticleSize(duk_context *context) {
  5996. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5997. duk_push_number(context, inst->getParticleSize());
  5998. return 1;
  5999. }
  6000. duk_ret_t Polycode_SceneParticleEmitter_setParticleRotationSpeed(duk_context *context) {
  6001. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6002. Vector3 rotationSpeed = *(Vector3*)duk_to_pointer(context, 1);
  6003. inst->setParticleRotationSpeed(rotationSpeed);
  6004. return 0;
  6005. }
  6006. duk_ret_t Polycode_SceneParticleEmitter_getParticleRotationSpeed(duk_context *context) {
  6007. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6008. Vector3 *retInst = new Vector3();
  6009. *retInst = inst->getParticleRotationSpeed();
  6010. duk_push_pointer(context, (void*)retInst);
  6011. return 1;
  6012. }
  6013. duk_ret_t Polycode_SceneParticleEmitter_setParticleDirection(duk_context *context) {
  6014. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6015. Vector3 direction = *(Vector3*)duk_to_pointer(context, 1);
  6016. inst->setParticleDirection(direction);
  6017. return 0;
  6018. }
  6019. duk_ret_t Polycode_SceneParticleEmitter_getParticleDirection(duk_context *context) {
  6020. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6021. Vector3 *retInst = new Vector3();
  6022. *retInst = inst->getParticleDirection();
  6023. duk_push_pointer(context, (void*)retInst);
  6024. return 1;
  6025. }
  6026. duk_ret_t Polycode_SceneParticleEmitter_setLoopParticles(duk_context *context) {
  6027. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6028. bool val = duk_to_boolean(context, 1);
  6029. inst->setLoopParticles(val);
  6030. return 0;
  6031. }
  6032. duk_ret_t Polycode_SceneParticleEmitter_getLoopParticles(duk_context *context) {
  6033. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6034. duk_push_boolean(context, inst->getLoopParticles());
  6035. return 1;
  6036. }
  6037. duk_ret_t Polycode_SceneParticleEmitter_addSourceMesh(duk_context *context) {
  6038. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6039. Mesh* mesh = (Mesh*)duk_to_pointer(context, 1);
  6040. inst->addSourceMesh(mesh);
  6041. return 0;
  6042. }
  6043. duk_ret_t Polycode_SceneParticleEmitter_getNumSourceMeshes(duk_context *context) {
  6044. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6045. duk_push_int(context, inst->getNumSourceMeshes());
  6046. return 1;
  6047. }
  6048. duk_ret_t Polycode_SceneParticleEmitter_getSourcesMeshAtIndex(duk_context *context) {
  6049. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6050. int index = duk_to_int(context, 1);
  6051. PolyBase *ptrRetVal = (PolyBase*)inst->getSourcesMeshAtIndex(index);
  6052. duk_push_pointer(context, (void*)ptrRetVal);
  6053. return 1;
  6054. }
  6055. duk_ret_t Polycode_SceneParticleEmitter_removeSourceMeshAtIndex(duk_context *context) {
  6056. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6057. int index = duk_to_int(context, 1);
  6058. inst->removeSourceMeshAtIndex(index);
  6059. return 0;
  6060. }
  6061. duk_ret_t Polycode_SceneParticleEmitter_positionParticle(duk_context *context) {
  6062. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6063. int index = duk_to_int(context, 1);
  6064. inst->positionParticle(index);
  6065. return 0;
  6066. }
  6067. duk_ret_t Polycode_SceneParticleEmitter_Clone(duk_context *context) {
  6068. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6069. bool deepClone = duk_to_boolean(context, 1);
  6070. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  6071. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  6072. duk_push_pointer(context, (void*)ptrRetVal);
  6073. return 1;
  6074. }
  6075. duk_ret_t Polycode_SceneParticleEmitter_applyClone(duk_context *context) {
  6076. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6077. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  6078. bool deepClone = duk_to_boolean(context, 2);
  6079. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  6080. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  6081. return 0;
  6082. }
  6083. duk_ret_t Polycode_Perlin_Get2DTiledX(duk_context *context) {
  6084. Perlin *inst = (Perlin*)duk_to_pointer(context, 0);
  6085. Number x = duk_to_number(context, 1);
  6086. Number y = duk_to_number(context, 2);
  6087. Number t = duk_to_number(context, 3);
  6088. duk_push_number(context, inst->Get2DTiledX(x,y,t));
  6089. return 1;
  6090. }
  6091. duk_ret_t Polycode_Perlin_Get(duk_context *context) {
  6092. Perlin *inst = (Perlin*)duk_to_pointer(context, 0);
  6093. Number x = duk_to_number(context, 1);
  6094. Number y = duk_to_number(context, 2);
  6095. duk_push_number(context, inst->Get(x,y));
  6096. return 1;
  6097. }
  6098. duk_ret_t Polycode_Perlin_Get2D(duk_context *context) {
  6099. Perlin *inst = (Perlin*)duk_to_pointer(context, 0);
  6100. Number x = duk_to_number(context, 1);
  6101. Number y = duk_to_number(context, 2);
  6102. duk_push_number(context, inst->Get2D(x,y));
  6103. return 1;
  6104. }
  6105. duk_ret_t Polycode_Perlin_Get3D(duk_context *context) {
  6106. Perlin *inst = (Perlin*)duk_to_pointer(context, 0);
  6107. Number x = duk_to_number(context, 1);
  6108. Number y = duk_to_number(context, 2);
  6109. Number z = duk_to_number(context, 3);
  6110. duk_push_number(context, inst->Get3D(x,y,z));
  6111. return 1;
  6112. }
  6113. duk_ret_t Polycode_Quaternion__get_x(duk_context *context) {
  6114. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6115. duk_push_number(context, inst->x);
  6116. return 1;
  6117. }
  6118. duk_ret_t Polycode_Quaternion__set_x(duk_context *context) {
  6119. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6120. inst->x = duk_to_number(context, 1);
  6121. return 0;
  6122. }
  6123. duk_ret_t Polycode_Quaternion__get_y(duk_context *context) {
  6124. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6125. duk_push_number(context, inst->y);
  6126. return 1;
  6127. }
  6128. duk_ret_t Polycode_Quaternion__set_y(duk_context *context) {
  6129. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6130. inst->y = duk_to_number(context, 1);
  6131. return 0;
  6132. }
  6133. duk_ret_t Polycode_Quaternion__get_z(duk_context *context) {
  6134. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6135. duk_push_number(context, inst->z);
  6136. return 1;
  6137. }
  6138. duk_ret_t Polycode_Quaternion__set_z(duk_context *context) {
  6139. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6140. inst->z = duk_to_number(context, 1);
  6141. return 0;
  6142. }
  6143. duk_ret_t Polycode_Quaternion__get_w(duk_context *context) {
  6144. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6145. duk_push_number(context, inst->w);
  6146. return 1;
  6147. }
  6148. duk_ret_t Polycode_Quaternion__set_w(duk_context *context) {
  6149. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6150. inst->w = duk_to_number(context, 1);
  6151. return 0;
  6152. }
  6153. duk_ret_t Polycode_Quaternion_setFromMatrix(duk_context *context) {
  6154. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6155. Matrix4 _mat = *(Matrix4*)duk_to_pointer(context, 1);
  6156. inst->setFromMatrix(_mat);
  6157. return 0;
  6158. }
  6159. duk_ret_t Polycode_Quaternion_Dot(duk_context *context) {
  6160. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6161. Quaternion rkQ = *(Quaternion*)duk_to_pointer(context, 1);
  6162. duk_push_number(context, inst->Dot(rkQ));
  6163. return 1;
  6164. }
  6165. duk_ret_t Polycode_Quaternion_Log(duk_context *context) {
  6166. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6167. Quaternion *retInst = new Quaternion();
  6168. *retInst = inst->Log();
  6169. duk_push_pointer(context, (void*)retInst);
  6170. return 1;
  6171. }
  6172. duk_ret_t Polycode_Quaternion_Exp(duk_context *context) {
  6173. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6174. Quaternion *retInst = new Quaternion();
  6175. *retInst = inst->Exp();
  6176. duk_push_pointer(context, (void*)retInst);
  6177. return 1;
  6178. }
  6179. duk_ret_t Polycode_Quaternion_Norm(duk_context *context) {
  6180. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6181. duk_push_number(context, inst->Norm());
  6182. return 1;
  6183. }
  6184. duk_ret_t Polycode_Quaternion_Normalize(duk_context *context) {
  6185. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6186. duk_push_number(context, inst->Normalize());
  6187. return 1;
  6188. }
  6189. duk_ret_t Polycode_Quaternion_lookAt(duk_context *context) {
  6190. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6191. Vector3 D = *(Vector3*)duk_to_pointer(context, 1);
  6192. Vector3 upVector = *(Vector3*)duk_to_pointer(context, 2);
  6193. inst->lookAt(D,upVector);
  6194. return 0;
  6195. }
  6196. duk_ret_t Polycode_Quaternion_createFromMatrix(duk_context *context) {
  6197. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6198. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  6199. inst->createFromMatrix(matrix);
  6200. return 0;
  6201. }
  6202. duk_ret_t Polycode_Quaternion_Inverse(duk_context *context) {
  6203. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6204. Quaternion *retInst = new Quaternion();
  6205. *retInst = inst->Inverse();
  6206. duk_push_pointer(context, (void*)retInst);
  6207. return 1;
  6208. }
  6209. duk_ret_t Polycode_Quaternion_set(duk_context *context) {
  6210. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6211. Number w = duk_to_number(context, 1);
  6212. Number x = duk_to_number(context, 2);
  6213. Number y = duk_to_number(context, 3);
  6214. Number z = duk_to_number(context, 4);
  6215. inst->set(w,x,y,z);
  6216. return 0;
  6217. }
  6218. duk_ret_t Polycode_Quaternion_InvSqrt(duk_context *context) {
  6219. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6220. Number x = duk_to_number(context, 1);
  6221. duk_push_number(context, inst->InvSqrt(x));
  6222. return 1;
  6223. }
  6224. duk_ret_t Polycode_Quaternion_fromAxes(duk_context *context) {
  6225. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6226. Number az = duk_to_number(context, 1);
  6227. Number ay = duk_to_number(context, 2);
  6228. Number ax = duk_to_number(context, 3);
  6229. inst->fromAxes(az,ay,ax);
  6230. return 0;
  6231. }
  6232. duk_ret_t Polycode_Quaternion_fromAngleAxis(duk_context *context) {
  6233. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6234. Number rfAngle = duk_to_number(context, 1);
  6235. Vector3 rkAxis = *(Vector3*)duk_to_pointer(context, 2);
  6236. inst->fromAngleAxis(rfAngle,rkAxis);
  6237. return 0;
  6238. }
  6239. duk_ret_t Polycode_Quaternion_toEulerAngles(duk_context *context) {
  6240. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6241. Vector3 *retInst = new Vector3();
  6242. *retInst = inst->toEulerAngles();
  6243. duk_push_pointer(context, (void*)retInst);
  6244. return 1;
  6245. }
  6246. duk_ret_t Polycode_Quaternion_toAngleAxis(duk_context *context) {
  6247. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6248. Number rfAngle = duk_to_number(context, 1);
  6249. Vector3 rkAxis = *(Vector3*)duk_to_pointer(context, 2);
  6250. inst->toAngleAxis(rfAngle,rkAxis);
  6251. return 0;
  6252. }
  6253. duk_ret_t Polycode_Quaternion_createFromAxisAngle(duk_context *context) {
  6254. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6255. Number x = duk_to_number(context, 1);
  6256. Number y = duk_to_number(context, 2);
  6257. Number z = duk_to_number(context, 3);
  6258. Number degrees = duk_to_number(context, 4);
  6259. inst->createFromAxisAngle(x,y,z,degrees);
  6260. return 0;
  6261. }
  6262. duk_ret_t Polycode_Quaternion_createMatrix(duk_context *context) {
  6263. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6264. Matrix4 *retInst = new Matrix4();
  6265. *retInst = inst->createMatrix();
  6266. duk_push_pointer(context, (void*)retInst);
  6267. return 1;
  6268. }
  6269. duk_ret_t Polycode_Quaternion_applyTo(duk_context *context) {
  6270. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6271. Vector3 v = *(Vector3*)duk_to_pointer(context, 1);
  6272. Vector3 *retInst = new Vector3();
  6273. *retInst = inst->applyTo(v);
  6274. duk_push_pointer(context, (void*)retInst);
  6275. return 1;
  6276. }
  6277. duk_ret_t Polycode_QuatTriple__get_q1(duk_context *context) {
  6278. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6279. Quaternion *retInst = new Quaternion();
  6280. *retInst = inst->q1;
  6281. duk_push_pointer(context, (void*)retInst);
  6282. return 1;
  6283. }
  6284. duk_ret_t Polycode_QuatTriple__set_q1(duk_context *context) {
  6285. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6286. inst->q1 = *(Quaternion*)duk_to_pointer(context, 1);
  6287. return 0;
  6288. }
  6289. duk_ret_t Polycode_QuatTriple__get_q2(duk_context *context) {
  6290. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6291. Quaternion *retInst = new Quaternion();
  6292. *retInst = inst->q2;
  6293. duk_push_pointer(context, (void*)retInst);
  6294. return 1;
  6295. }
  6296. duk_ret_t Polycode_QuatTriple__set_q2(duk_context *context) {
  6297. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6298. inst->q2 = *(Quaternion*)duk_to_pointer(context, 1);
  6299. return 0;
  6300. }
  6301. duk_ret_t Polycode_QuatTriple__get_q3(duk_context *context) {
  6302. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6303. Quaternion *retInst = new Quaternion();
  6304. *retInst = inst->q3;
  6305. duk_push_pointer(context, (void*)retInst);
  6306. return 1;
  6307. }
  6308. duk_ret_t Polycode_QuatTriple__set_q3(duk_context *context) {
  6309. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6310. inst->q3 = *(Quaternion*)duk_to_pointer(context, 1);
  6311. return 0;
  6312. }
  6313. duk_ret_t Polycode_QuatTriple__get_time(duk_context *context) {
  6314. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6315. duk_push_number(context, inst->time);
  6316. return 1;
  6317. }
  6318. duk_ret_t Polycode_QuatTriple__set_time(duk_context *context) {
  6319. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6320. inst->time = duk_to_number(context, 1);
  6321. return 0;
  6322. }
  6323. duk_ret_t Polycode_QuaternionCurve_interpolate(duk_context *context) {
  6324. QuaternionCurve *inst = (QuaternionCurve*)duk_to_pointer(context, 0);
  6325. Number t = duk_to_number(context, 1);
  6326. bool useShortestPath = duk_to_boolean(context, 2);
  6327. Quaternion *retInst = new Quaternion();
  6328. *retInst = inst->interpolate(t,useShortestPath);
  6329. duk_push_pointer(context, (void*)retInst);
  6330. return 1;
  6331. }
  6332. duk_ret_t Polycode_QuaternionCurve_generatePointsFromCurves(duk_context *context) {
  6333. QuaternionCurve *inst = (QuaternionCurve*)duk_to_pointer(context, 0);
  6334. BezierCurve* wCurve = (BezierCurve*)duk_to_pointer(context, 1);
  6335. BezierCurve* xCurve = (BezierCurve*)duk_to_pointer(context, 2);
  6336. BezierCurve* yCurve = (BezierCurve*)duk_to_pointer(context, 3);
  6337. BezierCurve* zCurve = (BezierCurve*)duk_to_pointer(context, 4);
  6338. inst->generatePointsFromCurves(wCurve,xCurve,yCurve,zCurve);
  6339. return 0;
  6340. }
  6341. duk_ret_t Polycode_Ray__get_origin(duk_context *context) {
  6342. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6343. Vector3 *retInst = new Vector3();
  6344. *retInst = inst->origin;
  6345. duk_push_pointer(context, (void*)retInst);
  6346. return 1;
  6347. }
  6348. duk_ret_t Polycode_Ray__set_origin(duk_context *context) {
  6349. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6350. inst->origin = *(Vector3*)duk_to_pointer(context, 1);
  6351. return 0;
  6352. }
  6353. duk_ret_t Polycode_Ray__get_direction(duk_context *context) {
  6354. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6355. Vector3 *retInst = new Vector3();
  6356. *retInst = inst->direction;
  6357. duk_push_pointer(context, (void*)retInst);
  6358. return 1;
  6359. }
  6360. duk_ret_t Polycode_Ray__set_direction(duk_context *context) {
  6361. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6362. inst->direction = *(Vector3*)duk_to_pointer(context, 1);
  6363. return 0;
  6364. }
  6365. duk_ret_t Polycode_Ray__get_inv_direction(duk_context *context) {
  6366. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6367. Vector3 *retInst = new Vector3();
  6368. *retInst = inst->inv_direction;
  6369. duk_push_pointer(context, (void*)retInst);
  6370. return 1;
  6371. }
  6372. duk_ret_t Polycode_Ray__set_inv_direction(duk_context *context) {
  6373. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6374. inst->inv_direction = *(Vector3*)duk_to_pointer(context, 1);
  6375. return 0;
  6376. }
  6377. duk_ret_t Polycode_Ray_boxIntersect(duk_context *context) {
  6378. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6379. Vector3 box = *(Vector3*)duk_to_pointer(context, 1);
  6380. Matrix4 transformMatrix = *(Matrix4*)duk_to_pointer(context, 2);
  6381. Number near = duk_to_number(context, 3);
  6382. Number far = duk_to_number(context, 4);
  6383. duk_push_number(context, inst->boxIntersect(box,transformMatrix,near,far));
  6384. return 1;
  6385. }
  6386. duk_ret_t Polycode_Ray_planeIntersectPoint(duk_context *context) {
  6387. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6388. Vector3 planeNormal = *(Vector3*)duk_to_pointer(context, 1);
  6389. Number planeDistance = duk_to_number(context, 2);
  6390. Vector3 *retInst = new Vector3();
  6391. *retInst = inst->planeIntersectPoint(planeNormal,planeDistance);
  6392. duk_push_pointer(context, (void*)retInst);
  6393. return 1;
  6394. }
  6395. duk_ret_t Polycode_Ray_tranformByMatrix(duk_context *context) {
  6396. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6397. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  6398. Ray *retInst = new Ray();
  6399. *retInst = inst->tranformByMatrix(matrix);
  6400. duk_push_pointer(context, (void*)retInst);
  6401. return 1;
  6402. }
  6403. duk_ret_t Polycode_Ray_closestPointOnRay(duk_context *context) {
  6404. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6405. Vector3 point = *(Vector3*)duk_to_pointer(context, 1);
  6406. Vector3 *retInst = new Vector3();
  6407. *retInst = inst->closestPointOnRay(point);
  6408. duk_push_pointer(context, (void*)retInst);
  6409. return 1;
  6410. }
  6411. duk_ret_t Polycode_Ray_closestPointsBetween(duk_context *context) {
  6412. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6413. Ray ray2 = *(Ray*)duk_to_pointer(context, 1);
  6414. Vector3* point1 = (Vector3*)duk_to_pointer(context, 2);
  6415. Vector3* point2 = (Vector3*)duk_to_pointer(context, 3);
  6416. duk_push_boolean(context, inst->closestPointsBetween(ray2,point1,point2));
  6417. return 1;
  6418. }
  6419. duk_ret_t Polycode_Ray_polygonIntersect(duk_context *context) {
  6420. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6421. Vector3 v1 = *(Vector3*)duk_to_pointer(context, 1);
  6422. Vector3 v2 = *(Vector3*)duk_to_pointer(context, 2);
  6423. Vector3 v3 = *(Vector3*)duk_to_pointer(context, 3);
  6424. duk_push_boolean(context, inst->polygonIntersect(v1,v2,v3));
  6425. return 1;
  6426. }
  6427. duk_ret_t Polycode_Rectangle__get_x(duk_context *context) {
  6428. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6429. duk_push_number(context, inst->x);
  6430. return 1;
  6431. }
  6432. duk_ret_t Polycode_Rectangle__set_x(duk_context *context) {
  6433. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6434. inst->x = duk_to_number(context, 1);
  6435. return 0;
  6436. }
  6437. duk_ret_t Polycode_Rectangle__get_y(duk_context *context) {
  6438. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6439. duk_push_number(context, inst->y);
  6440. return 1;
  6441. }
  6442. duk_ret_t Polycode_Rectangle__set_y(duk_context *context) {
  6443. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6444. inst->y = duk_to_number(context, 1);
  6445. return 0;
  6446. }
  6447. duk_ret_t Polycode_Rectangle__get_w(duk_context *context) {
  6448. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6449. duk_push_number(context, inst->w);
  6450. return 1;
  6451. }
  6452. duk_ret_t Polycode_Rectangle__set_w(duk_context *context) {
  6453. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6454. inst->w = duk_to_number(context, 1);
  6455. return 0;
  6456. }
  6457. duk_ret_t Polycode_Rectangle__get_h(duk_context *context) {
  6458. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6459. duk_push_number(context, inst->h);
  6460. return 1;
  6461. }
  6462. duk_ret_t Polycode_Rectangle__set_h(duk_context *context) {
  6463. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6464. inst->h = duk_to_number(context, 1);
  6465. return 0;
  6466. }
  6467. duk_ret_t Polycode_Rectangle_setRect(duk_context *context) {
  6468. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6469. Number x = duk_to_number(context, 1);
  6470. Number y = duk_to_number(context, 2);
  6471. Number w = duk_to_number(context, 3);
  6472. Number h = duk_to_number(context, 4);
  6473. inst->setRect(x,y,w,h);
  6474. return 0;
  6475. }
  6476. duk_ret_t Polycode_Rectangle_Clipped(duk_context *context) {
  6477. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6478. Rectangle rect = *(Rectangle*)duk_to_pointer(context, 1);
  6479. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  6480. *retInst = inst->Clipped(rect);
  6481. duk_push_pointer(context, (void*)retInst);
  6482. return 1;
  6483. }
  6484. duk_ret_t Polycode_Rectangle_minX(duk_context *context) {
  6485. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6486. duk_push_number(context, inst->minX());
  6487. return 1;
  6488. }
  6489. duk_ret_t Polycode_Rectangle_maxX(duk_context *context) {
  6490. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6491. duk_push_number(context, inst->maxX());
  6492. return 1;
  6493. }
  6494. duk_ret_t Polycode_Rectangle_minY(duk_context *context) {
  6495. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6496. duk_push_number(context, inst->minY());
  6497. return 1;
  6498. }
  6499. duk_ret_t Polycode_Rectangle_maxY(duk_context *context) {
  6500. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6501. duk_push_number(context, inst->maxY());
  6502. return 1;
  6503. }
  6504. duk_ret_t Polycode_RenderDataArray__get_type(duk_context *context) {
  6505. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6506. duk_push_int(context, inst->type);
  6507. return 1;
  6508. }
  6509. duk_ret_t Polycode_RenderDataArray__set_type(duk_context *context) {
  6510. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6511. inst->type = duk_to_int(context, 1);
  6512. return 0;
  6513. }
  6514. duk_ret_t Polycode_RenderDataArray__get_customArrayName(duk_context *context) {
  6515. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6516. duk_push_string(context, inst->customArrayName.c_str());
  6517. return 1;
  6518. }
  6519. duk_ret_t Polycode_RenderDataArray__set_customArrayName(duk_context *context) {
  6520. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6521. inst->customArrayName = duk_to_string(context, 1);
  6522. return 0;
  6523. }
  6524. duk_ret_t Polycode_RenderDataArray__get_hasVBO(duk_context *context) {
  6525. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6526. duk_push_boolean(context, inst->hasVBO);
  6527. return 1;
  6528. }
  6529. duk_ret_t Polycode_RenderDataArray__set_hasVBO(duk_context *context) {
  6530. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6531. inst->hasVBO = duk_to_boolean(context, 1);
  6532. return 0;
  6533. }
  6534. duk_ret_t Polycode_RenderDataArray__get_platformData(duk_context *context) {
  6535. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6536. PolyBase *ptrRetVal = (PolyBase*)inst->platformData;
  6537. duk_push_pointer(context, (void*)ptrRetVal);
  6538. return 1;
  6539. }
  6540. duk_ret_t Polycode_RenderDataArray__set_platformData(duk_context *context) {
  6541. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6542. inst->platformData = (void*)duk_to_pointer(context, 1);
  6543. return 0;
  6544. }
  6545. duk_ret_t Polycode_RenderDataArray_getArrayData(duk_context *context) {
  6546. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6547. inst->getArrayData();
  6548. return 0;
  6549. }
  6550. duk_ret_t Polycode_RenderDataArray_getDataSize(duk_context *context) {
  6551. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6552. duk_push_int(context, inst->getDataSize());
  6553. return 1;
  6554. }
  6555. duk_ret_t Polycode_LightShadowInfoBinding__get_shadowMatrix(duk_context *context) {
  6556. LightShadowInfoBinding *inst = (LightShadowInfoBinding*)duk_to_pointer(context, 0);
  6557. PolyBase *ptrRetVal = (PolyBase*)inst->shadowMatrix;
  6558. duk_push_pointer(context, (void*)ptrRetVal);
  6559. return 1;
  6560. }
  6561. duk_ret_t Polycode_LightShadowInfoBinding__set_shadowMatrix(duk_context *context) {
  6562. LightShadowInfoBinding *inst = (LightShadowInfoBinding*)duk_to_pointer(context, 0);
  6563. inst->shadowMatrix = (LocalShaderParam*)duk_to_pointer(context, 1);
  6564. return 0;
  6565. }
  6566. duk_ret_t Polycode_LightShadowInfoBinding__get_shadowBuffer(duk_context *context) {
  6567. LightShadowInfoBinding *inst = (LightShadowInfoBinding*)duk_to_pointer(context, 0);
  6568. PolyBase *ptrRetVal = (PolyBase*)inst->shadowBuffer;
  6569. duk_push_pointer(context, (void*)ptrRetVal);
  6570. return 1;
  6571. }
  6572. duk_ret_t Polycode_LightShadowInfoBinding__set_shadowBuffer(duk_context *context) {
  6573. LightShadowInfoBinding *inst = (LightShadowInfoBinding*)duk_to_pointer(context, 0);
  6574. inst->shadowBuffer = (LocalShaderParam*)duk_to_pointer(context, 1);
  6575. return 0;
  6576. }
  6577. duk_ret_t Polycode_LightInfoBinding__get_position(duk_context *context) {
  6578. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6579. PolyBase *ptrRetVal = (PolyBase*)inst->position;
  6580. duk_push_pointer(context, (void*)ptrRetVal);
  6581. return 1;
  6582. }
  6583. duk_ret_t Polycode_LightInfoBinding__set_position(duk_context *context) {
  6584. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6585. inst->position = (LocalShaderParam*)duk_to_pointer(context, 1);
  6586. return 0;
  6587. }
  6588. duk_ret_t Polycode_LightInfoBinding__get_direction(duk_context *context) {
  6589. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6590. PolyBase *ptrRetVal = (PolyBase*)inst->direction;
  6591. duk_push_pointer(context, (void*)ptrRetVal);
  6592. return 1;
  6593. }
  6594. duk_ret_t Polycode_LightInfoBinding__set_direction(duk_context *context) {
  6595. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6596. inst->direction = (LocalShaderParam*)duk_to_pointer(context, 1);
  6597. return 0;
  6598. }
  6599. duk_ret_t Polycode_LightInfoBinding__get_specular(duk_context *context) {
  6600. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6601. PolyBase *ptrRetVal = (PolyBase*)inst->specular;
  6602. duk_push_pointer(context, (void*)ptrRetVal);
  6603. return 1;
  6604. }
  6605. duk_ret_t Polycode_LightInfoBinding__set_specular(duk_context *context) {
  6606. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6607. inst->specular = (LocalShaderParam*)duk_to_pointer(context, 1);
  6608. return 0;
  6609. }
  6610. duk_ret_t Polycode_LightInfoBinding__get_diffuse(duk_context *context) {
  6611. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6612. PolyBase *ptrRetVal = (PolyBase*)inst->diffuse;
  6613. duk_push_pointer(context, (void*)ptrRetVal);
  6614. return 1;
  6615. }
  6616. duk_ret_t Polycode_LightInfoBinding__set_diffuse(duk_context *context) {
  6617. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6618. inst->diffuse = (LocalShaderParam*)duk_to_pointer(context, 1);
  6619. return 0;
  6620. }
  6621. duk_ret_t Polycode_LightInfoBinding__get_spotExponent(duk_context *context) {
  6622. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6623. PolyBase *ptrRetVal = (PolyBase*)inst->spotExponent;
  6624. duk_push_pointer(context, (void*)ptrRetVal);
  6625. return 1;
  6626. }
  6627. duk_ret_t Polycode_LightInfoBinding__set_spotExponent(duk_context *context) {
  6628. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6629. inst->spotExponent = (LocalShaderParam*)duk_to_pointer(context, 1);
  6630. return 0;
  6631. }
  6632. duk_ret_t Polycode_LightInfoBinding__get_spotCosCutoff(duk_context *context) {
  6633. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6634. PolyBase *ptrRetVal = (PolyBase*)inst->spotCosCutoff;
  6635. duk_push_pointer(context, (void*)ptrRetVal);
  6636. return 1;
  6637. }
  6638. duk_ret_t Polycode_LightInfoBinding__set_spotCosCutoff(duk_context *context) {
  6639. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6640. inst->spotCosCutoff = (LocalShaderParam*)duk_to_pointer(context, 1);
  6641. return 0;
  6642. }
  6643. duk_ret_t Polycode_LightInfoBinding__get_constantAttenuation(duk_context *context) {
  6644. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6645. PolyBase *ptrRetVal = (PolyBase*)inst->constantAttenuation;
  6646. duk_push_pointer(context, (void*)ptrRetVal);
  6647. return 1;
  6648. }
  6649. duk_ret_t Polycode_LightInfoBinding__set_constantAttenuation(duk_context *context) {
  6650. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6651. inst->constantAttenuation = (LocalShaderParam*)duk_to_pointer(context, 1);
  6652. return 0;
  6653. }
  6654. duk_ret_t Polycode_LightInfoBinding__get_linearAttenuation(duk_context *context) {
  6655. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6656. PolyBase *ptrRetVal = (PolyBase*)inst->linearAttenuation;
  6657. duk_push_pointer(context, (void*)ptrRetVal);
  6658. return 1;
  6659. }
  6660. duk_ret_t Polycode_LightInfoBinding__set_linearAttenuation(duk_context *context) {
  6661. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6662. inst->linearAttenuation = (LocalShaderParam*)duk_to_pointer(context, 1);
  6663. return 0;
  6664. }
  6665. duk_ret_t Polycode_LightInfoBinding__get_quadraticAttenuation(duk_context *context) {
  6666. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6667. PolyBase *ptrRetVal = (PolyBase*)inst->quadraticAttenuation;
  6668. duk_push_pointer(context, (void*)ptrRetVal);
  6669. return 1;
  6670. }
  6671. duk_ret_t Polycode_LightInfoBinding__set_quadraticAttenuation(duk_context *context) {
  6672. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6673. inst->quadraticAttenuation = (LocalShaderParam*)duk_to_pointer(context, 1);
  6674. return 0;
  6675. }
  6676. duk_ret_t Polycode_LightInfoBinding__get_shadowEnabled(duk_context *context) {
  6677. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6678. PolyBase *ptrRetVal = (PolyBase*)inst->shadowEnabled;
  6679. duk_push_pointer(context, (void*)ptrRetVal);
  6680. return 1;
  6681. }
  6682. duk_ret_t Polycode_LightInfoBinding__set_shadowEnabled(duk_context *context) {
  6683. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6684. inst->shadowEnabled = (LocalShaderParam*)duk_to_pointer(context, 1);
  6685. return 0;
  6686. }
  6687. duk_ret_t Polycode_RenderFrame__get_jobQueue(duk_context *context) {
  6688. RenderFrame *inst = (RenderFrame*)duk_to_pointer(context, 0);
  6689. queue<RendererThreadJob> *retInst = new queue<RendererThreadJob>();
  6690. *retInst = inst->jobQueue;
  6691. duk_push_pointer(context, (void*)retInst);
  6692. return 1;
  6693. }
  6694. duk_ret_t Polycode_RenderFrame__set_jobQueue(duk_context *context) {
  6695. RenderFrame *inst = (RenderFrame*)duk_to_pointer(context, 0);
  6696. inst->jobQueue = *(queue<RendererThreadJob>*)duk_to_pointer(context, 1);
  6697. return 0;
  6698. }
  6699. duk_ret_t Polycode_RendererThreadJob__get_jobType(duk_context *context) {
  6700. RendererThreadJob *inst = (RendererThreadJob*)duk_to_pointer(context, 0);
  6701. duk_push_int(context, inst->jobType);
  6702. return 1;
  6703. }
  6704. duk_ret_t Polycode_RendererThreadJob__set_jobType(duk_context *context) {
  6705. RendererThreadJob *inst = (RendererThreadJob*)duk_to_pointer(context, 0);
  6706. inst->jobType = duk_to_int(context, 1);
  6707. return 0;
  6708. }
  6709. duk_ret_t Polycode_RendererThreadJob__get_data(duk_context *context) {
  6710. RendererThreadJob *inst = (RendererThreadJob*)duk_to_pointer(context, 0);
  6711. PolyBase *ptrRetVal = (PolyBase*)inst->data;
  6712. duk_push_pointer(context, (void*)ptrRetVal);
  6713. return 1;
  6714. }
  6715. duk_ret_t Polycode_RendererThreadJob__set_data(duk_context *context) {
  6716. RendererThreadJob *inst = (RendererThreadJob*)duk_to_pointer(context, 0);
  6717. inst->data = (void*)duk_to_pointer(context, 1);
  6718. return 0;
  6719. }
  6720. duk_ret_t Polycode_RendererThreadJob__get_data2(duk_context *context) {
  6721. RendererThreadJob *inst = (RendererThreadJob*)duk_to_pointer(context, 0);
  6722. PolyBase *ptrRetVal = (PolyBase*)inst->data2;
  6723. duk_push_pointer(context, (void*)ptrRetVal);
  6724. return 1;
  6725. }
  6726. duk_ret_t Polycode_RendererThreadJob__set_data2(duk_context *context) {
  6727. RendererThreadJob *inst = (RendererThreadJob*)duk_to_pointer(context, 0);
  6728. inst->data2 = (void*)duk_to_pointer(context, 1);
  6729. return 0;
  6730. }
  6731. duk_ret_t Polycode_RenderThread_setGraphicsInterface(duk_context *context) {
  6732. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  6733. Core* core = (Core*)duk_to_pointer(context, 1);
  6734. GraphicsInterface* graphicsInterface = (GraphicsInterface*)duk_to_pointer(context, 2);
  6735. inst->setGraphicsInterface(core,graphicsInterface);
  6736. return 0;
  6737. }
  6738. duk_ret_t Polycode_RenderThread_runThread(duk_context *context) {
  6739. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  6740. inst->runThread();
  6741. return 0;
  6742. }
  6743. duk_ret_t Polycode_RenderThread_enqueueFrame(duk_context *context) {
  6744. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  6745. RenderFrame* frame = (RenderFrame*)duk_to_pointer(context, 1);
  6746. inst->enqueueFrame(frame);
  6747. return 0;
  6748. }
  6749. duk_ret_t Polycode_RenderThread_enqueueJob(duk_context *context) {
  6750. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  6751. int jobType = duk_to_int(context, 1);
  6752. void* data = (void*)duk_to_pointer(context, 2);
  6753. void* data2 = (void*)duk_to_pointer(context, 3);
  6754. inst->enqueueJob(jobType,data,data2);
  6755. return 0;
  6756. }
  6757. duk_ret_t Polycode_RenderThread_processJob(duk_context *context) {
  6758. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  6759. RendererThreadJob job = *(RendererThreadJob*)duk_to_pointer(context, 1);
  6760. inst->processJob(job);
  6761. return 0;
  6762. }
  6763. duk_ret_t Polycode_RenderThread_getShaderBinding(duk_context *context) {
  6764. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  6765. PolyBase *ptrRetVal = (PolyBase*)inst->getShaderBinding();
  6766. duk_push_pointer(context, (void*)ptrRetVal);
  6767. return 1;
  6768. }
  6769. duk_ret_t Polycode_RenderThread_processDrawBuffer(duk_context *context) {
  6770. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  6771. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  6772. inst->processDrawBuffer(buffer);
  6773. return 0;
  6774. }
  6775. duk_ret_t Polycode_RenderThread_getFrameInfo(duk_context *context) {
  6776. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  6777. RenderThreadDebugInfo *retInst = new RenderThreadDebugInfo();
  6778. *retInst = inst->getFrameInfo();
  6779. duk_push_pointer(context, (void*)retInst);
  6780. return 1;
  6781. }
  6782. duk_ret_t Polycode_RenderThread_clearFrameQueue(duk_context *context) {
  6783. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  6784. inst->clearFrameQueue();
  6785. return 0;
  6786. }
  6787. duk_ret_t Polycode_RenderThread_initGlobals(duk_context *context) {
  6788. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  6789. inst->initGlobals();
  6790. return 0;
  6791. }
  6792. duk_ret_t Polycode_RenderThread_lockRenderMutex(duk_context *context) {
  6793. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  6794. inst->lockRenderMutex();
  6795. return 0;
  6796. }
  6797. duk_ret_t Polycode_RenderThread_unlockRenderMutex(duk_context *context) {
  6798. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  6799. inst->unlockRenderMutex();
  6800. return 0;
  6801. }
  6802. duk_ret_t Polycode_RenderThreadDebugInfo__get_buffersProcessed(duk_context *context) {
  6803. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  6804. duk_push_int(context, inst->buffersProcessed);
  6805. return 1;
  6806. }
  6807. duk_ret_t Polycode_RenderThreadDebugInfo__set_buffersProcessed(duk_context *context) {
  6808. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  6809. inst->buffersProcessed = duk_to_int(context, 1);
  6810. return 0;
  6811. }
  6812. duk_ret_t Polycode_RenderThreadDebugInfo__get_drawCallsProcessed(duk_context *context) {
  6813. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  6814. duk_push_int(context, inst->drawCallsProcessed);
  6815. return 1;
  6816. }
  6817. duk_ret_t Polycode_RenderThreadDebugInfo__set_drawCallsProcessed(duk_context *context) {
  6818. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  6819. inst->drawCallsProcessed = duk_to_int(context, 1);
  6820. return 0;
  6821. }
  6822. duk_ret_t Polycode_RenderThreadDebugInfo__get_timeTaken(duk_context *context) {
  6823. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  6824. duk_push_int(context, inst->timeTaken);
  6825. return 1;
  6826. }
  6827. duk_ret_t Polycode_RenderThreadDebugInfo__set_timeTaken(duk_context *context) {
  6828. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  6829. inst->timeTaken = duk_to_int(context, 1);
  6830. return 0;
  6831. }
  6832. duk_ret_t Polycode_Renderer_setGraphicsInterface(duk_context *context) {
  6833. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6834. Core* core = (Core*)duk_to_pointer(context, 1);
  6835. GraphicsInterface* graphicsInterface = (GraphicsInterface*)duk_to_pointer(context, 2);
  6836. inst->setGraphicsInterface(core,graphicsInterface);
  6837. return 0;
  6838. }
  6839. duk_ret_t Polycode_Renderer_getRenderThread(duk_context *context) {
  6840. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6841. PolyBase *ptrRetVal = (PolyBase*)inst->getRenderThread();
  6842. duk_push_pointer(context, (void*)ptrRetVal);
  6843. return 1;
  6844. }
  6845. duk_ret_t Polycode_Renderer_createCubemap(duk_context *context) {
  6846. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6847. Texture* t0 = (Texture*)duk_to_pointer(context, 1);
  6848. Texture* t1 = (Texture*)duk_to_pointer(context, 2);
  6849. Texture* t2 = (Texture*)duk_to_pointer(context, 3);
  6850. Texture* t3 = (Texture*)duk_to_pointer(context, 4);
  6851. Texture* t4 = (Texture*)duk_to_pointer(context, 5);
  6852. Texture* t5 = (Texture*)duk_to_pointer(context, 6);
  6853. PolyBase *ptrRetVal = (PolyBase*)inst->createCubemap(t0,t1,t2,t3,t4,t5);
  6854. duk_push_pointer(context, (void*)ptrRetVal);
  6855. return 1;
  6856. }
  6857. duk_ret_t Polycode_Renderer_createTexture(duk_context *context) {
  6858. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6859. int width = duk_to_int(context, 1);
  6860. int height = duk_to_int(context, 2);
  6861. char* textureData = (char*)duk_to_pointer(context, 3);
  6862. bool clamp = duk_to_boolean(context, 4);
  6863. bool createMipmaps = duk_to_boolean(context, 5);
  6864. int type = duk_to_int(context, 6);
  6865. int filteringMode = duk_to_int(context, 7);
  6866. int anisotropy = duk_to_int(context, 8);
  6867. bool framebufferTexture = duk_to_boolean(context, 9);
  6868. PolyBase *ptrRetVal = (PolyBase*)inst->createTexture(width,height,textureData,clamp,createMipmaps,type,filteringMode,anisotropy,framebufferTexture);
  6869. duk_push_pointer(context, (void*)ptrRetVal);
  6870. return 1;
  6871. }
  6872. duk_ret_t Polycode_Renderer_createRenderBuffer(duk_context *context) {
  6873. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6874. int width = duk_to_int(context, 1);
  6875. int height = duk_to_int(context, 2);
  6876. bool attachDepthBuffer = duk_to_boolean(context, 3);
  6877. bool floatingPoint = duk_to_boolean(context, 4);
  6878. PolyBase *ptrRetVal = (PolyBase*)inst->createRenderBuffer(width,height,attachDepthBuffer,floatingPoint);
  6879. duk_push_pointer(context, (void*)ptrRetVal);
  6880. return 1;
  6881. }
  6882. duk_ret_t Polycode_Renderer_destroyRenderBuffer(duk_context *context) {
  6883. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6884. RenderBuffer* buffer = (RenderBuffer*)duk_to_pointer(context, 1);
  6885. inst->destroyRenderBuffer(buffer);
  6886. return 0;
  6887. }
  6888. duk_ret_t Polycode_Renderer_destroyTexture(duk_context *context) {
  6889. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6890. Texture* texture = (Texture*)duk_to_pointer(context, 1);
  6891. inst->destroyTexture(texture);
  6892. return 0;
  6893. }
  6894. duk_ret_t Polycode_Renderer_processDrawBuffer(duk_context *context) {
  6895. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6896. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  6897. inst->processDrawBuffer(buffer);
  6898. return 0;
  6899. }
  6900. duk_ret_t Polycode_Renderer_setBackingResolutionScale(duk_context *context) {
  6901. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6902. Number xScale = duk_to_number(context, 1);
  6903. Number yScale = duk_to_number(context, 2);
  6904. inst->setBackingResolutionScale(xScale,yScale);
  6905. return 0;
  6906. }
  6907. duk_ret_t Polycode_Renderer_getBackingResolutionScaleX(duk_context *context) {
  6908. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6909. duk_push_number(context, inst->getBackingResolutionScaleX());
  6910. return 1;
  6911. }
  6912. duk_ret_t Polycode_Renderer_getBackingResolutionScaleY(duk_context *context) {
  6913. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6914. duk_push_number(context, inst->getBackingResolutionScaleY());
  6915. return 1;
  6916. }
  6917. duk_ret_t Polycode_Renderer_createProgram(duk_context *context) {
  6918. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6919. String fileName = duk_to_string(context, 1);
  6920. PolyBase *ptrRetVal = (PolyBase*)inst->createProgram(fileName);
  6921. duk_push_pointer(context, (void*)ptrRetVal);
  6922. return 1;
  6923. }
  6924. duk_ret_t Polycode_Renderer_createShader(duk_context *context) {
  6925. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6926. ShaderProgram* vertexProgram = (ShaderProgram*)duk_to_pointer(context, 1);
  6927. ShaderProgram* fragmentProgram = (ShaderProgram*)duk_to_pointer(context, 2);
  6928. PolyBase *ptrRetVal = (PolyBase*)inst->createShader(vertexProgram,fragmentProgram);
  6929. duk_push_pointer(context, (void*)ptrRetVal);
  6930. return 1;
  6931. }
  6932. duk_ret_t Polycode_Renderer_createVertexBuffers(duk_context *context) {
  6933. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6934. Mesh* mesh = (Mesh*)duk_to_pointer(context, 1);
  6935. inst->createVertexBuffers(mesh);
  6936. return 0;
  6937. }
  6938. duk_ret_t Polycode_Renderer_enqueueFrameJob(duk_context *context) {
  6939. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6940. int jobType = duk_to_int(context, 1);
  6941. void* data = (void*)duk_to_pointer(context, 2);
  6942. inst->enqueueFrameJob(jobType,data);
  6943. return 0;
  6944. }
  6945. duk_ret_t Polycode_Renderer_destroyProgram(duk_context *context) {
  6946. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6947. ShaderProgram* program = (ShaderProgram*)duk_to_pointer(context, 1);
  6948. inst->destroyProgram(program);
  6949. return 0;
  6950. }
  6951. duk_ret_t Polycode_Renderer_destroyShader(duk_context *context) {
  6952. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6953. Shader* shader = (Shader*)duk_to_pointer(context, 1);
  6954. inst->destroyShader(shader);
  6955. return 0;
  6956. }
  6957. duk_ret_t Polycode_Renderer_destroyBuffer(duk_context *context) {
  6958. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6959. RenderDataArray* array = (RenderDataArray*)duk_to_pointer(context, 1);
  6960. inst->destroyBuffer(array);
  6961. return 0;
  6962. }
  6963. duk_ret_t Polycode_Renderer_destroyShaderBinding(duk_context *context) {
  6964. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6965. ShaderBinding* binding = (ShaderBinding*)duk_to_pointer(context, 1);
  6966. inst->destroyShaderBinding(binding);
  6967. return 0;
  6968. }
  6969. duk_ret_t Polycode_Renderer_destroyShaderParam(duk_context *context) {
  6970. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6971. LocalShaderParam* param = (LocalShaderParam*)duk_to_pointer(context, 1);
  6972. inst->destroyShaderParam(param);
  6973. return 0;
  6974. }
  6975. duk_ret_t Polycode_Renderer_setTextureParam(duk_context *context) {
  6976. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6977. LocalShaderParam* param = (LocalShaderParam*)duk_to_pointer(context, 1);
  6978. Texture* texture = (Texture*)duk_to_pointer(context, 2);
  6979. inst->setTextureParam(param,texture);
  6980. return 0;
  6981. }
  6982. duk_ret_t Polycode_Renderer_setAnisotropyAmount(duk_context *context) {
  6983. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6984. Number amount = duk_to_number(context, 1);
  6985. inst->setAnisotropyAmount(amount);
  6986. return 0;
  6987. }
  6988. duk_ret_t Polycode_Renderer_getAnisotropyAmount(duk_context *context) {
  6989. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6990. duk_push_number(context, inst->getAnisotropyAmount());
  6991. return 1;
  6992. }
  6993. duk_ret_t Polycode_Renderer_createMesh(duk_context *context) {
  6994. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  6995. String fileName = duk_to_string(context, 1);
  6996. PolyBase *ptrRetVal = (PolyBase*)inst->createMesh(fileName);
  6997. duk_push_pointer(context, (void*)ptrRetVal);
  6998. return 1;
  6999. }
  7000. duk_ret_t Polycode_Renderer_destroyMesh(duk_context *context) {
  7001. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7002. Mesh* mesh = (Mesh*)duk_to_pointer(context, 1);
  7003. inst->destroyMesh(mesh);
  7004. return 0;
  7005. }
  7006. duk_ret_t Polycode_Renderer_beginFrame(duk_context *context) {
  7007. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7008. inst->beginFrame();
  7009. return 0;
  7010. }
  7011. duk_ret_t Polycode_Renderer_endFrame(duk_context *context) {
  7012. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7013. inst->endFrame();
  7014. return 0;
  7015. }
  7016. duk_ret_t Polycode_Resource__get_reloadOnFileModify(duk_context *context) {
  7017. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7018. duk_push_boolean(context, inst->reloadOnFileModify);
  7019. return 1;
  7020. }
  7021. duk_ret_t Polycode_Resource__set_reloadOnFileModify(duk_context *context) {
  7022. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7023. inst->reloadOnFileModify = duk_to_boolean(context, 1);
  7024. return 0;
  7025. }
  7026. duk_ret_t Polycode_Resource__get_resourceFileTime(duk_context *context) {
  7027. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7028. time_t *retInst = new time_t();
  7029. *retInst = inst->resourceFileTime;
  7030. duk_push_pointer(context, (void*)retInst);
  7031. return 1;
  7032. }
  7033. duk_ret_t Polycode_Resource__set_resourceFileTime(duk_context *context) {
  7034. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7035. inst->resourceFileTime = *(time_t*)duk_to_pointer(context, 1);
  7036. return 0;
  7037. }
  7038. duk_ret_t Polycode_Resource__get_platformData(duk_context *context) {
  7039. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7040. PolyBase *ptrRetVal = (PolyBase*)inst->platformData;
  7041. duk_push_pointer(context, (void*)ptrRetVal);
  7042. return 1;
  7043. }
  7044. duk_ret_t Polycode_Resource__set_platformData(duk_context *context) {
  7045. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7046. inst->platformData = (void*)duk_to_pointer(context, 1);
  7047. return 0;
  7048. }
  7049. duk_ret_t Polycode_Resource_reloadResource(duk_context *context) {
  7050. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7051. inst->reloadResource();
  7052. return 0;
  7053. }
  7054. duk_ret_t Polycode_Resource_getResourceName(duk_context *context) {
  7055. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7056. duk_push_string(context, inst->getResourceName().c_str());
  7057. return 1;
  7058. }
  7059. duk_ret_t Polycode_Resource_getResourceType(duk_context *context) {
  7060. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7061. duk_push_int(context, inst->getResourceType());
  7062. return 1;
  7063. }
  7064. duk_ret_t Polycode_Resource_setResourceName(duk_context *context) {
  7065. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7066. String newName = duk_to_string(context, 1);
  7067. inst->setResourceName(newName);
  7068. return 0;
  7069. }
  7070. duk_ret_t Polycode_Resource_setResourcePath(duk_context *context) {
  7071. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7072. String path = duk_to_string(context, 1);
  7073. inst->setResourcePath(path);
  7074. return 0;
  7075. }
  7076. duk_ret_t Polycode_Resource_getResourcePath(duk_context *context) {
  7077. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7078. duk_push_string(context, inst->getResourcePath().c_str());
  7079. return 1;
  7080. }
  7081. duk_ret_t Polycode_ScriptResourceLoader_loadResource(duk_context *context) {
  7082. ScriptResourceLoader *inst = (ScriptResourceLoader*)duk_to_pointer(context, 0);
  7083. String path = duk_to_string(context, 1);
  7084. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7085. PolyBase *ptrRetVal = (PolyBase*)inst->loadResource(path,targetPool);
  7086. duk_push_pointer(context, (void*)ptrRetVal);
  7087. return 1;
  7088. }
  7089. duk_ret_t Polycode_ResourcePool__get_reloadResourcesOnModify(duk_context *context) {
  7090. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7091. duk_push_boolean(context, inst->reloadResourcesOnModify);
  7092. return 1;
  7093. }
  7094. duk_ret_t Polycode_ResourcePool__set_reloadResourcesOnModify(duk_context *context) {
  7095. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7096. inst->reloadResourcesOnModify = duk_to_boolean(context, 1);
  7097. return 0;
  7098. }
  7099. duk_ret_t Polycode_ResourcePool__get_dispatchChangeEvents(duk_context *context) {
  7100. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7101. duk_push_boolean(context, inst->dispatchChangeEvents);
  7102. return 1;
  7103. }
  7104. duk_ret_t Polycode_ResourcePool__set_dispatchChangeEvents(duk_context *context) {
  7105. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7106. inst->dispatchChangeEvents = duk_to_boolean(context, 1);
  7107. return 0;
  7108. }
  7109. duk_ret_t Polycode_ResourcePool__get_resourceSubscribers(duk_context *context) {
  7110. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7111. duk_push_int(context, inst->resourceSubscribers);
  7112. return 1;
  7113. }
  7114. duk_ret_t Polycode_ResourcePool__set_resourceSubscribers(duk_context *context) {
  7115. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7116. inst->resourceSubscribers = duk_to_int(context, 1);
  7117. return 0;
  7118. }
  7119. duk_ret_t Polycode_ResourcePool__get_deleteOnUnsubscribe(duk_context *context) {
  7120. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7121. duk_push_boolean(context, inst->deleteOnUnsubscribe);
  7122. return 1;
  7123. }
  7124. duk_ret_t Polycode_ResourcePool__set_deleteOnUnsubscribe(duk_context *context) {
  7125. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7126. inst->deleteOnUnsubscribe = duk_to_boolean(context, 1);
  7127. return 0;
  7128. }
  7129. duk_ret_t Polycode_ResourcePool_setFallbackPool(duk_context *context) {
  7130. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7131. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  7132. inst->setFallbackPool(pool);
  7133. return 0;
  7134. }
  7135. duk_ret_t Polycode_ResourcePool_addResource(duk_context *context) {
  7136. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7137. Resource* resource = (Resource*)duk_to_pointer(context, 1);
  7138. inst->addResource(resource);
  7139. return 0;
  7140. }
  7141. duk_ret_t Polycode_ResourcePool_removeResource(duk_context *context) {
  7142. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7143. Resource* resource = (Resource*)duk_to_pointer(context, 1);
  7144. inst->removeResource(resource);
  7145. return 0;
  7146. }
  7147. duk_ret_t Polycode_ResourcePool_hasResource(duk_context *context) {
  7148. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7149. Resource* resource = (Resource*)duk_to_pointer(context, 1);
  7150. duk_push_boolean(context, inst->hasResource(resource));
  7151. return 1;
  7152. }
  7153. duk_ret_t Polycode_ResourcePool_loadResourcesFromFolder(duk_context *context) {
  7154. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7155. String folder = duk_to_string(context, 1);
  7156. bool recursive = duk_to_boolean(context, 2);
  7157. inst->loadResourcesFromFolder(folder,recursive);
  7158. return 0;
  7159. }
  7160. duk_ret_t Polycode_ResourcePool_loadResource(duk_context *context) {
  7161. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7162. String path = duk_to_string(context, 1);
  7163. PolyBase *ptrRetVal = (PolyBase*)inst->loadResource(path);
  7164. duk_push_pointer(context, (void*)ptrRetVal);
  7165. return 1;
  7166. }
  7167. duk_ret_t Polycode_ResourcePool_loadResourceWithName(duk_context *context) {
  7168. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7169. String path = duk_to_string(context, 1);
  7170. String name = duk_to_string(context, 2);
  7171. PolyBase *ptrRetVal = (PolyBase*)inst->loadResourceWithName(path,name);
  7172. duk_push_pointer(context, (void*)ptrRetVal);
  7173. return 1;
  7174. }
  7175. duk_ret_t Polycode_ResourcePool_getResource(duk_context *context) {
  7176. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7177. int resourceType = duk_to_int(context, 1);
  7178. String resourceName = duk_to_string(context, 2);
  7179. PolyBase *ptrRetVal = (PolyBase*)inst->getResource(resourceType,resourceName);
  7180. duk_push_pointer(context, (void*)ptrRetVal);
  7181. return 1;
  7182. }
  7183. duk_ret_t Polycode_ResourcePool_getName(duk_context *context) {
  7184. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7185. duk_push_string(context, inst->getName().c_str());
  7186. return 1;
  7187. }
  7188. duk_ret_t Polycode_ResourcePool_setName(duk_context *context) {
  7189. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7190. String name = duk_to_string(context, 1);
  7191. inst->setName(name);
  7192. return 0;
  7193. }
  7194. duk_ret_t Polycode_ResourcePool_getResourceByPath(duk_context *context) {
  7195. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7196. String resourcePath = duk_to_string(context, 1);
  7197. PolyBase *ptrRetVal = (PolyBase*)inst->getResourceByPath(resourcePath);
  7198. duk_push_pointer(context, (void*)ptrRetVal);
  7199. return 1;
  7200. }
  7201. duk_ret_t Polycode_ResourcePool_Update(duk_context *context) {
  7202. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7203. int elapsed = duk_to_int(context, 1);
  7204. inst->Update(elapsed);
  7205. return 0;
  7206. }
  7207. duk_ret_t Polycode_ResourcePool_getResources(duk_context *context) {
  7208. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7209. int resourceType = duk_to_int(context, 1);
  7210. return 0;
  7211. }
  7212. duk_ret_t Polycode_ResourcePool_checkForChangedFiles(duk_context *context) {
  7213. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7214. inst->checkForChangedFiles();
  7215. return 0;
  7216. }
  7217. duk_ret_t Polycode_ResourceManager_getGlobalPool(duk_context *context) {
  7218. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7219. PolyBase *ptrRetVal = (PolyBase*)inst->getGlobalPool();
  7220. duk_push_pointer(context, (void*)ptrRetVal);
  7221. return 1;
  7222. }
  7223. duk_ret_t Polycode_ResourceManager_getResourcePoolByName(duk_context *context) {
  7224. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7225. String name = duk_to_string(context, 1);
  7226. PolyBase *ptrRetVal = (PolyBase*)inst->getResourcePoolByName(name);
  7227. duk_push_pointer(context, (void*)ptrRetVal);
  7228. return 1;
  7229. }
  7230. duk_ret_t Polycode_ResourceManager_addResourceLoader(duk_context *context) {
  7231. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7232. ResourceLoader* loader = (ResourceLoader*)duk_to_pointer(context, 1);
  7233. inst->addResourceLoader(loader);
  7234. return 0;
  7235. }
  7236. duk_ret_t Polycode_ResourceManager_getResourceLoaderForExtension(duk_context *context) {
  7237. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7238. String extension = duk_to_string(context, 1);
  7239. PolyBase *ptrRetVal = (PolyBase*)inst->getResourceLoaderForExtension(extension);
  7240. duk_push_pointer(context, (void*)ptrRetVal);
  7241. return 1;
  7242. }
  7243. duk_ret_t Polycode_ResourceManager_removeResourceLoader(duk_context *context) {
  7244. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7245. ResourceLoader* loader = (ResourceLoader*)duk_to_pointer(context, 1);
  7246. inst->removeResourceLoader(loader);
  7247. return 0;
  7248. }
  7249. duk_ret_t Polycode_ResourceManager_getNumResourceLoaders(duk_context *context) {
  7250. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7251. duk_push_int(context, inst->getNumResourceLoaders());
  7252. return 1;
  7253. }
  7254. duk_ret_t Polycode_ResourceManager_getResourceLoaderAtIndex(duk_context *context) {
  7255. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7256. int index = duk_to_int(context, 1);
  7257. PolyBase *ptrRetVal = (PolyBase*)inst->getResourceLoaderAtIndex(index);
  7258. duk_push_pointer(context, (void*)ptrRetVal);
  7259. return 1;
  7260. }
  7261. duk_ret_t Polycode_ResourceManager_addResourcePool(duk_context *context) {
  7262. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7263. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  7264. inst->addResourcePool(pool);
  7265. return 0;
  7266. }
  7267. duk_ret_t Polycode_ResourceManager_removeResourcePool(duk_context *context) {
  7268. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7269. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  7270. inst->removeResourcePool(pool);
  7271. return 0;
  7272. }
  7273. duk_ret_t Polycode_ResourceManager_getResources(duk_context *context) {
  7274. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7275. int resourceType = duk_to_int(context, 1);
  7276. return 0;
  7277. }
  7278. duk_ret_t Polycode_ResourceManager_removeResource(duk_context *context) {
  7279. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7280. Resource* resource = (Resource*)duk_to_pointer(context, 1);
  7281. inst->removeResource(resource);
  7282. return 0;
  7283. }
  7284. duk_ret_t Polycode_ResourceManager_subscribeToResourcePool(duk_context *context) {
  7285. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7286. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  7287. inst->subscribeToResourcePool(pool);
  7288. return 0;
  7289. }
  7290. duk_ret_t Polycode_ResourceManager_unsubscibeFromResourcePool(duk_context *context) {
  7291. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7292. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  7293. inst->unsubscibeFromResourcePool(pool);
  7294. return 0;
  7295. }
  7296. duk_ret_t Polycode_ResourceManager_Update(duk_context *context) {
  7297. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7298. int elapsed = duk_to_int(context, 1);
  7299. inst->Update(elapsed);
  7300. return 0;
  7301. }
  7302. duk_ret_t Polycode_FontResourceLoader_loadResource(duk_context *context) {
  7303. FontResourceLoader *inst = (FontResourceLoader*)duk_to_pointer(context, 0);
  7304. String path = duk_to_string(context, 1);
  7305. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7306. PolyBase *ptrRetVal = (PolyBase*)inst->loadResource(path,targetPool);
  7307. duk_push_pointer(context, (void*)ptrRetVal);
  7308. return 1;
  7309. }
  7310. duk_ret_t Polycode_ProgramResourceLoader_loadResource(duk_context *context) {
  7311. ProgramResourceLoader *inst = (ProgramResourceLoader*)duk_to_pointer(context, 0);
  7312. String path = duk_to_string(context, 1);
  7313. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7314. PolyBase *ptrRetVal = (PolyBase*)inst->loadResource(path,targetPool);
  7315. duk_push_pointer(context, (void*)ptrRetVal);
  7316. return 1;
  7317. }
  7318. duk_ret_t Polycode_DebugBackTraceEntry__get_fileName(duk_context *context) {
  7319. DebugBackTraceEntry *inst = (DebugBackTraceEntry*)duk_to_pointer(context, 0);
  7320. duk_push_string(context, inst->fileName.c_str());
  7321. return 1;
  7322. }
  7323. duk_ret_t Polycode_DebugBackTraceEntry__set_fileName(duk_context *context) {
  7324. DebugBackTraceEntry *inst = (DebugBackTraceEntry*)duk_to_pointer(context, 0);
  7325. inst->fileName = duk_to_string(context, 1);
  7326. return 0;
  7327. }
  7328. duk_ret_t Polycode_DebugBackTraceEntry__get_lineNumber(duk_context *context) {
  7329. DebugBackTraceEntry *inst = (DebugBackTraceEntry*)duk_to_pointer(context, 0);
  7330. duk_push_int(context, inst->lineNumber);
  7331. return 1;
  7332. }
  7333. duk_ret_t Polycode_DebugBackTraceEntry__set_lineNumber(duk_context *context) {
  7334. DebugBackTraceEntry *inst = (DebugBackTraceEntry*)duk_to_pointer(context, 0);
  7335. inst->lineNumber = duk_to_int(context, 1);
  7336. return 0;
  7337. }
  7338. duk_ret_t Polycode_MeshResourceLoader_loadResource(duk_context *context) {
  7339. MeshResourceLoader *inst = (MeshResourceLoader*)duk_to_pointer(context, 0);
  7340. String path = duk_to_string(context, 1);
  7341. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7342. PolyBase *ptrRetVal = (PolyBase*)inst->loadResource(path,targetPool);
  7343. duk_push_pointer(context, (void*)ptrRetVal);
  7344. return 1;
  7345. }
  7346. duk_ret_t Polycode_MaterialResourceLoader_loadResource(duk_context *context) {
  7347. MaterialResourceLoader *inst = (MaterialResourceLoader*)duk_to_pointer(context, 0);
  7348. String path = duk_to_string(context, 1);
  7349. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7350. PolyBase *ptrRetVal = (PolyBase*)inst->loadResource(path,targetPool);
  7351. duk_push_pointer(context, (void*)ptrRetVal);
  7352. return 1;
  7353. }
  7354. duk_ret_t Polycode_TextureResourceLoader_loadResource(duk_context *context) {
  7355. TextureResourceLoader *inst = (TextureResourceLoader*)duk_to_pointer(context, 0);
  7356. String path = duk_to_string(context, 1);
  7357. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7358. PolyBase *ptrRetVal = (PolyBase*)inst->loadResource(path,targetPool);
  7359. duk_push_pointer(context, (void*)ptrRetVal);
  7360. return 1;
  7361. }
  7362. duk_ret_t Polycode_Scene__get_clearColor(duk_context *context) {
  7363. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7364. Color *retInst = new Color();
  7365. *retInst = inst->clearColor;
  7366. duk_push_pointer(context, (void*)retInst);
  7367. return 1;
  7368. }
  7369. duk_ret_t Polycode_Scene__set_clearColor(duk_context *context) {
  7370. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7371. inst->clearColor = *(Color*)duk_to_pointer(context, 1);
  7372. return 0;
  7373. }
  7374. duk_ret_t Polycode_Scene__get_useClearColor(duk_context *context) {
  7375. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7376. duk_push_boolean(context, inst->useClearColor);
  7377. return 1;
  7378. }
  7379. duk_ret_t Polycode_Scene__set_useClearColor(duk_context *context) {
  7380. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7381. inst->useClearColor = duk_to_boolean(context, 1);
  7382. return 0;
  7383. }
  7384. duk_ret_t Polycode_Scene__get_useClearDepth(duk_context *context) {
  7385. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7386. duk_push_boolean(context, inst->useClearDepth);
  7387. return 1;
  7388. }
  7389. duk_ret_t Polycode_Scene__set_useClearDepth(duk_context *context) {
  7390. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7391. inst->useClearDepth = duk_to_boolean(context, 1);
  7392. return 0;
  7393. }
  7394. duk_ret_t Polycode_Scene__get_ambientColor(duk_context *context) {
  7395. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7396. Color *retInst = new Color();
  7397. *retInst = inst->ambientColor;
  7398. duk_push_pointer(context, (void*)retInst);
  7399. return 1;
  7400. }
  7401. duk_ret_t Polycode_Scene__set_ambientColor(duk_context *context) {
  7402. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7403. inst->ambientColor = *(Color*)duk_to_pointer(context, 1);
  7404. return 0;
  7405. }
  7406. duk_ret_t Polycode_Scene__get_fogColor(duk_context *context) {
  7407. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7408. Color *retInst = new Color();
  7409. *retInst = inst->fogColor;
  7410. duk_push_pointer(context, (void*)retInst);
  7411. return 1;
  7412. }
  7413. duk_ret_t Polycode_Scene__set_fogColor(duk_context *context) {
  7414. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7415. inst->fogColor = *(Color*)duk_to_pointer(context, 1);
  7416. return 0;
  7417. }
  7418. duk_ret_t Polycode_Scene__get_enabled(duk_context *context) {
  7419. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7420. duk_push_boolean(context, inst->enabled);
  7421. return 1;
  7422. }
  7423. duk_ret_t Polycode_Scene__set_enabled(duk_context *context) {
  7424. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7425. inst->enabled = duk_to_boolean(context, 1);
  7426. return 0;
  7427. }
  7428. duk_ret_t Polycode_Scene__get_ownsChildren(duk_context *context) {
  7429. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7430. duk_push_boolean(context, inst->ownsChildren);
  7431. return 1;
  7432. }
  7433. duk_ret_t Polycode_Scene__set_ownsChildren(duk_context *context) {
  7434. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7435. inst->ownsChildren = duk_to_boolean(context, 1);
  7436. return 0;
  7437. }
  7438. duk_ret_t Polycode_Scene__get_rootEntity(duk_context *context) {
  7439. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7440. Entity *retInst = new Entity();
  7441. *retInst = inst->rootEntity;
  7442. duk_push_pointer(context, (void*)retInst);
  7443. return 1;
  7444. }
  7445. duk_ret_t Polycode_Scene__set_rootEntity(duk_context *context) {
  7446. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7447. inst->rootEntity = *(Entity*)duk_to_pointer(context, 1);
  7448. return 0;
  7449. }
  7450. duk_ret_t Polycode_Scene__get_sceneMouseRect(duk_context *context) {
  7451. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7452. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  7453. *retInst = inst->sceneMouseRect;
  7454. duk_push_pointer(context, (void*)retInst);
  7455. return 1;
  7456. }
  7457. duk_ret_t Polycode_Scene__set_sceneMouseRect(duk_context *context) {
  7458. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7459. inst->sceneMouseRect = *(Rectangle*)duk_to_pointer(context, 1);
  7460. return 0;
  7461. }
  7462. duk_ret_t Polycode_Scene__get_remapMouse(duk_context *context) {
  7463. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7464. duk_push_boolean(context, inst->remapMouse);
  7465. return 1;
  7466. }
  7467. duk_ret_t Polycode_Scene__set_remapMouse(duk_context *context) {
  7468. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7469. inst->remapMouse = duk_to_boolean(context, 1);
  7470. return 0;
  7471. }
  7472. duk_ret_t Polycode_Scene__get_constrainPickingToViewport(duk_context *context) {
  7473. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7474. duk_push_boolean(context, inst->constrainPickingToViewport);
  7475. return 1;
  7476. }
  7477. duk_ret_t Polycode_Scene__set_constrainPickingToViewport(duk_context *context) {
  7478. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7479. inst->constrainPickingToViewport = duk_to_boolean(context, 1);
  7480. return 0;
  7481. }
  7482. duk_ret_t Polycode_Scene_addEntity(duk_context *context) {
  7483. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7484. Entity* entity = (Entity*)duk_to_pointer(context, 1);
  7485. inst->addEntity(entity);
  7486. return 0;
  7487. }
  7488. duk_ret_t Polycode_Scene_addChild(duk_context *context) {
  7489. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7490. Entity* entity = (Entity*)duk_to_pointer(context, 1);
  7491. inst->addChild(entity);
  7492. return 0;
  7493. }
  7494. duk_ret_t Polycode_Scene_removeEntity(duk_context *context) {
  7495. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7496. Entity* entity = (Entity*)duk_to_pointer(context, 1);
  7497. inst->removeEntity(entity);
  7498. return 0;
  7499. }
  7500. duk_ret_t Polycode_Scene_getDefaultCamera(duk_context *context) {
  7501. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7502. PolyBase *ptrRetVal = (PolyBase*)inst->getDefaultCamera();
  7503. duk_push_pointer(context, (void*)ptrRetVal);
  7504. return 1;
  7505. }
  7506. duk_ret_t Polycode_Scene_getActiveCamera(duk_context *context) {
  7507. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7508. PolyBase *ptrRetVal = (PolyBase*)inst->getActiveCamera();
  7509. duk_push_pointer(context, (void*)ptrRetVal);
  7510. return 1;
  7511. }
  7512. duk_ret_t Polycode_Scene_setActiveCamera(duk_context *context) {
  7513. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7514. Camera* camera = (Camera*)duk_to_pointer(context, 1);
  7515. inst->setActiveCamera(camera);
  7516. return 0;
  7517. }
  7518. duk_ret_t Polycode_Scene_enableFog(duk_context *context) {
  7519. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7520. bool enable = duk_to_boolean(context, 1);
  7521. inst->enableFog(enable);
  7522. return 0;
  7523. }
  7524. duk_ret_t Polycode_Scene_setFogProperties(duk_context *context) {
  7525. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7526. int fogMode = duk_to_int(context, 1);
  7527. Color color = *(Color*)duk_to_pointer(context, 2);
  7528. Number density = duk_to_number(context, 3);
  7529. Number startDepth = duk_to_number(context, 4);
  7530. Number endDepth = duk_to_number(context, 5);
  7531. inst->setFogProperties(fogMode,color,density,startDepth,endDepth);
  7532. return 0;
  7533. }
  7534. duk_ret_t Polycode_Scene_setSceneType(duk_context *context) {
  7535. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7536. int newType = duk_to_int(context, 1);
  7537. inst->setSceneType(newType);
  7538. return 0;
  7539. }
  7540. duk_ret_t Polycode_Scene_fixedUpdate(duk_context *context) {
  7541. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7542. inst->fixedUpdate();
  7543. return 0;
  7544. }
  7545. duk_ret_t Polycode_Scene_Update(duk_context *context) {
  7546. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7547. inst->Update();
  7548. return 0;
  7549. }
  7550. duk_ret_t Polycode_Scene_setVirtual(duk_context *context) {
  7551. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7552. bool val = duk_to_boolean(context, 1);
  7553. inst->setVirtual(val);
  7554. return 0;
  7555. }
  7556. duk_ret_t Polycode_Scene_isVirtual(duk_context *context) {
  7557. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7558. duk_push_boolean(context, inst->isVirtual());
  7559. return 1;
  7560. }
  7561. duk_ret_t Polycode_Scene_isEnabled(duk_context *context) {
  7562. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7563. duk_push_boolean(context, inst->isEnabled());
  7564. return 1;
  7565. }
  7566. duk_ret_t Polycode_Scene_setEnabled(duk_context *context) {
  7567. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7568. bool enabled = duk_to_boolean(context, 1);
  7569. inst->setEnabled(enabled);
  7570. return 0;
  7571. }
  7572. duk_ret_t Polycode_Scene_Render(duk_context *context) {
  7573. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7574. Camera* targetCamera = (Camera*)duk_to_pointer(context, 1);
  7575. RenderBuffer* targetFramebuffer = (RenderBuffer*)duk_to_pointer(context, 2);
  7576. Material* overrideMaterial = (Material*)duk_to_pointer(context, 3);
  7577. bool sendLights = duk_to_boolean(context, 4);
  7578. inst->Render(targetCamera,targetFramebuffer,overrideMaterial,sendLights);
  7579. return 0;
  7580. }
  7581. duk_ret_t Polycode_Scene_setOverrideMaterial(duk_context *context) {
  7582. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7583. Material* material = (Material*)duk_to_pointer(context, 1);
  7584. inst->setOverrideMaterial(material);
  7585. return 0;
  7586. }
  7587. duk_ret_t Polycode_Scene_projectRayFromCameraAndViewportCoordinate(duk_context *context) {
  7588. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7589. Camera* camera = (Camera*)duk_to_pointer(context, 1);
  7590. Vector2 coordinate = *(Vector2*)duk_to_pointer(context, 2);
  7591. Ray *retInst = new Ray();
  7592. *retInst = inst->projectRayFromCameraAndViewportCoordinate(camera,coordinate);
  7593. duk_push_pointer(context, (void*)retInst);
  7594. return 1;
  7595. }
  7596. duk_ret_t Polycode_Scene_addLight(duk_context *context) {
  7597. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7598. SceneLight* light = (SceneLight*)duk_to_pointer(context, 1);
  7599. inst->addLight(light);
  7600. return 0;
  7601. }
  7602. duk_ret_t Polycode_Scene_removeLight(duk_context *context) {
  7603. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7604. SceneLight* light = (SceneLight*)duk_to_pointer(context, 1);
  7605. inst->removeLight(light);
  7606. return 0;
  7607. }
  7608. duk_ret_t Polycode_Scene_getNumLights(duk_context *context) {
  7609. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7610. duk_push_int(context, inst->getNumLights());
  7611. return 1;
  7612. }
  7613. duk_ret_t Polycode_Scene_getLight(duk_context *context) {
  7614. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7615. int index = duk_to_int(context, 1);
  7616. PolyBase *ptrRetVal = (PolyBase*)inst->getLight(index);
  7617. duk_push_pointer(context, (void*)ptrRetVal);
  7618. return 1;
  7619. }
  7620. duk_ret_t Polycode_Scene_doVisibilityChecking(duk_context *context) {
  7621. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7622. bool val = duk_to_boolean(context, 1);
  7623. inst->doVisibilityChecking(val);
  7624. return 0;
  7625. }
  7626. duk_ret_t Polycode_Scene_doesVisibilityChecking(duk_context *context) {
  7627. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7628. duk_push_boolean(context, inst->doesVisibilityChecking());
  7629. return 1;
  7630. }
  7631. duk_ret_t Polycode_SceneEntityInstanceResourceEntry_getInstance(duk_context *context) {
  7632. SceneEntityInstanceResourceEntry *inst = (SceneEntityInstanceResourceEntry*)duk_to_pointer(context, 0);
  7633. PolyBase *ptrRetVal = (PolyBase*)inst->getInstance();
  7634. duk_push_pointer(context, (void*)ptrRetVal);
  7635. return 1;
  7636. }
  7637. duk_ret_t Polycode_SceneEntityInstanceResourceEntry_reloadResource(duk_context *context) {
  7638. SceneEntityInstanceResourceEntry *inst = (SceneEntityInstanceResourceEntry*)duk_to_pointer(context, 0);
  7639. inst->reloadResource();
  7640. return 0;
  7641. }
  7642. duk_ret_t Polycode_SceneEntityInstance__get_cloneUsingReload(duk_context *context) {
  7643. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7644. duk_push_boolean(context, inst->cloneUsingReload);
  7645. return 1;
  7646. }
  7647. duk_ret_t Polycode_SceneEntityInstance__set_cloneUsingReload(duk_context *context) {
  7648. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7649. inst->cloneUsingReload = duk_to_boolean(context, 1);
  7650. return 0;
  7651. }
  7652. duk_ret_t Polycode_SceneEntityInstance__get_fileName(duk_context *context) {
  7653. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7654. duk_push_string(context, inst->fileName.c_str());
  7655. return 1;
  7656. }
  7657. duk_ret_t Polycode_SceneEntityInstance__set_fileName(duk_context *context) {
  7658. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7659. inst->fileName = duk_to_string(context, 1);
  7660. return 0;
  7661. }
  7662. duk_ret_t Polycode_SceneEntityInstance_Clone(duk_context *context) {
  7663. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7664. bool deepClone = duk_to_boolean(context, 1);
  7665. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  7666. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  7667. duk_push_pointer(context, (void*)ptrRetVal);
  7668. return 1;
  7669. }
  7670. duk_ret_t Polycode_SceneEntityInstance_applyClone(duk_context *context) {
  7671. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7672. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  7673. bool deepClone = duk_to_boolean(context, 2);
  7674. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  7675. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  7676. return 0;
  7677. }
  7678. duk_ret_t Polycode_SceneEntityInstance_reloadEntityInstance(duk_context *context) {
  7679. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7680. inst->reloadEntityInstance();
  7681. return 0;
  7682. }
  7683. duk_ret_t Polycode_SceneEntityInstance_clearInstance(duk_context *context) {
  7684. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7685. inst->clearInstance();
  7686. return 0;
  7687. }
  7688. duk_ret_t Polycode_SceneEntityInstance_parseObjectIntoCurve(duk_context *context) {
  7689. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7690. ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1);
  7691. BezierCurve* curve = (BezierCurve*)duk_to_pointer(context, 2);
  7692. inst->parseObjectIntoCurve(entry,curve);
  7693. return 0;
  7694. }
  7695. duk_ret_t Polycode_SceneEntityInstance_loadObjectEntryIntoEntity(duk_context *context) {
  7696. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7697. ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1);
  7698. Entity* targetEntity = (Entity*)duk_to_pointer(context, 2);
  7699. int entityFileVersion = duk_to_int(context, 3);
  7700. PolyBase *ptrRetVal = (PolyBase*)inst->loadObjectEntryIntoEntity(entry,targetEntity,entityFileVersion);
  7701. duk_push_pointer(context, (void*)ptrRetVal);
  7702. return 1;
  7703. }
  7704. duk_ret_t Polycode_SceneEntityInstance_loadFromFile(duk_context *context) {
  7705. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7706. String fileName = duk_to_string(context, 1);
  7707. duk_push_boolean(context, inst->loadFromFile(fileName));
  7708. return 1;
  7709. }
  7710. duk_ret_t Polycode_SceneEntityInstance_applySceneMesh(duk_context *context) {
  7711. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7712. ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1);
  7713. SceneMesh* sceneMesh = (SceneMesh*)duk_to_pointer(context, 2);
  7714. inst->applySceneMesh(entry,sceneMesh);
  7715. return 0;
  7716. }
  7717. duk_ret_t Polycode_SceneEntityInstance_linkResourcePool(duk_context *context) {
  7718. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7719. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  7720. inst->linkResourcePool(pool);
  7721. return 0;
  7722. }
  7723. duk_ret_t Polycode_SceneEntityInstance_getNumLinkedResourePools(duk_context *context) {
  7724. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7725. duk_push_int(context, inst->getNumLinkedResourePools());
  7726. return 1;
  7727. }
  7728. duk_ret_t Polycode_SceneEntityInstance_getLinkedResourcePoolAtIndex(duk_context *context) {
  7729. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7730. int index = duk_to_int(context, 1);
  7731. PolyBase *ptrRetVal = (PolyBase*)inst->getLinkedResourcePoolAtIndex(index);
  7732. duk_push_pointer(context, (void*)ptrRetVal);
  7733. return 1;
  7734. }
  7735. duk_ret_t Polycode_SceneEntityInstance_unlinkResourcePool(duk_context *context) {
  7736. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7737. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  7738. inst->unlinkResourcePool(pool);
  7739. return 0;
  7740. }
  7741. duk_ret_t Polycode_SceneEntityInstance_getResourceEntry(duk_context *context) {
  7742. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7743. PolyBase *ptrRetVal = (PolyBase*)inst->getResourceEntry();
  7744. duk_push_pointer(context, (void*)ptrRetVal);
  7745. return 1;
  7746. }
  7747. duk_ret_t Polycode_SceneEntityInstance_getTopLevelResourcePool(duk_context *context) {
  7748. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7749. PolyBase *ptrRetVal = (PolyBase*)inst->getTopLevelResourcePool();
  7750. duk_push_pointer(context, (void*)ptrRetVal);
  7751. return 1;
  7752. }
  7753. duk_ret_t Polycode_SceneEntityInstance_hasLayerID(duk_context *context) {
  7754. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7755. char layerID = *(char*)duk_to_pointer(context, 1);
  7756. duk_push_boolean(context, inst->hasLayerID(layerID));
  7757. return 1;
  7758. }
  7759. duk_ret_t Polycode_SceneEntityInstance_getNumLayers(duk_context *context) {
  7760. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7761. duk_push_int(context, inst->getNumLayers());
  7762. return 1;
  7763. }
  7764. duk_ret_t Polycode_SceneEntityInstance_getLayerAtIndex(duk_context *context) {
  7765. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7766. int index = duk_to_int(context, 1);
  7767. PolyBase *ptrRetVal = (PolyBase*)inst->getLayerAtIndex(index);
  7768. duk_push_pointer(context, (void*)ptrRetVal);
  7769. return 1;
  7770. }
  7771. duk_ret_t Polycode_SceneEntityInstance_removeLayer(duk_context *context) {
  7772. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7773. SceneEntityInstanceLayer* layer = (SceneEntityInstanceLayer*)duk_to_pointer(context, 1);
  7774. inst->removeLayer(layer);
  7775. return 0;
  7776. }
  7777. duk_ret_t Polycode_SceneEntityInstance_createNewLayer(duk_context *context) {
  7778. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7779. String name = duk_to_string(context, 1);
  7780. PolyBase *ptrRetVal = (PolyBase*)inst->createNewLayer(name);
  7781. duk_push_pointer(context, (void*)ptrRetVal);
  7782. return 1;
  7783. }
  7784. duk_ret_t Polycode_SceneEntityInstance_getFileName(duk_context *context) {
  7785. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7786. duk_push_string(context, inst->getFileName().c_str());
  7787. return 1;
  7788. }
  7789. duk_ret_t Polycode_SceneEntityInstanceLayer__get_name(duk_context *context) {
  7790. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  7791. duk_push_string(context, inst->name.c_str());
  7792. return 1;
  7793. }
  7794. duk_ret_t Polycode_SceneEntityInstanceLayer__set_name(duk_context *context) {
  7795. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  7796. inst->name = duk_to_string(context, 1);
  7797. return 0;
  7798. }
  7799. duk_ret_t Polycode_SceneEntityInstanceLayer__get_layerID(duk_context *context) {
  7800. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  7801. char *retInst = new char();
  7802. *retInst = inst->layerID;
  7803. duk_push_pointer(context, (void*)retInst);
  7804. return 1;
  7805. }
  7806. duk_ret_t Polycode_SceneEntityInstanceLayer__set_layerID(duk_context *context) {
  7807. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  7808. inst->layerID = *(char*)duk_to_pointer(context, 1);
  7809. return 0;
  7810. }
  7811. duk_ret_t Polycode_SceneEntityInstanceLayer__get_visible(duk_context *context) {
  7812. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  7813. duk_push_boolean(context, inst->visible);
  7814. return 1;
  7815. }
  7816. duk_ret_t Polycode_SceneEntityInstanceLayer__set_visible(duk_context *context) {
  7817. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  7818. inst->visible = duk_to_boolean(context, 1);
  7819. return 0;
  7820. }
  7821. duk_ret_t Polycode_SceneEntityInstanceLayer__get_instance(duk_context *context) {
  7822. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  7823. PolyBase *ptrRetVal = (PolyBase*)inst->instance;
  7824. duk_push_pointer(context, (void*)ptrRetVal);
  7825. return 1;
  7826. }
  7827. duk_ret_t Polycode_SceneEntityInstanceLayer__set_instance(duk_context *context) {
  7828. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  7829. inst->instance = (SceneEntityInstance*)duk_to_pointer(context, 1);
  7830. return 0;
  7831. }
  7832. duk_ret_t Polycode_SceneEntityInstanceLayer_setLayerVisibility(duk_context *context) {
  7833. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  7834. bool val = duk_to_boolean(context, 1);
  7835. inst->setLayerVisibility(val);
  7836. return 0;
  7837. }
  7838. duk_ret_t Polycode_SceneImage_Clone(duk_context *context) {
  7839. SceneImage *inst = (SceneImage*)duk_to_pointer(context, 0);
  7840. bool deepClone = duk_to_boolean(context, 1);
  7841. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  7842. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  7843. duk_push_pointer(context, (void*)ptrRetVal);
  7844. return 1;
  7845. }
  7846. duk_ret_t Polycode_SceneImage_applyClone(duk_context *context) {
  7847. SceneImage *inst = (SceneImage*)duk_to_pointer(context, 0);
  7848. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  7849. bool deepClone = duk_to_boolean(context, 2);
  7850. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  7851. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  7852. return 0;
  7853. }
  7854. duk_ret_t Polycode_SceneImage_setImageCoordinates(duk_context *context) {
  7855. SceneImage *inst = (SceneImage*)duk_to_pointer(context, 0);
  7856. Number x = duk_to_number(context, 1);
  7857. Number y = duk_to_number(context, 2);
  7858. Number width = duk_to_number(context, 3);
  7859. Number height = duk_to_number(context, 4);
  7860. Number realWidth = duk_to_number(context, 5);
  7861. Number realHeight = duk_to_number(context, 6);
  7862. inst->setImageCoordinates(x,y,width,height,realWidth,realHeight);
  7863. return 0;
  7864. }
  7865. duk_ret_t Polycode_SceneImage_getImageWidth(duk_context *context) {
  7866. SceneImage *inst = (SceneImage*)duk_to_pointer(context, 0);
  7867. duk_push_number(context, inst->getImageWidth());
  7868. return 1;
  7869. }
  7870. duk_ret_t Polycode_SceneImage_getImageHeight(duk_context *context) {
  7871. SceneImage *inst = (SceneImage*)duk_to_pointer(context, 0);
  7872. duk_push_number(context, inst->getImageHeight());
  7873. return 1;
  7874. }
  7875. duk_ret_t Polycode_SceneLabel__get_positionAtBaseline(duk_context *context) {
  7876. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  7877. duk_push_boolean(context, inst->positionAtBaseline);
  7878. return 1;
  7879. }
  7880. duk_ret_t Polycode_SceneLabel__set_positionAtBaseline(duk_context *context) {
  7881. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  7882. inst->positionAtBaseline = duk_to_boolean(context, 1);
  7883. return 0;
  7884. }
  7885. duk_ret_t Polycode_SceneLabel_getText(duk_context *context) {
  7886. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  7887. duk_push_string(context, inst->getText().c_str());
  7888. return 1;
  7889. }
  7890. duk_ret_t Polycode_SceneLabel_setLabelActualHeight(duk_context *context) {
  7891. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  7892. Number actualHeight = duk_to_number(context, 1);
  7893. inst->setLabelActualHeight(actualHeight);
  7894. return 0;
  7895. }
  7896. duk_ret_t Polycode_SceneLabel_getLabelActualHeight(duk_context *context) {
  7897. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  7898. duk_push_number(context, inst->getLabelActualHeight());
  7899. return 1;
  7900. }
  7901. duk_ret_t Polycode_SceneLabel_Render(duk_context *context) {
  7902. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  7903. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  7904. inst->Render(buffer);
  7905. return 0;
  7906. }
  7907. duk_ret_t Polycode_SceneLabel_getTextWidthForString(duk_context *context) {
  7908. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  7909. String text = duk_to_string(context, 1);
  7910. duk_push_int(context, inst->getTextWidthForString(text));
  7911. return 1;
  7912. }
  7913. duk_ret_t Polycode_SceneLabel_setText(duk_context *context) {
  7914. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  7915. String newText = duk_to_string(context, 1);
  7916. inst->setText(newText);
  7917. return 0;
  7918. }
  7919. duk_ret_t Polycode_SceneLabel_Clone(duk_context *context) {
  7920. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  7921. bool deepClone = duk_to_boolean(context, 1);
  7922. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  7923. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  7924. duk_push_pointer(context, (void*)ptrRetVal);
  7925. return 1;
  7926. }
  7927. duk_ret_t Polycode_SceneLabel_applyClone(duk_context *context) {
  7928. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  7929. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  7930. bool deepClone = duk_to_boolean(context, 2);
  7931. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  7932. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  7933. return 0;
  7934. }
  7935. duk_ret_t Polycode_SceneLabel_updateFromLabel(duk_context *context) {
  7936. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  7937. inst->updateFromLabel();
  7938. return 0;
  7939. }
  7940. duk_ret_t Polycode_SceneLabel_getLabel(duk_context *context) {
  7941. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  7942. PolyBase *ptrRetVal = (PolyBase*)inst->getLabel();
  7943. duk_push_pointer(context, (void*)ptrRetVal);
  7944. return 1;
  7945. }
  7946. duk_ret_t Polycode_SceneLight_getIntensity(duk_context *context) {
  7947. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7948. duk_push_number(context, inst->getIntensity());
  7949. return 1;
  7950. }
  7951. duk_ret_t Polycode_SceneLight_setIntensity(duk_context *context) {
  7952. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7953. Number newIntensity = duk_to_number(context, 1);
  7954. inst->setIntensity(newIntensity);
  7955. return 0;
  7956. }
  7957. duk_ret_t Polycode_SceneLight_setAttenuation(duk_context *context) {
  7958. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7959. Number constantAttenuation = duk_to_number(context, 1);
  7960. Number linearAttenuation = duk_to_number(context, 2);
  7961. Number quadraticAttenuation = duk_to_number(context, 3);
  7962. inst->setAttenuation(constantAttenuation,linearAttenuation,quadraticAttenuation);
  7963. return 0;
  7964. }
  7965. duk_ret_t Polycode_SceneLight_getConstantAttenuation(duk_context *context) {
  7966. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7967. duk_push_number(context, inst->getConstantAttenuation());
  7968. return 1;
  7969. }
  7970. duk_ret_t Polycode_SceneLight_getLinearAttenuation(duk_context *context) {
  7971. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7972. duk_push_number(context, inst->getLinearAttenuation());
  7973. return 1;
  7974. }
  7975. duk_ret_t Polycode_SceneLight_getQuadraticAttenuation(duk_context *context) {
  7976. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7977. duk_push_number(context, inst->getQuadraticAttenuation());
  7978. return 1;
  7979. }
  7980. duk_ret_t Polycode_SceneLight_getType(duk_context *context) {
  7981. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7982. duk_push_int(context, inst->getType());
  7983. return 1;
  7984. }
  7985. duk_ret_t Polycode_SceneLight_renderDepthMap(duk_context *context) {
  7986. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7987. Scene* scene = (Scene*)duk_to_pointer(context, 1);
  7988. inst->renderDepthMap(scene);
  7989. return 0;
  7990. }
  7991. duk_ret_t Polycode_SceneLight_getZBufferTexture(duk_context *context) {
  7992. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7993. PolyBase *ptrRetVal = (PolyBase*)inst->getZBufferTexture();
  7994. duk_push_pointer(context, (void*)ptrRetVal);
  7995. return 1;
  7996. }
  7997. duk_ret_t Polycode_SceneLight_setSpecularLightColor(duk_context *context) {
  7998. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  7999. Number r = duk_to_number(context, 1);
  8000. Number g = duk_to_number(context, 2);
  8001. Number b = duk_to_number(context, 3);
  8002. Number a = duk_to_number(context, 4);
  8003. inst->setSpecularLightColor(r,g,b,a);
  8004. return 0;
  8005. }
  8006. duk_ret_t Polycode_SceneLight_setDiffuseLightColor(duk_context *context) {
  8007. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8008. Number r = duk_to_number(context, 1);
  8009. Number g = duk_to_number(context, 2);
  8010. Number b = duk_to_number(context, 3);
  8011. Number a = duk_to_number(context, 4);
  8012. inst->setDiffuseLightColor(r,g,b,a);
  8013. return 0;
  8014. }
  8015. duk_ret_t Polycode_SceneLight_setLightColor(duk_context *context) {
  8016. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8017. Number r = duk_to_number(context, 1);
  8018. Number g = duk_to_number(context, 2);
  8019. Number b = duk_to_number(context, 3);
  8020. Number a = duk_to_number(context, 4);
  8021. inst->setLightColor(r,g,b,a);
  8022. return 0;
  8023. }
  8024. duk_ret_t Polycode_SceneLight_setSpotlightProperties(duk_context *context) {
  8025. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8026. Number spotlightCutoff = duk_to_number(context, 1);
  8027. Number spotlightExponent = duk_to_number(context, 2);
  8028. inst->setSpotlightProperties(spotlightCutoff,spotlightExponent);
  8029. return 0;
  8030. }
  8031. duk_ret_t Polycode_SceneLight_getSpotlightCutoff(duk_context *context) {
  8032. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8033. duk_push_number(context, inst->getSpotlightCutoff());
  8034. return 1;
  8035. }
  8036. duk_ret_t Polycode_SceneLight_getSpotlightExponent(duk_context *context) {
  8037. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8038. duk_push_number(context, inst->getSpotlightExponent());
  8039. return 1;
  8040. }
  8041. duk_ret_t Polycode_SceneLight_enableShadows(duk_context *context) {
  8042. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8043. bool val = duk_to_boolean(context, 1);
  8044. int resolution = duk_to_int(context, 2);
  8045. inst->enableShadows(val,resolution);
  8046. return 0;
  8047. }
  8048. duk_ret_t Polycode_SceneLight_setShadowMapFOV(duk_context *context) {
  8049. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8050. Number fov = duk_to_number(context, 1);
  8051. inst->setShadowMapFOV(fov);
  8052. return 0;
  8053. }
  8054. duk_ret_t Polycode_SceneLight_getShadowMapFOV(duk_context *context) {
  8055. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8056. duk_push_number(context, inst->getShadowMapFOV());
  8057. return 1;
  8058. }
  8059. duk_ret_t Polycode_SceneLight_getShadowMapResolution(duk_context *context) {
  8060. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8061. duk_push_int(context, inst->getShadowMapResolution());
  8062. return 1;
  8063. }
  8064. duk_ret_t Polycode_SceneLight_areShadowsEnabled(duk_context *context) {
  8065. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8066. duk_push_boolean(context, inst->areShadowsEnabled());
  8067. return 1;
  8068. }
  8069. duk_ret_t Polycode_SceneLight_getLightType(duk_context *context) {
  8070. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8071. duk_push_int(context, inst->getLightType());
  8072. return 1;
  8073. }
  8074. duk_ret_t Polycode_SceneLight_setLightImportance(duk_context *context) {
  8075. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8076. int newImportance = duk_to_int(context, 1);
  8077. inst->setLightImportance(newImportance);
  8078. return 0;
  8079. }
  8080. duk_ret_t Polycode_SceneLight_getLightImportance(duk_context *context) {
  8081. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8082. duk_push_int(context, inst->getLightImportance());
  8083. return 1;
  8084. }
  8085. duk_ret_t Polycode_SceneLight_setLightType(duk_context *context) {
  8086. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8087. int lightType = duk_to_int(context, 1);
  8088. inst->setLightType(lightType);
  8089. return 0;
  8090. }
  8091. duk_ret_t Polycode_SceneLight_Clone(duk_context *context) {
  8092. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8093. bool deepClone = duk_to_boolean(context, 1);
  8094. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  8095. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  8096. duk_push_pointer(context, (void*)ptrRetVal);
  8097. return 1;
  8098. }
  8099. duk_ret_t Polycode_SceneLight_applyClone(duk_context *context) {
  8100. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8101. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8102. bool deepClone = duk_to_boolean(context, 2);
  8103. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8104. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8105. return 0;
  8106. }
  8107. duk_ret_t Polycode_SceneLight_getParentScene(duk_context *context) {
  8108. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8109. PolyBase *ptrRetVal = (PolyBase*)inst->getParentScene();
  8110. duk_push_pointer(context, (void*)ptrRetVal);
  8111. return 1;
  8112. }
  8113. duk_ret_t Polycode_SceneLight_setParentScene(duk_context *context) {
  8114. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8115. Scene* scene = (Scene*)duk_to_pointer(context, 1);
  8116. inst->setParentScene(scene);
  8117. return 0;
  8118. }
  8119. duk_ret_t Polycode_SceneLight_getSpotlightCamera(duk_context *context) {
  8120. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8121. PolyBase *ptrRetVal = (PolyBase*)inst->getSpotlightCamera();
  8122. duk_push_pointer(context, (void*)ptrRetVal);
  8123. return 1;
  8124. }
  8125. duk_ret_t Polycode_SceneLight_getLightInfo(duk_context *context) {
  8126. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8127. LightInfo *retInst = new LightInfo();
  8128. *retInst = inst->getLightInfo();
  8129. duk_push_pointer(context, (void*)retInst);
  8130. return 1;
  8131. }
  8132. duk_ret_t Polycode_SceneCurve__get_renderCurve(duk_context *context) {
  8133. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8134. duk_push_boolean(context, inst->renderCurve);
  8135. return 1;
  8136. }
  8137. duk_ret_t Polycode_SceneCurve__set_renderCurve(duk_context *context) {
  8138. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8139. inst->renderCurve = duk_to_boolean(context, 1);
  8140. return 0;
  8141. }
  8142. duk_ret_t Polycode_SceneCurve__get_curveResolution(duk_context *context) {
  8143. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8144. duk_push_int(context, inst->curveResolution);
  8145. return 1;
  8146. }
  8147. duk_ret_t Polycode_SceneCurve__set_curveResolution(duk_context *context) {
  8148. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8149. inst->curveResolution = duk_to_int(context, 1);
  8150. return 0;
  8151. }
  8152. duk_ret_t Polycode_SceneCurve_getWorldPointAt(duk_context *context) {
  8153. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8154. Number t = duk_to_number(context, 1);
  8155. Vector3 *retInst = new Vector3();
  8156. *retInst = inst->getWorldPointAt(t);
  8157. duk_push_pointer(context, (void*)retInst);
  8158. return 1;
  8159. }
  8160. duk_ret_t Polycode_SceneCurve_Update(duk_context *context) {
  8161. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8162. inst->Update();
  8163. return 0;
  8164. }
  8165. duk_ret_t Polycode_SceneCurve_Clone(duk_context *context) {
  8166. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8167. bool deepClone = duk_to_boolean(context, 1);
  8168. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  8169. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  8170. duk_push_pointer(context, (void*)ptrRetVal);
  8171. return 1;
  8172. }
  8173. duk_ret_t Polycode_SceneCurve_applyClone(duk_context *context) {
  8174. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8175. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8176. bool deepClone = duk_to_boolean(context, 2);
  8177. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8178. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8179. return 0;
  8180. }
  8181. duk_ret_t Polycode_SceneCurve_getCurve(duk_context *context) {
  8182. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8183. PolyBase *ptrRetVal = (PolyBase*)inst->getCurve();
  8184. duk_push_pointer(context, (void*)ptrRetVal);
  8185. return 1;
  8186. }
  8187. duk_ret_t Polycode_SceneLine_setStart(duk_context *context) {
  8188. SceneLine *inst = (SceneLine*)duk_to_pointer(context, 0);
  8189. Vector3 startp = *(Vector3*)duk_to_pointer(context, 1);
  8190. inst->setStart(startp);
  8191. return 0;
  8192. }
  8193. duk_ret_t Polycode_SceneLine_setEnd(duk_context *context) {
  8194. SceneLine *inst = (SceneLine*)duk_to_pointer(context, 0);
  8195. Vector3 endp = *(Vector3*)duk_to_pointer(context, 1);
  8196. inst->setEnd(endp);
  8197. return 0;
  8198. }
  8199. duk_ret_t Polycode_SceneLine_Update(duk_context *context) {
  8200. SceneLine *inst = (SceneLine*)duk_to_pointer(context, 0);
  8201. inst->Update();
  8202. return 0;
  8203. }
  8204. duk_ret_t Polycode_SceneManager_addScene(duk_context *context) {
  8205. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8206. Scene* newScene = (Scene*)duk_to_pointer(context, 1);
  8207. inst->addScene(newScene);
  8208. return 0;
  8209. }
  8210. duk_ret_t Polycode_SceneManager_removeScene(duk_context *context) {
  8211. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8212. Scene* scene = (Scene*)duk_to_pointer(context, 1);
  8213. inst->removeScene(scene);
  8214. return 0;
  8215. }
  8216. duk_ret_t Polycode_SceneManager_Update(duk_context *context) {
  8217. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8218. inst->Update();
  8219. return 0;
  8220. }
  8221. duk_ret_t Polycode_SceneManager_fixedUpdate(duk_context *context) {
  8222. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8223. inst->fixedUpdate();
  8224. return 0;
  8225. }
  8226. duk_ret_t Polycode_SceneManager_Render(duk_context *context) {
  8227. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8228. Rectangle viewport = *(Rectangle*)duk_to_pointer(context, 1);
  8229. inst->Render(viewport);
  8230. return 0;
  8231. }
  8232. duk_ret_t Polycode_SceneManager_renderVirtual(duk_context *context) {
  8233. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8234. inst->renderVirtual();
  8235. return 0;
  8236. }
  8237. duk_ret_t Polycode_SceneManager_registerRenderTexture(duk_context *context) {
  8238. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8239. SceneRenderTexture* renderTexture = (SceneRenderTexture*)duk_to_pointer(context, 1);
  8240. inst->registerRenderTexture(renderTexture);
  8241. return 0;
  8242. }
  8243. duk_ret_t Polycode_SceneManager_unregisterRenderTexture(duk_context *context) {
  8244. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8245. SceneRenderTexture* renderTexture = (SceneRenderTexture*)duk_to_pointer(context, 1);
  8246. inst->unregisterRenderTexture(renderTexture);
  8247. return 0;
  8248. }
  8249. duk_ret_t Polycode_SceneManager_setRenderer(duk_context *context) {
  8250. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8251. Renderer* renderer = (Renderer*)duk_to_pointer(context, 1);
  8252. inst->setRenderer(renderer);
  8253. return 0;
  8254. }
  8255. duk_ret_t Polycode_SceneMesh__get_lineWidth(duk_context *context) {
  8256. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8257. duk_push_number(context, inst->lineWidth);
  8258. return 1;
  8259. }
  8260. duk_ret_t Polycode_SceneMesh__set_lineWidth(duk_context *context) {
  8261. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8262. inst->lineWidth = duk_to_number(context, 1);
  8263. return 0;
  8264. }
  8265. duk_ret_t Polycode_SceneMesh__get_lineSmooth(duk_context *context) {
  8266. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8267. duk_push_boolean(context, inst->lineSmooth);
  8268. return 1;
  8269. }
  8270. duk_ret_t Polycode_SceneMesh__set_lineSmooth(duk_context *context) {
  8271. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8272. inst->lineSmooth = duk_to_boolean(context, 1);
  8273. return 0;
  8274. }
  8275. duk_ret_t Polycode_SceneMesh__get_pointSmooth(duk_context *context) {
  8276. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8277. duk_push_boolean(context, inst->pointSmooth);
  8278. return 1;
  8279. }
  8280. duk_ret_t Polycode_SceneMesh__set_pointSmooth(duk_context *context) {
  8281. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8282. inst->pointSmooth = duk_to_boolean(context, 1);
  8283. return 0;
  8284. }
  8285. duk_ret_t Polycode_SceneMesh__get_ownsMesh(duk_context *context) {
  8286. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8287. duk_push_boolean(context, inst->ownsMesh);
  8288. return 1;
  8289. }
  8290. duk_ret_t Polycode_SceneMesh__set_ownsMesh(duk_context *context) {
  8291. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8292. inst->ownsMesh = duk_to_boolean(context, 1);
  8293. return 0;
  8294. }
  8295. duk_ret_t Polycode_SceneMesh__get_ownsSkeleton(duk_context *context) {
  8296. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8297. duk_push_boolean(context, inst->ownsSkeleton);
  8298. return 1;
  8299. }
  8300. duk_ret_t Polycode_SceneMesh__set_ownsSkeleton(duk_context *context) {
  8301. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8302. inst->ownsSkeleton = duk_to_boolean(context, 1);
  8303. return 0;
  8304. }
  8305. duk_ret_t Polycode_SceneMesh__get_useGeometryHitDetection(duk_context *context) {
  8306. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8307. duk_push_boolean(context, inst->useGeometryHitDetection);
  8308. return 1;
  8309. }
  8310. duk_ret_t Polycode_SceneMesh__set_useGeometryHitDetection(duk_context *context) {
  8311. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8312. inst->useGeometryHitDetection = duk_to_boolean(context, 1);
  8313. return 0;
  8314. }
  8315. duk_ret_t Polycode_SceneMesh__get_alphaTest(duk_context *context) {
  8316. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8317. duk_push_boolean(context, inst->alphaTest);
  8318. return 1;
  8319. }
  8320. duk_ret_t Polycode_SceneMesh__set_alphaTest(duk_context *context) {
  8321. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8322. inst->alphaTest = duk_to_boolean(context, 1);
  8323. return 0;
  8324. }
  8325. duk_ret_t Polycode_SceneMesh__get_backfaceCulled(duk_context *context) {
  8326. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8327. duk_push_boolean(context, inst->backfaceCulled);
  8328. return 1;
  8329. }
  8330. duk_ret_t Polycode_SceneMesh__set_backfaceCulled(duk_context *context) {
  8331. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8332. inst->backfaceCulled = duk_to_boolean(context, 1);
  8333. return 0;
  8334. }
  8335. duk_ret_t Polycode_SceneMesh__get_sendBoneMatricesToMaterial(duk_context *context) {
  8336. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8337. duk_push_boolean(context, inst->sendBoneMatricesToMaterial);
  8338. return 1;
  8339. }
  8340. duk_ret_t Polycode_SceneMesh__set_sendBoneMatricesToMaterial(duk_context *context) {
  8341. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8342. inst->sendBoneMatricesToMaterial = duk_to_boolean(context, 1);
  8343. return 0;
  8344. }
  8345. duk_ret_t Polycode_SceneMesh_Render(duk_context *context) {
  8346. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8347. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  8348. inst->Render(buffer);
  8349. return 0;
  8350. }
  8351. duk_ret_t Polycode_SceneMesh_getShaderPass(duk_context *context) {
  8352. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8353. int index = duk_to_int(context, 1);
  8354. ShaderPass *retInst = new ShaderPass();
  8355. *retInst = inst->getShaderPass(index);
  8356. duk_push_pointer(context, (void*)retInst);
  8357. return 1;
  8358. }
  8359. duk_ret_t Polycode_SceneMesh_getNumShaderPasses(duk_context *context) {
  8360. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8361. duk_push_int(context, inst->getNumShaderPasses());
  8362. return 1;
  8363. }
  8364. duk_ret_t Polycode_SceneMesh_addShaderPass(duk_context *context) {
  8365. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8366. ShaderPass pass = *(ShaderPass*)duk_to_pointer(context, 1);
  8367. inst->addShaderPass(pass);
  8368. return 0;
  8369. }
  8370. duk_ret_t Polycode_SceneMesh_removeShaderPass(duk_context *context) {
  8371. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8372. int shaderIndex = duk_to_int(context, 1);
  8373. inst->removeShaderPass(shaderIndex);
  8374. return 0;
  8375. }
  8376. duk_ret_t Polycode_SceneMesh_getMesh(duk_context *context) {
  8377. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8378. PolyBase *ptrRetVal = (PolyBase*)inst->getMesh();
  8379. duk_push_pointer(context, (void*)ptrRetVal);
  8380. return 1;
  8381. }
  8382. duk_ret_t Polycode_SceneMesh_getMaterial(duk_context *context) {
  8383. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8384. PolyBase *ptrRetVal = (PolyBase*)inst->getMaterial();
  8385. duk_push_pointer(context, (void*)ptrRetVal);
  8386. return 1;
  8387. }
  8388. duk_ret_t Polycode_SceneMesh_loadSkeleton(duk_context *context) {
  8389. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8390. String fileName = duk_to_string(context, 1);
  8391. PolyBase *ptrRetVal = (PolyBase*)inst->loadSkeleton(fileName);
  8392. duk_push_pointer(context, (void*)ptrRetVal);
  8393. return 1;
  8394. }
  8395. duk_ret_t Polycode_SceneMesh_clearMaterial(duk_context *context) {
  8396. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8397. inst->clearMaterial();
  8398. return 0;
  8399. }
  8400. duk_ret_t Polycode_SceneMesh_setMaterial(duk_context *context) {
  8401. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8402. Material* material = (Material*)duk_to_pointer(context, 1);
  8403. inst->setMaterial(material);
  8404. return 0;
  8405. }
  8406. duk_ret_t Polycode_SceneMesh_rebuildAttributes(duk_context *context) {
  8407. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8408. inst->rebuildAttributes();
  8409. return 0;
  8410. }
  8411. duk_ret_t Polycode_SceneMesh_setMaterialByName(duk_context *context) {
  8412. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8413. String materialName = duk_to_string(context, 1);
  8414. ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 2);
  8415. inst->setMaterialByName(materialName,resourcePool);
  8416. return 0;
  8417. }
  8418. duk_ret_t Polycode_SceneMesh_setMesh(duk_context *context) {
  8419. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8420. Mesh* mesh = (Mesh*)duk_to_pointer(context, 1);
  8421. inst->setMesh(mesh);
  8422. return 0;
  8423. }
  8424. duk_ret_t Polycode_SceneMesh_setSkeleton(duk_context *context) {
  8425. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8426. Skeleton* skeleton = (Skeleton*)duk_to_pointer(context, 1);
  8427. inst->setSkeleton(skeleton);
  8428. return 0;
  8429. }
  8430. duk_ret_t Polycode_SceneMesh_getSkeleton(duk_context *context) {
  8431. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8432. PolyBase *ptrRetVal = (PolyBase*)inst->getSkeleton();
  8433. duk_push_pointer(context, (void*)ptrRetVal);
  8434. return 1;
  8435. }
  8436. duk_ret_t Polycode_SceneMesh_applySkeletonLocally(duk_context *context) {
  8437. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8438. inst->applySkeletonLocally();
  8439. return 0;
  8440. }
  8441. duk_ret_t Polycode_SceneMesh_setLineWidth(duk_context *context) {
  8442. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8443. Number newWidth = duk_to_number(context, 1);
  8444. inst->setLineWidth(newWidth);
  8445. return 0;
  8446. }
  8447. duk_ret_t Polycode_SceneMesh_getFilename(duk_context *context) {
  8448. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8449. duk_push_string(context, inst->getFilename().c_str());
  8450. return 1;
  8451. }
  8452. duk_ret_t Polycode_SceneMesh_setFilename(duk_context *context) {
  8453. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8454. String fileName = duk_to_string(context, 1);
  8455. inst->setFilename(fileName);
  8456. return 0;
  8457. }
  8458. duk_ret_t Polycode_SceneMesh_loadFromFile(duk_context *context) {
  8459. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8460. String fileName = duk_to_string(context, 1);
  8461. inst->loadFromFile(fileName);
  8462. return 0;
  8463. }
  8464. duk_ret_t Polycode_SceneMesh_customHitDetection(duk_context *context) {
  8465. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8466. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  8467. duk_push_boolean(context, inst->customHitDetection(ray));
  8468. return 1;
  8469. }
  8470. duk_ret_t Polycode_SceneMesh_setForceMaterial(duk_context *context) {
  8471. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8472. bool forceMaterial = duk_to_boolean(context, 1);
  8473. inst->setForceMaterial(forceMaterial);
  8474. return 0;
  8475. }
  8476. duk_ret_t Polycode_SceneMesh_getForceMaterial(duk_context *context) {
  8477. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8478. duk_push_boolean(context, inst->getForceMaterial());
  8479. return 1;
  8480. }
  8481. duk_ret_t Polycode_SceneMesh_Clone(duk_context *context) {
  8482. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8483. bool deepClone = duk_to_boolean(context, 1);
  8484. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  8485. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  8486. duk_push_pointer(context, (void*)ptrRetVal);
  8487. return 1;
  8488. }
  8489. duk_ret_t Polycode_SceneMesh_applyClone(duk_context *context) {
  8490. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8491. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8492. bool deepClone = duk_to_boolean(context, 2);
  8493. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8494. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8495. return 0;
  8496. }
  8497. duk_ret_t Polycode_ScenePrimitive_setPrimitiveOptions(duk_context *context) {
  8498. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8499. int type = duk_to_int(context, 1);
  8500. Number v1 = duk_to_number(context, 2);
  8501. Number v2 = duk_to_number(context, 3);
  8502. Number v3 = duk_to_number(context, 4);
  8503. Number v4 = duk_to_number(context, 5);
  8504. Number v5 = duk_to_number(context, 6);
  8505. inst->setPrimitiveOptions(type,v1,v2,v3,v4,v5);
  8506. return 0;
  8507. }
  8508. duk_ret_t Polycode_ScenePrimitive_recreatePrimitive(duk_context *context) {
  8509. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8510. inst->recreatePrimitive();
  8511. return 0;
  8512. }
  8513. duk_ret_t Polycode_ScenePrimitive_getPrimitiveType(duk_context *context) {
  8514. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8515. duk_push_int(context, inst->getPrimitiveType());
  8516. return 1;
  8517. }
  8518. duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter1(duk_context *context) {
  8519. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8520. duk_push_number(context, inst->getPrimitiveParameter1());
  8521. return 1;
  8522. }
  8523. duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter2(duk_context *context) {
  8524. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8525. duk_push_number(context, inst->getPrimitiveParameter2());
  8526. return 1;
  8527. }
  8528. duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter3(duk_context *context) {
  8529. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8530. duk_push_number(context, inst->getPrimitiveParameter3());
  8531. return 1;
  8532. }
  8533. duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter4(duk_context *context) {
  8534. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8535. duk_push_number(context, inst->getPrimitiveParameter4());
  8536. return 1;
  8537. }
  8538. duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter5(duk_context *context) {
  8539. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8540. duk_push_number(context, inst->getPrimitiveParameter5());
  8541. return 1;
  8542. }
  8543. duk_ret_t Polycode_ScenePrimitive_Clone(duk_context *context) {
  8544. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8545. bool deepClone = duk_to_boolean(context, 1);
  8546. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  8547. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  8548. duk_push_pointer(context, (void*)ptrRetVal);
  8549. return 1;
  8550. }
  8551. duk_ret_t Polycode_ScenePrimitive_applyClone(duk_context *context) {
  8552. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8553. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8554. bool deepClone = duk_to_boolean(context, 2);
  8555. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8556. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8557. return 0;
  8558. }
  8559. duk_ret_t Polycode_SceneRenderTexture__get_enabled(duk_context *context) {
  8560. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8561. duk_push_boolean(context, inst->enabled);
  8562. return 1;
  8563. }
  8564. duk_ret_t Polycode_SceneRenderTexture__set_enabled(duk_context *context) {
  8565. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8566. inst->enabled = duk_to_boolean(context, 1);
  8567. return 0;
  8568. }
  8569. duk_ret_t Polycode_SceneRenderTexture_getTargetTexture(duk_context *context) {
  8570. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8571. PolyBase *ptrRetVal = (PolyBase*)inst->getTargetTexture();
  8572. duk_push_pointer(context, (void*)ptrRetVal);
  8573. return 1;
  8574. }
  8575. duk_ret_t Polycode_SceneRenderTexture_getFilterColorBufferTexture(duk_context *context) {
  8576. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8577. PolyBase *ptrRetVal = (PolyBase*)inst->getFilterColorBufferTexture();
  8578. duk_push_pointer(context, (void*)ptrRetVal);
  8579. return 1;
  8580. }
  8581. duk_ret_t Polycode_SceneRenderTexture_getFilterZBufferTexture(duk_context *context) {
  8582. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8583. PolyBase *ptrRetVal = (PolyBase*)inst->getFilterZBufferTexture();
  8584. duk_push_pointer(context, (void*)ptrRetVal);
  8585. return 1;
  8586. }
  8587. duk_ret_t Polycode_SceneRenderTexture_Render(duk_context *context) {
  8588. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8589. inst->Render();
  8590. return 0;
  8591. }
  8592. duk_ret_t Polycode_SceneRenderTexture_saveToImage(duk_context *context) {
  8593. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8594. PolyBase *ptrRetVal = (PolyBase*)inst->saveToImage();
  8595. duk_push_pointer(context, (void*)ptrRetVal);
  8596. return 1;
  8597. }
  8598. duk_ret_t Polycode_SceneRenderTexture_resizeRenderTexture(duk_context *context) {
  8599. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8600. int newWidth = duk_to_int(context, 1);
  8601. int newHeight = duk_to_int(context, 2);
  8602. inst->resizeRenderTexture(newWidth,newHeight);
  8603. return 0;
  8604. }
  8605. duk_ret_t Polycode_SceneRenderTexture_getTargetScene(duk_context *context) {
  8606. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8607. PolyBase *ptrRetVal = (PolyBase*)inst->getTargetScene();
  8608. duk_push_pointer(context, (void*)ptrRetVal);
  8609. return 1;
  8610. }
  8611. duk_ret_t Polycode_SceneRenderTexture_getTargetCamera(duk_context *context) {
  8612. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8613. PolyBase *ptrRetVal = (PolyBase*)inst->getTargetCamera();
  8614. duk_push_pointer(context, (void*)ptrRetVal);
  8615. return 1;
  8616. }
  8617. duk_ret_t Polycode_SceneSound_Update(duk_context *context) {
  8618. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  8619. inst->Update();
  8620. return 0;
  8621. }
  8622. duk_ret_t Polycode_SceneSound_Clone(duk_context *context) {
  8623. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  8624. bool deepClone = duk_to_boolean(context, 1);
  8625. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  8626. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  8627. duk_push_pointer(context, (void*)ptrRetVal);
  8628. return 1;
  8629. }
  8630. duk_ret_t Polycode_SceneSound_applyClone(duk_context *context) {
  8631. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  8632. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8633. bool deepClone = duk_to_boolean(context, 2);
  8634. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8635. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8636. return 0;
  8637. }
  8638. duk_ret_t Polycode_SceneSound_isDirectionalSound(duk_context *context) {
  8639. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  8640. duk_push_boolean(context, inst->isDirectionalSound());
  8641. return 1;
  8642. }
  8643. duk_ret_t Polycode_SceneSound_setDirectionalSound(duk_context *context) {
  8644. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  8645. bool val = duk_to_boolean(context, 1);
  8646. inst->setDirectionalSound(val);
  8647. return 0;
  8648. }
  8649. duk_ret_t Polycode_SceneSound_getSound(duk_context *context) {
  8650. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  8651. PolyBase *ptrRetVal = (PolyBase*)inst->getSound();
  8652. duk_push_pointer(context, (void*)ptrRetVal);
  8653. return 1;
  8654. }
  8655. duk_ret_t Polycode_SceneSound_setLoopOnLoad(duk_context *context) {
  8656. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  8657. bool val = duk_to_boolean(context, 1);
  8658. inst->setLoopOnLoad(val);
  8659. return 0;
  8660. }
  8661. duk_ret_t Polycode_SceneSound_getLoopOnLoad(duk_context *context) {
  8662. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  8663. duk_push_boolean(context, inst->getLoopOnLoad());
  8664. return 1;
  8665. }
  8666. duk_ret_t Polycode_SceneSoundListener_Update(duk_context *context) {
  8667. SceneSoundListener *inst = (SceneSoundListener*)duk_to_pointer(context, 0);
  8668. inst->Update();
  8669. return 0;
  8670. }
  8671. duk_ret_t Polycode_SceneSprite_Clone(duk_context *context) {
  8672. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  8673. bool deepClone = duk_to_boolean(context, 1);
  8674. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  8675. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  8676. duk_push_pointer(context, (void*)ptrRetVal);
  8677. return 1;
  8678. }
  8679. duk_ret_t Polycode_SceneSprite_applyClone(duk_context *context) {
  8680. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  8681. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8682. bool deepClone = duk_to_boolean(context, 2);
  8683. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8684. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8685. return 0;
  8686. }
  8687. duk_ret_t Polycode_SceneSprite_getSpriteSet(duk_context *context) {
  8688. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  8689. PolyBase *ptrRetVal = (PolyBase*)inst->getSpriteSet();
  8690. duk_push_pointer(context, (void*)ptrRetVal);
  8691. return 1;
  8692. }
  8693. duk_ret_t Polycode_SceneSprite_getCurrentSprite(duk_context *context) {
  8694. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  8695. PolyBase *ptrRetVal = (PolyBase*)inst->getCurrentSprite();
  8696. duk_push_pointer(context, (void*)ptrRetVal);
  8697. return 1;
  8698. }
  8699. duk_ret_t Polycode_SceneSprite_setSpriteSet(duk_context *context) {
  8700. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  8701. SpriteSet* spriteSet = (SpriteSet*)duk_to_pointer(context, 1);
  8702. inst->setSpriteSet(spriteSet);
  8703. return 0;
  8704. }
  8705. duk_ret_t Polycode_SceneSprite_setSpriteByName(duk_context *context) {
  8706. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  8707. String spriteName = duk_to_string(context, 1);
  8708. inst->setSpriteByName(spriteName);
  8709. return 0;
  8710. }
  8711. duk_ret_t Polycode_SceneSprite_setCurrentFrame(duk_context *context) {
  8712. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  8713. int frameIndex = duk_to_int(context, 1);
  8714. inst->setCurrentFrame(frameIndex);
  8715. return 0;
  8716. }
  8717. duk_ret_t Polycode_SceneSprite_getCurrentFrame(duk_context *context) {
  8718. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  8719. duk_push_int(context, inst->getCurrentFrame());
  8720. return 1;
  8721. }
  8722. duk_ret_t Polycode_SceneSprite_Update(duk_context *context) {
  8723. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  8724. inst->Update();
  8725. return 0;
  8726. }
  8727. duk_ret_t Polycode_SceneSprite_Render(duk_context *context) {
  8728. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  8729. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  8730. inst->Render(buffer);
  8731. return 0;
  8732. }
  8733. duk_ret_t Polycode_SceneSprite_getSpriteBoundingBox(duk_context *context) {
  8734. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  8735. Vector3 *retInst = new Vector3();
  8736. *retInst = inst->getSpriteBoundingBox();
  8737. duk_push_pointer(context, (void*)retInst);
  8738. return 1;
  8739. }
  8740. duk_ret_t Polycode_SceneSprite_setPaused(duk_context *context) {
  8741. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  8742. bool val = duk_to_boolean(context, 1);
  8743. inst->setPaused(val);
  8744. return 0;
  8745. }
  8746. duk_ret_t Polycode_SceneSprite_isPaused(duk_context *context) {
  8747. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  8748. duk_push_boolean(context, inst->isPaused());
  8749. return 1;
  8750. }
  8751. duk_ret_t Polycode_SceneSprite_setSprite(duk_context *context) {
  8752. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  8753. Sprite* spriteEntry = (Sprite*)duk_to_pointer(context, 1);
  8754. inst->setSprite(spriteEntry);
  8755. return 0;
  8756. }
  8757. duk_ret_t Polycode_SceneSprite_setSpriteState(duk_context *context) {
  8758. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  8759. SpriteState* spriteState = (SpriteState*)duk_to_pointer(context, 1);
  8760. int startingFrame = duk_to_int(context, 2);
  8761. bool playOnce = duk_to_boolean(context, 3);
  8762. inst->setSpriteState(spriteState,startingFrame,playOnce);
  8763. return 0;
  8764. }
  8765. duk_ret_t Polycode_SceneSprite_setSpriteStateByName(duk_context *context) {
  8766. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  8767. String name = duk_to_string(context, 1);
  8768. int startingFrame = duk_to_int(context, 2);
  8769. bool playOnce = duk_to_boolean(context, 3);
  8770. inst->setSpriteStateByName(name,startingFrame,playOnce);
  8771. return 0;
  8772. }
  8773. duk_ret_t Polycode_SceneSprite_getCurrentSpriteState(duk_context *context) {
  8774. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  8775. PolyBase *ptrRetVal = (PolyBase*)inst->getCurrentSpriteState();
  8776. duk_push_pointer(context, (void*)ptrRetVal);
  8777. return 1;
  8778. }
  8779. duk_ret_t Polycode_SceneSprite_getStartOnRandomFrame(duk_context *context) {
  8780. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  8781. duk_push_boolean(context, inst->getStartOnRandomFrame());
  8782. return 1;
  8783. }
  8784. duk_ret_t Polycode_SceneSprite_setStartOnRandomFrame(duk_context *context) {
  8785. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  8786. bool val = duk_to_boolean(context, 1);
  8787. inst->setStartOnRandomFrame(val);
  8788. return 0;
  8789. }
  8790. duk_ret_t Polycode_Sprite_getName(duk_context *context) {
  8791. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  8792. duk_push_string(context, inst->getName().c_str());
  8793. return 1;
  8794. }
  8795. duk_ret_t Polycode_Sprite_setName(duk_context *context) {
  8796. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  8797. String name = duk_to_string(context, 1);
  8798. inst->setName(name);
  8799. return 0;
  8800. }
  8801. duk_ret_t Polycode_Sprite_addSpriteState(duk_context *context) {
  8802. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  8803. SpriteState* state = (SpriteState*)duk_to_pointer(context, 1);
  8804. inst->addSpriteState(state);
  8805. return 0;
  8806. }
  8807. duk_ret_t Polycode_Sprite_removeSpriteState(duk_context *context) {
  8808. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  8809. SpriteState* state = (SpriteState*)duk_to_pointer(context, 1);
  8810. inst->removeSpriteState(state);
  8811. return 0;
  8812. }
  8813. duk_ret_t Polycode_Sprite_getNumStates(duk_context *context) {
  8814. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  8815. duk_push_int(context, inst->getNumStates());
  8816. return 1;
  8817. }
  8818. duk_ret_t Polycode_Sprite_getState(duk_context *context) {
  8819. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  8820. int index = duk_to_int(context, 1);
  8821. PolyBase *ptrRetVal = (PolyBase*)inst->getState(index);
  8822. duk_push_pointer(context, (void*)ptrRetVal);
  8823. return 1;
  8824. }
  8825. duk_ret_t Polycode_Sprite_getStateByName(duk_context *context) {
  8826. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  8827. String name = duk_to_string(context, 1);
  8828. PolyBase *ptrRetVal = (PolyBase*)inst->getStateByName(name);
  8829. duk_push_pointer(context, (void*)ptrRetVal);
  8830. return 1;
  8831. }
  8832. duk_ret_t Polycode_Sprite_setParentSpritSet(duk_context *context) {
  8833. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  8834. SpriteSet* spriteSet = (SpriteSet*)duk_to_pointer(context, 1);
  8835. inst->setParentSpritSet(spriteSet);
  8836. return 0;
  8837. }
  8838. duk_ret_t Polycode_Sprite_getParentSpriteSet(duk_context *context) {
  8839. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  8840. PolyBase *ptrRetVal = (PolyBase*)inst->getParentSpriteSet();
  8841. duk_push_pointer(context, (void*)ptrRetVal);
  8842. return 1;
  8843. }
  8844. duk_ret_t Polycode_SpriteSet_setTexture(duk_context *context) {
  8845. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  8846. Texture* texture = (Texture*)duk_to_pointer(context, 1);
  8847. inst->setTexture(texture);
  8848. return 0;
  8849. }
  8850. duk_ret_t Polycode_SpriteSet_getTexture(duk_context *context) {
  8851. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  8852. PolyBase *ptrRetVal = (PolyBase*)inst->getTexture();
  8853. duk_push_pointer(context, (void*)ptrRetVal);
  8854. return 1;
  8855. }
  8856. duk_ret_t Polycode_SpriteSet_loadTexture(duk_context *context) {
  8857. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  8858. String imageFileName = duk_to_string(context, 1);
  8859. PolyBase *ptrRetVal = (PolyBase*)inst->loadTexture(imageFileName);
  8860. duk_push_pointer(context, (void*)ptrRetVal);
  8861. return 1;
  8862. }
  8863. duk_ret_t Polycode_SpriteSet_addSpriteEntry(duk_context *context) {
  8864. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  8865. Sprite* newEntry = (Sprite*)duk_to_pointer(context, 1);
  8866. inst->addSpriteEntry(newEntry);
  8867. return 0;
  8868. }
  8869. duk_ret_t Polycode_SpriteSet_getNumSpriteEntries(duk_context *context) {
  8870. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  8871. duk_push_int(context, inst->getNumSpriteEntries());
  8872. return 1;
  8873. }
  8874. duk_ret_t Polycode_SpriteSet_getSpriteEntry(duk_context *context) {
  8875. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  8876. int index = duk_to_int(context, 1);
  8877. PolyBase *ptrRetVal = (PolyBase*)inst->getSpriteEntry(index);
  8878. duk_push_pointer(context, (void*)ptrRetVal);
  8879. return 1;
  8880. }
  8881. duk_ret_t Polycode_SpriteSet_removeSprite(duk_context *context) {
  8882. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  8883. Sprite* sprite = (Sprite*)duk_to_pointer(context, 1);
  8884. inst->removeSprite(sprite);
  8885. return 0;
  8886. }
  8887. duk_ret_t Polycode_SpriteSet_loadSpriteSet(duk_context *context) {
  8888. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  8889. String fileName = duk_to_string(context, 1);
  8890. inst->loadSpriteSet(fileName);
  8891. return 0;
  8892. }
  8893. duk_ret_t Polycode_SpriteSet_addSpriteFrame(duk_context *context) {
  8894. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  8895. SpriteFrame frame = *(SpriteFrame*)duk_to_pointer(context, 1);
  8896. bool assignID = duk_to_boolean(context, 2);
  8897. inst->addSpriteFrame(frame,assignID);
  8898. return 0;
  8899. }
  8900. duk_ret_t Polycode_SpriteSet_getNumFrames(duk_context *context) {
  8901. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  8902. duk_push_int(context, inst->getNumFrames());
  8903. return 1;
  8904. }
  8905. duk_ret_t Polycode_SpriteSet_getSpriteFrame(duk_context *context) {
  8906. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  8907. int index = duk_to_int(context, 1);
  8908. SpriteFrame *retInst = new SpriteFrame();
  8909. *retInst = inst->getSpriteFrame(index);
  8910. duk_push_pointer(context, (void*)retInst);
  8911. return 1;
  8912. }
  8913. duk_ret_t Polycode_SpriteSet_getSpriteFrameByID(duk_context *context) {
  8914. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  8915. int frameID = duk_to_int(context, 1);
  8916. SpriteFrame *retInst = new SpriteFrame();
  8917. *retInst = inst->getSpriteFrameByID(frameID);
  8918. duk_push_pointer(context, (void*)retInst);
  8919. return 1;
  8920. }
  8921. duk_ret_t Polycode_SpriteSet_removeFrameByID(duk_context *context) {
  8922. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  8923. int frameID = duk_to_int(context, 1);
  8924. inst->removeFrameByID(frameID);
  8925. return 0;
  8926. }
  8927. duk_ret_t Polycode_SpriteSet_setSpriteFrame(duk_context *context) {
  8928. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  8929. SpriteFrame frame = *(SpriteFrame*)duk_to_pointer(context, 1);
  8930. inst->setSpriteFrame(frame);
  8931. return 0;
  8932. }
  8933. duk_ret_t Polycode_SpriteSet_clearFrames(duk_context *context) {
  8934. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  8935. inst->clearFrames();
  8936. return 0;
  8937. }
  8938. duk_ret_t Polycode_SpriteSet_createGridFrames(duk_context *context) {
  8939. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  8940. int xCount = duk_to_int(context, 1);
  8941. int yCount = duk_to_int(context, 2);
  8942. Vector2 defaultAnchor = *(Vector2*)duk_to_pointer(context, 3);
  8943. inst->createGridFrames(xCount,yCount,defaultAnchor);
  8944. return 0;
  8945. }
  8946. duk_ret_t Polycode_SpriteSet_createFramesFromIslands(duk_context *context) {
  8947. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  8948. int minDistance = duk_to_int(context, 1);
  8949. Vector2 defaultAnchor = *(Vector2*)duk_to_pointer(context, 2);
  8950. inst->createFramesFromIslands(minDistance,defaultAnchor);
  8951. return 0;
  8952. }
  8953. duk_ret_t Polycode_SpriteSet_getSpriteByName(duk_context *context) {
  8954. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  8955. String spriteName = duk_to_string(context, 1);
  8956. PolyBase *ptrRetVal = (PolyBase*)inst->getSpriteByName(spriteName);
  8957. duk_push_pointer(context, (void*)ptrRetVal);
  8958. return 1;
  8959. }
  8960. duk_ret_t Polycode_SpriteFrame__get_coordinates(duk_context *context) {
  8961. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  8962. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  8963. *retInst = inst->coordinates;
  8964. duk_push_pointer(context, (void*)retInst);
  8965. return 1;
  8966. }
  8967. duk_ret_t Polycode_SpriteFrame__set_coordinates(duk_context *context) {
  8968. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  8969. inst->coordinates = *(Rectangle*)duk_to_pointer(context, 1);
  8970. return 0;
  8971. }
  8972. duk_ret_t Polycode_SpriteFrame__get_anchorPoint(duk_context *context) {
  8973. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  8974. Vector2 *retInst = new Vector2();
  8975. *retInst = inst->anchorPoint;
  8976. duk_push_pointer(context, (void*)retInst);
  8977. return 1;
  8978. }
  8979. duk_ret_t Polycode_SpriteFrame__set_anchorPoint(duk_context *context) {
  8980. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  8981. inst->anchorPoint = *(Vector2*)duk_to_pointer(context, 1);
  8982. return 0;
  8983. }
  8984. duk_ret_t Polycode_SpriteFrame__get_frameID(duk_context *context) {
  8985. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  8986. duk_push_int(context, inst->frameID);
  8987. return 1;
  8988. }
  8989. duk_ret_t Polycode_SpriteFrame__set_frameID(duk_context *context) {
  8990. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  8991. inst->frameID = duk_to_int(context, 1);
  8992. return 0;
  8993. }
  8994. duk_ret_t Polycode_SpriteState_setName(duk_context *context) {
  8995. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  8996. String name = duk_to_string(context, 1);
  8997. inst->setName(name);
  8998. return 0;
  8999. }
  9000. duk_ret_t Polycode_SpriteState_getName(duk_context *context) {
  9001. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9002. duk_push_string(context, inst->getName().c_str());
  9003. return 1;
  9004. }
  9005. duk_ret_t Polycode_SpriteState_getNumFrameIDs(duk_context *context) {
  9006. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9007. duk_push_int(context, inst->getNumFrameIDs());
  9008. return 1;
  9009. }
  9010. duk_ret_t Polycode_SpriteState_getFrameIDAtIndex(duk_context *context) {
  9011. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9012. int index = duk_to_int(context, 1);
  9013. duk_push_int(context, inst->getFrameIDAtIndex(index));
  9014. return 1;
  9015. }
  9016. duk_ret_t Polycode_SpriteState_getMeshForFrameIndex(duk_context *context) {
  9017. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9018. int index = duk_to_int(context, 1);
  9019. PolyBase *ptrRetVal = (PolyBase*)inst->getMeshForFrameIndex(index);
  9020. duk_push_pointer(context, (void*)ptrRetVal);
  9021. return 1;
  9022. }
  9023. duk_ret_t Polycode_SpriteState_insertFrame(duk_context *context) {
  9024. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9025. int index = duk_to_int(context, 1);
  9026. int frameID = duk_to_int(context, 2);
  9027. inst->insertFrame(index,frameID);
  9028. return 0;
  9029. }
  9030. duk_ret_t Polycode_SpriteState_removeFrameByIndex(duk_context *context) {
  9031. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9032. int frameIndex = duk_to_int(context, 1);
  9033. inst->removeFrameByIndex(frameIndex);
  9034. return 0;
  9035. }
  9036. duk_ret_t Polycode_SpriteState_clearFrames(duk_context *context) {
  9037. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9038. inst->clearFrames();
  9039. return 0;
  9040. }
  9041. duk_ret_t Polycode_SpriteState_setPixelsPerUnit(duk_context *context) {
  9042. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9043. Number ppu = duk_to_number(context, 1);
  9044. inst->setPixelsPerUnit(ppu);
  9045. return 0;
  9046. }
  9047. duk_ret_t Polycode_SpriteState_getPixelsPerUnit(duk_context *context) {
  9048. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9049. duk_push_number(context, inst->getPixelsPerUnit());
  9050. return 1;
  9051. }
  9052. duk_ret_t Polycode_SpriteState_rebuildStateMeshes(duk_context *context) {
  9053. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9054. inst->rebuildStateMeshes();
  9055. return 0;
  9056. }
  9057. duk_ret_t Polycode_SpriteState_setStateFPS(duk_context *context) {
  9058. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9059. Number fps = duk_to_number(context, 1);
  9060. inst->setStateFPS(fps);
  9061. return 0;
  9062. }
  9063. duk_ret_t Polycode_SpriteState_getStateFPS(duk_context *context) {
  9064. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9065. duk_push_number(context, inst->getStateFPS());
  9066. return 1;
  9067. }
  9068. duk_ret_t Polycode_SpriteState_getLargestFrameBoundingBox(duk_context *context) {
  9069. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9070. Vector3 *retInst = new Vector3();
  9071. *retInst = inst->getLargestFrameBoundingBox();
  9072. duk_push_pointer(context, (void*)retInst);
  9073. return 1;
  9074. }
  9075. duk_ret_t Polycode_SpriteState_setBoundingBox(duk_context *context) {
  9076. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9077. Vector2 boundingBox = *(Vector2*)duk_to_pointer(context, 1);
  9078. inst->setBoundingBox(boundingBox);
  9079. return 0;
  9080. }
  9081. duk_ret_t Polycode_SpriteState_getBoundingBox(duk_context *context) {
  9082. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9083. Vector2 *retInst = new Vector2();
  9084. *retInst = inst->getBoundingBox();
  9085. duk_push_pointer(context, (void*)retInst);
  9086. return 1;
  9087. }
  9088. duk_ret_t Polycode_SpriteState_getSpriteOffset(duk_context *context) {
  9089. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9090. Vector2 *retInst = new Vector2();
  9091. *retInst = inst->getSpriteOffset();
  9092. duk_push_pointer(context, (void*)retInst);
  9093. return 1;
  9094. }
  9095. duk_ret_t Polycode_SpriteState_setSpriteOffset(duk_context *context) {
  9096. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9097. Vector2 offset = *(Vector2*)duk_to_pointer(context, 1);
  9098. inst->setSpriteOffset(offset);
  9099. return 0;
  9100. }
  9101. duk_ret_t Polycode_JSScriptInstance__get_objectRef(duk_context *context) {
  9102. JSScriptInstance *inst = (JSScriptInstance*)duk_to_pointer(context, 0);
  9103. PolyBase *ptrRetVal = (PolyBase*)inst->objectRef;
  9104. duk_push_pointer(context, (void*)ptrRetVal);
  9105. return 1;
  9106. }
  9107. duk_ret_t Polycode_JSScriptInstance__set_objectRef(duk_context *context) {
  9108. JSScriptInstance *inst = (JSScriptInstance*)duk_to_pointer(context, 0);
  9109. inst->objectRef = (void*)duk_to_pointer(context, 1);
  9110. return 0;
  9111. }
  9112. duk_ret_t Polycode_LuaScriptInstance__get_tableRef(duk_context *context) {
  9113. LuaScriptInstance *inst = (LuaScriptInstance*)duk_to_pointer(context, 0);
  9114. duk_push_int(context, inst->tableRef);
  9115. return 1;
  9116. }
  9117. duk_ret_t Polycode_LuaScriptInstance__set_tableRef(duk_context *context) {
  9118. LuaScriptInstance *inst = (LuaScriptInstance*)duk_to_pointer(context, 0);
  9119. inst->tableRef = duk_to_int(context, 1);
  9120. return 0;
  9121. }
  9122. duk_ret_t Polycode_ScriptInstance__get_script(duk_context *context) {
  9123. ScriptInstance *inst = (ScriptInstance*)duk_to_pointer(context, 0);
  9124. PolyBase *ptrRetVal = (PolyBase*)inst->script;
  9125. duk_push_pointer(context, (void*)ptrRetVal);
  9126. return 1;
  9127. }
  9128. duk_ret_t Polycode_ScriptInstance__set_script(duk_context *context) {
  9129. ScriptInstance *inst = (ScriptInstance*)duk_to_pointer(context, 0);
  9130. inst->script = (Script*)duk_to_pointer(context, 1);
  9131. return 0;
  9132. }
  9133. duk_ret_t Polycode_ProgramParam__get_name(duk_context *context) {
  9134. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9135. duk_push_string(context, inst->name.c_str());
  9136. return 1;
  9137. }
  9138. duk_ret_t Polycode_ProgramParam__set_name(duk_context *context) {
  9139. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9140. inst->name = duk_to_string(context, 1);
  9141. return 0;
  9142. }
  9143. duk_ret_t Polycode_ProgramParam__get_type(duk_context *context) {
  9144. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9145. duk_push_int(context, inst->type);
  9146. return 1;
  9147. }
  9148. duk_ret_t Polycode_ProgramParam__set_type(duk_context *context) {
  9149. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9150. inst->type = duk_to_int(context, 1);
  9151. return 0;
  9152. }
  9153. duk_ret_t Polycode_ProgramParam__get_platformData(duk_context *context) {
  9154. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9155. PolyBase *ptrRetVal = (PolyBase*)inst->platformData;
  9156. duk_push_pointer(context, (void*)ptrRetVal);
  9157. return 1;
  9158. }
  9159. duk_ret_t Polycode_ProgramParam__set_platformData(duk_context *context) {
  9160. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9161. inst->platformData = (void*)duk_to_pointer(context, 1);
  9162. return 0;
  9163. }
  9164. duk_ret_t Polycode_ProgramParam__get_globalParam(duk_context *context) {
  9165. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9166. PolyBase *ptrRetVal = (PolyBase*)inst->globalParam;
  9167. duk_push_pointer(context, (void*)ptrRetVal);
  9168. return 1;
  9169. }
  9170. duk_ret_t Polycode_ProgramParam__set_globalParam(duk_context *context) {
  9171. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9172. inst->globalParam = (LocalShaderParam*)duk_to_pointer(context, 1);
  9173. return 0;
  9174. }
  9175. duk_ret_t Polycode_ProgramAttribute__get_size(duk_context *context) {
  9176. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9177. duk_push_int(context, inst->size);
  9178. return 1;
  9179. }
  9180. duk_ret_t Polycode_ProgramAttribute__set_size(duk_context *context) {
  9181. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9182. inst->size = duk_to_int(context, 1);
  9183. return 0;
  9184. }
  9185. duk_ret_t Polycode_ProgramAttribute__get_name(duk_context *context) {
  9186. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9187. duk_push_string(context, inst->name.c_str());
  9188. return 1;
  9189. }
  9190. duk_ret_t Polycode_ProgramAttribute__set_name(duk_context *context) {
  9191. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9192. inst->name = duk_to_string(context, 1);
  9193. return 0;
  9194. }
  9195. duk_ret_t Polycode_ProgramAttribute__get_platformData(duk_context *context) {
  9196. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9197. PolyBase *ptrRetVal = (PolyBase*)inst->platformData;
  9198. duk_push_pointer(context, (void*)ptrRetVal);
  9199. return 1;
  9200. }
  9201. duk_ret_t Polycode_ProgramAttribute__set_platformData(duk_context *context) {
  9202. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9203. inst->platformData = (void*)duk_to_pointer(context, 1);
  9204. return 0;
  9205. }
  9206. duk_ret_t Polycode_ShaderRenderTarget__get_id(duk_context *context) {
  9207. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9208. duk_push_string(context, inst->id.c_str());
  9209. return 1;
  9210. }
  9211. duk_ret_t Polycode_ShaderRenderTarget__set_id(duk_context *context) {
  9212. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9213. inst->id = duk_to_string(context, 1);
  9214. return 0;
  9215. }
  9216. duk_ret_t Polycode_ShaderRenderTarget__get_width(duk_context *context) {
  9217. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9218. duk_push_number(context, inst->width);
  9219. return 1;
  9220. }
  9221. duk_ret_t Polycode_ShaderRenderTarget__set_width(duk_context *context) {
  9222. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9223. inst->width = duk_to_number(context, 1);
  9224. return 0;
  9225. }
  9226. duk_ret_t Polycode_ShaderRenderTarget__get_height(duk_context *context) {
  9227. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9228. duk_push_number(context, inst->height);
  9229. return 1;
  9230. }
  9231. duk_ret_t Polycode_ShaderRenderTarget__set_height(duk_context *context) {
  9232. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9233. inst->height = duk_to_number(context, 1);
  9234. return 0;
  9235. }
  9236. duk_ret_t Polycode_ShaderRenderTarget__get_sizeMode(duk_context *context) {
  9237. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9238. duk_push_int(context, inst->sizeMode);
  9239. return 1;
  9240. }
  9241. duk_ret_t Polycode_ShaderRenderTarget__set_sizeMode(duk_context *context) {
  9242. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9243. inst->sizeMode = duk_to_int(context, 1);
  9244. return 0;
  9245. }
  9246. duk_ret_t Polycode_ShaderRenderTarget__get_buffer(duk_context *context) {
  9247. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9248. PolyBase *ptrRetVal = (PolyBase*)inst->buffer;
  9249. duk_push_pointer(context, (void*)ptrRetVal);
  9250. return 1;
  9251. }
  9252. duk_ret_t Polycode_ShaderRenderTarget__set_buffer(duk_context *context) {
  9253. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9254. inst->buffer = (RenderBuffer*)duk_to_pointer(context, 1);
  9255. return 0;
  9256. }
  9257. duk_ret_t Polycode_ShaderRenderTarget__get_normalizedWidth(duk_context *context) {
  9258. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9259. duk_push_number(context, inst->normalizedWidth);
  9260. return 1;
  9261. }
  9262. duk_ret_t Polycode_ShaderRenderTarget__set_normalizedWidth(duk_context *context) {
  9263. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9264. inst->normalizedWidth = duk_to_number(context, 1);
  9265. return 0;
  9266. }
  9267. duk_ret_t Polycode_ShaderRenderTarget__get_normalizedHeight(duk_context *context) {
  9268. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9269. duk_push_number(context, inst->normalizedHeight);
  9270. return 1;
  9271. }
  9272. duk_ret_t Polycode_ShaderRenderTarget__set_normalizedHeight(duk_context *context) {
  9273. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9274. inst->normalizedHeight = duk_to_number(context, 1);
  9275. return 0;
  9276. }
  9277. duk_ret_t Polycode_RenderTargetBinding__get_id(duk_context *context) {
  9278. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9279. duk_push_string(context, inst->id.c_str());
  9280. return 1;
  9281. }
  9282. duk_ret_t Polycode_RenderTargetBinding__set_id(duk_context *context) {
  9283. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9284. inst->id = duk_to_string(context, 1);
  9285. return 0;
  9286. }
  9287. duk_ret_t Polycode_RenderTargetBinding__get_name(duk_context *context) {
  9288. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9289. duk_push_string(context, inst->name.c_str());
  9290. return 1;
  9291. }
  9292. duk_ret_t Polycode_RenderTargetBinding__set_name(duk_context *context) {
  9293. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9294. inst->name = duk_to_string(context, 1);
  9295. return 0;
  9296. }
  9297. duk_ret_t Polycode_RenderTargetBinding__get_mode(duk_context *context) {
  9298. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9299. duk_push_int(context, inst->mode);
  9300. return 1;
  9301. }
  9302. duk_ret_t Polycode_RenderTargetBinding__set_mode(duk_context *context) {
  9303. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9304. inst->mode = duk_to_int(context, 1);
  9305. return 0;
  9306. }
  9307. duk_ret_t Polycode_RenderTargetBinding__get_buffer(duk_context *context) {
  9308. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9309. PolyBase *ptrRetVal = (PolyBase*)inst->buffer;
  9310. duk_push_pointer(context, (void*)ptrRetVal);
  9311. return 1;
  9312. }
  9313. duk_ret_t Polycode_RenderTargetBinding__set_buffer(duk_context *context) {
  9314. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9315. inst->buffer = (RenderBuffer*)duk_to_pointer(context, 1);
  9316. return 0;
  9317. }
  9318. duk_ret_t Polycode_Shader__get_numSpotLights(duk_context *context) {
  9319. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9320. duk_push_int(context, inst->numSpotLights);
  9321. return 1;
  9322. }
  9323. duk_ret_t Polycode_Shader__set_numSpotLights(duk_context *context) {
  9324. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9325. inst->numSpotLights = duk_to_int(context, 1);
  9326. return 0;
  9327. }
  9328. duk_ret_t Polycode_Shader__get_numPointLights(duk_context *context) {
  9329. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9330. duk_push_int(context, inst->numPointLights);
  9331. return 1;
  9332. }
  9333. duk_ret_t Polycode_Shader__set_numPointLights(duk_context *context) {
  9334. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9335. inst->numPointLights = duk_to_int(context, 1);
  9336. return 0;
  9337. }
  9338. duk_ret_t Polycode_Shader__get_screenShader(duk_context *context) {
  9339. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9340. duk_push_boolean(context, inst->screenShader);
  9341. return 1;
  9342. }
  9343. duk_ret_t Polycode_Shader__set_screenShader(duk_context *context) {
  9344. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9345. inst->screenShader = duk_to_boolean(context, 1);
  9346. return 0;
  9347. }
  9348. duk_ret_t Polycode_Shader__get_vertexProgram(duk_context *context) {
  9349. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9350. PolyBase *ptrRetVal = (PolyBase*)inst->vertexProgram;
  9351. duk_push_pointer(context, (void*)ptrRetVal);
  9352. return 1;
  9353. }
  9354. duk_ret_t Polycode_Shader__set_vertexProgram(duk_context *context) {
  9355. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9356. inst->vertexProgram = (ShaderProgram*)duk_to_pointer(context, 1);
  9357. return 0;
  9358. }
  9359. duk_ret_t Polycode_Shader__get_fragmentProgram(duk_context *context) {
  9360. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9361. PolyBase *ptrRetVal = (PolyBase*)inst->fragmentProgram;
  9362. duk_push_pointer(context, (void*)ptrRetVal);
  9363. return 1;
  9364. }
  9365. duk_ret_t Polycode_Shader__set_fragmentProgram(duk_context *context) {
  9366. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9367. inst->fragmentProgram = (ShaderProgram*)duk_to_pointer(context, 1);
  9368. return 0;
  9369. }
  9370. duk_ret_t Polycode_Shader__get_name(duk_context *context) {
  9371. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9372. duk_push_string(context, inst->name.c_str());
  9373. return 1;
  9374. }
  9375. duk_ret_t Polycode_Shader__set_name(duk_context *context) {
  9376. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9377. inst->name = duk_to_string(context, 1);
  9378. return 0;
  9379. }
  9380. duk_ret_t Polycode_Shader_getType(duk_context *context) {
  9381. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9382. duk_push_int(context, inst->getType());
  9383. return 1;
  9384. }
  9385. duk_ret_t Polycode_Shader_setName(duk_context *context) {
  9386. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9387. String name = duk_to_string(context, 1);
  9388. inst->setName(name);
  9389. return 0;
  9390. }
  9391. duk_ret_t Polycode_Shader_getName(duk_context *context) {
  9392. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9393. duk_push_string(context, inst->getName().c_str());
  9394. return 1;
  9395. }
  9396. duk_ret_t Polycode_Shader_getParamPointer(duk_context *context) {
  9397. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9398. String name = duk_to_string(context, 1);
  9399. PolyBase *ptrRetVal = (PolyBase*)inst->getParamPointer(name);
  9400. duk_push_pointer(context, (void*)ptrRetVal);
  9401. return 1;
  9402. }
  9403. duk_ret_t Polycode_Shader_getAttribPointer(duk_context *context) {
  9404. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9405. String name = duk_to_string(context, 1);
  9406. PolyBase *ptrRetVal = (PolyBase*)inst->getAttribPointer(name);
  9407. duk_push_pointer(context, (void*)ptrRetVal);
  9408. return 1;
  9409. }
  9410. duk_ret_t Polycode_Shader_reload(duk_context *context) {
  9411. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9412. inst->reload();
  9413. return 0;
  9414. }
  9415. duk_ret_t Polycode_Shader_getExpectedParamType(duk_context *context) {
  9416. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9417. String name = duk_to_string(context, 1);
  9418. duk_push_int(context, inst->getExpectedParamType(name));
  9419. return 1;
  9420. }
  9421. duk_ret_t Polycode_Shader_setVertexProgram(duk_context *context) {
  9422. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9423. ShaderProgram* vp = (ShaderProgram*)duk_to_pointer(context, 1);
  9424. inst->setVertexProgram(vp);
  9425. return 0;
  9426. }
  9427. duk_ret_t Polycode_Shader_setFragmentProgram(duk_context *context) {
  9428. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9429. ShaderProgram* fp = (ShaderProgram*)duk_to_pointer(context, 1);
  9430. inst->setFragmentProgram(fp);
  9431. return 0;
  9432. }
  9433. duk_ret_t Polycode_LocalShaderParam__get_name(duk_context *context) {
  9434. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9435. duk_push_string(context, inst->name.c_str());
  9436. return 1;
  9437. }
  9438. duk_ret_t Polycode_LocalShaderParam__set_name(duk_context *context) {
  9439. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9440. inst->name = duk_to_string(context, 1);
  9441. return 0;
  9442. }
  9443. duk_ret_t Polycode_LocalShaderParam__get_data(duk_context *context) {
  9444. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9445. PolyBase *ptrRetVal = (PolyBase*)inst->data;
  9446. duk_push_pointer(context, (void*)ptrRetVal);
  9447. return 1;
  9448. }
  9449. duk_ret_t Polycode_LocalShaderParam__set_data(duk_context *context) {
  9450. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9451. inst->data = (void*)duk_to_pointer(context, 1);
  9452. return 0;
  9453. }
  9454. duk_ret_t Polycode_LocalShaderParam__get_type(duk_context *context) {
  9455. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9456. duk_push_int(context, inst->type);
  9457. return 1;
  9458. }
  9459. duk_ret_t Polycode_LocalShaderParam__set_type(duk_context *context) {
  9460. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9461. inst->type = duk_to_int(context, 1);
  9462. return 0;
  9463. }
  9464. duk_ret_t Polycode_LocalShaderParam__get_ownsPointer(duk_context *context) {
  9465. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9466. duk_push_boolean(context, inst->ownsPointer);
  9467. return 1;
  9468. }
  9469. duk_ret_t Polycode_LocalShaderParam__set_ownsPointer(duk_context *context) {
  9470. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9471. inst->ownsPointer = duk_to_boolean(context, 1);
  9472. return 0;
  9473. }
  9474. duk_ret_t Polycode_LocalShaderParam__get_arraySize(duk_context *context) {
  9475. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9476. duk_push_int(context, inst->arraySize);
  9477. return 1;
  9478. }
  9479. duk_ret_t Polycode_LocalShaderParam__set_arraySize(duk_context *context) {
  9480. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9481. inst->arraySize = duk_to_int(context, 1);
  9482. return 0;
  9483. }
  9484. duk_ret_t Polycode_LocalShaderParam__get_param(duk_context *context) {
  9485. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9486. PolyBase *ptrRetVal = (PolyBase*)inst->param;
  9487. duk_push_pointer(context, (void*)ptrRetVal);
  9488. return 1;
  9489. }
  9490. duk_ret_t Polycode_LocalShaderParam__set_param(duk_context *context) {
  9491. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9492. inst->param = (ProgramParam*)duk_to_pointer(context, 1);
  9493. return 0;
  9494. }
  9495. duk_ret_t Polycode_LocalShaderParam_Copy(duk_context *context) {
  9496. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9497. PolyBase *ptrRetVal = (PolyBase*)inst->Copy();
  9498. duk_push_pointer(context, (void*)ptrRetVal);
  9499. return 1;
  9500. }
  9501. duk_ret_t Polycode_LocalShaderParam_getNumber(duk_context *context) {
  9502. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9503. duk_push_number(context, inst->getNumber());
  9504. return 1;
  9505. }
  9506. duk_ret_t Polycode_LocalShaderParam_getVector2(duk_context *context) {
  9507. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9508. Vector2 *retInst = new Vector2();
  9509. *retInst = inst->getVector2();
  9510. duk_push_pointer(context, (void*)retInst);
  9511. return 1;
  9512. }
  9513. duk_ret_t Polycode_LocalShaderParam_getVector3(duk_context *context) {
  9514. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9515. Vector3 *retInst = new Vector3();
  9516. *retInst = inst->getVector3();
  9517. duk_push_pointer(context, (void*)retInst);
  9518. return 1;
  9519. }
  9520. duk_ret_t Polycode_LocalShaderParam_getMatrix4(duk_context *context) {
  9521. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9522. Matrix4 *retInst = new Matrix4();
  9523. *retInst = inst->getMatrix4();
  9524. duk_push_pointer(context, (void*)retInst);
  9525. return 1;
  9526. }
  9527. duk_ret_t Polycode_LocalShaderParam_getColor(duk_context *context) {
  9528. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9529. Color *retInst = new Color();
  9530. *retInst = inst->getColor();
  9531. duk_push_pointer(context, (void*)retInst);
  9532. return 1;
  9533. }
  9534. duk_ret_t Polycode_LocalShaderParam_setNumber(duk_context *context) {
  9535. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9536. Number x = duk_to_number(context, 1);
  9537. inst->setNumber(x);
  9538. return 0;
  9539. }
  9540. duk_ret_t Polycode_LocalShaderParam_setVector2(duk_context *context) {
  9541. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9542. Vector2 x = *(Vector2*)duk_to_pointer(context, 1);
  9543. inst->setVector2(x);
  9544. return 0;
  9545. }
  9546. duk_ret_t Polycode_LocalShaderParam_setVector3(duk_context *context) {
  9547. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9548. Vector3 x = *(Vector3*)duk_to_pointer(context, 1);
  9549. inst->setVector3(x);
  9550. return 0;
  9551. }
  9552. duk_ret_t Polycode_LocalShaderParam_setMatrix4(duk_context *context) {
  9553. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9554. Matrix4 x = *(Matrix4*)duk_to_pointer(context, 1);
  9555. inst->setMatrix4(x);
  9556. return 0;
  9557. }
  9558. duk_ret_t Polycode_LocalShaderParam_setColor(duk_context *context) {
  9559. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9560. Color x = *(Color*)duk_to_pointer(context, 1);
  9561. inst->setColor(x);
  9562. return 0;
  9563. }
  9564. duk_ret_t Polycode_LocalShaderParam_setTexture(duk_context *context) {
  9565. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9566. Texture* texture = (Texture*)duk_to_pointer(context, 1);
  9567. inst->setTexture(texture);
  9568. return 0;
  9569. }
  9570. duk_ret_t Polycode_LocalShaderParam_getTexture(duk_context *context) {
  9571. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9572. PolyBase *ptrRetVal = (PolyBase*)inst->getTexture();
  9573. duk_push_pointer(context, (void*)ptrRetVal);
  9574. return 1;
  9575. }
  9576. duk_ret_t Polycode_LocalShaderParam_setCubemap(duk_context *context) {
  9577. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9578. Cubemap* cubemap = (Cubemap*)duk_to_pointer(context, 1);
  9579. inst->setCubemap(cubemap);
  9580. return 0;
  9581. }
  9582. duk_ret_t Polycode_LocalShaderParam_getCubemap(duk_context *context) {
  9583. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9584. PolyBase *ptrRetVal = (PolyBase*)inst->getCubemap();
  9585. duk_push_pointer(context, (void*)ptrRetVal);
  9586. return 1;
  9587. }
  9588. duk_ret_t Polycode_LocalShaderParam_setParamValueFromString(duk_context *context) {
  9589. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9590. int type = duk_to_int(context, 1);
  9591. String pvalue = duk_to_string(context, 2);
  9592. inst->setParamValueFromString(type,pvalue);
  9593. return 0;
  9594. }
  9595. duk_ret_t Polycode_ShaderProgram__get_type(duk_context *context) {
  9596. ShaderProgram *inst = (ShaderProgram*)duk_to_pointer(context, 0);
  9597. duk_push_int(context, inst->type);
  9598. return 1;
  9599. }
  9600. duk_ret_t Polycode_ShaderProgram__set_type(duk_context *context) {
  9601. ShaderProgram *inst = (ShaderProgram*)duk_to_pointer(context, 0);
  9602. inst->type = duk_to_int(context, 1);
  9603. return 0;
  9604. }
  9605. duk_ret_t Polycode_ShaderProgram_reloadProgram(duk_context *context) {
  9606. ShaderProgram *inst = (ShaderProgram*)duk_to_pointer(context, 0);
  9607. inst->reloadProgram();
  9608. return 0;
  9609. }
  9610. duk_ret_t Polycode_ShaderProgram_reloadResource(duk_context *context) {
  9611. ShaderProgram *inst = (ShaderProgram*)duk_to_pointer(context, 0);
  9612. inst->reloadResource();
  9613. return 0;
  9614. }
  9615. duk_ret_t Polycode_AttributeBinding__get_name(duk_context *context) {
  9616. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  9617. duk_push_string(context, inst->name.c_str());
  9618. return 1;
  9619. }
  9620. duk_ret_t Polycode_AttributeBinding__set_name(duk_context *context) {
  9621. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  9622. inst->name = duk_to_string(context, 1);
  9623. return 0;
  9624. }
  9625. duk_ret_t Polycode_AttributeBinding__get_vertexData(duk_context *context) {
  9626. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  9627. PolyBase *ptrRetVal = (PolyBase*)inst->vertexData;
  9628. duk_push_pointer(context, (void*)ptrRetVal);
  9629. return 1;
  9630. }
  9631. duk_ret_t Polycode_AttributeBinding__set_vertexData(duk_context *context) {
  9632. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  9633. inst->vertexData = (VertexDataArray*)duk_to_pointer(context, 1);
  9634. return 0;
  9635. }
  9636. duk_ret_t Polycode_AttributeBinding__get_attribute(duk_context *context) {
  9637. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  9638. PolyBase *ptrRetVal = (PolyBase*)inst->attribute;
  9639. duk_push_pointer(context, (void*)ptrRetVal);
  9640. return 1;
  9641. }
  9642. duk_ret_t Polycode_AttributeBinding__set_attribute(duk_context *context) {
  9643. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  9644. inst->attribute = (ProgramAttribute*)duk_to_pointer(context, 1);
  9645. return 0;
  9646. }
  9647. duk_ret_t Polycode_AttributeBinding__get_enabled(duk_context *context) {
  9648. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  9649. duk_push_boolean(context, inst->enabled);
  9650. return 1;
  9651. }
  9652. duk_ret_t Polycode_AttributeBinding__set_enabled(duk_context *context) {
  9653. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  9654. inst->enabled = duk_to_boolean(context, 1);
  9655. return 0;
  9656. }
  9657. duk_ret_t Polycode_ShaderBinding__get_resetAttributes(duk_context *context) {
  9658. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9659. duk_push_boolean(context, inst->resetAttributes);
  9660. return 1;
  9661. }
  9662. duk_ret_t Polycode_ShaderBinding__set_resetAttributes(duk_context *context) {
  9663. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9664. inst->resetAttributes = duk_to_boolean(context, 1);
  9665. return 0;
  9666. }
  9667. duk_ret_t Polycode_ShaderBinding__get_targetShader(duk_context *context) {
  9668. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9669. PolyBase *ptrRetVal = (PolyBase*)inst->targetShader;
  9670. duk_push_pointer(context, (void*)ptrRetVal);
  9671. return 1;
  9672. }
  9673. duk_ret_t Polycode_ShaderBinding__set_targetShader(duk_context *context) {
  9674. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9675. inst->targetShader = (Shader*)duk_to_pointer(context, 1);
  9676. return 0;
  9677. }
  9678. duk_ret_t Polycode_ShaderBinding__get_accessMutex(duk_context *context) {
  9679. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9680. PolyBase *ptrRetVal = (PolyBase*)inst->accessMutex;
  9681. duk_push_pointer(context, (void*)ptrRetVal);
  9682. return 1;
  9683. }
  9684. duk_ret_t Polycode_ShaderBinding__set_accessMutex(duk_context *context) {
  9685. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9686. inst->accessMutex = (CoreMutex*)duk_to_pointer(context, 1);
  9687. return 0;
  9688. }
  9689. duk_ret_t Polycode_ShaderBinding_copyTo(duk_context *context) {
  9690. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9691. ShaderBinding* targetBinding = (ShaderBinding*)duk_to_pointer(context, 1);
  9692. inst->copyTo(targetBinding);
  9693. return 0;
  9694. }
  9695. duk_ret_t Polycode_ShaderBinding_addParam(duk_context *context) {
  9696. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9697. int type = duk_to_int(context, 1);
  9698. String name = duk_to_string(context, 2);
  9699. PolyBase *ptrRetVal = (PolyBase*)inst->addParam(type,name);
  9700. duk_push_pointer(context, (void*)ptrRetVal);
  9701. return 1;
  9702. }
  9703. duk_ret_t Polycode_ShaderBinding_addParamPointer(duk_context *context) {
  9704. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9705. int type = duk_to_int(context, 1);
  9706. String name = duk_to_string(context, 2);
  9707. void* ptr = (void*)duk_to_pointer(context, 3);
  9708. PolyBase *ptrRetVal = (PolyBase*)inst->addParamPointer(type,name,ptr);
  9709. duk_push_pointer(context, (void*)ptrRetVal);
  9710. return 1;
  9711. }
  9712. duk_ret_t Polycode_ShaderBinding_getNumLocalParams(duk_context *context) {
  9713. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9714. duk_push_int(context, inst->getNumLocalParams());
  9715. return 1;
  9716. }
  9717. duk_ret_t Polycode_ShaderBinding_getLocalParam(duk_context *context) {
  9718. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9719. int index = duk_to_int(context, 1);
  9720. PolyBase *ptrRetVal = (PolyBase*)inst->getLocalParam(index);
  9721. duk_push_pointer(context, (void*)ptrRetVal);
  9722. return 1;
  9723. }
  9724. duk_ret_t Polycode_ShaderBinding_getLocalParamByName(duk_context *context) {
  9725. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9726. String name = duk_to_string(context, 1);
  9727. PolyBase *ptrRetVal = (PolyBase*)inst->getLocalParamByName(name);
  9728. duk_push_pointer(context, (void*)ptrRetVal);
  9729. return 1;
  9730. }
  9731. duk_ret_t Polycode_ShaderBinding_removeParam(duk_context *context) {
  9732. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9733. String name = duk_to_string(context, 1);
  9734. inst->removeParam(name);
  9735. return 0;
  9736. }
  9737. duk_ret_t Polycode_ShaderBinding_loadTextureForParam(duk_context *context) {
  9738. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9739. String paramName = duk_to_string(context, 1);
  9740. String fileName = duk_to_string(context, 2);
  9741. PolyBase *ptrRetVal = (PolyBase*)inst->loadTextureForParam(paramName,fileName);
  9742. duk_push_pointer(context, (void*)ptrRetVal);
  9743. return 1;
  9744. }
  9745. duk_ret_t Polycode_ShaderBinding_setTextureForParam(duk_context *context) {
  9746. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9747. String paramName = duk_to_string(context, 1);
  9748. Texture* texture = (Texture*)duk_to_pointer(context, 2);
  9749. inst->setTextureForParam(paramName,texture);
  9750. return 0;
  9751. }
  9752. duk_ret_t Polycode_ShaderBinding_setCubemapForParam(duk_context *context) {
  9753. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9754. String paramName = duk_to_string(context, 1);
  9755. Cubemap* cubemap = (Cubemap*)duk_to_pointer(context, 2);
  9756. inst->setCubemapForParam(paramName,cubemap);
  9757. return 0;
  9758. }
  9759. duk_ret_t Polycode_ShaderBinding_getNumAttributeBindings(duk_context *context) {
  9760. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9761. duk_push_int(context, inst->getNumAttributeBindings());
  9762. return 1;
  9763. }
  9764. duk_ret_t Polycode_ShaderBinding_getAttributeBinding(duk_context *context) {
  9765. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9766. int index = duk_to_int(context, 1);
  9767. PolyBase *ptrRetVal = (PolyBase*)inst->getAttributeBinding(index);
  9768. duk_push_pointer(context, (void*)ptrRetVal);
  9769. return 1;
  9770. }
  9771. duk_ret_t Polycode_ShaderBinding_addAttributeBinding(duk_context *context) {
  9772. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9773. String name = duk_to_string(context, 1);
  9774. VertexDataArray* dataArray = (VertexDataArray*)duk_to_pointer(context, 2);
  9775. PolyBase *ptrRetVal = (PolyBase*)inst->addAttributeBinding(name,dataArray);
  9776. duk_push_pointer(context, (void*)ptrRetVal);
  9777. return 1;
  9778. }
  9779. duk_ret_t Polycode_ShaderBinding_getAttributeBindingByName(duk_context *context) {
  9780. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9781. String name = duk_to_string(context, 1);
  9782. PolyBase *ptrRetVal = (PolyBase*)inst->getAttributeBindingByName(name);
  9783. duk_push_pointer(context, (void*)ptrRetVal);
  9784. return 1;
  9785. }
  9786. duk_ret_t Polycode_ShaderBinding_addRenderTargetBinding(duk_context *context) {
  9787. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9788. RenderTargetBinding* binding = (RenderTargetBinding*)duk_to_pointer(context, 1);
  9789. inst->addRenderTargetBinding(binding);
  9790. return 0;
  9791. }
  9792. duk_ret_t Polycode_ShaderBinding_removeRenderTargetBinding(duk_context *context) {
  9793. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9794. RenderTargetBinding* binding = (RenderTargetBinding*)duk_to_pointer(context, 1);
  9795. inst->removeRenderTargetBinding(binding);
  9796. return 0;
  9797. }
  9798. duk_ret_t Polycode_ShaderBinding_getNumRenderTargetBindings(duk_context *context) {
  9799. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9800. duk_push_int(context, inst->getNumRenderTargetBindings());
  9801. return 1;
  9802. }
  9803. duk_ret_t Polycode_ShaderBinding_getRenderTargetBinding(duk_context *context) {
  9804. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9805. int index = duk_to_int(context, 1);
  9806. PolyBase *ptrRetVal = (PolyBase*)inst->getRenderTargetBinding(index);
  9807. duk_push_pointer(context, (void*)ptrRetVal);
  9808. return 1;
  9809. }
  9810. duk_ret_t Polycode_ShaderBinding_getNumInTargetBindings(duk_context *context) {
  9811. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9812. duk_push_int(context, inst->getNumInTargetBindings());
  9813. return 1;
  9814. }
  9815. duk_ret_t Polycode_ShaderBinding_getInTargetBinding(duk_context *context) {
  9816. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9817. int index = duk_to_int(context, 1);
  9818. PolyBase *ptrRetVal = (PolyBase*)inst->getInTargetBinding(index);
  9819. duk_push_pointer(context, (void*)ptrRetVal);
  9820. return 1;
  9821. }
  9822. duk_ret_t Polycode_ShaderBinding_getNumColorTargetBindings(duk_context *context) {
  9823. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9824. duk_push_int(context, inst->getNumColorTargetBindings());
  9825. return 1;
  9826. }
  9827. duk_ret_t Polycode_ShaderBinding_getColorTargetBinding(duk_context *context) {
  9828. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9829. int index = duk_to_int(context, 1);
  9830. PolyBase *ptrRetVal = (PolyBase*)inst->getColorTargetBinding(index);
  9831. duk_push_pointer(context, (void*)ptrRetVal);
  9832. return 1;
  9833. }
  9834. duk_ret_t Polycode_ShaderBinding_getNumDepthTargetBindings(duk_context *context) {
  9835. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9836. duk_push_int(context, inst->getNumDepthTargetBindings());
  9837. return 1;
  9838. }
  9839. duk_ret_t Polycode_ShaderBinding_getDepthTargetBinding(duk_context *context) {
  9840. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9841. int index = duk_to_int(context, 1);
  9842. PolyBase *ptrRetVal = (PolyBase*)inst->getDepthTargetBinding(index);
  9843. duk_push_pointer(context, (void*)ptrRetVal);
  9844. return 1;
  9845. }
  9846. duk_ret_t Polycode_ShaderBinding_getNumOutTargetBindings(duk_context *context) {
  9847. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9848. duk_push_int(context, inst->getNumOutTargetBindings());
  9849. return 1;
  9850. }
  9851. duk_ret_t Polycode_ShaderBinding_getOutTargetBinding(duk_context *context) {
  9852. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  9853. int index = duk_to_int(context, 1);
  9854. PolyBase *ptrRetVal = (PolyBase*)inst->getOutTargetBinding(index);
  9855. duk_push_pointer(context, (void*)ptrRetVal);
  9856. return 1;
  9857. }
  9858. duk_ret_t Polycode_SkeletonAnimation_addBoneTrack(duk_context *context) {
  9859. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  9860. BoneTrack* boneTrack = (BoneTrack*)duk_to_pointer(context, 1);
  9861. inst->addBoneTrack(boneTrack);
  9862. return 0;
  9863. }
  9864. duk_ret_t Polycode_SkeletonAnimation_getName(duk_context *context) {
  9865. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  9866. duk_push_string(context, inst->getName().c_str());
  9867. return 1;
  9868. }
  9869. duk_ret_t Polycode_SkeletonAnimation_Play(duk_context *context) {
  9870. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  9871. bool once = duk_to_boolean(context, 1);
  9872. inst->Play(once);
  9873. return 0;
  9874. }
  9875. duk_ret_t Polycode_SkeletonAnimation_Stop(duk_context *context) {
  9876. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  9877. inst->Stop();
  9878. return 0;
  9879. }
  9880. duk_ret_t Polycode_SkeletonAnimation_Reset(duk_context *context) {
  9881. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  9882. inst->Reset();
  9883. return 0;
  9884. }
  9885. duk_ret_t Polycode_SkeletonAnimation_Update(duk_context *context) {
  9886. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  9887. inst->Update();
  9888. return 0;
  9889. }
  9890. duk_ret_t Polycode_SkeletonAnimation_setSpeed(duk_context *context) {
  9891. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  9892. Number speed = duk_to_number(context, 1);
  9893. inst->setSpeed(speed);
  9894. return 0;
  9895. }
  9896. duk_ret_t Polycode_SkeletonAnimation_setWeight(duk_context *context) {
  9897. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  9898. Number newWeight = duk_to_number(context, 1);
  9899. inst->setWeight(newWeight);
  9900. return 0;
  9901. }
  9902. duk_ret_t Polycode_SkeletonAnimation_getWeight(duk_context *context) {
  9903. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  9904. duk_push_number(context, inst->getWeight());
  9905. return 1;
  9906. }
  9907. duk_ret_t Polycode_SkeletonAnimation_isPlaying(duk_context *context) {
  9908. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  9909. duk_push_boolean(context, inst->isPlaying());
  9910. return 1;
  9911. }
  9912. duk_ret_t Polycode_Skeleton_loadSkeleton(duk_context *context) {
  9913. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  9914. String fileName = duk_to_string(context, 1);
  9915. inst->loadSkeleton(fileName);
  9916. return 0;
  9917. }
  9918. duk_ret_t Polycode_Skeleton_playAnimationByName(duk_context *context) {
  9919. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  9920. String animName = duk_to_string(context, 1);
  9921. Number weight = duk_to_number(context, 2);
  9922. bool once = duk_to_boolean(context, 3);
  9923. bool restartIfPlaying = duk_to_boolean(context, 4);
  9924. inst->playAnimationByName(animName,weight,once,restartIfPlaying);
  9925. return 0;
  9926. }
  9927. duk_ret_t Polycode_Skeleton_playAnimation(duk_context *context) {
  9928. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  9929. SkeletonAnimation* animation = (SkeletonAnimation*)duk_to_pointer(context, 1);
  9930. Number weight = duk_to_number(context, 2);
  9931. bool once = duk_to_boolean(context, 3);
  9932. bool restartIfPlaying = duk_to_boolean(context, 4);
  9933. inst->playAnimation(animation,weight,once,restartIfPlaying);
  9934. return 0;
  9935. }
  9936. duk_ret_t Polycode_Skeleton_setBaseAnimationByName(duk_context *context) {
  9937. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  9938. String animName = duk_to_string(context, 1);
  9939. inst->setBaseAnimationByName(animName);
  9940. return 0;
  9941. }
  9942. duk_ret_t Polycode_Skeleton_setBaseAnimation(duk_context *context) {
  9943. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  9944. SkeletonAnimation* animation = (SkeletonAnimation*)duk_to_pointer(context, 1);
  9945. inst->setBaseAnimation(animation);
  9946. return 0;
  9947. }
  9948. duk_ret_t Polycode_Skeleton_stopAllAnimations(duk_context *context) {
  9949. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  9950. inst->stopAllAnimations();
  9951. return 0;
  9952. }
  9953. duk_ret_t Polycode_Skeleton_getBaseAnimation(duk_context *context) {
  9954. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  9955. PolyBase *ptrRetVal = (PolyBase*)inst->getBaseAnimation();
  9956. duk_push_pointer(context, (void*)ptrRetVal);
  9957. return 1;
  9958. }
  9959. duk_ret_t Polycode_Skeleton_addAnimation(duk_context *context) {
  9960. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  9961. String name = duk_to_string(context, 1);
  9962. String fileName = duk_to_string(context, 2);
  9963. inst->addAnimation(name,fileName);
  9964. return 0;
  9965. }
  9966. duk_ret_t Polycode_Skeleton_getAnimation(duk_context *context) {
  9967. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  9968. String name = duk_to_string(context, 1);
  9969. PolyBase *ptrRetVal = (PolyBase*)inst->getAnimation(name);
  9970. duk_push_pointer(context, (void*)ptrRetVal);
  9971. return 1;
  9972. }
  9973. duk_ret_t Polycode_Skeleton_stopAnimationByName(duk_context *context) {
  9974. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  9975. String name = duk_to_string(context, 1);
  9976. inst->stopAnimationByName(name);
  9977. return 0;
  9978. }
  9979. duk_ret_t Polycode_Skeleton_stopAnimation(duk_context *context) {
  9980. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  9981. SkeletonAnimation* animation = (SkeletonAnimation*)duk_to_pointer(context, 1);
  9982. inst->stopAnimation(animation);
  9983. return 0;
  9984. }
  9985. duk_ret_t Polycode_Skeleton_Update(duk_context *context) {
  9986. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  9987. inst->Update();
  9988. return 0;
  9989. }
  9990. duk_ret_t Polycode_Skeleton_getBoneByName(duk_context *context) {
  9991. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  9992. String name = duk_to_string(context, 1);
  9993. PolyBase *ptrRetVal = (PolyBase*)inst->getBoneByName(name);
  9994. duk_push_pointer(context, (void*)ptrRetVal);
  9995. return 1;
  9996. }
  9997. duk_ret_t Polycode_Skeleton_bonesVisible(duk_context *context) {
  9998. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  9999. bool val = duk_to_boolean(context, 1);
  10000. inst->bonesVisible(val);
  10001. return 0;
  10002. }
  10003. duk_ret_t Polycode_Skeleton_getNumBones(duk_context *context) {
  10004. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10005. duk_push_int(context, inst->getNumBones());
  10006. return 1;
  10007. }
  10008. duk_ret_t Polycode_Skeleton_getBone(duk_context *context) {
  10009. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10010. int index = duk_to_int(context, 1);
  10011. PolyBase *ptrRetVal = (PolyBase*)inst->getBone(index);
  10012. duk_push_pointer(context, (void*)ptrRetVal);
  10013. return 1;
  10014. }
  10015. duk_ret_t Polycode_Skeleton_addBone(duk_context *context) {
  10016. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10017. Bone* bone = (Bone*)duk_to_pointer(context, 1);
  10018. inst->addBone(bone);
  10019. return 0;
  10020. }
  10021. duk_ret_t Polycode_Skeleton_removeBone(duk_context *context) {
  10022. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10023. Bone* bone = (Bone*)duk_to_pointer(context, 1);
  10024. inst->removeBone(bone);
  10025. return 0;
  10026. }
  10027. duk_ret_t Polycode_Skeleton_getBoneIndexByBone(duk_context *context) {
  10028. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10029. Bone* bone = (Bone*)duk_to_pointer(context, 1);
  10030. duk_push_int(context, inst->getBoneIndexByBone(bone));
  10031. return 1;
  10032. }
  10033. duk_ret_t Polycode_BoneTrack__get_scaleX(duk_context *context) {
  10034. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10035. PolyBase *ptrRetVal = (PolyBase*)inst->scaleX;
  10036. duk_push_pointer(context, (void*)ptrRetVal);
  10037. return 1;
  10038. }
  10039. duk_ret_t Polycode_BoneTrack__set_scaleX(duk_context *context) {
  10040. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10041. inst->scaleX = (BezierCurve*)duk_to_pointer(context, 1);
  10042. return 0;
  10043. }
  10044. duk_ret_t Polycode_BoneTrack__get_scaleY(duk_context *context) {
  10045. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10046. PolyBase *ptrRetVal = (PolyBase*)inst->scaleY;
  10047. duk_push_pointer(context, (void*)ptrRetVal);
  10048. return 1;
  10049. }
  10050. duk_ret_t Polycode_BoneTrack__set_scaleY(duk_context *context) {
  10051. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10052. inst->scaleY = (BezierCurve*)duk_to_pointer(context, 1);
  10053. return 0;
  10054. }
  10055. duk_ret_t Polycode_BoneTrack__get_scaleZ(duk_context *context) {
  10056. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10057. PolyBase *ptrRetVal = (PolyBase*)inst->scaleZ;
  10058. duk_push_pointer(context, (void*)ptrRetVal);
  10059. return 1;
  10060. }
  10061. duk_ret_t Polycode_BoneTrack__set_scaleZ(duk_context *context) {
  10062. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10063. inst->scaleZ = (BezierCurve*)duk_to_pointer(context, 1);
  10064. return 0;
  10065. }
  10066. duk_ret_t Polycode_BoneTrack__get_QuatW(duk_context *context) {
  10067. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10068. PolyBase *ptrRetVal = (PolyBase*)inst->QuatW;
  10069. duk_push_pointer(context, (void*)ptrRetVal);
  10070. return 1;
  10071. }
  10072. duk_ret_t Polycode_BoneTrack__set_QuatW(duk_context *context) {
  10073. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10074. inst->QuatW = (BezierCurve*)duk_to_pointer(context, 1);
  10075. return 0;
  10076. }
  10077. duk_ret_t Polycode_BoneTrack__get_QuatX(duk_context *context) {
  10078. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10079. PolyBase *ptrRetVal = (PolyBase*)inst->QuatX;
  10080. duk_push_pointer(context, (void*)ptrRetVal);
  10081. return 1;
  10082. }
  10083. duk_ret_t Polycode_BoneTrack__set_QuatX(duk_context *context) {
  10084. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10085. inst->QuatX = (BezierCurve*)duk_to_pointer(context, 1);
  10086. return 0;
  10087. }
  10088. duk_ret_t Polycode_BoneTrack__get_QuatY(duk_context *context) {
  10089. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10090. PolyBase *ptrRetVal = (PolyBase*)inst->QuatY;
  10091. duk_push_pointer(context, (void*)ptrRetVal);
  10092. return 1;
  10093. }
  10094. duk_ret_t Polycode_BoneTrack__set_QuatY(duk_context *context) {
  10095. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10096. inst->QuatY = (BezierCurve*)duk_to_pointer(context, 1);
  10097. return 0;
  10098. }
  10099. duk_ret_t Polycode_BoneTrack__get_QuatZ(duk_context *context) {
  10100. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10101. PolyBase *ptrRetVal = (PolyBase*)inst->QuatZ;
  10102. duk_push_pointer(context, (void*)ptrRetVal);
  10103. return 1;
  10104. }
  10105. duk_ret_t Polycode_BoneTrack__set_QuatZ(duk_context *context) {
  10106. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10107. inst->QuatZ = (BezierCurve*)duk_to_pointer(context, 1);
  10108. return 0;
  10109. }
  10110. duk_ret_t Polycode_BoneTrack__get_LocX(duk_context *context) {
  10111. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10112. PolyBase *ptrRetVal = (PolyBase*)inst->LocX;
  10113. duk_push_pointer(context, (void*)ptrRetVal);
  10114. return 1;
  10115. }
  10116. duk_ret_t Polycode_BoneTrack__set_LocX(duk_context *context) {
  10117. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10118. inst->LocX = (BezierCurve*)duk_to_pointer(context, 1);
  10119. return 0;
  10120. }
  10121. duk_ret_t Polycode_BoneTrack__get_LocY(duk_context *context) {
  10122. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10123. PolyBase *ptrRetVal = (PolyBase*)inst->LocY;
  10124. duk_push_pointer(context, (void*)ptrRetVal);
  10125. return 1;
  10126. }
  10127. duk_ret_t Polycode_BoneTrack__set_LocY(duk_context *context) {
  10128. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10129. inst->LocY = (BezierCurve*)duk_to_pointer(context, 1);
  10130. return 0;
  10131. }
  10132. duk_ret_t Polycode_BoneTrack__get_LocZ(duk_context *context) {
  10133. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10134. PolyBase *ptrRetVal = (PolyBase*)inst->LocZ;
  10135. duk_push_pointer(context, (void*)ptrRetVal);
  10136. return 1;
  10137. }
  10138. duk_ret_t Polycode_BoneTrack__set_LocZ(duk_context *context) {
  10139. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10140. inst->LocZ = (BezierCurve*)duk_to_pointer(context, 1);
  10141. return 0;
  10142. }
  10143. duk_ret_t Polycode_BoneTrack__get_position(duk_context *context) {
  10144. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10145. Vector3 *retInst = new Vector3();
  10146. *retInst = inst->position;
  10147. duk_push_pointer(context, (void*)retInst);
  10148. return 1;
  10149. }
  10150. duk_ret_t Polycode_BoneTrack__set_position(duk_context *context) {
  10151. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10152. inst->position = *(Vector3*)duk_to_pointer(context, 1);
  10153. return 0;
  10154. }
  10155. duk_ret_t Polycode_BoneTrack__get_scale(duk_context *context) {
  10156. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10157. Vector3 *retInst = new Vector3();
  10158. *retInst = inst->scale;
  10159. duk_push_pointer(context, (void*)retInst);
  10160. return 1;
  10161. }
  10162. duk_ret_t Polycode_BoneTrack__set_scale(duk_context *context) {
  10163. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10164. inst->scale = *(Vector3*)duk_to_pointer(context, 1);
  10165. return 0;
  10166. }
  10167. duk_ret_t Polycode_BoneTrack__get_boneQuat(duk_context *context) {
  10168. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10169. Quaternion *retInst = new Quaternion();
  10170. *retInst = inst->boneQuat;
  10171. duk_push_pointer(context, (void*)retInst);
  10172. return 1;
  10173. }
  10174. duk_ret_t Polycode_BoneTrack__set_boneQuat(duk_context *context) {
  10175. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10176. inst->boneQuat = *(Quaternion*)duk_to_pointer(context, 1);
  10177. return 0;
  10178. }
  10179. duk_ret_t Polycode_BoneTrack__get_quatCurve(duk_context *context) {
  10180. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10181. PolyBase *ptrRetVal = (PolyBase*)inst->quatCurve;
  10182. duk_push_pointer(context, (void*)ptrRetVal);
  10183. return 1;
  10184. }
  10185. duk_ret_t Polycode_BoneTrack__set_quatCurve(duk_context *context) {
  10186. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10187. inst->quatCurve = (QuaternionCurve*)duk_to_pointer(context, 1);
  10188. return 0;
  10189. }
  10190. duk_ret_t Polycode_BoneTrack__get_weight(duk_context *context) {
  10191. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10192. duk_push_number(context, inst->weight);
  10193. return 1;
  10194. }
  10195. duk_ret_t Polycode_BoneTrack__set_weight(duk_context *context) {
  10196. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10197. inst->weight = duk_to_number(context, 1);
  10198. return 0;
  10199. }
  10200. duk_ret_t Polycode_BoneTrack_Play(duk_context *context) {
  10201. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10202. bool once = duk_to_boolean(context, 1);
  10203. inst->Play(once);
  10204. return 0;
  10205. }
  10206. duk_ret_t Polycode_BoneTrack_Stop(duk_context *context) {
  10207. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10208. inst->Stop();
  10209. return 0;
  10210. }
  10211. duk_ret_t Polycode_BoneTrack_Update(duk_context *context) {
  10212. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10213. Number elapsed = duk_to_number(context, 1);
  10214. inst->Update(elapsed);
  10215. return 0;
  10216. }
  10217. duk_ret_t Polycode_BoneTrack_Reset(duk_context *context) {
  10218. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10219. inst->Reset();
  10220. return 0;
  10221. }
  10222. duk_ret_t Polycode_BoneTrack_setSpeed(duk_context *context) {
  10223. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10224. Number speed = duk_to_number(context, 1);
  10225. inst->setSpeed(speed);
  10226. return 0;
  10227. }
  10228. duk_ret_t Polycode_Sound_getSampleAsNumber(duk_context *context) {
  10229. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10230. int offset = duk_to_int(context, 1);
  10231. int channel = duk_to_int(context, 2);
  10232. duk_push_number(context, inst->getSampleAsNumber(offset,channel));
  10233. return 1;
  10234. }
  10235. duk_ret_t Polycode_Sound_loadFile(duk_context *context) {
  10236. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10237. String fileName = duk_to_string(context, 1);
  10238. inst->loadFile(fileName);
  10239. return 0;
  10240. }
  10241. duk_ret_t Polycode_Sound_Play(duk_context *context) {
  10242. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10243. bool loop = duk_to_boolean(context, 1);
  10244. bool restartSound = duk_to_boolean(context, 2);
  10245. inst->Play(loop,restartSound);
  10246. return 0;
  10247. }
  10248. duk_ret_t Polycode_Sound_Stop(duk_context *context) {
  10249. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10250. inst->Stop();
  10251. return 0;
  10252. }
  10253. duk_ret_t Polycode_Sound_setVolume(duk_context *context) {
  10254. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10255. Number newVolume = duk_to_number(context, 1);
  10256. inst->setVolume(newVolume);
  10257. return 0;
  10258. }
  10259. duk_ret_t Polycode_Sound_getVolume(duk_context *context) {
  10260. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10261. duk_push_number(context, inst->getVolume());
  10262. return 1;
  10263. }
  10264. duk_ret_t Polycode_Sound_setPitch(duk_context *context) {
  10265. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10266. Number newPitch = duk_to_number(context, 1);
  10267. inst->setPitch(newPitch);
  10268. return 0;
  10269. }
  10270. duk_ret_t Polycode_Sound_getPitch(duk_context *context) {
  10271. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10272. duk_push_number(context, inst->getPitch());
  10273. return 1;
  10274. }
  10275. duk_ret_t Polycode_Sound_isPlaying(duk_context *context) {
  10276. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10277. duk_push_boolean(context, inst->isPlaying());
  10278. return 1;
  10279. }
  10280. duk_ret_t Polycode_Sound_isLooped(duk_context *context) {
  10281. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10282. duk_push_boolean(context, inst->isLooped());
  10283. return 1;
  10284. }
  10285. duk_ret_t Polycode_Sound_setIsPositional(duk_context *context) {
  10286. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10287. bool isPositional = duk_to_boolean(context, 1);
  10288. inst->setIsPositional(isPositional);
  10289. return 0;
  10290. }
  10291. duk_ret_t Polycode_Sound_setSoundPosition(duk_context *context) {
  10292. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10293. Vector3 position = *(Vector3*)duk_to_pointer(context, 1);
  10294. inst->setSoundPosition(position);
  10295. return 0;
  10296. }
  10297. duk_ret_t Polycode_Sound_setSoundVelocity(duk_context *context) {
  10298. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10299. Vector3 velocity = *(Vector3*)duk_to_pointer(context, 1);
  10300. inst->setSoundVelocity(velocity);
  10301. return 0;
  10302. }
  10303. duk_ret_t Polycode_Sound_setSoundDirection(duk_context *context) {
  10304. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10305. Vector3 direction = *(Vector3*)duk_to_pointer(context, 1);
  10306. inst->setSoundDirection(direction);
  10307. return 0;
  10308. }
  10309. duk_ret_t Polycode_Sound_setOffset(duk_context *context) {
  10310. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10311. int offset = duk_to_int(context, 1);
  10312. inst->setOffset(offset);
  10313. return 0;
  10314. }
  10315. duk_ret_t Polycode_Sound_getFileName(duk_context *context) {
  10316. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10317. duk_push_string(context, inst->getFileName().c_str());
  10318. return 1;
  10319. }
  10320. duk_ret_t Polycode_Sound_getPlaybackDuration(duk_context *context) {
  10321. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10322. duk_push_number(context, inst->getPlaybackDuration());
  10323. return 1;
  10324. }
  10325. duk_ret_t Polycode_Sound_getPlaybackTime(duk_context *context) {
  10326. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10327. duk_push_number(context, inst->getPlaybackTime());
  10328. return 1;
  10329. }
  10330. duk_ret_t Polycode_Sound_seekTo(duk_context *context) {
  10331. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10332. Number time = duk_to_number(context, 1);
  10333. inst->seekTo(time);
  10334. return 0;
  10335. }
  10336. duk_ret_t Polycode_Sound_getOffset(duk_context *context) {
  10337. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10338. duk_push_int(context, inst->getOffset());
  10339. return 1;
  10340. }
  10341. duk_ret_t Polycode_Sound_getSampleLength(duk_context *context) {
  10342. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10343. duk_push_int(context, inst->getSampleLength());
  10344. return 1;
  10345. }
  10346. duk_ret_t Polycode_Sound_getFrequency(duk_context *context) {
  10347. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10348. duk_push_int(context, inst->getFrequency());
  10349. return 1;
  10350. }
  10351. duk_ret_t Polycode_Sound_setPositionalProperties(duk_context *context) {
  10352. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10353. Number referenceDistance = duk_to_number(context, 1);
  10354. Number maxDistance = duk_to_number(context, 2);
  10355. inst->setPositionalProperties(referenceDistance,maxDistance);
  10356. return 0;
  10357. }
  10358. duk_ret_t Polycode_Sound_setReferenceDistance(duk_context *context) {
  10359. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10360. Number referenceDistance = duk_to_number(context, 1);
  10361. inst->setReferenceDistance(referenceDistance);
  10362. return 0;
  10363. }
  10364. duk_ret_t Polycode_Sound_setMaxDistance(duk_context *context) {
  10365. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10366. Number maxDistance = duk_to_number(context, 1);
  10367. inst->setMaxDistance(maxDistance);
  10368. return 0;
  10369. }
  10370. duk_ret_t Polycode_Sound_getReferenceDistance(duk_context *context) {
  10371. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10372. duk_push_number(context, inst->getReferenceDistance());
  10373. return 1;
  10374. }
  10375. duk_ret_t Polycode_Sound_getMaxDistance(duk_context *context) {
  10376. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10377. duk_push_number(context, inst->getMaxDistance());
  10378. return 1;
  10379. }
  10380. duk_ret_t Polycode_Sound_loadBytes(duk_context *context) {
  10381. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10382. char* data = (char*)duk_to_pointer(context, 1);
  10383. int size = duk_to_int(context, 2);
  10384. int channels = duk_to_int(context, 3);
  10385. int freq = duk_to_int(context, 4);
  10386. SoundFormat format = *(SoundFormat*)duk_to_pointer(context, 5);
  10387. duk_push_boolean(context, inst->loadBytes(data,size,channels,freq,format));
  10388. return 1;
  10389. }
  10390. duk_ret_t Polycode_Sound_loadWAV(duk_context *context) {
  10391. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10392. String fileName = duk_to_string(context, 1);
  10393. duk_push_boolean(context, inst->loadWAV(fileName));
  10394. return 1;
  10395. }
  10396. duk_ret_t Polycode_Sound_loadOGG(duk_context *context) {
  10397. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10398. String fileName = duk_to_string(context, 1);
  10399. duk_push_boolean(context, inst->loadOGG(fileName));
  10400. return 1;
  10401. }
  10402. duk_ret_t Polycode_Sound_soundCheck(duk_context *context) {
  10403. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10404. bool result = duk_to_boolean(context, 1);
  10405. String err = duk_to_string(context, 2);
  10406. inst->soundCheck(result,err);
  10407. return 0;
  10408. }
  10409. duk_ret_t Polycode_Sound_updateStream(duk_context *context) {
  10410. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10411. int streamCount = duk_to_int(context, 1);
  10412. inst->updateStream(streamCount);
  10413. return 0;
  10414. }
  10415. duk_ret_t Polycode_AudioStreamingSource_getNumChannels(duk_context *context) {
  10416. AudioStreamingSource *inst = (AudioStreamingSource*)duk_to_pointer(context, 0);
  10417. duk_push_int(context, inst->getNumChannels());
  10418. return 1;
  10419. }
  10420. duk_ret_t Polycode_AudioStreamingSource_getFrequency(duk_context *context) {
  10421. AudioStreamingSource *inst = (AudioStreamingSource*)duk_to_pointer(context, 0);
  10422. duk_push_int(context, inst->getFrequency());
  10423. return 1;
  10424. }
  10425. duk_ret_t Polycode_AudioMixer__get_globalVolume(duk_context *context) {
  10426. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  10427. duk_push_number(context, inst->globalVolume);
  10428. return 1;
  10429. }
  10430. duk_ret_t Polycode_AudioMixer__set_globalVolume(duk_context *context) {
  10431. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  10432. inst->globalVolume = duk_to_number(context, 1);
  10433. return 0;
  10434. }
  10435. duk_ret_t Polycode_AudioMixer__get_mixerMutex(duk_context *context) {
  10436. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  10437. PolyBase *ptrRetVal = (PolyBase*)inst->mixerMutex;
  10438. duk_push_pointer(context, (void*)ptrRetVal);
  10439. return 1;
  10440. }
  10441. duk_ret_t Polycode_AudioMixer__set_mixerMutex(duk_context *context) {
  10442. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  10443. inst->mixerMutex = (CoreMutex*)duk_to_pointer(context, 1);
  10444. return 0;
  10445. }
  10446. duk_ret_t Polycode_AudioMixer_mixIntoBuffer(duk_context *context) {
  10447. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  10448. int16_t* buffer = (int16_t*)duk_to_pointer(context, 1);
  10449. int numSamples = duk_to_int(context, 2);
  10450. inst->mixIntoBuffer(buffer,numSamples);
  10451. return 0;
  10452. }
  10453. duk_ret_t Polycode_SoundManager_setListenerPosition(duk_context *context) {
  10454. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  10455. Vector3 position = *(Vector3*)duk_to_pointer(context, 1);
  10456. inst->setListenerPosition(position);
  10457. return 0;
  10458. }
  10459. duk_ret_t Polycode_SoundManager_setListenerOrientation(duk_context *context) {
  10460. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  10461. Vector3 orientation = *(Vector3*)duk_to_pointer(context, 1);
  10462. Vector3 upVector = *(Vector3*)duk_to_pointer(context, 2);
  10463. inst->setListenerOrientation(orientation,upVector);
  10464. return 0;
  10465. }
  10466. duk_ret_t Polycode_SoundManager_recordSound(duk_context *context) {
  10467. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  10468. int rate = duk_to_int(context, 1);
  10469. int sampleSize = duk_to_int(context, 2);
  10470. duk_push_boolean(context, inst->recordSound(rate,sampleSize));
  10471. return 1;
  10472. }
  10473. duk_ret_t Polycode_SoundManager_stopRecording(duk_context *context) {
  10474. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  10475. bool generateFloatBuffer = duk_to_boolean(context, 1);
  10476. PolyBase *ptrRetVal = (PolyBase*)inst->stopRecording(generateFloatBuffer);
  10477. duk_push_pointer(context, (void*)ptrRetVal);
  10478. return 1;
  10479. }
  10480. duk_ret_t Polycode_SoundManager_setAudioInterface(duk_context *context) {
  10481. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  10482. AudioInterface* audioInterface = (AudioInterface*)duk_to_pointer(context, 1);
  10483. inst->setAudioInterface(audioInterface);
  10484. return 0;
  10485. }
  10486. duk_ret_t Polycode_SoundManager_Update(duk_context *context) {
  10487. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  10488. inst->Update();
  10489. return 0;
  10490. }
  10491. duk_ret_t Polycode_SoundManager_setGlobalVolume(duk_context *context) {
  10492. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  10493. Number globalVolume = duk_to_number(context, 1);
  10494. inst->setGlobalVolume(globalVolume);
  10495. return 0;
  10496. }
  10497. duk_ret_t Polycode_SoundManager_registerSound(duk_context *context) {
  10498. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  10499. Sound* sound = (Sound*)duk_to_pointer(context, 1);
  10500. inst->registerSound(sound);
  10501. return 0;
  10502. }
  10503. duk_ret_t Polycode_SoundManager_unregisterSound(duk_context *context) {
  10504. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  10505. Sound* sound = (Sound*)duk_to_pointer(context, 1);
  10506. inst->unregisterSound(sound);
  10507. return 0;
  10508. }
  10509. duk_ret_t Polycode_String__get_contents(duk_context *context) {
  10510. String *inst = (String*)duk_to_pointer(context, 0);
  10511. string *retInst = new string();
  10512. *retInst = inst->contents;
  10513. duk_push_pointer(context, (void*)retInst);
  10514. return 1;
  10515. }
  10516. duk_ret_t Polycode_String__set_contents(duk_context *context) {
  10517. String *inst = (String*)duk_to_pointer(context, 0);
  10518. inst->contents = *(string*)duk_to_pointer(context, 1);
  10519. return 0;
  10520. }
  10521. duk_ret_t Polycode_String__get_w_contents(duk_context *context) {
  10522. String *inst = (String*)duk_to_pointer(context, 0);
  10523. wstring *retInst = new wstring();
  10524. *retInst = inst->w_contents;
  10525. duk_push_pointer(context, (void*)retInst);
  10526. return 1;
  10527. }
  10528. duk_ret_t Polycode_String__set_w_contents(duk_context *context) {
  10529. String *inst = (String*)duk_to_pointer(context, 0);
  10530. inst->w_contents = *(wstring*)duk_to_pointer(context, 1);
  10531. return 0;
  10532. }
  10533. duk_ret_t Polycode_String_size(duk_context *context) {
  10534. String *inst = (String*)duk_to_pointer(context, 0);
  10535. size_t *retInst = new size_t();
  10536. *retInst = inst->size();
  10537. duk_push_pointer(context, (void*)retInst);
  10538. return 1;
  10539. }
  10540. duk_ret_t Polycode_String_length(duk_context *context) {
  10541. String *inst = (String*)duk_to_pointer(context, 0);
  10542. size_t *retInst = new size_t();
  10543. *retInst = inst->length();
  10544. duk_push_pointer(context, (void*)retInst);
  10545. return 1;
  10546. }
  10547. duk_ret_t Polycode_String_substr(duk_context *context) {
  10548. String *inst = (String*)duk_to_pointer(context, 0);
  10549. size_t pos = *(size_t*)duk_to_pointer(context, 1);
  10550. size_t n = *(size_t*)duk_to_pointer(context, 2);
  10551. duk_push_string(context, inst->substr(pos,n).c_str());
  10552. return 1;
  10553. }
  10554. duk_ret_t Polycode_String_rfind(duk_context *context) {
  10555. String *inst = (String*)duk_to_pointer(context, 0);
  10556. String str = duk_to_string(context, 1);
  10557. size_t pos = *(size_t*)duk_to_pointer(context, 2);
  10558. size_t *retInst = new size_t();
  10559. *retInst = inst->rfind(str,pos);
  10560. duk_push_pointer(context, (void*)retInst);
  10561. return 1;
  10562. }
  10563. duk_ret_t Polycode_String_find(duk_context *context) {
  10564. String *inst = (String*)duk_to_pointer(context, 0);
  10565. String str = duk_to_string(context, 1);
  10566. size_t pos = *(size_t*)duk_to_pointer(context, 2);
  10567. size_t *retInst = new size_t();
  10568. *retInst = inst->find(str,pos);
  10569. duk_push_pointer(context, (void*)retInst);
  10570. return 1;
  10571. }
  10572. duk_ret_t Polycode_String_find_last_of(duk_context *context) {
  10573. String *inst = (String*)duk_to_pointer(context, 0);
  10574. String str = duk_to_string(context, 1);
  10575. size_t pos = *(size_t*)duk_to_pointer(context, 2);
  10576. size_t *retInst = new size_t();
  10577. *retInst = inst->find_last_of(str,pos);
  10578. duk_push_pointer(context, (void*)retInst);
  10579. return 1;
  10580. }
  10581. duk_ret_t Polycode_String_find_first_of(duk_context *context) {
  10582. String *inst = (String*)duk_to_pointer(context, 0);
  10583. String str = duk_to_string(context, 1);
  10584. size_t pos = *(size_t*)duk_to_pointer(context, 2);
  10585. size_t *retInst = new size_t();
  10586. *retInst = inst->find_first_of(str,pos);
  10587. duk_push_pointer(context, (void*)retInst);
  10588. return 1;
  10589. }
  10590. duk_ret_t Polycode_String_toLowerCase(duk_context *context) {
  10591. String *inst = (String*)duk_to_pointer(context, 0);
  10592. duk_push_string(context, inst->toLowerCase().c_str());
  10593. return 1;
  10594. }
  10595. duk_ret_t Polycode_String_toUpperCase(duk_context *context) {
  10596. String *inst = (String*)duk_to_pointer(context, 0);
  10597. duk_push_string(context, inst->toUpperCase().c_str());
  10598. return 1;
  10599. }
  10600. duk_ret_t Polycode_String_split(duk_context *context) {
  10601. String *inst = (String*)duk_to_pointer(context, 0);
  10602. String delim = duk_to_string(context, 1);
  10603. return 0;
  10604. }
  10605. duk_ret_t Polycode_String_replace(duk_context *context) {
  10606. String *inst = (String*)duk_to_pointer(context, 0);
  10607. String what = duk_to_string(context, 1);
  10608. String withWhat = duk_to_string(context, 2);
  10609. duk_push_string(context, inst->replace(what,withWhat).c_str());
  10610. return 1;
  10611. }
  10612. duk_ret_t Polycode_String_toNumber(duk_context *context) {
  10613. String *inst = (String*)duk_to_pointer(context, 0);
  10614. duk_push_number(context, inst->toNumber());
  10615. return 1;
  10616. }
  10617. duk_ret_t Polycode_String_toInteger(duk_context *context) {
  10618. String *inst = (String*)duk_to_pointer(context, 0);
  10619. duk_push_int(context, inst->toInteger());
  10620. return 1;
  10621. }
  10622. duk_ret_t Polycode_String_c_str(duk_context *context) {
  10623. String *inst = (String*)duk_to_pointer(context, 0);
  10624. PolyBase *ptrRetVal = (PolyBase*)inst->c_str();
  10625. duk_push_pointer(context, (void*)ptrRetVal);
  10626. return 1;
  10627. }
  10628. duk_ret_t Polycode_String_getDataWithEncoding(duk_context *context) {
  10629. String *inst = (String*)duk_to_pointer(context, 0);
  10630. int encoding = duk_to_int(context, 1);
  10631. PolyBase *ptrRetVal = (PolyBase*)inst->getDataWithEncoding(encoding);
  10632. duk_push_pointer(context, (void*)ptrRetVal);
  10633. return 1;
  10634. }
  10635. duk_ret_t Polycode_String_getWDataWithEncoding(duk_context *context) {
  10636. String *inst = (String*)duk_to_pointer(context, 0);
  10637. int encoding = duk_to_int(context, 1);
  10638. PolyBase *ptrRetVal = (PolyBase*)inst->getWDataWithEncoding(encoding);
  10639. duk_push_pointer(context, (void*)ptrRetVal);
  10640. return 1;
  10641. }
  10642. duk_ret_t Polycode_String_append(duk_context *context) {
  10643. String *inst = (String*)duk_to_pointer(context, 0);
  10644. char c = *(char*)duk_to_pointer(context, 1);
  10645. inst->append(c);
  10646. return 0;
  10647. }
  10648. duk_ret_t Polycode_String_getDataSizeWithEncoding(duk_context *context) {
  10649. String *inst = (String*)duk_to_pointer(context, 0);
  10650. int encoding = duk_to_int(context, 1);
  10651. size_t *retInst = new size_t();
  10652. *retInst = inst->getDataSizeWithEncoding(encoding);
  10653. duk_push_pointer(context, (void*)retInst);
  10654. return 1;
  10655. }
  10656. duk_ret_t Polycode_String_setDataWithEncoding(duk_context *context) {
  10657. String *inst = (String*)duk_to_pointer(context, 0);
  10658. char* data = (char*)duk_to_pointer(context, 1);
  10659. int encoding = duk_to_int(context, 2);
  10660. inst->setDataWithEncoding(data,encoding);
  10661. return 0;
  10662. }
  10663. duk_ret_t Polycode_String_isNumber(duk_context *context) {
  10664. String *inst = (String*)duk_to_pointer(context, 0);
  10665. duk_push_boolean(context, inst->isNumber());
  10666. return 1;
  10667. }
  10668. duk_ret_t Polycode_RenderBuffer__get_colorTexture(duk_context *context) {
  10669. RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0);
  10670. PolyBase *ptrRetVal = (PolyBase*)inst->colorTexture;
  10671. duk_push_pointer(context, (void*)ptrRetVal);
  10672. return 1;
  10673. }
  10674. duk_ret_t Polycode_RenderBuffer__set_colorTexture(duk_context *context) {
  10675. RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0);
  10676. inst->colorTexture = (Texture*)duk_to_pointer(context, 1);
  10677. return 0;
  10678. }
  10679. duk_ret_t Polycode_RenderBuffer__get_depthTexture(duk_context *context) {
  10680. RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0);
  10681. PolyBase *ptrRetVal = (PolyBase*)inst->depthTexture;
  10682. duk_push_pointer(context, (void*)ptrRetVal);
  10683. return 1;
  10684. }
  10685. duk_ret_t Polycode_RenderBuffer__set_depthTexture(duk_context *context) {
  10686. RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0);
  10687. inst->depthTexture = (Texture*)duk_to_pointer(context, 1);
  10688. return 0;
  10689. }
  10690. duk_ret_t Polycode_RenderBuffer__get_platformData(duk_context *context) {
  10691. RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0);
  10692. PolyBase *ptrRetVal = (PolyBase*)inst->platformData;
  10693. duk_push_pointer(context, (void*)ptrRetVal);
  10694. return 1;
  10695. }
  10696. duk_ret_t Polycode_RenderBuffer__set_platformData(duk_context *context) {
  10697. RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0);
  10698. inst->platformData = (void*)duk_to_pointer(context, 1);
  10699. return 0;
  10700. }
  10701. duk_ret_t Polycode_RenderBuffer__get_depthBufferPlatformData(duk_context *context) {
  10702. RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0);
  10703. PolyBase *ptrRetVal = (PolyBase*)inst->depthBufferPlatformData;
  10704. duk_push_pointer(context, (void*)ptrRetVal);
  10705. return 1;
  10706. }
  10707. duk_ret_t Polycode_RenderBuffer__set_depthBufferPlatformData(duk_context *context) {
  10708. RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0);
  10709. inst->depthBufferPlatformData = (void*)duk_to_pointer(context, 1);
  10710. return 0;
  10711. }
  10712. duk_ret_t Polycode_RenderBuffer_getWidth(duk_context *context) {
  10713. RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0);
  10714. duk_push_int(context, inst->getWidth());
  10715. return 1;
  10716. }
  10717. duk_ret_t Polycode_RenderBuffer_getHeight(duk_context *context) {
  10718. RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0);
  10719. duk_push_int(context, inst->getHeight());
  10720. return 1;
  10721. }
  10722. duk_ret_t Polycode_Texture__get_clamp(duk_context *context) {
  10723. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10724. duk_push_boolean(context, inst->clamp);
  10725. return 1;
  10726. }
  10727. duk_ret_t Polycode_Texture__set_clamp(duk_context *context) {
  10728. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10729. inst->clamp = duk_to_boolean(context, 1);
  10730. return 0;
  10731. }
  10732. duk_ret_t Polycode_Texture__get_textureData(duk_context *context) {
  10733. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10734. PolyBase *ptrRetVal = (PolyBase*)inst->textureData;
  10735. duk_push_pointer(context, (void*)ptrRetVal);
  10736. return 1;
  10737. }
  10738. duk_ret_t Polycode_Texture__set_textureData(duk_context *context) {
  10739. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10740. inst->textureData = (char*)duk_to_pointer(context, 1);
  10741. return 0;
  10742. }
  10743. duk_ret_t Polycode_Texture__get_type(duk_context *context) {
  10744. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10745. duk_push_int(context, inst->type);
  10746. return 1;
  10747. }
  10748. duk_ret_t Polycode_Texture__set_type(duk_context *context) {
  10749. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10750. inst->type = duk_to_int(context, 1);
  10751. return 0;
  10752. }
  10753. duk_ret_t Polycode_Texture__get_filteringMode(duk_context *context) {
  10754. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10755. duk_push_int(context, inst->filteringMode);
  10756. return 1;
  10757. }
  10758. duk_ret_t Polycode_Texture__set_filteringMode(duk_context *context) {
  10759. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10760. inst->filteringMode = duk_to_int(context, 1);
  10761. return 0;
  10762. }
  10763. duk_ret_t Polycode_Texture__get_createMipmaps(duk_context *context) {
  10764. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10765. duk_push_boolean(context, inst->createMipmaps);
  10766. return 1;
  10767. }
  10768. duk_ret_t Polycode_Texture__set_createMipmaps(duk_context *context) {
  10769. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10770. inst->createMipmaps = duk_to_boolean(context, 1);
  10771. return 0;
  10772. }
  10773. duk_ret_t Polycode_Texture__get_anisotropy(duk_context *context) {
  10774. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10775. duk_push_int(context, inst->anisotropy);
  10776. return 1;
  10777. }
  10778. duk_ret_t Polycode_Texture__set_anisotropy(duk_context *context) {
  10779. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10780. inst->anisotropy = duk_to_int(context, 1);
  10781. return 0;
  10782. }
  10783. duk_ret_t Polycode_Texture__get_framebufferTexture(duk_context *context) {
  10784. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10785. duk_push_boolean(context, inst->framebufferTexture);
  10786. return 1;
  10787. }
  10788. duk_ret_t Polycode_Texture__set_framebufferTexture(duk_context *context) {
  10789. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10790. inst->framebufferTexture = duk_to_boolean(context, 1);
  10791. return 0;
  10792. }
  10793. duk_ret_t Polycode_Texture__get_depthTexture(duk_context *context) {
  10794. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10795. duk_push_boolean(context, inst->depthTexture);
  10796. return 1;
  10797. }
  10798. duk_ret_t Polycode_Texture__set_depthTexture(duk_context *context) {
  10799. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10800. inst->depthTexture = duk_to_boolean(context, 1);
  10801. return 0;
  10802. }
  10803. duk_ret_t Polycode_Texture_reloadResource(duk_context *context) {
  10804. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10805. inst->reloadResource();
  10806. return 0;
  10807. }
  10808. duk_ret_t Polycode_Texture_setImageData(duk_context *context) {
  10809. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10810. Image* data = (Image*)duk_to_pointer(context, 1);
  10811. inst->setImageData(data);
  10812. return 0;
  10813. }
  10814. duk_ret_t Polycode_Texture_getTextureData(duk_context *context) {
  10815. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10816. PolyBase *ptrRetVal = (PolyBase*)inst->getTextureData();
  10817. duk_push_pointer(context, (void*)ptrRetVal);
  10818. return 1;
  10819. }
  10820. duk_ret_t Polycode_Texture_getWidth(duk_context *context) {
  10821. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10822. duk_push_int(context, inst->getWidth());
  10823. return 1;
  10824. }
  10825. duk_ret_t Polycode_Texture_getHeight(duk_context *context) {
  10826. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10827. duk_push_int(context, inst->getHeight());
  10828. return 1;
  10829. }
  10830. duk_ret_t Polycode_Texture_setCreateMipmaps(duk_context *context) {
  10831. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10832. bool createMipmapsIn = duk_to_boolean(context, 1);
  10833. inst->setCreateMipmaps(createMipmapsIn);
  10834. return 0;
  10835. }
  10836. duk_ret_t Polycode_Texture_getCreateMipmaps(duk_context *context) {
  10837. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  10838. duk_push_boolean(context, inst->getCreateMipmaps());
  10839. return 1;
  10840. }
  10841. duk_ret_t Polycode_Timer_Pause(duk_context *context) {
  10842. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  10843. bool paused = duk_to_boolean(context, 1);
  10844. inst->Pause(paused);
  10845. return 0;
  10846. }
  10847. duk_ret_t Polycode_Timer_isPaused(duk_context *context) {
  10848. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  10849. duk_push_boolean(context, inst->isPaused());
  10850. return 1;
  10851. }
  10852. duk_ret_t Polycode_Timer_getTicks(duk_context *context) {
  10853. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  10854. duk_push_int(context, inst->getTicks());
  10855. return 1;
  10856. }
  10857. duk_ret_t Polycode_Timer_Update(duk_context *context) {
  10858. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  10859. int ticks = duk_to_int(context, 1);
  10860. inst->Update(ticks);
  10861. return 0;
  10862. }
  10863. duk_ret_t Polycode_Timer_Reset(duk_context *context) {
  10864. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  10865. inst->Reset();
  10866. return 0;
  10867. }
  10868. duk_ret_t Polycode_Timer_hasElapsed(duk_context *context) {
  10869. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  10870. duk_push_boolean(context, inst->hasElapsed());
  10871. return 1;
  10872. }
  10873. duk_ret_t Polycode_Timer_getElapsedf(duk_context *context) {
  10874. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  10875. duk_push_number(context, inst->getElapsedf());
  10876. return 1;
  10877. }
  10878. duk_ret_t Polycode_Timer_setTimerInterval(duk_context *context) {
  10879. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  10880. int msecs = duk_to_int(context, 1);
  10881. inst->setTimerInterval(msecs);
  10882. return 0;
  10883. }
  10884. duk_ret_t Polycode_Vector2__get_x(duk_context *context) {
  10885. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  10886. duk_push_number(context, inst->x);
  10887. return 1;
  10888. }
  10889. duk_ret_t Polycode_Vector2__set_x(duk_context *context) {
  10890. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  10891. inst->x = duk_to_number(context, 1);
  10892. return 0;
  10893. }
  10894. duk_ret_t Polycode_Vector2__get_y(duk_context *context) {
  10895. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  10896. duk_push_number(context, inst->y);
  10897. return 1;
  10898. }
  10899. duk_ret_t Polycode_Vector2__set_y(duk_context *context) {
  10900. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  10901. inst->y = duk_to_number(context, 1);
  10902. return 0;
  10903. }
  10904. duk_ret_t Polycode_Vector2_set(duk_context *context) {
  10905. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  10906. Number x = duk_to_number(context, 1);
  10907. Number y = duk_to_number(context, 2);
  10908. inst->set(x,y);
  10909. return 0;
  10910. }
  10911. duk_ret_t Polycode_Vector2_distance(duk_context *context) {
  10912. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  10913. Vector2 vec2 = *(Vector2*)duk_to_pointer(context, 1);
  10914. duk_push_number(context, inst->distance(vec2));
  10915. return 1;
  10916. }
  10917. duk_ret_t Polycode_Vector2_length(duk_context *context) {
  10918. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  10919. duk_push_number(context, inst->length());
  10920. return 1;
  10921. }
  10922. duk_ret_t Polycode_Vector2_dot(duk_context *context) {
  10923. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  10924. Vector2 u = *(Vector2*)duk_to_pointer(context, 1);
  10925. duk_push_number(context, inst->dot(u));
  10926. return 1;
  10927. }
  10928. duk_ret_t Polycode_Vector2_crossProduct(duk_context *context) {
  10929. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  10930. Vector2 vec2 = *(Vector2*)duk_to_pointer(context, 1);
  10931. duk_push_number(context, inst->crossProduct(vec2));
  10932. return 1;
  10933. }
  10934. duk_ret_t Polycode_Vector2_angle(duk_context *context) {
  10935. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  10936. Vector2 vec2 = *(Vector2*)duk_to_pointer(context, 1);
  10937. duk_push_number(context, inst->angle(vec2));
  10938. return 1;
  10939. }
  10940. duk_ret_t Polycode_Vector2_Normalize(duk_context *context) {
  10941. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  10942. inst->Normalize();
  10943. return 0;
  10944. }
  10945. duk_ret_t Polycode_Vector3__get_x(duk_context *context) {
  10946. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  10947. duk_push_number(context, inst->x);
  10948. return 1;
  10949. }
  10950. duk_ret_t Polycode_Vector3__set_x(duk_context *context) {
  10951. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  10952. inst->x = duk_to_number(context, 1);
  10953. return 0;
  10954. }
  10955. duk_ret_t Polycode_Vector3__get_y(duk_context *context) {
  10956. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  10957. duk_push_number(context, inst->y);
  10958. return 1;
  10959. }
  10960. duk_ret_t Polycode_Vector3__set_y(duk_context *context) {
  10961. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  10962. inst->y = duk_to_number(context, 1);
  10963. return 0;
  10964. }
  10965. duk_ret_t Polycode_Vector3__get_z(duk_context *context) {
  10966. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  10967. duk_push_number(context, inst->z);
  10968. return 1;
  10969. }
  10970. duk_ret_t Polycode_Vector3__set_z(duk_context *context) {
  10971. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  10972. inst->z = duk_to_number(context, 1);
  10973. return 0;
  10974. }
  10975. duk_ret_t Polycode_Vector3_set(duk_context *context) {
  10976. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  10977. Number x = duk_to_number(context, 1);
  10978. Number y = duk_to_number(context, 2);
  10979. Number z = duk_to_number(context, 3);
  10980. inst->set(x,y,z);
  10981. return 0;
  10982. }
  10983. duk_ret_t Polycode_Vector3_distance(duk_context *context) {
  10984. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  10985. Vector3 vec2 = *(Vector3*)duk_to_pointer(context, 1);
  10986. duk_push_number(context, inst->distance(vec2));
  10987. return 1;
  10988. }
  10989. duk_ret_t Polycode_Vector3_angleBetween(duk_context *context) {
  10990. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  10991. Vector3 dest = *(Vector3*)duk_to_pointer(context, 1);
  10992. duk_push_number(context, inst->angleBetween(dest));
  10993. return 1;
  10994. }
  10995. duk_ret_t Polycode_Vector3_length(duk_context *context) {
  10996. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  10997. duk_push_number(context, inst->length());
  10998. return 1;
  10999. }
  11000. duk_ret_t Polycode_Vector3_lengthSquared(duk_context *context) {
  11001. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11002. duk_push_number(context, inst->lengthSquared());
  11003. return 1;
  11004. }
  11005. duk_ret_t Polycode_Vector3_setLength(duk_context *context) {
  11006. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11007. Number newLength = duk_to_number(context, 1);
  11008. Vector3 *retInst = new Vector3();
  11009. *retInst = inst->setLength(newLength);
  11010. duk_push_pointer(context, (void*)retInst);
  11011. return 1;
  11012. }
  11013. duk_ret_t Polycode_Vector3_dot(duk_context *context) {
  11014. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11015. Vector3 u = *(Vector3*)duk_to_pointer(context, 1);
  11016. duk_push_number(context, inst->dot(u));
  11017. return 1;
  11018. }
  11019. duk_ret_t Polycode_Vector3_crossProduct(duk_context *context) {
  11020. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11021. Vector3 vec2 = *(Vector3*)duk_to_pointer(context, 1);
  11022. Vector3 *retInst = new Vector3();
  11023. *retInst = inst->crossProduct(vec2);
  11024. duk_push_pointer(context, (void*)retInst);
  11025. return 1;
  11026. }
  11027. duk_ret_t Polycode_Vector3_Normalize(duk_context *context) {
  11028. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11029. inst->Normalize();
  11030. return 0;
  11031. }
  11032. duk_ret_t Polycode_Vector4__get_x(duk_context *context) {
  11033. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11034. duk_push_number(context, inst->x);
  11035. return 1;
  11036. }
  11037. duk_ret_t Polycode_Vector4__set_x(duk_context *context) {
  11038. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11039. inst->x = duk_to_number(context, 1);
  11040. return 0;
  11041. }
  11042. duk_ret_t Polycode_Vector4__get_y(duk_context *context) {
  11043. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11044. duk_push_number(context, inst->y);
  11045. return 1;
  11046. }
  11047. duk_ret_t Polycode_Vector4__set_y(duk_context *context) {
  11048. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11049. inst->y = duk_to_number(context, 1);
  11050. return 0;
  11051. }
  11052. duk_ret_t Polycode_Vector4__get_z(duk_context *context) {
  11053. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11054. duk_push_number(context, inst->z);
  11055. return 1;
  11056. }
  11057. duk_ret_t Polycode_Vector4__set_z(duk_context *context) {
  11058. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11059. inst->z = duk_to_number(context, 1);
  11060. return 0;
  11061. }
  11062. duk_ret_t Polycode_Vector4__get_w(duk_context *context) {
  11063. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11064. duk_push_number(context, inst->w);
  11065. return 1;
  11066. }
  11067. duk_ret_t Polycode_Vector4__set_w(duk_context *context) {
  11068. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11069. inst->w = duk_to_number(context, 1);
  11070. return 0;
  11071. }
  11072. duk_ret_t Polycode_Vector4_set(duk_context *context) {
  11073. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11074. Number x = duk_to_number(context, 1);
  11075. Number y = duk_to_number(context, 2);
  11076. Number z = duk_to_number(context, 3);
  11077. Number w = duk_to_number(context, 4);
  11078. inst->set(x,y,z,w);
  11079. return 0;
  11080. }
  11081. duk_ret_t Polycode_Vector4_dot(duk_context *context) {
  11082. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11083. Vector4 u = *(Vector4*)duk_to_pointer(context, 1);
  11084. duk_push_number(context, inst->dot(u));
  11085. return 1;
  11086. }
  11087. }