PolycodeJSWrappers.h 447 KB

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  1. #pragma once
  2. extern "C" {
  3. #include <stdio.h>
  4. #include "duktape.h"
  5. }
  6. #include "polycode/core/PolyBasicFileProvider.h"
  7. #include "polycode/core/PolyBezierCurve.h"
  8. #include "polycode/core/PolyBone.h"
  9. #include "polycode/core/PolyCamera.h"
  10. #include "polycode/core/PolyColor.h"
  11. #include "polycode/core/PolyConfig.h"
  12. #include "polycode/core/PolyCore.h"
  13. #include "polycode/core/PolyCoreFileProvider.h"
  14. #include "polycode/core/PolyCoreInput.h"
  15. #include "polycode/core/PolyCoreServices.h"
  16. #include "polycode/core/PolyCubemap.h"
  17. #include "polycode/core/PolyData.h"
  18. #include "polycode/core/PolyEntity.h"
  19. #include "polycode/core/PolyEvent.h"
  20. #include "polycode/core/PolyEventDispatcher.h"
  21. #include "polycode/core/PolyEventHandler.h"
  22. #include "polycode/core/PolyFont.h"
  23. #include "polycode/core/PolyGlobals.h"
  24. #include "polycode/core/PolyGPUDrawBuffer.h"
  25. #include "polycode/core/PolyImage.h"
  26. #include "polycode/core/PolyInputEvent.h"
  27. #include "polycode/core/PolyInputKeys.h"
  28. #include "polycode/core/PolyLabel.h"
  29. #include "polycode/core/PolyMaterial.h"
  30. #include "polycode/core/PolyMaterialManager.h"
  31. #include "polycode/core/PolyMatrix4.h"
  32. #include "polycode/core/PolyMesh.h"
  33. #include "polycode/core/PolyObject.h"
  34. #include "polycode/core/PolyOpenGLGraphicsInterface.h"
  35. #include "polycode/core/PolyPAAudioInterface.h"
  36. #include "polycode/core/PolyParticleEmitter.h"
  37. #include "polycode/core/PolyPerlin.h"
  38. #include "polycode/core/PolyPhysFSFileProvider.h"
  39. #include "polycode/core/PolyQuaternion.h"
  40. #include "polycode/core/PolyQuaternionCurve.h"
  41. #include "polycode/core/PolyRay.h"
  42. #include "polycode/core/PolyRectangle.h"
  43. #include "polycode/core/PolyRenderDataArray.h"
  44. #include "polycode/core/PolyRenderer.h"
  45. #include "polycode/core/PolyResource.h"
  46. #include "polycode/core/PolyResourceManager.h"
  47. #include "polycode/core/PolyScene.h"
  48. #include "polycode/core/PolySceneEntityInstance.h"
  49. #include "polycode/core/PolySceneImage.h"
  50. #include "polycode/core/PolySceneLabel.h"
  51. #include "polycode/core/PolySceneLight.h"
  52. #include "polycode/core/PolySceneLine.h"
  53. #include "polycode/core/PolySceneManager.h"
  54. #include "polycode/core/PolySceneMesh.h"
  55. #include "polycode/core/PolyScenePrimitive.h"
  56. #include "polycode/core/PolySceneRenderTexture.h"
  57. #include "polycode/core/PolySceneSound.h"
  58. #include "polycode/core/PolySceneSprite.h"
  59. #include "polycode/core/PolyScript.h"
  60. #include "polycode/core/PolyShader.h"
  61. #include "polycode/core/PolySkeleton.h"
  62. #include "polycode/core/PolySound.h"
  63. #include "polycode/core/PolySoundManager.h"
  64. #include "polycode/core/PolyString.h"
  65. #include "polycode/core/PolyTexture.h"
  66. #include "polycode/core/PolyTimer.h"
  67. #include "polycode/core/PolyTimerManager.h"
  68. #include "polycode/core/PolyVector2.h"
  69. #include "polycode/core/PolyVector3.h"
  70. #include "polycode/core/PolyVector4.h"
  71. using namespace std;
  72. namespace Polycode {
  73. duk_ret_t Polycode_BezierCurve__get_insertPoint(duk_context *context) {
  74. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  75. PolyBase *ptrRetVal = (PolyBase*)inst->insertPoint;
  76. duk_push_pointer(context, (void*)ptrRetVal);
  77. return 1;
  78. }
  79. duk_ret_t Polycode_BezierCurve__set_insertPoint(duk_context *context) {
  80. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  81. inst->insertPoint = (BezierPoint*)duk_to_pointer(context, 1);
  82. return 0;
  83. }
  84. duk_ret_t Polycode_BezierCurve__get_evaluationAccuracy(duk_context *context) {
  85. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  86. duk_push_number(context, inst->evaluationAccuracy);
  87. return 1;
  88. }
  89. duk_ret_t Polycode_BezierCurve__set_evaluationAccuracy(duk_context *context) {
  90. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  91. inst->evaluationAccuracy = duk_to_number(context, 1);
  92. return 0;
  93. }
  94. duk_ret_t Polycode_BezierCurve__delete(duk_context *context) {
  95. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  96. delete inst;
  97. return 0;
  98. }
  99. duk_ret_t Polycode_BezierCurve_getControlPoint(duk_context *context) {
  100. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  101. int index = duk_to_int(context, 1);
  102. PolyBase *ptrRetVal = (PolyBase*)inst->getControlPoint(index);
  103. duk_push_pointer(context, (void*)ptrRetVal);
  104. return 1;
  105. }
  106. duk_ret_t Polycode_BezierCurve_getNumControlPoints(duk_context *context) {
  107. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  108. duk_push_int(context, inst->getNumControlPoints());
  109. return 1;
  110. }
  111. duk_ret_t Polycode_BezierCurve_addControlPoint(duk_context *context) {
  112. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  113. Number p1x = duk_to_number(context, 1);
  114. Number p1y = duk_to_number(context, 2);
  115. Number p1z = duk_to_number(context, 3);
  116. Number p2x = duk_to_number(context, 4);
  117. Number p2y = duk_to_number(context, 5);
  118. Number p2z = duk_to_number(context, 6);
  119. Number p3x = duk_to_number(context, 7);
  120. Number p3y = duk_to_number(context, 8);
  121. Number p3z = duk_to_number(context, 9);
  122. inst->addControlPoint(p1x,p1y,p1z,p2x,p2y,p2z,p3x,p3y,p3z);
  123. return 0;
  124. }
  125. duk_ret_t Polycode_BezierCurve_addControlPoint3dWithHandles(duk_context *context) {
  126. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  127. Number p1x = duk_to_number(context, 1);
  128. Number p1y = duk_to_number(context, 2);
  129. Number p1z = duk_to_number(context, 3);
  130. Number p2x = duk_to_number(context, 4);
  131. Number p2y = duk_to_number(context, 5);
  132. Number p2z = duk_to_number(context, 6);
  133. Number p3x = duk_to_number(context, 7);
  134. Number p3y = duk_to_number(context, 8);
  135. Number p3z = duk_to_number(context, 9);
  136. inst->addControlPoint3dWithHandles(p1x,p1y,p1z,p2x,p2y,p2z,p3x,p3y,p3z);
  137. return 0;
  138. }
  139. duk_ret_t Polycode_BezierCurve_addControlPoint3d(duk_context *context) {
  140. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  141. Number x = duk_to_number(context, 1);
  142. Number y = duk_to_number(context, 2);
  143. Number z = duk_to_number(context, 3);
  144. inst->addControlPoint3d(x,y,z);
  145. return 0;
  146. }
  147. duk_ret_t Polycode_BezierCurve_addControlPoint2dWithHandles(duk_context *context) {
  148. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  149. Number p1x = duk_to_number(context, 1);
  150. Number p1y = duk_to_number(context, 2);
  151. Number p2x = duk_to_number(context, 3);
  152. Number p2y = duk_to_number(context, 4);
  153. Number p3x = duk_to_number(context, 5);
  154. Number p3y = duk_to_number(context, 6);
  155. inst->addControlPoint2dWithHandles(p1x,p1y,p2x,p2y,p3x,p3y);
  156. return 0;
  157. }
  158. duk_ret_t Polycode_BezierCurve_addControlPoint2d(duk_context *context) {
  159. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  160. Number x = duk_to_number(context, 1);
  161. Number y = duk_to_number(context, 2);
  162. inst->addControlPoint2d(x,y);
  163. return 0;
  164. }
  165. duk_ret_t Polycode_BezierCurve_getPointAt(duk_context *context) {
  166. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  167. Number a = duk_to_number(context, 1);
  168. Vector3 *retInst = new Vector3();
  169. *retInst = inst->getPointAt(a);
  170. duk_push_pointer(context, (void*)retInst);
  171. return 1;
  172. }
  173. duk_ret_t Polycode_BezierCurve_getPointBetween(duk_context *context) {
  174. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  175. Number a = duk_to_number(context, 1);
  176. BezierPoint* bp1 = (BezierPoint*)duk_to_pointer(context, 2);
  177. BezierPoint* bp2 = (BezierPoint*)duk_to_pointer(context, 3);
  178. Vector3 *retInst = new Vector3();
  179. *retInst = inst->getPointBetween(a,bp1,bp2);
  180. duk_push_pointer(context, (void*)retInst);
  181. return 1;
  182. }
  183. duk_ret_t Polycode_BezierCurve_clearControlPoints(duk_context *context) {
  184. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  185. inst->clearControlPoints();
  186. return 0;
  187. }
  188. duk_ret_t Polycode_BezierCurve_getYValueAtX(duk_context *context) {
  189. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  190. Number x = duk_to_number(context, 1);
  191. duk_push_number(context, inst->getYValueAtX(x));
  192. return 1;
  193. }
  194. duk_ret_t Polycode_BezierCurve_getTValueAtX(duk_context *context) {
  195. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  196. Number x = duk_to_number(context, 1);
  197. duk_push_number(context, inst->getTValueAtX(x));
  198. return 1;
  199. }
  200. duk_ret_t Polycode_BezierCurve_removePoint(duk_context *context) {
  201. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  202. BezierPoint* point = (BezierPoint*)duk_to_pointer(context, 1);
  203. inst->removePoint(point);
  204. return 0;
  205. }
  206. duk_ret_t Polycode_BezierCurve_setHeightCacheResolution(duk_context *context) {
  207. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  208. Number resolution = duk_to_number(context, 1);
  209. inst->setHeightCacheResolution(resolution);
  210. return 0;
  211. }
  212. duk_ret_t Polycode_BezierCurve_rebuildHeightCache(duk_context *context) {
  213. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  214. inst->rebuildHeightCache();
  215. return 0;
  216. }
  217. duk_ret_t Polycode_BezierCurve_recalculateDistances(duk_context *context) {
  218. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  219. inst->recalculateDistances();
  220. return 0;
  221. }
  222. duk_ret_t Polycode_BezierPoint__get_p1(duk_context *context) {
  223. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  224. Vector3 *retInst = new Vector3();
  225. *retInst = inst->p1;
  226. duk_push_pointer(context, (void*)retInst);
  227. return 1;
  228. }
  229. duk_ret_t Polycode_BezierPoint__set_p1(duk_context *context) {
  230. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  231. inst->p1 = *(Vector3*)duk_to_pointer(context, 1);
  232. return 0;
  233. }
  234. duk_ret_t Polycode_BezierPoint__get_p2(duk_context *context) {
  235. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  236. Vector3 *retInst = new Vector3();
  237. *retInst = inst->p2;
  238. duk_push_pointer(context, (void*)retInst);
  239. return 1;
  240. }
  241. duk_ret_t Polycode_BezierPoint__set_p2(duk_context *context) {
  242. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  243. inst->p2 = *(Vector3*)duk_to_pointer(context, 1);
  244. return 0;
  245. }
  246. duk_ret_t Polycode_BezierPoint__get_p3(duk_context *context) {
  247. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  248. Vector3 *retInst = new Vector3();
  249. *retInst = inst->p3;
  250. duk_push_pointer(context, (void*)retInst);
  251. return 1;
  252. }
  253. duk_ret_t Polycode_BezierPoint__set_p3(duk_context *context) {
  254. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  255. inst->p3 = *(Vector3*)duk_to_pointer(context, 1);
  256. return 0;
  257. }
  258. duk_ret_t Polycode_BezierPoint__delete(duk_context *context) {
  259. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  260. delete inst;
  261. return 0;
  262. }
  263. duk_ret_t Polycode_Bone__get_parentBoneId(duk_context *context) {
  264. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  265. duk_push_int(context, inst->parentBoneId);
  266. return 1;
  267. }
  268. duk_ret_t Polycode_Bone__set_parentBoneId(duk_context *context) {
  269. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  270. inst->parentBoneId = duk_to_int(context, 1);
  271. return 0;
  272. }
  273. duk_ret_t Polycode_Bone__get_boneMatrix(duk_context *context) {
  274. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  275. Matrix4 *retInst = new Matrix4();
  276. *retInst = inst->boneMatrix;
  277. duk_push_pointer(context, (void*)retInst);
  278. return 1;
  279. }
  280. duk_ret_t Polycode_Bone__set_boneMatrix(duk_context *context) {
  281. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  282. inst->boneMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  283. return 0;
  284. }
  285. duk_ret_t Polycode_Bone__get_restMatrix(duk_context *context) {
  286. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  287. Matrix4 *retInst = new Matrix4();
  288. *retInst = inst->restMatrix;
  289. duk_push_pointer(context, (void*)retInst);
  290. return 1;
  291. }
  292. duk_ret_t Polycode_Bone__set_restMatrix(duk_context *context) {
  293. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  294. inst->restMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  295. return 0;
  296. }
  297. duk_ret_t Polycode_Bone__get_baseMatrix(duk_context *context) {
  298. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  299. Matrix4 *retInst = new Matrix4();
  300. *retInst = inst->baseMatrix;
  301. duk_push_pointer(context, (void*)retInst);
  302. return 1;
  303. }
  304. duk_ret_t Polycode_Bone__set_baseMatrix(duk_context *context) {
  305. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  306. inst->baseMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  307. return 0;
  308. }
  309. duk_ret_t Polycode_Bone__get_finalMatrix(duk_context *context) {
  310. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  311. Matrix4 *retInst = new Matrix4();
  312. *retInst = inst->finalMatrix;
  313. duk_push_pointer(context, (void*)retInst);
  314. return 1;
  315. }
  316. duk_ret_t Polycode_Bone__set_finalMatrix(duk_context *context) {
  317. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  318. inst->finalMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  319. return 0;
  320. }
  321. duk_ret_t Polycode_Bone__get_baseRotation(duk_context *context) {
  322. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  323. Quaternion *retInst = new Quaternion();
  324. *retInst = inst->baseRotation;
  325. duk_push_pointer(context, (void*)retInst);
  326. return 1;
  327. }
  328. duk_ret_t Polycode_Bone__set_baseRotation(duk_context *context) {
  329. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  330. inst->baseRotation = *(Quaternion*)duk_to_pointer(context, 1);
  331. return 0;
  332. }
  333. duk_ret_t Polycode_Bone__get_baseScale(duk_context *context) {
  334. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  335. Vector3 *retInst = new Vector3();
  336. *retInst = inst->baseScale;
  337. duk_push_pointer(context, (void*)retInst);
  338. return 1;
  339. }
  340. duk_ret_t Polycode_Bone__set_baseScale(duk_context *context) {
  341. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  342. inst->baseScale = *(Vector3*)duk_to_pointer(context, 1);
  343. return 0;
  344. }
  345. duk_ret_t Polycode_Bone__get_basePosition(duk_context *context) {
  346. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  347. Vector3 *retInst = new Vector3();
  348. *retInst = inst->basePosition;
  349. duk_push_pointer(context, (void*)retInst);
  350. return 1;
  351. }
  352. duk_ret_t Polycode_Bone__set_basePosition(duk_context *context) {
  353. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  354. inst->basePosition = *(Vector3*)duk_to_pointer(context, 1);
  355. return 0;
  356. }
  357. duk_ret_t Polycode_Bone__get_disableAnimation(duk_context *context) {
  358. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  359. duk_push_boolean(context, inst->disableAnimation);
  360. return 1;
  361. }
  362. duk_ret_t Polycode_Bone__set_disableAnimation(duk_context *context) {
  363. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  364. inst->disableAnimation = duk_to_boolean(context, 1);
  365. return 0;
  366. }
  367. duk_ret_t Polycode_Bone__delete(duk_context *context) {
  368. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  369. delete inst;
  370. return 0;
  371. }
  372. duk_ret_t Polycode_Bone_getName(duk_context *context) {
  373. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  374. duk_push_string(context, inst->getName().c_str());
  375. return 1;
  376. }
  377. duk_ret_t Polycode_Bone_setParentBone(duk_context *context) {
  378. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  379. Bone* bone = (Bone*)duk_to_pointer(context, 1);
  380. inst->setParentBone(bone);
  381. return 0;
  382. }
  383. duk_ret_t Polycode_Bone_addChildBone(duk_context *context) {
  384. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  385. Bone* bone = (Bone*)duk_to_pointer(context, 1);
  386. inst->addChildBone(bone);
  387. return 0;
  388. }
  389. duk_ret_t Polycode_Bone_getParentBone(duk_context *context) {
  390. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  391. PolyBase *ptrRetVal = (PolyBase*)inst->getParentBone();
  392. duk_push_pointer(context, (void*)ptrRetVal);
  393. return 1;
  394. }
  395. duk_ret_t Polycode_Bone_getNumChildBones(duk_context *context) {
  396. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  397. duk_push_int(context, inst->getNumChildBones());
  398. return 1;
  399. }
  400. duk_ret_t Polycode_Bone_getChildBone(duk_context *context) {
  401. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  402. int index = duk_to_int(context, 1);
  403. PolyBase *ptrRetVal = (PolyBase*)inst->getChildBone(index);
  404. duk_push_pointer(context, (void*)ptrRetVal);
  405. return 1;
  406. }
  407. duk_ret_t Polycode_Bone_getBoneMatrix(duk_context *context) {
  408. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  409. Matrix4 *retInst = new Matrix4();
  410. *retInst = inst->getBoneMatrix();
  411. duk_push_pointer(context, (void*)retInst);
  412. return 1;
  413. }
  414. duk_ret_t Polycode_Bone_setBoneMatrix(duk_context *context) {
  415. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  416. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  417. inst->setBoneMatrix(matrix);
  418. return 0;
  419. }
  420. duk_ret_t Polycode_Bone_getRestMatrix(duk_context *context) {
  421. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  422. Matrix4 *retInst = new Matrix4();
  423. *retInst = inst->getRestMatrix();
  424. duk_push_pointer(context, (void*)retInst);
  425. return 1;
  426. }
  427. duk_ret_t Polycode_Bone_getFullRestMatrix(duk_context *context) {
  428. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  429. Matrix4 *retInst = new Matrix4();
  430. *retInst = inst->getFullRestMatrix();
  431. duk_push_pointer(context, (void*)retInst);
  432. return 1;
  433. }
  434. duk_ret_t Polycode_Bone_getParentRestMatrix(duk_context *context) {
  435. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  436. Matrix4 *retInst = new Matrix4();
  437. *retInst = inst->getParentRestMatrix();
  438. duk_push_pointer(context, (void*)retInst);
  439. return 1;
  440. }
  441. duk_ret_t Polycode_Bone_getFinalMatrix(duk_context *context) {
  442. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  443. Matrix4 *retInst = new Matrix4();
  444. *retInst = inst->getFinalMatrix();
  445. duk_push_pointer(context, (void*)retInst);
  446. return 1;
  447. }
  448. duk_ret_t Polycode_Bone_setRestMatrix(duk_context *context) {
  449. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  450. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  451. inst->setRestMatrix(matrix);
  452. return 0;
  453. }
  454. duk_ret_t Polycode_Bone_setBaseMatrix(duk_context *context) {
  455. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  456. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  457. inst->setBaseMatrix(matrix);
  458. return 0;
  459. }
  460. duk_ret_t Polycode_Bone_getBaseMatrix(duk_context *context) {
  461. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  462. Matrix4 *retInst = new Matrix4();
  463. *retInst = inst->getBaseMatrix();
  464. duk_push_pointer(context, (void*)retInst);
  465. return 1;
  466. }
  467. duk_ret_t Polycode_Bone_getFullBaseMatrix(duk_context *context) {
  468. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  469. Matrix4 *retInst = new Matrix4();
  470. *retInst = inst->getFullBaseMatrix();
  471. duk_push_pointer(context, (void*)retInst);
  472. return 1;
  473. }
  474. duk_ret_t Polycode_Bone_rebuildFinalMatrix(duk_context *context) {
  475. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  476. inst->rebuildFinalMatrix();
  477. return 0;
  478. }
  479. duk_ret_t Polycode_Bone_buildFinalMatrix(duk_context *context) {
  480. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  481. Matrix4 *retInst = new Matrix4();
  482. *retInst = inst->buildFinalMatrix();
  483. duk_push_pointer(context, (void*)retInst);
  484. return 1;
  485. }
  486. duk_ret_t Polycode_Bone_intializeBone(duk_context *context) {
  487. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  488. Vector3 basePosition = *(Vector3*)duk_to_pointer(context, 1);
  489. Vector3 baseScale = *(Vector3*)duk_to_pointer(context, 2);
  490. Quaternion baseRotation = *(Quaternion*)duk_to_pointer(context, 3);
  491. Vector3 restPosition = *(Vector3*)duk_to_pointer(context, 4);
  492. Vector3 restScale = *(Vector3*)duk_to_pointer(context, 5);
  493. Quaternion restRotation = *(Quaternion*)duk_to_pointer(context, 6);
  494. inst->intializeBone(basePosition,baseScale,baseRotation,restPosition,restScale,restRotation);
  495. return 0;
  496. }
  497. duk_ret_t Polycode_Camera__get_frustumCulling(duk_context *context) {
  498. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  499. duk_push_boolean(context, inst->frustumCulling);
  500. return 1;
  501. }
  502. duk_ret_t Polycode_Camera__set_frustumCulling(duk_context *context) {
  503. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  504. inst->frustumCulling = duk_to_boolean(context, 1);
  505. return 0;
  506. }
  507. duk_ret_t Polycode_Camera__get_topLeftOrtho(duk_context *context) {
  508. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  509. duk_push_boolean(context, inst->topLeftOrtho);
  510. return 1;
  511. }
  512. duk_ret_t Polycode_Camera__set_topLeftOrtho(duk_context *context) {
  513. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  514. inst->topLeftOrtho = duk_to_boolean(context, 1);
  515. return 0;
  516. }
  517. duk_ret_t Polycode_Camera__get_cameraShift(duk_context *context) {
  518. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  519. Vector2 *retInst = new Vector2();
  520. *retInst = inst->cameraShift;
  521. duk_push_pointer(context, (void*)retInst);
  522. return 1;
  523. }
  524. duk_ret_t Polycode_Camera__set_cameraShift(duk_context *context) {
  525. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  526. inst->cameraShift = *(Vector2*)duk_to_pointer(context, 1);
  527. return 0;
  528. }
  529. duk_ret_t Polycode_Camera__delete(duk_context *context) {
  530. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  531. delete inst;
  532. return 0;
  533. }
  534. duk_ret_t Polycode_Camera_buildFrustumPlanes(duk_context *context) {
  535. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  536. inst->buildFrustumPlanes();
  537. return 0;
  538. }
  539. duk_ret_t Polycode_Camera_isSphereInFrustum(duk_context *context) {
  540. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  541. Vector3 pos = *(Vector3*)duk_to_pointer(context, 1);
  542. Number fRadius = duk_to_number(context, 2);
  543. duk_push_boolean(context, inst->isSphereInFrustum(pos,fRadius));
  544. return 1;
  545. }
  546. duk_ret_t Polycode_Camera_isAABBInFrustum(duk_context *context) {
  547. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  548. AABB aabb = *(AABB*)duk_to_pointer(context, 1);
  549. duk_push_boolean(context, inst->isAABBInFrustum(aabb));
  550. return 1;
  551. }
  552. duk_ret_t Polycode_Camera_setOrthoMode(duk_context *context) {
  553. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  554. bool mode = duk_to_boolean(context, 1);
  555. inst->setOrthoMode(mode);
  556. return 0;
  557. }
  558. duk_ret_t Polycode_Camera_setOrthoSize(duk_context *context) {
  559. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  560. Number orthoSizeX = duk_to_number(context, 1);
  561. Number orthoSizeY = duk_to_number(context, 2);
  562. inst->setOrthoSize(orthoSizeX,orthoSizeY);
  563. return 0;
  564. }
  565. duk_ret_t Polycode_Camera_setFrustumMode(duk_context *context) {
  566. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  567. Number left = duk_to_number(context, 1);
  568. Number right = duk_to_number(context, 2);
  569. Number bottom = duk_to_number(context, 3);
  570. Number top = duk_to_number(context, 4);
  571. Number front = duk_to_number(context, 5);
  572. Number back = duk_to_number(context, 6);
  573. inst->setFrustumMode(left,right,bottom,top,front,back);
  574. return 0;
  575. }
  576. duk_ret_t Polycode_Camera_getOrthoMode(duk_context *context) {
  577. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  578. duk_push_boolean(context, inst->getOrthoMode());
  579. return 1;
  580. }
  581. duk_ret_t Polycode_Camera_getOrthoSizeX(duk_context *context) {
  582. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  583. duk_push_number(context, inst->getOrthoSizeX());
  584. return 1;
  585. }
  586. duk_ret_t Polycode_Camera_getOrthoSizeY(duk_context *context) {
  587. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  588. duk_push_number(context, inst->getOrthoSizeY());
  589. return 1;
  590. }
  591. duk_ret_t Polycode_Camera_setFOV(duk_context *context) {
  592. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  593. Number fov = duk_to_number(context, 1);
  594. inst->setFOV(fov);
  595. return 0;
  596. }
  597. duk_ret_t Polycode_Camera_getFOV(duk_context *context) {
  598. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  599. duk_push_number(context, inst->getFOV());
  600. return 1;
  601. }
  602. duk_ret_t Polycode_Camera_setClippingPlanes(duk_context *context) {
  603. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  604. Number nearClipPlane = duk_to_number(context, 1);
  605. Number farClipPlane = duk_to_number(context, 2);
  606. inst->setClippingPlanes(nearClipPlane,farClipPlane);
  607. return 0;
  608. }
  609. duk_ret_t Polycode_Camera_getNearClippingPlane(duk_context *context) {
  610. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  611. duk_push_number(context, inst->getNearClippingPlane());
  612. return 1;
  613. }
  614. duk_ret_t Polycode_Camera_getFarClippingPlane(duk_context *context) {
  615. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  616. duk_push_number(context, inst->getFarClippingPlane());
  617. return 1;
  618. }
  619. duk_ret_t Polycode_Camera_setParentScene(duk_context *context) {
  620. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  621. Scene* parentScene = (Scene*)duk_to_pointer(context, 1);
  622. inst->setParentScene(parentScene);
  623. return 0;
  624. }
  625. duk_ret_t Polycode_Camera_getParentScene(duk_context *context) {
  626. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  627. PolyBase *ptrRetVal = (PolyBase*)inst->getParentScene();
  628. duk_push_pointer(context, (void*)ptrRetVal);
  629. return 1;
  630. }
  631. duk_ret_t Polycode_Camera_createProjectionMatrix(duk_context *context) {
  632. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  633. Matrix4 *retInst = new Matrix4();
  634. *retInst = inst->createProjectionMatrix();
  635. duk_push_pointer(context, (void*)retInst);
  636. return 1;
  637. }
  638. duk_ret_t Polycode_Camera_hasFilterShader(duk_context *context) {
  639. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  640. duk_push_boolean(context, inst->hasFilterShader());
  641. return 1;
  642. }
  643. duk_ret_t Polycode_Camera_drawFilter(duk_context *context) {
  644. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  645. RenderBuffer* targetBuffer = (RenderBuffer*)duk_to_pointer(context, 1);
  646. inst->drawFilter(targetBuffer);
  647. return 0;
  648. }
  649. duk_ret_t Polycode_Camera_setPostFilter(duk_context *context) {
  650. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  651. Material* material = (Material*)duk_to_pointer(context, 1);
  652. inst->setPostFilter(material);
  653. return 0;
  654. }
  655. duk_ret_t Polycode_Camera_setPostFilterByName(duk_context *context) {
  656. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  657. String shaderName = duk_to_string(context, 1);
  658. inst->setPostFilterByName(shaderName);
  659. return 0;
  660. }
  661. duk_ret_t Polycode_Camera_removePostFilter(duk_context *context) {
  662. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  663. inst->removePostFilter();
  664. return 0;
  665. }
  666. duk_ret_t Polycode_Camera_getScreenShaderMaterial(duk_context *context) {
  667. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  668. PolyBase *ptrRetVal = (PolyBase*)inst->getScreenShaderMaterial();
  669. duk_push_pointer(context, (void*)ptrRetVal);
  670. return 1;
  671. }
  672. duk_ret_t Polycode_Camera_Clone(duk_context *context) {
  673. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  674. bool deepClone = duk_to_boolean(context, 1);
  675. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  676. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  677. duk_push_pointer(context, (void*)ptrRetVal);
  678. return 1;
  679. }
  680. duk_ret_t Polycode_Camera_applyClone(duk_context *context) {
  681. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  682. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  683. bool deepClone = duk_to_boolean(context, 2);
  684. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  685. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  686. return 0;
  687. }
  688. duk_ret_t Polycode_Camera_getProjectionMatrix(duk_context *context) {
  689. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  690. Matrix4 *retInst = new Matrix4();
  691. *retInst = inst->getProjectionMatrix();
  692. duk_push_pointer(context, (void*)retInst);
  693. return 1;
  694. }
  695. duk_ret_t Polycode_Camera_setCustomProjectionMatrix(duk_context *context) {
  696. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  697. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  698. inst->setCustomProjectionMatrix(matrix);
  699. return 0;
  700. }
  701. duk_ret_t Polycode_Camera_getViewport(duk_context *context) {
  702. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  703. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  704. *retInst = inst->getViewport();
  705. duk_push_pointer(context, (void*)retInst);
  706. return 1;
  707. }
  708. duk_ret_t Polycode_Camera_setViewport(duk_context *context) {
  709. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  710. Rectangle viewport = *(Rectangle*)duk_to_pointer(context, 1);
  711. inst->setViewport(viewport);
  712. return 0;
  713. }
  714. duk_ret_t Polycode_Camera_setOrthoSizeMode(duk_context *context) {
  715. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  716. int orthoSizeMode = duk_to_int(context, 1);
  717. inst->setOrthoSizeMode(orthoSizeMode);
  718. return 0;
  719. }
  720. duk_ret_t Polycode_Camera_getOrthoSizeMode(duk_context *context) {
  721. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  722. duk_push_int(context, inst->getOrthoSizeMode());
  723. return 1;
  724. }
  725. duk_ret_t Polycode_Camera_setProjectionMode(duk_context *context) {
  726. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  727. int mode = duk_to_int(context, 1);
  728. inst->setProjectionMode(mode);
  729. return 0;
  730. }
  731. duk_ret_t Polycode_Camera_getProjectionMode(duk_context *context) {
  732. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  733. duk_push_int(context, inst->getProjectionMode());
  734. return 1;
  735. }
  736. duk_ret_t Polycode_Camera_projectRayFrom2DCoordinate(duk_context *context) {
  737. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  738. Vector2 coordinate = *(Vector2*)duk_to_pointer(context, 1);
  739. Rectangle viewport = *(Rectangle*)duk_to_pointer(context, 2);
  740. Vector3 *retInst = new Vector3();
  741. *retInst = inst->projectRayFrom2DCoordinate(coordinate,viewport);
  742. duk_push_pointer(context, (void*)retInst);
  743. return 1;
  744. }
  745. duk_ret_t Polycode_Camera_renderFullScreenQuad(duk_context *context) {
  746. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  747. GPUDrawBuffer* drawBuffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  748. int shaderPass = duk_to_int(context, 2);
  749. inst->renderFullScreenQuad(drawBuffer,shaderPass);
  750. return 0;
  751. }
  752. duk_ret_t Polycode_Camera_getShaderPass(duk_context *context) {
  753. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  754. int index = duk_to_int(context, 1);
  755. ShaderPass *retInst = new ShaderPass();
  756. *retInst = inst->getShaderPass(index);
  757. duk_push_pointer(context, (void*)retInst);
  758. return 1;
  759. }
  760. duk_ret_t Polycode_Camera_getNumShaderPasses(duk_context *context) {
  761. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  762. duk_push_int(context, inst->getNumShaderPasses());
  763. return 1;
  764. }
  765. duk_ret_t Polycode_Color__get_r(duk_context *context) {
  766. Color *inst = (Color*)duk_to_pointer(context, 0);
  767. duk_push_number(context, inst->r);
  768. return 1;
  769. }
  770. duk_ret_t Polycode_Color__set_r(duk_context *context) {
  771. Color *inst = (Color*)duk_to_pointer(context, 0);
  772. inst->r = duk_to_number(context, 1);
  773. return 0;
  774. }
  775. duk_ret_t Polycode_Color__get_g(duk_context *context) {
  776. Color *inst = (Color*)duk_to_pointer(context, 0);
  777. duk_push_number(context, inst->g);
  778. return 1;
  779. }
  780. duk_ret_t Polycode_Color__set_g(duk_context *context) {
  781. Color *inst = (Color*)duk_to_pointer(context, 0);
  782. inst->g = duk_to_number(context, 1);
  783. return 0;
  784. }
  785. duk_ret_t Polycode_Color__get_b(duk_context *context) {
  786. Color *inst = (Color*)duk_to_pointer(context, 0);
  787. duk_push_number(context, inst->b);
  788. return 1;
  789. }
  790. duk_ret_t Polycode_Color__set_b(duk_context *context) {
  791. Color *inst = (Color*)duk_to_pointer(context, 0);
  792. inst->b = duk_to_number(context, 1);
  793. return 0;
  794. }
  795. duk_ret_t Polycode_Color__get_a(duk_context *context) {
  796. Color *inst = (Color*)duk_to_pointer(context, 0);
  797. duk_push_number(context, inst->a);
  798. return 1;
  799. }
  800. duk_ret_t Polycode_Color__set_a(duk_context *context) {
  801. Color *inst = (Color*)duk_to_pointer(context, 0);
  802. inst->a = duk_to_number(context, 1);
  803. return 0;
  804. }
  805. duk_ret_t Polycode_Color__delete(duk_context *context) {
  806. Color *inst = (Color*)duk_to_pointer(context, 0);
  807. delete inst;
  808. return 0;
  809. }
  810. duk_ret_t Polycode_Color_setColorHex(duk_context *context) {
  811. Color *inst = (Color*)duk_to_pointer(context, 0);
  812. int hex = duk_to_int(context, 1);
  813. inst->setColorHex(hex);
  814. return 0;
  815. }
  816. duk_ret_t Polycode_Color_setColorHexRGB(duk_context *context) {
  817. Color *inst = (Color*)duk_to_pointer(context, 0);
  818. int hex = duk_to_int(context, 1);
  819. inst->setColorHexRGB(hex);
  820. return 0;
  821. }
  822. duk_ret_t Polycode_Color_setColorHexFromString(duk_context *context) {
  823. Color *inst = (Color*)duk_to_pointer(context, 0);
  824. String hex = duk_to_string(context, 1);
  825. inst->setColorHexFromString(hex);
  826. return 0;
  827. }
  828. duk_ret_t Polycode_Color_setColorHexRGBFromString(duk_context *context) {
  829. Color *inst = (Color*)duk_to_pointer(context, 0);
  830. String hex = duk_to_string(context, 1);
  831. inst->setColorHexRGBFromString(hex);
  832. return 0;
  833. }
  834. duk_ret_t Polycode_Color_setColorHSV(duk_context *context) {
  835. Color *inst = (Color*)duk_to_pointer(context, 0);
  836. Number h = duk_to_number(context, 1);
  837. Number s = duk_to_number(context, 2);
  838. Number v = duk_to_number(context, 3);
  839. inst->setColorHSV(h,s,v);
  840. return 0;
  841. }
  842. duk_ret_t Polycode_Color_setColorRGBA(duk_context *context) {
  843. Color *inst = (Color*)duk_to_pointer(context, 0);
  844. int r = duk_to_int(context, 1);
  845. int g = duk_to_int(context, 2);
  846. int b = duk_to_int(context, 3);
  847. int a = duk_to_int(context, 4);
  848. inst->setColorRGBA(r,g,b,a);
  849. return 0;
  850. }
  851. duk_ret_t Polycode_Color_setColorRGB(duk_context *context) {
  852. Color *inst = (Color*)duk_to_pointer(context, 0);
  853. int r = duk_to_int(context, 1);
  854. int g = duk_to_int(context, 2);
  855. int b = duk_to_int(context, 3);
  856. inst->setColorRGB(r,g,b);
  857. return 0;
  858. }
  859. duk_ret_t Polycode_Color_setColor(duk_context *context) {
  860. Color *inst = (Color*)duk_to_pointer(context, 0);
  861. Number r = duk_to_number(context, 1);
  862. Number g = duk_to_number(context, 2);
  863. Number b = duk_to_number(context, 3);
  864. Number a = duk_to_number(context, 4);
  865. inst->setColor(r,g,b,a);
  866. return 0;
  867. }
  868. duk_ret_t Polycode_Color_blendColor(duk_context *context) {
  869. Color *inst = (Color*)duk_to_pointer(context, 0);
  870. Color c2 = *(Color*)duk_to_pointer(context, 1);
  871. int mode = duk_to_int(context, 2);
  872. Number amount = duk_to_number(context, 3);
  873. Color c3 = *(Color*)duk_to_pointer(context, 4);
  874. Color *retInst = new Color();
  875. *retInst = inst->blendColor(c2,mode,amount,c3);
  876. duk_push_pointer(context, (void*)retInst);
  877. return 1;
  878. }
  879. duk_ret_t Polycode_Color_Random(duk_context *context) {
  880. Color *inst = (Color*)duk_to_pointer(context, 0);
  881. inst->Random();
  882. return 0;
  883. }
  884. duk_ret_t Polycode_Color_getBrightness(duk_context *context) {
  885. Color *inst = (Color*)duk_to_pointer(context, 0);
  886. duk_push_number(context, inst->getBrightness());
  887. return 1;
  888. }
  889. duk_ret_t Polycode_Color_getHue(duk_context *context) {
  890. Color *inst = (Color*)duk_to_pointer(context, 0);
  891. duk_push_number(context, inst->getHue());
  892. return 1;
  893. }
  894. duk_ret_t Polycode_Color_getSaturation(duk_context *context) {
  895. Color *inst = (Color*)duk_to_pointer(context, 0);
  896. duk_push_number(context, inst->getSaturation());
  897. return 1;
  898. }
  899. duk_ret_t Polycode_Color_getValue(duk_context *context) {
  900. Color *inst = (Color*)duk_to_pointer(context, 0);
  901. duk_push_number(context, inst->getValue());
  902. return 1;
  903. }
  904. duk_ret_t Polycode_Color_getUint(duk_context *context) {
  905. Color *inst = (Color*)duk_to_pointer(context, 0);
  906. duk_push_int(context, inst->getUint());
  907. return 1;
  908. }
  909. duk_ret_t Polycode_ConfigEntry__get_key(duk_context *context) {
  910. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  911. duk_push_string(context, inst->key.c_str());
  912. return 1;
  913. }
  914. duk_ret_t Polycode_ConfigEntry__set_key(duk_context *context) {
  915. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  916. inst->key = duk_to_string(context, 1);
  917. return 0;
  918. }
  919. duk_ret_t Polycode_ConfigEntry__get_configNamespace(duk_context *context) {
  920. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  921. duk_push_string(context, inst->configNamespace.c_str());
  922. return 1;
  923. }
  924. duk_ret_t Polycode_ConfigEntry__set_configNamespace(duk_context *context) {
  925. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  926. inst->configNamespace = duk_to_string(context, 1);
  927. return 0;
  928. }
  929. duk_ret_t Polycode_ConfigEntry__get_numVal(duk_context *context) {
  930. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  931. duk_push_number(context, inst->numVal);
  932. return 1;
  933. }
  934. duk_ret_t Polycode_ConfigEntry__set_numVal(duk_context *context) {
  935. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  936. inst->numVal = duk_to_number(context, 1);
  937. return 0;
  938. }
  939. duk_ret_t Polycode_ConfigEntry__get_stringVal(duk_context *context) {
  940. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  941. duk_push_string(context, inst->stringVal.c_str());
  942. return 1;
  943. }
  944. duk_ret_t Polycode_ConfigEntry__set_stringVal(duk_context *context) {
  945. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  946. inst->stringVal = duk_to_string(context, 1);
  947. return 0;
  948. }
  949. duk_ret_t Polycode_ConfigEntry__get_isString(duk_context *context) {
  950. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  951. duk_push_boolean(context, inst->isString);
  952. return 1;
  953. }
  954. duk_ret_t Polycode_ConfigEntry__set_isString(duk_context *context) {
  955. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  956. inst->isString = duk_to_boolean(context, 1);
  957. return 0;
  958. }
  959. duk_ret_t Polycode_ConfigEntry__delete(duk_context *context) {
  960. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  961. delete inst;
  962. return 0;
  963. }
  964. duk_ret_t Polycode_Config__delete(duk_context *context) {
  965. Config *inst = (Config*)duk_to_pointer(context, 0);
  966. delete inst;
  967. return 0;
  968. }
  969. duk_ret_t Polycode_Config_loadConfig(duk_context *context) {
  970. Config *inst = (Config*)duk_to_pointer(context, 0);
  971. String configNamespace = duk_to_string(context, 1);
  972. String fileName = duk_to_string(context, 2);
  973. inst->loadConfig(configNamespace,fileName);
  974. return 0;
  975. }
  976. duk_ret_t Polycode_Config_saveConfig(duk_context *context) {
  977. Config *inst = (Config*)duk_to_pointer(context, 0);
  978. String configNamespace = duk_to_string(context, 1);
  979. String fileName = duk_to_string(context, 2);
  980. inst->saveConfig(configNamespace,fileName);
  981. return 0;
  982. }
  983. duk_ret_t Polycode_Config_getEntry(duk_context *context) {
  984. Config *inst = (Config*)duk_to_pointer(context, 0);
  985. String configNamespace = duk_to_string(context, 1);
  986. String key = duk_to_string(context, 2);
  987. PolyBase *ptrRetVal = (PolyBase*)inst->getEntry(configNamespace,key);
  988. duk_push_pointer(context, (void*)ptrRetVal);
  989. return 1;
  990. }
  991. duk_ret_t Polycode_Config_setStringValue(duk_context *context) {
  992. Config *inst = (Config*)duk_to_pointer(context, 0);
  993. String configNamespace = duk_to_string(context, 1);
  994. String key = duk_to_string(context, 2);
  995. String value = duk_to_string(context, 3);
  996. inst->setStringValue(configNamespace,key,value);
  997. return 0;
  998. }
  999. duk_ret_t Polycode_Config_setNumericValue(duk_context *context) {
  1000. Config *inst = (Config*)duk_to_pointer(context, 0);
  1001. String configNamespace = duk_to_string(context, 1);
  1002. String key = duk_to_string(context, 2);
  1003. Number value = duk_to_number(context, 3);
  1004. inst->setNumericValue(configNamespace,key,value);
  1005. return 0;
  1006. }
  1007. duk_ret_t Polycode_Config_getNumericValue(duk_context *context) {
  1008. Config *inst = (Config*)duk_to_pointer(context, 0);
  1009. String configNamespace = duk_to_string(context, 1);
  1010. String key = duk_to_string(context, 2);
  1011. duk_push_number(context, inst->getNumericValue(configNamespace,key));
  1012. return 1;
  1013. }
  1014. duk_ret_t Polycode_Config_getStringValue(duk_context *context) {
  1015. Config *inst = (Config*)duk_to_pointer(context, 0);
  1016. String configNamespace = duk_to_string(context, 1);
  1017. String key = duk_to_string(context, 2);
  1018. duk_push_string(context, inst->getStringValue(configNamespace,key).c_str());
  1019. return 1;
  1020. }
  1021. duk_ret_t Polycode_Config_setBoolValue(duk_context *context) {
  1022. Config *inst = (Config*)duk_to_pointer(context, 0);
  1023. String configNamespace = duk_to_string(context, 1);
  1024. String key = duk_to_string(context, 2);
  1025. bool value = duk_to_boolean(context, 3);
  1026. inst->setBoolValue(configNamespace,key,value);
  1027. return 0;
  1028. }
  1029. duk_ret_t Polycode_Config_getBoolValue(duk_context *context) {
  1030. Config *inst = (Config*)duk_to_pointer(context, 0);
  1031. String configNamespace = duk_to_string(context, 1);
  1032. String key = duk_to_string(context, 2);
  1033. duk_push_boolean(context, inst->getBoolValue(configNamespace,key));
  1034. return 1;
  1035. }
  1036. duk_ret_t Polycode_Core__get_eventMutex(duk_context *context) {
  1037. Core *inst = (Core*)duk_to_pointer(context, 0);
  1038. PolyBase *ptrRetVal = (PolyBase*)inst->eventMutex;
  1039. duk_push_pointer(context, (void*)ptrRetVal);
  1040. return 1;
  1041. }
  1042. duk_ret_t Polycode_Core__set_eventMutex(duk_context *context) {
  1043. Core *inst = (Core*)duk_to_pointer(context, 0);
  1044. inst->eventMutex = (CoreMutex*)duk_to_pointer(context, 1);
  1045. return 0;
  1046. }
  1047. duk_ret_t Polycode_Core__get_paused(duk_context *context) {
  1048. Core *inst = (Core*)duk_to_pointer(context, 0);
  1049. duk_push_boolean(context, inst->paused);
  1050. return 1;
  1051. }
  1052. duk_ret_t Polycode_Core__set_paused(duk_context *context) {
  1053. Core *inst = (Core*)duk_to_pointer(context, 0);
  1054. inst->paused = duk_to_boolean(context, 1);
  1055. return 0;
  1056. }
  1057. duk_ret_t Polycode_Core__get_pauseOnLoseFocus(duk_context *context) {
  1058. Core *inst = (Core*)duk_to_pointer(context, 0);
  1059. duk_push_boolean(context, inst->pauseOnLoseFocus);
  1060. return 1;
  1061. }
  1062. duk_ret_t Polycode_Core__set_pauseOnLoseFocus(duk_context *context) {
  1063. Core *inst = (Core*)duk_to_pointer(context, 0);
  1064. inst->pauseOnLoseFocus = duk_to_boolean(context, 1);
  1065. return 0;
  1066. }
  1067. duk_ret_t Polycode_Core__get_defaultScreenWidth(duk_context *context) {
  1068. Core *inst = (Core*)duk_to_pointer(context, 0);
  1069. duk_push_int(context, inst->defaultScreenWidth);
  1070. return 1;
  1071. }
  1072. duk_ret_t Polycode_Core__set_defaultScreenWidth(duk_context *context) {
  1073. Core *inst = (Core*)duk_to_pointer(context, 0);
  1074. inst->defaultScreenWidth = duk_to_int(context, 1);
  1075. return 0;
  1076. }
  1077. duk_ret_t Polycode_Core__get_defaultScreenHeight(duk_context *context) {
  1078. Core *inst = (Core*)duk_to_pointer(context, 0);
  1079. duk_push_int(context, inst->defaultScreenHeight);
  1080. return 1;
  1081. }
  1082. duk_ret_t Polycode_Core__set_defaultScreenHeight(duk_context *context) {
  1083. Core *inst = (Core*)duk_to_pointer(context, 0);
  1084. inst->defaultScreenHeight = duk_to_int(context, 1);
  1085. return 0;
  1086. }
  1087. duk_ret_t Polycode_Core__get_deviceAttitude(duk_context *context) {
  1088. Core *inst = (Core*)duk_to_pointer(context, 0);
  1089. Quaternion *retInst = new Quaternion();
  1090. *retInst = inst->deviceAttitude;
  1091. duk_push_pointer(context, (void*)retInst);
  1092. return 1;
  1093. }
  1094. duk_ret_t Polycode_Core__set_deviceAttitude(duk_context *context) {
  1095. Core *inst = (Core*)duk_to_pointer(context, 0);
  1096. inst->deviceAttitude = *(Quaternion*)duk_to_pointer(context, 1);
  1097. return 0;
  1098. }
  1099. duk_ret_t Polycode_Core__delete(duk_context *context) {
  1100. Core *inst = (Core*)duk_to_pointer(context, 0);
  1101. delete inst;
  1102. return 0;
  1103. }
  1104. duk_ret_t Polycode_Core_Update(duk_context *context) {
  1105. Core *inst = (Core*)duk_to_pointer(context, 0);
  1106. duk_push_boolean(context, inst->Update());
  1107. return 1;
  1108. }
  1109. duk_ret_t Polycode_Core_Render(duk_context *context) {
  1110. Core *inst = (Core*)duk_to_pointer(context, 0);
  1111. inst->Render();
  1112. return 0;
  1113. }
  1114. duk_ret_t Polycode_Core_fixedUpdate(duk_context *context) {
  1115. Core *inst = (Core*)duk_to_pointer(context, 0);
  1116. duk_push_boolean(context, inst->fixedUpdate());
  1117. return 1;
  1118. }
  1119. duk_ret_t Polycode_Core_systemUpdate(duk_context *context) {
  1120. Core *inst = (Core*)duk_to_pointer(context, 0);
  1121. duk_push_boolean(context, inst->systemUpdate());
  1122. return 1;
  1123. }
  1124. duk_ret_t Polycode_Core_updateAndRender(duk_context *context) {
  1125. Core *inst = (Core*)duk_to_pointer(context, 0);
  1126. duk_push_boolean(context, inst->updateAndRender());
  1127. return 1;
  1128. }
  1129. duk_ret_t Polycode_Core_enableMouse(duk_context *context) {
  1130. Core *inst = (Core*)duk_to_pointer(context, 0);
  1131. bool newval = duk_to_boolean(context, 1);
  1132. inst->enableMouse(newval);
  1133. return 0;
  1134. }
  1135. duk_ret_t Polycode_Core_captureMouse(duk_context *context) {
  1136. Core *inst = (Core*)duk_to_pointer(context, 0);
  1137. bool newval = duk_to_boolean(context, 1);
  1138. inst->captureMouse(newval);
  1139. return 0;
  1140. }
  1141. duk_ret_t Polycode_Core_setCursor(duk_context *context) {
  1142. Core *inst = (Core*)duk_to_pointer(context, 0);
  1143. int cursorType = duk_to_int(context, 1);
  1144. inst->setCursor(cursorType);
  1145. return 0;
  1146. }
  1147. duk_ret_t Polycode_Core_warpCursor(duk_context *context) {
  1148. Core *inst = (Core*)duk_to_pointer(context, 0);
  1149. int x = duk_to_int(context, 1);
  1150. int y = duk_to_int(context, 2);
  1151. inst->warpCursor(x,y);
  1152. return 0;
  1153. }
  1154. duk_ret_t Polycode_Core_createThread(duk_context *context) {
  1155. Core *inst = (Core*)duk_to_pointer(context, 0);
  1156. Threaded* target = (Threaded*)duk_to_pointer(context, 1);
  1157. inst->createThread(target);
  1158. return 0;
  1159. }
  1160. duk_ret_t Polycode_Core_lockMutex(duk_context *context) {
  1161. Core *inst = (Core*)duk_to_pointer(context, 0);
  1162. CoreMutex* mutex = (CoreMutex*)duk_to_pointer(context, 1);
  1163. inst->lockMutex(mutex);
  1164. return 0;
  1165. }
  1166. duk_ret_t Polycode_Core_unlockMutex(duk_context *context) {
  1167. Core *inst = (Core*)duk_to_pointer(context, 0);
  1168. CoreMutex* mutex = (CoreMutex*)duk_to_pointer(context, 1);
  1169. inst->unlockMutex(mutex);
  1170. return 0;
  1171. }
  1172. duk_ret_t Polycode_Core_createMutex(duk_context *context) {
  1173. Core *inst = (Core*)duk_to_pointer(context, 0);
  1174. PolyBase *ptrRetVal = (PolyBase*)inst->createMutex();
  1175. duk_push_pointer(context, (void*)ptrRetVal);
  1176. return 1;
  1177. }
  1178. duk_ret_t Polycode_Core_copyStringToClipboard(duk_context *context) {
  1179. Core *inst = (Core*)duk_to_pointer(context, 0);
  1180. String str = duk_to_string(context, 1);
  1181. inst->copyStringToClipboard(str);
  1182. return 0;
  1183. }
  1184. duk_ret_t Polycode_Core_getClipboardString(duk_context *context) {
  1185. Core *inst = (Core*)duk_to_pointer(context, 0);
  1186. duk_push_string(context, inst->getClipboardString().c_str());
  1187. return 1;
  1188. }
  1189. duk_ret_t Polycode_Core_getServices(duk_context *context) {
  1190. Core *inst = (Core*)duk_to_pointer(context, 0);
  1191. PolyBase *ptrRetVal = (PolyBase*)inst->getServices();
  1192. duk_push_pointer(context, (void*)ptrRetVal);
  1193. return 1;
  1194. }
  1195. duk_ret_t Polycode_Core_getFPS(duk_context *context) {
  1196. Core *inst = (Core*)duk_to_pointer(context, 0);
  1197. duk_push_number(context, inst->getFPS());
  1198. return 1;
  1199. }
  1200. duk_ret_t Polycode_Core_Shutdown(duk_context *context) {
  1201. Core *inst = (Core*)duk_to_pointer(context, 0);
  1202. inst->Shutdown();
  1203. return 0;
  1204. }
  1205. duk_ret_t Polycode_Core_isFullscreen(duk_context *context) {
  1206. Core *inst = (Core*)duk_to_pointer(context, 0);
  1207. duk_push_boolean(context, inst->isFullscreen());
  1208. return 1;
  1209. }
  1210. duk_ret_t Polycode_Core_getAALevel(duk_context *context) {
  1211. Core *inst = (Core*)duk_to_pointer(context, 0);
  1212. duk_push_int(context, inst->getAALevel());
  1213. return 1;
  1214. }
  1215. duk_ret_t Polycode_Core_getInput(duk_context *context) {
  1216. Core *inst = (Core*)duk_to_pointer(context, 0);
  1217. PolyBase *ptrRetVal = (PolyBase*)inst->getInput();
  1218. duk_push_pointer(context, (void*)ptrRetVal);
  1219. return 1;
  1220. }
  1221. duk_ret_t Polycode_Core_getXRes(duk_context *context) {
  1222. Core *inst = (Core*)duk_to_pointer(context, 0);
  1223. duk_push_number(context, inst->getXRes());
  1224. return 1;
  1225. }
  1226. duk_ret_t Polycode_Core_getYRes(duk_context *context) {
  1227. Core *inst = (Core*)duk_to_pointer(context, 0);
  1228. duk_push_number(context, inst->getYRes());
  1229. return 1;
  1230. }
  1231. duk_ret_t Polycode_Core_getBackingXRes(duk_context *context) {
  1232. Core *inst = (Core*)duk_to_pointer(context, 0);
  1233. duk_push_number(context, inst->getBackingXRes());
  1234. return 1;
  1235. }
  1236. duk_ret_t Polycode_Core_getBackingYRes(duk_context *context) {
  1237. Core *inst = (Core*)duk_to_pointer(context, 0);
  1238. duk_push_number(context, inst->getBackingYRes());
  1239. return 1;
  1240. }
  1241. duk_ret_t Polycode_Core_getScreenWidth(duk_context *context) {
  1242. Core *inst = (Core*)duk_to_pointer(context, 0);
  1243. duk_push_int(context, inst->getScreenWidth());
  1244. return 1;
  1245. }
  1246. duk_ret_t Polycode_Core_getScreenHeight(duk_context *context) {
  1247. Core *inst = (Core*)duk_to_pointer(context, 0);
  1248. duk_push_int(context, inst->getScreenHeight());
  1249. return 1;
  1250. }
  1251. duk_ret_t Polycode_Core_createFolder(duk_context *context) {
  1252. Core *inst = (Core*)duk_to_pointer(context, 0);
  1253. String folderPath = duk_to_string(context, 1);
  1254. inst->createFolder(folderPath);
  1255. return 0;
  1256. }
  1257. duk_ret_t Polycode_Core_copyDiskItem(duk_context *context) {
  1258. Core *inst = (Core*)duk_to_pointer(context, 0);
  1259. String itemPath = duk_to_string(context, 1);
  1260. String destItemPath = duk_to_string(context, 2);
  1261. inst->copyDiskItem(itemPath,destItemPath);
  1262. return 0;
  1263. }
  1264. duk_ret_t Polycode_Core_moveDiskItem(duk_context *context) {
  1265. Core *inst = (Core*)duk_to_pointer(context, 0);
  1266. String itemPath = duk_to_string(context, 1);
  1267. String destItemPath = duk_to_string(context, 2);
  1268. inst->moveDiskItem(itemPath,destItemPath);
  1269. return 0;
  1270. }
  1271. duk_ret_t Polycode_Core_removeDiskItem(duk_context *context) {
  1272. Core *inst = (Core*)duk_to_pointer(context, 0);
  1273. String itemPath = duk_to_string(context, 1);
  1274. inst->removeDiskItem(itemPath);
  1275. return 0;
  1276. }
  1277. duk_ret_t Polycode_Core_openFolderPicker(duk_context *context) {
  1278. Core *inst = (Core*)duk_to_pointer(context, 0);
  1279. duk_push_string(context, inst->openFolderPicker().c_str());
  1280. return 1;
  1281. }
  1282. duk_ret_t Polycode_Core_setFramerate(duk_context *context) {
  1283. Core *inst = (Core*)duk_to_pointer(context, 0);
  1284. int frameRate = duk_to_int(context, 1);
  1285. int maxFixedCycles = duk_to_int(context, 2);
  1286. inst->setFramerate(frameRate,maxFixedCycles);
  1287. return 0;
  1288. }
  1289. duk_ret_t Polycode_Core_openFilePicker(duk_context *context) {
  1290. Core *inst = (Core*)duk_to_pointer(context, 0);
  1291. vector<CoreFileExtension> extensions = *(vector<CoreFileExtension>*)duk_to_pointer(context, 1);
  1292. bool allowMultiple = duk_to_boolean(context, 2);
  1293. return 0;
  1294. }
  1295. duk_ret_t Polycode_Core_saveFilePicker(duk_context *context) {
  1296. Core *inst = (Core*)duk_to_pointer(context, 0);
  1297. vector<CoreFileExtension> extensions = *(vector<CoreFileExtension>*)duk_to_pointer(context, 1);
  1298. duk_push_string(context, inst->saveFilePicker(extensions).c_str());
  1299. return 1;
  1300. }
  1301. duk_ret_t Polycode_Core_handleVideoModeChange(duk_context *context) {
  1302. Core *inst = (Core*)duk_to_pointer(context, 0);
  1303. VideoModeChangeInfo* modeInfo = (VideoModeChangeInfo*)duk_to_pointer(context, 1);
  1304. inst->handleVideoModeChange(modeInfo);
  1305. return 0;
  1306. }
  1307. duk_ret_t Polycode_Core_flushRenderContext(duk_context *context) {
  1308. Core *inst = (Core*)duk_to_pointer(context, 0);
  1309. inst->flushRenderContext();
  1310. return 0;
  1311. }
  1312. duk_ret_t Polycode_Core_prepareRenderContext(duk_context *context) {
  1313. Core *inst = (Core*)duk_to_pointer(context, 0);
  1314. inst->prepareRenderContext();
  1315. return 0;
  1316. }
  1317. duk_ret_t Polycode_Core_openFile(duk_context *context) {
  1318. Core *inst = (Core*)duk_to_pointer(context, 0);
  1319. String fileName = duk_to_string(context, 1);
  1320. String opts = duk_to_string(context, 2);
  1321. PolyBase *ptrRetVal = (PolyBase*)inst->openFile(fileName,opts);
  1322. duk_push_pointer(context, (void*)ptrRetVal);
  1323. return 1;
  1324. }
  1325. duk_ret_t Polycode_Core_closeFile(duk_context *context) {
  1326. Core *inst = (Core*)duk_to_pointer(context, 0);
  1327. CoreFile* file = (CoreFile*)duk_to_pointer(context, 1);
  1328. inst->closeFile(file);
  1329. return 0;
  1330. }
  1331. duk_ret_t Polycode_Core_addFileSource(duk_context *context) {
  1332. Core *inst = (Core*)duk_to_pointer(context, 0);
  1333. String type = duk_to_string(context, 1);
  1334. String source = duk_to_string(context, 2);
  1335. inst->addFileSource(type,source);
  1336. return 0;
  1337. }
  1338. duk_ret_t Polycode_Core_removeFileSource(duk_context *context) {
  1339. Core *inst = (Core*)duk_to_pointer(context, 0);
  1340. String type = duk_to_string(context, 1);
  1341. String source = duk_to_string(context, 2);
  1342. inst->removeFileSource(type,source);
  1343. return 0;
  1344. }
  1345. duk_ret_t Polycode_Core_parseFolder(duk_context *context) {
  1346. Core *inst = (Core*)duk_to_pointer(context, 0);
  1347. String pathString = duk_to_string(context, 1);
  1348. bool showHidden = duk_to_boolean(context, 2);
  1349. return 0;
  1350. }
  1351. duk_ret_t Polycode_Core_systemParseFolder(duk_context *context) {
  1352. Core *inst = (Core*)duk_to_pointer(context, 0);
  1353. String pathString = duk_to_string(context, 1);
  1354. bool showHidden = duk_to_boolean(context, 2);
  1355. vector<OSFileEntry> targetVector = *(vector<OSFileEntry>*)duk_to_pointer(context, 3);
  1356. duk_push_boolean(context, inst->systemParseFolder(pathString,showHidden,targetVector));
  1357. return 1;
  1358. }
  1359. duk_ret_t Polycode_Core_getResourcePathForFile(duk_context *context) {
  1360. Core *inst = (Core*)duk_to_pointer(context, 0);
  1361. String fileName = duk_to_string(context, 1);
  1362. duk_push_string(context, inst->getResourcePathForFile(fileName).c_str());
  1363. return 1;
  1364. }
  1365. duk_ret_t Polycode_Core_setVideoMode(duk_context *context) {
  1366. Core *inst = (Core*)duk_to_pointer(context, 0);
  1367. int xRes = duk_to_int(context, 1);
  1368. int yRes = duk_to_int(context, 2);
  1369. bool fullScreen = duk_to_boolean(context, 3);
  1370. bool vSync = duk_to_boolean(context, 4);
  1371. int aaLevel = duk_to_int(context, 5);
  1372. int anisotropyLevel = duk_to_int(context, 6);
  1373. bool retinaSupport = duk_to_boolean(context, 7);
  1374. inst->setVideoMode(xRes,yRes,fullScreen,vSync,aaLevel,anisotropyLevel,retinaSupport);
  1375. return 0;
  1376. }
  1377. duk_ret_t Polycode_Core_resizeTo(duk_context *context) {
  1378. Core *inst = (Core*)duk_to_pointer(context, 0);
  1379. int xRes = duk_to_int(context, 1);
  1380. int yRes = duk_to_int(context, 2);
  1381. inst->resizeTo(xRes,yRes);
  1382. return 0;
  1383. }
  1384. duk_ret_t Polycode_Core_doSleep(duk_context *context) {
  1385. Core *inst = (Core*)duk_to_pointer(context, 0);
  1386. inst->doSleep();
  1387. return 0;
  1388. }
  1389. duk_ret_t Polycode_Core_openURL(duk_context *context) {
  1390. Core *inst = (Core*)duk_to_pointer(context, 0);
  1391. String url = duk_to_string(context, 1);
  1392. inst->openURL(url);
  1393. return 0;
  1394. }
  1395. duk_ret_t Polycode_Core_getElapsed(duk_context *context) {
  1396. Core *inst = (Core*)duk_to_pointer(context, 0);
  1397. duk_push_number(context, inst->getElapsed());
  1398. return 1;
  1399. }
  1400. duk_ret_t Polycode_Core_getTicks(duk_context *context) {
  1401. Core *inst = (Core*)duk_to_pointer(context, 0);
  1402. duk_push_int(context, inst->getTicks());
  1403. return 1;
  1404. }
  1405. duk_ret_t Polycode_Core_getRefreshIntervalMs(duk_context *context) {
  1406. Core *inst = (Core*)duk_to_pointer(context, 0);
  1407. duk_push_int(context, inst->getRefreshIntervalMs());
  1408. return 1;
  1409. }
  1410. duk_ret_t Polycode_Core_getTimeSleptMs(duk_context *context) {
  1411. Core *inst = (Core*)duk_to_pointer(context, 0);
  1412. duk_push_int(context, inst->getTimeSleptMs());
  1413. return 1;
  1414. }
  1415. duk_ret_t Polycode_Core_getFixedTimestep(duk_context *context) {
  1416. Core *inst = (Core*)duk_to_pointer(context, 0);
  1417. duk_push_number(context, inst->getFixedTimestep());
  1418. return 1;
  1419. }
  1420. duk_ret_t Polycode_Core_getTicksFloat(duk_context *context) {
  1421. Core *inst = (Core*)duk_to_pointer(context, 0);
  1422. duk_push_number(context, inst->getTicksFloat());
  1423. return 1;
  1424. }
  1425. duk_ret_t Polycode_Core_setUserPointer(duk_context *context) {
  1426. Core *inst = (Core*)duk_to_pointer(context, 0);
  1427. void* ptr = (void*)duk_to_pointer(context, 1);
  1428. inst->setUserPointer(ptr);
  1429. return 0;
  1430. }
  1431. duk_ret_t Polycode_Core_getUserPointer(duk_context *context) {
  1432. Core *inst = (Core*)duk_to_pointer(context, 0);
  1433. inst->getUserPointer();
  1434. return 0;
  1435. }
  1436. duk_ret_t Polycode_Core_executeExternalCommand(duk_context *context) {
  1437. Core *inst = (Core*)duk_to_pointer(context, 0);
  1438. String command = duk_to_string(context, 1);
  1439. String args = duk_to_string(context, 2);
  1440. String inDirectory = duk_to_string(context, 3);
  1441. duk_push_string(context, inst->executeExternalCommand(command,args,inDirectory).c_str());
  1442. return 1;
  1443. }
  1444. duk_ret_t Polycode_Core_getDefaultWorkingDirectory(duk_context *context) {
  1445. Core *inst = (Core*)duk_to_pointer(context, 0);
  1446. duk_push_string(context, inst->getDefaultWorkingDirectory().c_str());
  1447. return 1;
  1448. }
  1449. duk_ret_t Polycode_Core_getUserHomeDirectory(duk_context *context) {
  1450. Core *inst = (Core*)duk_to_pointer(context, 0);
  1451. duk_push_string(context, inst->getUserHomeDirectory().c_str());
  1452. return 1;
  1453. }
  1454. duk_ret_t Polycode_Core_makeApplicationMain(duk_context *context) {
  1455. Core *inst = (Core*)duk_to_pointer(context, 0);
  1456. inst->makeApplicationMain();
  1457. return 0;
  1458. }
  1459. duk_ret_t Polycode_Core_getEventMutex(duk_context *context) {
  1460. Core *inst = (Core*)duk_to_pointer(context, 0);
  1461. PolyBase *ptrRetVal = (PolyBase*)inst->getEventMutex();
  1462. duk_push_pointer(context, (void*)ptrRetVal);
  1463. return 1;
  1464. }
  1465. duk_ret_t Polycode_Core_removeThread(duk_context *context) {
  1466. Core *inst = (Core*)duk_to_pointer(context, 0);
  1467. Threaded* thread = (Threaded*)duk_to_pointer(context, 1);
  1468. inst->removeThread(thread);
  1469. return 0;
  1470. }
  1471. duk_ret_t Polycode_VideoModeChangeInfo__get_xRes(duk_context *context) {
  1472. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1473. duk_push_int(context, inst->xRes);
  1474. return 1;
  1475. }
  1476. duk_ret_t Polycode_VideoModeChangeInfo__set_xRes(duk_context *context) {
  1477. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1478. inst->xRes = duk_to_int(context, 1);
  1479. return 0;
  1480. }
  1481. duk_ret_t Polycode_VideoModeChangeInfo__get_yRes(duk_context *context) {
  1482. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1483. duk_push_int(context, inst->yRes);
  1484. return 1;
  1485. }
  1486. duk_ret_t Polycode_VideoModeChangeInfo__set_yRes(duk_context *context) {
  1487. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1488. inst->yRes = duk_to_int(context, 1);
  1489. return 0;
  1490. }
  1491. duk_ret_t Polycode_VideoModeChangeInfo__get_fullScreen(duk_context *context) {
  1492. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1493. duk_push_boolean(context, inst->fullScreen);
  1494. return 1;
  1495. }
  1496. duk_ret_t Polycode_VideoModeChangeInfo__set_fullScreen(duk_context *context) {
  1497. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1498. inst->fullScreen = duk_to_boolean(context, 1);
  1499. return 0;
  1500. }
  1501. duk_ret_t Polycode_VideoModeChangeInfo__get_vSync(duk_context *context) {
  1502. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1503. duk_push_boolean(context, inst->vSync);
  1504. return 1;
  1505. }
  1506. duk_ret_t Polycode_VideoModeChangeInfo__set_vSync(duk_context *context) {
  1507. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1508. inst->vSync = duk_to_boolean(context, 1);
  1509. return 0;
  1510. }
  1511. duk_ret_t Polycode_VideoModeChangeInfo__get_aaLevel(duk_context *context) {
  1512. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1513. duk_push_int(context, inst->aaLevel);
  1514. return 1;
  1515. }
  1516. duk_ret_t Polycode_VideoModeChangeInfo__set_aaLevel(duk_context *context) {
  1517. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1518. inst->aaLevel = duk_to_int(context, 1);
  1519. return 0;
  1520. }
  1521. duk_ret_t Polycode_VideoModeChangeInfo__get_anisotropyLevel(duk_context *context) {
  1522. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1523. duk_push_int(context, inst->anisotropyLevel);
  1524. return 1;
  1525. }
  1526. duk_ret_t Polycode_VideoModeChangeInfo__set_anisotropyLevel(duk_context *context) {
  1527. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1528. inst->anisotropyLevel = duk_to_int(context, 1);
  1529. return 0;
  1530. }
  1531. duk_ret_t Polycode_VideoModeChangeInfo__get_retinaSupport(duk_context *context) {
  1532. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1533. duk_push_boolean(context, inst->retinaSupport);
  1534. return 1;
  1535. }
  1536. duk_ret_t Polycode_VideoModeChangeInfo__set_retinaSupport(duk_context *context) {
  1537. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1538. inst->retinaSupport = duk_to_boolean(context, 1);
  1539. return 0;
  1540. }
  1541. duk_ret_t Polycode_VideoModeChangeInfo__delete(duk_context *context) {
  1542. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1543. delete inst;
  1544. return 0;
  1545. }
  1546. duk_ret_t Polycode_PolycodeViewBase__get_resizable(duk_context *context) {
  1547. PolycodeViewBase *inst = (PolycodeViewBase*)duk_to_pointer(context, 0);
  1548. duk_push_boolean(context, inst->resizable);
  1549. return 1;
  1550. }
  1551. duk_ret_t Polycode_PolycodeViewBase__set_resizable(duk_context *context) {
  1552. PolycodeViewBase *inst = (PolycodeViewBase*)duk_to_pointer(context, 0);
  1553. inst->resizable = duk_to_boolean(context, 1);
  1554. return 0;
  1555. }
  1556. duk_ret_t Polycode_PolycodeViewBase__delete(duk_context *context) {
  1557. PolycodeViewBase *inst = (PolycodeViewBase*)duk_to_pointer(context, 0);
  1558. delete inst;
  1559. return 0;
  1560. }
  1561. duk_ret_t Polycode_DummyCore__delete(duk_context *context) {
  1562. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1563. delete inst;
  1564. return 0;
  1565. }
  1566. duk_ret_t Polycode_DummyCore_Render(duk_context *context) {
  1567. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1568. inst->Render();
  1569. return 0;
  1570. }
  1571. duk_ret_t Polycode_DummyCore_systemUpdate(duk_context *context) {
  1572. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1573. duk_push_boolean(context, inst->systemUpdate());
  1574. return 1;
  1575. }
  1576. duk_ret_t Polycode_DummyCore_setCursor(duk_context *context) {
  1577. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1578. int cursorType = duk_to_int(context, 1);
  1579. inst->setCursor(cursorType);
  1580. return 0;
  1581. }
  1582. duk_ret_t Polycode_DummyCore_createThread(duk_context *context) {
  1583. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1584. Threaded* target = (Threaded*)duk_to_pointer(context, 1);
  1585. inst->createThread(target);
  1586. return 0;
  1587. }
  1588. duk_ret_t Polycode_DummyCore_createMutex(duk_context *context) {
  1589. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1590. PolyBase *ptrRetVal = (PolyBase*)inst->createMutex();
  1591. duk_push_pointer(context, (void*)ptrRetVal);
  1592. return 1;
  1593. }
  1594. duk_ret_t Polycode_DummyCore_copyStringToClipboard(duk_context *context) {
  1595. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1596. String str = duk_to_string(context, 1);
  1597. inst->copyStringToClipboard(str);
  1598. return 0;
  1599. }
  1600. duk_ret_t Polycode_DummyCore_getClipboardString(duk_context *context) {
  1601. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1602. duk_push_string(context, inst->getClipboardString().c_str());
  1603. return 1;
  1604. }
  1605. duk_ret_t Polycode_DummyCore_createFolder(duk_context *context) {
  1606. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1607. String folderPath = duk_to_string(context, 1);
  1608. inst->createFolder(folderPath);
  1609. return 0;
  1610. }
  1611. duk_ret_t Polycode_DummyCore_copyDiskItem(duk_context *context) {
  1612. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1613. String itemPath = duk_to_string(context, 1);
  1614. String destItemPath = duk_to_string(context, 2);
  1615. inst->copyDiskItem(itemPath,destItemPath);
  1616. return 0;
  1617. }
  1618. duk_ret_t Polycode_DummyCore_moveDiskItem(duk_context *context) {
  1619. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1620. String itemPath = duk_to_string(context, 1);
  1621. String destItemPath = duk_to_string(context, 2);
  1622. inst->moveDiskItem(itemPath,destItemPath);
  1623. return 0;
  1624. }
  1625. duk_ret_t Polycode_DummyCore_removeDiskItem(duk_context *context) {
  1626. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1627. String itemPath = duk_to_string(context, 1);
  1628. inst->removeDiskItem(itemPath);
  1629. return 0;
  1630. }
  1631. duk_ret_t Polycode_DummyCore_openFolderPicker(duk_context *context) {
  1632. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1633. duk_push_string(context, inst->openFolderPicker().c_str());
  1634. return 1;
  1635. }
  1636. duk_ret_t Polycode_DummyCore_openFilePicker(duk_context *context) {
  1637. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1638. vector<CoreFileExtension> extensions = *(vector<CoreFileExtension>*)duk_to_pointer(context, 1);
  1639. bool allowMultiple = duk_to_boolean(context, 2);
  1640. return 0;
  1641. }
  1642. duk_ret_t Polycode_DummyCore_saveFilePicker(duk_context *context) {
  1643. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1644. vector<CoreFileExtension> extensions = *(vector<CoreFileExtension>*)duk_to_pointer(context, 1);
  1645. duk_push_string(context, inst->saveFilePicker(extensions).c_str());
  1646. return 1;
  1647. }
  1648. duk_ret_t Polycode_DummyCore_handleVideoModeChange(duk_context *context) {
  1649. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1650. VideoModeChangeInfo* modeInfo = (VideoModeChangeInfo*)duk_to_pointer(context, 1);
  1651. inst->handleVideoModeChange(modeInfo);
  1652. return 0;
  1653. }
  1654. duk_ret_t Polycode_DummyCore_flushRenderContext(duk_context *context) {
  1655. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1656. inst->flushRenderContext();
  1657. return 0;
  1658. }
  1659. duk_ret_t Polycode_DummyCore_openURL(duk_context *context) {
  1660. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1661. String url = duk_to_string(context, 1);
  1662. inst->openURL(url);
  1663. return 0;
  1664. }
  1665. duk_ret_t Polycode_DummyCore_getTicks(duk_context *context) {
  1666. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1667. duk_push_int(context, inst->getTicks());
  1668. return 1;
  1669. }
  1670. duk_ret_t Polycode_DummyCore_executeExternalCommand(duk_context *context) {
  1671. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1672. String command = duk_to_string(context, 1);
  1673. String args = duk_to_string(context, 2);
  1674. String inDirectory = duk_to_string(context, 3);
  1675. duk_push_string(context, inst->executeExternalCommand(command,args,inDirectory).c_str());
  1676. return 1;
  1677. }
  1678. duk_ret_t Polycode_DummyCore_systemParseFolder(duk_context *context) {
  1679. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1680. String pathString = duk_to_string(context, 1);
  1681. bool showHidden = duk_to_boolean(context, 2);
  1682. vector<OSFileEntry> targetVector = *(vector<OSFileEntry>*)duk_to_pointer(context, 3);
  1683. duk_push_boolean(context, inst->systemParseFolder(pathString,showHidden,targetVector));
  1684. return 1;
  1685. }
  1686. duk_ret_t Polycode_TimeInfo__get_seconds(duk_context *context) {
  1687. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1688. duk_push_int(context, inst->seconds);
  1689. return 1;
  1690. }
  1691. duk_ret_t Polycode_TimeInfo__set_seconds(duk_context *context) {
  1692. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1693. inst->seconds = duk_to_int(context, 1);
  1694. return 0;
  1695. }
  1696. duk_ret_t Polycode_TimeInfo__get_minutes(duk_context *context) {
  1697. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1698. duk_push_int(context, inst->minutes);
  1699. return 1;
  1700. }
  1701. duk_ret_t Polycode_TimeInfo__set_minutes(duk_context *context) {
  1702. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1703. inst->minutes = duk_to_int(context, 1);
  1704. return 0;
  1705. }
  1706. duk_ret_t Polycode_TimeInfo__get_hours(duk_context *context) {
  1707. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1708. duk_push_int(context, inst->hours);
  1709. return 1;
  1710. }
  1711. duk_ret_t Polycode_TimeInfo__set_hours(duk_context *context) {
  1712. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1713. inst->hours = duk_to_int(context, 1);
  1714. return 0;
  1715. }
  1716. duk_ret_t Polycode_TimeInfo__get_month(duk_context *context) {
  1717. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1718. duk_push_int(context, inst->month);
  1719. return 1;
  1720. }
  1721. duk_ret_t Polycode_TimeInfo__set_month(duk_context *context) {
  1722. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1723. inst->month = duk_to_int(context, 1);
  1724. return 0;
  1725. }
  1726. duk_ret_t Polycode_TimeInfo__get_monthDay(duk_context *context) {
  1727. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1728. duk_push_int(context, inst->monthDay);
  1729. return 1;
  1730. }
  1731. duk_ret_t Polycode_TimeInfo__set_monthDay(duk_context *context) {
  1732. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1733. inst->monthDay = duk_to_int(context, 1);
  1734. return 0;
  1735. }
  1736. duk_ret_t Polycode_TimeInfo__get_weekDay(duk_context *context) {
  1737. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1738. duk_push_int(context, inst->weekDay);
  1739. return 1;
  1740. }
  1741. duk_ret_t Polycode_TimeInfo__set_weekDay(duk_context *context) {
  1742. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1743. inst->weekDay = duk_to_int(context, 1);
  1744. return 0;
  1745. }
  1746. duk_ret_t Polycode_TimeInfo__get_year(duk_context *context) {
  1747. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1748. duk_push_int(context, inst->year);
  1749. return 1;
  1750. }
  1751. duk_ret_t Polycode_TimeInfo__set_year(duk_context *context) {
  1752. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1753. inst->year = duk_to_int(context, 1);
  1754. return 0;
  1755. }
  1756. duk_ret_t Polycode_TimeInfo__get_yearDay(duk_context *context) {
  1757. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1758. duk_push_int(context, inst->yearDay);
  1759. return 1;
  1760. }
  1761. duk_ret_t Polycode_TimeInfo__set_yearDay(duk_context *context) {
  1762. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1763. inst->yearDay = duk_to_int(context, 1);
  1764. return 0;
  1765. }
  1766. duk_ret_t Polycode_TimeInfo__delete(duk_context *context) {
  1767. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1768. delete inst;
  1769. return 0;
  1770. }
  1771. duk_ret_t Polycode_CoreMutex__get_mutexID(duk_context *context) {
  1772. CoreMutex *inst = (CoreMutex*)duk_to_pointer(context, 0);
  1773. duk_push_int(context, inst->mutexID);
  1774. return 1;
  1775. }
  1776. duk_ret_t Polycode_CoreMutex__set_mutexID(duk_context *context) {
  1777. CoreMutex *inst = (CoreMutex*)duk_to_pointer(context, 0);
  1778. inst->mutexID = duk_to_int(context, 1);
  1779. return 0;
  1780. }
  1781. duk_ret_t Polycode_CoreMutex__delete(duk_context *context) {
  1782. CoreMutex *inst = (CoreMutex*)duk_to_pointer(context, 0);
  1783. delete inst;
  1784. return 0;
  1785. }
  1786. duk_ret_t Polycode_CoreMutex_lock(duk_context *context) {
  1787. CoreMutex *inst = (CoreMutex*)duk_to_pointer(context, 0);
  1788. inst->lock();
  1789. return 0;
  1790. }
  1791. duk_ret_t Polycode_CoreMutex_unlock(duk_context *context) {
  1792. CoreMutex *inst = (CoreMutex*)duk_to_pointer(context, 0);
  1793. inst->unlock();
  1794. return 0;
  1795. }
  1796. duk_ret_t Polycode_CoreMotionEvent__get_amount(duk_context *context) {
  1797. CoreMotionEvent *inst = (CoreMotionEvent*)duk_to_pointer(context, 0);
  1798. Vector3 *retInst = new Vector3();
  1799. *retInst = inst->amount;
  1800. duk_push_pointer(context, (void*)retInst);
  1801. return 1;
  1802. }
  1803. duk_ret_t Polycode_CoreMotionEvent__set_amount(duk_context *context) {
  1804. CoreMotionEvent *inst = (CoreMotionEvent*)duk_to_pointer(context, 0);
  1805. inst->amount = *(Vector3*)duk_to_pointer(context, 1);
  1806. return 0;
  1807. }
  1808. duk_ret_t Polycode_CoreMotionEvent__delete(duk_context *context) {
  1809. CoreMotionEvent *inst = (CoreMotionEvent*)duk_to_pointer(context, 0);
  1810. delete inst;
  1811. return 0;
  1812. }
  1813. duk_ret_t Polycode_CoreFileExtension__get_extension(duk_context *context) {
  1814. CoreFileExtension *inst = (CoreFileExtension*)duk_to_pointer(context, 0);
  1815. duk_push_string(context, inst->extension.c_str());
  1816. return 1;
  1817. }
  1818. duk_ret_t Polycode_CoreFileExtension__set_extension(duk_context *context) {
  1819. CoreFileExtension *inst = (CoreFileExtension*)duk_to_pointer(context, 0);
  1820. inst->extension = duk_to_string(context, 1);
  1821. return 0;
  1822. }
  1823. duk_ret_t Polycode_CoreFileExtension__get_description(duk_context *context) {
  1824. CoreFileExtension *inst = (CoreFileExtension*)duk_to_pointer(context, 0);
  1825. duk_push_string(context, inst->description.c_str());
  1826. return 1;
  1827. }
  1828. duk_ret_t Polycode_CoreFileExtension__set_description(duk_context *context) {
  1829. CoreFileExtension *inst = (CoreFileExtension*)duk_to_pointer(context, 0);
  1830. inst->description = duk_to_string(context, 1);
  1831. return 0;
  1832. }
  1833. duk_ret_t Polycode_CoreFileExtension__delete(duk_context *context) {
  1834. CoreFileExtension *inst = (CoreFileExtension*)duk_to_pointer(context, 0);
  1835. delete inst;
  1836. return 0;
  1837. }
  1838. duk_ret_t Polycode_OSFileEntry__get_name(duk_context *context) {
  1839. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1840. duk_push_string(context, inst->name.c_str());
  1841. return 1;
  1842. }
  1843. duk_ret_t Polycode_OSFileEntry__set_name(duk_context *context) {
  1844. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1845. inst->name = duk_to_string(context, 1);
  1846. return 0;
  1847. }
  1848. duk_ret_t Polycode_OSFileEntry__get_extension(duk_context *context) {
  1849. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1850. duk_push_string(context, inst->extension.c_str());
  1851. return 1;
  1852. }
  1853. duk_ret_t Polycode_OSFileEntry__set_extension(duk_context *context) {
  1854. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1855. inst->extension = duk_to_string(context, 1);
  1856. return 0;
  1857. }
  1858. duk_ret_t Polycode_OSFileEntry__get_nameWithoutExtension(duk_context *context) {
  1859. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1860. duk_push_string(context, inst->nameWithoutExtension.c_str());
  1861. return 1;
  1862. }
  1863. duk_ret_t Polycode_OSFileEntry__set_nameWithoutExtension(duk_context *context) {
  1864. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1865. inst->nameWithoutExtension = duk_to_string(context, 1);
  1866. return 0;
  1867. }
  1868. duk_ret_t Polycode_OSFileEntry__get_basePath(duk_context *context) {
  1869. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1870. duk_push_string(context, inst->basePath.c_str());
  1871. return 1;
  1872. }
  1873. duk_ret_t Polycode_OSFileEntry__set_basePath(duk_context *context) {
  1874. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1875. inst->basePath = duk_to_string(context, 1);
  1876. return 0;
  1877. }
  1878. duk_ret_t Polycode_OSFileEntry__get_fullPath(duk_context *context) {
  1879. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1880. duk_push_string(context, inst->fullPath.c_str());
  1881. return 1;
  1882. }
  1883. duk_ret_t Polycode_OSFileEntry__set_fullPath(duk_context *context) {
  1884. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1885. inst->fullPath = duk_to_string(context, 1);
  1886. return 0;
  1887. }
  1888. duk_ret_t Polycode_OSFileEntry__get_type(duk_context *context) {
  1889. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1890. duk_push_int(context, inst->type);
  1891. return 1;
  1892. }
  1893. duk_ret_t Polycode_OSFileEntry__set_type(duk_context *context) {
  1894. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1895. inst->type = duk_to_int(context, 1);
  1896. return 0;
  1897. }
  1898. duk_ret_t Polycode_OSFileEntry__delete(duk_context *context) {
  1899. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1900. delete inst;
  1901. return 0;
  1902. }
  1903. duk_ret_t Polycode_OSFileEntry_init(duk_context *context) {
  1904. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1905. String path = duk_to_string(context, 1);
  1906. String name = duk_to_string(context, 2);
  1907. int type = duk_to_int(context, 3);
  1908. inst->init(path,name,type);
  1909. return 0;
  1910. }
  1911. duk_ret_t Polycode_CoreInput__get_simulateTouchWithMouse(duk_context *context) {
  1912. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1913. duk_push_boolean(context, inst->simulateTouchWithMouse);
  1914. return 1;
  1915. }
  1916. duk_ret_t Polycode_CoreInput__set_simulateTouchWithMouse(duk_context *context) {
  1917. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1918. inst->simulateTouchWithMouse = duk_to_boolean(context, 1);
  1919. return 0;
  1920. }
  1921. duk_ret_t Polycode_CoreInput__get_simulateTouchAsPen(duk_context *context) {
  1922. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1923. duk_push_boolean(context, inst->simulateTouchAsPen);
  1924. return 1;
  1925. }
  1926. duk_ret_t Polycode_CoreInput__set_simulateTouchAsPen(duk_context *context) {
  1927. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1928. inst->simulateTouchAsPen = duk_to_boolean(context, 1);
  1929. return 0;
  1930. }
  1931. duk_ret_t Polycode_CoreInput__get_simulateMouseWithTouch(duk_context *context) {
  1932. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1933. duk_push_boolean(context, inst->simulateMouseWithTouch);
  1934. return 1;
  1935. }
  1936. duk_ret_t Polycode_CoreInput__set_simulateMouseWithTouch(duk_context *context) {
  1937. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1938. inst->simulateMouseWithTouch = duk_to_boolean(context, 1);
  1939. return 0;
  1940. }
  1941. duk_ret_t Polycode_CoreInput__get_ignoreOffScreenTouch(duk_context *context) {
  1942. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1943. duk_push_boolean(context, inst->ignoreOffScreenTouch);
  1944. return 1;
  1945. }
  1946. duk_ret_t Polycode_CoreInput__set_ignoreOffScreenTouch(duk_context *context) {
  1947. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1948. inst->ignoreOffScreenTouch = duk_to_boolean(context, 1);
  1949. return 0;
  1950. }
  1951. duk_ret_t Polycode_CoreInput__get_keyRepeat(duk_context *context) {
  1952. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1953. duk_push_boolean(context, inst->keyRepeat);
  1954. return 1;
  1955. }
  1956. duk_ret_t Polycode_CoreInput__set_keyRepeat(duk_context *context) {
  1957. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1958. inst->keyRepeat = duk_to_boolean(context, 1);
  1959. return 0;
  1960. }
  1961. duk_ret_t Polycode_CoreInput__get_mousePosition(duk_context *context) {
  1962. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1963. Vector2 *retInst = new Vector2();
  1964. *retInst = inst->mousePosition;
  1965. duk_push_pointer(context, (void*)retInst);
  1966. return 1;
  1967. }
  1968. duk_ret_t Polycode_CoreInput__set_mousePosition(duk_context *context) {
  1969. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1970. inst->mousePosition = *(Vector2*)duk_to_pointer(context, 1);
  1971. return 0;
  1972. }
  1973. duk_ret_t Polycode_CoreInput__get_deltaMousePosition(duk_context *context) {
  1974. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1975. Vector2 *retInst = new Vector2();
  1976. *retInst = inst->deltaMousePosition;
  1977. duk_push_pointer(context, (void*)retInst);
  1978. return 1;
  1979. }
  1980. duk_ret_t Polycode_CoreInput__set_deltaMousePosition(duk_context *context) {
  1981. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1982. inst->deltaMousePosition = *(Vector2*)duk_to_pointer(context, 1);
  1983. return 0;
  1984. }
  1985. duk_ret_t Polycode_CoreInput__delete(duk_context *context) {
  1986. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1987. delete inst;
  1988. return 0;
  1989. }
  1990. duk_ret_t Polycode_CoreInput_getMousePosition(duk_context *context) {
  1991. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1992. Vector2 *retInst = new Vector2();
  1993. *retInst = inst->getMousePosition();
  1994. duk_push_pointer(context, (void*)retInst);
  1995. return 1;
  1996. }
  1997. duk_ret_t Polycode_CoreInput_getKeyState(duk_context *context) {
  1998. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1999. PolyKEY keyCode = (PolyKEY)duk_to_int(context, 1);
  2000. duk_push_boolean(context, inst->getKeyState(keyCode));
  2001. return 1;
  2002. }
  2003. duk_ret_t Polycode_CoreInput_getJoystickButtonState(duk_context *context) {
  2004. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2005. int joystickIndex = duk_to_int(context, 1);
  2006. int button = duk_to_int(context, 2);
  2007. duk_push_boolean(context, inst->getJoystickButtonState(joystickIndex,button));
  2008. return 1;
  2009. }
  2010. duk_ret_t Polycode_CoreInput_getJoystickAxisValue(duk_context *context) {
  2011. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2012. int joystickIndex = duk_to_int(context, 1);
  2013. int axis = duk_to_int(context, 2);
  2014. duk_push_number(context, inst->getJoystickAxisValue(joystickIndex,axis));
  2015. return 1;
  2016. }
  2017. duk_ret_t Polycode_CoreInput_getMouseDelta(duk_context *context) {
  2018. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2019. Vector2 *retInst = new Vector2();
  2020. *retInst = inst->getMouseDelta();
  2021. duk_push_pointer(context, (void*)retInst);
  2022. return 1;
  2023. }
  2024. duk_ret_t Polycode_CoreInput_getMouseButtonState(duk_context *context) {
  2025. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2026. int mouseButton = duk_to_int(context, 1);
  2027. duk_push_boolean(context, inst->getMouseButtonState(mouseButton));
  2028. return 1;
  2029. }
  2030. duk_ret_t Polycode_CoreInput_getNumJoysticks(duk_context *context) {
  2031. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2032. duk_push_int(context, inst->getNumJoysticks());
  2033. return 1;
  2034. }
  2035. duk_ret_t Polycode_CoreInput_getJoystickInfoByIndex(duk_context *context) {
  2036. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2037. int index = duk_to_int(context, 1);
  2038. PolyBase *ptrRetVal = (PolyBase*)inst->getJoystickInfoByIndex(index);
  2039. duk_push_pointer(context, (void*)ptrRetVal);
  2040. return 1;
  2041. }
  2042. duk_ret_t Polycode_CoreInput_getJoystickInfoByID(duk_context *context) {
  2043. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2044. int deviceID = duk_to_int(context, 1);
  2045. PolyBase *ptrRetVal = (PolyBase*)inst->getJoystickInfoByID(deviceID);
  2046. duk_push_pointer(context, (void*)ptrRetVal);
  2047. return 1;
  2048. }
  2049. duk_ret_t Polycode_CoreInput_addJoystick(duk_context *context) {
  2050. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2051. int deviceID = duk_to_int(context, 1);
  2052. inst->addJoystick(deviceID);
  2053. return 0;
  2054. }
  2055. duk_ret_t Polycode_CoreInput_removeJoystick(duk_context *context) {
  2056. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2057. int deviceID = duk_to_int(context, 1);
  2058. inst->removeJoystick(deviceID);
  2059. return 0;
  2060. }
  2061. duk_ret_t Polycode_CoreInput_joystickAxisMoved(duk_context *context) {
  2062. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2063. int axisID = duk_to_int(context, 1);
  2064. Number value = duk_to_number(context, 2);
  2065. int deviceID = duk_to_int(context, 3);
  2066. inst->joystickAxisMoved(axisID,value,deviceID);
  2067. return 0;
  2068. }
  2069. duk_ret_t Polycode_CoreInput_joystickButtonDown(duk_context *context) {
  2070. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2071. int buttonID = duk_to_int(context, 1);
  2072. int deviceID = duk_to_int(context, 2);
  2073. inst->joystickButtonDown(buttonID,deviceID);
  2074. return 0;
  2075. }
  2076. duk_ret_t Polycode_CoreInput_joystickButtonUp(duk_context *context) {
  2077. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2078. int buttonID = duk_to_int(context, 1);
  2079. int deviceID = duk_to_int(context, 2);
  2080. inst->joystickButtonUp(buttonID,deviceID);
  2081. return 0;
  2082. }
  2083. duk_ret_t Polycode_CoreInput_mouseWheelUp(duk_context *context) {
  2084. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2085. int ticks = duk_to_int(context, 1);
  2086. inst->mouseWheelUp(ticks);
  2087. return 0;
  2088. }
  2089. duk_ret_t Polycode_CoreInput_mouseWheelDown(duk_context *context) {
  2090. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2091. int ticks = duk_to_int(context, 1);
  2092. inst->mouseWheelDown(ticks);
  2093. return 0;
  2094. }
  2095. duk_ret_t Polycode_CoreInput_setMouseButtonState(duk_context *context) {
  2096. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2097. int mouseButton = duk_to_int(context, 1);
  2098. bool state = duk_to_boolean(context, 2);
  2099. int ticks = duk_to_int(context, 3);
  2100. inst->setMouseButtonState(mouseButton,state,ticks);
  2101. return 0;
  2102. }
  2103. duk_ret_t Polycode_CoreInput_setMousePosition(duk_context *context) {
  2104. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2105. int x = duk_to_int(context, 1);
  2106. int y = duk_to_int(context, 2);
  2107. int ticks = duk_to_int(context, 3);
  2108. inst->setMousePosition(x,y,ticks);
  2109. return 0;
  2110. }
  2111. duk_ret_t Polycode_CoreInput_setKeyState(duk_context *context) {
  2112. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2113. PolyKEY keyCode = (PolyKEY)duk_to_int(context, 1);
  2114. wchar_t code = *(wchar_t*)duk_to_pointer(context, 2);
  2115. bool newState = duk_to_boolean(context, 3);
  2116. int ticks = duk_to_int(context, 4);
  2117. inst->setKeyState(keyCode,code,newState,ticks);
  2118. return 0;
  2119. }
  2120. duk_ret_t Polycode_CoreInput_setDeltaPosition(duk_context *context) {
  2121. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2122. int x = duk_to_int(context, 1);
  2123. int y = duk_to_int(context, 2);
  2124. inst->setDeltaPosition(x,y);
  2125. return 0;
  2126. }
  2127. duk_ret_t Polycode_CoreInput_touchesBegan(duk_context *context) {
  2128. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2129. TouchInfo touch = *(TouchInfo*)duk_to_pointer(context, 1);
  2130. vector<TouchInfo> touches = *(vector<TouchInfo>*)duk_to_pointer(context, 2);
  2131. int ticks = duk_to_int(context, 3);
  2132. inst->touchesBegan(touch,touches,ticks);
  2133. return 0;
  2134. }
  2135. duk_ret_t Polycode_CoreInput_touchesMoved(duk_context *context) {
  2136. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2137. TouchInfo touch = *(TouchInfo*)duk_to_pointer(context, 1);
  2138. vector<TouchInfo> touches = *(vector<TouchInfo>*)duk_to_pointer(context, 2);
  2139. int ticks = duk_to_int(context, 3);
  2140. inst->touchesMoved(touch,touches,ticks);
  2141. return 0;
  2142. }
  2143. duk_ret_t Polycode_CoreInput_touchesEnded(duk_context *context) {
  2144. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2145. TouchInfo touch = *(TouchInfo*)duk_to_pointer(context, 1);
  2146. vector<TouchInfo> touches = *(vector<TouchInfo>*)duk_to_pointer(context, 2);
  2147. int ticks = duk_to_int(context, 3);
  2148. inst->touchesEnded(touch,touches,ticks);
  2149. return 0;
  2150. }
  2151. duk_ret_t Polycode_CoreInput_clearInput(duk_context *context) {
  2152. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2153. inst->clearInput();
  2154. return 0;
  2155. }
  2156. duk_ret_t Polycode_JoystickInfo__get_deviceID(duk_context *context) {
  2157. JoystickInfo *inst = (JoystickInfo*)duk_to_pointer(context, 0);
  2158. duk_push_int(context, inst->deviceID);
  2159. return 1;
  2160. }
  2161. duk_ret_t Polycode_JoystickInfo__set_deviceID(duk_context *context) {
  2162. JoystickInfo *inst = (JoystickInfo*)duk_to_pointer(context, 0);
  2163. inst->deviceID = duk_to_int(context, 1);
  2164. return 0;
  2165. }
  2166. duk_ret_t Polycode_JoystickInfo__get_deviceIndex(duk_context *context) {
  2167. JoystickInfo *inst = (JoystickInfo*)duk_to_pointer(context, 0);
  2168. duk_push_int(context, inst->deviceIndex);
  2169. return 1;
  2170. }
  2171. duk_ret_t Polycode_JoystickInfo__set_deviceIndex(duk_context *context) {
  2172. JoystickInfo *inst = (JoystickInfo*)duk_to_pointer(context, 0);
  2173. inst->deviceIndex = duk_to_int(context, 1);
  2174. return 0;
  2175. }
  2176. duk_ret_t Polycode_JoystickInfo__delete(duk_context *context) {
  2177. JoystickInfo *inst = (JoystickInfo*)duk_to_pointer(context, 0);
  2178. delete inst;
  2179. return 0;
  2180. }
  2181. duk_ret_t Polycode_CoreServices__delete(duk_context *context) {
  2182. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2183. delete inst;
  2184. return 0;
  2185. }
  2186. duk_ret_t Polycode_CoreServices_setRenderer(duk_context *context) {
  2187. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2188. Renderer* renderer = (Renderer*)duk_to_pointer(context, 1);
  2189. inst->setRenderer(renderer);
  2190. return 0;
  2191. }
  2192. duk_ret_t Polycode_CoreServices_getRenderer(duk_context *context) {
  2193. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2194. PolyBase *ptrRetVal = (PolyBase*)inst->getRenderer();
  2195. duk_push_pointer(context, (void*)ptrRetVal);
  2196. return 1;
  2197. }
  2198. duk_ret_t Polycode_CoreServices_Update(duk_context *context) {
  2199. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2200. int elapsed = duk_to_int(context, 1);
  2201. inst->Update(elapsed);
  2202. return 0;
  2203. }
  2204. duk_ret_t Polycode_CoreServices_fixedUpdate(duk_context *context) {
  2205. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2206. inst->fixedUpdate();
  2207. return 0;
  2208. }
  2209. duk_ret_t Polycode_CoreServices_Render(duk_context *context) {
  2210. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2211. Rectangle viewport = *(Rectangle*)duk_to_pointer(context, 1);
  2212. inst->Render(viewport);
  2213. return 0;
  2214. }
  2215. duk_ret_t Polycode_CoreServices_setCore(duk_context *context) {
  2216. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2217. Core* core = (Core*)duk_to_pointer(context, 1);
  2218. inst->setCore(core);
  2219. return 0;
  2220. }
  2221. duk_ret_t Polycode_CoreServices_getCore(duk_context *context) {
  2222. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2223. PolyBase *ptrRetVal = (PolyBase*)inst->getCore();
  2224. duk_push_pointer(context, (void*)ptrRetVal);
  2225. return 1;
  2226. }
  2227. duk_ret_t Polycode_CoreServices_getInput(duk_context *context) {
  2228. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2229. PolyBase *ptrRetVal = (PolyBase*)inst->getInput();
  2230. duk_push_pointer(context, (void*)ptrRetVal);
  2231. return 1;
  2232. }
  2233. duk_ret_t Polycode_CoreServices_getMaterialManager(duk_context *context) {
  2234. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2235. PolyBase *ptrRetVal = (PolyBase*)inst->getMaterialManager();
  2236. duk_push_pointer(context, (void*)ptrRetVal);
  2237. return 1;
  2238. }
  2239. duk_ret_t Polycode_CoreServices_getSceneManager(duk_context *context) {
  2240. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2241. PolyBase *ptrRetVal = (PolyBase*)inst->getSceneManager();
  2242. duk_push_pointer(context, (void*)ptrRetVal);
  2243. return 1;
  2244. }
  2245. duk_ret_t Polycode_CoreServices_getTimerManager(duk_context *context) {
  2246. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2247. PolyBase *ptrRetVal = (PolyBase*)inst->getTimerManager();
  2248. duk_push_pointer(context, (void*)ptrRetVal);
  2249. return 1;
  2250. }
  2251. duk_ret_t Polycode_CoreServices_getTweenManager(duk_context *context) {
  2252. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2253. PolyBase *ptrRetVal = (PolyBase*)inst->getTweenManager();
  2254. duk_push_pointer(context, (void*)ptrRetVal);
  2255. return 1;
  2256. }
  2257. duk_ret_t Polycode_CoreServices_getResourceManager(duk_context *context) {
  2258. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2259. PolyBase *ptrRetVal = (PolyBase*)inst->getResourceManager();
  2260. duk_push_pointer(context, (void*)ptrRetVal);
  2261. return 1;
  2262. }
  2263. duk_ret_t Polycode_CoreServices_getSoundManager(duk_context *context) {
  2264. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2265. PolyBase *ptrRetVal = (PolyBase*)inst->getSoundManager();
  2266. duk_push_pointer(context, (void*)ptrRetVal);
  2267. return 1;
  2268. }
  2269. duk_ret_t Polycode_CoreServices_getLogger(duk_context *context) {
  2270. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2271. PolyBase *ptrRetVal = (PolyBase*)inst->getLogger();
  2272. duk_push_pointer(context, (void*)ptrRetVal);
  2273. return 1;
  2274. }
  2275. duk_ret_t Polycode_CoreServices_getConfig(duk_context *context) {
  2276. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2277. PolyBase *ptrRetVal = (PolyBase*)inst->getConfig();
  2278. duk_push_pointer(context, (void*)ptrRetVal);
  2279. return 1;
  2280. }
  2281. duk_ret_t Polycode_Data__delete(duk_context *context) {
  2282. Data *inst = (Data*)duk_to_pointer(context, 0);
  2283. delete inst;
  2284. return 0;
  2285. }
  2286. duk_ret_t Polycode_Data_loadFromFile(duk_context *context) {
  2287. Data *inst = (Data*)duk_to_pointer(context, 0);
  2288. String fileName = duk_to_string(context, 1);
  2289. duk_push_boolean(context, inst->loadFromFile(fileName));
  2290. return 1;
  2291. }
  2292. duk_ret_t Polycode_Data_getAsString(duk_context *context) {
  2293. Data *inst = (Data*)duk_to_pointer(context, 0);
  2294. int encoding = duk_to_int(context, 1);
  2295. duk_push_string(context, inst->getAsString(encoding).c_str());
  2296. return 1;
  2297. }
  2298. duk_ret_t Polycode_Data_setFromString(duk_context *context) {
  2299. Data *inst = (Data*)duk_to_pointer(context, 0);
  2300. String str = duk_to_string(context, 1);
  2301. int encoding = duk_to_int(context, 2);
  2302. inst->setFromString(str,encoding);
  2303. return 0;
  2304. }
  2305. duk_ret_t Polycode_Data_saveToFile(duk_context *context) {
  2306. Data *inst = (Data*)duk_to_pointer(context, 0);
  2307. String fileName = duk_to_string(context, 1);
  2308. duk_push_boolean(context, inst->saveToFile(fileName));
  2309. return 1;
  2310. }
  2311. duk_ret_t Polycode_Data_getData(duk_context *context) {
  2312. Data *inst = (Data*)duk_to_pointer(context, 0);
  2313. PolyBase *ptrRetVal = (PolyBase*)inst->getData();
  2314. duk_push_pointer(context, (void*)ptrRetVal);
  2315. return 1;
  2316. }
  2317. duk_ret_t Polycode_MouseEventResult__get_hit(duk_context *context) {
  2318. MouseEventResult *inst = (MouseEventResult*)duk_to_pointer(context, 0);
  2319. duk_push_boolean(context, inst->hit);
  2320. return 1;
  2321. }
  2322. duk_ret_t Polycode_MouseEventResult__set_hit(duk_context *context) {
  2323. MouseEventResult *inst = (MouseEventResult*)duk_to_pointer(context, 0);
  2324. inst->hit = duk_to_boolean(context, 1);
  2325. return 0;
  2326. }
  2327. duk_ret_t Polycode_MouseEventResult__get_blocked(duk_context *context) {
  2328. MouseEventResult *inst = (MouseEventResult*)duk_to_pointer(context, 0);
  2329. duk_push_boolean(context, inst->blocked);
  2330. return 1;
  2331. }
  2332. duk_ret_t Polycode_MouseEventResult__set_blocked(duk_context *context) {
  2333. MouseEventResult *inst = (MouseEventResult*)duk_to_pointer(context, 0);
  2334. inst->blocked = duk_to_boolean(context, 1);
  2335. return 0;
  2336. }
  2337. duk_ret_t Polycode_MouseEventResult__delete(duk_context *context) {
  2338. MouseEventResult *inst = (MouseEventResult*)duk_to_pointer(context, 0);
  2339. delete inst;
  2340. return 0;
  2341. }
  2342. duk_ret_t Polycode_EntityProp__get_propName(duk_context *context) {
  2343. EntityProp *inst = (EntityProp*)duk_to_pointer(context, 0);
  2344. duk_push_string(context, inst->propName.c_str());
  2345. return 1;
  2346. }
  2347. duk_ret_t Polycode_EntityProp__set_propName(duk_context *context) {
  2348. EntityProp *inst = (EntityProp*)duk_to_pointer(context, 0);
  2349. inst->propName = duk_to_string(context, 1);
  2350. return 0;
  2351. }
  2352. duk_ret_t Polycode_EntityProp__get_propValue(duk_context *context) {
  2353. EntityProp *inst = (EntityProp*)duk_to_pointer(context, 0);
  2354. duk_push_string(context, inst->propValue.c_str());
  2355. return 1;
  2356. }
  2357. duk_ret_t Polycode_EntityProp__set_propValue(duk_context *context) {
  2358. EntityProp *inst = (EntityProp*)duk_to_pointer(context, 0);
  2359. inst->propValue = duk_to_string(context, 1);
  2360. return 0;
  2361. }
  2362. duk_ret_t Polycode_EntityProp__delete(duk_context *context) {
  2363. EntityProp *inst = (EntityProp*)duk_to_pointer(context, 0);
  2364. delete inst;
  2365. return 0;
  2366. }
  2367. duk_ret_t Polycode_AABB__get_min(duk_context *context) {
  2368. AABB *inst = (AABB*)duk_to_pointer(context, 0);
  2369. Vector3 *retInst = new Vector3();
  2370. *retInst = inst->min;
  2371. duk_push_pointer(context, (void*)retInst);
  2372. return 1;
  2373. }
  2374. duk_ret_t Polycode_AABB__set_min(duk_context *context) {
  2375. AABB *inst = (AABB*)duk_to_pointer(context, 0);
  2376. inst->min = *(Vector3*)duk_to_pointer(context, 1);
  2377. return 0;
  2378. }
  2379. duk_ret_t Polycode_AABB__get_max(duk_context *context) {
  2380. AABB *inst = (AABB*)duk_to_pointer(context, 0);
  2381. Vector3 *retInst = new Vector3();
  2382. *retInst = inst->max;
  2383. duk_push_pointer(context, (void*)retInst);
  2384. return 1;
  2385. }
  2386. duk_ret_t Polycode_AABB__set_max(duk_context *context) {
  2387. AABB *inst = (AABB*)duk_to_pointer(context, 0);
  2388. inst->max = *(Vector3*)duk_to_pointer(context, 1);
  2389. return 0;
  2390. }
  2391. duk_ret_t Polycode_AABB__delete(duk_context *context) {
  2392. AABB *inst = (AABB*)duk_to_pointer(context, 0);
  2393. delete inst;
  2394. return 0;
  2395. }
  2396. duk_ret_t Polycode_Rotation__get_pitch(duk_context *context) {
  2397. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2398. duk_push_number(context, inst->pitch);
  2399. return 1;
  2400. }
  2401. duk_ret_t Polycode_Rotation__set_pitch(duk_context *context) {
  2402. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2403. inst->pitch = duk_to_number(context, 1);
  2404. return 0;
  2405. }
  2406. duk_ret_t Polycode_Rotation__get_yaw(duk_context *context) {
  2407. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2408. duk_push_number(context, inst->yaw);
  2409. return 1;
  2410. }
  2411. duk_ret_t Polycode_Rotation__set_yaw(duk_context *context) {
  2412. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2413. inst->yaw = duk_to_number(context, 1);
  2414. return 0;
  2415. }
  2416. duk_ret_t Polycode_Rotation__get_roll(duk_context *context) {
  2417. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2418. duk_push_number(context, inst->roll);
  2419. return 1;
  2420. }
  2421. duk_ret_t Polycode_Rotation__set_roll(duk_context *context) {
  2422. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2423. inst->roll = duk_to_number(context, 1);
  2424. return 0;
  2425. }
  2426. duk_ret_t Polycode_Rotation__delete(duk_context *context) {
  2427. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2428. delete inst;
  2429. return 0;
  2430. }
  2431. duk_ret_t Polycode_Entity__get_ownsChildren(duk_context *context) {
  2432. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2433. duk_push_boolean(context, inst->ownsChildren);
  2434. return 1;
  2435. }
  2436. duk_ret_t Polycode_Entity__set_ownsChildren(duk_context *context) {
  2437. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2438. inst->ownsChildren = duk_to_boolean(context, 1);
  2439. return 0;
  2440. }
  2441. duk_ret_t Polycode_Entity__get_billboardMode(duk_context *context) {
  2442. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2443. duk_push_boolean(context, inst->billboardMode);
  2444. return 1;
  2445. }
  2446. duk_ret_t Polycode_Entity__set_billboardMode(duk_context *context) {
  2447. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2448. inst->billboardMode = duk_to_boolean(context, 1);
  2449. return 0;
  2450. }
  2451. duk_ret_t Polycode_Entity__get_color(duk_context *context) {
  2452. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2453. Color *retInst = new Color();
  2454. *retInst = inst->color;
  2455. duk_push_pointer(context, (void*)retInst);
  2456. return 1;
  2457. }
  2458. duk_ret_t Polycode_Entity__set_color(duk_context *context) {
  2459. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2460. inst->color = *(Color*)duk_to_pointer(context, 1);
  2461. return 0;
  2462. }
  2463. duk_ret_t Polycode_Entity__get_enabled(duk_context *context) {
  2464. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2465. duk_push_boolean(context, inst->enabled);
  2466. return 1;
  2467. }
  2468. duk_ret_t Polycode_Entity__set_enabled(duk_context *context) {
  2469. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2470. inst->enabled = duk_to_boolean(context, 1);
  2471. return 0;
  2472. }
  2473. duk_ret_t Polycode_Entity__get_visible(duk_context *context) {
  2474. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2475. duk_push_boolean(context, inst->visible);
  2476. return 1;
  2477. }
  2478. duk_ret_t Polycode_Entity__set_visible(duk_context *context) {
  2479. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2480. inst->visible = duk_to_boolean(context, 1);
  2481. return 0;
  2482. }
  2483. duk_ret_t Polycode_Entity__get_depthWrite(duk_context *context) {
  2484. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2485. duk_push_boolean(context, inst->depthWrite);
  2486. return 1;
  2487. }
  2488. duk_ret_t Polycode_Entity__set_depthWrite(duk_context *context) {
  2489. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2490. inst->depthWrite = duk_to_boolean(context, 1);
  2491. return 0;
  2492. }
  2493. duk_ret_t Polycode_Entity__get_depthTest(duk_context *context) {
  2494. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2495. duk_push_boolean(context, inst->depthTest);
  2496. return 1;
  2497. }
  2498. duk_ret_t Polycode_Entity__set_depthTest(duk_context *context) {
  2499. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2500. inst->depthTest = duk_to_boolean(context, 1);
  2501. return 0;
  2502. }
  2503. duk_ret_t Polycode_Entity__get_colorAffectsChildren(duk_context *context) {
  2504. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2505. duk_push_boolean(context, inst->colorAffectsChildren);
  2506. return 1;
  2507. }
  2508. duk_ret_t Polycode_Entity__set_colorAffectsChildren(duk_context *context) {
  2509. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2510. inst->colorAffectsChildren = duk_to_boolean(context, 1);
  2511. return 0;
  2512. }
  2513. duk_ret_t Polycode_Entity__get_visibilityAffectsChildren(duk_context *context) {
  2514. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2515. duk_push_boolean(context, inst->visibilityAffectsChildren);
  2516. return 1;
  2517. }
  2518. duk_ret_t Polycode_Entity__set_visibilityAffectsChildren(duk_context *context) {
  2519. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2520. inst->visibilityAffectsChildren = duk_to_boolean(context, 1);
  2521. return 0;
  2522. }
  2523. duk_ret_t Polycode_Entity__get_ignoreParentMatrix(duk_context *context) {
  2524. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2525. duk_push_boolean(context, inst->ignoreParentMatrix);
  2526. return 1;
  2527. }
  2528. duk_ret_t Polycode_Entity__set_ignoreParentMatrix(duk_context *context) {
  2529. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2530. inst->ignoreParentMatrix = duk_to_boolean(context, 1);
  2531. return 0;
  2532. }
  2533. duk_ret_t Polycode_Entity__get_enableScissor(duk_context *context) {
  2534. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2535. duk_push_boolean(context, inst->enableScissor);
  2536. return 1;
  2537. }
  2538. duk_ret_t Polycode_Entity__set_enableScissor(duk_context *context) {
  2539. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2540. inst->enableScissor = duk_to_boolean(context, 1);
  2541. return 0;
  2542. }
  2543. duk_ret_t Polycode_Entity__get_scissorBox(duk_context *context) {
  2544. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2545. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  2546. *retInst = inst->scissorBox;
  2547. duk_push_pointer(context, (void*)retInst);
  2548. return 1;
  2549. }
  2550. duk_ret_t Polycode_Entity__set_scissorBox(duk_context *context) {
  2551. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2552. inst->scissorBox = *(Rectangle*)duk_to_pointer(context, 1);
  2553. return 0;
  2554. }
  2555. duk_ret_t Polycode_Entity__get_editorOnly(duk_context *context) {
  2556. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2557. duk_push_boolean(context, inst->editorOnly);
  2558. return 1;
  2559. }
  2560. duk_ret_t Polycode_Entity__set_editorOnly(duk_context *context) {
  2561. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2562. inst->editorOnly = duk_to_boolean(context, 1);
  2563. return 0;
  2564. }
  2565. duk_ret_t Polycode_Entity__get_id(duk_context *context) {
  2566. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2567. duk_push_string(context, inst->id.c_str());
  2568. return 1;
  2569. }
  2570. duk_ret_t Polycode_Entity__set_id(duk_context *context) {
  2571. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2572. inst->id = duk_to_string(context, 1);
  2573. return 0;
  2574. }
  2575. duk_ret_t Polycode_Entity__get_collisionShapeType(duk_context *context) {
  2576. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2577. char *retInst = new char();
  2578. *retInst = inst->collisionShapeType;
  2579. duk_push_pointer(context, (void*)retInst);
  2580. return 1;
  2581. }
  2582. duk_ret_t Polycode_Entity__set_collisionShapeType(duk_context *context) {
  2583. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2584. inst->collisionShapeType = *(char*)duk_to_pointer(context, 1);
  2585. return 0;
  2586. }
  2587. duk_ret_t Polycode_Entity__get_processInputEvents(duk_context *context) {
  2588. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2589. duk_push_boolean(context, inst->processInputEvents);
  2590. return 1;
  2591. }
  2592. duk_ret_t Polycode_Entity__set_processInputEvents(duk_context *context) {
  2593. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2594. inst->processInputEvents = duk_to_boolean(context, 1);
  2595. return 0;
  2596. }
  2597. duk_ret_t Polycode_Entity__get_blockMouseInput(duk_context *context) {
  2598. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2599. duk_push_boolean(context, inst->blockMouseInput);
  2600. return 1;
  2601. }
  2602. duk_ret_t Polycode_Entity__set_blockMouseInput(duk_context *context) {
  2603. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2604. inst->blockMouseInput = duk_to_boolean(context, 1);
  2605. return 0;
  2606. }
  2607. duk_ret_t Polycode_Entity__get_snapToPixels(duk_context *context) {
  2608. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2609. duk_push_boolean(context, inst->snapToPixels);
  2610. return 1;
  2611. }
  2612. duk_ret_t Polycode_Entity__set_snapToPixels(duk_context *context) {
  2613. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2614. inst->snapToPixels = duk_to_boolean(context, 1);
  2615. return 0;
  2616. }
  2617. duk_ret_t Polycode_Entity__get_mouseOver(duk_context *context) {
  2618. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2619. duk_push_boolean(context, inst->mouseOver);
  2620. return 1;
  2621. }
  2622. duk_ret_t Polycode_Entity__set_mouseOver(duk_context *context) {
  2623. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2624. inst->mouseOver = duk_to_boolean(context, 1);
  2625. return 0;
  2626. }
  2627. duk_ret_t Polycode_Entity__get_rendererVis(duk_context *context) {
  2628. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2629. duk_push_boolean(context, inst->rendererVis);
  2630. return 1;
  2631. }
  2632. duk_ret_t Polycode_Entity__set_rendererVis(duk_context *context) {
  2633. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2634. inst->rendererVis = duk_to_boolean(context, 1);
  2635. return 0;
  2636. }
  2637. duk_ret_t Polycode_Entity__get_layerID(duk_context *context) {
  2638. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2639. char *retInst = new char();
  2640. *retInst = inst->layerID;
  2641. duk_push_pointer(context, (void*)retInst);
  2642. return 1;
  2643. }
  2644. duk_ret_t Polycode_Entity__set_layerID(duk_context *context) {
  2645. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2646. inst->layerID = *(char*)duk_to_pointer(context, 1);
  2647. return 0;
  2648. }
  2649. duk_ret_t Polycode_Entity__delete(duk_context *context) {
  2650. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2651. delete inst;
  2652. return 0;
  2653. }
  2654. duk_ret_t Polycode_Entity_initEntity(duk_context *context) {
  2655. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2656. inst->initEntity();
  2657. return 0;
  2658. }
  2659. duk_ret_t Polycode_Entity_Render(duk_context *context) {
  2660. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2661. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  2662. inst->Render(buffer);
  2663. return 0;
  2664. }
  2665. duk_ret_t Polycode_Entity_Update(duk_context *context) {
  2666. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2667. inst->Update();
  2668. return 0;
  2669. }
  2670. duk_ret_t Polycode_Entity_fixedUpdate(duk_context *context) {
  2671. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2672. inst->fixedUpdate();
  2673. return 0;
  2674. }
  2675. duk_ret_t Polycode_Entity_transformAndRender(duk_context *context) {
  2676. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2677. GPUDrawBuffer* drawBuffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  2678. Rectangle* parentScissorBox = (Rectangle*)duk_to_pointer(context, 2);
  2679. inst->transformAndRender(drawBuffer,parentScissorBox);
  2680. return 0;
  2681. }
  2682. duk_ret_t Polycode_Entity_renderChildren(duk_context *context) {
  2683. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2684. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  2685. Rectangle* parentScissorBox = (Rectangle*)duk_to_pointer(context, 2);
  2686. inst->renderChildren(buffer,parentScissorBox);
  2687. return 0;
  2688. }
  2689. duk_ret_t Polycode_Entity_Clone(duk_context *context) {
  2690. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2691. bool deepClone = duk_to_boolean(context, 1);
  2692. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  2693. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  2694. duk_push_pointer(context, (void*)ptrRetVal);
  2695. return 1;
  2696. }
  2697. duk_ret_t Polycode_Entity_applyClone(duk_context *context) {
  2698. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2699. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  2700. bool deepClone = duk_to_boolean(context, 2);
  2701. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  2702. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  2703. return 0;
  2704. }
  2705. duk_ret_t Polycode_Entity_dirtyMatrix(duk_context *context) {
  2706. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2707. bool val = duk_to_boolean(context, 1);
  2708. inst->dirtyMatrix(val);
  2709. return 0;
  2710. }
  2711. duk_ret_t Polycode_Entity_rebuildTransformMatrix(duk_context *context) {
  2712. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2713. inst->rebuildTransformMatrix();
  2714. return 0;
  2715. }
  2716. duk_ret_t Polycode_Entity_updateEntityMatrix(duk_context *context) {
  2717. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2718. inst->updateEntityMatrix();
  2719. return 0;
  2720. }
  2721. duk_ret_t Polycode_Entity_getTransformMatrix(duk_context *context) {
  2722. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2723. Matrix4 *retInst = new Matrix4();
  2724. *retInst = inst->getTransformMatrix();
  2725. duk_push_pointer(context, (void*)retInst);
  2726. return 1;
  2727. }
  2728. duk_ret_t Polycode_Entity_getConcatenatedMatrix(duk_context *context) {
  2729. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2730. Matrix4 *retInst = new Matrix4();
  2731. *retInst = inst->getConcatenatedMatrix();
  2732. duk_push_pointer(context, (void*)retInst);
  2733. return 1;
  2734. }
  2735. duk_ret_t Polycode_Entity_getConcatenatedMatrixRelativeTo(duk_context *context) {
  2736. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2737. Entity* relativeEntity = (Entity*)duk_to_pointer(context, 1);
  2738. Matrix4 *retInst = new Matrix4();
  2739. *retInst = inst->getConcatenatedMatrixRelativeTo(relativeEntity);
  2740. duk_push_pointer(context, (void*)retInst);
  2741. return 1;
  2742. }
  2743. duk_ret_t Polycode_Entity_getAnchorAdjustedMatrix(duk_context *context) {
  2744. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2745. Matrix4 *retInst = new Matrix4();
  2746. *retInst = inst->getAnchorAdjustedMatrix();
  2747. duk_push_pointer(context, (void*)retInst);
  2748. return 1;
  2749. }
  2750. duk_ret_t Polycode_Entity_getConcatenatedRollMatrix(duk_context *context) {
  2751. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2752. Matrix4 *retInst = new Matrix4();
  2753. *retInst = inst->getConcatenatedRollMatrix();
  2754. duk_push_pointer(context, (void*)retInst);
  2755. return 1;
  2756. }
  2757. duk_ret_t Polycode_Entity_setTransformByMatrixPure(duk_context *context) {
  2758. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2759. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  2760. inst->setTransformByMatrixPure(matrix);
  2761. return 0;
  2762. }
  2763. duk_ret_t Polycode_Entity_getLookAtMatrix(duk_context *context) {
  2764. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2765. Vector3 loc = *(Vector3*)duk_to_pointer(context, 1);
  2766. Vector3 upVector = *(Vector3*)duk_to_pointer(context, 2);
  2767. Matrix4 *retInst = new Matrix4();
  2768. *retInst = inst->getLookAtMatrix(loc,upVector);
  2769. duk_push_pointer(context, (void*)retInst);
  2770. return 1;
  2771. }
  2772. duk_ret_t Polycode_Entity_addChild(duk_context *context) {
  2773. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2774. Entity* newChild = (Entity*)duk_to_pointer(context, 1);
  2775. inst->addChild(newChild);
  2776. return 0;
  2777. }
  2778. duk_ret_t Polycode_Entity_removeChild(duk_context *context) {
  2779. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2780. Entity* entityToRemove = (Entity*)duk_to_pointer(context, 1);
  2781. inst->removeChild(entityToRemove);
  2782. return 0;
  2783. }
  2784. duk_ret_t Polycode_Entity_moveChildUp(duk_context *context) {
  2785. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2786. Entity* child = (Entity*)duk_to_pointer(context, 1);
  2787. inst->moveChildUp(child);
  2788. return 0;
  2789. }
  2790. duk_ret_t Polycode_Entity_moveChildDown(duk_context *context) {
  2791. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2792. Entity* child = (Entity*)duk_to_pointer(context, 1);
  2793. inst->moveChildDown(child);
  2794. return 0;
  2795. }
  2796. duk_ret_t Polycode_Entity_moveChildTop(duk_context *context) {
  2797. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2798. Entity* child = (Entity*)duk_to_pointer(context, 1);
  2799. inst->moveChildTop(child);
  2800. return 0;
  2801. }
  2802. duk_ret_t Polycode_Entity_moveChildBottom(duk_context *context) {
  2803. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2804. Entity* child = (Entity*)duk_to_pointer(context, 1);
  2805. inst->moveChildBottom(child);
  2806. return 0;
  2807. }
  2808. duk_ret_t Polycode_Entity_setParentEntity(duk_context *context) {
  2809. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2810. Entity* entity = (Entity*)duk_to_pointer(context, 1);
  2811. inst->setParentEntity(entity);
  2812. return 0;
  2813. }
  2814. duk_ret_t Polycode_Entity_getParentEntity(duk_context *context) {
  2815. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2816. PolyBase *ptrRetVal = (PolyBase*)inst->getParentEntity();
  2817. duk_push_pointer(context, (void*)ptrRetVal);
  2818. return 1;
  2819. }
  2820. duk_ret_t Polycode_Entity_getNumChildren(duk_context *context) {
  2821. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2822. duk_push_int(context, inst->getNumChildren());
  2823. return 1;
  2824. }
  2825. duk_ret_t Polycode_Entity_getChildAtIndex(duk_context *context) {
  2826. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2827. int index = duk_to_int(context, 1);
  2828. PolyBase *ptrRetVal = (PolyBase*)inst->getChildAtIndex(index);
  2829. duk_push_pointer(context, (void*)ptrRetVal);
  2830. return 1;
  2831. }
  2832. duk_ret_t Polycode_Entity_setOwnsChildrenRecursive(duk_context *context) {
  2833. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2834. bool val = duk_to_boolean(context, 1);
  2835. inst->setOwnsChildrenRecursive(val);
  2836. return 0;
  2837. }
  2838. duk_ret_t Polycode_Entity_getPosition(duk_context *context) {
  2839. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2840. Vector3 *retInst = new Vector3();
  2841. *retInst = inst->getPosition();
  2842. duk_push_pointer(context, (void*)retInst);
  2843. return 1;
  2844. }
  2845. duk_ret_t Polycode_Entity_getPosition2D(duk_context *context) {
  2846. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2847. Vector2 *retInst = new Vector2();
  2848. *retInst = inst->getPosition2D();
  2849. duk_push_pointer(context, (void*)retInst);
  2850. return 1;
  2851. }
  2852. duk_ret_t Polycode_Entity_getCombinedPosition(duk_context *context) {
  2853. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2854. Vector3 *retInst = new Vector3();
  2855. *retInst = inst->getCombinedPosition();
  2856. duk_push_pointer(context, (void*)retInst);
  2857. return 1;
  2858. }
  2859. duk_ret_t Polycode_Entity_setPosition(duk_context *context) {
  2860. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2861. Number x = duk_to_number(context, 1);
  2862. Number y = duk_to_number(context, 2);
  2863. Number z = duk_to_number(context, 3);
  2864. inst->setPosition(x,y,z);
  2865. return 0;
  2866. }
  2867. duk_ret_t Polycode_Entity_setPositionX(duk_context *context) {
  2868. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2869. Number x = duk_to_number(context, 1);
  2870. inst->setPositionX(x);
  2871. return 0;
  2872. }
  2873. duk_ret_t Polycode_Entity_setPositionY(duk_context *context) {
  2874. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2875. Number y = duk_to_number(context, 1);
  2876. inst->setPositionY(y);
  2877. return 0;
  2878. }
  2879. duk_ret_t Polycode_Entity_Translate(duk_context *context) {
  2880. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2881. Number x = duk_to_number(context, 1);
  2882. Number y = duk_to_number(context, 2);
  2883. Number z = duk_to_number(context, 3);
  2884. inst->Translate(x,y,z);
  2885. return 0;
  2886. }
  2887. duk_ret_t Polycode_Entity_setPositionZ(duk_context *context) {
  2888. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2889. Number z = duk_to_number(context, 1);
  2890. inst->setPositionZ(z);
  2891. return 0;
  2892. }
  2893. duk_ret_t Polycode_Entity_setScaleX(duk_context *context) {
  2894. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2895. Number x = duk_to_number(context, 1);
  2896. inst->setScaleX(x);
  2897. return 0;
  2898. }
  2899. duk_ret_t Polycode_Entity_setScaleY(duk_context *context) {
  2900. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2901. Number y = duk_to_number(context, 1);
  2902. inst->setScaleY(y);
  2903. return 0;
  2904. }
  2905. duk_ret_t Polycode_Entity_setScaleZ(duk_context *context) {
  2906. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2907. Number z = duk_to_number(context, 1);
  2908. inst->setScaleZ(z);
  2909. return 0;
  2910. }
  2911. duk_ret_t Polycode_Entity_Scale(duk_context *context) {
  2912. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2913. Number x = duk_to_number(context, 1);
  2914. Number y = duk_to_number(context, 2);
  2915. Number z = duk_to_number(context, 3);
  2916. inst->Scale(x,y,z);
  2917. return 0;
  2918. }
  2919. duk_ret_t Polycode_Entity_setScale(duk_context *context) {
  2920. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2921. Number x = duk_to_number(context, 1);
  2922. Number y = duk_to_number(context, 2);
  2923. Number z = duk_to_number(context, 3);
  2924. inst->setScale(x,y,z);
  2925. return 0;
  2926. }
  2927. duk_ret_t Polycode_Entity_getCompoundScale(duk_context *context) {
  2928. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2929. Vector3 *retInst = new Vector3();
  2930. *retInst = inst->getCompoundScale();
  2931. duk_push_pointer(context, (void*)retInst);
  2932. return 1;
  2933. }
  2934. duk_ret_t Polycode_Entity_getScale(duk_context *context) {
  2935. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2936. Vector3 *retInst = new Vector3();
  2937. *retInst = inst->getScale();
  2938. duk_push_pointer(context, (void*)retInst);
  2939. return 1;
  2940. }
  2941. duk_ret_t Polycode_Entity_getRotationEuler(duk_context *context) {
  2942. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2943. Vector3 *retInst = new Vector3();
  2944. *retInst = inst->getRotationEuler();
  2945. duk_push_pointer(context, (void*)retInst);
  2946. return 1;
  2947. }
  2948. duk_ret_t Polycode_Entity_getCombinedPitch(duk_context *context) {
  2949. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2950. duk_push_number(context, inst->getCombinedPitch());
  2951. return 1;
  2952. }
  2953. duk_ret_t Polycode_Entity_getCombinedYaw(duk_context *context) {
  2954. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2955. duk_push_number(context, inst->getCombinedYaw());
  2956. return 1;
  2957. }
  2958. duk_ret_t Polycode_Entity_getCombinedRoll(duk_context *context) {
  2959. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2960. duk_push_number(context, inst->getCombinedRoll());
  2961. return 1;
  2962. }
  2963. duk_ret_t Polycode_Entity_rebuildRotation(duk_context *context) {
  2964. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2965. inst->rebuildRotation();
  2966. return 0;
  2967. }
  2968. duk_ret_t Polycode_Entity_setRotationEuler(duk_context *context) {
  2969. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2970. Vector3 rotation = *(Vector3*)duk_to_pointer(context, 1);
  2971. inst->setRotationEuler(rotation);
  2972. return 0;
  2973. }
  2974. duk_ret_t Polycode_Entity_setPitch(duk_context *context) {
  2975. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2976. Number pitch = duk_to_number(context, 1);
  2977. inst->setPitch(pitch);
  2978. return 0;
  2979. }
  2980. duk_ret_t Polycode_Entity_setYaw(duk_context *context) {
  2981. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2982. Number yaw = duk_to_number(context, 1);
  2983. inst->setYaw(yaw);
  2984. return 0;
  2985. }
  2986. duk_ret_t Polycode_Entity_setRoll(duk_context *context) {
  2987. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2988. Number roll = duk_to_number(context, 1);
  2989. inst->setRoll(roll);
  2990. return 0;
  2991. }
  2992. duk_ret_t Polycode_Entity_Roll(duk_context *context) {
  2993. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2994. Number roll = duk_to_number(context, 1);
  2995. inst->Roll(roll);
  2996. return 0;
  2997. }
  2998. duk_ret_t Polycode_Entity_Yaw(duk_context *context) {
  2999. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3000. Number yaw = duk_to_number(context, 1);
  3001. inst->Yaw(yaw);
  3002. return 0;
  3003. }
  3004. duk_ret_t Polycode_Entity_Pitch(duk_context *context) {
  3005. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3006. Number pitch = duk_to_number(context, 1);
  3007. inst->Pitch(pitch);
  3008. return 0;
  3009. }
  3010. duk_ret_t Polycode_Entity_getPitch(duk_context *context) {
  3011. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3012. duk_push_number(context, inst->getPitch());
  3013. return 1;
  3014. }
  3015. duk_ret_t Polycode_Entity_getYaw(duk_context *context) {
  3016. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3017. duk_push_number(context, inst->getYaw());
  3018. return 1;
  3019. }
  3020. duk_ret_t Polycode_Entity_getRoll(duk_context *context) {
  3021. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3022. duk_push_number(context, inst->getRoll());
  3023. return 1;
  3024. }
  3025. duk_ret_t Polycode_Entity_getWidth(duk_context *context) {
  3026. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3027. duk_push_number(context, inst->getWidth());
  3028. return 1;
  3029. }
  3030. duk_ret_t Polycode_Entity_getHeight(duk_context *context) {
  3031. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3032. duk_push_number(context, inst->getHeight());
  3033. return 1;
  3034. }
  3035. duk_ret_t Polycode_Entity_getDepth(duk_context *context) {
  3036. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3037. duk_push_number(context, inst->getDepth());
  3038. return 1;
  3039. }
  3040. duk_ret_t Polycode_Entity_setWidth(duk_context *context) {
  3041. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3042. Number width = duk_to_number(context, 1);
  3043. inst->setWidth(width);
  3044. return 0;
  3045. }
  3046. duk_ret_t Polycode_Entity_setHeight(duk_context *context) {
  3047. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3048. Number height = duk_to_number(context, 1);
  3049. inst->setHeight(height);
  3050. return 0;
  3051. }
  3052. duk_ret_t Polycode_Entity_setDepth(duk_context *context) {
  3053. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3054. Number depth = duk_to_number(context, 1);
  3055. inst->setDepth(depth);
  3056. return 0;
  3057. }
  3058. duk_ret_t Polycode_Entity_setRotationQuat(duk_context *context) {
  3059. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3060. Number w = duk_to_number(context, 1);
  3061. Number x = duk_to_number(context, 2);
  3062. Number y = duk_to_number(context, 3);
  3063. Number z = duk_to_number(context, 4);
  3064. inst->setRotationQuat(w,x,y,z);
  3065. return 0;
  3066. }
  3067. duk_ret_t Polycode_Entity_setRotationByQuaternion(duk_context *context) {
  3068. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3069. Quaternion quaternion = *(Quaternion*)duk_to_pointer(context, 1);
  3070. inst->setRotationByQuaternion(quaternion);
  3071. return 0;
  3072. }
  3073. duk_ret_t Polycode_Entity_getRotationQuat(duk_context *context) {
  3074. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3075. Quaternion *retInst = new Quaternion();
  3076. *retInst = inst->getRotationQuat();
  3077. duk_push_pointer(context, (void*)retInst);
  3078. return 1;
  3079. }
  3080. duk_ret_t Polycode_Entity_getConcatenatedQuat(duk_context *context) {
  3081. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3082. Quaternion *retInst = new Quaternion();
  3083. *retInst = inst->getConcatenatedQuat();
  3084. duk_push_pointer(context, (void*)retInst);
  3085. return 1;
  3086. }
  3087. duk_ret_t Polycode_Entity_lookAt(duk_context *context) {
  3088. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3089. Vector3 loc = *(Vector3*)duk_to_pointer(context, 1);
  3090. Vector3 upVector = *(Vector3*)duk_to_pointer(context, 2);
  3091. inst->lookAt(loc,upVector);
  3092. return 0;
  3093. }
  3094. duk_ret_t Polycode_Entity_lookAtEntity(duk_context *context) {
  3095. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3096. Entity* entity = (Entity*)duk_to_pointer(context, 1);
  3097. Vector3 upVector = *(Vector3*)duk_to_pointer(context, 2);
  3098. inst->lookAtEntity(entity,upVector);
  3099. return 0;
  3100. }
  3101. duk_ret_t Polycode_Entity_getCombinedColor(duk_context *context) {
  3102. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3103. Color *retInst = new Color();
  3104. *retInst = inst->getCombinedColor();
  3105. duk_push_pointer(context, (void*)retInst);
  3106. return 1;
  3107. }
  3108. duk_ret_t Polycode_Entity_setColor(duk_context *context) {
  3109. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3110. Number r = duk_to_number(context, 1);
  3111. Number g = duk_to_number(context, 2);
  3112. Number b = duk_to_number(context, 3);
  3113. Number a = duk_to_number(context, 4);
  3114. inst->setColor(r,g,b,a);
  3115. return 0;
  3116. }
  3117. duk_ret_t Polycode_Entity_setColorInt(duk_context *context) {
  3118. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3119. int r = duk_to_int(context, 1);
  3120. int g = duk_to_int(context, 2);
  3121. int b = duk_to_int(context, 3);
  3122. int a = duk_to_int(context, 4);
  3123. inst->setColorInt(r,g,b,a);
  3124. return 0;
  3125. }
  3126. duk_ret_t Polycode_Entity_setAnchorPoint(duk_context *context) {
  3127. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3128. Vector3 anchorPoint = *(Vector3*)duk_to_pointer(context, 1);
  3129. inst->setAnchorPoint(anchorPoint);
  3130. return 0;
  3131. }
  3132. duk_ret_t Polycode_Entity_getAnchorPoint(duk_context *context) {
  3133. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3134. Vector3 *retInst = new Vector3();
  3135. *retInst = inst->getAnchorPoint();
  3136. duk_push_pointer(context, (void*)retInst);
  3137. return 1;
  3138. }
  3139. duk_ret_t Polycode_Entity_onMouseDown(duk_context *context) {
  3140. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3141. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3142. int mouseButton = duk_to_int(context, 2);
  3143. int timestamp = duk_to_int(context, 3);
  3144. MouseEventResult *retInst = new MouseEventResult();
  3145. *retInst = inst->onMouseDown(ray,mouseButton,timestamp);
  3146. duk_push_pointer(context, (void*)retInst);
  3147. return 1;
  3148. }
  3149. duk_ret_t Polycode_Entity_onMouseUp(duk_context *context) {
  3150. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3151. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3152. int mouseButton = duk_to_int(context, 2);
  3153. int timestamp = duk_to_int(context, 3);
  3154. MouseEventResult *retInst = new MouseEventResult();
  3155. *retInst = inst->onMouseUp(ray,mouseButton,timestamp);
  3156. duk_push_pointer(context, (void*)retInst);
  3157. return 1;
  3158. }
  3159. duk_ret_t Polycode_Entity_onMouseMove(duk_context *context) {
  3160. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3161. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3162. int timestamp = duk_to_int(context, 2);
  3163. MouseEventResult *retInst = new MouseEventResult();
  3164. *retInst = inst->onMouseMove(ray,timestamp);
  3165. duk_push_pointer(context, (void*)retInst);
  3166. return 1;
  3167. }
  3168. duk_ret_t Polycode_Entity_onMouseWheelUp(duk_context *context) {
  3169. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3170. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3171. int timestamp = duk_to_int(context, 2);
  3172. MouseEventResult *retInst = new MouseEventResult();
  3173. *retInst = inst->onMouseWheelUp(ray,timestamp);
  3174. duk_push_pointer(context, (void*)retInst);
  3175. return 1;
  3176. }
  3177. duk_ret_t Polycode_Entity_onMouseWheelDown(duk_context *context) {
  3178. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3179. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3180. int timestamp = duk_to_int(context, 2);
  3181. MouseEventResult *retInst = new MouseEventResult();
  3182. *retInst = inst->onMouseWheelDown(ray,timestamp);
  3183. duk_push_pointer(context, (void*)retInst);
  3184. return 1;
  3185. }
  3186. duk_ret_t Polycode_Entity_setDepthOnly(duk_context *context) {
  3187. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3188. bool val = duk_to_boolean(context, 1);
  3189. inst->setDepthOnly(val);
  3190. return 0;
  3191. }
  3192. duk_ret_t Polycode_Entity_getDepthOnly(duk_context *context) {
  3193. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3194. duk_push_boolean(context, inst->getDepthOnly());
  3195. return 1;
  3196. }
  3197. duk_ret_t Polycode_Entity_setUserData(duk_context *context) {
  3198. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3199. void* userData = (void*)duk_to_pointer(context, 1);
  3200. inst->setUserData(userData);
  3201. return 0;
  3202. }
  3203. duk_ret_t Polycode_Entity_getUserData(duk_context *context) {
  3204. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3205. inst->getUserData();
  3206. return 0;
  3207. }
  3208. duk_ret_t Polycode_Entity_setBlendingMode(duk_context *context) {
  3209. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3210. int newBlendingMode = duk_to_int(context, 1);
  3211. inst->setBlendingMode(newBlendingMode);
  3212. return 0;
  3213. }
  3214. duk_ret_t Polycode_Entity_getBlendingMode(duk_context *context) {
  3215. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3216. duk_push_int(context, inst->getBlendingMode());
  3217. return 1;
  3218. }
  3219. duk_ret_t Polycode_Entity_getEntityById(duk_context *context) {
  3220. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3221. String id = duk_to_string(context, 1);
  3222. bool recursive = duk_to_boolean(context, 2);
  3223. PolyBase *ptrRetVal = (PolyBase*)inst->getEntityById(id,recursive);
  3224. duk_push_pointer(context, (void*)ptrRetVal);
  3225. return 1;
  3226. }
  3227. duk_ret_t Polycode_Entity_getEntitiesByTag(duk_context *context) {
  3228. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3229. String tag = duk_to_string(context, 1);
  3230. bool recursive = duk_to_boolean(context, 2);
  3231. return 0;
  3232. }
  3233. duk_ret_t Polycode_Entity_getEntitiesByLayerID(duk_context *context) {
  3234. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3235. char layerID = *(char*)duk_to_pointer(context, 1);
  3236. bool recursive = duk_to_boolean(context, 2);
  3237. return 0;
  3238. }
  3239. duk_ret_t Polycode_Entity_getEntityProp(duk_context *context) {
  3240. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3241. String propName = duk_to_string(context, 1);
  3242. duk_push_string(context, inst->getEntityProp(propName).c_str());
  3243. return 1;
  3244. }
  3245. duk_ret_t Polycode_Entity_setEntityProp(duk_context *context) {
  3246. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3247. String propName = duk_to_string(context, 1);
  3248. String propValue = duk_to_string(context, 2);
  3249. inst->setEntityProp(propName,propValue);
  3250. return 0;
  3251. }
  3252. duk_ret_t Polycode_Entity_setInverseY(duk_context *context) {
  3253. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3254. bool val = duk_to_boolean(context, 1);
  3255. inst->setInverseY(val);
  3256. return 0;
  3257. }
  3258. duk_ret_t Polycode_Entity_getInverseY(duk_context *context) {
  3259. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3260. duk_push_boolean(context, inst->getInverseY());
  3261. return 1;
  3262. }
  3263. duk_ret_t Polycode_Entity_doUpdates(duk_context *context) {
  3264. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3265. inst->doUpdates();
  3266. return 0;
  3267. }
  3268. duk_ret_t Polycode_Entity_doFixedUpdates(duk_context *context) {
  3269. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3270. inst->doFixedUpdates();
  3271. return 0;
  3272. }
  3273. duk_ret_t Polycode_Entity_buildPositionMatrix(duk_context *context) {
  3274. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3275. Matrix4 *retInst = new Matrix4();
  3276. *retInst = inst->buildPositionMatrix();
  3277. duk_push_pointer(context, (void*)retInst);
  3278. return 1;
  3279. }
  3280. duk_ret_t Polycode_Entity_setRenderer(duk_context *context) {
  3281. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3282. Renderer* renderer = (Renderer*)duk_to_pointer(context, 1);
  3283. inst->setRenderer(renderer);
  3284. return 0;
  3285. }
  3286. duk_ret_t Polycode_Entity_customHitDetection(duk_context *context) {
  3287. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3288. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3289. duk_push_boolean(context, inst->customHitDetection(ray));
  3290. return 1;
  3291. }
  3292. duk_ret_t Polycode_Entity_getNumTags(duk_context *context) {
  3293. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3294. duk_push_int(context, inst->getNumTags());
  3295. return 1;
  3296. }
  3297. duk_ret_t Polycode_Entity_getTagAtIndex(duk_context *context) {
  3298. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3299. int index = duk_to_int(context, 1);
  3300. duk_push_string(context, inst->getTagAtIndex(index).c_str());
  3301. return 1;
  3302. }
  3303. duk_ret_t Polycode_Entity_hasTag(duk_context *context) {
  3304. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3305. String tag = duk_to_string(context, 1);
  3306. duk_push_boolean(context, inst->hasTag(tag));
  3307. return 1;
  3308. }
  3309. duk_ret_t Polycode_Entity_clearTags(duk_context *context) {
  3310. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3311. inst->clearTags();
  3312. return 0;
  3313. }
  3314. duk_ret_t Polycode_Entity_addTag(duk_context *context) {
  3315. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3316. String tag = duk_to_string(context, 1);
  3317. inst->addTag(tag);
  3318. return 0;
  3319. }
  3320. duk_ret_t Polycode_Entity_getScreenPosition(duk_context *context) {
  3321. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3322. Matrix4 projectionMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  3323. Matrix4 cameraMatrix = *(Matrix4*)duk_to_pointer(context, 2);
  3324. Rectangle viewport = *(Rectangle*)duk_to_pointer(context, 3);
  3325. Vector2 *retInst = new Vector2();
  3326. *retInst = inst->getScreenPosition(projectionMatrix,cameraMatrix,viewport);
  3327. duk_push_pointer(context, (void*)retInst);
  3328. return 1;
  3329. }
  3330. duk_ret_t Polycode_Entity_recalculateAABBAllChildren(duk_context *context) {
  3331. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3332. inst->recalculateAABBAllChildren();
  3333. return 0;
  3334. }
  3335. duk_ret_t Polycode_Entity_recalculateAABB(duk_context *context) {
  3336. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3337. inst->recalculateAABB();
  3338. return 0;
  3339. }
  3340. duk_ret_t Polycode_Entity_getWorldAABB(duk_context *context) {
  3341. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3342. AABB *retInst = new AABB();
  3343. *retInst = inst->getWorldAABB();
  3344. duk_push_pointer(context, (void*)retInst);
  3345. return 1;
  3346. }
  3347. duk_ret_t Polycode_Entity_getLocalBoundingBox(duk_context *context) {
  3348. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3349. Vector3 *retInst = new Vector3();
  3350. *retInst = inst->getLocalBoundingBox();
  3351. duk_push_pointer(context, (void*)retInst);
  3352. return 1;
  3353. }
  3354. duk_ret_t Polycode_Entity_setLocalBoundingBox(duk_context *context) {
  3355. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3356. Vector3 box = *(Vector3*)duk_to_pointer(context, 1);
  3357. inst->setLocalBoundingBox(box);
  3358. return 0;
  3359. }
  3360. duk_ret_t Polycode_Entity_setLocalBoundingBoxX(duk_context *context) {
  3361. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3362. Number x = duk_to_number(context, 1);
  3363. inst->setLocalBoundingBoxX(x);
  3364. return 0;
  3365. }
  3366. duk_ret_t Polycode_Entity_setLocalBoundingBoxY(duk_context *context) {
  3367. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3368. Number y = duk_to_number(context, 1);
  3369. inst->setLocalBoundingBoxY(y);
  3370. return 0;
  3371. }
  3372. duk_ret_t Polycode_Entity_setLocalBoundingBoxZ(duk_context *context) {
  3373. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3374. Number z = duk_to_number(context, 1);
  3375. inst->setLocalBoundingBoxZ(z);
  3376. return 0;
  3377. }
  3378. duk_ret_t Polycode_Entity_setContainerScene(duk_context *context) {
  3379. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3380. Scene* scene = (Scene*)duk_to_pointer(context, 1);
  3381. inst->setContainerScene(scene);
  3382. return 0;
  3383. }
  3384. duk_ret_t Polycode_Entity_getContainerScene(duk_context *context) {
  3385. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3386. PolyBase *ptrRetVal = (PolyBase*)inst->getContainerScene();
  3387. duk_push_pointer(context, (void*)ptrRetVal);
  3388. return 1;
  3389. }
  3390. duk_ret_t Polycode_Entity_attachScript(duk_context *context) {
  3391. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3392. Script* script = (Script*)duk_to_pointer(context, 1);
  3393. inst->attachScript(script);
  3394. return 0;
  3395. }
  3396. duk_ret_t Polycode_Entity_detachScript(duk_context *context) {
  3397. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3398. Script* script = (Script*)duk_to_pointer(context, 1);
  3399. inst->detachScript(script);
  3400. return 0;
  3401. }
  3402. duk_ret_t Polycode_Entity_getNumScripts(duk_context *context) {
  3403. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3404. duk_push_int(context, inst->getNumScripts());
  3405. return 1;
  3406. }
  3407. duk_ret_t Polycode_Entity_getScriptAtIndex(duk_context *context) {
  3408. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3409. int index = duk_to_int(context, 1);
  3410. PolyBase *ptrRetVal = (PolyBase*)inst->getScriptAtIndex(index);
  3411. duk_push_pointer(context, (void*)ptrRetVal);
  3412. return 1;
  3413. }
  3414. duk_ret_t Polycode_Event__get_deleteOnDispatch(duk_context *context) {
  3415. Event *inst = (Event*)duk_to_pointer(context, 0);
  3416. duk_push_boolean(context, inst->deleteOnDispatch);
  3417. return 1;
  3418. }
  3419. duk_ret_t Polycode_Event__set_deleteOnDispatch(duk_context *context) {
  3420. Event *inst = (Event*)duk_to_pointer(context, 0);
  3421. inst->deleteOnDispatch = duk_to_boolean(context, 1);
  3422. return 0;
  3423. }
  3424. duk_ret_t Polycode_Event__get_cancelEventFlag(duk_context *context) {
  3425. Event *inst = (Event*)duk_to_pointer(context, 0);
  3426. duk_push_boolean(context, inst->cancelEventFlag);
  3427. return 1;
  3428. }
  3429. duk_ret_t Polycode_Event__set_cancelEventFlag(duk_context *context) {
  3430. Event *inst = (Event*)duk_to_pointer(context, 0);
  3431. inst->cancelEventFlag = duk_to_boolean(context, 1);
  3432. return 0;
  3433. }
  3434. duk_ret_t Polycode_Event__delete(duk_context *context) {
  3435. Event *inst = (Event*)duk_to_pointer(context, 0);
  3436. delete inst;
  3437. return 0;
  3438. }
  3439. duk_ret_t Polycode_Event_getEventCode(duk_context *context) {
  3440. Event *inst = (Event*)duk_to_pointer(context, 0);
  3441. duk_push_int(context, inst->getEventCode());
  3442. return 1;
  3443. }
  3444. duk_ret_t Polycode_Event_getDispatcher(duk_context *context) {
  3445. Event *inst = (Event*)duk_to_pointer(context, 0);
  3446. PolyBase *ptrRetVal = (PolyBase*)inst->getDispatcher();
  3447. duk_push_pointer(context, (void*)ptrRetVal);
  3448. return 1;
  3449. }
  3450. duk_ret_t Polycode_Event_setEventCode(duk_context *context) {
  3451. Event *inst = (Event*)duk_to_pointer(context, 0);
  3452. int eventCode = duk_to_int(context, 1);
  3453. inst->setEventCode(eventCode);
  3454. return 0;
  3455. }
  3456. duk_ret_t Polycode_Event_setDispatcher(duk_context *context) {
  3457. Event *inst = (Event*)duk_to_pointer(context, 0);
  3458. EventDispatcher* dispatcher = (EventDispatcher*)duk_to_pointer(context, 1);
  3459. inst->setDispatcher(dispatcher);
  3460. return 0;
  3461. }
  3462. duk_ret_t Polycode_Event_getEventType(duk_context *context) {
  3463. Event *inst = (Event*)duk_to_pointer(context, 0);
  3464. duk_push_string(context, inst->getEventType().c_str());
  3465. return 1;
  3466. }
  3467. duk_ret_t Polycode_Event_cancelEvent(duk_context *context) {
  3468. Event *inst = (Event*)duk_to_pointer(context, 0);
  3469. inst->cancelEvent();
  3470. return 0;
  3471. }
  3472. duk_ret_t Polycode_EventDispatcher__delete(duk_context *context) {
  3473. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3474. delete inst;
  3475. return 0;
  3476. }
  3477. duk_ret_t Polycode_EventDispatcher_removeAllHandlers(duk_context *context) {
  3478. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3479. inst->removeAllHandlers();
  3480. return 0;
  3481. }
  3482. duk_ret_t Polycode_EventDispatcher_removeAllHandlersForListener(duk_context *context) {
  3483. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3484. EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1);
  3485. inst->removeAllHandlersForListener(handler);
  3486. return 0;
  3487. }
  3488. duk_ret_t Polycode_EventDispatcher_addEventListener(duk_context *context) {
  3489. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3490. EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1);
  3491. int eventCode = duk_to_int(context, 2);
  3492. inst->addEventListener(handler,eventCode);
  3493. return 0;
  3494. }
  3495. duk_ret_t Polycode_EventDispatcher_addEventListenerUnique(duk_context *context) {
  3496. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3497. EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1);
  3498. int eventCode = duk_to_int(context, 2);
  3499. inst->addEventListenerUnique(handler,eventCode);
  3500. return 0;
  3501. }
  3502. duk_ret_t Polycode_EventDispatcher_hasEventListener(duk_context *context) {
  3503. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3504. EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1);
  3505. int eventCode = duk_to_int(context, 2);
  3506. duk_push_boolean(context, inst->hasEventListener(handler,eventCode));
  3507. return 1;
  3508. }
  3509. duk_ret_t Polycode_EventDispatcher_removeEventListener(duk_context *context) {
  3510. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3511. EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1);
  3512. int eventCode = duk_to_int(context, 2);
  3513. inst->removeEventListener(handler,eventCode);
  3514. return 0;
  3515. }
  3516. duk_ret_t Polycode_EventDispatcher___dispatchEvent(duk_context *context) {
  3517. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3518. Event* event = (Event*)duk_to_pointer(context, 1);
  3519. int eventCode = duk_to_int(context, 2);
  3520. inst->__dispatchEvent(event,eventCode);
  3521. return 0;
  3522. }
  3523. duk_ret_t Polycode_EventDispatcher_dispatchEvent(duk_context *context) {
  3524. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3525. Event* event = (Event*)duk_to_pointer(context, 1);
  3526. int eventCode = duk_to_int(context, 2);
  3527. inst->dispatchEvent(event,eventCode);
  3528. return 0;
  3529. }
  3530. duk_ret_t Polycode_EventDispatcher_dispatchEventNoDelete(duk_context *context) {
  3531. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3532. Event* event = (Event*)duk_to_pointer(context, 1);
  3533. int eventCode = duk_to_int(context, 2);
  3534. inst->dispatchEventNoDelete(event,eventCode);
  3535. return 0;
  3536. }
  3537. duk_ret_t Polycode_EventHandler__delete(duk_context *context) {
  3538. EventHandler *inst = (EventHandler*)duk_to_pointer(context, 0);
  3539. delete inst;
  3540. return 0;
  3541. }
  3542. duk_ret_t Polycode_Font__get_loaded(duk_context *context) {
  3543. Font *inst = (Font*)duk_to_pointer(context, 0);
  3544. duk_push_boolean(context, inst->loaded);
  3545. return 1;
  3546. }
  3547. duk_ret_t Polycode_Font__set_loaded(duk_context *context) {
  3548. Font *inst = (Font*)duk_to_pointer(context, 0);
  3549. inst->loaded = duk_to_boolean(context, 1);
  3550. return 0;
  3551. }
  3552. duk_ret_t Polycode_Font__delete(duk_context *context) {
  3553. Font *inst = (Font*)duk_to_pointer(context, 0);
  3554. delete inst;
  3555. return 0;
  3556. }
  3557. duk_ret_t Polycode_Font_getFace(duk_context *context) {
  3558. Font *inst = (Font*)duk_to_pointer(context, 0);
  3559. FT_Face *retInst = new FT_Face();
  3560. *retInst = inst->getFace();
  3561. duk_push_pointer(context, (void*)retInst);
  3562. return 1;
  3563. }
  3564. duk_ret_t Polycode_Font_isValid(duk_context *context) {
  3565. Font *inst = (Font*)duk_to_pointer(context, 0);
  3566. duk_push_boolean(context, inst->isValid());
  3567. return 1;
  3568. }
  3569. duk_ret_t Polycode_Font_setFontName(duk_context *context) {
  3570. Font *inst = (Font*)duk_to_pointer(context, 0);
  3571. String fontName = duk_to_string(context, 1);
  3572. inst->setFontName(fontName);
  3573. return 0;
  3574. }
  3575. duk_ret_t Polycode_Font_getFontName(duk_context *context) {
  3576. Font *inst = (Font*)duk_to_pointer(context, 0);
  3577. duk_push_string(context, inst->getFontName().c_str());
  3578. return 1;
  3579. }
  3580. duk_ret_t Polycode_Font_getFontPath(duk_context *context) {
  3581. Font *inst = (Font*)duk_to_pointer(context, 0);
  3582. duk_push_string(context, inst->getFontPath().c_str());
  3583. return 1;
  3584. }
  3585. duk_ret_t Polycode_LightInfo__get_importance(duk_context *context) {
  3586. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3587. duk_push_int(context, inst->importance);
  3588. return 1;
  3589. }
  3590. duk_ret_t Polycode_LightInfo__set_importance(duk_context *context) {
  3591. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3592. inst->importance = duk_to_int(context, 1);
  3593. return 0;
  3594. }
  3595. duk_ret_t Polycode_LightInfo__get_position(duk_context *context) {
  3596. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3597. Vector3 *retInst = new Vector3();
  3598. *retInst = inst->position;
  3599. duk_push_pointer(context, (void*)retInst);
  3600. return 1;
  3601. }
  3602. duk_ret_t Polycode_LightInfo__set_position(duk_context *context) {
  3603. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3604. inst->position = *(Vector3*)duk_to_pointer(context, 1);
  3605. return 0;
  3606. }
  3607. duk_ret_t Polycode_LightInfo__get_direction(duk_context *context) {
  3608. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3609. Vector3 *retInst = new Vector3();
  3610. *retInst = inst->direction;
  3611. duk_push_pointer(context, (void*)retInst);
  3612. return 1;
  3613. }
  3614. duk_ret_t Polycode_LightInfo__set_direction(duk_context *context) {
  3615. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3616. inst->direction = *(Vector3*)duk_to_pointer(context, 1);
  3617. return 0;
  3618. }
  3619. duk_ret_t Polycode_LightInfo__get_type(duk_context *context) {
  3620. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3621. duk_push_int(context, inst->type);
  3622. return 1;
  3623. }
  3624. duk_ret_t Polycode_LightInfo__set_type(duk_context *context) {
  3625. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3626. inst->type = duk_to_int(context, 1);
  3627. return 0;
  3628. }
  3629. duk_ret_t Polycode_LightInfo__get_diffuseColor(duk_context *context) {
  3630. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3631. Color *retInst = new Color();
  3632. *retInst = inst->diffuseColor;
  3633. duk_push_pointer(context, (void*)retInst);
  3634. return 1;
  3635. }
  3636. duk_ret_t Polycode_LightInfo__set_diffuseColor(duk_context *context) {
  3637. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3638. inst->diffuseColor = *(Color*)duk_to_pointer(context, 1);
  3639. return 0;
  3640. }
  3641. duk_ret_t Polycode_LightInfo__get_specularColor(duk_context *context) {
  3642. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3643. Color *retInst = new Color();
  3644. *retInst = inst->specularColor;
  3645. duk_push_pointer(context, (void*)retInst);
  3646. return 1;
  3647. }
  3648. duk_ret_t Polycode_LightInfo__set_specularColor(duk_context *context) {
  3649. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3650. inst->specularColor = *(Color*)duk_to_pointer(context, 1);
  3651. return 0;
  3652. }
  3653. duk_ret_t Polycode_LightInfo__get_constantAttenuation(duk_context *context) {
  3654. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3655. duk_push_number(context, inst->constantAttenuation);
  3656. return 1;
  3657. }
  3658. duk_ret_t Polycode_LightInfo__set_constantAttenuation(duk_context *context) {
  3659. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3660. inst->constantAttenuation = duk_to_number(context, 1);
  3661. return 0;
  3662. }
  3663. duk_ret_t Polycode_LightInfo__get_linearAttenuation(duk_context *context) {
  3664. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3665. duk_push_number(context, inst->linearAttenuation);
  3666. return 1;
  3667. }
  3668. duk_ret_t Polycode_LightInfo__set_linearAttenuation(duk_context *context) {
  3669. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3670. inst->linearAttenuation = duk_to_number(context, 1);
  3671. return 0;
  3672. }
  3673. duk_ret_t Polycode_LightInfo__get_quadraticAttenuation(duk_context *context) {
  3674. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3675. duk_push_number(context, inst->quadraticAttenuation);
  3676. return 1;
  3677. }
  3678. duk_ret_t Polycode_LightInfo__set_quadraticAttenuation(duk_context *context) {
  3679. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3680. inst->quadraticAttenuation = duk_to_number(context, 1);
  3681. return 0;
  3682. }
  3683. duk_ret_t Polycode_LightInfo__get_intensity(duk_context *context) {
  3684. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3685. duk_push_number(context, inst->intensity);
  3686. return 1;
  3687. }
  3688. duk_ret_t Polycode_LightInfo__set_intensity(duk_context *context) {
  3689. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3690. inst->intensity = duk_to_number(context, 1);
  3691. return 0;
  3692. }
  3693. duk_ret_t Polycode_LightInfo__get_spotlightCutoff(duk_context *context) {
  3694. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3695. duk_push_number(context, inst->spotlightCutoff);
  3696. return 1;
  3697. }
  3698. duk_ret_t Polycode_LightInfo__set_spotlightCutoff(duk_context *context) {
  3699. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3700. inst->spotlightCutoff = duk_to_number(context, 1);
  3701. return 0;
  3702. }
  3703. duk_ret_t Polycode_LightInfo__get_spotlightExponent(duk_context *context) {
  3704. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3705. duk_push_number(context, inst->spotlightExponent);
  3706. return 1;
  3707. }
  3708. duk_ret_t Polycode_LightInfo__set_spotlightExponent(duk_context *context) {
  3709. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3710. inst->spotlightExponent = duk_to_number(context, 1);
  3711. return 0;
  3712. }
  3713. duk_ret_t Polycode_LightInfo__get_shadowsEnabled(duk_context *context) {
  3714. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3715. duk_push_boolean(context, inst->shadowsEnabled);
  3716. return 1;
  3717. }
  3718. duk_ret_t Polycode_LightInfo__set_shadowsEnabled(duk_context *context) {
  3719. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3720. inst->shadowsEnabled = duk_to_boolean(context, 1);
  3721. return 0;
  3722. }
  3723. duk_ret_t Polycode_LightInfo__get_shadowMapTexture(duk_context *context) {
  3724. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3725. PolyBase *ptrRetVal = (PolyBase*)inst->shadowMapTexture;
  3726. duk_push_pointer(context, (void*)ptrRetVal);
  3727. return 1;
  3728. }
  3729. duk_ret_t Polycode_LightInfo__set_shadowMapTexture(duk_context *context) {
  3730. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3731. inst->shadowMapTexture = (Texture*)duk_to_pointer(context, 1);
  3732. return 0;
  3733. }
  3734. duk_ret_t Polycode_LightInfo__get_lightViewMatrix(duk_context *context) {
  3735. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3736. Matrix4 *retInst = new Matrix4();
  3737. *retInst = inst->lightViewMatrix;
  3738. duk_push_pointer(context, (void*)retInst);
  3739. return 1;
  3740. }
  3741. duk_ret_t Polycode_LightInfo__set_lightViewMatrix(duk_context *context) {
  3742. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3743. inst->lightViewMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  3744. return 0;
  3745. }
  3746. duk_ret_t Polycode_LightInfo__delete(duk_context *context) {
  3747. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3748. delete inst;
  3749. return 0;
  3750. }
  3751. duk_ret_t Polycode_GPUDrawCall__get_mesh(duk_context *context) {
  3752. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3753. PolyBase *ptrRetVal = (PolyBase*)inst->mesh;
  3754. duk_push_pointer(context, (void*)ptrRetVal);
  3755. return 1;
  3756. }
  3757. duk_ret_t Polycode_GPUDrawCall__set_mesh(duk_context *context) {
  3758. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3759. inst->mesh = (Mesh*)duk_to_pointer(context, 1);
  3760. return 0;
  3761. }
  3762. duk_ret_t Polycode_GPUDrawCall__get_options(duk_context *context) {
  3763. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3764. GPUDrawOptions *retInst = new GPUDrawOptions();
  3765. *retInst = inst->options;
  3766. duk_push_pointer(context, (void*)retInst);
  3767. return 1;
  3768. }
  3769. duk_ret_t Polycode_GPUDrawCall__set_options(duk_context *context) {
  3770. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3771. inst->options = *(GPUDrawOptions*)duk_to_pointer(context, 1);
  3772. return 0;
  3773. }
  3774. duk_ret_t Polycode_GPUDrawCall__get_modelMatrix(duk_context *context) {
  3775. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3776. Matrix4 *retInst = new Matrix4();
  3777. *retInst = inst->modelMatrix;
  3778. duk_push_pointer(context, (void*)retInst);
  3779. return 1;
  3780. }
  3781. duk_ret_t Polycode_GPUDrawCall__set_modelMatrix(duk_context *context) {
  3782. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3783. inst->modelMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  3784. return 0;
  3785. }
  3786. duk_ret_t Polycode_GPUDrawCall__get_material(duk_context *context) {
  3787. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3788. PolyBase *ptrRetVal = (PolyBase*)inst->material;
  3789. duk_push_pointer(context, (void*)ptrRetVal);
  3790. return 1;
  3791. }
  3792. duk_ret_t Polycode_GPUDrawCall__set_material(duk_context *context) {
  3793. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3794. inst->material = (Material*)duk_to_pointer(context, 1);
  3795. return 0;
  3796. }
  3797. duk_ret_t Polycode_GPUDrawCall__delete(duk_context *context) {
  3798. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3799. delete inst;
  3800. return 0;
  3801. }
  3802. duk_ret_t Polycode_GPUDrawOptions__get_depthTest(duk_context *context) {
  3803. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3804. duk_push_boolean(context, inst->depthTest);
  3805. return 1;
  3806. }
  3807. duk_ret_t Polycode_GPUDrawOptions__set_depthTest(duk_context *context) {
  3808. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3809. inst->depthTest = duk_to_boolean(context, 1);
  3810. return 0;
  3811. }
  3812. duk_ret_t Polycode_GPUDrawOptions__get_depthWrite(duk_context *context) {
  3813. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3814. duk_push_boolean(context, inst->depthWrite);
  3815. return 1;
  3816. }
  3817. duk_ret_t Polycode_GPUDrawOptions__set_depthWrite(duk_context *context) {
  3818. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3819. inst->depthWrite = duk_to_boolean(context, 1);
  3820. return 0;
  3821. }
  3822. duk_ret_t Polycode_GPUDrawOptions__get_linePointSize(duk_context *context) {
  3823. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3824. duk_push_number(context, inst->linePointSize);
  3825. return 1;
  3826. }
  3827. duk_ret_t Polycode_GPUDrawOptions__set_linePointSize(duk_context *context) {
  3828. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3829. inst->linePointSize = duk_to_number(context, 1);
  3830. return 0;
  3831. }
  3832. duk_ret_t Polycode_GPUDrawOptions__get_alphaTest(duk_context *context) {
  3833. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3834. duk_push_boolean(context, inst->alphaTest);
  3835. return 1;
  3836. }
  3837. duk_ret_t Polycode_GPUDrawOptions__set_alphaTest(duk_context *context) {
  3838. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3839. inst->alphaTest = duk_to_boolean(context, 1);
  3840. return 0;
  3841. }
  3842. duk_ret_t Polycode_GPUDrawOptions__get_backfaceCull(duk_context *context) {
  3843. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3844. duk_push_boolean(context, inst->backfaceCull);
  3845. return 1;
  3846. }
  3847. duk_ret_t Polycode_GPUDrawOptions__set_backfaceCull(duk_context *context) {
  3848. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3849. inst->backfaceCull = duk_to_boolean(context, 1);
  3850. return 0;
  3851. }
  3852. duk_ret_t Polycode_GPUDrawOptions__get_depthOnly(duk_context *context) {
  3853. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3854. duk_push_boolean(context, inst->depthOnly);
  3855. return 1;
  3856. }
  3857. duk_ret_t Polycode_GPUDrawOptions__set_depthOnly(duk_context *context) {
  3858. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3859. inst->depthOnly = duk_to_boolean(context, 1);
  3860. return 0;
  3861. }
  3862. duk_ret_t Polycode_GPUDrawOptions__get_forceMaterial(duk_context *context) {
  3863. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3864. duk_push_boolean(context, inst->forceMaterial);
  3865. return 1;
  3866. }
  3867. duk_ret_t Polycode_GPUDrawOptions__set_forceMaterial(duk_context *context) {
  3868. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3869. inst->forceMaterial = duk_to_boolean(context, 1);
  3870. return 0;
  3871. }
  3872. duk_ret_t Polycode_GPUDrawOptions__get_blendingMode(duk_context *context) {
  3873. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3874. duk_push_int(context, inst->blendingMode);
  3875. return 1;
  3876. }
  3877. duk_ret_t Polycode_GPUDrawOptions__set_blendingMode(duk_context *context) {
  3878. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3879. inst->blendingMode = duk_to_int(context, 1);
  3880. return 0;
  3881. }
  3882. duk_ret_t Polycode_GPUDrawOptions__get_scissorBox(duk_context *context) {
  3883. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3884. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  3885. *retInst = inst->scissorBox;
  3886. duk_push_pointer(context, (void*)retInst);
  3887. return 1;
  3888. }
  3889. duk_ret_t Polycode_GPUDrawOptions__set_scissorBox(duk_context *context) {
  3890. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3891. inst->scissorBox = *(Rectangle*)duk_to_pointer(context, 1);
  3892. return 0;
  3893. }
  3894. duk_ret_t Polycode_GPUDrawOptions__get_enableScissor(duk_context *context) {
  3895. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3896. duk_push_boolean(context, inst->enableScissor);
  3897. return 1;
  3898. }
  3899. duk_ret_t Polycode_GPUDrawOptions__set_enableScissor(duk_context *context) {
  3900. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3901. inst->enableScissor = duk_to_boolean(context, 1);
  3902. return 0;
  3903. }
  3904. duk_ret_t Polycode_GPUDrawOptions__get_drawColor(duk_context *context) {
  3905. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3906. Color *retInst = new Color();
  3907. *retInst = inst->drawColor;
  3908. duk_push_pointer(context, (void*)retInst);
  3909. return 1;
  3910. }
  3911. duk_ret_t Polycode_GPUDrawOptions__set_drawColor(duk_context *context) {
  3912. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3913. inst->drawColor = *(Color*)duk_to_pointer(context, 1);
  3914. return 0;
  3915. }
  3916. duk_ret_t Polycode_GPUDrawOptions__delete(duk_context *context) {
  3917. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3918. delete inst;
  3919. return 0;
  3920. }
  3921. duk_ret_t Polycode_GPUDrawBuffer__get_targetFramebuffer(duk_context *context) {
  3922. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3923. PolyBase *ptrRetVal = (PolyBase*)inst->targetFramebuffer;
  3924. duk_push_pointer(context, (void*)ptrRetVal);
  3925. return 1;
  3926. }
  3927. duk_ret_t Polycode_GPUDrawBuffer__set_targetFramebuffer(duk_context *context) {
  3928. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3929. inst->targetFramebuffer = (RenderBuffer*)duk_to_pointer(context, 1);
  3930. return 0;
  3931. }
  3932. duk_ret_t Polycode_GPUDrawBuffer__get_projectionMatrix(duk_context *context) {
  3933. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3934. Matrix4 *retInst = new Matrix4();
  3935. *retInst = inst->projectionMatrix;
  3936. duk_push_pointer(context, (void*)retInst);
  3937. return 1;
  3938. }
  3939. duk_ret_t Polycode_GPUDrawBuffer__set_projectionMatrix(duk_context *context) {
  3940. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3941. inst->projectionMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  3942. return 0;
  3943. }
  3944. duk_ret_t Polycode_GPUDrawBuffer__get_viewMatrix(duk_context *context) {
  3945. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3946. Matrix4 *retInst = new Matrix4();
  3947. *retInst = inst->viewMatrix;
  3948. duk_push_pointer(context, (void*)retInst);
  3949. return 1;
  3950. }
  3951. duk_ret_t Polycode_GPUDrawBuffer__set_viewMatrix(duk_context *context) {
  3952. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3953. inst->viewMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  3954. return 0;
  3955. }
  3956. duk_ret_t Polycode_GPUDrawBuffer__get_cameraMatrix(duk_context *context) {
  3957. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3958. Matrix4 *retInst = new Matrix4();
  3959. *retInst = inst->cameraMatrix;
  3960. duk_push_pointer(context, (void*)retInst);
  3961. return 1;
  3962. }
  3963. duk_ret_t Polycode_GPUDrawBuffer__set_cameraMatrix(duk_context *context) {
  3964. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3965. inst->cameraMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  3966. return 0;
  3967. }
  3968. duk_ret_t Polycode_GPUDrawBuffer__get_clearColor(duk_context *context) {
  3969. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3970. Color *retInst = new Color();
  3971. *retInst = inst->clearColor;
  3972. duk_push_pointer(context, (void*)retInst);
  3973. return 1;
  3974. }
  3975. duk_ret_t Polycode_GPUDrawBuffer__set_clearColor(duk_context *context) {
  3976. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3977. inst->clearColor = *(Color*)duk_to_pointer(context, 1);
  3978. return 0;
  3979. }
  3980. duk_ret_t Polycode_GPUDrawBuffer__get_clearDepthBuffer(duk_context *context) {
  3981. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3982. duk_push_boolean(context, inst->clearDepthBuffer);
  3983. return 1;
  3984. }
  3985. duk_ret_t Polycode_GPUDrawBuffer__set_clearDepthBuffer(duk_context *context) {
  3986. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3987. inst->clearDepthBuffer = duk_to_boolean(context, 1);
  3988. return 0;
  3989. }
  3990. duk_ret_t Polycode_GPUDrawBuffer__get_clearColorBuffer(duk_context *context) {
  3991. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3992. duk_push_boolean(context, inst->clearColorBuffer);
  3993. return 1;
  3994. }
  3995. duk_ret_t Polycode_GPUDrawBuffer__set_clearColorBuffer(duk_context *context) {
  3996. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3997. inst->clearColorBuffer = duk_to_boolean(context, 1);
  3998. return 0;
  3999. }
  4000. duk_ret_t Polycode_GPUDrawBuffer__get_backingResolutionScale(duk_context *context) {
  4001. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4002. Vector2 *retInst = new Vector2();
  4003. *retInst = inst->backingResolutionScale;
  4004. duk_push_pointer(context, (void*)retInst);
  4005. return 1;
  4006. }
  4007. duk_ret_t Polycode_GPUDrawBuffer__set_backingResolutionScale(duk_context *context) {
  4008. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4009. inst->backingResolutionScale = *(Vector2*)duk_to_pointer(context, 1);
  4010. return 0;
  4011. }
  4012. duk_ret_t Polycode_GPUDrawBuffer__get_globalMaterial(duk_context *context) {
  4013. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4014. PolyBase *ptrRetVal = (PolyBase*)inst->globalMaterial;
  4015. duk_push_pointer(context, (void*)ptrRetVal);
  4016. return 1;
  4017. }
  4018. duk_ret_t Polycode_GPUDrawBuffer__set_globalMaterial(duk_context *context) {
  4019. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4020. inst->globalMaterial = (Material*)duk_to_pointer(context, 1);
  4021. return 0;
  4022. }
  4023. duk_ret_t Polycode_GPUDrawBuffer__get_viewport(duk_context *context) {
  4024. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4025. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  4026. *retInst = inst->viewport;
  4027. duk_push_pointer(context, (void*)retInst);
  4028. return 1;
  4029. }
  4030. duk_ret_t Polycode_GPUDrawBuffer__set_viewport(duk_context *context) {
  4031. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4032. inst->viewport = *(Rectangle*)duk_to_pointer(context, 1);
  4033. return 0;
  4034. }
  4035. duk_ret_t Polycode_GPUDrawBuffer__delete(duk_context *context) {
  4036. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4037. delete inst;
  4038. return 0;
  4039. }
  4040. duk_ret_t Polycode_Image__delete(duk_context *context) {
  4041. Image *inst = (Image*)duk_to_pointer(context, 0);
  4042. delete inst;
  4043. return 0;
  4044. }
  4045. duk_ret_t Polycode_Image_loadImage(duk_context *context) {
  4046. Image *inst = (Image*)duk_to_pointer(context, 0);
  4047. String fileName = duk_to_string(context, 1);
  4048. duk_push_boolean(context, inst->loadImage(fileName));
  4049. return 1;
  4050. }
  4051. duk_ret_t Polycode_Image_saveImage(duk_context *context) {
  4052. Image *inst = (Image*)duk_to_pointer(context, 0);
  4053. String fileName = duk_to_string(context, 1);
  4054. duk_push_boolean(context, inst->saveImage(fileName));
  4055. return 1;
  4056. }
  4057. duk_ret_t Polycode_Image_pasteImage(duk_context *context) {
  4058. Image *inst = (Image*)duk_to_pointer(context, 0);
  4059. Image* image = (Image*)duk_to_pointer(context, 1);
  4060. int x = duk_to_int(context, 2);
  4061. int y = duk_to_int(context, 3);
  4062. int blendingMode = duk_to_int(context, 4);
  4063. Number blendAmount = duk_to_number(context, 5);
  4064. Color blendColor = *(Color*)duk_to_pointer(context, 6);
  4065. inst->pasteImage(image,x,y,blendingMode,blendAmount,blendColor);
  4066. return 0;
  4067. }
  4068. duk_ret_t Polycode_Image_createEmpty(duk_context *context) {
  4069. Image *inst = (Image*)duk_to_pointer(context, 0);
  4070. int width = duk_to_int(context, 1);
  4071. int height = duk_to_int(context, 2);
  4072. Color fillColor = *(Color*)duk_to_pointer(context, 3);
  4073. inst->createEmpty(width,height,fillColor);
  4074. return 0;
  4075. }
  4076. duk_ret_t Polycode_Image_fill(duk_context *context) {
  4077. Image *inst = (Image*)duk_to_pointer(context, 0);
  4078. Color color = *(Color*)duk_to_pointer(context, 1);
  4079. inst->fill(color);
  4080. return 0;
  4081. }
  4082. duk_ret_t Polycode_Image_setPixel(duk_context *context) {
  4083. Image *inst = (Image*)duk_to_pointer(context, 0);
  4084. int x = duk_to_int(context, 1);
  4085. int y = duk_to_int(context, 2);
  4086. Number r = duk_to_number(context, 3);
  4087. Number g = duk_to_number(context, 4);
  4088. Number b = duk_to_number(context, 5);
  4089. Number a = duk_to_number(context, 6);
  4090. inst->setPixel(x,y,r,g,b,a);
  4091. return 0;
  4092. }
  4093. duk_ret_t Polycode_Image_getPixel(duk_context *context) {
  4094. Image *inst = (Image*)duk_to_pointer(context, 0);
  4095. int x = duk_to_int(context, 1);
  4096. int y = duk_to_int(context, 2);
  4097. Color *retInst = new Color();
  4098. *retInst = inst->getPixel(x,y);
  4099. duk_push_pointer(context, (void*)retInst);
  4100. return 1;
  4101. }
  4102. duk_ret_t Polycode_Image_swap(duk_context *context) {
  4103. Image *inst = (Image*)duk_to_pointer(context, 0);
  4104. int* v1 = (int*)duk_to_pointer(context, 1);
  4105. int* v2 = (int*)duk_to_pointer(context, 2);
  4106. inst->swap(v1,v2);
  4107. return 0;
  4108. }
  4109. duk_ret_t Polycode_Image_drawLine(duk_context *context) {
  4110. Image *inst = (Image*)duk_to_pointer(context, 0);
  4111. int x0 = duk_to_int(context, 1);
  4112. int y0 = duk_to_int(context, 2);
  4113. int x1 = duk_to_int(context, 3);
  4114. int y1 = duk_to_int(context, 4);
  4115. Color col = *(Color*)duk_to_pointer(context, 5);
  4116. inst->drawLine(x0,y0,x1,y1,col);
  4117. return 0;
  4118. }
  4119. duk_ret_t Polycode_Image_moveBrushTo(duk_context *context) {
  4120. Image *inst = (Image*)duk_to_pointer(context, 0);
  4121. int x = duk_to_int(context, 1);
  4122. int y = duk_to_int(context, 2);
  4123. inst->moveBrushTo(x,y);
  4124. return 0;
  4125. }
  4126. duk_ret_t Polycode_Image_moveBrush(duk_context *context) {
  4127. Image *inst = (Image*)duk_to_pointer(context, 0);
  4128. int x = duk_to_int(context, 1);
  4129. int y = duk_to_int(context, 2);
  4130. inst->moveBrush(x,y);
  4131. return 0;
  4132. }
  4133. duk_ret_t Polycode_Image_drawLineTo(duk_context *context) {
  4134. Image *inst = (Image*)duk_to_pointer(context, 0);
  4135. int x = duk_to_int(context, 1);
  4136. int y = duk_to_int(context, 2);
  4137. Color col = *(Color*)duk_to_pointer(context, 3);
  4138. inst->drawLineTo(x,y,col);
  4139. return 0;
  4140. }
  4141. duk_ret_t Polycode_Image_fillRect(duk_context *context) {
  4142. Image *inst = (Image*)duk_to_pointer(context, 0);
  4143. int x = duk_to_int(context, 1);
  4144. int y = duk_to_int(context, 2);
  4145. int w = duk_to_int(context, 3);
  4146. int h = duk_to_int(context, 4);
  4147. Color col = *(Color*)duk_to_pointer(context, 5);
  4148. inst->fillRect(x,y,w,h,col);
  4149. return 0;
  4150. }
  4151. duk_ret_t Polycode_Image_perlinNoise(duk_context *context) {
  4152. Image *inst = (Image*)duk_to_pointer(context, 0);
  4153. int seed = duk_to_int(context, 1);
  4154. bool alpha = duk_to_boolean(context, 2);
  4155. inst->perlinNoise(seed,alpha);
  4156. return 0;
  4157. }
  4158. duk_ret_t Polycode_Image_fastBlur(duk_context *context) {
  4159. Image *inst = (Image*)duk_to_pointer(context, 0);
  4160. int blurSize = duk_to_int(context, 1);
  4161. inst->fastBlur(blurSize);
  4162. return 0;
  4163. }
  4164. duk_ret_t Polycode_Image_fastBlurVert(duk_context *context) {
  4165. Image *inst = (Image*)duk_to_pointer(context, 0);
  4166. int blurSize = duk_to_int(context, 1);
  4167. inst->fastBlurVert(blurSize);
  4168. return 0;
  4169. }
  4170. duk_ret_t Polycode_Image_fastBlurHor(duk_context *context) {
  4171. Image *inst = (Image*)duk_to_pointer(context, 0);
  4172. int blurSize = duk_to_int(context, 1);
  4173. inst->fastBlurHor(blurSize);
  4174. return 0;
  4175. }
  4176. duk_ret_t Polycode_Image_getPixelsInRect(duk_context *context) {
  4177. Image *inst = (Image*)duk_to_pointer(context, 0);
  4178. int x = duk_to_int(context, 1);
  4179. int y = duk_to_int(context, 2);
  4180. int width = duk_to_int(context, 3);
  4181. int height = duk_to_int(context, 4);
  4182. PolyBase *ptrRetVal = (PolyBase*)inst->getPixelsInRect(x,y,width,height);
  4183. duk_push_pointer(context, (void*)ptrRetVal);
  4184. return 1;
  4185. }
  4186. duk_ret_t Polycode_Image_getImagePart(duk_context *context) {
  4187. Image *inst = (Image*)duk_to_pointer(context, 0);
  4188. Rectangle subRect = *(Rectangle*)duk_to_pointer(context, 1);
  4189. PolyBase *ptrRetVal = (PolyBase*)inst->getImagePart(subRect);
  4190. duk_push_pointer(context, (void*)ptrRetVal);
  4191. return 1;
  4192. }
  4193. duk_ret_t Polycode_Image_getBrushX(duk_context *context) {
  4194. Image *inst = (Image*)duk_to_pointer(context, 0);
  4195. duk_push_int(context, inst->getBrushX());
  4196. return 1;
  4197. }
  4198. duk_ret_t Polycode_Image_getBrushY(duk_context *context) {
  4199. Image *inst = (Image*)duk_to_pointer(context, 0);
  4200. duk_push_int(context, inst->getBrushY());
  4201. return 1;
  4202. }
  4203. duk_ret_t Polycode_Image_isLoaded(duk_context *context) {
  4204. Image *inst = (Image*)duk_to_pointer(context, 0);
  4205. duk_push_boolean(context, inst->isLoaded());
  4206. return 1;
  4207. }
  4208. duk_ret_t Polycode_Image_getType(duk_context *context) {
  4209. Image *inst = (Image*)duk_to_pointer(context, 0);
  4210. duk_push_int(context, inst->getType());
  4211. return 1;
  4212. }
  4213. duk_ret_t Polycode_Image_getWidth(duk_context *context) {
  4214. Image *inst = (Image*)duk_to_pointer(context, 0);
  4215. duk_push_int(context, inst->getWidth());
  4216. return 1;
  4217. }
  4218. duk_ret_t Polycode_Image_getHeight(duk_context *context) {
  4219. Image *inst = (Image*)duk_to_pointer(context, 0);
  4220. duk_push_int(context, inst->getHeight());
  4221. return 1;
  4222. }
  4223. duk_ret_t Polycode_Image_getPixels(duk_context *context) {
  4224. Image *inst = (Image*)duk_to_pointer(context, 0);
  4225. PolyBase *ptrRetVal = (PolyBase*)inst->getPixels();
  4226. duk_push_pointer(context, (void*)ptrRetVal);
  4227. return 1;
  4228. }
  4229. duk_ret_t Polycode_Image_premultiplyAlpha(duk_context *context) {
  4230. Image *inst = (Image*)duk_to_pointer(context, 0);
  4231. inst->premultiplyAlpha();
  4232. return 0;
  4233. }
  4234. duk_ret_t Polycode_Image_savePNG(duk_context *context) {
  4235. Image *inst = (Image*)duk_to_pointer(context, 0);
  4236. String fileName = duk_to_string(context, 1);
  4237. duk_push_boolean(context, inst->savePNG(fileName));
  4238. return 1;
  4239. }
  4240. duk_ret_t Polycode_TouchInfo__get_id(duk_context *context) {
  4241. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4242. duk_push_int(context, inst->id);
  4243. return 1;
  4244. }
  4245. duk_ret_t Polycode_TouchInfo__set_id(duk_context *context) {
  4246. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4247. inst->id = duk_to_int(context, 1);
  4248. return 0;
  4249. }
  4250. duk_ret_t Polycode_TouchInfo__get_position(duk_context *context) {
  4251. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4252. Vector2 *retInst = new Vector2();
  4253. *retInst = inst->position;
  4254. duk_push_pointer(context, (void*)retInst);
  4255. return 1;
  4256. }
  4257. duk_ret_t Polycode_TouchInfo__set_position(duk_context *context) {
  4258. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4259. inst->position = *(Vector2*)duk_to_pointer(context, 1);
  4260. return 0;
  4261. }
  4262. duk_ret_t Polycode_TouchInfo__get_type(duk_context *context) {
  4263. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4264. duk_push_int(context, inst->type);
  4265. return 1;
  4266. }
  4267. duk_ret_t Polycode_TouchInfo__set_type(duk_context *context) {
  4268. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4269. inst->type = duk_to_int(context, 1);
  4270. return 0;
  4271. }
  4272. duk_ret_t Polycode_TouchInfo__delete(duk_context *context) {
  4273. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4274. delete inst;
  4275. return 0;
  4276. }
  4277. duk_ret_t Polycode_InputEvent__get_mouseButton(duk_context *context) {
  4278. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4279. duk_push_int(context, inst->mouseButton);
  4280. return 1;
  4281. }
  4282. duk_ret_t Polycode_InputEvent__set_mouseButton(duk_context *context) {
  4283. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4284. inst->mouseButton = duk_to_int(context, 1);
  4285. return 0;
  4286. }
  4287. duk_ret_t Polycode_InputEvent__get_mousePosition(duk_context *context) {
  4288. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4289. Vector2 *retInst = new Vector2();
  4290. *retInst = inst->mousePosition;
  4291. duk_push_pointer(context, (void*)retInst);
  4292. return 1;
  4293. }
  4294. duk_ret_t Polycode_InputEvent__set_mousePosition(duk_context *context) {
  4295. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4296. inst->mousePosition = *(Vector2*)duk_to_pointer(context, 1);
  4297. return 0;
  4298. }
  4299. duk_ret_t Polycode_InputEvent__get_key(duk_context *context) {
  4300. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4301. duk_push_int(context, inst->key);
  4302. return 1;
  4303. }
  4304. duk_ret_t Polycode_InputEvent__set_key(duk_context *context) {
  4305. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4306. inst->key = (PolyKEY)duk_to_int(context, 1);
  4307. return 0;
  4308. }
  4309. duk_ret_t Polycode_InputEvent__get_charCode(duk_context *context) {
  4310. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4311. wchar_t *retInst = new wchar_t();
  4312. *retInst = inst->charCode;
  4313. duk_push_pointer(context, (void*)retInst);
  4314. return 1;
  4315. }
  4316. duk_ret_t Polycode_InputEvent__set_charCode(duk_context *context) {
  4317. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4318. inst->charCode = *(wchar_t*)duk_to_pointer(context, 1);
  4319. return 0;
  4320. }
  4321. duk_ret_t Polycode_InputEvent__get_timestamp(duk_context *context) {
  4322. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4323. duk_push_int(context, inst->timestamp);
  4324. return 1;
  4325. }
  4326. duk_ret_t Polycode_InputEvent__set_timestamp(duk_context *context) {
  4327. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4328. inst->timestamp = duk_to_int(context, 1);
  4329. return 0;
  4330. }
  4331. duk_ret_t Polycode_InputEvent__get_touch(duk_context *context) {
  4332. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4333. TouchInfo *retInst = new TouchInfo();
  4334. *retInst = inst->touch;
  4335. duk_push_pointer(context, (void*)retInst);
  4336. return 1;
  4337. }
  4338. duk_ret_t Polycode_InputEvent__set_touch(duk_context *context) {
  4339. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4340. inst->touch = *(TouchInfo*)duk_to_pointer(context, 1);
  4341. return 0;
  4342. }
  4343. duk_ret_t Polycode_InputEvent__get_touchType(duk_context *context) {
  4344. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4345. duk_push_int(context, inst->touchType);
  4346. return 1;
  4347. }
  4348. duk_ret_t Polycode_InputEvent__set_touchType(duk_context *context) {
  4349. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4350. inst->touchType = duk_to_int(context, 1);
  4351. return 0;
  4352. }
  4353. duk_ret_t Polycode_InputEvent__get_joystickDeviceID(duk_context *context) {
  4354. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4355. duk_push_int(context, inst->joystickDeviceID);
  4356. return 1;
  4357. }
  4358. duk_ret_t Polycode_InputEvent__set_joystickDeviceID(duk_context *context) {
  4359. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4360. inst->joystickDeviceID = duk_to_int(context, 1);
  4361. return 0;
  4362. }
  4363. duk_ret_t Polycode_InputEvent__get_joystickAxisValue(duk_context *context) {
  4364. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4365. duk_push_number(context, inst->joystickAxisValue);
  4366. return 1;
  4367. }
  4368. duk_ret_t Polycode_InputEvent__set_joystickAxisValue(duk_context *context) {
  4369. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4370. inst->joystickAxisValue = duk_to_number(context, 1);
  4371. return 0;
  4372. }
  4373. duk_ret_t Polycode_InputEvent__get_joystickButton(duk_context *context) {
  4374. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4375. duk_push_int(context, inst->joystickButton);
  4376. return 1;
  4377. }
  4378. duk_ret_t Polycode_InputEvent__set_joystickButton(duk_context *context) {
  4379. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4380. inst->joystickButton = duk_to_int(context, 1);
  4381. return 0;
  4382. }
  4383. duk_ret_t Polycode_InputEvent__get_joystickAxis(duk_context *context) {
  4384. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4385. duk_push_int(context, inst->joystickAxis);
  4386. return 1;
  4387. }
  4388. duk_ret_t Polycode_InputEvent__set_joystickAxis(duk_context *context) {
  4389. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4390. inst->joystickAxis = duk_to_int(context, 1);
  4391. return 0;
  4392. }
  4393. duk_ret_t Polycode_InputEvent__get_joystickIndex(duk_context *context) {
  4394. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4395. duk_push_int(context, inst->joystickIndex);
  4396. return 1;
  4397. }
  4398. duk_ret_t Polycode_InputEvent__set_joystickIndex(duk_context *context) {
  4399. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4400. inst->joystickIndex = duk_to_int(context, 1);
  4401. return 0;
  4402. }
  4403. duk_ret_t Polycode_InputEvent__get_hitDistance(duk_context *context) {
  4404. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4405. duk_push_number(context, inst->hitDistance);
  4406. return 1;
  4407. }
  4408. duk_ret_t Polycode_InputEvent__set_hitDistance(duk_context *context) {
  4409. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4410. inst->hitDistance = duk_to_number(context, 1);
  4411. return 0;
  4412. }
  4413. duk_ret_t Polycode_InputEvent__delete(duk_context *context) {
  4414. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4415. delete inst;
  4416. return 0;
  4417. }
  4418. duk_ret_t Polycode_InputEvent_getMousePosition(duk_context *context) {
  4419. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4420. Vector2 *retInst = new Vector2();
  4421. *retInst = inst->getMousePosition();
  4422. duk_push_pointer(context, (void*)retInst);
  4423. return 1;
  4424. }
  4425. duk_ret_t Polycode_InputEvent_getKey(duk_context *context) {
  4426. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4427. duk_push_int(context, inst->getKey());
  4428. return 1;
  4429. }
  4430. duk_ret_t Polycode_InputEvent_getMouseButton(duk_context *context) {
  4431. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4432. duk_push_int(context, inst->getMouseButton());
  4433. return 1;
  4434. }
  4435. duk_ret_t Polycode_InputEvent_getCharCode(duk_context *context) {
  4436. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4437. wchar_t *retInst = new wchar_t();
  4438. *retInst = inst->getCharCode();
  4439. duk_push_pointer(context, (void*)retInst);
  4440. return 1;
  4441. }
  4442. duk_ret_t Polycode_InputEvent_keyCode(duk_context *context) {
  4443. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4444. duk_push_int(context, inst->keyCode());
  4445. return 1;
  4446. }
  4447. duk_ret_t Polycode_GlyphData__get_glyphs(duk_context *context) {
  4448. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4449. PolyBase *ptrRetVal = (PolyBase*)inst->glyphs;
  4450. duk_push_pointer(context, (void*)ptrRetVal);
  4451. return 1;
  4452. }
  4453. duk_ret_t Polycode_GlyphData__set_glyphs(duk_context *context) {
  4454. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4455. inst->glyphs = (FT_Glyph*)duk_to_pointer(context, 1);
  4456. return 0;
  4457. }
  4458. duk_ret_t Polycode_GlyphData__get_positions(duk_context *context) {
  4459. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4460. PolyBase *ptrRetVal = (PolyBase*)inst->positions;
  4461. duk_push_pointer(context, (void*)ptrRetVal);
  4462. return 1;
  4463. }
  4464. duk_ret_t Polycode_GlyphData__set_positions(duk_context *context) {
  4465. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4466. inst->positions = (FT_Vector*)duk_to_pointer(context, 1);
  4467. return 0;
  4468. }
  4469. duk_ret_t Polycode_GlyphData__get_num_glyphs(duk_context *context) {
  4470. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4471. FT_UInt *retInst = new FT_UInt();
  4472. *retInst = inst->num_glyphs;
  4473. duk_push_pointer(context, (void*)retInst);
  4474. return 1;
  4475. }
  4476. duk_ret_t Polycode_GlyphData__set_num_glyphs(duk_context *context) {
  4477. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4478. inst->num_glyphs = *(FT_UInt*)duk_to_pointer(context, 1);
  4479. return 0;
  4480. }
  4481. duk_ret_t Polycode_GlyphData__get_trailingAdvance(duk_context *context) {
  4482. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4483. duk_push_int(context, inst->trailingAdvance);
  4484. return 1;
  4485. }
  4486. duk_ret_t Polycode_GlyphData__set_trailingAdvance(duk_context *context) {
  4487. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4488. inst->trailingAdvance = duk_to_int(context, 1);
  4489. return 0;
  4490. }
  4491. duk_ret_t Polycode_GlyphData__delete(duk_context *context) {
  4492. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4493. delete inst;
  4494. return 0;
  4495. }
  4496. duk_ret_t Polycode_GlyphData_clearData(duk_context *context) {
  4497. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4498. inst->clearData();
  4499. return 0;
  4500. }
  4501. duk_ret_t Polycode_ColorRange__get_color(duk_context *context) {
  4502. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4503. Color *retInst = new Color();
  4504. *retInst = inst->color;
  4505. duk_push_pointer(context, (void*)retInst);
  4506. return 1;
  4507. }
  4508. duk_ret_t Polycode_ColorRange__set_color(duk_context *context) {
  4509. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4510. inst->color = *(Color*)duk_to_pointer(context, 1);
  4511. return 0;
  4512. }
  4513. duk_ret_t Polycode_ColorRange__get_rangeStart(duk_context *context) {
  4514. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4515. duk_push_int(context, inst->rangeStart);
  4516. return 1;
  4517. }
  4518. duk_ret_t Polycode_ColorRange__set_rangeStart(duk_context *context) {
  4519. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4520. inst->rangeStart = duk_to_int(context, 1);
  4521. return 0;
  4522. }
  4523. duk_ret_t Polycode_ColorRange__get_rangeEnd(duk_context *context) {
  4524. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4525. duk_push_int(context, inst->rangeEnd);
  4526. return 1;
  4527. }
  4528. duk_ret_t Polycode_ColorRange__set_rangeEnd(duk_context *context) {
  4529. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4530. inst->rangeEnd = duk_to_int(context, 1);
  4531. return 0;
  4532. }
  4533. duk_ret_t Polycode_ColorRange__delete(duk_context *context) {
  4534. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4535. delete inst;
  4536. return 0;
  4537. }
  4538. duk_ret_t Polycode_Label__delete(duk_context *context) {
  4539. Label *inst = (Label*)duk_to_pointer(context, 0);
  4540. delete inst;
  4541. return 0;
  4542. }
  4543. duk_ret_t Polycode_Label_setText(duk_context *context) {
  4544. Label *inst = (Label*)duk_to_pointer(context, 0);
  4545. String text = duk_to_string(context, 1);
  4546. inst->setText(text);
  4547. return 0;
  4548. }
  4549. duk_ret_t Polycode_Label_getText(duk_context *context) {
  4550. Label *inst = (Label*)duk_to_pointer(context, 0);
  4551. duk_push_string(context, inst->getText().c_str());
  4552. return 1;
  4553. }
  4554. duk_ret_t Polycode_Label_getTextWidthForString(duk_context *context) {
  4555. Label *inst = (Label*)duk_to_pointer(context, 0);
  4556. String text = duk_to_string(context, 1);
  4557. duk_push_int(context, inst->getTextWidthForString(text));
  4558. return 1;
  4559. }
  4560. duk_ret_t Polycode_Label_getTextHeightForString(duk_context *context) {
  4561. Label *inst = (Label*)duk_to_pointer(context, 0);
  4562. String text = duk_to_string(context, 1);
  4563. duk_push_int(context, inst->getTextHeightForString(text));
  4564. return 1;
  4565. }
  4566. duk_ret_t Polycode_Label_getTextWidth(duk_context *context) {
  4567. Label *inst = (Label*)duk_to_pointer(context, 0);
  4568. duk_push_number(context, inst->getTextWidth());
  4569. return 1;
  4570. }
  4571. duk_ret_t Polycode_Label_getTextHeight(duk_context *context) {
  4572. Label *inst = (Label*)duk_to_pointer(context, 0);
  4573. duk_push_number(context, inst->getTextHeight());
  4574. return 1;
  4575. }
  4576. duk_ret_t Polycode_Label_setColorForRange(duk_context *context) {
  4577. Label *inst = (Label*)duk_to_pointer(context, 0);
  4578. Color color = *(Color*)duk_to_pointer(context, 1);
  4579. int rangeStart = duk_to_int(context, 2);
  4580. int rangeEnd = duk_to_int(context, 3);
  4581. inst->setColorForRange(color,rangeStart,rangeEnd);
  4582. return 0;
  4583. }
  4584. duk_ret_t Polycode_Label_clearColors(duk_context *context) {
  4585. Label *inst = (Label*)duk_to_pointer(context, 0);
  4586. inst->clearColors();
  4587. return 0;
  4588. }
  4589. duk_ret_t Polycode_Label_getColorForIndex(duk_context *context) {
  4590. Label *inst = (Label*)duk_to_pointer(context, 0);
  4591. int index = duk_to_int(context, 1);
  4592. Color *retInst = new Color();
  4593. *retInst = inst->getColorForIndex(index);
  4594. duk_push_pointer(context, (void*)retInst);
  4595. return 1;
  4596. }
  4597. duk_ret_t Polycode_Label_getPremultiplyAlpha(duk_context *context) {
  4598. Label *inst = (Label*)duk_to_pointer(context, 0);
  4599. duk_push_boolean(context, inst->getPremultiplyAlpha());
  4600. return 1;
  4601. }
  4602. duk_ret_t Polycode_Label_setPremultiplyAlpha(duk_context *context) {
  4603. Label *inst = (Label*)duk_to_pointer(context, 0);
  4604. bool val = duk_to_boolean(context, 1);
  4605. inst->setPremultiplyAlpha(val);
  4606. return 0;
  4607. }
  4608. duk_ret_t Polycode_Label_setFont(duk_context *context) {
  4609. Label *inst = (Label*)duk_to_pointer(context, 0);
  4610. Font* newFont = (Font*)duk_to_pointer(context, 1);
  4611. inst->setFont(newFont);
  4612. return 0;
  4613. }
  4614. duk_ret_t Polycode_Label_getFont(duk_context *context) {
  4615. Label *inst = (Label*)duk_to_pointer(context, 0);
  4616. PolyBase *ptrRetVal = (PolyBase*)inst->getFont();
  4617. duk_push_pointer(context, (void*)ptrRetVal);
  4618. return 1;
  4619. }
  4620. duk_ret_t Polycode_Label_setSize(duk_context *context) {
  4621. Label *inst = (Label*)duk_to_pointer(context, 0);
  4622. int newSize = duk_to_int(context, 1);
  4623. inst->setSize(newSize);
  4624. return 0;
  4625. }
  4626. duk_ret_t Polycode_Label_getSize(duk_context *context) {
  4627. Label *inst = (Label*)duk_to_pointer(context, 0);
  4628. duk_push_int(context, inst->getSize());
  4629. return 1;
  4630. }
  4631. duk_ret_t Polycode_Label_getAntialiasMode(duk_context *context) {
  4632. Label *inst = (Label*)duk_to_pointer(context, 0);
  4633. duk_push_int(context, inst->getAntialiasMode());
  4634. return 1;
  4635. }
  4636. duk_ret_t Polycode_Label_setAntialiasMode(duk_context *context) {
  4637. Label *inst = (Label*)duk_to_pointer(context, 0);
  4638. int newMode = duk_to_int(context, 1);
  4639. inst->setAntialiasMode(newMode);
  4640. return 0;
  4641. }
  4642. duk_ret_t Polycode_Label_getBaselineAdjust(duk_context *context) {
  4643. Label *inst = (Label*)duk_to_pointer(context, 0);
  4644. duk_push_int(context, inst->getBaselineAdjust());
  4645. return 1;
  4646. }
  4647. duk_ret_t Polycode_Label_setBackgroundColor(duk_context *context) {
  4648. Label *inst = (Label*)duk_to_pointer(context, 0);
  4649. Color color = *(Color*)duk_to_pointer(context, 1);
  4650. inst->setBackgroundColor(color);
  4651. return 0;
  4652. }
  4653. duk_ret_t Polycode_Label_setForegroundColor(duk_context *context) {
  4654. Label *inst = (Label*)duk_to_pointer(context, 0);
  4655. Color color = *(Color*)duk_to_pointer(context, 1);
  4656. inst->setForegroundColor(color);
  4657. return 0;
  4658. }
  4659. duk_ret_t Polycode_Label_setColors(duk_context *context) {
  4660. Label *inst = (Label*)duk_to_pointer(context, 0);
  4661. Color backgroundColor = *(Color*)duk_to_pointer(context, 1);
  4662. Color foregroundColor = *(Color*)duk_to_pointer(context, 2);
  4663. inst->setColors(backgroundColor,foregroundColor);
  4664. return 0;
  4665. }
  4666. duk_ret_t Polycode_Label_getBackgroundColor(duk_context *context) {
  4667. Label *inst = (Label*)duk_to_pointer(context, 0);
  4668. Color *retInst = new Color();
  4669. *retInst = inst->getBackgroundColor();
  4670. duk_push_pointer(context, (void*)retInst);
  4671. return 1;
  4672. }
  4673. duk_ret_t Polycode_Label_getForegroundColor(duk_context *context) {
  4674. Label *inst = (Label*)duk_to_pointer(context, 0);
  4675. Color *retInst = new Color();
  4676. *retInst = inst->getForegroundColor();
  4677. duk_push_pointer(context, (void*)retInst);
  4678. return 1;
  4679. }
  4680. duk_ret_t Polycode_Label_optionsChanged(duk_context *context) {
  4681. Label *inst = (Label*)duk_to_pointer(context, 0);
  4682. duk_push_boolean(context, inst->optionsChanged());
  4683. return 1;
  4684. }
  4685. duk_ret_t Polycode_Material__get_fp16RenderTargets(duk_context *context) {
  4686. Material *inst = (Material*)duk_to_pointer(context, 0);
  4687. duk_push_boolean(context, inst->fp16RenderTargets);
  4688. return 1;
  4689. }
  4690. duk_ret_t Polycode_Material__set_fp16RenderTargets(duk_context *context) {
  4691. Material *inst = (Material*)duk_to_pointer(context, 0);
  4692. inst->fp16RenderTargets = duk_to_boolean(context, 1);
  4693. return 0;
  4694. }
  4695. duk_ret_t Polycode_Material__get_blendingMode(duk_context *context) {
  4696. Material *inst = (Material*)duk_to_pointer(context, 0);
  4697. duk_push_int(context, inst->blendingMode);
  4698. return 1;
  4699. }
  4700. duk_ret_t Polycode_Material__set_blendingMode(duk_context *context) {
  4701. Material *inst = (Material*)duk_to_pointer(context, 0);
  4702. inst->blendingMode = duk_to_int(context, 1);
  4703. return 0;
  4704. }
  4705. duk_ret_t Polycode_Material__get_screenMaterial(duk_context *context) {
  4706. Material *inst = (Material*)duk_to_pointer(context, 0);
  4707. duk_push_boolean(context, inst->screenMaterial);
  4708. return 1;
  4709. }
  4710. duk_ret_t Polycode_Material__set_screenMaterial(duk_context *context) {
  4711. Material *inst = (Material*)duk_to_pointer(context, 0);
  4712. inst->screenMaterial = duk_to_boolean(context, 1);
  4713. return 0;
  4714. }
  4715. duk_ret_t Polycode_Material__delete(duk_context *context) {
  4716. Material *inst = (Material*)duk_to_pointer(context, 0);
  4717. delete inst;
  4718. return 0;
  4719. }
  4720. duk_ret_t Polycode_Material_addShaderPass(duk_context *context) {
  4721. Material *inst = (Material*)duk_to_pointer(context, 0);
  4722. ShaderPass pass = *(ShaderPass*)duk_to_pointer(context, 1);
  4723. inst->addShaderPass(pass);
  4724. return 0;
  4725. }
  4726. duk_ret_t Polycode_Material_addShaderPassAtIndex(duk_context *context) {
  4727. Material *inst = (Material*)duk_to_pointer(context, 0);
  4728. ShaderPass pass = *(ShaderPass*)duk_to_pointer(context, 1);
  4729. int shaderIndex = duk_to_int(context, 2);
  4730. inst->addShaderPassAtIndex(pass,shaderIndex);
  4731. return 0;
  4732. }
  4733. duk_ret_t Polycode_Material_addShader(duk_context *context) {
  4734. Material *inst = (Material*)duk_to_pointer(context, 0);
  4735. Shader* shader = (Shader*)duk_to_pointer(context, 1);
  4736. ShaderBinding* shaderBinding = (ShaderBinding*)duk_to_pointer(context, 2);
  4737. inst->addShader(shader,shaderBinding);
  4738. return 0;
  4739. }
  4740. duk_ret_t Polycode_Material_addShaderAtIndex(duk_context *context) {
  4741. Material *inst = (Material*)duk_to_pointer(context, 0);
  4742. Shader* shader = (Shader*)duk_to_pointer(context, 1);
  4743. ShaderBinding* shaderBinding = (ShaderBinding*)duk_to_pointer(context, 2);
  4744. int shaderIndex = duk_to_int(context, 3);
  4745. inst->addShaderAtIndex(shader,shaderBinding,shaderIndex);
  4746. return 0;
  4747. }
  4748. duk_ret_t Polycode_Material_getNumShaderPasses(duk_context *context) {
  4749. Material *inst = (Material*)duk_to_pointer(context, 0);
  4750. duk_push_int(context, inst->getNumShaderPasses());
  4751. return 1;
  4752. }
  4753. duk_ret_t Polycode_Material_removeShaderPass(duk_context *context) {
  4754. Material *inst = (Material*)duk_to_pointer(context, 0);
  4755. int shaderIndex = duk_to_int(context, 1);
  4756. inst->removeShaderPass(shaderIndex);
  4757. return 0;
  4758. }
  4759. duk_ret_t Polycode_Material_recreateExpectedShaderParams(duk_context *context) {
  4760. Material *inst = (Material*)duk_to_pointer(context, 0);
  4761. inst->recreateExpectedShaderParams();
  4762. return 0;
  4763. }
  4764. duk_ret_t Polycode_Material_addShaderRenderTarget(duk_context *context) {
  4765. Material *inst = (Material*)duk_to_pointer(context, 0);
  4766. ShaderRenderTarget* newTarget = (ShaderRenderTarget*)duk_to_pointer(context, 1);
  4767. inst->addShaderRenderTarget(newTarget);
  4768. return 0;
  4769. }
  4770. duk_ret_t Polycode_Material_getNumShaderRenderTargets(duk_context *context) {
  4771. Material *inst = (Material*)duk_to_pointer(context, 0);
  4772. duk_push_int(context, inst->getNumShaderRenderTargets());
  4773. return 1;
  4774. }
  4775. duk_ret_t Polycode_Material_getShaderRenderTarget(duk_context *context) {
  4776. Material *inst = (Material*)duk_to_pointer(context, 0);
  4777. int index = duk_to_int(context, 1);
  4778. PolyBase *ptrRetVal = (PolyBase*)inst->getShaderRenderTarget(index);
  4779. duk_push_pointer(context, (void*)ptrRetVal);
  4780. return 1;
  4781. }
  4782. duk_ret_t Polycode_Material_removeShaderRenderTarget(duk_context *context) {
  4783. Material *inst = (Material*)duk_to_pointer(context, 0);
  4784. int index = duk_to_int(context, 1);
  4785. inst->removeShaderRenderTarget(index);
  4786. return 0;
  4787. }
  4788. duk_ret_t Polycode_Material_recreateRenderTarget(duk_context *context) {
  4789. Material *inst = (Material*)duk_to_pointer(context, 0);
  4790. ShaderRenderTarget* renderTarget = (ShaderRenderTarget*)duk_to_pointer(context, 1);
  4791. inst->recreateRenderTarget(renderTarget);
  4792. return 0;
  4793. }
  4794. duk_ret_t Polycode_Material_recreateRenderTargets(duk_context *context) {
  4795. Material *inst = (Material*)duk_to_pointer(context, 0);
  4796. inst->recreateRenderTargets();
  4797. return 0;
  4798. }
  4799. duk_ret_t Polycode_Material_getName(duk_context *context) {
  4800. Material *inst = (Material*)duk_to_pointer(context, 0);
  4801. duk_push_string(context, inst->getName().c_str());
  4802. return 1;
  4803. }
  4804. duk_ret_t Polycode_Material_getShaderPass(duk_context *context) {
  4805. Material *inst = (Material*)duk_to_pointer(context, 0);
  4806. int index = duk_to_int(context, 1);
  4807. ShaderPass *retInst = new ShaderPass();
  4808. *retInst = inst->getShaderPass(index);
  4809. duk_push_pointer(context, (void*)retInst);
  4810. return 1;
  4811. }
  4812. duk_ret_t Polycode_Material_getShaderBinding(duk_context *context) {
  4813. Material *inst = (Material*)duk_to_pointer(context, 0);
  4814. int index = duk_to_int(context, 1);
  4815. PolyBase *ptrRetVal = (PolyBase*)inst->getShaderBinding(index);
  4816. duk_push_pointer(context, (void*)ptrRetVal);
  4817. return 1;
  4818. }
  4819. duk_ret_t Polycode_Material_getShader(duk_context *context) {
  4820. Material *inst = (Material*)duk_to_pointer(context, 0);
  4821. int index = duk_to_int(context, 1);
  4822. PolyBase *ptrRetVal = (PolyBase*)inst->getShader(index);
  4823. duk_push_pointer(context, (void*)ptrRetVal);
  4824. return 1;
  4825. }
  4826. duk_ret_t Polycode_Material_loadMaterial(duk_context *context) {
  4827. Material *inst = (Material*)duk_to_pointer(context, 0);
  4828. String fileName = duk_to_string(context, 1);
  4829. inst->loadMaterial(fileName);
  4830. return 0;
  4831. }
  4832. duk_ret_t Polycode_Material_setName(duk_context *context) {
  4833. Material *inst = (Material*)duk_to_pointer(context, 0);
  4834. String name = duk_to_string(context, 1);
  4835. inst->setName(name);
  4836. return 0;
  4837. }
  4838. duk_ret_t Polycode_Material_clearShaders(duk_context *context) {
  4839. Material *inst = (Material*)duk_to_pointer(context, 0);
  4840. inst->clearShaders();
  4841. return 0;
  4842. }
  4843. duk_ret_t Polycode_ShaderPass__get_shader(duk_context *context) {
  4844. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4845. PolyBase *ptrRetVal = (PolyBase*)inst->shader;
  4846. duk_push_pointer(context, (void*)ptrRetVal);
  4847. return 1;
  4848. }
  4849. duk_ret_t Polycode_ShaderPass__set_shader(duk_context *context) {
  4850. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4851. inst->shader = (Shader*)duk_to_pointer(context, 1);
  4852. return 0;
  4853. }
  4854. duk_ret_t Polycode_ShaderPass__get_wireframe(duk_context *context) {
  4855. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4856. duk_push_boolean(context, inst->wireframe);
  4857. return 1;
  4858. }
  4859. duk_ret_t Polycode_ShaderPass__set_wireframe(duk_context *context) {
  4860. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4861. inst->wireframe = duk_to_boolean(context, 1);
  4862. return 0;
  4863. }
  4864. duk_ret_t Polycode_ShaderPass__get_blendingMode(duk_context *context) {
  4865. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4866. duk_push_int(context, inst->blendingMode);
  4867. return 1;
  4868. }
  4869. duk_ret_t Polycode_ShaderPass__set_blendingMode(duk_context *context) {
  4870. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4871. inst->blendingMode = duk_to_int(context, 1);
  4872. return 0;
  4873. }
  4874. duk_ret_t Polycode_ShaderPass__get_shaderBinding(duk_context *context) {
  4875. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4876. PolyBase *ptrRetVal = (PolyBase*)inst->shaderBinding;
  4877. duk_push_pointer(context, (void*)ptrRetVal);
  4878. return 1;
  4879. }
  4880. duk_ret_t Polycode_ShaderPass__set_shaderBinding(duk_context *context) {
  4881. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4882. inst->shaderBinding = (ShaderBinding*)duk_to_pointer(context, 1);
  4883. return 0;
  4884. }
  4885. duk_ret_t Polycode_ShaderPass__get_materialShaderBinding(duk_context *context) {
  4886. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4887. PolyBase *ptrRetVal = (PolyBase*)inst->materialShaderBinding;
  4888. duk_push_pointer(context, (void*)ptrRetVal);
  4889. return 1;
  4890. }
  4891. duk_ret_t Polycode_ShaderPass__set_materialShaderBinding(duk_context *context) {
  4892. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4893. inst->materialShaderBinding = (ShaderBinding*)duk_to_pointer(context, 1);
  4894. return 0;
  4895. }
  4896. duk_ret_t Polycode_ShaderPass__delete(duk_context *context) {
  4897. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4898. delete inst;
  4899. return 0;
  4900. }
  4901. duk_ret_t Polycode_ShaderPass_setAttributeArraysFromMesh(duk_context *context) {
  4902. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4903. Mesh* mesh = (Mesh*)duk_to_pointer(context, 1);
  4904. inst->setAttributeArraysFromMesh(mesh);
  4905. return 0;
  4906. }
  4907. duk_ret_t Polycode_ShaderPass_setExpectedAttributes(duk_context *context) {
  4908. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4909. inst->setExpectedAttributes();
  4910. return 0;
  4911. }
  4912. duk_ret_t Polycode_MaterialManager__get_premultiplyAlphaOnLoad(duk_context *context) {
  4913. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4914. duk_push_boolean(context, inst->premultiplyAlphaOnLoad);
  4915. return 1;
  4916. }
  4917. duk_ret_t Polycode_MaterialManager__set_premultiplyAlphaOnLoad(duk_context *context) {
  4918. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4919. inst->premultiplyAlphaOnLoad = duk_to_boolean(context, 1);
  4920. return 0;
  4921. }
  4922. duk_ret_t Polycode_MaterialManager__get_clampDefault(duk_context *context) {
  4923. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4924. duk_push_boolean(context, inst->clampDefault);
  4925. return 1;
  4926. }
  4927. duk_ret_t Polycode_MaterialManager__set_clampDefault(duk_context *context) {
  4928. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4929. inst->clampDefault = duk_to_boolean(context, 1);
  4930. return 0;
  4931. }
  4932. duk_ret_t Polycode_MaterialManager__get_mipmapsDefault(duk_context *context) {
  4933. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4934. duk_push_boolean(context, inst->mipmapsDefault);
  4935. return 1;
  4936. }
  4937. duk_ret_t Polycode_MaterialManager__set_mipmapsDefault(duk_context *context) {
  4938. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4939. inst->mipmapsDefault = duk_to_boolean(context, 1);
  4940. return 0;
  4941. }
  4942. duk_ret_t Polycode_MaterialManager__get_keepTextureData(duk_context *context) {
  4943. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4944. duk_push_boolean(context, inst->keepTextureData);
  4945. return 1;
  4946. }
  4947. duk_ret_t Polycode_MaterialManager__set_keepTextureData(duk_context *context) {
  4948. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4949. inst->keepTextureData = duk_to_boolean(context, 1);
  4950. return 0;
  4951. }
  4952. duk_ret_t Polycode_MaterialManager__delete(duk_context *context) {
  4953. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4954. delete inst;
  4955. return 0;
  4956. }
  4957. duk_ret_t Polycode_MaterialManager_Update(duk_context *context) {
  4958. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4959. int elapsed = duk_to_int(context, 1);
  4960. inst->Update(elapsed);
  4961. return 0;
  4962. }
  4963. duk_ret_t Polycode_MaterialManager_createTexture(duk_context *context) {
  4964. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4965. int width = duk_to_int(context, 1);
  4966. int height = duk_to_int(context, 2);
  4967. char* imageData = (char*)duk_to_pointer(context, 3);
  4968. bool clamp = duk_to_boolean(context, 4);
  4969. bool createMipmaps = duk_to_boolean(context, 5);
  4970. int type = duk_to_int(context, 6);
  4971. PolyBase *ptrRetVal = (PolyBase*)inst->createTexture(width,height,imageData,clamp,createMipmaps,type);
  4972. duk_push_pointer(context, (void*)ptrRetVal);
  4973. return 1;
  4974. }
  4975. duk_ret_t Polycode_MaterialManager_createNewTexture(duk_context *context) {
  4976. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4977. int width = duk_to_int(context, 1);
  4978. int height = duk_to_int(context, 2);
  4979. bool clamp = duk_to_boolean(context, 3);
  4980. bool createMipmaps = duk_to_boolean(context, 4);
  4981. int type = duk_to_int(context, 5);
  4982. PolyBase *ptrRetVal = (PolyBase*)inst->createNewTexture(width,height,clamp,createMipmaps,type);
  4983. duk_push_pointer(context, (void*)ptrRetVal);
  4984. return 1;
  4985. }
  4986. duk_ret_t Polycode_MaterialManager_createTextureFromImage(duk_context *context) {
  4987. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4988. Image* image = (Image*)duk_to_pointer(context, 1);
  4989. bool clamp = duk_to_boolean(context, 2);
  4990. bool createMipmaps = duk_to_boolean(context, 3);
  4991. PolyBase *ptrRetVal = (PolyBase*)inst->createTextureFromImage(image,clamp,createMipmaps);
  4992. duk_push_pointer(context, (void*)ptrRetVal);
  4993. return 1;
  4994. }
  4995. duk_ret_t Polycode_MaterialManager_createTextureFromFile(duk_context *context) {
  4996. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4997. String fileName = duk_to_string(context, 1);
  4998. bool clamp = duk_to_boolean(context, 2);
  4999. bool createMipmaps = duk_to_boolean(context, 3);
  5000. ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 4);
  5001. PolyBase *ptrRetVal = (PolyBase*)inst->createTextureFromFile(fileName,clamp,createMipmaps,resourcePool);
  5002. duk_push_pointer(context, (void*)ptrRetVal);
  5003. return 1;
  5004. }
  5005. duk_ret_t Polycode_MaterialManager_deleteTexture(duk_context *context) {
  5006. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  5007. Texture* texture = (Texture*)duk_to_pointer(context, 1);
  5008. inst->deleteTexture(texture);
  5009. return 0;
  5010. }
  5011. duk_ret_t Polycode_MaterialManager_reloadTextures(duk_context *context) {
  5012. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  5013. inst->reloadTextures();
  5014. return 0;
  5015. }
  5016. duk_ret_t Polycode_MaterialManager_reloadProgramsAndTextures(duk_context *context) {
  5017. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  5018. inst->reloadProgramsAndTextures();
  5019. return 0;
  5020. }
  5021. duk_ret_t Polycode_MaterialManager_reloadPrograms(duk_context *context) {
  5022. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  5023. inst->reloadPrograms();
  5024. return 0;
  5025. }
  5026. duk_ret_t Polycode_MaterialManager_getTextureByResourcePath(duk_context *context) {
  5027. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  5028. String resourcePath = duk_to_string(context, 1);
  5029. PolyBase *ptrRetVal = (PolyBase*)inst->getTextureByResourcePath(resourcePath);
  5030. duk_push_pointer(context, (void*)ptrRetVal);
  5031. return 1;
  5032. }
  5033. duk_ret_t Polycode_MaterialManager_createProgramFromFile(duk_context *context) {
  5034. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  5035. String programPath = duk_to_string(context, 1);
  5036. PolyBase *ptrRetVal = (PolyBase*)inst->createProgramFromFile(programPath);
  5037. duk_push_pointer(context, (void*)ptrRetVal);
  5038. return 1;
  5039. }
  5040. duk_ret_t Polycode_MaterialManager_loadMaterialLibraryIntoPool(duk_context *context) {
  5041. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  5042. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  5043. String materialFile = duk_to_string(context, 2);
  5044. inst->loadMaterialLibraryIntoPool(pool,materialFile);
  5045. return 0;
  5046. }
  5047. duk_ret_t Polycode_MaterialManager_cubemapFromXMLNode(duk_context *context) {
  5048. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  5049. TiXmlNode* node = (TiXmlNode*)duk_to_pointer(context, 1);
  5050. PolyBase *ptrRetVal = (PolyBase*)inst->cubemapFromXMLNode(node);
  5051. duk_push_pointer(context, (void*)ptrRetVal);
  5052. return 1;
  5053. }
  5054. duk_ret_t Polycode_MaterialManager_materialFromXMLNode(duk_context *context) {
  5055. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  5056. ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 1);
  5057. TiXmlNode* node = (TiXmlNode*)duk_to_pointer(context, 2);
  5058. PolyBase *ptrRetVal = (PolyBase*)inst->materialFromXMLNode(resourcePool,node);
  5059. duk_push_pointer(context, (void*)ptrRetVal);
  5060. return 1;
  5061. }
  5062. duk_ret_t Polycode_MaterialManager_createMaterial(duk_context *context) {
  5063. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  5064. ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 1);
  5065. String materialName = duk_to_string(context, 2);
  5066. String shaderName = duk_to_string(context, 3);
  5067. PolyBase *ptrRetVal = (PolyBase*)inst->createMaterial(resourcePool,materialName,shaderName);
  5068. duk_push_pointer(context, (void*)ptrRetVal);
  5069. return 1;
  5070. }
  5071. duk_ret_t Polycode_MaterialManager_setShaderFromXMLNode(duk_context *context) {
  5072. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  5073. ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 1);
  5074. TiXmlNode* node = (TiXmlNode*)duk_to_pointer(context, 2);
  5075. PolyBase *ptrRetVal = (PolyBase*)inst->setShaderFromXMLNode(resourcePool,node);
  5076. duk_push_pointer(context, (void*)ptrRetVal);
  5077. return 1;
  5078. }
  5079. duk_ret_t Polycode_MaterialManager_createShaderFromXMLNode(duk_context *context) {
  5080. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  5081. ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 1);
  5082. TiXmlNode* node = (TiXmlNode*)duk_to_pointer(context, 2);
  5083. PolyBase *ptrRetVal = (PolyBase*)inst->createShaderFromXMLNode(resourcePool,node);
  5084. duk_push_pointer(context, (void*)ptrRetVal);
  5085. return 1;
  5086. }
  5087. duk_ret_t Polycode_MaterialManager_createShader(duk_context *context) {
  5088. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  5089. ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 1);
  5090. String shaderType = duk_to_string(context, 2);
  5091. String name = duk_to_string(context, 3);
  5092. String vpName = duk_to_string(context, 4);
  5093. String fpName = duk_to_string(context, 5);
  5094. bool screenShader = duk_to_boolean(context, 6);
  5095. PolyBase *ptrRetVal = (PolyBase*)inst->createShader(resourcePool,shaderType,name,vpName,fpName,screenShader);
  5096. duk_push_pointer(context, (void*)ptrRetVal);
  5097. return 1;
  5098. }
  5099. duk_ret_t Polycode_MaterialManager_loadMaterialsFromFile(duk_context *context) {
  5100. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  5101. ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 1);
  5102. String fileName = duk_to_string(context, 2);
  5103. return 0;
  5104. }
  5105. duk_ret_t Polycode_MaterialManager_loadShadersFromFile(duk_context *context) {
  5106. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  5107. ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 1);
  5108. String fileName = duk_to_string(context, 2);
  5109. return 0;
  5110. }
  5111. duk_ret_t Polycode_MaterialManager_loadCubemapsFromFile(duk_context *context) {
  5112. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  5113. String fileName = duk_to_string(context, 1);
  5114. return 0;
  5115. }
  5116. duk_ret_t Polycode_MaterialManager_setAnisotropyAmount(duk_context *context) {
  5117. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  5118. int anisotropy = duk_to_int(context, 1);
  5119. inst->setAnisotropyAmount(anisotropy);
  5120. return 0;
  5121. }
  5122. duk_ret_t Polycode_MaterialManager_setTextureFilteringMode(duk_context *context) {
  5123. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  5124. int textureFilteringMode = duk_to_int(context, 1);
  5125. inst->setTextureFilteringMode(textureFilteringMode);
  5126. return 0;
  5127. }
  5128. duk_ret_t Polycode_MaterialManager_getTextureFilteringMode(duk_context *context) {
  5129. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  5130. duk_push_int(context, inst->getTextureFilteringMode());
  5131. return 1;
  5132. }
  5133. duk_ret_t Polycode_MaterialManager_addMaterial(duk_context *context) {
  5134. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  5135. Material* material = (Material*)duk_to_pointer(context, 1);
  5136. inst->addMaterial(material);
  5137. return 0;
  5138. }
  5139. duk_ret_t Polycode_MaterialManager_addShader(duk_context *context) {
  5140. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  5141. Shader* shader = (Shader*)duk_to_pointer(context, 1);
  5142. inst->addShader(shader);
  5143. return 0;
  5144. }
  5145. duk_ret_t Polycode_MaterialManager_getNumShaders(duk_context *context) {
  5146. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  5147. duk_push_int(context, inst->getNumShaders());
  5148. return 1;
  5149. }
  5150. duk_ret_t Polycode_MaterialManager_getShaderByIndex(duk_context *context) {
  5151. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  5152. int index = duk_to_int(context, 1);
  5153. PolyBase *ptrRetVal = (PolyBase*)inst->getShaderByIndex(index);
  5154. duk_push_pointer(context, (void*)ptrRetVal);
  5155. return 1;
  5156. }
  5157. duk_ret_t Polycode_Matrix4__delete(duk_context *context) {
  5158. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5159. delete inst;
  5160. return 0;
  5161. }
  5162. duk_ret_t Polycode_Matrix4_identity(duk_context *context) {
  5163. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5164. inst->identity();
  5165. return 0;
  5166. }
  5167. duk_ret_t Polycode_Matrix4_rotateVector(duk_context *context) {
  5168. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5169. Vector3 v2 = *(Vector3*)duk_to_pointer(context, 1);
  5170. Vector3 *retInst = new Vector3();
  5171. *retInst = inst->rotateVector(v2);
  5172. duk_push_pointer(context, (void*)retInst);
  5173. return 1;
  5174. }
  5175. duk_ret_t Polycode_Matrix4_getPosition(duk_context *context) {
  5176. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5177. Vector3 *retInst = new Vector3();
  5178. *retInst = inst->getPosition();
  5179. duk_push_pointer(context, (void*)retInst);
  5180. return 1;
  5181. }
  5182. duk_ret_t Polycode_Matrix4_multiplyWithPerspective(duk_context *context) {
  5183. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5184. Vector3 v2 = *(Vector3*)duk_to_pointer(context, 1);
  5185. Vector3 *retInst = new Vector3();
  5186. *retInst = inst->multiplyWithPerspective(v2);
  5187. duk_push_pointer(context, (void*)retInst);
  5188. return 1;
  5189. }
  5190. duk_ret_t Polycode_Matrix4_multVector3(duk_context *context) {
  5191. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5192. Vector3 v2 = *(Vector3*)duk_to_pointer(context, 1);
  5193. Vector3 *retInst = new Vector3();
  5194. *retInst = inst->multVector3(v2);
  5195. duk_push_pointer(context, (void*)retInst);
  5196. return 1;
  5197. }
  5198. duk_ret_t Polycode_Matrix4_multVector4(duk_context *context) {
  5199. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5200. Vector4 v2 = *(Vector4*)duk_to_pointer(context, 1);
  5201. Vector4 *retInst = new Vector4();
  5202. *retInst = inst->multVector4(v2);
  5203. duk_push_pointer(context, (void*)retInst);
  5204. return 1;
  5205. }
  5206. duk_ret_t Polycode_Matrix4_Translate(duk_context *context) {
  5207. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5208. Number x = duk_to_number(context, 1);
  5209. Number y = duk_to_number(context, 2);
  5210. Number z = duk_to_number(context, 3);
  5211. inst->Translate(x,y,z);
  5212. return 0;
  5213. }
  5214. duk_ret_t Polycode_Matrix4_setPosition(duk_context *context) {
  5215. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5216. Number x = duk_to_number(context, 1);
  5217. Number y = duk_to_number(context, 2);
  5218. Number z = duk_to_number(context, 3);
  5219. inst->setPosition(x,y,z);
  5220. return 0;
  5221. }
  5222. duk_ret_t Polycode_Matrix4_setScale(duk_context *context) {
  5223. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5224. Vector3 scale = *(Vector3*)duk_to_pointer(context, 1);
  5225. inst->setScale(scale);
  5226. return 0;
  5227. }
  5228. duk_ret_t Polycode_Matrix4_getEulerAngles(duk_context *context) {
  5229. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5230. Number* ax = (Number*)duk_to_pointer(context, 1);
  5231. Number* ay = (Number*)duk_to_pointer(context, 2);
  5232. Number* az = (Number*)duk_to_pointer(context, 3);
  5233. inst->getEulerAngles(ax,ay,az);
  5234. return 0;
  5235. }
  5236. duk_ret_t Polycode_Matrix4_transpose(duk_context *context) {
  5237. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5238. Matrix4 *retInst = new Matrix4();
  5239. *retInst = inst->transpose();
  5240. duk_push_pointer(context, (void*)retInst);
  5241. return 1;
  5242. }
  5243. duk_ret_t Polycode_Matrix4_Inverse(duk_context *context) {
  5244. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5245. Matrix4 *retInst = new Matrix4();
  5246. *retInst = inst->Inverse();
  5247. duk_push_pointer(context, (void*)retInst);
  5248. return 1;
  5249. }
  5250. duk_ret_t Polycode_Matrix4_inverseAffine(duk_context *context) {
  5251. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5252. Matrix4 *retInst = new Matrix4();
  5253. *retInst = inst->inverseAffine();
  5254. duk_push_pointer(context, (void*)retInst);
  5255. return 1;
  5256. }
  5257. duk_ret_t Polycode_Matrix4_determinant(duk_context *context) {
  5258. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5259. duk_push_number(context, inst->determinant());
  5260. return 1;
  5261. }
  5262. duk_ret_t Polycode_Matrix4_setOrthoProjection(duk_context *context) {
  5263. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5264. Number left = duk_to_number(context, 1);
  5265. Number right = duk_to_number(context, 2);
  5266. Number bottom = duk_to_number(context, 3);
  5267. Number top = duk_to_number(context, 4);
  5268. Number zNear = duk_to_number(context, 5);
  5269. Number zFar = duk_to_number(context, 6);
  5270. inst->setOrthoProjection(left,right,bottom,top,zNear,zFar);
  5271. return 0;
  5272. }
  5273. duk_ret_t Polycode_Matrix4_setProjectionFrustum(duk_context *context) {
  5274. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5275. Number left = duk_to_number(context, 1);
  5276. Number right = duk_to_number(context, 2);
  5277. Number bottom = duk_to_number(context, 3);
  5278. Number top = duk_to_number(context, 4);
  5279. Number zNear = duk_to_number(context, 5);
  5280. Number zFar = duk_to_number(context, 6);
  5281. inst->setProjectionFrustum(left,right,bottom,top,zNear,zFar);
  5282. return 0;
  5283. }
  5284. duk_ret_t Polycode_Matrix4_setProjection(duk_context *context) {
  5285. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5286. Number fov = duk_to_number(context, 1);
  5287. Number aspect = duk_to_number(context, 2);
  5288. Number zNear = duk_to_number(context, 3);
  5289. Number zFar = duk_to_number(context, 4);
  5290. inst->setProjection(fov,aspect,zNear,zFar);
  5291. return 0;
  5292. }
  5293. duk_ret_t Polycode_Mesh__get_indexedMesh(duk_context *context) {
  5294. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5295. duk_push_boolean(context, inst->indexedMesh);
  5296. return 1;
  5297. }
  5298. duk_ret_t Polycode_Mesh__set_indexedMesh(duk_context *context) {
  5299. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5300. inst->indexedMesh = duk_to_boolean(context, 1);
  5301. return 0;
  5302. }
  5303. duk_ret_t Polycode_Mesh__delete(duk_context *context) {
  5304. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5305. delete inst;
  5306. return 0;
  5307. }
  5308. duk_ret_t Polycode_Mesh_loadMesh(duk_context *context) {
  5309. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5310. String fileName = duk_to_string(context, 1);
  5311. inst->loadMesh(fileName);
  5312. return 0;
  5313. }
  5314. duk_ret_t Polycode_Mesh_clearMesh(duk_context *context) {
  5315. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5316. inst->clearMesh();
  5317. return 0;
  5318. }
  5319. duk_ret_t Polycode_Mesh_saveToFile(duk_context *context) {
  5320. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5321. String fileName = duk_to_string(context, 1);
  5322. bool writeNormals = duk_to_boolean(context, 2);
  5323. bool writeTangents = duk_to_boolean(context, 3);
  5324. bool writeColors = duk_to_boolean(context, 4);
  5325. bool writeBoneWeights = duk_to_boolean(context, 5);
  5326. bool writeUVs = duk_to_boolean(context, 6);
  5327. bool writeSecondaryUVs = duk_to_boolean(context, 7);
  5328. inst->saveToFile(fileName,writeNormals,writeTangents,writeColors,writeBoneWeights,writeUVs,writeSecondaryUVs);
  5329. return 0;
  5330. }
  5331. duk_ret_t Polycode_Mesh_loadFromFile(duk_context *context) {
  5332. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5333. CoreFile* inFile = (CoreFile*)duk_to_pointer(context, 1);
  5334. inst->loadFromFile(inFile);
  5335. return 0;
  5336. }
  5337. duk_ret_t Polycode_Mesh_getVertexCount(duk_context *context) {
  5338. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5339. duk_push_int(context, inst->getVertexCount());
  5340. return 1;
  5341. }
  5342. duk_ret_t Polycode_Mesh_createPlane(duk_context *context) {
  5343. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5344. Number w = duk_to_number(context, 1);
  5345. Number h = duk_to_number(context, 2);
  5346. Number tilingValue = duk_to_number(context, 3);
  5347. inst->createPlane(w,h,tilingValue);
  5348. return 0;
  5349. }
  5350. duk_ret_t Polycode_Mesh_createVPlane(duk_context *context) {
  5351. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5352. Number w = duk_to_number(context, 1);
  5353. Number h = duk_to_number(context, 2);
  5354. Number tilingValue = duk_to_number(context, 3);
  5355. inst->createVPlane(w,h,tilingValue);
  5356. return 0;
  5357. }
  5358. duk_ret_t Polycode_Mesh_createCircle(duk_context *context) {
  5359. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5360. Number w = duk_to_number(context, 1);
  5361. Number h = duk_to_number(context, 2);
  5362. int numSegments = duk_to_int(context, 3);
  5363. Number tilingValue = duk_to_number(context, 4);
  5364. inst->createCircle(w,h,numSegments,tilingValue);
  5365. return 0;
  5366. }
  5367. duk_ret_t Polycode_Mesh_createLineCircle(duk_context *context) {
  5368. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5369. Number w = duk_to_number(context, 1);
  5370. Number h = duk_to_number(context, 2);
  5371. int numSegments = duk_to_int(context, 3);
  5372. Number tilingValue = duk_to_number(context, 4);
  5373. inst->createLineCircle(w,h,numSegments,tilingValue);
  5374. return 0;
  5375. }
  5376. duk_ret_t Polycode_Mesh_createTorus(duk_context *context) {
  5377. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5378. Number radius = duk_to_number(context, 1);
  5379. Number tubeRadius = duk_to_number(context, 2);
  5380. int segmentsW = duk_to_int(context, 3);
  5381. int segmentsH = duk_to_int(context, 4);
  5382. Number tilingValue = duk_to_number(context, 5);
  5383. inst->createTorus(radius,tubeRadius,segmentsW,segmentsH,tilingValue);
  5384. return 0;
  5385. }
  5386. duk_ret_t Polycode_Mesh_createBox(duk_context *context) {
  5387. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5388. Number w = duk_to_number(context, 1);
  5389. Number d = duk_to_number(context, 2);
  5390. Number h = duk_to_number(context, 3);
  5391. Number tilingValue = duk_to_number(context, 4);
  5392. inst->createBox(w,d,h,tilingValue);
  5393. return 0;
  5394. }
  5395. duk_ret_t Polycode_Mesh_createSphere(duk_context *context) {
  5396. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5397. Number radius = duk_to_number(context, 1);
  5398. int numRings = duk_to_int(context, 2);
  5399. int numSegments = duk_to_int(context, 3);
  5400. Number tilingValue = duk_to_number(context, 4);
  5401. inst->createSphere(radius,numRings,numSegments,tilingValue);
  5402. return 0;
  5403. }
  5404. duk_ret_t Polycode_Mesh_createIcosphere(duk_context *context) {
  5405. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5406. Number radius = duk_to_number(context, 1);
  5407. int subdivisions = duk_to_int(context, 2);
  5408. inst->createIcosphere(radius,subdivisions);
  5409. return 0;
  5410. }
  5411. duk_ret_t Polycode_Mesh_createOctosphere(duk_context *context) {
  5412. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5413. Number radius = duk_to_number(context, 1);
  5414. int subdivisions = duk_to_int(context, 2);
  5415. inst->createOctosphere(radius,subdivisions);
  5416. return 0;
  5417. }
  5418. duk_ret_t Polycode_Mesh_createCylinder(duk_context *context) {
  5419. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5420. Number height = duk_to_number(context, 1);
  5421. Number radius = duk_to_number(context, 2);
  5422. int numSegments = duk_to_int(context, 3);
  5423. bool capped = duk_to_boolean(context, 4);
  5424. Number tilingValue = duk_to_number(context, 5);
  5425. inst->createCylinder(height,radius,numSegments,capped,tilingValue);
  5426. return 0;
  5427. }
  5428. duk_ret_t Polycode_Mesh_createCone(duk_context *context) {
  5429. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5430. Number height = duk_to_number(context, 1);
  5431. Number radius = duk_to_number(context, 2);
  5432. int numSegments = duk_to_int(context, 3);
  5433. Number tilingValue = duk_to_number(context, 4);
  5434. inst->createCone(height,radius,numSegments,tilingValue);
  5435. return 0;
  5436. }
  5437. duk_ret_t Polycode_Mesh_recenterMesh(duk_context *context) {
  5438. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5439. Vector3 *retInst = new Vector3();
  5440. *retInst = inst->recenterMesh();
  5441. duk_push_pointer(context, (void*)retInst);
  5442. return 1;
  5443. }
  5444. duk_ret_t Polycode_Mesh_setVertexAtOffset(duk_context *context) {
  5445. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5446. int offset = duk_to_int(context, 1);
  5447. Number x = duk_to_number(context, 2);
  5448. Number y = duk_to_number(context, 3);
  5449. Number z = duk_to_number(context, 4);
  5450. inst->setVertexAtOffset(offset,x,y,z);
  5451. return 0;
  5452. }
  5453. duk_ret_t Polycode_Mesh_addVertexWithUVAndNormal(duk_context *context) {
  5454. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5455. Number x = duk_to_number(context, 1);
  5456. Number y = duk_to_number(context, 2);
  5457. Number z = duk_to_number(context, 3);
  5458. Number u = duk_to_number(context, 4);
  5459. Number v = duk_to_number(context, 5);
  5460. Number nx = duk_to_number(context, 6);
  5461. Number ny = duk_to_number(context, 7);
  5462. Number nz = duk_to_number(context, 8);
  5463. inst->addVertexWithUVAndNormal(x,y,z,u,v,nx,ny,nz);
  5464. return 0;
  5465. }
  5466. duk_ret_t Polycode_Mesh_addTexCoord(duk_context *context) {
  5467. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5468. Number u = duk_to_number(context, 1);
  5469. Number v = duk_to_number(context, 2);
  5470. inst->addTexCoord(u,v);
  5471. return 0;
  5472. }
  5473. duk_ret_t Polycode_Mesh_addTexCoord2(duk_context *context) {
  5474. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5475. Number u = duk_to_number(context, 1);
  5476. Number v = duk_to_number(context, 2);
  5477. inst->addTexCoord2(u,v);
  5478. return 0;
  5479. }
  5480. duk_ret_t Polycode_Mesh_addTangent(duk_context *context) {
  5481. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5482. Number x = duk_to_number(context, 1);
  5483. Number y = duk_to_number(context, 2);
  5484. Number z = duk_to_number(context, 3);
  5485. inst->addTangent(x,y,z);
  5486. return 0;
  5487. }
  5488. duk_ret_t Polycode_Mesh_addVertexWithUV(duk_context *context) {
  5489. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5490. Number x = duk_to_number(context, 1);
  5491. Number y = duk_to_number(context, 2);
  5492. Number z = duk_to_number(context, 3);
  5493. Number u = duk_to_number(context, 4);
  5494. Number v = duk_to_number(context, 5);
  5495. inst->addVertexWithUV(x,y,z,u,v);
  5496. return 0;
  5497. }
  5498. duk_ret_t Polycode_Mesh_addVertex(duk_context *context) {
  5499. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5500. Number x = duk_to_number(context, 1);
  5501. Number y = duk_to_number(context, 2);
  5502. Number z = duk_to_number(context, 3);
  5503. inst->addVertex(x,y,z);
  5504. return 0;
  5505. }
  5506. duk_ret_t Polycode_Mesh_addNormal(duk_context *context) {
  5507. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5508. Number nx = duk_to_number(context, 1);
  5509. Number ny = duk_to_number(context, 2);
  5510. Number nz = duk_to_number(context, 3);
  5511. inst->addNormal(nx,ny,nz);
  5512. return 0;
  5513. }
  5514. duk_ret_t Polycode_Mesh_addBoneAssignments(duk_context *context) {
  5515. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5516. Number b1Weight = duk_to_number(context, 1);
  5517. int b1Index = duk_to_int(context, 2);
  5518. Number b2Weight = duk_to_number(context, 3);
  5519. int b2Index = duk_to_int(context, 4);
  5520. Number b3Weight = duk_to_number(context, 5);
  5521. int b3Index = duk_to_int(context, 6);
  5522. Number b4Weight = duk_to_number(context, 7);
  5523. int b4Index = duk_to_int(context, 8);
  5524. inst->addBoneAssignments(b1Weight,b1Index,b2Weight,b2Index,b3Weight,b3Index,b4Weight,b4Index);
  5525. return 0;
  5526. }
  5527. duk_ret_t Polycode_Mesh_addColor(duk_context *context) {
  5528. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5529. Number r = duk_to_number(context, 1);
  5530. Number g = duk_to_number(context, 2);
  5531. Number b = duk_to_number(context, 3);
  5532. Number a = duk_to_number(context, 4);
  5533. inst->addColor(r,g,b,a);
  5534. return 0;
  5535. }
  5536. duk_ret_t Polycode_Mesh_getVertexPosition(duk_context *context) {
  5537. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5538. int vertexOffset = duk_to_int(context, 1);
  5539. Vector3 *retInst = new Vector3();
  5540. *retInst = inst->getVertexPosition(vertexOffset);
  5541. duk_push_pointer(context, (void*)retInst);
  5542. return 1;
  5543. }
  5544. duk_ret_t Polycode_Mesh_getVertexPositionAtIndex(duk_context *context) {
  5545. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5546. int index = duk_to_int(context, 1);
  5547. Vector3 *retInst = new Vector3();
  5548. *retInst = inst->getVertexPositionAtIndex(index);
  5549. duk_push_pointer(context, (void*)retInst);
  5550. return 1;
  5551. }
  5552. duk_ret_t Polycode_Mesh_getVertexTexCoord(duk_context *context) {
  5553. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5554. int vertexOffset = duk_to_int(context, 1);
  5555. Vector2 *retInst = new Vector2();
  5556. *retInst = inst->getVertexTexCoord(vertexOffset);
  5557. duk_push_pointer(context, (void*)retInst);
  5558. return 1;
  5559. }
  5560. duk_ret_t Polycode_Mesh_getVertexTexCoordAtIndex(duk_context *context) {
  5561. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5562. int index = duk_to_int(context, 1);
  5563. Vector2 *retInst = new Vector2();
  5564. *retInst = inst->getVertexTexCoordAtIndex(index);
  5565. duk_push_pointer(context, (void*)retInst);
  5566. return 1;
  5567. }
  5568. duk_ret_t Polycode_Mesh_Copy(duk_context *context) {
  5569. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5570. PolyBase *ptrRetVal = (PolyBase*)inst->Copy();
  5571. duk_push_pointer(context, (void*)ptrRetVal);
  5572. return 1;
  5573. }
  5574. duk_ret_t Polycode_Mesh_getRadius(duk_context *context) {
  5575. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5576. duk_push_number(context, inst->getRadius());
  5577. return 1;
  5578. }
  5579. duk_ret_t Polycode_Mesh_calculateNormals(duk_context *context) {
  5580. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5581. inst->calculateNormals();
  5582. return 0;
  5583. }
  5584. duk_ret_t Polycode_Mesh_calculateTangents(duk_context *context) {
  5585. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5586. inst->calculateTangents();
  5587. return 0;
  5588. }
  5589. duk_ret_t Polycode_Mesh_getMeshType(duk_context *context) {
  5590. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5591. duk_push_int(context, inst->getMeshType());
  5592. return 1;
  5593. }
  5594. duk_ret_t Polycode_Mesh_setMeshType(duk_context *context) {
  5595. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5596. int newType = duk_to_int(context, 1);
  5597. inst->setMeshType(newType);
  5598. return 0;
  5599. }
  5600. duk_ret_t Polycode_Mesh_getIndexGroupSize(duk_context *context) {
  5601. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5602. duk_push_int(context, inst->getIndexGroupSize());
  5603. return 1;
  5604. }
  5605. duk_ret_t Polycode_Mesh_calculateBBox(duk_context *context) {
  5606. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5607. Vector3 *retInst = new Vector3();
  5608. *retInst = inst->calculateBBox();
  5609. duk_push_pointer(context, (void*)retInst);
  5610. return 1;
  5611. }
  5612. duk_ret_t Polycode_Mesh_hasVertexBuffer(duk_context *context) {
  5613. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5614. duk_push_boolean(context, inst->hasVertexBuffer());
  5615. return 1;
  5616. }
  5617. duk_ret_t Polycode_Mesh_addIndexedFace(duk_context *context) {
  5618. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5619. int i1 = duk_to_int(context, 1);
  5620. int i2 = duk_to_int(context, 2);
  5621. inst->addIndexedFace(i1,i2);
  5622. return 0;
  5623. }
  5624. duk_ret_t Polycode_Mesh_addIndex(duk_context *context) {
  5625. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5626. int index = duk_to_int(context, 1);
  5627. inst->addIndex(index);
  5628. return 0;
  5629. }
  5630. duk_ret_t Polycode_Mesh_removeVertexRange(duk_context *context) {
  5631. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5632. int beginRemoveVertex = duk_to_int(context, 1);
  5633. int vertexRemovalCount = duk_to_int(context, 2);
  5634. inst->removeVertexRange(beginRemoveVertex,vertexRemovalCount);
  5635. return 0;
  5636. }
  5637. duk_ret_t Polycode_Mesh_removeFace(duk_context *context) {
  5638. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5639. int faceIndex = duk_to_int(context, 1);
  5640. inst->removeFace(faceIndex);
  5641. return 0;
  5642. }
  5643. duk_ret_t Polycode_Mesh_removeUnusedVertices(duk_context *context) {
  5644. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5645. duk_push_int(context, inst->removeUnusedVertices());
  5646. return 1;
  5647. }
  5648. duk_ret_t Polycode_Mesh_getIndexCount(duk_context *context) {
  5649. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5650. duk_push_int(context, inst->getIndexCount());
  5651. return 1;
  5652. }
  5653. duk_ret_t Polycode_Mesh_subdivideToRadius(duk_context *context) {
  5654. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5655. Number radius = duk_to_number(context, 1);
  5656. int subdivisions = duk_to_int(context, 2);
  5657. inst->subdivideToRadius(radius,subdivisions);
  5658. return 0;
  5659. }
  5660. duk_ret_t Polycode_Mesh_saveAsOBJ(duk_context *context) {
  5661. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5662. String fileName = duk_to_string(context, 1);
  5663. inst->saveAsOBJ(fileName);
  5664. return 0;
  5665. }
  5666. duk_ret_t Polycode_Mesh_normalizeBoneWeights(duk_context *context) {
  5667. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5668. inst->normalizeBoneWeights();
  5669. return 0;
  5670. }
  5671. duk_ret_t Polycode_ObjectEntry__get_type(duk_context *context) {
  5672. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5673. duk_push_int(context, inst->type);
  5674. return 1;
  5675. }
  5676. duk_ret_t Polycode_ObjectEntry__set_type(duk_context *context) {
  5677. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5678. inst->type = duk_to_int(context, 1);
  5679. return 0;
  5680. }
  5681. duk_ret_t Polycode_ObjectEntry__get_name(duk_context *context) {
  5682. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5683. duk_push_string(context, inst->name.c_str());
  5684. return 1;
  5685. }
  5686. duk_ret_t Polycode_ObjectEntry__set_name(duk_context *context) {
  5687. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5688. inst->name = duk_to_string(context, 1);
  5689. return 0;
  5690. }
  5691. duk_ret_t Polycode_ObjectEntry__get_NumberVal(duk_context *context) {
  5692. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5693. duk_push_number(context, inst->NumberVal);
  5694. return 1;
  5695. }
  5696. duk_ret_t Polycode_ObjectEntry__set_NumberVal(duk_context *context) {
  5697. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5698. inst->NumberVal = duk_to_number(context, 1);
  5699. return 0;
  5700. }
  5701. duk_ret_t Polycode_ObjectEntry__get_intVal(duk_context *context) {
  5702. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5703. duk_push_int(context, inst->intVal);
  5704. return 1;
  5705. }
  5706. duk_ret_t Polycode_ObjectEntry__set_intVal(duk_context *context) {
  5707. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5708. inst->intVal = duk_to_int(context, 1);
  5709. return 0;
  5710. }
  5711. duk_ret_t Polycode_ObjectEntry__get_stringVal(duk_context *context) {
  5712. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5713. duk_push_string(context, inst->stringVal.c_str());
  5714. return 1;
  5715. }
  5716. duk_ret_t Polycode_ObjectEntry__set_stringVal(duk_context *context) {
  5717. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5718. inst->stringVal = duk_to_string(context, 1);
  5719. return 0;
  5720. }
  5721. duk_ret_t Polycode_ObjectEntry__get_boolVal(duk_context *context) {
  5722. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5723. duk_push_boolean(context, inst->boolVal);
  5724. return 1;
  5725. }
  5726. duk_ret_t Polycode_ObjectEntry__set_boolVal(duk_context *context) {
  5727. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5728. inst->boolVal = duk_to_boolean(context, 1);
  5729. return 0;
  5730. }
  5731. duk_ret_t Polycode_ObjectEntry__get_length(duk_context *context) {
  5732. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5733. duk_push_int(context, inst->length);
  5734. return 1;
  5735. }
  5736. duk_ret_t Polycode_ObjectEntry__set_length(duk_context *context) {
  5737. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5738. inst->length = duk_to_int(context, 1);
  5739. return 0;
  5740. }
  5741. duk_ret_t Polycode_ObjectEntry__delete(duk_context *context) {
  5742. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5743. delete inst;
  5744. return 0;
  5745. }
  5746. duk_ret_t Polycode_ObjectEntry_readNumber(duk_context *context) {
  5747. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5748. String key = duk_to_string(context, 1);
  5749. Number* out = (Number*)duk_to_pointer(context, 2);
  5750. duk_push_boolean(context, inst->readNumber(key,out));
  5751. return 1;
  5752. }
  5753. duk_ret_t Polycode_ObjectEntry_readString(duk_context *context) {
  5754. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5755. String key = duk_to_string(context, 1);
  5756. String* out = (String*)duk_to_pointer(context, 2);
  5757. duk_push_boolean(context, inst->readString(key,out));
  5758. return 1;
  5759. }
  5760. duk_ret_t Polycode_ObjectEntry_readBool(duk_context *context) {
  5761. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5762. String key = duk_to_string(context, 1);
  5763. bool* out = (bool*)duk_to_pointer(context, 2);
  5764. duk_push_boolean(context, inst->readBool(key,out));
  5765. return 1;
  5766. }
  5767. duk_ret_t Polycode_ObjectEntry_addChild(duk_context *context) {
  5768. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5769. String name = duk_to_string(context, 1);
  5770. PolyBase *ptrRetVal = (PolyBase*)inst->addChild(name);
  5771. duk_push_pointer(context, (void*)ptrRetVal);
  5772. return 1;
  5773. }
  5774. duk_ret_t Polycode_ObjectEntry_getTypedName(duk_context *context) {
  5775. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5776. duk_push_string(context, inst->getTypedName().c_str());
  5777. return 1;
  5778. }
  5779. duk_ret_t Polycode_ObjectEntry_setTypedName(duk_context *context) {
  5780. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5781. String str = duk_to_string(context, 1);
  5782. inst->setTypedName(str);
  5783. return 0;
  5784. }
  5785. duk_ret_t Polycode_ObjectEntry_Clear(duk_context *context) {
  5786. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5787. inst->Clear();
  5788. return 0;
  5789. }
  5790. duk_ret_t Polycode_BinaryObjectReader__get_success(duk_context *context) {
  5791. BinaryObjectReader *inst = (BinaryObjectReader*)duk_to_pointer(context, 0);
  5792. duk_push_boolean(context, inst->success);
  5793. return 1;
  5794. }
  5795. duk_ret_t Polycode_BinaryObjectReader__set_success(duk_context *context) {
  5796. BinaryObjectReader *inst = (BinaryObjectReader*)duk_to_pointer(context, 0);
  5797. inst->success = duk_to_boolean(context, 1);
  5798. return 0;
  5799. }
  5800. duk_ret_t Polycode_BinaryObjectReader__delete(duk_context *context) {
  5801. BinaryObjectReader *inst = (BinaryObjectReader*)duk_to_pointer(context, 0);
  5802. delete inst;
  5803. return 0;
  5804. }
  5805. duk_ret_t Polycode_BinaryObjectWriter__delete(duk_context *context) {
  5806. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5807. delete inst;
  5808. return 0;
  5809. }
  5810. duk_ret_t Polycode_BinaryObjectWriter_parseKeysFromObjectEntry(duk_context *context) {
  5811. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5812. ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1);
  5813. inst->parseKeysFromObjectEntry(entry);
  5814. return 0;
  5815. }
  5816. duk_ret_t Polycode_BinaryObjectWriter_writeEntryToFile(duk_context *context) {
  5817. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5818. ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1);
  5819. inst->writeEntryToFile(entry);
  5820. return 0;
  5821. }
  5822. duk_ret_t Polycode_BinaryObjectWriter_addKey(duk_context *context) {
  5823. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5824. String key = duk_to_string(context, 1);
  5825. duk_push_int(context, inst->addKey(key));
  5826. return 1;
  5827. }
  5828. duk_ret_t Polycode_BinaryObjectWriter_getKeyIndex(duk_context *context) {
  5829. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5830. String key = duk_to_string(context, 1);
  5831. duk_push_int(context, inst->getKeyIndex(key));
  5832. return 1;
  5833. }
  5834. duk_ret_t Polycode_BinaryObjectWriter_writeToFile(duk_context *context) {
  5835. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5836. String fileName = duk_to_string(context, 1);
  5837. duk_push_boolean(context, inst->writeToFile(fileName));
  5838. return 1;
  5839. }
  5840. duk_ret_t Polycode_SceneParticle__get_lifetime(duk_context *context) {
  5841. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5842. duk_push_number(context, inst->lifetime);
  5843. return 1;
  5844. }
  5845. duk_ret_t Polycode_SceneParticle__set_lifetime(duk_context *context) {
  5846. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5847. inst->lifetime = duk_to_number(context, 1);
  5848. return 0;
  5849. }
  5850. duk_ret_t Polycode_SceneParticle__get_position(duk_context *context) {
  5851. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5852. Vector3 *retInst = new Vector3();
  5853. *retInst = inst->position;
  5854. duk_push_pointer(context, (void*)retInst);
  5855. return 1;
  5856. }
  5857. duk_ret_t Polycode_SceneParticle__set_position(duk_context *context) {
  5858. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5859. inst->position = *(Vector3*)duk_to_pointer(context, 1);
  5860. return 0;
  5861. }
  5862. duk_ret_t Polycode_SceneParticle__get_velocity(duk_context *context) {
  5863. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5864. Vector3 *retInst = new Vector3();
  5865. *retInst = inst->velocity;
  5866. duk_push_pointer(context, (void*)retInst);
  5867. return 1;
  5868. }
  5869. duk_ret_t Polycode_SceneParticle__set_velocity(duk_context *context) {
  5870. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5871. inst->velocity = *(Vector3*)duk_to_pointer(context, 1);
  5872. return 0;
  5873. }
  5874. duk_ret_t Polycode_SceneParticle__get_perlinPos(duk_context *context) {
  5875. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5876. Vector3 *retInst = new Vector3();
  5877. *retInst = inst->perlinPos;
  5878. duk_push_pointer(context, (void*)retInst);
  5879. return 1;
  5880. }
  5881. duk_ret_t Polycode_SceneParticle__set_perlinPos(duk_context *context) {
  5882. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5883. inst->perlinPos = *(Vector3*)duk_to_pointer(context, 1);
  5884. return 0;
  5885. }
  5886. duk_ret_t Polycode_SceneParticle__get_rotation(duk_context *context) {
  5887. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5888. Vector3 *retInst = new Vector3();
  5889. *retInst = inst->rotation;
  5890. duk_push_pointer(context, (void*)retInst);
  5891. return 1;
  5892. }
  5893. duk_ret_t Polycode_SceneParticle__set_rotation(duk_context *context) {
  5894. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5895. inst->rotation = *(Vector3*)duk_to_pointer(context, 1);
  5896. return 0;
  5897. }
  5898. duk_ret_t Polycode_SceneParticle__get_brightnessDeviation(duk_context *context) {
  5899. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5900. duk_push_number(context, inst->brightnessDeviation);
  5901. return 1;
  5902. }
  5903. duk_ret_t Polycode_SceneParticle__set_brightnessDeviation(duk_context *context) {
  5904. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5905. inst->brightnessDeviation = duk_to_number(context, 1);
  5906. return 0;
  5907. }
  5908. duk_ret_t Polycode_SceneParticle__get_scale(duk_context *context) {
  5909. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5910. duk_push_number(context, inst->scale);
  5911. return 1;
  5912. }
  5913. duk_ret_t Polycode_SceneParticle__set_scale(duk_context *context) {
  5914. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5915. inst->scale = duk_to_number(context, 1);
  5916. return 0;
  5917. }
  5918. duk_ret_t Polycode_SceneParticle__get_color(duk_context *context) {
  5919. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5920. Color *retInst = new Color();
  5921. *retInst = inst->color;
  5922. duk_push_pointer(context, (void*)retInst);
  5923. return 1;
  5924. }
  5925. duk_ret_t Polycode_SceneParticle__set_color(duk_context *context) {
  5926. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5927. inst->color = *(Color*)duk_to_pointer(context, 1);
  5928. return 0;
  5929. }
  5930. duk_ret_t Polycode_SceneParticle__get_varianceIndex(duk_context *context) {
  5931. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5932. duk_push_int(context, inst->varianceIndex);
  5933. return 1;
  5934. }
  5935. duk_ret_t Polycode_SceneParticle__set_varianceIndex(duk_context *context) {
  5936. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5937. inst->varianceIndex = duk_to_int(context, 1);
  5938. return 0;
  5939. }
  5940. duk_ret_t Polycode_SceneParticle__delete(duk_context *context) {
  5941. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5942. delete inst;
  5943. return 0;
  5944. }
  5945. duk_ret_t Polycode_SceneParticleEmitter__get_useScaleCurve(duk_context *context) {
  5946. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5947. duk_push_boolean(context, inst->useScaleCurve);
  5948. return 1;
  5949. }
  5950. duk_ret_t Polycode_SceneParticleEmitter__set_useScaleCurve(duk_context *context) {
  5951. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5952. inst->useScaleCurve = duk_to_boolean(context, 1);
  5953. return 0;
  5954. }
  5955. duk_ret_t Polycode_SceneParticleEmitter__get_scaleCurve(duk_context *context) {
  5956. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5957. BezierCurve *retInst = new BezierCurve();
  5958. *retInst = inst->scaleCurve;
  5959. duk_push_pointer(context, (void*)retInst);
  5960. return 1;
  5961. }
  5962. duk_ret_t Polycode_SceneParticleEmitter__set_scaleCurve(duk_context *context) {
  5963. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5964. inst->scaleCurve = *(BezierCurve*)duk_to_pointer(context, 1);
  5965. return 0;
  5966. }
  5967. duk_ret_t Polycode_SceneParticleEmitter__get_useColorCurves(duk_context *context) {
  5968. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5969. duk_push_boolean(context, inst->useColorCurves);
  5970. return 1;
  5971. }
  5972. duk_ret_t Polycode_SceneParticleEmitter__set_useColorCurves(duk_context *context) {
  5973. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5974. inst->useColorCurves = duk_to_boolean(context, 1);
  5975. return 0;
  5976. }
  5977. duk_ret_t Polycode_SceneParticleEmitter__get_colorCurveR(duk_context *context) {
  5978. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5979. BezierCurve *retInst = new BezierCurve();
  5980. *retInst = inst->colorCurveR;
  5981. duk_push_pointer(context, (void*)retInst);
  5982. return 1;
  5983. }
  5984. duk_ret_t Polycode_SceneParticleEmitter__set_colorCurveR(duk_context *context) {
  5985. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5986. inst->colorCurveR = *(BezierCurve*)duk_to_pointer(context, 1);
  5987. return 0;
  5988. }
  5989. duk_ret_t Polycode_SceneParticleEmitter__get_colorCurveG(duk_context *context) {
  5990. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5991. BezierCurve *retInst = new BezierCurve();
  5992. *retInst = inst->colorCurveG;
  5993. duk_push_pointer(context, (void*)retInst);
  5994. return 1;
  5995. }
  5996. duk_ret_t Polycode_SceneParticleEmitter__set_colorCurveG(duk_context *context) {
  5997. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5998. inst->colorCurveG = *(BezierCurve*)duk_to_pointer(context, 1);
  5999. return 0;
  6000. }
  6001. duk_ret_t Polycode_SceneParticleEmitter__get_colorCurveB(duk_context *context) {
  6002. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6003. BezierCurve *retInst = new BezierCurve();
  6004. *retInst = inst->colorCurveB;
  6005. duk_push_pointer(context, (void*)retInst);
  6006. return 1;
  6007. }
  6008. duk_ret_t Polycode_SceneParticleEmitter__set_colorCurveB(duk_context *context) {
  6009. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6010. inst->colorCurveB = *(BezierCurve*)duk_to_pointer(context, 1);
  6011. return 0;
  6012. }
  6013. duk_ret_t Polycode_SceneParticleEmitter__get_colorCurveA(duk_context *context) {
  6014. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6015. BezierCurve *retInst = new BezierCurve();
  6016. *retInst = inst->colorCurveA;
  6017. duk_push_pointer(context, (void*)retInst);
  6018. return 1;
  6019. }
  6020. duk_ret_t Polycode_SceneParticleEmitter__set_colorCurveA(duk_context *context) {
  6021. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6022. inst->colorCurveA = *(BezierCurve*)duk_to_pointer(context, 1);
  6023. return 0;
  6024. }
  6025. duk_ret_t Polycode_SceneParticleEmitter__get_colorDeviation(duk_context *context) {
  6026. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6027. Color *retInst = new Color();
  6028. *retInst = inst->colorDeviation;
  6029. duk_push_pointer(context, (void*)retInst);
  6030. return 1;
  6031. }
  6032. duk_ret_t Polycode_SceneParticleEmitter__set_colorDeviation(duk_context *context) {
  6033. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6034. inst->colorDeviation = *(Color*)duk_to_pointer(context, 1);
  6035. return 0;
  6036. }
  6037. duk_ret_t Polycode_SceneParticleEmitter__delete(duk_context *context) {
  6038. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6039. delete inst;
  6040. return 0;
  6041. }
  6042. duk_ret_t Polycode_SceneParticleEmitter_setParticleCount(duk_context *context) {
  6043. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6044. int newParticleCount = duk_to_int(context, 1);
  6045. inst->setParticleCount(newParticleCount);
  6046. return 0;
  6047. }
  6048. duk_ret_t Polycode_SceneParticleEmitter_getParticleCount(duk_context *context) {
  6049. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6050. duk_push_int(context, inst->getParticleCount());
  6051. return 1;
  6052. }
  6053. duk_ret_t Polycode_SceneParticleEmitter_setParticleLifetime(duk_context *context) {
  6054. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6055. Number lifetime = duk_to_number(context, 1);
  6056. inst->setParticleLifetime(lifetime);
  6057. return 0;
  6058. }
  6059. duk_ret_t Polycode_SceneParticleEmitter_getParticleLifetime(duk_context *context) {
  6060. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6061. duk_push_number(context, inst->getParticleLifetime());
  6062. return 1;
  6063. }
  6064. duk_ret_t Polycode_SceneParticleEmitter_setDirectionDeviation(duk_context *context) {
  6065. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6066. Vector3 newDeviation = *(Vector3*)duk_to_pointer(context, 1);
  6067. inst->setDirectionDeviation(newDeviation);
  6068. return 0;
  6069. }
  6070. duk_ret_t Polycode_SceneParticleEmitter_getDirectionDeviation(duk_context *context) {
  6071. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6072. Vector3 *retInst = new Vector3();
  6073. *retInst = inst->getDirectionDeviation();
  6074. duk_push_pointer(context, (void*)retInst);
  6075. return 1;
  6076. }
  6077. duk_ret_t Polycode_SceneParticleEmitter_setEmitterSize(duk_context *context) {
  6078. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6079. Vector3 newSize = *(Vector3*)duk_to_pointer(context, 1);
  6080. inst->setEmitterSize(newSize);
  6081. return 0;
  6082. }
  6083. duk_ret_t Polycode_SceneParticleEmitter_getEmitterSize(duk_context *context) {
  6084. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6085. Vector3 *retInst = new Vector3();
  6086. *retInst = inst->getEmitterSize();
  6087. duk_push_pointer(context, (void*)retInst);
  6088. return 1;
  6089. }
  6090. duk_ret_t Polycode_SceneParticleEmitter_setGravity(duk_context *context) {
  6091. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6092. Vector3 newGravity = *(Vector3*)duk_to_pointer(context, 1);
  6093. inst->setGravity(newGravity);
  6094. return 0;
  6095. }
  6096. duk_ret_t Polycode_SceneParticleEmitter_getGravity(duk_context *context) {
  6097. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6098. Vector3 *retInst = new Vector3();
  6099. *retInst = inst->getGravity();
  6100. duk_push_pointer(context, (void*)retInst);
  6101. return 1;
  6102. }
  6103. duk_ret_t Polycode_SceneParticleEmitter_fixedUpdate(duk_context *context) {
  6104. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6105. inst->fixedUpdate();
  6106. return 0;
  6107. }
  6108. duk_ret_t Polycode_SceneParticleEmitter_Render(duk_context *context) {
  6109. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6110. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  6111. inst->Render(buffer);
  6112. return 0;
  6113. }
  6114. duk_ret_t Polycode_SceneParticleEmitter_updateParticles(duk_context *context) {
  6115. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6116. inst->updateParticles();
  6117. return 0;
  6118. }
  6119. duk_ret_t Polycode_SceneParticleEmitter_rebuildParticles(duk_context *context) {
  6120. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6121. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  6122. inst->rebuildParticles(buffer);
  6123. return 0;
  6124. }
  6125. duk_ret_t Polycode_SceneParticleEmitter_triggerParticles(duk_context *context) {
  6126. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6127. bool allAtOnce = duk_to_boolean(context, 1);
  6128. inst->triggerParticles(allAtOnce);
  6129. return 0;
  6130. }
  6131. duk_ret_t Polycode_SceneParticleEmitter_enableParticleSystem(duk_context *context) {
  6132. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6133. bool val = duk_to_boolean(context, 1);
  6134. inst->enableParticleSystem(val);
  6135. return 0;
  6136. }
  6137. duk_ret_t Polycode_SceneParticleEmitter_setUseFloorPlane(duk_context *context) {
  6138. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6139. bool val = duk_to_boolean(context, 1);
  6140. inst->setUseFloorPlane(val);
  6141. return 0;
  6142. }
  6143. duk_ret_t Polycode_SceneParticleEmitter_setFloorPlaneOffset(duk_context *context) {
  6144. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6145. Number floorPlaneOffset = duk_to_number(context, 1);
  6146. inst->setFloorPlaneOffset(floorPlaneOffset);
  6147. return 0;
  6148. }
  6149. duk_ret_t Polycode_SceneParticleEmitter_setFloorDamping(duk_context *context) {
  6150. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6151. Number floorDamping = duk_to_number(context, 1);
  6152. inst->setFloorDamping(floorDamping);
  6153. return 0;
  6154. }
  6155. duk_ret_t Polycode_SceneParticleEmitter_setParticlesInWorldSpace(duk_context *context) {
  6156. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6157. bool val = duk_to_boolean(context, 1);
  6158. inst->setParticlesInWorldSpace(val);
  6159. return 0;
  6160. }
  6161. duk_ret_t Polycode_SceneParticleEmitter_getParticlesInWorldSpace(duk_context *context) {
  6162. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6163. duk_push_boolean(context, inst->getParticlesInWorldSpace());
  6164. return 1;
  6165. }
  6166. duk_ret_t Polycode_SceneParticleEmitter_setPerlinEnabled(duk_context *context) {
  6167. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6168. bool val = duk_to_boolean(context, 1);
  6169. inst->setPerlinEnabled(val);
  6170. return 0;
  6171. }
  6172. duk_ret_t Polycode_SceneParticleEmitter_getPerlinEnabled(duk_context *context) {
  6173. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6174. duk_push_boolean(context, inst->getPerlinEnabled());
  6175. return 1;
  6176. }
  6177. duk_ret_t Polycode_SceneParticleEmitter_getParticleSpeed(duk_context *context) {
  6178. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6179. duk_push_number(context, inst->getParticleSpeed());
  6180. return 1;
  6181. }
  6182. duk_ret_t Polycode_SceneParticleEmitter_setParticleSpeed(duk_context *context) {
  6183. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6184. Number speed = duk_to_number(context, 1);
  6185. inst->setParticleSpeed(speed);
  6186. return 0;
  6187. }
  6188. duk_ret_t Polycode_SceneParticleEmitter_setPerlinValue(duk_context *context) {
  6189. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6190. Vector3 perlinValue = *(Vector3*)duk_to_pointer(context, 1);
  6191. inst->setPerlinValue(perlinValue);
  6192. return 0;
  6193. }
  6194. duk_ret_t Polycode_SceneParticleEmitter_getPerlinValue(duk_context *context) {
  6195. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6196. Vector3 *retInst = new Vector3();
  6197. *retInst = inst->getPerlinValue();
  6198. duk_push_pointer(context, (void*)retInst);
  6199. return 1;
  6200. }
  6201. duk_ret_t Polycode_SceneParticleEmitter_setParticleType(duk_context *context) {
  6202. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6203. int particleType = duk_to_int(context, 1);
  6204. inst->setParticleType(particleType);
  6205. return 0;
  6206. }
  6207. duk_ret_t Polycode_SceneParticleEmitter_getParticleType(duk_context *context) {
  6208. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6209. duk_push_int(context, inst->getParticleType());
  6210. return 1;
  6211. }
  6212. duk_ret_t Polycode_SceneParticleEmitter_setParticleSize(duk_context *context) {
  6213. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6214. Number particleSize = duk_to_number(context, 1);
  6215. inst->setParticleSize(particleSize);
  6216. return 0;
  6217. }
  6218. duk_ret_t Polycode_SceneParticleEmitter_getParticleSize(duk_context *context) {
  6219. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6220. duk_push_number(context, inst->getParticleSize());
  6221. return 1;
  6222. }
  6223. duk_ret_t Polycode_SceneParticleEmitter_setParticleRotationSpeed(duk_context *context) {
  6224. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6225. Vector3 rotationSpeed = *(Vector3*)duk_to_pointer(context, 1);
  6226. inst->setParticleRotationSpeed(rotationSpeed);
  6227. return 0;
  6228. }
  6229. duk_ret_t Polycode_SceneParticleEmitter_getParticleRotationSpeed(duk_context *context) {
  6230. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6231. Vector3 *retInst = new Vector3();
  6232. *retInst = inst->getParticleRotationSpeed();
  6233. duk_push_pointer(context, (void*)retInst);
  6234. return 1;
  6235. }
  6236. duk_ret_t Polycode_SceneParticleEmitter_setParticleDirection(duk_context *context) {
  6237. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6238. Vector3 direction = *(Vector3*)duk_to_pointer(context, 1);
  6239. inst->setParticleDirection(direction);
  6240. return 0;
  6241. }
  6242. duk_ret_t Polycode_SceneParticleEmitter_getParticleDirection(duk_context *context) {
  6243. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6244. Vector3 *retInst = new Vector3();
  6245. *retInst = inst->getParticleDirection();
  6246. duk_push_pointer(context, (void*)retInst);
  6247. return 1;
  6248. }
  6249. duk_ret_t Polycode_SceneParticleEmitter_setLoopParticles(duk_context *context) {
  6250. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6251. bool val = duk_to_boolean(context, 1);
  6252. inst->setLoopParticles(val);
  6253. return 0;
  6254. }
  6255. duk_ret_t Polycode_SceneParticleEmitter_getLoopParticles(duk_context *context) {
  6256. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6257. duk_push_boolean(context, inst->getLoopParticles());
  6258. return 1;
  6259. }
  6260. duk_ret_t Polycode_SceneParticleEmitter_addSourceMesh(duk_context *context) {
  6261. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6262. Mesh* mesh = (Mesh*)duk_to_pointer(context, 1);
  6263. inst->addSourceMesh(mesh);
  6264. return 0;
  6265. }
  6266. duk_ret_t Polycode_SceneParticleEmitter_getNumSourceMeshes(duk_context *context) {
  6267. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6268. duk_push_int(context, inst->getNumSourceMeshes());
  6269. return 1;
  6270. }
  6271. duk_ret_t Polycode_SceneParticleEmitter_getSourcesMeshAtIndex(duk_context *context) {
  6272. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6273. int index = duk_to_int(context, 1);
  6274. PolyBase *ptrRetVal = (PolyBase*)inst->getSourcesMeshAtIndex(index);
  6275. duk_push_pointer(context, (void*)ptrRetVal);
  6276. return 1;
  6277. }
  6278. duk_ret_t Polycode_SceneParticleEmitter_removeSourceMeshAtIndex(duk_context *context) {
  6279. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6280. int index = duk_to_int(context, 1);
  6281. inst->removeSourceMeshAtIndex(index);
  6282. return 0;
  6283. }
  6284. duk_ret_t Polycode_SceneParticleEmitter_positionParticle(duk_context *context) {
  6285. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6286. int index = duk_to_int(context, 1);
  6287. inst->positionParticle(index);
  6288. return 0;
  6289. }
  6290. duk_ret_t Polycode_SceneParticleEmitter_Clone(duk_context *context) {
  6291. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6292. bool deepClone = duk_to_boolean(context, 1);
  6293. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  6294. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  6295. duk_push_pointer(context, (void*)ptrRetVal);
  6296. return 1;
  6297. }
  6298. duk_ret_t Polycode_SceneParticleEmitter_applyClone(duk_context *context) {
  6299. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6300. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  6301. bool deepClone = duk_to_boolean(context, 2);
  6302. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  6303. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  6304. return 0;
  6305. }
  6306. duk_ret_t Polycode_Perlin__delete(duk_context *context) {
  6307. Perlin *inst = (Perlin*)duk_to_pointer(context, 0);
  6308. delete inst;
  6309. return 0;
  6310. }
  6311. duk_ret_t Polycode_Perlin_Get2DTiledX(duk_context *context) {
  6312. Perlin *inst = (Perlin*)duk_to_pointer(context, 0);
  6313. Number x = duk_to_number(context, 1);
  6314. Number y = duk_to_number(context, 2);
  6315. Number t = duk_to_number(context, 3);
  6316. duk_push_number(context, inst->Get2DTiledX(x,y,t));
  6317. return 1;
  6318. }
  6319. duk_ret_t Polycode_Perlin_Get(duk_context *context) {
  6320. Perlin *inst = (Perlin*)duk_to_pointer(context, 0);
  6321. Number x = duk_to_number(context, 1);
  6322. Number y = duk_to_number(context, 2);
  6323. duk_push_number(context, inst->Get(x,y));
  6324. return 1;
  6325. }
  6326. duk_ret_t Polycode_Perlin_Get2D(duk_context *context) {
  6327. Perlin *inst = (Perlin*)duk_to_pointer(context, 0);
  6328. Number x = duk_to_number(context, 1);
  6329. Number y = duk_to_number(context, 2);
  6330. duk_push_number(context, inst->Get2D(x,y));
  6331. return 1;
  6332. }
  6333. duk_ret_t Polycode_Perlin_Get3D(duk_context *context) {
  6334. Perlin *inst = (Perlin*)duk_to_pointer(context, 0);
  6335. Number x = duk_to_number(context, 1);
  6336. Number y = duk_to_number(context, 2);
  6337. Number z = duk_to_number(context, 3);
  6338. duk_push_number(context, inst->Get3D(x,y,z));
  6339. return 1;
  6340. }
  6341. duk_ret_t Polycode_Quaternion__get_x(duk_context *context) {
  6342. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6343. duk_push_number(context, inst->x);
  6344. return 1;
  6345. }
  6346. duk_ret_t Polycode_Quaternion__set_x(duk_context *context) {
  6347. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6348. inst->x = duk_to_number(context, 1);
  6349. return 0;
  6350. }
  6351. duk_ret_t Polycode_Quaternion__get_y(duk_context *context) {
  6352. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6353. duk_push_number(context, inst->y);
  6354. return 1;
  6355. }
  6356. duk_ret_t Polycode_Quaternion__set_y(duk_context *context) {
  6357. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6358. inst->y = duk_to_number(context, 1);
  6359. return 0;
  6360. }
  6361. duk_ret_t Polycode_Quaternion__get_z(duk_context *context) {
  6362. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6363. duk_push_number(context, inst->z);
  6364. return 1;
  6365. }
  6366. duk_ret_t Polycode_Quaternion__set_z(duk_context *context) {
  6367. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6368. inst->z = duk_to_number(context, 1);
  6369. return 0;
  6370. }
  6371. duk_ret_t Polycode_Quaternion__get_w(duk_context *context) {
  6372. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6373. duk_push_number(context, inst->w);
  6374. return 1;
  6375. }
  6376. duk_ret_t Polycode_Quaternion__set_w(duk_context *context) {
  6377. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6378. inst->w = duk_to_number(context, 1);
  6379. return 0;
  6380. }
  6381. duk_ret_t Polycode_Quaternion__delete(duk_context *context) {
  6382. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6383. delete inst;
  6384. return 0;
  6385. }
  6386. duk_ret_t Polycode_Quaternion_setFromMatrix(duk_context *context) {
  6387. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6388. Matrix4 _mat = *(Matrix4*)duk_to_pointer(context, 1);
  6389. inst->setFromMatrix(_mat);
  6390. return 0;
  6391. }
  6392. duk_ret_t Polycode_Quaternion_Dot(duk_context *context) {
  6393. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6394. Quaternion rkQ = *(Quaternion*)duk_to_pointer(context, 1);
  6395. duk_push_number(context, inst->Dot(rkQ));
  6396. return 1;
  6397. }
  6398. duk_ret_t Polycode_Quaternion_Log(duk_context *context) {
  6399. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6400. Quaternion *retInst = new Quaternion();
  6401. *retInst = inst->Log();
  6402. duk_push_pointer(context, (void*)retInst);
  6403. return 1;
  6404. }
  6405. duk_ret_t Polycode_Quaternion_Exp(duk_context *context) {
  6406. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6407. Quaternion *retInst = new Quaternion();
  6408. *retInst = inst->Exp();
  6409. duk_push_pointer(context, (void*)retInst);
  6410. return 1;
  6411. }
  6412. duk_ret_t Polycode_Quaternion_Norm(duk_context *context) {
  6413. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6414. duk_push_number(context, inst->Norm());
  6415. return 1;
  6416. }
  6417. duk_ret_t Polycode_Quaternion_Normalize(duk_context *context) {
  6418. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6419. duk_push_number(context, inst->Normalize());
  6420. return 1;
  6421. }
  6422. duk_ret_t Polycode_Quaternion_lookAt(duk_context *context) {
  6423. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6424. Vector3 D = *(Vector3*)duk_to_pointer(context, 1);
  6425. Vector3 upVector = *(Vector3*)duk_to_pointer(context, 2);
  6426. inst->lookAt(D,upVector);
  6427. return 0;
  6428. }
  6429. duk_ret_t Polycode_Quaternion_createFromMatrix(duk_context *context) {
  6430. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6431. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  6432. inst->createFromMatrix(matrix);
  6433. return 0;
  6434. }
  6435. duk_ret_t Polycode_Quaternion_Inverse(duk_context *context) {
  6436. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6437. Quaternion *retInst = new Quaternion();
  6438. *retInst = inst->Inverse();
  6439. duk_push_pointer(context, (void*)retInst);
  6440. return 1;
  6441. }
  6442. duk_ret_t Polycode_Quaternion_set(duk_context *context) {
  6443. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6444. Number w = duk_to_number(context, 1);
  6445. Number x = duk_to_number(context, 2);
  6446. Number y = duk_to_number(context, 3);
  6447. Number z = duk_to_number(context, 4);
  6448. inst->set(w,x,y,z);
  6449. return 0;
  6450. }
  6451. duk_ret_t Polycode_Quaternion_InvSqrt(duk_context *context) {
  6452. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6453. Number x = duk_to_number(context, 1);
  6454. duk_push_number(context, inst->InvSqrt(x));
  6455. return 1;
  6456. }
  6457. duk_ret_t Polycode_Quaternion_fromAxes(duk_context *context) {
  6458. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6459. Number az = duk_to_number(context, 1);
  6460. Number ay = duk_to_number(context, 2);
  6461. Number ax = duk_to_number(context, 3);
  6462. inst->fromAxes(az,ay,ax);
  6463. return 0;
  6464. }
  6465. duk_ret_t Polycode_Quaternion_fromAngleAxis(duk_context *context) {
  6466. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6467. Number rfAngle = duk_to_number(context, 1);
  6468. Vector3 rkAxis = *(Vector3*)duk_to_pointer(context, 2);
  6469. inst->fromAngleAxis(rfAngle,rkAxis);
  6470. return 0;
  6471. }
  6472. duk_ret_t Polycode_Quaternion_toEulerAngles(duk_context *context) {
  6473. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6474. Vector3 *retInst = new Vector3();
  6475. *retInst = inst->toEulerAngles();
  6476. duk_push_pointer(context, (void*)retInst);
  6477. return 1;
  6478. }
  6479. duk_ret_t Polycode_Quaternion_toAngleAxis(duk_context *context) {
  6480. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6481. Number rfAngle = duk_to_number(context, 1);
  6482. Vector3 rkAxis = *(Vector3*)duk_to_pointer(context, 2);
  6483. inst->toAngleAxis(rfAngle,rkAxis);
  6484. return 0;
  6485. }
  6486. duk_ret_t Polycode_Quaternion_createFromAxisAngle(duk_context *context) {
  6487. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6488. Number x = duk_to_number(context, 1);
  6489. Number y = duk_to_number(context, 2);
  6490. Number z = duk_to_number(context, 3);
  6491. Number degrees = duk_to_number(context, 4);
  6492. inst->createFromAxisAngle(x,y,z,degrees);
  6493. return 0;
  6494. }
  6495. duk_ret_t Polycode_Quaternion_createMatrix(duk_context *context) {
  6496. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6497. Matrix4 *retInst = new Matrix4();
  6498. *retInst = inst->createMatrix();
  6499. duk_push_pointer(context, (void*)retInst);
  6500. return 1;
  6501. }
  6502. duk_ret_t Polycode_Quaternion_applyTo(duk_context *context) {
  6503. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6504. Vector3 v = *(Vector3*)duk_to_pointer(context, 1);
  6505. Vector3 *retInst = new Vector3();
  6506. *retInst = inst->applyTo(v);
  6507. duk_push_pointer(context, (void*)retInst);
  6508. return 1;
  6509. }
  6510. duk_ret_t Polycode_QuatTriple__get_q1(duk_context *context) {
  6511. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6512. Quaternion *retInst = new Quaternion();
  6513. *retInst = inst->q1;
  6514. duk_push_pointer(context, (void*)retInst);
  6515. return 1;
  6516. }
  6517. duk_ret_t Polycode_QuatTriple__set_q1(duk_context *context) {
  6518. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6519. inst->q1 = *(Quaternion*)duk_to_pointer(context, 1);
  6520. return 0;
  6521. }
  6522. duk_ret_t Polycode_QuatTriple__get_q2(duk_context *context) {
  6523. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6524. Quaternion *retInst = new Quaternion();
  6525. *retInst = inst->q2;
  6526. duk_push_pointer(context, (void*)retInst);
  6527. return 1;
  6528. }
  6529. duk_ret_t Polycode_QuatTriple__set_q2(duk_context *context) {
  6530. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6531. inst->q2 = *(Quaternion*)duk_to_pointer(context, 1);
  6532. return 0;
  6533. }
  6534. duk_ret_t Polycode_QuatTriple__get_q3(duk_context *context) {
  6535. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6536. Quaternion *retInst = new Quaternion();
  6537. *retInst = inst->q3;
  6538. duk_push_pointer(context, (void*)retInst);
  6539. return 1;
  6540. }
  6541. duk_ret_t Polycode_QuatTriple__set_q3(duk_context *context) {
  6542. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6543. inst->q3 = *(Quaternion*)duk_to_pointer(context, 1);
  6544. return 0;
  6545. }
  6546. duk_ret_t Polycode_QuatTriple__get_time(duk_context *context) {
  6547. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6548. duk_push_number(context, inst->time);
  6549. return 1;
  6550. }
  6551. duk_ret_t Polycode_QuatTriple__set_time(duk_context *context) {
  6552. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6553. inst->time = duk_to_number(context, 1);
  6554. return 0;
  6555. }
  6556. duk_ret_t Polycode_QuatTriple__delete(duk_context *context) {
  6557. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6558. delete inst;
  6559. return 0;
  6560. }
  6561. duk_ret_t Polycode_QuaternionCurve__delete(duk_context *context) {
  6562. QuaternionCurve *inst = (QuaternionCurve*)duk_to_pointer(context, 0);
  6563. delete inst;
  6564. return 0;
  6565. }
  6566. duk_ret_t Polycode_QuaternionCurve_interpolate(duk_context *context) {
  6567. QuaternionCurve *inst = (QuaternionCurve*)duk_to_pointer(context, 0);
  6568. Number t = duk_to_number(context, 1);
  6569. bool useShortestPath = duk_to_boolean(context, 2);
  6570. Quaternion *retInst = new Quaternion();
  6571. *retInst = inst->interpolate(t,useShortestPath);
  6572. duk_push_pointer(context, (void*)retInst);
  6573. return 1;
  6574. }
  6575. duk_ret_t Polycode_QuaternionCurve_generatePointsFromCurves(duk_context *context) {
  6576. QuaternionCurve *inst = (QuaternionCurve*)duk_to_pointer(context, 0);
  6577. BezierCurve* wCurve = (BezierCurve*)duk_to_pointer(context, 1);
  6578. BezierCurve* xCurve = (BezierCurve*)duk_to_pointer(context, 2);
  6579. BezierCurve* yCurve = (BezierCurve*)duk_to_pointer(context, 3);
  6580. BezierCurve* zCurve = (BezierCurve*)duk_to_pointer(context, 4);
  6581. inst->generatePointsFromCurves(wCurve,xCurve,yCurve,zCurve);
  6582. return 0;
  6583. }
  6584. duk_ret_t Polycode_Ray__get_origin(duk_context *context) {
  6585. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6586. Vector3 *retInst = new Vector3();
  6587. *retInst = inst->origin;
  6588. duk_push_pointer(context, (void*)retInst);
  6589. return 1;
  6590. }
  6591. duk_ret_t Polycode_Ray__set_origin(duk_context *context) {
  6592. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6593. inst->origin = *(Vector3*)duk_to_pointer(context, 1);
  6594. return 0;
  6595. }
  6596. duk_ret_t Polycode_Ray__get_direction(duk_context *context) {
  6597. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6598. Vector3 *retInst = new Vector3();
  6599. *retInst = inst->direction;
  6600. duk_push_pointer(context, (void*)retInst);
  6601. return 1;
  6602. }
  6603. duk_ret_t Polycode_Ray__set_direction(duk_context *context) {
  6604. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6605. inst->direction = *(Vector3*)duk_to_pointer(context, 1);
  6606. return 0;
  6607. }
  6608. duk_ret_t Polycode_Ray__get_inv_direction(duk_context *context) {
  6609. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6610. Vector3 *retInst = new Vector3();
  6611. *retInst = inst->inv_direction;
  6612. duk_push_pointer(context, (void*)retInst);
  6613. return 1;
  6614. }
  6615. duk_ret_t Polycode_Ray__set_inv_direction(duk_context *context) {
  6616. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6617. inst->inv_direction = *(Vector3*)duk_to_pointer(context, 1);
  6618. return 0;
  6619. }
  6620. duk_ret_t Polycode_Ray__delete(duk_context *context) {
  6621. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6622. delete inst;
  6623. return 0;
  6624. }
  6625. duk_ret_t Polycode_Ray_boxIntersect(duk_context *context) {
  6626. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6627. Vector3 box = *(Vector3*)duk_to_pointer(context, 1);
  6628. Matrix4 transformMatrix = *(Matrix4*)duk_to_pointer(context, 2);
  6629. Number near = duk_to_number(context, 3);
  6630. Number far = duk_to_number(context, 4);
  6631. duk_push_number(context, inst->boxIntersect(box,transformMatrix,near,far));
  6632. return 1;
  6633. }
  6634. duk_ret_t Polycode_Ray_planeIntersectPoint(duk_context *context) {
  6635. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6636. Vector3 planeNormal = *(Vector3*)duk_to_pointer(context, 1);
  6637. Number planeDistance = duk_to_number(context, 2);
  6638. Vector3 *retInst = new Vector3();
  6639. *retInst = inst->planeIntersectPoint(planeNormal,planeDistance);
  6640. duk_push_pointer(context, (void*)retInst);
  6641. return 1;
  6642. }
  6643. duk_ret_t Polycode_Ray_tranformByMatrix(duk_context *context) {
  6644. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6645. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  6646. Ray *retInst = new Ray();
  6647. *retInst = inst->tranformByMatrix(matrix);
  6648. duk_push_pointer(context, (void*)retInst);
  6649. return 1;
  6650. }
  6651. duk_ret_t Polycode_Ray_closestPointOnRay(duk_context *context) {
  6652. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6653. Vector3 point = *(Vector3*)duk_to_pointer(context, 1);
  6654. Vector3 *retInst = new Vector3();
  6655. *retInst = inst->closestPointOnRay(point);
  6656. duk_push_pointer(context, (void*)retInst);
  6657. return 1;
  6658. }
  6659. duk_ret_t Polycode_Ray_closestPointsBetween(duk_context *context) {
  6660. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6661. Ray ray2 = *(Ray*)duk_to_pointer(context, 1);
  6662. Vector3* point1 = (Vector3*)duk_to_pointer(context, 2);
  6663. Vector3* point2 = (Vector3*)duk_to_pointer(context, 3);
  6664. duk_push_boolean(context, inst->closestPointsBetween(ray2,point1,point2));
  6665. return 1;
  6666. }
  6667. duk_ret_t Polycode_Ray_polygonIntersect(duk_context *context) {
  6668. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6669. Vector3 v1 = *(Vector3*)duk_to_pointer(context, 1);
  6670. Vector3 v2 = *(Vector3*)duk_to_pointer(context, 2);
  6671. Vector3 v3 = *(Vector3*)duk_to_pointer(context, 3);
  6672. duk_push_boolean(context, inst->polygonIntersect(v1,v2,v3));
  6673. return 1;
  6674. }
  6675. duk_ret_t Polycode_Rectangle__get_x(duk_context *context) {
  6676. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6677. duk_push_number(context, inst->x);
  6678. return 1;
  6679. }
  6680. duk_ret_t Polycode_Rectangle__set_x(duk_context *context) {
  6681. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6682. inst->x = duk_to_number(context, 1);
  6683. return 0;
  6684. }
  6685. duk_ret_t Polycode_Rectangle__get_y(duk_context *context) {
  6686. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6687. duk_push_number(context, inst->y);
  6688. return 1;
  6689. }
  6690. duk_ret_t Polycode_Rectangle__set_y(duk_context *context) {
  6691. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6692. inst->y = duk_to_number(context, 1);
  6693. return 0;
  6694. }
  6695. duk_ret_t Polycode_Rectangle__get_w(duk_context *context) {
  6696. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6697. duk_push_number(context, inst->w);
  6698. return 1;
  6699. }
  6700. duk_ret_t Polycode_Rectangle__set_w(duk_context *context) {
  6701. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6702. inst->w = duk_to_number(context, 1);
  6703. return 0;
  6704. }
  6705. duk_ret_t Polycode_Rectangle__get_h(duk_context *context) {
  6706. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6707. duk_push_number(context, inst->h);
  6708. return 1;
  6709. }
  6710. duk_ret_t Polycode_Rectangle__set_h(duk_context *context) {
  6711. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6712. inst->h = duk_to_number(context, 1);
  6713. return 0;
  6714. }
  6715. duk_ret_t Polycode_Rectangle__delete(duk_context *context) {
  6716. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6717. delete inst;
  6718. return 0;
  6719. }
  6720. duk_ret_t Polycode_Rectangle_setRect(duk_context *context) {
  6721. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6722. Number x = duk_to_number(context, 1);
  6723. Number y = duk_to_number(context, 2);
  6724. Number w = duk_to_number(context, 3);
  6725. Number h = duk_to_number(context, 4);
  6726. inst->setRect(x,y,w,h);
  6727. return 0;
  6728. }
  6729. duk_ret_t Polycode_Rectangle_Clipped(duk_context *context) {
  6730. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6731. Rectangle rect = *(Rectangle*)duk_to_pointer(context, 1);
  6732. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  6733. *retInst = inst->Clipped(rect);
  6734. duk_push_pointer(context, (void*)retInst);
  6735. return 1;
  6736. }
  6737. duk_ret_t Polycode_Rectangle_minX(duk_context *context) {
  6738. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6739. duk_push_number(context, inst->minX());
  6740. return 1;
  6741. }
  6742. duk_ret_t Polycode_Rectangle_maxX(duk_context *context) {
  6743. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6744. duk_push_number(context, inst->maxX());
  6745. return 1;
  6746. }
  6747. duk_ret_t Polycode_Rectangle_minY(duk_context *context) {
  6748. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6749. duk_push_number(context, inst->minY());
  6750. return 1;
  6751. }
  6752. duk_ret_t Polycode_Rectangle_maxY(duk_context *context) {
  6753. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6754. duk_push_number(context, inst->maxY());
  6755. return 1;
  6756. }
  6757. duk_ret_t Polycode_RenderDataArray__get_type(duk_context *context) {
  6758. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6759. duk_push_int(context, inst->type);
  6760. return 1;
  6761. }
  6762. duk_ret_t Polycode_RenderDataArray__set_type(duk_context *context) {
  6763. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6764. inst->type = duk_to_int(context, 1);
  6765. return 0;
  6766. }
  6767. duk_ret_t Polycode_RenderDataArray__get_customArrayName(duk_context *context) {
  6768. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6769. duk_push_string(context, inst->customArrayName.c_str());
  6770. return 1;
  6771. }
  6772. duk_ret_t Polycode_RenderDataArray__set_customArrayName(duk_context *context) {
  6773. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6774. inst->customArrayName = duk_to_string(context, 1);
  6775. return 0;
  6776. }
  6777. duk_ret_t Polycode_RenderDataArray__get_hasVBO(duk_context *context) {
  6778. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6779. duk_push_boolean(context, inst->hasVBO);
  6780. return 1;
  6781. }
  6782. duk_ret_t Polycode_RenderDataArray__set_hasVBO(duk_context *context) {
  6783. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6784. inst->hasVBO = duk_to_boolean(context, 1);
  6785. return 0;
  6786. }
  6787. duk_ret_t Polycode_RenderDataArray__delete(duk_context *context) {
  6788. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6789. delete inst;
  6790. return 0;
  6791. }
  6792. duk_ret_t Polycode_RenderDataArray_getArrayData(duk_context *context) {
  6793. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6794. inst->getArrayData();
  6795. return 0;
  6796. }
  6797. duk_ret_t Polycode_RenderDataArray_getDataSize(duk_context *context) {
  6798. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6799. duk_push_int(context, inst->getDataSize());
  6800. return 1;
  6801. }
  6802. duk_ret_t Polycode_LightShadowInfoBinding__get_shadowMatrix(duk_context *context) {
  6803. LightShadowInfoBinding *inst = (LightShadowInfoBinding*)duk_to_pointer(context, 0);
  6804. PolyBase *ptrRetVal = (PolyBase*)inst->shadowMatrix;
  6805. duk_push_pointer(context, (void*)ptrRetVal);
  6806. return 1;
  6807. }
  6808. duk_ret_t Polycode_LightShadowInfoBinding__set_shadowMatrix(duk_context *context) {
  6809. LightShadowInfoBinding *inst = (LightShadowInfoBinding*)duk_to_pointer(context, 0);
  6810. inst->shadowMatrix = (LocalShaderParam*)duk_to_pointer(context, 1);
  6811. return 0;
  6812. }
  6813. duk_ret_t Polycode_LightShadowInfoBinding__get_shadowBuffer(duk_context *context) {
  6814. LightShadowInfoBinding *inst = (LightShadowInfoBinding*)duk_to_pointer(context, 0);
  6815. PolyBase *ptrRetVal = (PolyBase*)inst->shadowBuffer;
  6816. duk_push_pointer(context, (void*)ptrRetVal);
  6817. return 1;
  6818. }
  6819. duk_ret_t Polycode_LightShadowInfoBinding__set_shadowBuffer(duk_context *context) {
  6820. LightShadowInfoBinding *inst = (LightShadowInfoBinding*)duk_to_pointer(context, 0);
  6821. inst->shadowBuffer = (LocalShaderParam*)duk_to_pointer(context, 1);
  6822. return 0;
  6823. }
  6824. duk_ret_t Polycode_LightShadowInfoBinding__delete(duk_context *context) {
  6825. LightShadowInfoBinding *inst = (LightShadowInfoBinding*)duk_to_pointer(context, 0);
  6826. delete inst;
  6827. return 0;
  6828. }
  6829. duk_ret_t Polycode_LightInfoBinding__get_position(duk_context *context) {
  6830. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6831. PolyBase *ptrRetVal = (PolyBase*)inst->position;
  6832. duk_push_pointer(context, (void*)ptrRetVal);
  6833. return 1;
  6834. }
  6835. duk_ret_t Polycode_LightInfoBinding__set_position(duk_context *context) {
  6836. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6837. inst->position = (LocalShaderParam*)duk_to_pointer(context, 1);
  6838. return 0;
  6839. }
  6840. duk_ret_t Polycode_LightInfoBinding__get_direction(duk_context *context) {
  6841. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6842. PolyBase *ptrRetVal = (PolyBase*)inst->direction;
  6843. duk_push_pointer(context, (void*)ptrRetVal);
  6844. return 1;
  6845. }
  6846. duk_ret_t Polycode_LightInfoBinding__set_direction(duk_context *context) {
  6847. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6848. inst->direction = (LocalShaderParam*)duk_to_pointer(context, 1);
  6849. return 0;
  6850. }
  6851. duk_ret_t Polycode_LightInfoBinding__get_specular(duk_context *context) {
  6852. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6853. PolyBase *ptrRetVal = (PolyBase*)inst->specular;
  6854. duk_push_pointer(context, (void*)ptrRetVal);
  6855. return 1;
  6856. }
  6857. duk_ret_t Polycode_LightInfoBinding__set_specular(duk_context *context) {
  6858. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6859. inst->specular = (LocalShaderParam*)duk_to_pointer(context, 1);
  6860. return 0;
  6861. }
  6862. duk_ret_t Polycode_LightInfoBinding__get_diffuse(duk_context *context) {
  6863. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6864. PolyBase *ptrRetVal = (PolyBase*)inst->diffuse;
  6865. duk_push_pointer(context, (void*)ptrRetVal);
  6866. return 1;
  6867. }
  6868. duk_ret_t Polycode_LightInfoBinding__set_diffuse(duk_context *context) {
  6869. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6870. inst->diffuse = (LocalShaderParam*)duk_to_pointer(context, 1);
  6871. return 0;
  6872. }
  6873. duk_ret_t Polycode_LightInfoBinding__get_spotExponent(duk_context *context) {
  6874. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6875. PolyBase *ptrRetVal = (PolyBase*)inst->spotExponent;
  6876. duk_push_pointer(context, (void*)ptrRetVal);
  6877. return 1;
  6878. }
  6879. duk_ret_t Polycode_LightInfoBinding__set_spotExponent(duk_context *context) {
  6880. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6881. inst->spotExponent = (LocalShaderParam*)duk_to_pointer(context, 1);
  6882. return 0;
  6883. }
  6884. duk_ret_t Polycode_LightInfoBinding__get_spotCosCutoff(duk_context *context) {
  6885. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6886. PolyBase *ptrRetVal = (PolyBase*)inst->spotCosCutoff;
  6887. duk_push_pointer(context, (void*)ptrRetVal);
  6888. return 1;
  6889. }
  6890. duk_ret_t Polycode_LightInfoBinding__set_spotCosCutoff(duk_context *context) {
  6891. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6892. inst->spotCosCutoff = (LocalShaderParam*)duk_to_pointer(context, 1);
  6893. return 0;
  6894. }
  6895. duk_ret_t Polycode_LightInfoBinding__get_constantAttenuation(duk_context *context) {
  6896. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6897. PolyBase *ptrRetVal = (PolyBase*)inst->constantAttenuation;
  6898. duk_push_pointer(context, (void*)ptrRetVal);
  6899. return 1;
  6900. }
  6901. duk_ret_t Polycode_LightInfoBinding__set_constantAttenuation(duk_context *context) {
  6902. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6903. inst->constantAttenuation = (LocalShaderParam*)duk_to_pointer(context, 1);
  6904. return 0;
  6905. }
  6906. duk_ret_t Polycode_LightInfoBinding__get_linearAttenuation(duk_context *context) {
  6907. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6908. PolyBase *ptrRetVal = (PolyBase*)inst->linearAttenuation;
  6909. duk_push_pointer(context, (void*)ptrRetVal);
  6910. return 1;
  6911. }
  6912. duk_ret_t Polycode_LightInfoBinding__set_linearAttenuation(duk_context *context) {
  6913. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6914. inst->linearAttenuation = (LocalShaderParam*)duk_to_pointer(context, 1);
  6915. return 0;
  6916. }
  6917. duk_ret_t Polycode_LightInfoBinding__get_quadraticAttenuation(duk_context *context) {
  6918. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6919. PolyBase *ptrRetVal = (PolyBase*)inst->quadraticAttenuation;
  6920. duk_push_pointer(context, (void*)ptrRetVal);
  6921. return 1;
  6922. }
  6923. duk_ret_t Polycode_LightInfoBinding__set_quadraticAttenuation(duk_context *context) {
  6924. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6925. inst->quadraticAttenuation = (LocalShaderParam*)duk_to_pointer(context, 1);
  6926. return 0;
  6927. }
  6928. duk_ret_t Polycode_LightInfoBinding__get_shadowEnabled(duk_context *context) {
  6929. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6930. PolyBase *ptrRetVal = (PolyBase*)inst->shadowEnabled;
  6931. duk_push_pointer(context, (void*)ptrRetVal);
  6932. return 1;
  6933. }
  6934. duk_ret_t Polycode_LightInfoBinding__set_shadowEnabled(duk_context *context) {
  6935. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6936. inst->shadowEnabled = (LocalShaderParam*)duk_to_pointer(context, 1);
  6937. return 0;
  6938. }
  6939. duk_ret_t Polycode_LightInfoBinding__delete(duk_context *context) {
  6940. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6941. delete inst;
  6942. return 0;
  6943. }
  6944. duk_ret_t Polycode_RenderFrame__delete(duk_context *context) {
  6945. RenderFrame *inst = (RenderFrame*)duk_to_pointer(context, 0);
  6946. delete inst;
  6947. return 0;
  6948. }
  6949. duk_ret_t Polycode_RendererThreadJob__get_jobType(duk_context *context) {
  6950. RendererThreadJob *inst = (RendererThreadJob*)duk_to_pointer(context, 0);
  6951. duk_push_int(context, inst->jobType);
  6952. return 1;
  6953. }
  6954. duk_ret_t Polycode_RendererThreadJob__set_jobType(duk_context *context) {
  6955. RendererThreadJob *inst = (RendererThreadJob*)duk_to_pointer(context, 0);
  6956. inst->jobType = duk_to_int(context, 1);
  6957. return 0;
  6958. }
  6959. duk_ret_t Polycode_RendererThreadJob__delete(duk_context *context) {
  6960. RendererThreadJob *inst = (RendererThreadJob*)duk_to_pointer(context, 0);
  6961. delete inst;
  6962. return 0;
  6963. }
  6964. duk_ret_t Polycode_RenderThread__delete(duk_context *context) {
  6965. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  6966. delete inst;
  6967. return 0;
  6968. }
  6969. duk_ret_t Polycode_RenderThread_setGraphicsInterface(duk_context *context) {
  6970. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  6971. Core* core = (Core*)duk_to_pointer(context, 1);
  6972. GraphicsInterface* graphicsInterface = (GraphicsInterface*)duk_to_pointer(context, 2);
  6973. inst->setGraphicsInterface(core,graphicsInterface);
  6974. return 0;
  6975. }
  6976. duk_ret_t Polycode_RenderThread_runThread(duk_context *context) {
  6977. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  6978. inst->runThread();
  6979. return 0;
  6980. }
  6981. duk_ret_t Polycode_RenderThread_enqueueFrame(duk_context *context) {
  6982. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  6983. RenderFrame* frame = (RenderFrame*)duk_to_pointer(context, 1);
  6984. inst->enqueueFrame(frame);
  6985. return 0;
  6986. }
  6987. duk_ret_t Polycode_RenderThread_enqueueJob(duk_context *context) {
  6988. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  6989. int jobType = duk_to_int(context, 1);
  6990. void* data = (void*)duk_to_pointer(context, 2);
  6991. void* data2 = (void*)duk_to_pointer(context, 3);
  6992. inst->enqueueJob(jobType,data,data2);
  6993. return 0;
  6994. }
  6995. duk_ret_t Polycode_RenderThread_processJob(duk_context *context) {
  6996. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  6997. RendererThreadJob job = *(RendererThreadJob*)duk_to_pointer(context, 1);
  6998. inst->processJob(job);
  6999. return 0;
  7000. }
  7001. duk_ret_t Polycode_RenderThread_getShaderBinding(duk_context *context) {
  7002. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7003. PolyBase *ptrRetVal = (PolyBase*)inst->getShaderBinding();
  7004. duk_push_pointer(context, (void*)ptrRetVal);
  7005. return 1;
  7006. }
  7007. duk_ret_t Polycode_RenderThread_processDrawBuffer(duk_context *context) {
  7008. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7009. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  7010. inst->processDrawBuffer(buffer);
  7011. return 0;
  7012. }
  7013. duk_ret_t Polycode_RenderThread_getFrameInfo(duk_context *context) {
  7014. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7015. RenderThreadDebugInfo *retInst = new RenderThreadDebugInfo();
  7016. *retInst = inst->getFrameInfo();
  7017. duk_push_pointer(context, (void*)retInst);
  7018. return 1;
  7019. }
  7020. duk_ret_t Polycode_RenderThread_clearFrameQueue(duk_context *context) {
  7021. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7022. inst->clearFrameQueue();
  7023. return 0;
  7024. }
  7025. duk_ret_t Polycode_RenderThread_initGlobals(duk_context *context) {
  7026. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7027. inst->initGlobals();
  7028. return 0;
  7029. }
  7030. duk_ret_t Polycode_RenderThread_lockRenderMutex(duk_context *context) {
  7031. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7032. inst->lockRenderMutex();
  7033. return 0;
  7034. }
  7035. duk_ret_t Polycode_RenderThread_unlockRenderMutex(duk_context *context) {
  7036. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7037. inst->unlockRenderMutex();
  7038. return 0;
  7039. }
  7040. duk_ret_t Polycode_RenderThreadDebugInfo__get_buffersProcessed(duk_context *context) {
  7041. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  7042. duk_push_int(context, inst->buffersProcessed);
  7043. return 1;
  7044. }
  7045. duk_ret_t Polycode_RenderThreadDebugInfo__set_buffersProcessed(duk_context *context) {
  7046. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  7047. inst->buffersProcessed = duk_to_int(context, 1);
  7048. return 0;
  7049. }
  7050. duk_ret_t Polycode_RenderThreadDebugInfo__get_drawCallsProcessed(duk_context *context) {
  7051. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  7052. duk_push_int(context, inst->drawCallsProcessed);
  7053. return 1;
  7054. }
  7055. duk_ret_t Polycode_RenderThreadDebugInfo__set_drawCallsProcessed(duk_context *context) {
  7056. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  7057. inst->drawCallsProcessed = duk_to_int(context, 1);
  7058. return 0;
  7059. }
  7060. duk_ret_t Polycode_RenderThreadDebugInfo__get_timeTaken(duk_context *context) {
  7061. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  7062. duk_push_int(context, inst->timeTaken);
  7063. return 1;
  7064. }
  7065. duk_ret_t Polycode_RenderThreadDebugInfo__set_timeTaken(duk_context *context) {
  7066. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  7067. inst->timeTaken = duk_to_int(context, 1);
  7068. return 0;
  7069. }
  7070. duk_ret_t Polycode_RenderThreadDebugInfo__delete(duk_context *context) {
  7071. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  7072. delete inst;
  7073. return 0;
  7074. }
  7075. duk_ret_t Polycode_Renderer__delete(duk_context *context) {
  7076. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7077. delete inst;
  7078. return 0;
  7079. }
  7080. duk_ret_t Polycode_Renderer_setGraphicsInterface(duk_context *context) {
  7081. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7082. Core* core = (Core*)duk_to_pointer(context, 1);
  7083. GraphicsInterface* graphicsInterface = (GraphicsInterface*)duk_to_pointer(context, 2);
  7084. inst->setGraphicsInterface(core,graphicsInterface);
  7085. return 0;
  7086. }
  7087. duk_ret_t Polycode_Renderer_getRenderThread(duk_context *context) {
  7088. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7089. PolyBase *ptrRetVal = (PolyBase*)inst->getRenderThread();
  7090. duk_push_pointer(context, (void*)ptrRetVal);
  7091. return 1;
  7092. }
  7093. duk_ret_t Polycode_Renderer_createCubemap(duk_context *context) {
  7094. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7095. Texture* t0 = (Texture*)duk_to_pointer(context, 1);
  7096. Texture* t1 = (Texture*)duk_to_pointer(context, 2);
  7097. Texture* t2 = (Texture*)duk_to_pointer(context, 3);
  7098. Texture* t3 = (Texture*)duk_to_pointer(context, 4);
  7099. Texture* t4 = (Texture*)duk_to_pointer(context, 5);
  7100. Texture* t5 = (Texture*)duk_to_pointer(context, 6);
  7101. PolyBase *ptrRetVal = (PolyBase*)inst->createCubemap(t0,t1,t2,t3,t4,t5);
  7102. duk_push_pointer(context, (void*)ptrRetVal);
  7103. return 1;
  7104. }
  7105. duk_ret_t Polycode_Renderer_createTexture(duk_context *context) {
  7106. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7107. int width = duk_to_int(context, 1);
  7108. int height = duk_to_int(context, 2);
  7109. char* textureData = (char*)duk_to_pointer(context, 3);
  7110. bool clamp = duk_to_boolean(context, 4);
  7111. bool createMipmaps = duk_to_boolean(context, 5);
  7112. int type = duk_to_int(context, 6);
  7113. int filteringMode = duk_to_int(context, 7);
  7114. int anisotropy = duk_to_int(context, 8);
  7115. bool framebufferTexture = duk_to_boolean(context, 9);
  7116. PolyBase *ptrRetVal = (PolyBase*)inst->createTexture(width,height,textureData,clamp,createMipmaps,type,filteringMode,anisotropy,framebufferTexture);
  7117. duk_push_pointer(context, (void*)ptrRetVal);
  7118. return 1;
  7119. }
  7120. duk_ret_t Polycode_Renderer_createRenderBuffer(duk_context *context) {
  7121. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7122. int width = duk_to_int(context, 1);
  7123. int height = duk_to_int(context, 2);
  7124. bool attachDepthBuffer = duk_to_boolean(context, 3);
  7125. bool floatingPoint = duk_to_boolean(context, 4);
  7126. PolyBase *ptrRetVal = (PolyBase*)inst->createRenderBuffer(width,height,attachDepthBuffer,floatingPoint);
  7127. duk_push_pointer(context, (void*)ptrRetVal);
  7128. return 1;
  7129. }
  7130. duk_ret_t Polycode_Renderer_destroyRenderBuffer(duk_context *context) {
  7131. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7132. RenderBuffer* buffer = (RenderBuffer*)duk_to_pointer(context, 1);
  7133. inst->destroyRenderBuffer(buffer);
  7134. return 0;
  7135. }
  7136. duk_ret_t Polycode_Renderer_destroyTexture(duk_context *context) {
  7137. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7138. Texture* texture = (Texture*)duk_to_pointer(context, 1);
  7139. inst->destroyTexture(texture);
  7140. return 0;
  7141. }
  7142. duk_ret_t Polycode_Renderer_processDrawBuffer(duk_context *context) {
  7143. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7144. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  7145. inst->processDrawBuffer(buffer);
  7146. return 0;
  7147. }
  7148. duk_ret_t Polycode_Renderer_setBackingResolutionScale(duk_context *context) {
  7149. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7150. Number xScale = duk_to_number(context, 1);
  7151. Number yScale = duk_to_number(context, 2);
  7152. inst->setBackingResolutionScale(xScale,yScale);
  7153. return 0;
  7154. }
  7155. duk_ret_t Polycode_Renderer_getBackingResolutionScaleX(duk_context *context) {
  7156. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7157. duk_push_number(context, inst->getBackingResolutionScaleX());
  7158. return 1;
  7159. }
  7160. duk_ret_t Polycode_Renderer_getBackingResolutionScaleY(duk_context *context) {
  7161. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7162. duk_push_number(context, inst->getBackingResolutionScaleY());
  7163. return 1;
  7164. }
  7165. duk_ret_t Polycode_Renderer_createProgram(duk_context *context) {
  7166. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7167. String fileName = duk_to_string(context, 1);
  7168. PolyBase *ptrRetVal = (PolyBase*)inst->createProgram(fileName);
  7169. duk_push_pointer(context, (void*)ptrRetVal);
  7170. return 1;
  7171. }
  7172. duk_ret_t Polycode_Renderer_createShader(duk_context *context) {
  7173. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7174. ShaderProgram* vertexProgram = (ShaderProgram*)duk_to_pointer(context, 1);
  7175. ShaderProgram* fragmentProgram = (ShaderProgram*)duk_to_pointer(context, 2);
  7176. PolyBase *ptrRetVal = (PolyBase*)inst->createShader(vertexProgram,fragmentProgram);
  7177. duk_push_pointer(context, (void*)ptrRetVal);
  7178. return 1;
  7179. }
  7180. duk_ret_t Polycode_Renderer_createVertexBuffers(duk_context *context) {
  7181. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7182. Mesh* mesh = (Mesh*)duk_to_pointer(context, 1);
  7183. inst->createVertexBuffers(mesh);
  7184. return 0;
  7185. }
  7186. duk_ret_t Polycode_Renderer_enqueueFrameJob(duk_context *context) {
  7187. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7188. int jobType = duk_to_int(context, 1);
  7189. void* data = (void*)duk_to_pointer(context, 2);
  7190. inst->enqueueFrameJob(jobType,data);
  7191. return 0;
  7192. }
  7193. duk_ret_t Polycode_Renderer_destroyProgram(duk_context *context) {
  7194. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7195. ShaderProgram* program = (ShaderProgram*)duk_to_pointer(context, 1);
  7196. inst->destroyProgram(program);
  7197. return 0;
  7198. }
  7199. duk_ret_t Polycode_Renderer_destroyShader(duk_context *context) {
  7200. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7201. Shader* shader = (Shader*)duk_to_pointer(context, 1);
  7202. inst->destroyShader(shader);
  7203. return 0;
  7204. }
  7205. duk_ret_t Polycode_Renderer_destroyBuffer(duk_context *context) {
  7206. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7207. RenderDataArray* array = (RenderDataArray*)duk_to_pointer(context, 1);
  7208. inst->destroyBuffer(array);
  7209. return 0;
  7210. }
  7211. duk_ret_t Polycode_Renderer_destroyShaderBinding(duk_context *context) {
  7212. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7213. ShaderBinding* binding = (ShaderBinding*)duk_to_pointer(context, 1);
  7214. inst->destroyShaderBinding(binding);
  7215. return 0;
  7216. }
  7217. duk_ret_t Polycode_Renderer_destroyShaderParam(duk_context *context) {
  7218. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7219. LocalShaderParam* param = (LocalShaderParam*)duk_to_pointer(context, 1);
  7220. inst->destroyShaderParam(param);
  7221. return 0;
  7222. }
  7223. duk_ret_t Polycode_Renderer_setTextureParam(duk_context *context) {
  7224. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7225. LocalShaderParam* param = (LocalShaderParam*)duk_to_pointer(context, 1);
  7226. Texture* texture = (Texture*)duk_to_pointer(context, 2);
  7227. inst->setTextureParam(param,texture);
  7228. return 0;
  7229. }
  7230. duk_ret_t Polycode_Renderer_setAnisotropyAmount(duk_context *context) {
  7231. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7232. Number amount = duk_to_number(context, 1);
  7233. inst->setAnisotropyAmount(amount);
  7234. return 0;
  7235. }
  7236. duk_ret_t Polycode_Renderer_getAnisotropyAmount(duk_context *context) {
  7237. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7238. duk_push_number(context, inst->getAnisotropyAmount());
  7239. return 1;
  7240. }
  7241. duk_ret_t Polycode_Renderer_createMesh(duk_context *context) {
  7242. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7243. String fileName = duk_to_string(context, 1);
  7244. PolyBase *ptrRetVal = (PolyBase*)inst->createMesh(fileName);
  7245. duk_push_pointer(context, (void*)ptrRetVal);
  7246. return 1;
  7247. }
  7248. duk_ret_t Polycode_Renderer_destroyMesh(duk_context *context) {
  7249. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7250. Mesh* mesh = (Mesh*)duk_to_pointer(context, 1);
  7251. inst->destroyMesh(mesh);
  7252. return 0;
  7253. }
  7254. duk_ret_t Polycode_Renderer_beginFrame(duk_context *context) {
  7255. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7256. inst->beginFrame();
  7257. return 0;
  7258. }
  7259. duk_ret_t Polycode_Renderer_endFrame(duk_context *context) {
  7260. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7261. inst->endFrame();
  7262. return 0;
  7263. }
  7264. duk_ret_t Polycode_Resource__get_reloadOnFileModify(duk_context *context) {
  7265. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7266. duk_push_boolean(context, inst->reloadOnFileModify);
  7267. return 1;
  7268. }
  7269. duk_ret_t Polycode_Resource__set_reloadOnFileModify(duk_context *context) {
  7270. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7271. inst->reloadOnFileModify = duk_to_boolean(context, 1);
  7272. return 0;
  7273. }
  7274. duk_ret_t Polycode_Resource__get_resourceFileTime(duk_context *context) {
  7275. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7276. time_t *retInst = new time_t();
  7277. *retInst = inst->resourceFileTime;
  7278. duk_push_pointer(context, (void*)retInst);
  7279. return 1;
  7280. }
  7281. duk_ret_t Polycode_Resource__set_resourceFileTime(duk_context *context) {
  7282. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7283. inst->resourceFileTime = *(time_t*)duk_to_pointer(context, 1);
  7284. return 0;
  7285. }
  7286. duk_ret_t Polycode_Resource__delete(duk_context *context) {
  7287. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7288. delete inst;
  7289. return 0;
  7290. }
  7291. duk_ret_t Polycode_Resource_reloadResource(duk_context *context) {
  7292. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7293. inst->reloadResource();
  7294. return 0;
  7295. }
  7296. duk_ret_t Polycode_Resource_getResourceName(duk_context *context) {
  7297. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7298. duk_push_string(context, inst->getResourceName().c_str());
  7299. return 1;
  7300. }
  7301. duk_ret_t Polycode_Resource_getResourceType(duk_context *context) {
  7302. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7303. duk_push_int(context, inst->getResourceType());
  7304. return 1;
  7305. }
  7306. duk_ret_t Polycode_Resource_setResourceName(duk_context *context) {
  7307. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7308. String newName = duk_to_string(context, 1);
  7309. inst->setResourceName(newName);
  7310. return 0;
  7311. }
  7312. duk_ret_t Polycode_Resource_setResourcePath(duk_context *context) {
  7313. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7314. String path = duk_to_string(context, 1);
  7315. inst->setResourcePath(path);
  7316. return 0;
  7317. }
  7318. duk_ret_t Polycode_Resource_getResourcePath(duk_context *context) {
  7319. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7320. duk_push_string(context, inst->getResourcePath().c_str());
  7321. return 1;
  7322. }
  7323. duk_ret_t Polycode_ScriptResourceLoader__delete(duk_context *context) {
  7324. ScriptResourceLoader *inst = (ScriptResourceLoader*)duk_to_pointer(context, 0);
  7325. delete inst;
  7326. return 0;
  7327. }
  7328. duk_ret_t Polycode_ScriptResourceLoader_loadResource(duk_context *context) {
  7329. ScriptResourceLoader *inst = (ScriptResourceLoader*)duk_to_pointer(context, 0);
  7330. String path = duk_to_string(context, 1);
  7331. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7332. PolyBase *ptrRetVal = (PolyBase*)inst->loadResource(path,targetPool);
  7333. duk_push_pointer(context, (void*)ptrRetVal);
  7334. return 1;
  7335. }
  7336. duk_ret_t Polycode_ResourcePool__get_reloadResourcesOnModify(duk_context *context) {
  7337. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7338. duk_push_boolean(context, inst->reloadResourcesOnModify);
  7339. return 1;
  7340. }
  7341. duk_ret_t Polycode_ResourcePool__set_reloadResourcesOnModify(duk_context *context) {
  7342. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7343. inst->reloadResourcesOnModify = duk_to_boolean(context, 1);
  7344. return 0;
  7345. }
  7346. duk_ret_t Polycode_ResourcePool__get_dispatchChangeEvents(duk_context *context) {
  7347. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7348. duk_push_boolean(context, inst->dispatchChangeEvents);
  7349. return 1;
  7350. }
  7351. duk_ret_t Polycode_ResourcePool__set_dispatchChangeEvents(duk_context *context) {
  7352. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7353. inst->dispatchChangeEvents = duk_to_boolean(context, 1);
  7354. return 0;
  7355. }
  7356. duk_ret_t Polycode_ResourcePool__get_resourceSubscribers(duk_context *context) {
  7357. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7358. duk_push_int(context, inst->resourceSubscribers);
  7359. return 1;
  7360. }
  7361. duk_ret_t Polycode_ResourcePool__set_resourceSubscribers(duk_context *context) {
  7362. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7363. inst->resourceSubscribers = duk_to_int(context, 1);
  7364. return 0;
  7365. }
  7366. duk_ret_t Polycode_ResourcePool__get_deleteOnUnsubscribe(duk_context *context) {
  7367. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7368. duk_push_boolean(context, inst->deleteOnUnsubscribe);
  7369. return 1;
  7370. }
  7371. duk_ret_t Polycode_ResourcePool__set_deleteOnUnsubscribe(duk_context *context) {
  7372. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7373. inst->deleteOnUnsubscribe = duk_to_boolean(context, 1);
  7374. return 0;
  7375. }
  7376. duk_ret_t Polycode_ResourcePool__delete(duk_context *context) {
  7377. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7378. delete inst;
  7379. return 0;
  7380. }
  7381. duk_ret_t Polycode_ResourcePool_setFallbackPool(duk_context *context) {
  7382. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7383. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  7384. inst->setFallbackPool(pool);
  7385. return 0;
  7386. }
  7387. duk_ret_t Polycode_ResourcePool_addResource(duk_context *context) {
  7388. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7389. Resource* resource = (Resource*)duk_to_pointer(context, 1);
  7390. inst->addResource(resource);
  7391. return 0;
  7392. }
  7393. duk_ret_t Polycode_ResourcePool_removeResource(duk_context *context) {
  7394. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7395. Resource* resource = (Resource*)duk_to_pointer(context, 1);
  7396. inst->removeResource(resource);
  7397. return 0;
  7398. }
  7399. duk_ret_t Polycode_ResourcePool_hasResource(duk_context *context) {
  7400. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7401. Resource* resource = (Resource*)duk_to_pointer(context, 1);
  7402. duk_push_boolean(context, inst->hasResource(resource));
  7403. return 1;
  7404. }
  7405. duk_ret_t Polycode_ResourcePool_loadResourcesFromFolder(duk_context *context) {
  7406. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7407. String folder = duk_to_string(context, 1);
  7408. bool recursive = duk_to_boolean(context, 2);
  7409. inst->loadResourcesFromFolder(folder,recursive);
  7410. return 0;
  7411. }
  7412. duk_ret_t Polycode_ResourcePool_loadResource(duk_context *context) {
  7413. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7414. String path = duk_to_string(context, 1);
  7415. PolyBase *ptrRetVal = (PolyBase*)inst->loadResource(path);
  7416. duk_push_pointer(context, (void*)ptrRetVal);
  7417. return 1;
  7418. }
  7419. duk_ret_t Polycode_ResourcePool_loadResourceWithName(duk_context *context) {
  7420. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7421. String path = duk_to_string(context, 1);
  7422. String name = duk_to_string(context, 2);
  7423. PolyBase *ptrRetVal = (PolyBase*)inst->loadResourceWithName(path,name);
  7424. duk_push_pointer(context, (void*)ptrRetVal);
  7425. return 1;
  7426. }
  7427. duk_ret_t Polycode_ResourcePool_getResource(duk_context *context) {
  7428. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7429. int resourceType = duk_to_int(context, 1);
  7430. String resourceName = duk_to_string(context, 2);
  7431. PolyBase *ptrRetVal = (PolyBase*)inst->getResource(resourceType,resourceName);
  7432. duk_push_pointer(context, (void*)ptrRetVal);
  7433. return 1;
  7434. }
  7435. duk_ret_t Polycode_ResourcePool_getName(duk_context *context) {
  7436. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7437. duk_push_string(context, inst->getName().c_str());
  7438. return 1;
  7439. }
  7440. duk_ret_t Polycode_ResourcePool_setName(duk_context *context) {
  7441. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7442. String name = duk_to_string(context, 1);
  7443. inst->setName(name);
  7444. return 0;
  7445. }
  7446. duk_ret_t Polycode_ResourcePool_getResourceByPath(duk_context *context) {
  7447. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7448. String resourcePath = duk_to_string(context, 1);
  7449. PolyBase *ptrRetVal = (PolyBase*)inst->getResourceByPath(resourcePath);
  7450. duk_push_pointer(context, (void*)ptrRetVal);
  7451. return 1;
  7452. }
  7453. duk_ret_t Polycode_ResourcePool_Update(duk_context *context) {
  7454. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7455. int elapsed = duk_to_int(context, 1);
  7456. inst->Update(elapsed);
  7457. return 0;
  7458. }
  7459. duk_ret_t Polycode_ResourcePool_getResources(duk_context *context) {
  7460. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7461. int resourceType = duk_to_int(context, 1);
  7462. return 0;
  7463. }
  7464. duk_ret_t Polycode_ResourcePool_checkForChangedFiles(duk_context *context) {
  7465. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7466. inst->checkForChangedFiles();
  7467. return 0;
  7468. }
  7469. duk_ret_t Polycode_ResourceManager__delete(duk_context *context) {
  7470. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7471. delete inst;
  7472. return 0;
  7473. }
  7474. duk_ret_t Polycode_ResourceManager_getGlobalPool(duk_context *context) {
  7475. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7476. PolyBase *ptrRetVal = (PolyBase*)inst->getGlobalPool();
  7477. duk_push_pointer(context, (void*)ptrRetVal);
  7478. return 1;
  7479. }
  7480. duk_ret_t Polycode_ResourceManager_getResourcePoolByName(duk_context *context) {
  7481. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7482. String name = duk_to_string(context, 1);
  7483. PolyBase *ptrRetVal = (PolyBase*)inst->getResourcePoolByName(name);
  7484. duk_push_pointer(context, (void*)ptrRetVal);
  7485. return 1;
  7486. }
  7487. duk_ret_t Polycode_ResourceManager_addResourceLoader(duk_context *context) {
  7488. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7489. ResourceLoader* loader = (ResourceLoader*)duk_to_pointer(context, 1);
  7490. inst->addResourceLoader(loader);
  7491. return 0;
  7492. }
  7493. duk_ret_t Polycode_ResourceManager_getResourceLoaderForExtension(duk_context *context) {
  7494. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7495. String extension = duk_to_string(context, 1);
  7496. PolyBase *ptrRetVal = (PolyBase*)inst->getResourceLoaderForExtension(extension);
  7497. duk_push_pointer(context, (void*)ptrRetVal);
  7498. return 1;
  7499. }
  7500. duk_ret_t Polycode_ResourceManager_removeResourceLoader(duk_context *context) {
  7501. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7502. ResourceLoader* loader = (ResourceLoader*)duk_to_pointer(context, 1);
  7503. inst->removeResourceLoader(loader);
  7504. return 0;
  7505. }
  7506. duk_ret_t Polycode_ResourceManager_getNumResourceLoaders(duk_context *context) {
  7507. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7508. duk_push_int(context, inst->getNumResourceLoaders());
  7509. return 1;
  7510. }
  7511. duk_ret_t Polycode_ResourceManager_getResourceLoaderAtIndex(duk_context *context) {
  7512. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7513. int index = duk_to_int(context, 1);
  7514. PolyBase *ptrRetVal = (PolyBase*)inst->getResourceLoaderAtIndex(index);
  7515. duk_push_pointer(context, (void*)ptrRetVal);
  7516. return 1;
  7517. }
  7518. duk_ret_t Polycode_ResourceManager_addResourcePool(duk_context *context) {
  7519. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7520. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  7521. inst->addResourcePool(pool);
  7522. return 0;
  7523. }
  7524. duk_ret_t Polycode_ResourceManager_removeResourcePool(duk_context *context) {
  7525. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7526. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  7527. inst->removeResourcePool(pool);
  7528. return 0;
  7529. }
  7530. duk_ret_t Polycode_ResourceManager_getResources(duk_context *context) {
  7531. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7532. int resourceType = duk_to_int(context, 1);
  7533. return 0;
  7534. }
  7535. duk_ret_t Polycode_ResourceManager_removeResource(duk_context *context) {
  7536. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7537. Resource* resource = (Resource*)duk_to_pointer(context, 1);
  7538. inst->removeResource(resource);
  7539. return 0;
  7540. }
  7541. duk_ret_t Polycode_ResourceManager_subscribeToResourcePool(duk_context *context) {
  7542. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7543. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  7544. inst->subscribeToResourcePool(pool);
  7545. return 0;
  7546. }
  7547. duk_ret_t Polycode_ResourceManager_unsubscibeFromResourcePool(duk_context *context) {
  7548. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7549. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  7550. inst->unsubscibeFromResourcePool(pool);
  7551. return 0;
  7552. }
  7553. duk_ret_t Polycode_ResourceManager_Update(duk_context *context) {
  7554. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7555. int elapsed = duk_to_int(context, 1);
  7556. inst->Update(elapsed);
  7557. return 0;
  7558. }
  7559. duk_ret_t Polycode_FontResourceLoader__delete(duk_context *context) {
  7560. FontResourceLoader *inst = (FontResourceLoader*)duk_to_pointer(context, 0);
  7561. delete inst;
  7562. return 0;
  7563. }
  7564. duk_ret_t Polycode_FontResourceLoader_loadResource(duk_context *context) {
  7565. FontResourceLoader *inst = (FontResourceLoader*)duk_to_pointer(context, 0);
  7566. String path = duk_to_string(context, 1);
  7567. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7568. PolyBase *ptrRetVal = (PolyBase*)inst->loadResource(path,targetPool);
  7569. duk_push_pointer(context, (void*)ptrRetVal);
  7570. return 1;
  7571. }
  7572. duk_ret_t Polycode_ProgramResourceLoader__delete(duk_context *context) {
  7573. ProgramResourceLoader *inst = (ProgramResourceLoader*)duk_to_pointer(context, 0);
  7574. delete inst;
  7575. return 0;
  7576. }
  7577. duk_ret_t Polycode_ProgramResourceLoader_loadResource(duk_context *context) {
  7578. ProgramResourceLoader *inst = (ProgramResourceLoader*)duk_to_pointer(context, 0);
  7579. String path = duk_to_string(context, 1);
  7580. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7581. PolyBase *ptrRetVal = (PolyBase*)inst->loadResource(path,targetPool);
  7582. duk_push_pointer(context, (void*)ptrRetVal);
  7583. return 1;
  7584. }
  7585. duk_ret_t Polycode_DebugBackTraceEntry__get_fileName(duk_context *context) {
  7586. DebugBackTraceEntry *inst = (DebugBackTraceEntry*)duk_to_pointer(context, 0);
  7587. duk_push_string(context, inst->fileName.c_str());
  7588. return 1;
  7589. }
  7590. duk_ret_t Polycode_DebugBackTraceEntry__set_fileName(duk_context *context) {
  7591. DebugBackTraceEntry *inst = (DebugBackTraceEntry*)duk_to_pointer(context, 0);
  7592. inst->fileName = duk_to_string(context, 1);
  7593. return 0;
  7594. }
  7595. duk_ret_t Polycode_DebugBackTraceEntry__get_lineNumber(duk_context *context) {
  7596. DebugBackTraceEntry *inst = (DebugBackTraceEntry*)duk_to_pointer(context, 0);
  7597. duk_push_int(context, inst->lineNumber);
  7598. return 1;
  7599. }
  7600. duk_ret_t Polycode_DebugBackTraceEntry__set_lineNumber(duk_context *context) {
  7601. DebugBackTraceEntry *inst = (DebugBackTraceEntry*)duk_to_pointer(context, 0);
  7602. inst->lineNumber = duk_to_int(context, 1);
  7603. return 0;
  7604. }
  7605. duk_ret_t Polycode_DebugBackTraceEntry__delete(duk_context *context) {
  7606. DebugBackTraceEntry *inst = (DebugBackTraceEntry*)duk_to_pointer(context, 0);
  7607. delete inst;
  7608. return 0;
  7609. }
  7610. duk_ret_t Polycode_MeshResourceLoader__delete(duk_context *context) {
  7611. MeshResourceLoader *inst = (MeshResourceLoader*)duk_to_pointer(context, 0);
  7612. delete inst;
  7613. return 0;
  7614. }
  7615. duk_ret_t Polycode_MeshResourceLoader_loadResource(duk_context *context) {
  7616. MeshResourceLoader *inst = (MeshResourceLoader*)duk_to_pointer(context, 0);
  7617. String path = duk_to_string(context, 1);
  7618. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7619. PolyBase *ptrRetVal = (PolyBase*)inst->loadResource(path,targetPool);
  7620. duk_push_pointer(context, (void*)ptrRetVal);
  7621. return 1;
  7622. }
  7623. duk_ret_t Polycode_MaterialResourceLoader__delete(duk_context *context) {
  7624. MaterialResourceLoader *inst = (MaterialResourceLoader*)duk_to_pointer(context, 0);
  7625. delete inst;
  7626. return 0;
  7627. }
  7628. duk_ret_t Polycode_MaterialResourceLoader_loadResource(duk_context *context) {
  7629. MaterialResourceLoader *inst = (MaterialResourceLoader*)duk_to_pointer(context, 0);
  7630. String path = duk_to_string(context, 1);
  7631. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7632. PolyBase *ptrRetVal = (PolyBase*)inst->loadResource(path,targetPool);
  7633. duk_push_pointer(context, (void*)ptrRetVal);
  7634. return 1;
  7635. }
  7636. duk_ret_t Polycode_TextureResourceLoader__delete(duk_context *context) {
  7637. TextureResourceLoader *inst = (TextureResourceLoader*)duk_to_pointer(context, 0);
  7638. delete inst;
  7639. return 0;
  7640. }
  7641. duk_ret_t Polycode_TextureResourceLoader_loadResource(duk_context *context) {
  7642. TextureResourceLoader *inst = (TextureResourceLoader*)duk_to_pointer(context, 0);
  7643. String path = duk_to_string(context, 1);
  7644. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7645. PolyBase *ptrRetVal = (PolyBase*)inst->loadResource(path,targetPool);
  7646. duk_push_pointer(context, (void*)ptrRetVal);
  7647. return 1;
  7648. }
  7649. duk_ret_t Polycode_Scene__get_clearColor(duk_context *context) {
  7650. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7651. Color *retInst = new Color();
  7652. *retInst = inst->clearColor;
  7653. duk_push_pointer(context, (void*)retInst);
  7654. return 1;
  7655. }
  7656. duk_ret_t Polycode_Scene__set_clearColor(duk_context *context) {
  7657. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7658. inst->clearColor = *(Color*)duk_to_pointer(context, 1);
  7659. return 0;
  7660. }
  7661. duk_ret_t Polycode_Scene__get_useClearColor(duk_context *context) {
  7662. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7663. duk_push_boolean(context, inst->useClearColor);
  7664. return 1;
  7665. }
  7666. duk_ret_t Polycode_Scene__set_useClearColor(duk_context *context) {
  7667. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7668. inst->useClearColor = duk_to_boolean(context, 1);
  7669. return 0;
  7670. }
  7671. duk_ret_t Polycode_Scene__get_useClearDepth(duk_context *context) {
  7672. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7673. duk_push_boolean(context, inst->useClearDepth);
  7674. return 1;
  7675. }
  7676. duk_ret_t Polycode_Scene__set_useClearDepth(duk_context *context) {
  7677. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7678. inst->useClearDepth = duk_to_boolean(context, 1);
  7679. return 0;
  7680. }
  7681. duk_ret_t Polycode_Scene__get_ambientColor(duk_context *context) {
  7682. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7683. Color *retInst = new Color();
  7684. *retInst = inst->ambientColor;
  7685. duk_push_pointer(context, (void*)retInst);
  7686. return 1;
  7687. }
  7688. duk_ret_t Polycode_Scene__set_ambientColor(duk_context *context) {
  7689. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7690. inst->ambientColor = *(Color*)duk_to_pointer(context, 1);
  7691. return 0;
  7692. }
  7693. duk_ret_t Polycode_Scene__get_fogColor(duk_context *context) {
  7694. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7695. Color *retInst = new Color();
  7696. *retInst = inst->fogColor;
  7697. duk_push_pointer(context, (void*)retInst);
  7698. return 1;
  7699. }
  7700. duk_ret_t Polycode_Scene__set_fogColor(duk_context *context) {
  7701. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7702. inst->fogColor = *(Color*)duk_to_pointer(context, 1);
  7703. return 0;
  7704. }
  7705. duk_ret_t Polycode_Scene__get_enabled(duk_context *context) {
  7706. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7707. duk_push_boolean(context, inst->enabled);
  7708. return 1;
  7709. }
  7710. duk_ret_t Polycode_Scene__set_enabled(duk_context *context) {
  7711. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7712. inst->enabled = duk_to_boolean(context, 1);
  7713. return 0;
  7714. }
  7715. duk_ret_t Polycode_Scene__get_ownsChildren(duk_context *context) {
  7716. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7717. duk_push_boolean(context, inst->ownsChildren);
  7718. return 1;
  7719. }
  7720. duk_ret_t Polycode_Scene__set_ownsChildren(duk_context *context) {
  7721. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7722. inst->ownsChildren = duk_to_boolean(context, 1);
  7723. return 0;
  7724. }
  7725. duk_ret_t Polycode_Scene__get_rootEntity(duk_context *context) {
  7726. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7727. Entity *retInst = new Entity();
  7728. *retInst = inst->rootEntity;
  7729. duk_push_pointer(context, (void*)retInst);
  7730. return 1;
  7731. }
  7732. duk_ret_t Polycode_Scene__set_rootEntity(duk_context *context) {
  7733. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7734. inst->rootEntity = *(Entity*)duk_to_pointer(context, 1);
  7735. return 0;
  7736. }
  7737. duk_ret_t Polycode_Scene__get_sceneMouseRect(duk_context *context) {
  7738. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7739. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  7740. *retInst = inst->sceneMouseRect;
  7741. duk_push_pointer(context, (void*)retInst);
  7742. return 1;
  7743. }
  7744. duk_ret_t Polycode_Scene__set_sceneMouseRect(duk_context *context) {
  7745. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7746. inst->sceneMouseRect = *(Rectangle*)duk_to_pointer(context, 1);
  7747. return 0;
  7748. }
  7749. duk_ret_t Polycode_Scene__get_remapMouse(duk_context *context) {
  7750. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7751. duk_push_boolean(context, inst->remapMouse);
  7752. return 1;
  7753. }
  7754. duk_ret_t Polycode_Scene__set_remapMouse(duk_context *context) {
  7755. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7756. inst->remapMouse = duk_to_boolean(context, 1);
  7757. return 0;
  7758. }
  7759. duk_ret_t Polycode_Scene__get_constrainPickingToViewport(duk_context *context) {
  7760. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7761. duk_push_boolean(context, inst->constrainPickingToViewport);
  7762. return 1;
  7763. }
  7764. duk_ret_t Polycode_Scene__set_constrainPickingToViewport(duk_context *context) {
  7765. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7766. inst->constrainPickingToViewport = duk_to_boolean(context, 1);
  7767. return 0;
  7768. }
  7769. duk_ret_t Polycode_Scene__delete(duk_context *context) {
  7770. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7771. delete inst;
  7772. return 0;
  7773. }
  7774. duk_ret_t Polycode_Scene_addEntity(duk_context *context) {
  7775. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7776. Entity* entity = (Entity*)duk_to_pointer(context, 1);
  7777. inst->addEntity(entity);
  7778. return 0;
  7779. }
  7780. duk_ret_t Polycode_Scene_addChild(duk_context *context) {
  7781. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7782. Entity* entity = (Entity*)duk_to_pointer(context, 1);
  7783. inst->addChild(entity);
  7784. return 0;
  7785. }
  7786. duk_ret_t Polycode_Scene_removeEntity(duk_context *context) {
  7787. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7788. Entity* entity = (Entity*)duk_to_pointer(context, 1);
  7789. inst->removeEntity(entity);
  7790. return 0;
  7791. }
  7792. duk_ret_t Polycode_Scene_getDefaultCamera(duk_context *context) {
  7793. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7794. PolyBase *ptrRetVal = (PolyBase*)inst->getDefaultCamera();
  7795. duk_push_pointer(context, (void*)ptrRetVal);
  7796. return 1;
  7797. }
  7798. duk_ret_t Polycode_Scene_getActiveCamera(duk_context *context) {
  7799. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7800. PolyBase *ptrRetVal = (PolyBase*)inst->getActiveCamera();
  7801. duk_push_pointer(context, (void*)ptrRetVal);
  7802. return 1;
  7803. }
  7804. duk_ret_t Polycode_Scene_setActiveCamera(duk_context *context) {
  7805. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7806. Camera* camera = (Camera*)duk_to_pointer(context, 1);
  7807. inst->setActiveCamera(camera);
  7808. return 0;
  7809. }
  7810. duk_ret_t Polycode_Scene_enableFog(duk_context *context) {
  7811. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7812. bool enable = duk_to_boolean(context, 1);
  7813. inst->enableFog(enable);
  7814. return 0;
  7815. }
  7816. duk_ret_t Polycode_Scene_setFogProperties(duk_context *context) {
  7817. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7818. int fogMode = duk_to_int(context, 1);
  7819. Color color = *(Color*)duk_to_pointer(context, 2);
  7820. Number density = duk_to_number(context, 3);
  7821. Number startDepth = duk_to_number(context, 4);
  7822. Number endDepth = duk_to_number(context, 5);
  7823. inst->setFogProperties(fogMode,color,density,startDepth,endDepth);
  7824. return 0;
  7825. }
  7826. duk_ret_t Polycode_Scene_setSceneType(duk_context *context) {
  7827. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7828. int newType = duk_to_int(context, 1);
  7829. inst->setSceneType(newType);
  7830. return 0;
  7831. }
  7832. duk_ret_t Polycode_Scene_fixedUpdate(duk_context *context) {
  7833. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7834. inst->fixedUpdate();
  7835. return 0;
  7836. }
  7837. duk_ret_t Polycode_Scene_Update(duk_context *context) {
  7838. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7839. inst->Update();
  7840. return 0;
  7841. }
  7842. duk_ret_t Polycode_Scene_setVirtual(duk_context *context) {
  7843. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7844. bool val = duk_to_boolean(context, 1);
  7845. inst->setVirtual(val);
  7846. return 0;
  7847. }
  7848. duk_ret_t Polycode_Scene_isVirtual(duk_context *context) {
  7849. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7850. duk_push_boolean(context, inst->isVirtual());
  7851. return 1;
  7852. }
  7853. duk_ret_t Polycode_Scene_isEnabled(duk_context *context) {
  7854. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7855. duk_push_boolean(context, inst->isEnabled());
  7856. return 1;
  7857. }
  7858. duk_ret_t Polycode_Scene_setEnabled(duk_context *context) {
  7859. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7860. bool enabled = duk_to_boolean(context, 1);
  7861. inst->setEnabled(enabled);
  7862. return 0;
  7863. }
  7864. duk_ret_t Polycode_Scene_Render(duk_context *context) {
  7865. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7866. Camera* targetCamera = (Camera*)duk_to_pointer(context, 1);
  7867. RenderBuffer* targetFramebuffer = (RenderBuffer*)duk_to_pointer(context, 2);
  7868. Material* overrideMaterial = (Material*)duk_to_pointer(context, 3);
  7869. bool sendLights = duk_to_boolean(context, 4);
  7870. inst->Render(targetCamera,targetFramebuffer,overrideMaterial,sendLights);
  7871. return 0;
  7872. }
  7873. duk_ret_t Polycode_Scene_setOverrideMaterial(duk_context *context) {
  7874. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7875. Material* material = (Material*)duk_to_pointer(context, 1);
  7876. inst->setOverrideMaterial(material);
  7877. return 0;
  7878. }
  7879. duk_ret_t Polycode_Scene_projectRayFromCameraAndViewportCoordinate(duk_context *context) {
  7880. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7881. Camera* camera = (Camera*)duk_to_pointer(context, 1);
  7882. Vector2 coordinate = *(Vector2*)duk_to_pointer(context, 2);
  7883. Ray *retInst = new Ray();
  7884. *retInst = inst->projectRayFromCameraAndViewportCoordinate(camera,coordinate);
  7885. duk_push_pointer(context, (void*)retInst);
  7886. return 1;
  7887. }
  7888. duk_ret_t Polycode_Scene_addLight(duk_context *context) {
  7889. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7890. SceneLight* light = (SceneLight*)duk_to_pointer(context, 1);
  7891. inst->addLight(light);
  7892. return 0;
  7893. }
  7894. duk_ret_t Polycode_Scene_removeLight(duk_context *context) {
  7895. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7896. SceneLight* light = (SceneLight*)duk_to_pointer(context, 1);
  7897. inst->removeLight(light);
  7898. return 0;
  7899. }
  7900. duk_ret_t Polycode_Scene_getNumLights(duk_context *context) {
  7901. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7902. duk_push_int(context, inst->getNumLights());
  7903. return 1;
  7904. }
  7905. duk_ret_t Polycode_Scene_getLight(duk_context *context) {
  7906. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7907. int index = duk_to_int(context, 1);
  7908. PolyBase *ptrRetVal = (PolyBase*)inst->getLight(index);
  7909. duk_push_pointer(context, (void*)ptrRetVal);
  7910. return 1;
  7911. }
  7912. duk_ret_t Polycode_Scene_doVisibilityChecking(duk_context *context) {
  7913. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7914. bool val = duk_to_boolean(context, 1);
  7915. inst->doVisibilityChecking(val);
  7916. return 0;
  7917. }
  7918. duk_ret_t Polycode_Scene_doesVisibilityChecking(duk_context *context) {
  7919. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7920. duk_push_boolean(context, inst->doesVisibilityChecking());
  7921. return 1;
  7922. }
  7923. duk_ret_t Polycode_SceneEntityInstanceResourceEntry__delete(duk_context *context) {
  7924. SceneEntityInstanceResourceEntry *inst = (SceneEntityInstanceResourceEntry*)duk_to_pointer(context, 0);
  7925. delete inst;
  7926. return 0;
  7927. }
  7928. duk_ret_t Polycode_SceneEntityInstanceResourceEntry_getInstance(duk_context *context) {
  7929. SceneEntityInstanceResourceEntry *inst = (SceneEntityInstanceResourceEntry*)duk_to_pointer(context, 0);
  7930. PolyBase *ptrRetVal = (PolyBase*)inst->getInstance();
  7931. duk_push_pointer(context, (void*)ptrRetVal);
  7932. return 1;
  7933. }
  7934. duk_ret_t Polycode_SceneEntityInstanceResourceEntry_reloadResource(duk_context *context) {
  7935. SceneEntityInstanceResourceEntry *inst = (SceneEntityInstanceResourceEntry*)duk_to_pointer(context, 0);
  7936. inst->reloadResource();
  7937. return 0;
  7938. }
  7939. duk_ret_t Polycode_SceneEntityInstance__get_cloneUsingReload(duk_context *context) {
  7940. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7941. duk_push_boolean(context, inst->cloneUsingReload);
  7942. return 1;
  7943. }
  7944. duk_ret_t Polycode_SceneEntityInstance__set_cloneUsingReload(duk_context *context) {
  7945. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7946. inst->cloneUsingReload = duk_to_boolean(context, 1);
  7947. return 0;
  7948. }
  7949. duk_ret_t Polycode_SceneEntityInstance__get_fileName(duk_context *context) {
  7950. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7951. duk_push_string(context, inst->fileName.c_str());
  7952. return 1;
  7953. }
  7954. duk_ret_t Polycode_SceneEntityInstance__set_fileName(duk_context *context) {
  7955. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7956. inst->fileName = duk_to_string(context, 1);
  7957. return 0;
  7958. }
  7959. duk_ret_t Polycode_SceneEntityInstance__delete(duk_context *context) {
  7960. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7961. delete inst;
  7962. return 0;
  7963. }
  7964. duk_ret_t Polycode_SceneEntityInstance_Clone(duk_context *context) {
  7965. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7966. bool deepClone = duk_to_boolean(context, 1);
  7967. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  7968. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  7969. duk_push_pointer(context, (void*)ptrRetVal);
  7970. return 1;
  7971. }
  7972. duk_ret_t Polycode_SceneEntityInstance_applyClone(duk_context *context) {
  7973. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7974. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  7975. bool deepClone = duk_to_boolean(context, 2);
  7976. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  7977. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  7978. return 0;
  7979. }
  7980. duk_ret_t Polycode_SceneEntityInstance_reloadEntityInstance(duk_context *context) {
  7981. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7982. inst->reloadEntityInstance();
  7983. return 0;
  7984. }
  7985. duk_ret_t Polycode_SceneEntityInstance_clearInstance(duk_context *context) {
  7986. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7987. inst->clearInstance();
  7988. return 0;
  7989. }
  7990. duk_ret_t Polycode_SceneEntityInstance_parseObjectIntoCurve(duk_context *context) {
  7991. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7992. ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1);
  7993. BezierCurve* curve = (BezierCurve*)duk_to_pointer(context, 2);
  7994. inst->parseObjectIntoCurve(entry,curve);
  7995. return 0;
  7996. }
  7997. duk_ret_t Polycode_SceneEntityInstance_loadObjectEntryIntoEntity(duk_context *context) {
  7998. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7999. ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1);
  8000. Entity* targetEntity = (Entity*)duk_to_pointer(context, 2);
  8001. int entityFileVersion = duk_to_int(context, 3);
  8002. PolyBase *ptrRetVal = (PolyBase*)inst->loadObjectEntryIntoEntity(entry,targetEntity,entityFileVersion);
  8003. duk_push_pointer(context, (void*)ptrRetVal);
  8004. return 1;
  8005. }
  8006. duk_ret_t Polycode_SceneEntityInstance_loadFromFile(duk_context *context) {
  8007. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8008. String fileName = duk_to_string(context, 1);
  8009. duk_push_boolean(context, inst->loadFromFile(fileName));
  8010. return 1;
  8011. }
  8012. duk_ret_t Polycode_SceneEntityInstance_applySceneMesh(duk_context *context) {
  8013. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8014. ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1);
  8015. SceneMesh* sceneMesh = (SceneMesh*)duk_to_pointer(context, 2);
  8016. inst->applySceneMesh(entry,sceneMesh);
  8017. return 0;
  8018. }
  8019. duk_ret_t Polycode_SceneEntityInstance_linkResourcePool(duk_context *context) {
  8020. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8021. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  8022. inst->linkResourcePool(pool);
  8023. return 0;
  8024. }
  8025. duk_ret_t Polycode_SceneEntityInstance_getNumLinkedResourePools(duk_context *context) {
  8026. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8027. duk_push_int(context, inst->getNumLinkedResourePools());
  8028. return 1;
  8029. }
  8030. duk_ret_t Polycode_SceneEntityInstance_getLinkedResourcePoolAtIndex(duk_context *context) {
  8031. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8032. int index = duk_to_int(context, 1);
  8033. PolyBase *ptrRetVal = (PolyBase*)inst->getLinkedResourcePoolAtIndex(index);
  8034. duk_push_pointer(context, (void*)ptrRetVal);
  8035. return 1;
  8036. }
  8037. duk_ret_t Polycode_SceneEntityInstance_unlinkResourcePool(duk_context *context) {
  8038. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8039. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  8040. inst->unlinkResourcePool(pool);
  8041. return 0;
  8042. }
  8043. duk_ret_t Polycode_SceneEntityInstance_getResourceEntry(duk_context *context) {
  8044. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8045. PolyBase *ptrRetVal = (PolyBase*)inst->getResourceEntry();
  8046. duk_push_pointer(context, (void*)ptrRetVal);
  8047. return 1;
  8048. }
  8049. duk_ret_t Polycode_SceneEntityInstance_getTopLevelResourcePool(duk_context *context) {
  8050. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8051. PolyBase *ptrRetVal = (PolyBase*)inst->getTopLevelResourcePool();
  8052. duk_push_pointer(context, (void*)ptrRetVal);
  8053. return 1;
  8054. }
  8055. duk_ret_t Polycode_SceneEntityInstance_hasLayerID(duk_context *context) {
  8056. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8057. char layerID = *(char*)duk_to_pointer(context, 1);
  8058. duk_push_boolean(context, inst->hasLayerID(layerID));
  8059. return 1;
  8060. }
  8061. duk_ret_t Polycode_SceneEntityInstance_getNumLayers(duk_context *context) {
  8062. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8063. duk_push_int(context, inst->getNumLayers());
  8064. return 1;
  8065. }
  8066. duk_ret_t Polycode_SceneEntityInstance_getLayerAtIndex(duk_context *context) {
  8067. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8068. int index = duk_to_int(context, 1);
  8069. PolyBase *ptrRetVal = (PolyBase*)inst->getLayerAtIndex(index);
  8070. duk_push_pointer(context, (void*)ptrRetVal);
  8071. return 1;
  8072. }
  8073. duk_ret_t Polycode_SceneEntityInstance_removeLayer(duk_context *context) {
  8074. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8075. SceneEntityInstanceLayer* layer = (SceneEntityInstanceLayer*)duk_to_pointer(context, 1);
  8076. inst->removeLayer(layer);
  8077. return 0;
  8078. }
  8079. duk_ret_t Polycode_SceneEntityInstance_createNewLayer(duk_context *context) {
  8080. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8081. String name = duk_to_string(context, 1);
  8082. PolyBase *ptrRetVal = (PolyBase*)inst->createNewLayer(name);
  8083. duk_push_pointer(context, (void*)ptrRetVal);
  8084. return 1;
  8085. }
  8086. duk_ret_t Polycode_SceneEntityInstance_getFileName(duk_context *context) {
  8087. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8088. duk_push_string(context, inst->getFileName().c_str());
  8089. return 1;
  8090. }
  8091. duk_ret_t Polycode_SceneEntityInstanceLayer__get_name(duk_context *context) {
  8092. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8093. duk_push_string(context, inst->name.c_str());
  8094. return 1;
  8095. }
  8096. duk_ret_t Polycode_SceneEntityInstanceLayer__set_name(duk_context *context) {
  8097. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8098. inst->name = duk_to_string(context, 1);
  8099. return 0;
  8100. }
  8101. duk_ret_t Polycode_SceneEntityInstanceLayer__get_layerID(duk_context *context) {
  8102. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8103. char *retInst = new char();
  8104. *retInst = inst->layerID;
  8105. duk_push_pointer(context, (void*)retInst);
  8106. return 1;
  8107. }
  8108. duk_ret_t Polycode_SceneEntityInstanceLayer__set_layerID(duk_context *context) {
  8109. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8110. inst->layerID = *(char*)duk_to_pointer(context, 1);
  8111. return 0;
  8112. }
  8113. duk_ret_t Polycode_SceneEntityInstanceLayer__get_visible(duk_context *context) {
  8114. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8115. duk_push_boolean(context, inst->visible);
  8116. return 1;
  8117. }
  8118. duk_ret_t Polycode_SceneEntityInstanceLayer__set_visible(duk_context *context) {
  8119. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8120. inst->visible = duk_to_boolean(context, 1);
  8121. return 0;
  8122. }
  8123. duk_ret_t Polycode_SceneEntityInstanceLayer__get_instance(duk_context *context) {
  8124. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8125. PolyBase *ptrRetVal = (PolyBase*)inst->instance;
  8126. duk_push_pointer(context, (void*)ptrRetVal);
  8127. return 1;
  8128. }
  8129. duk_ret_t Polycode_SceneEntityInstanceLayer__set_instance(duk_context *context) {
  8130. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8131. inst->instance = (SceneEntityInstance*)duk_to_pointer(context, 1);
  8132. return 0;
  8133. }
  8134. duk_ret_t Polycode_SceneEntityInstanceLayer__delete(duk_context *context) {
  8135. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8136. delete inst;
  8137. return 0;
  8138. }
  8139. duk_ret_t Polycode_SceneEntityInstanceLayer_setLayerVisibility(duk_context *context) {
  8140. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8141. bool val = duk_to_boolean(context, 1);
  8142. inst->setLayerVisibility(val);
  8143. return 0;
  8144. }
  8145. duk_ret_t Polycode_SceneImage__delete(duk_context *context) {
  8146. SceneImage *inst = (SceneImage*)duk_to_pointer(context, 0);
  8147. delete inst;
  8148. return 0;
  8149. }
  8150. duk_ret_t Polycode_SceneImage_Clone(duk_context *context) {
  8151. SceneImage *inst = (SceneImage*)duk_to_pointer(context, 0);
  8152. bool deepClone = duk_to_boolean(context, 1);
  8153. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  8154. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  8155. duk_push_pointer(context, (void*)ptrRetVal);
  8156. return 1;
  8157. }
  8158. duk_ret_t Polycode_SceneImage_applyClone(duk_context *context) {
  8159. SceneImage *inst = (SceneImage*)duk_to_pointer(context, 0);
  8160. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8161. bool deepClone = duk_to_boolean(context, 2);
  8162. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8163. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8164. return 0;
  8165. }
  8166. duk_ret_t Polycode_SceneImage_setImageCoordinates(duk_context *context) {
  8167. SceneImage *inst = (SceneImage*)duk_to_pointer(context, 0);
  8168. Number x = duk_to_number(context, 1);
  8169. Number y = duk_to_number(context, 2);
  8170. Number width = duk_to_number(context, 3);
  8171. Number height = duk_to_number(context, 4);
  8172. Number realWidth = duk_to_number(context, 5);
  8173. Number realHeight = duk_to_number(context, 6);
  8174. inst->setImageCoordinates(x,y,width,height,realWidth,realHeight);
  8175. return 0;
  8176. }
  8177. duk_ret_t Polycode_SceneImage_getImageWidth(duk_context *context) {
  8178. SceneImage *inst = (SceneImage*)duk_to_pointer(context, 0);
  8179. duk_push_number(context, inst->getImageWidth());
  8180. return 1;
  8181. }
  8182. duk_ret_t Polycode_SceneImage_getImageHeight(duk_context *context) {
  8183. SceneImage *inst = (SceneImage*)duk_to_pointer(context, 0);
  8184. duk_push_number(context, inst->getImageHeight());
  8185. return 1;
  8186. }
  8187. duk_ret_t Polycode_SceneLabel__get_positionAtBaseline(duk_context *context) {
  8188. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8189. duk_push_boolean(context, inst->positionAtBaseline);
  8190. return 1;
  8191. }
  8192. duk_ret_t Polycode_SceneLabel__set_positionAtBaseline(duk_context *context) {
  8193. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8194. inst->positionAtBaseline = duk_to_boolean(context, 1);
  8195. return 0;
  8196. }
  8197. duk_ret_t Polycode_SceneLabel__delete(duk_context *context) {
  8198. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8199. delete inst;
  8200. return 0;
  8201. }
  8202. duk_ret_t Polycode_SceneLabel_getText(duk_context *context) {
  8203. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8204. duk_push_string(context, inst->getText().c_str());
  8205. return 1;
  8206. }
  8207. duk_ret_t Polycode_SceneLabel_setLabelActualHeight(duk_context *context) {
  8208. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8209. Number actualHeight = duk_to_number(context, 1);
  8210. inst->setLabelActualHeight(actualHeight);
  8211. return 0;
  8212. }
  8213. duk_ret_t Polycode_SceneLabel_getLabelActualHeight(duk_context *context) {
  8214. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8215. duk_push_number(context, inst->getLabelActualHeight());
  8216. return 1;
  8217. }
  8218. duk_ret_t Polycode_SceneLabel_Render(duk_context *context) {
  8219. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8220. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  8221. inst->Render(buffer);
  8222. return 0;
  8223. }
  8224. duk_ret_t Polycode_SceneLabel_getTextWidthForString(duk_context *context) {
  8225. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8226. String text = duk_to_string(context, 1);
  8227. duk_push_int(context, inst->getTextWidthForString(text));
  8228. return 1;
  8229. }
  8230. duk_ret_t Polycode_SceneLabel_setText(duk_context *context) {
  8231. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8232. String newText = duk_to_string(context, 1);
  8233. inst->setText(newText);
  8234. return 0;
  8235. }
  8236. duk_ret_t Polycode_SceneLabel_Clone(duk_context *context) {
  8237. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8238. bool deepClone = duk_to_boolean(context, 1);
  8239. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  8240. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  8241. duk_push_pointer(context, (void*)ptrRetVal);
  8242. return 1;
  8243. }
  8244. duk_ret_t Polycode_SceneLabel_applyClone(duk_context *context) {
  8245. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8246. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8247. bool deepClone = duk_to_boolean(context, 2);
  8248. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8249. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8250. return 0;
  8251. }
  8252. duk_ret_t Polycode_SceneLabel_updateFromLabel(duk_context *context) {
  8253. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8254. inst->updateFromLabel();
  8255. return 0;
  8256. }
  8257. duk_ret_t Polycode_SceneLabel_getLabel(duk_context *context) {
  8258. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8259. PolyBase *ptrRetVal = (PolyBase*)inst->getLabel();
  8260. duk_push_pointer(context, (void*)ptrRetVal);
  8261. return 1;
  8262. }
  8263. duk_ret_t Polycode_SceneLight__delete(duk_context *context) {
  8264. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8265. delete inst;
  8266. return 0;
  8267. }
  8268. duk_ret_t Polycode_SceneLight_getIntensity(duk_context *context) {
  8269. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8270. duk_push_number(context, inst->getIntensity());
  8271. return 1;
  8272. }
  8273. duk_ret_t Polycode_SceneLight_setIntensity(duk_context *context) {
  8274. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8275. Number newIntensity = duk_to_number(context, 1);
  8276. inst->setIntensity(newIntensity);
  8277. return 0;
  8278. }
  8279. duk_ret_t Polycode_SceneLight_setAttenuation(duk_context *context) {
  8280. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8281. Number constantAttenuation = duk_to_number(context, 1);
  8282. Number linearAttenuation = duk_to_number(context, 2);
  8283. Number quadraticAttenuation = duk_to_number(context, 3);
  8284. inst->setAttenuation(constantAttenuation,linearAttenuation,quadraticAttenuation);
  8285. return 0;
  8286. }
  8287. duk_ret_t Polycode_SceneLight_getConstantAttenuation(duk_context *context) {
  8288. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8289. duk_push_number(context, inst->getConstantAttenuation());
  8290. return 1;
  8291. }
  8292. duk_ret_t Polycode_SceneLight_getLinearAttenuation(duk_context *context) {
  8293. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8294. duk_push_number(context, inst->getLinearAttenuation());
  8295. return 1;
  8296. }
  8297. duk_ret_t Polycode_SceneLight_getQuadraticAttenuation(duk_context *context) {
  8298. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8299. duk_push_number(context, inst->getQuadraticAttenuation());
  8300. return 1;
  8301. }
  8302. duk_ret_t Polycode_SceneLight_getType(duk_context *context) {
  8303. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8304. duk_push_int(context, inst->getType());
  8305. return 1;
  8306. }
  8307. duk_ret_t Polycode_SceneLight_renderDepthMap(duk_context *context) {
  8308. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8309. Scene* scene = (Scene*)duk_to_pointer(context, 1);
  8310. inst->renderDepthMap(scene);
  8311. return 0;
  8312. }
  8313. duk_ret_t Polycode_SceneLight_getZBufferTexture(duk_context *context) {
  8314. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8315. PolyBase *ptrRetVal = (PolyBase*)inst->getZBufferTexture();
  8316. duk_push_pointer(context, (void*)ptrRetVal);
  8317. return 1;
  8318. }
  8319. duk_ret_t Polycode_SceneLight_setSpecularLightColor(duk_context *context) {
  8320. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8321. Number r = duk_to_number(context, 1);
  8322. Number g = duk_to_number(context, 2);
  8323. Number b = duk_to_number(context, 3);
  8324. Number a = duk_to_number(context, 4);
  8325. inst->setSpecularLightColor(r,g,b,a);
  8326. return 0;
  8327. }
  8328. duk_ret_t Polycode_SceneLight_setDiffuseLightColor(duk_context *context) {
  8329. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8330. Number r = duk_to_number(context, 1);
  8331. Number g = duk_to_number(context, 2);
  8332. Number b = duk_to_number(context, 3);
  8333. Number a = duk_to_number(context, 4);
  8334. inst->setDiffuseLightColor(r,g,b,a);
  8335. return 0;
  8336. }
  8337. duk_ret_t Polycode_SceneLight_setLightColor(duk_context *context) {
  8338. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8339. Number r = duk_to_number(context, 1);
  8340. Number g = duk_to_number(context, 2);
  8341. Number b = duk_to_number(context, 3);
  8342. Number a = duk_to_number(context, 4);
  8343. inst->setLightColor(r,g,b,a);
  8344. return 0;
  8345. }
  8346. duk_ret_t Polycode_SceneLight_setSpotlightProperties(duk_context *context) {
  8347. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8348. Number spotlightCutoff = duk_to_number(context, 1);
  8349. Number spotlightExponent = duk_to_number(context, 2);
  8350. inst->setSpotlightProperties(spotlightCutoff,spotlightExponent);
  8351. return 0;
  8352. }
  8353. duk_ret_t Polycode_SceneLight_getSpotlightCutoff(duk_context *context) {
  8354. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8355. duk_push_number(context, inst->getSpotlightCutoff());
  8356. return 1;
  8357. }
  8358. duk_ret_t Polycode_SceneLight_getSpotlightExponent(duk_context *context) {
  8359. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8360. duk_push_number(context, inst->getSpotlightExponent());
  8361. return 1;
  8362. }
  8363. duk_ret_t Polycode_SceneLight_enableShadows(duk_context *context) {
  8364. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8365. bool val = duk_to_boolean(context, 1);
  8366. int resolution = duk_to_int(context, 2);
  8367. inst->enableShadows(val,resolution);
  8368. return 0;
  8369. }
  8370. duk_ret_t Polycode_SceneLight_setShadowMapFOV(duk_context *context) {
  8371. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8372. Number fov = duk_to_number(context, 1);
  8373. inst->setShadowMapFOV(fov);
  8374. return 0;
  8375. }
  8376. duk_ret_t Polycode_SceneLight_getShadowMapFOV(duk_context *context) {
  8377. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8378. duk_push_number(context, inst->getShadowMapFOV());
  8379. return 1;
  8380. }
  8381. duk_ret_t Polycode_SceneLight_getShadowMapResolution(duk_context *context) {
  8382. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8383. duk_push_int(context, inst->getShadowMapResolution());
  8384. return 1;
  8385. }
  8386. duk_ret_t Polycode_SceneLight_areShadowsEnabled(duk_context *context) {
  8387. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8388. duk_push_boolean(context, inst->areShadowsEnabled());
  8389. return 1;
  8390. }
  8391. duk_ret_t Polycode_SceneLight_getLightType(duk_context *context) {
  8392. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8393. duk_push_int(context, inst->getLightType());
  8394. return 1;
  8395. }
  8396. duk_ret_t Polycode_SceneLight_setLightImportance(duk_context *context) {
  8397. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8398. int newImportance = duk_to_int(context, 1);
  8399. inst->setLightImportance(newImportance);
  8400. return 0;
  8401. }
  8402. duk_ret_t Polycode_SceneLight_getLightImportance(duk_context *context) {
  8403. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8404. duk_push_int(context, inst->getLightImportance());
  8405. return 1;
  8406. }
  8407. duk_ret_t Polycode_SceneLight_setLightType(duk_context *context) {
  8408. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8409. int lightType = duk_to_int(context, 1);
  8410. inst->setLightType(lightType);
  8411. return 0;
  8412. }
  8413. duk_ret_t Polycode_SceneLight_Clone(duk_context *context) {
  8414. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8415. bool deepClone = duk_to_boolean(context, 1);
  8416. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  8417. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  8418. duk_push_pointer(context, (void*)ptrRetVal);
  8419. return 1;
  8420. }
  8421. duk_ret_t Polycode_SceneLight_applyClone(duk_context *context) {
  8422. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8423. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8424. bool deepClone = duk_to_boolean(context, 2);
  8425. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8426. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8427. return 0;
  8428. }
  8429. duk_ret_t Polycode_SceneLight_getParentScene(duk_context *context) {
  8430. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8431. PolyBase *ptrRetVal = (PolyBase*)inst->getParentScene();
  8432. duk_push_pointer(context, (void*)ptrRetVal);
  8433. return 1;
  8434. }
  8435. duk_ret_t Polycode_SceneLight_setParentScene(duk_context *context) {
  8436. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8437. Scene* scene = (Scene*)duk_to_pointer(context, 1);
  8438. inst->setParentScene(scene);
  8439. return 0;
  8440. }
  8441. duk_ret_t Polycode_SceneLight_getSpotlightCamera(duk_context *context) {
  8442. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8443. PolyBase *ptrRetVal = (PolyBase*)inst->getSpotlightCamera();
  8444. duk_push_pointer(context, (void*)ptrRetVal);
  8445. return 1;
  8446. }
  8447. duk_ret_t Polycode_SceneLight_getLightInfo(duk_context *context) {
  8448. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8449. LightInfo *retInst = new LightInfo();
  8450. *retInst = inst->getLightInfo();
  8451. duk_push_pointer(context, (void*)retInst);
  8452. return 1;
  8453. }
  8454. duk_ret_t Polycode_SceneCurve__get_renderCurve(duk_context *context) {
  8455. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8456. duk_push_boolean(context, inst->renderCurve);
  8457. return 1;
  8458. }
  8459. duk_ret_t Polycode_SceneCurve__set_renderCurve(duk_context *context) {
  8460. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8461. inst->renderCurve = duk_to_boolean(context, 1);
  8462. return 0;
  8463. }
  8464. duk_ret_t Polycode_SceneCurve__get_curveResolution(duk_context *context) {
  8465. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8466. duk_push_int(context, inst->curveResolution);
  8467. return 1;
  8468. }
  8469. duk_ret_t Polycode_SceneCurve__set_curveResolution(duk_context *context) {
  8470. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8471. inst->curveResolution = duk_to_int(context, 1);
  8472. return 0;
  8473. }
  8474. duk_ret_t Polycode_SceneCurve__delete(duk_context *context) {
  8475. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8476. delete inst;
  8477. return 0;
  8478. }
  8479. duk_ret_t Polycode_SceneCurve_getWorldPointAt(duk_context *context) {
  8480. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8481. Number t = duk_to_number(context, 1);
  8482. Vector3 *retInst = new Vector3();
  8483. *retInst = inst->getWorldPointAt(t);
  8484. duk_push_pointer(context, (void*)retInst);
  8485. return 1;
  8486. }
  8487. duk_ret_t Polycode_SceneCurve_Update(duk_context *context) {
  8488. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8489. inst->Update();
  8490. return 0;
  8491. }
  8492. duk_ret_t Polycode_SceneCurve_Clone(duk_context *context) {
  8493. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8494. bool deepClone = duk_to_boolean(context, 1);
  8495. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  8496. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  8497. duk_push_pointer(context, (void*)ptrRetVal);
  8498. return 1;
  8499. }
  8500. duk_ret_t Polycode_SceneCurve_applyClone(duk_context *context) {
  8501. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8502. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8503. bool deepClone = duk_to_boolean(context, 2);
  8504. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8505. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8506. return 0;
  8507. }
  8508. duk_ret_t Polycode_SceneCurve_getCurve(duk_context *context) {
  8509. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8510. PolyBase *ptrRetVal = (PolyBase*)inst->getCurve();
  8511. duk_push_pointer(context, (void*)ptrRetVal);
  8512. return 1;
  8513. }
  8514. duk_ret_t Polycode_SceneLine__delete(duk_context *context) {
  8515. SceneLine *inst = (SceneLine*)duk_to_pointer(context, 0);
  8516. delete inst;
  8517. return 0;
  8518. }
  8519. duk_ret_t Polycode_SceneLine_setStart(duk_context *context) {
  8520. SceneLine *inst = (SceneLine*)duk_to_pointer(context, 0);
  8521. Vector3 startp = *(Vector3*)duk_to_pointer(context, 1);
  8522. inst->setStart(startp);
  8523. return 0;
  8524. }
  8525. duk_ret_t Polycode_SceneLine_setEnd(duk_context *context) {
  8526. SceneLine *inst = (SceneLine*)duk_to_pointer(context, 0);
  8527. Vector3 endp = *(Vector3*)duk_to_pointer(context, 1);
  8528. inst->setEnd(endp);
  8529. return 0;
  8530. }
  8531. duk_ret_t Polycode_SceneLine_Update(duk_context *context) {
  8532. SceneLine *inst = (SceneLine*)duk_to_pointer(context, 0);
  8533. inst->Update();
  8534. return 0;
  8535. }
  8536. duk_ret_t Polycode_SceneManager__delete(duk_context *context) {
  8537. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8538. delete inst;
  8539. return 0;
  8540. }
  8541. duk_ret_t Polycode_SceneManager_addScene(duk_context *context) {
  8542. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8543. Scene* newScene = (Scene*)duk_to_pointer(context, 1);
  8544. inst->addScene(newScene);
  8545. return 0;
  8546. }
  8547. duk_ret_t Polycode_SceneManager_removeScene(duk_context *context) {
  8548. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8549. Scene* scene = (Scene*)duk_to_pointer(context, 1);
  8550. inst->removeScene(scene);
  8551. return 0;
  8552. }
  8553. duk_ret_t Polycode_SceneManager_Update(duk_context *context) {
  8554. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8555. inst->Update();
  8556. return 0;
  8557. }
  8558. duk_ret_t Polycode_SceneManager_fixedUpdate(duk_context *context) {
  8559. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8560. inst->fixedUpdate();
  8561. return 0;
  8562. }
  8563. duk_ret_t Polycode_SceneManager_Render(duk_context *context) {
  8564. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8565. Rectangle viewport = *(Rectangle*)duk_to_pointer(context, 1);
  8566. inst->Render(viewport);
  8567. return 0;
  8568. }
  8569. duk_ret_t Polycode_SceneManager_renderVirtual(duk_context *context) {
  8570. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8571. inst->renderVirtual();
  8572. return 0;
  8573. }
  8574. duk_ret_t Polycode_SceneManager_registerRenderTexture(duk_context *context) {
  8575. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8576. SceneRenderTexture* renderTexture = (SceneRenderTexture*)duk_to_pointer(context, 1);
  8577. inst->registerRenderTexture(renderTexture);
  8578. return 0;
  8579. }
  8580. duk_ret_t Polycode_SceneManager_unregisterRenderTexture(duk_context *context) {
  8581. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8582. SceneRenderTexture* renderTexture = (SceneRenderTexture*)duk_to_pointer(context, 1);
  8583. inst->unregisterRenderTexture(renderTexture);
  8584. return 0;
  8585. }
  8586. duk_ret_t Polycode_SceneManager_setRenderer(duk_context *context) {
  8587. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8588. Renderer* renderer = (Renderer*)duk_to_pointer(context, 1);
  8589. inst->setRenderer(renderer);
  8590. return 0;
  8591. }
  8592. duk_ret_t Polycode_SceneMesh__get_lineWidth(duk_context *context) {
  8593. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8594. duk_push_number(context, inst->lineWidth);
  8595. return 1;
  8596. }
  8597. duk_ret_t Polycode_SceneMesh__set_lineWidth(duk_context *context) {
  8598. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8599. inst->lineWidth = duk_to_number(context, 1);
  8600. return 0;
  8601. }
  8602. duk_ret_t Polycode_SceneMesh__get_lineSmooth(duk_context *context) {
  8603. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8604. duk_push_boolean(context, inst->lineSmooth);
  8605. return 1;
  8606. }
  8607. duk_ret_t Polycode_SceneMesh__set_lineSmooth(duk_context *context) {
  8608. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8609. inst->lineSmooth = duk_to_boolean(context, 1);
  8610. return 0;
  8611. }
  8612. duk_ret_t Polycode_SceneMesh__get_pointSmooth(duk_context *context) {
  8613. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8614. duk_push_boolean(context, inst->pointSmooth);
  8615. return 1;
  8616. }
  8617. duk_ret_t Polycode_SceneMesh__set_pointSmooth(duk_context *context) {
  8618. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8619. inst->pointSmooth = duk_to_boolean(context, 1);
  8620. return 0;
  8621. }
  8622. duk_ret_t Polycode_SceneMesh__get_ownsMesh(duk_context *context) {
  8623. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8624. duk_push_boolean(context, inst->ownsMesh);
  8625. return 1;
  8626. }
  8627. duk_ret_t Polycode_SceneMesh__set_ownsMesh(duk_context *context) {
  8628. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8629. inst->ownsMesh = duk_to_boolean(context, 1);
  8630. return 0;
  8631. }
  8632. duk_ret_t Polycode_SceneMesh__get_ownsSkeleton(duk_context *context) {
  8633. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8634. duk_push_boolean(context, inst->ownsSkeleton);
  8635. return 1;
  8636. }
  8637. duk_ret_t Polycode_SceneMesh__set_ownsSkeleton(duk_context *context) {
  8638. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8639. inst->ownsSkeleton = duk_to_boolean(context, 1);
  8640. return 0;
  8641. }
  8642. duk_ret_t Polycode_SceneMesh__get_useGeometryHitDetection(duk_context *context) {
  8643. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8644. duk_push_boolean(context, inst->useGeometryHitDetection);
  8645. return 1;
  8646. }
  8647. duk_ret_t Polycode_SceneMesh__set_useGeometryHitDetection(duk_context *context) {
  8648. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8649. inst->useGeometryHitDetection = duk_to_boolean(context, 1);
  8650. return 0;
  8651. }
  8652. duk_ret_t Polycode_SceneMesh__get_alphaTest(duk_context *context) {
  8653. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8654. duk_push_boolean(context, inst->alphaTest);
  8655. return 1;
  8656. }
  8657. duk_ret_t Polycode_SceneMesh__set_alphaTest(duk_context *context) {
  8658. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8659. inst->alphaTest = duk_to_boolean(context, 1);
  8660. return 0;
  8661. }
  8662. duk_ret_t Polycode_SceneMesh__get_backfaceCulled(duk_context *context) {
  8663. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8664. duk_push_boolean(context, inst->backfaceCulled);
  8665. return 1;
  8666. }
  8667. duk_ret_t Polycode_SceneMesh__set_backfaceCulled(duk_context *context) {
  8668. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8669. inst->backfaceCulled = duk_to_boolean(context, 1);
  8670. return 0;
  8671. }
  8672. duk_ret_t Polycode_SceneMesh__get_sendBoneMatricesToMaterial(duk_context *context) {
  8673. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8674. duk_push_boolean(context, inst->sendBoneMatricesToMaterial);
  8675. return 1;
  8676. }
  8677. duk_ret_t Polycode_SceneMesh__set_sendBoneMatricesToMaterial(duk_context *context) {
  8678. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8679. inst->sendBoneMatricesToMaterial = duk_to_boolean(context, 1);
  8680. return 0;
  8681. }
  8682. duk_ret_t Polycode_SceneMesh__delete(duk_context *context) {
  8683. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8684. delete inst;
  8685. return 0;
  8686. }
  8687. duk_ret_t Polycode_SceneMesh_Render(duk_context *context) {
  8688. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8689. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  8690. inst->Render(buffer);
  8691. return 0;
  8692. }
  8693. duk_ret_t Polycode_SceneMesh_getShaderPass(duk_context *context) {
  8694. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8695. int index = duk_to_int(context, 1);
  8696. ShaderPass *retInst = new ShaderPass();
  8697. *retInst = inst->getShaderPass(index);
  8698. duk_push_pointer(context, (void*)retInst);
  8699. return 1;
  8700. }
  8701. duk_ret_t Polycode_SceneMesh_getNumShaderPasses(duk_context *context) {
  8702. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8703. duk_push_int(context, inst->getNumShaderPasses());
  8704. return 1;
  8705. }
  8706. duk_ret_t Polycode_SceneMesh_addShaderPass(duk_context *context) {
  8707. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8708. ShaderPass pass = *(ShaderPass*)duk_to_pointer(context, 1);
  8709. inst->addShaderPass(pass);
  8710. return 0;
  8711. }
  8712. duk_ret_t Polycode_SceneMesh_removeShaderPass(duk_context *context) {
  8713. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8714. int shaderIndex = duk_to_int(context, 1);
  8715. inst->removeShaderPass(shaderIndex);
  8716. return 0;
  8717. }
  8718. duk_ret_t Polycode_SceneMesh_getMesh(duk_context *context) {
  8719. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8720. PolyBase *ptrRetVal = (PolyBase*)inst->getMesh();
  8721. duk_push_pointer(context, (void*)ptrRetVal);
  8722. return 1;
  8723. }
  8724. duk_ret_t Polycode_SceneMesh_getMaterial(duk_context *context) {
  8725. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8726. PolyBase *ptrRetVal = (PolyBase*)inst->getMaterial();
  8727. duk_push_pointer(context, (void*)ptrRetVal);
  8728. return 1;
  8729. }
  8730. duk_ret_t Polycode_SceneMesh_loadSkeleton(duk_context *context) {
  8731. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8732. String fileName = duk_to_string(context, 1);
  8733. PolyBase *ptrRetVal = (PolyBase*)inst->loadSkeleton(fileName);
  8734. duk_push_pointer(context, (void*)ptrRetVal);
  8735. return 1;
  8736. }
  8737. duk_ret_t Polycode_SceneMesh_clearMaterial(duk_context *context) {
  8738. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8739. inst->clearMaterial();
  8740. return 0;
  8741. }
  8742. duk_ret_t Polycode_SceneMesh_setMaterial(duk_context *context) {
  8743. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8744. Material* material = (Material*)duk_to_pointer(context, 1);
  8745. inst->setMaterial(material);
  8746. return 0;
  8747. }
  8748. duk_ret_t Polycode_SceneMesh_rebuildAttributes(duk_context *context) {
  8749. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8750. inst->rebuildAttributes();
  8751. return 0;
  8752. }
  8753. duk_ret_t Polycode_SceneMesh_setMaterialByName(duk_context *context) {
  8754. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8755. String materialName = duk_to_string(context, 1);
  8756. ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 2);
  8757. inst->setMaterialByName(materialName,resourcePool);
  8758. return 0;
  8759. }
  8760. duk_ret_t Polycode_SceneMesh_setMesh(duk_context *context) {
  8761. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8762. Mesh* mesh = (Mesh*)duk_to_pointer(context, 1);
  8763. inst->setMesh(mesh);
  8764. return 0;
  8765. }
  8766. duk_ret_t Polycode_SceneMesh_setSkeleton(duk_context *context) {
  8767. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8768. Skeleton* skeleton = (Skeleton*)duk_to_pointer(context, 1);
  8769. inst->setSkeleton(skeleton);
  8770. return 0;
  8771. }
  8772. duk_ret_t Polycode_SceneMesh_getSkeleton(duk_context *context) {
  8773. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8774. PolyBase *ptrRetVal = (PolyBase*)inst->getSkeleton();
  8775. duk_push_pointer(context, (void*)ptrRetVal);
  8776. return 1;
  8777. }
  8778. duk_ret_t Polycode_SceneMesh_applySkeletonLocally(duk_context *context) {
  8779. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8780. inst->applySkeletonLocally();
  8781. return 0;
  8782. }
  8783. duk_ret_t Polycode_SceneMesh_setLineWidth(duk_context *context) {
  8784. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8785. Number newWidth = duk_to_number(context, 1);
  8786. inst->setLineWidth(newWidth);
  8787. return 0;
  8788. }
  8789. duk_ret_t Polycode_SceneMesh_getFilename(duk_context *context) {
  8790. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8791. duk_push_string(context, inst->getFilename().c_str());
  8792. return 1;
  8793. }
  8794. duk_ret_t Polycode_SceneMesh_setFilename(duk_context *context) {
  8795. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8796. String fileName = duk_to_string(context, 1);
  8797. inst->setFilename(fileName);
  8798. return 0;
  8799. }
  8800. duk_ret_t Polycode_SceneMesh_loadFromFile(duk_context *context) {
  8801. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8802. String fileName = duk_to_string(context, 1);
  8803. inst->loadFromFile(fileName);
  8804. return 0;
  8805. }
  8806. duk_ret_t Polycode_SceneMesh_customHitDetection(duk_context *context) {
  8807. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8808. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  8809. duk_push_boolean(context, inst->customHitDetection(ray));
  8810. return 1;
  8811. }
  8812. duk_ret_t Polycode_SceneMesh_setForceMaterial(duk_context *context) {
  8813. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8814. bool forceMaterial = duk_to_boolean(context, 1);
  8815. inst->setForceMaterial(forceMaterial);
  8816. return 0;
  8817. }
  8818. duk_ret_t Polycode_SceneMesh_getForceMaterial(duk_context *context) {
  8819. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8820. duk_push_boolean(context, inst->getForceMaterial());
  8821. return 1;
  8822. }
  8823. duk_ret_t Polycode_SceneMesh_Clone(duk_context *context) {
  8824. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8825. bool deepClone = duk_to_boolean(context, 1);
  8826. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  8827. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  8828. duk_push_pointer(context, (void*)ptrRetVal);
  8829. return 1;
  8830. }
  8831. duk_ret_t Polycode_SceneMesh_applyClone(duk_context *context) {
  8832. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8833. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8834. bool deepClone = duk_to_boolean(context, 2);
  8835. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8836. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8837. return 0;
  8838. }
  8839. duk_ret_t Polycode_ScenePrimitive__delete(duk_context *context) {
  8840. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8841. delete inst;
  8842. return 0;
  8843. }
  8844. duk_ret_t Polycode_ScenePrimitive_setPrimitiveOptions(duk_context *context) {
  8845. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8846. int type = duk_to_int(context, 1);
  8847. Number v1 = duk_to_number(context, 2);
  8848. Number v2 = duk_to_number(context, 3);
  8849. Number v3 = duk_to_number(context, 4);
  8850. Number v4 = duk_to_number(context, 5);
  8851. Number v5 = duk_to_number(context, 6);
  8852. inst->setPrimitiveOptions(type,v1,v2,v3,v4,v5);
  8853. return 0;
  8854. }
  8855. duk_ret_t Polycode_ScenePrimitive_recreatePrimitive(duk_context *context) {
  8856. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8857. inst->recreatePrimitive();
  8858. return 0;
  8859. }
  8860. duk_ret_t Polycode_ScenePrimitive_getPrimitiveType(duk_context *context) {
  8861. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8862. duk_push_int(context, inst->getPrimitiveType());
  8863. return 1;
  8864. }
  8865. duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter1(duk_context *context) {
  8866. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8867. duk_push_number(context, inst->getPrimitiveParameter1());
  8868. return 1;
  8869. }
  8870. duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter2(duk_context *context) {
  8871. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8872. duk_push_number(context, inst->getPrimitiveParameter2());
  8873. return 1;
  8874. }
  8875. duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter3(duk_context *context) {
  8876. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8877. duk_push_number(context, inst->getPrimitiveParameter3());
  8878. return 1;
  8879. }
  8880. duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter4(duk_context *context) {
  8881. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8882. duk_push_number(context, inst->getPrimitiveParameter4());
  8883. return 1;
  8884. }
  8885. duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter5(duk_context *context) {
  8886. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8887. duk_push_number(context, inst->getPrimitiveParameter5());
  8888. return 1;
  8889. }
  8890. duk_ret_t Polycode_ScenePrimitive_Clone(duk_context *context) {
  8891. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8892. bool deepClone = duk_to_boolean(context, 1);
  8893. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  8894. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  8895. duk_push_pointer(context, (void*)ptrRetVal);
  8896. return 1;
  8897. }
  8898. duk_ret_t Polycode_ScenePrimitive_applyClone(duk_context *context) {
  8899. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8900. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8901. bool deepClone = duk_to_boolean(context, 2);
  8902. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8903. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8904. return 0;
  8905. }
  8906. duk_ret_t Polycode_SceneRenderTexture__get_enabled(duk_context *context) {
  8907. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8908. duk_push_boolean(context, inst->enabled);
  8909. return 1;
  8910. }
  8911. duk_ret_t Polycode_SceneRenderTexture__set_enabled(duk_context *context) {
  8912. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8913. inst->enabled = duk_to_boolean(context, 1);
  8914. return 0;
  8915. }
  8916. duk_ret_t Polycode_SceneRenderTexture__delete(duk_context *context) {
  8917. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8918. delete inst;
  8919. return 0;
  8920. }
  8921. duk_ret_t Polycode_SceneRenderTexture_getTargetTexture(duk_context *context) {
  8922. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8923. PolyBase *ptrRetVal = (PolyBase*)inst->getTargetTexture();
  8924. duk_push_pointer(context, (void*)ptrRetVal);
  8925. return 1;
  8926. }
  8927. duk_ret_t Polycode_SceneRenderTexture_getFilterColorBufferTexture(duk_context *context) {
  8928. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8929. PolyBase *ptrRetVal = (PolyBase*)inst->getFilterColorBufferTexture();
  8930. duk_push_pointer(context, (void*)ptrRetVal);
  8931. return 1;
  8932. }
  8933. duk_ret_t Polycode_SceneRenderTexture_getFilterZBufferTexture(duk_context *context) {
  8934. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8935. PolyBase *ptrRetVal = (PolyBase*)inst->getFilterZBufferTexture();
  8936. duk_push_pointer(context, (void*)ptrRetVal);
  8937. return 1;
  8938. }
  8939. duk_ret_t Polycode_SceneRenderTexture_Render(duk_context *context) {
  8940. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8941. inst->Render();
  8942. return 0;
  8943. }
  8944. duk_ret_t Polycode_SceneRenderTexture_saveToImage(duk_context *context) {
  8945. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8946. PolyBase *ptrRetVal = (PolyBase*)inst->saveToImage();
  8947. duk_push_pointer(context, (void*)ptrRetVal);
  8948. return 1;
  8949. }
  8950. duk_ret_t Polycode_SceneRenderTexture_resizeRenderTexture(duk_context *context) {
  8951. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8952. int newWidth = duk_to_int(context, 1);
  8953. int newHeight = duk_to_int(context, 2);
  8954. inst->resizeRenderTexture(newWidth,newHeight);
  8955. return 0;
  8956. }
  8957. duk_ret_t Polycode_SceneRenderTexture_getTargetScene(duk_context *context) {
  8958. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8959. PolyBase *ptrRetVal = (PolyBase*)inst->getTargetScene();
  8960. duk_push_pointer(context, (void*)ptrRetVal);
  8961. return 1;
  8962. }
  8963. duk_ret_t Polycode_SceneRenderTexture_getTargetCamera(duk_context *context) {
  8964. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8965. PolyBase *ptrRetVal = (PolyBase*)inst->getTargetCamera();
  8966. duk_push_pointer(context, (void*)ptrRetVal);
  8967. return 1;
  8968. }
  8969. duk_ret_t Polycode_SceneSound__delete(duk_context *context) {
  8970. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  8971. delete inst;
  8972. return 0;
  8973. }
  8974. duk_ret_t Polycode_SceneSound_Update(duk_context *context) {
  8975. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  8976. inst->Update();
  8977. return 0;
  8978. }
  8979. duk_ret_t Polycode_SceneSound_Clone(duk_context *context) {
  8980. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  8981. bool deepClone = duk_to_boolean(context, 1);
  8982. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  8983. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  8984. duk_push_pointer(context, (void*)ptrRetVal);
  8985. return 1;
  8986. }
  8987. duk_ret_t Polycode_SceneSound_applyClone(duk_context *context) {
  8988. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  8989. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8990. bool deepClone = duk_to_boolean(context, 2);
  8991. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8992. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8993. return 0;
  8994. }
  8995. duk_ret_t Polycode_SceneSound_isDirectionalSound(duk_context *context) {
  8996. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  8997. duk_push_boolean(context, inst->isDirectionalSound());
  8998. return 1;
  8999. }
  9000. duk_ret_t Polycode_SceneSound_setDirectionalSound(duk_context *context) {
  9001. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  9002. bool val = duk_to_boolean(context, 1);
  9003. inst->setDirectionalSound(val);
  9004. return 0;
  9005. }
  9006. duk_ret_t Polycode_SceneSound_getSound(duk_context *context) {
  9007. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  9008. PolyBase *ptrRetVal = (PolyBase*)inst->getSound();
  9009. duk_push_pointer(context, (void*)ptrRetVal);
  9010. return 1;
  9011. }
  9012. duk_ret_t Polycode_SceneSound_setLoopOnLoad(duk_context *context) {
  9013. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  9014. bool val = duk_to_boolean(context, 1);
  9015. inst->setLoopOnLoad(val);
  9016. return 0;
  9017. }
  9018. duk_ret_t Polycode_SceneSound_getLoopOnLoad(duk_context *context) {
  9019. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  9020. duk_push_boolean(context, inst->getLoopOnLoad());
  9021. return 1;
  9022. }
  9023. duk_ret_t Polycode_SceneSoundListener__delete(duk_context *context) {
  9024. SceneSoundListener *inst = (SceneSoundListener*)duk_to_pointer(context, 0);
  9025. delete inst;
  9026. return 0;
  9027. }
  9028. duk_ret_t Polycode_SceneSoundListener_Update(duk_context *context) {
  9029. SceneSoundListener *inst = (SceneSoundListener*)duk_to_pointer(context, 0);
  9030. inst->Update();
  9031. return 0;
  9032. }
  9033. duk_ret_t Polycode_SceneSprite__delete(duk_context *context) {
  9034. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9035. delete inst;
  9036. return 0;
  9037. }
  9038. duk_ret_t Polycode_SceneSprite_Clone(duk_context *context) {
  9039. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9040. bool deepClone = duk_to_boolean(context, 1);
  9041. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  9042. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  9043. duk_push_pointer(context, (void*)ptrRetVal);
  9044. return 1;
  9045. }
  9046. duk_ret_t Polycode_SceneSprite_applyClone(duk_context *context) {
  9047. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9048. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  9049. bool deepClone = duk_to_boolean(context, 2);
  9050. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  9051. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  9052. return 0;
  9053. }
  9054. duk_ret_t Polycode_SceneSprite_getSpriteSet(duk_context *context) {
  9055. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9056. PolyBase *ptrRetVal = (PolyBase*)inst->getSpriteSet();
  9057. duk_push_pointer(context, (void*)ptrRetVal);
  9058. return 1;
  9059. }
  9060. duk_ret_t Polycode_SceneSprite_getCurrentSprite(duk_context *context) {
  9061. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9062. PolyBase *ptrRetVal = (PolyBase*)inst->getCurrentSprite();
  9063. duk_push_pointer(context, (void*)ptrRetVal);
  9064. return 1;
  9065. }
  9066. duk_ret_t Polycode_SceneSprite_setSpriteSet(duk_context *context) {
  9067. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9068. SpriteSet* spriteSet = (SpriteSet*)duk_to_pointer(context, 1);
  9069. inst->setSpriteSet(spriteSet);
  9070. return 0;
  9071. }
  9072. duk_ret_t Polycode_SceneSprite_setSpriteByName(duk_context *context) {
  9073. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9074. String spriteName = duk_to_string(context, 1);
  9075. inst->setSpriteByName(spriteName);
  9076. return 0;
  9077. }
  9078. duk_ret_t Polycode_SceneSprite_setCurrentFrame(duk_context *context) {
  9079. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9080. int frameIndex = duk_to_int(context, 1);
  9081. inst->setCurrentFrame(frameIndex);
  9082. return 0;
  9083. }
  9084. duk_ret_t Polycode_SceneSprite_getCurrentFrame(duk_context *context) {
  9085. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9086. duk_push_int(context, inst->getCurrentFrame());
  9087. return 1;
  9088. }
  9089. duk_ret_t Polycode_SceneSprite_Update(duk_context *context) {
  9090. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9091. inst->Update();
  9092. return 0;
  9093. }
  9094. duk_ret_t Polycode_SceneSprite_Render(duk_context *context) {
  9095. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9096. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  9097. inst->Render(buffer);
  9098. return 0;
  9099. }
  9100. duk_ret_t Polycode_SceneSprite_getSpriteBoundingBox(duk_context *context) {
  9101. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9102. Vector3 *retInst = new Vector3();
  9103. *retInst = inst->getSpriteBoundingBox();
  9104. duk_push_pointer(context, (void*)retInst);
  9105. return 1;
  9106. }
  9107. duk_ret_t Polycode_SceneSprite_setPaused(duk_context *context) {
  9108. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9109. bool val = duk_to_boolean(context, 1);
  9110. inst->setPaused(val);
  9111. return 0;
  9112. }
  9113. duk_ret_t Polycode_SceneSprite_isPaused(duk_context *context) {
  9114. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9115. duk_push_boolean(context, inst->isPaused());
  9116. return 1;
  9117. }
  9118. duk_ret_t Polycode_SceneSprite_setSprite(duk_context *context) {
  9119. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9120. Sprite* spriteEntry = (Sprite*)duk_to_pointer(context, 1);
  9121. inst->setSprite(spriteEntry);
  9122. return 0;
  9123. }
  9124. duk_ret_t Polycode_SceneSprite_setSpriteState(duk_context *context) {
  9125. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9126. SpriteState* spriteState = (SpriteState*)duk_to_pointer(context, 1);
  9127. int startingFrame = duk_to_int(context, 2);
  9128. bool playOnce = duk_to_boolean(context, 3);
  9129. inst->setSpriteState(spriteState,startingFrame,playOnce);
  9130. return 0;
  9131. }
  9132. duk_ret_t Polycode_SceneSprite_setSpriteStateByName(duk_context *context) {
  9133. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9134. String name = duk_to_string(context, 1);
  9135. int startingFrame = duk_to_int(context, 2);
  9136. bool playOnce = duk_to_boolean(context, 3);
  9137. inst->setSpriteStateByName(name,startingFrame,playOnce);
  9138. return 0;
  9139. }
  9140. duk_ret_t Polycode_SceneSprite_getCurrentSpriteState(duk_context *context) {
  9141. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9142. PolyBase *ptrRetVal = (PolyBase*)inst->getCurrentSpriteState();
  9143. duk_push_pointer(context, (void*)ptrRetVal);
  9144. return 1;
  9145. }
  9146. duk_ret_t Polycode_SceneSprite_getStartOnRandomFrame(duk_context *context) {
  9147. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9148. duk_push_boolean(context, inst->getStartOnRandomFrame());
  9149. return 1;
  9150. }
  9151. duk_ret_t Polycode_SceneSprite_setStartOnRandomFrame(duk_context *context) {
  9152. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9153. bool val = duk_to_boolean(context, 1);
  9154. inst->setStartOnRandomFrame(val);
  9155. return 0;
  9156. }
  9157. duk_ret_t Polycode_Sprite__delete(duk_context *context) {
  9158. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9159. delete inst;
  9160. return 0;
  9161. }
  9162. duk_ret_t Polycode_Sprite_getName(duk_context *context) {
  9163. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9164. duk_push_string(context, inst->getName().c_str());
  9165. return 1;
  9166. }
  9167. duk_ret_t Polycode_Sprite_setName(duk_context *context) {
  9168. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9169. String name = duk_to_string(context, 1);
  9170. inst->setName(name);
  9171. return 0;
  9172. }
  9173. duk_ret_t Polycode_Sprite_addSpriteState(duk_context *context) {
  9174. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9175. SpriteState* state = (SpriteState*)duk_to_pointer(context, 1);
  9176. inst->addSpriteState(state);
  9177. return 0;
  9178. }
  9179. duk_ret_t Polycode_Sprite_removeSpriteState(duk_context *context) {
  9180. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9181. SpriteState* state = (SpriteState*)duk_to_pointer(context, 1);
  9182. inst->removeSpriteState(state);
  9183. return 0;
  9184. }
  9185. duk_ret_t Polycode_Sprite_getNumStates(duk_context *context) {
  9186. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9187. duk_push_int(context, inst->getNumStates());
  9188. return 1;
  9189. }
  9190. duk_ret_t Polycode_Sprite_getState(duk_context *context) {
  9191. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9192. int index = duk_to_int(context, 1);
  9193. PolyBase *ptrRetVal = (PolyBase*)inst->getState(index);
  9194. duk_push_pointer(context, (void*)ptrRetVal);
  9195. return 1;
  9196. }
  9197. duk_ret_t Polycode_Sprite_getStateByName(duk_context *context) {
  9198. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9199. String name = duk_to_string(context, 1);
  9200. PolyBase *ptrRetVal = (PolyBase*)inst->getStateByName(name);
  9201. duk_push_pointer(context, (void*)ptrRetVal);
  9202. return 1;
  9203. }
  9204. duk_ret_t Polycode_Sprite_setParentSpritSet(duk_context *context) {
  9205. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9206. SpriteSet* spriteSet = (SpriteSet*)duk_to_pointer(context, 1);
  9207. inst->setParentSpritSet(spriteSet);
  9208. return 0;
  9209. }
  9210. duk_ret_t Polycode_Sprite_getParentSpriteSet(duk_context *context) {
  9211. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9212. PolyBase *ptrRetVal = (PolyBase*)inst->getParentSpriteSet();
  9213. duk_push_pointer(context, (void*)ptrRetVal);
  9214. return 1;
  9215. }
  9216. duk_ret_t Polycode_SpriteSet__delete(duk_context *context) {
  9217. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9218. delete inst;
  9219. return 0;
  9220. }
  9221. duk_ret_t Polycode_SpriteSet_setTexture(duk_context *context) {
  9222. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9223. Texture* texture = (Texture*)duk_to_pointer(context, 1);
  9224. inst->setTexture(texture);
  9225. return 0;
  9226. }
  9227. duk_ret_t Polycode_SpriteSet_getTexture(duk_context *context) {
  9228. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9229. PolyBase *ptrRetVal = (PolyBase*)inst->getTexture();
  9230. duk_push_pointer(context, (void*)ptrRetVal);
  9231. return 1;
  9232. }
  9233. duk_ret_t Polycode_SpriteSet_loadTexture(duk_context *context) {
  9234. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9235. String imageFileName = duk_to_string(context, 1);
  9236. PolyBase *ptrRetVal = (PolyBase*)inst->loadTexture(imageFileName);
  9237. duk_push_pointer(context, (void*)ptrRetVal);
  9238. return 1;
  9239. }
  9240. duk_ret_t Polycode_SpriteSet_addSpriteEntry(duk_context *context) {
  9241. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9242. Sprite* newEntry = (Sprite*)duk_to_pointer(context, 1);
  9243. inst->addSpriteEntry(newEntry);
  9244. return 0;
  9245. }
  9246. duk_ret_t Polycode_SpriteSet_getNumSpriteEntries(duk_context *context) {
  9247. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9248. duk_push_int(context, inst->getNumSpriteEntries());
  9249. return 1;
  9250. }
  9251. duk_ret_t Polycode_SpriteSet_getSpriteEntry(duk_context *context) {
  9252. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9253. int index = duk_to_int(context, 1);
  9254. PolyBase *ptrRetVal = (PolyBase*)inst->getSpriteEntry(index);
  9255. duk_push_pointer(context, (void*)ptrRetVal);
  9256. return 1;
  9257. }
  9258. duk_ret_t Polycode_SpriteSet_removeSprite(duk_context *context) {
  9259. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9260. Sprite* sprite = (Sprite*)duk_to_pointer(context, 1);
  9261. inst->removeSprite(sprite);
  9262. return 0;
  9263. }
  9264. duk_ret_t Polycode_SpriteSet_loadSpriteSet(duk_context *context) {
  9265. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9266. String fileName = duk_to_string(context, 1);
  9267. inst->loadSpriteSet(fileName);
  9268. return 0;
  9269. }
  9270. duk_ret_t Polycode_SpriteSet_addSpriteFrame(duk_context *context) {
  9271. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9272. SpriteFrame frame = *(SpriteFrame*)duk_to_pointer(context, 1);
  9273. bool assignID = duk_to_boolean(context, 2);
  9274. inst->addSpriteFrame(frame,assignID);
  9275. return 0;
  9276. }
  9277. duk_ret_t Polycode_SpriteSet_getNumFrames(duk_context *context) {
  9278. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9279. duk_push_int(context, inst->getNumFrames());
  9280. return 1;
  9281. }
  9282. duk_ret_t Polycode_SpriteSet_getSpriteFrame(duk_context *context) {
  9283. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9284. int index = duk_to_int(context, 1);
  9285. SpriteFrame *retInst = new SpriteFrame();
  9286. *retInst = inst->getSpriteFrame(index);
  9287. duk_push_pointer(context, (void*)retInst);
  9288. return 1;
  9289. }
  9290. duk_ret_t Polycode_SpriteSet_getSpriteFrameByID(duk_context *context) {
  9291. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9292. int frameID = duk_to_int(context, 1);
  9293. SpriteFrame *retInst = new SpriteFrame();
  9294. *retInst = inst->getSpriteFrameByID(frameID);
  9295. duk_push_pointer(context, (void*)retInst);
  9296. return 1;
  9297. }
  9298. duk_ret_t Polycode_SpriteSet_removeFrameByID(duk_context *context) {
  9299. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9300. int frameID = duk_to_int(context, 1);
  9301. inst->removeFrameByID(frameID);
  9302. return 0;
  9303. }
  9304. duk_ret_t Polycode_SpriteSet_setSpriteFrame(duk_context *context) {
  9305. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9306. SpriteFrame frame = *(SpriteFrame*)duk_to_pointer(context, 1);
  9307. inst->setSpriteFrame(frame);
  9308. return 0;
  9309. }
  9310. duk_ret_t Polycode_SpriteSet_clearFrames(duk_context *context) {
  9311. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9312. inst->clearFrames();
  9313. return 0;
  9314. }
  9315. duk_ret_t Polycode_SpriteSet_createGridFrames(duk_context *context) {
  9316. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9317. int xCount = duk_to_int(context, 1);
  9318. int yCount = duk_to_int(context, 2);
  9319. Vector2 defaultAnchor = *(Vector2*)duk_to_pointer(context, 3);
  9320. inst->createGridFrames(xCount,yCount,defaultAnchor);
  9321. return 0;
  9322. }
  9323. duk_ret_t Polycode_SpriteSet_createFramesFromIslands(duk_context *context) {
  9324. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9325. int minDistance = duk_to_int(context, 1);
  9326. Vector2 defaultAnchor = *(Vector2*)duk_to_pointer(context, 2);
  9327. inst->createFramesFromIslands(minDistance,defaultAnchor);
  9328. return 0;
  9329. }
  9330. duk_ret_t Polycode_SpriteSet_getSpriteByName(duk_context *context) {
  9331. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9332. String spriteName = duk_to_string(context, 1);
  9333. PolyBase *ptrRetVal = (PolyBase*)inst->getSpriteByName(spriteName);
  9334. duk_push_pointer(context, (void*)ptrRetVal);
  9335. return 1;
  9336. }
  9337. duk_ret_t Polycode_SpriteFrame__get_coordinates(duk_context *context) {
  9338. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  9339. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  9340. *retInst = inst->coordinates;
  9341. duk_push_pointer(context, (void*)retInst);
  9342. return 1;
  9343. }
  9344. duk_ret_t Polycode_SpriteFrame__set_coordinates(duk_context *context) {
  9345. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  9346. inst->coordinates = *(Rectangle*)duk_to_pointer(context, 1);
  9347. return 0;
  9348. }
  9349. duk_ret_t Polycode_SpriteFrame__get_anchorPoint(duk_context *context) {
  9350. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  9351. Vector2 *retInst = new Vector2();
  9352. *retInst = inst->anchorPoint;
  9353. duk_push_pointer(context, (void*)retInst);
  9354. return 1;
  9355. }
  9356. duk_ret_t Polycode_SpriteFrame__set_anchorPoint(duk_context *context) {
  9357. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  9358. inst->anchorPoint = *(Vector2*)duk_to_pointer(context, 1);
  9359. return 0;
  9360. }
  9361. duk_ret_t Polycode_SpriteFrame__get_frameID(duk_context *context) {
  9362. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  9363. duk_push_int(context, inst->frameID);
  9364. return 1;
  9365. }
  9366. duk_ret_t Polycode_SpriteFrame__set_frameID(duk_context *context) {
  9367. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  9368. inst->frameID = duk_to_int(context, 1);
  9369. return 0;
  9370. }
  9371. duk_ret_t Polycode_SpriteFrame__delete(duk_context *context) {
  9372. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  9373. delete inst;
  9374. return 0;
  9375. }
  9376. duk_ret_t Polycode_SpriteState__delete(duk_context *context) {
  9377. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9378. delete inst;
  9379. return 0;
  9380. }
  9381. duk_ret_t Polycode_SpriteState_setName(duk_context *context) {
  9382. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9383. String name = duk_to_string(context, 1);
  9384. inst->setName(name);
  9385. return 0;
  9386. }
  9387. duk_ret_t Polycode_SpriteState_getName(duk_context *context) {
  9388. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9389. duk_push_string(context, inst->getName().c_str());
  9390. return 1;
  9391. }
  9392. duk_ret_t Polycode_SpriteState_getNumFrameIDs(duk_context *context) {
  9393. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9394. duk_push_int(context, inst->getNumFrameIDs());
  9395. return 1;
  9396. }
  9397. duk_ret_t Polycode_SpriteState_getFrameIDAtIndex(duk_context *context) {
  9398. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9399. int index = duk_to_int(context, 1);
  9400. duk_push_int(context, inst->getFrameIDAtIndex(index));
  9401. return 1;
  9402. }
  9403. duk_ret_t Polycode_SpriteState_getMeshForFrameIndex(duk_context *context) {
  9404. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9405. int index = duk_to_int(context, 1);
  9406. PolyBase *ptrRetVal = (PolyBase*)inst->getMeshForFrameIndex(index);
  9407. duk_push_pointer(context, (void*)ptrRetVal);
  9408. return 1;
  9409. }
  9410. duk_ret_t Polycode_SpriteState_insertFrame(duk_context *context) {
  9411. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9412. int index = duk_to_int(context, 1);
  9413. int frameID = duk_to_int(context, 2);
  9414. inst->insertFrame(index,frameID);
  9415. return 0;
  9416. }
  9417. duk_ret_t Polycode_SpriteState_removeFrameByIndex(duk_context *context) {
  9418. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9419. int frameIndex = duk_to_int(context, 1);
  9420. inst->removeFrameByIndex(frameIndex);
  9421. return 0;
  9422. }
  9423. duk_ret_t Polycode_SpriteState_clearFrames(duk_context *context) {
  9424. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9425. inst->clearFrames();
  9426. return 0;
  9427. }
  9428. duk_ret_t Polycode_SpriteState_setPixelsPerUnit(duk_context *context) {
  9429. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9430. Number ppu = duk_to_number(context, 1);
  9431. inst->setPixelsPerUnit(ppu);
  9432. return 0;
  9433. }
  9434. duk_ret_t Polycode_SpriteState_getPixelsPerUnit(duk_context *context) {
  9435. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9436. duk_push_number(context, inst->getPixelsPerUnit());
  9437. return 1;
  9438. }
  9439. duk_ret_t Polycode_SpriteState_rebuildStateMeshes(duk_context *context) {
  9440. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9441. inst->rebuildStateMeshes();
  9442. return 0;
  9443. }
  9444. duk_ret_t Polycode_SpriteState_setStateFPS(duk_context *context) {
  9445. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9446. Number fps = duk_to_number(context, 1);
  9447. inst->setStateFPS(fps);
  9448. return 0;
  9449. }
  9450. duk_ret_t Polycode_SpriteState_getStateFPS(duk_context *context) {
  9451. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9452. duk_push_number(context, inst->getStateFPS());
  9453. return 1;
  9454. }
  9455. duk_ret_t Polycode_SpriteState_getLargestFrameBoundingBox(duk_context *context) {
  9456. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9457. Vector3 *retInst = new Vector3();
  9458. *retInst = inst->getLargestFrameBoundingBox();
  9459. duk_push_pointer(context, (void*)retInst);
  9460. return 1;
  9461. }
  9462. duk_ret_t Polycode_SpriteState_setBoundingBox(duk_context *context) {
  9463. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9464. Vector2 boundingBox = *(Vector2*)duk_to_pointer(context, 1);
  9465. inst->setBoundingBox(boundingBox);
  9466. return 0;
  9467. }
  9468. duk_ret_t Polycode_SpriteState_getBoundingBox(duk_context *context) {
  9469. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9470. Vector2 *retInst = new Vector2();
  9471. *retInst = inst->getBoundingBox();
  9472. duk_push_pointer(context, (void*)retInst);
  9473. return 1;
  9474. }
  9475. duk_ret_t Polycode_SpriteState_getSpriteOffset(duk_context *context) {
  9476. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9477. Vector2 *retInst = new Vector2();
  9478. *retInst = inst->getSpriteOffset();
  9479. duk_push_pointer(context, (void*)retInst);
  9480. return 1;
  9481. }
  9482. duk_ret_t Polycode_SpriteState_setSpriteOffset(duk_context *context) {
  9483. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9484. Vector2 offset = *(Vector2*)duk_to_pointer(context, 1);
  9485. inst->setSpriteOffset(offset);
  9486. return 0;
  9487. }
  9488. duk_ret_t Polycode_JSScriptInstance__delete(duk_context *context) {
  9489. JSScriptInstance *inst = (JSScriptInstance*)duk_to_pointer(context, 0);
  9490. delete inst;
  9491. return 0;
  9492. }
  9493. duk_ret_t Polycode_LuaScriptInstance__get_tableRef(duk_context *context) {
  9494. LuaScriptInstance *inst = (LuaScriptInstance*)duk_to_pointer(context, 0);
  9495. duk_push_int(context, inst->tableRef);
  9496. return 1;
  9497. }
  9498. duk_ret_t Polycode_LuaScriptInstance__set_tableRef(duk_context *context) {
  9499. LuaScriptInstance *inst = (LuaScriptInstance*)duk_to_pointer(context, 0);
  9500. inst->tableRef = duk_to_int(context, 1);
  9501. return 0;
  9502. }
  9503. duk_ret_t Polycode_LuaScriptInstance__delete(duk_context *context) {
  9504. LuaScriptInstance *inst = (LuaScriptInstance*)duk_to_pointer(context, 0);
  9505. delete inst;
  9506. return 0;
  9507. }
  9508. duk_ret_t Polycode_ScriptInstance__get_script(duk_context *context) {
  9509. ScriptInstance *inst = (ScriptInstance*)duk_to_pointer(context, 0);
  9510. PolyBase *ptrRetVal = (PolyBase*)inst->script;
  9511. duk_push_pointer(context, (void*)ptrRetVal);
  9512. return 1;
  9513. }
  9514. duk_ret_t Polycode_ScriptInstance__set_script(duk_context *context) {
  9515. ScriptInstance *inst = (ScriptInstance*)duk_to_pointer(context, 0);
  9516. inst->script = (Script*)duk_to_pointer(context, 1);
  9517. return 0;
  9518. }
  9519. duk_ret_t Polycode_ScriptInstance__delete(duk_context *context) {
  9520. ScriptInstance *inst = (ScriptInstance*)duk_to_pointer(context, 0);
  9521. delete inst;
  9522. return 0;
  9523. }
  9524. duk_ret_t Polycode_ProgramParam__get_name(duk_context *context) {
  9525. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9526. duk_push_string(context, inst->name.c_str());
  9527. return 1;
  9528. }
  9529. duk_ret_t Polycode_ProgramParam__set_name(duk_context *context) {
  9530. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9531. inst->name = duk_to_string(context, 1);
  9532. return 0;
  9533. }
  9534. duk_ret_t Polycode_ProgramParam__get_type(duk_context *context) {
  9535. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9536. duk_push_int(context, inst->type);
  9537. return 1;
  9538. }
  9539. duk_ret_t Polycode_ProgramParam__set_type(duk_context *context) {
  9540. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9541. inst->type = duk_to_int(context, 1);
  9542. return 0;
  9543. }
  9544. duk_ret_t Polycode_ProgramParam__get_globalParam(duk_context *context) {
  9545. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9546. PolyBase *ptrRetVal = (PolyBase*)inst->globalParam;
  9547. duk_push_pointer(context, (void*)ptrRetVal);
  9548. return 1;
  9549. }
  9550. duk_ret_t Polycode_ProgramParam__set_globalParam(duk_context *context) {
  9551. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9552. inst->globalParam = (LocalShaderParam*)duk_to_pointer(context, 1);
  9553. return 0;
  9554. }
  9555. duk_ret_t Polycode_ProgramParam__delete(duk_context *context) {
  9556. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9557. delete inst;
  9558. return 0;
  9559. }
  9560. duk_ret_t Polycode_ProgramAttribute__get_size(duk_context *context) {
  9561. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9562. duk_push_int(context, inst->size);
  9563. return 1;
  9564. }
  9565. duk_ret_t Polycode_ProgramAttribute__set_size(duk_context *context) {
  9566. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9567. inst->size = duk_to_int(context, 1);
  9568. return 0;
  9569. }
  9570. duk_ret_t Polycode_ProgramAttribute__get_name(duk_context *context) {
  9571. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9572. duk_push_string(context, inst->name.c_str());
  9573. return 1;
  9574. }
  9575. duk_ret_t Polycode_ProgramAttribute__set_name(duk_context *context) {
  9576. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9577. inst->name = duk_to_string(context, 1);
  9578. return 0;
  9579. }
  9580. duk_ret_t Polycode_ProgramAttribute__delete(duk_context *context) {
  9581. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9582. delete inst;
  9583. return 0;
  9584. }
  9585. duk_ret_t Polycode_ShaderRenderTarget__get_id(duk_context *context) {
  9586. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9587. duk_push_string(context, inst->id.c_str());
  9588. return 1;
  9589. }
  9590. duk_ret_t Polycode_ShaderRenderTarget__set_id(duk_context *context) {
  9591. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9592. inst->id = duk_to_string(context, 1);
  9593. return 0;
  9594. }
  9595. duk_ret_t Polycode_ShaderRenderTarget__get_width(duk_context *context) {
  9596. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9597. duk_push_number(context, inst->width);
  9598. return 1;
  9599. }
  9600. duk_ret_t Polycode_ShaderRenderTarget__set_width(duk_context *context) {
  9601. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9602. inst->width = duk_to_number(context, 1);
  9603. return 0;
  9604. }
  9605. duk_ret_t Polycode_ShaderRenderTarget__get_height(duk_context *context) {
  9606. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9607. duk_push_number(context, inst->height);
  9608. return 1;
  9609. }
  9610. duk_ret_t Polycode_ShaderRenderTarget__set_height(duk_context *context) {
  9611. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9612. inst->height = duk_to_number(context, 1);
  9613. return 0;
  9614. }
  9615. duk_ret_t Polycode_ShaderRenderTarget__get_sizeMode(duk_context *context) {
  9616. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9617. duk_push_int(context, inst->sizeMode);
  9618. return 1;
  9619. }
  9620. duk_ret_t Polycode_ShaderRenderTarget__set_sizeMode(duk_context *context) {
  9621. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9622. inst->sizeMode = duk_to_int(context, 1);
  9623. return 0;
  9624. }
  9625. duk_ret_t Polycode_ShaderRenderTarget__get_buffer(duk_context *context) {
  9626. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9627. PolyBase *ptrRetVal = (PolyBase*)inst->buffer;
  9628. duk_push_pointer(context, (void*)ptrRetVal);
  9629. return 1;
  9630. }
  9631. duk_ret_t Polycode_ShaderRenderTarget__set_buffer(duk_context *context) {
  9632. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9633. inst->buffer = (RenderBuffer*)duk_to_pointer(context, 1);
  9634. return 0;
  9635. }
  9636. duk_ret_t Polycode_ShaderRenderTarget__get_normalizedWidth(duk_context *context) {
  9637. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9638. duk_push_number(context, inst->normalizedWidth);
  9639. return 1;
  9640. }
  9641. duk_ret_t Polycode_ShaderRenderTarget__set_normalizedWidth(duk_context *context) {
  9642. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9643. inst->normalizedWidth = duk_to_number(context, 1);
  9644. return 0;
  9645. }
  9646. duk_ret_t Polycode_ShaderRenderTarget__get_normalizedHeight(duk_context *context) {
  9647. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9648. duk_push_number(context, inst->normalizedHeight);
  9649. return 1;
  9650. }
  9651. duk_ret_t Polycode_ShaderRenderTarget__set_normalizedHeight(duk_context *context) {
  9652. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9653. inst->normalizedHeight = duk_to_number(context, 1);
  9654. return 0;
  9655. }
  9656. duk_ret_t Polycode_ShaderRenderTarget__delete(duk_context *context) {
  9657. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9658. delete inst;
  9659. return 0;
  9660. }
  9661. duk_ret_t Polycode_RenderTargetBinding__get_id(duk_context *context) {
  9662. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9663. duk_push_string(context, inst->id.c_str());
  9664. return 1;
  9665. }
  9666. duk_ret_t Polycode_RenderTargetBinding__set_id(duk_context *context) {
  9667. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9668. inst->id = duk_to_string(context, 1);
  9669. return 0;
  9670. }
  9671. duk_ret_t Polycode_RenderTargetBinding__get_name(duk_context *context) {
  9672. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9673. duk_push_string(context, inst->name.c_str());
  9674. return 1;
  9675. }
  9676. duk_ret_t Polycode_RenderTargetBinding__set_name(duk_context *context) {
  9677. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9678. inst->name = duk_to_string(context, 1);
  9679. return 0;
  9680. }
  9681. duk_ret_t Polycode_RenderTargetBinding__get_mode(duk_context *context) {
  9682. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9683. duk_push_int(context, inst->mode);
  9684. return 1;
  9685. }
  9686. duk_ret_t Polycode_RenderTargetBinding__set_mode(duk_context *context) {
  9687. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9688. inst->mode = duk_to_int(context, 1);
  9689. return 0;
  9690. }
  9691. duk_ret_t Polycode_RenderTargetBinding__get_buffer(duk_context *context) {
  9692. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9693. PolyBase *ptrRetVal = (PolyBase*)inst->buffer;
  9694. duk_push_pointer(context, (void*)ptrRetVal);
  9695. return 1;
  9696. }
  9697. duk_ret_t Polycode_RenderTargetBinding__set_buffer(duk_context *context) {
  9698. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9699. inst->buffer = (RenderBuffer*)duk_to_pointer(context, 1);
  9700. return 0;
  9701. }
  9702. duk_ret_t Polycode_RenderTargetBinding__delete(duk_context *context) {
  9703. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9704. delete inst;
  9705. return 0;
  9706. }
  9707. duk_ret_t Polycode_Shader__get_numSpotLights(duk_context *context) {
  9708. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9709. duk_push_int(context, inst->numSpotLights);
  9710. return 1;
  9711. }
  9712. duk_ret_t Polycode_Shader__set_numSpotLights(duk_context *context) {
  9713. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9714. inst->numSpotLights = duk_to_int(context, 1);
  9715. return 0;
  9716. }
  9717. duk_ret_t Polycode_Shader__get_numPointLights(duk_context *context) {
  9718. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9719. duk_push_int(context, inst->numPointLights);
  9720. return 1;
  9721. }
  9722. duk_ret_t Polycode_Shader__set_numPointLights(duk_context *context) {
  9723. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9724. inst->numPointLights = duk_to_int(context, 1);
  9725. return 0;
  9726. }
  9727. duk_ret_t Polycode_Shader__get_screenShader(duk_context *context) {
  9728. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9729. duk_push_boolean(context, inst->screenShader);
  9730. return 1;
  9731. }
  9732. duk_ret_t Polycode_Shader__set_screenShader(duk_context *context) {
  9733. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9734. inst->screenShader = duk_to_boolean(context, 1);
  9735. return 0;
  9736. }
  9737. duk_ret_t Polycode_Shader__get_vertexProgram(duk_context *context) {
  9738. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9739. PolyBase *ptrRetVal = (PolyBase*)inst->vertexProgram;
  9740. duk_push_pointer(context, (void*)ptrRetVal);
  9741. return 1;
  9742. }
  9743. duk_ret_t Polycode_Shader__set_vertexProgram(duk_context *context) {
  9744. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9745. inst->vertexProgram = (ShaderProgram*)duk_to_pointer(context, 1);
  9746. return 0;
  9747. }
  9748. duk_ret_t Polycode_Shader__get_fragmentProgram(duk_context *context) {
  9749. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9750. PolyBase *ptrRetVal = (PolyBase*)inst->fragmentProgram;
  9751. duk_push_pointer(context, (void*)ptrRetVal);
  9752. return 1;
  9753. }
  9754. duk_ret_t Polycode_Shader__set_fragmentProgram(duk_context *context) {
  9755. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9756. inst->fragmentProgram = (ShaderProgram*)duk_to_pointer(context, 1);
  9757. return 0;
  9758. }
  9759. duk_ret_t Polycode_Shader__get_name(duk_context *context) {
  9760. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9761. duk_push_string(context, inst->name.c_str());
  9762. return 1;
  9763. }
  9764. duk_ret_t Polycode_Shader__set_name(duk_context *context) {
  9765. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9766. inst->name = duk_to_string(context, 1);
  9767. return 0;
  9768. }
  9769. duk_ret_t Polycode_Shader__delete(duk_context *context) {
  9770. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9771. delete inst;
  9772. return 0;
  9773. }
  9774. duk_ret_t Polycode_Shader_getType(duk_context *context) {
  9775. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9776. duk_push_int(context, inst->getType());
  9777. return 1;
  9778. }
  9779. duk_ret_t Polycode_Shader_setName(duk_context *context) {
  9780. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9781. String name = duk_to_string(context, 1);
  9782. inst->setName(name);
  9783. return 0;
  9784. }
  9785. duk_ret_t Polycode_Shader_getName(duk_context *context) {
  9786. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9787. duk_push_string(context, inst->getName().c_str());
  9788. return 1;
  9789. }
  9790. duk_ret_t Polycode_Shader_getParamPointer(duk_context *context) {
  9791. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9792. String name = duk_to_string(context, 1);
  9793. PolyBase *ptrRetVal = (PolyBase*)inst->getParamPointer(name);
  9794. duk_push_pointer(context, (void*)ptrRetVal);
  9795. return 1;
  9796. }
  9797. duk_ret_t Polycode_Shader_getAttribPointer(duk_context *context) {
  9798. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9799. String name = duk_to_string(context, 1);
  9800. PolyBase *ptrRetVal = (PolyBase*)inst->getAttribPointer(name);
  9801. duk_push_pointer(context, (void*)ptrRetVal);
  9802. return 1;
  9803. }
  9804. duk_ret_t Polycode_Shader_reload(duk_context *context) {
  9805. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9806. inst->reload();
  9807. return 0;
  9808. }
  9809. duk_ret_t Polycode_Shader_getExpectedParamType(duk_context *context) {
  9810. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9811. String name = duk_to_string(context, 1);
  9812. duk_push_int(context, inst->getExpectedParamType(name));
  9813. return 1;
  9814. }
  9815. duk_ret_t Polycode_Shader_setVertexProgram(duk_context *context) {
  9816. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9817. ShaderProgram* vp = (ShaderProgram*)duk_to_pointer(context, 1);
  9818. inst->setVertexProgram(vp);
  9819. return 0;
  9820. }
  9821. duk_ret_t Polycode_Shader_setFragmentProgram(duk_context *context) {
  9822. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9823. ShaderProgram* fp = (ShaderProgram*)duk_to_pointer(context, 1);
  9824. inst->setFragmentProgram(fp);
  9825. return 0;
  9826. }
  9827. duk_ret_t Polycode_LocalShaderParam__get_name(duk_context *context) {
  9828. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9829. duk_push_string(context, inst->name.c_str());
  9830. return 1;
  9831. }
  9832. duk_ret_t Polycode_LocalShaderParam__set_name(duk_context *context) {
  9833. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9834. inst->name = duk_to_string(context, 1);
  9835. return 0;
  9836. }
  9837. duk_ret_t Polycode_LocalShaderParam__get_type(duk_context *context) {
  9838. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9839. duk_push_int(context, inst->type);
  9840. return 1;
  9841. }
  9842. duk_ret_t Polycode_LocalShaderParam__set_type(duk_context *context) {
  9843. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9844. inst->type = duk_to_int(context, 1);
  9845. return 0;
  9846. }
  9847. duk_ret_t Polycode_LocalShaderParam__get_ownsPointer(duk_context *context) {
  9848. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9849. duk_push_boolean(context, inst->ownsPointer);
  9850. return 1;
  9851. }
  9852. duk_ret_t Polycode_LocalShaderParam__set_ownsPointer(duk_context *context) {
  9853. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9854. inst->ownsPointer = duk_to_boolean(context, 1);
  9855. return 0;
  9856. }
  9857. duk_ret_t Polycode_LocalShaderParam__get_arraySize(duk_context *context) {
  9858. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9859. duk_push_int(context, inst->arraySize);
  9860. return 1;
  9861. }
  9862. duk_ret_t Polycode_LocalShaderParam__set_arraySize(duk_context *context) {
  9863. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9864. inst->arraySize = duk_to_int(context, 1);
  9865. return 0;
  9866. }
  9867. duk_ret_t Polycode_LocalShaderParam__get_param(duk_context *context) {
  9868. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9869. PolyBase *ptrRetVal = (PolyBase*)inst->param;
  9870. duk_push_pointer(context, (void*)ptrRetVal);
  9871. return 1;
  9872. }
  9873. duk_ret_t Polycode_LocalShaderParam__set_param(duk_context *context) {
  9874. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9875. inst->param = (ProgramParam*)duk_to_pointer(context, 1);
  9876. return 0;
  9877. }
  9878. duk_ret_t Polycode_LocalShaderParam__delete(duk_context *context) {
  9879. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9880. delete inst;
  9881. return 0;
  9882. }
  9883. duk_ret_t Polycode_LocalShaderParam_Copy(duk_context *context) {
  9884. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9885. PolyBase *ptrRetVal = (PolyBase*)inst->Copy();
  9886. duk_push_pointer(context, (void*)ptrRetVal);
  9887. return 1;
  9888. }
  9889. duk_ret_t Polycode_LocalShaderParam_getNumber(duk_context *context) {
  9890. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9891. duk_push_number(context, inst->getNumber());
  9892. return 1;
  9893. }
  9894. duk_ret_t Polycode_LocalShaderParam_getVector2(duk_context *context) {
  9895. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9896. Vector2 *retInst = new Vector2();
  9897. *retInst = inst->getVector2();
  9898. duk_push_pointer(context, (void*)retInst);
  9899. return 1;
  9900. }
  9901. duk_ret_t Polycode_LocalShaderParam_getVector3(duk_context *context) {
  9902. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9903. Vector3 *retInst = new Vector3();
  9904. *retInst = inst->getVector3();
  9905. duk_push_pointer(context, (void*)retInst);
  9906. return 1;
  9907. }
  9908. duk_ret_t Polycode_LocalShaderParam_getMatrix4(duk_context *context) {
  9909. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9910. Matrix4 *retInst = new Matrix4();
  9911. *retInst = inst->getMatrix4();
  9912. duk_push_pointer(context, (void*)retInst);
  9913. return 1;
  9914. }
  9915. duk_ret_t Polycode_LocalShaderParam_getColor(duk_context *context) {
  9916. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9917. Color *retInst = new Color();
  9918. *retInst = inst->getColor();
  9919. duk_push_pointer(context, (void*)retInst);
  9920. return 1;
  9921. }
  9922. duk_ret_t Polycode_LocalShaderParam_setNumber(duk_context *context) {
  9923. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9924. Number x = duk_to_number(context, 1);
  9925. inst->setNumber(x);
  9926. return 0;
  9927. }
  9928. duk_ret_t Polycode_LocalShaderParam_setVector2(duk_context *context) {
  9929. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9930. Vector2 x = *(Vector2*)duk_to_pointer(context, 1);
  9931. inst->setVector2(x);
  9932. return 0;
  9933. }
  9934. duk_ret_t Polycode_LocalShaderParam_setVector3(duk_context *context) {
  9935. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9936. Vector3 x = *(Vector3*)duk_to_pointer(context, 1);
  9937. inst->setVector3(x);
  9938. return 0;
  9939. }
  9940. duk_ret_t Polycode_LocalShaderParam_setMatrix4(duk_context *context) {
  9941. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9942. Matrix4 x = *(Matrix4*)duk_to_pointer(context, 1);
  9943. inst->setMatrix4(x);
  9944. return 0;
  9945. }
  9946. duk_ret_t Polycode_LocalShaderParam_setColor(duk_context *context) {
  9947. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9948. Color x = *(Color*)duk_to_pointer(context, 1);
  9949. inst->setColor(x);
  9950. return 0;
  9951. }
  9952. duk_ret_t Polycode_LocalShaderParam_setTexture(duk_context *context) {
  9953. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9954. Texture* texture = (Texture*)duk_to_pointer(context, 1);
  9955. inst->setTexture(texture);
  9956. return 0;
  9957. }
  9958. duk_ret_t Polycode_LocalShaderParam_getTexture(duk_context *context) {
  9959. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9960. PolyBase *ptrRetVal = (PolyBase*)inst->getTexture();
  9961. duk_push_pointer(context, (void*)ptrRetVal);
  9962. return 1;
  9963. }
  9964. duk_ret_t Polycode_LocalShaderParam_setCubemap(duk_context *context) {
  9965. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9966. Cubemap* cubemap = (Cubemap*)duk_to_pointer(context, 1);
  9967. inst->setCubemap(cubemap);
  9968. return 0;
  9969. }
  9970. duk_ret_t Polycode_LocalShaderParam_getCubemap(duk_context *context) {
  9971. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9972. PolyBase *ptrRetVal = (PolyBase*)inst->getCubemap();
  9973. duk_push_pointer(context, (void*)ptrRetVal);
  9974. return 1;
  9975. }
  9976. duk_ret_t Polycode_LocalShaderParam_setParamValueFromString(duk_context *context) {
  9977. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9978. int type = duk_to_int(context, 1);
  9979. String pvalue = duk_to_string(context, 2);
  9980. inst->setParamValueFromString(type,pvalue);
  9981. return 0;
  9982. }
  9983. duk_ret_t Polycode_ShaderProgram__get_type(duk_context *context) {
  9984. ShaderProgram *inst = (ShaderProgram*)duk_to_pointer(context, 0);
  9985. duk_push_int(context, inst->type);
  9986. return 1;
  9987. }
  9988. duk_ret_t Polycode_ShaderProgram__set_type(duk_context *context) {
  9989. ShaderProgram *inst = (ShaderProgram*)duk_to_pointer(context, 0);
  9990. inst->type = duk_to_int(context, 1);
  9991. return 0;
  9992. }
  9993. duk_ret_t Polycode_ShaderProgram__delete(duk_context *context) {
  9994. ShaderProgram *inst = (ShaderProgram*)duk_to_pointer(context, 0);
  9995. delete inst;
  9996. return 0;
  9997. }
  9998. duk_ret_t Polycode_ShaderProgram_reloadProgram(duk_context *context) {
  9999. ShaderProgram *inst = (ShaderProgram*)duk_to_pointer(context, 0);
  10000. inst->reloadProgram();
  10001. return 0;
  10002. }
  10003. duk_ret_t Polycode_ShaderProgram_reloadResource(duk_context *context) {
  10004. ShaderProgram *inst = (ShaderProgram*)duk_to_pointer(context, 0);
  10005. inst->reloadResource();
  10006. return 0;
  10007. }
  10008. duk_ret_t Polycode_AttributeBinding__get_name(duk_context *context) {
  10009. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10010. duk_push_string(context, inst->name.c_str());
  10011. return 1;
  10012. }
  10013. duk_ret_t Polycode_AttributeBinding__set_name(duk_context *context) {
  10014. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10015. inst->name = duk_to_string(context, 1);
  10016. return 0;
  10017. }
  10018. duk_ret_t Polycode_AttributeBinding__get_vertexData(duk_context *context) {
  10019. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10020. PolyBase *ptrRetVal = (PolyBase*)inst->vertexData;
  10021. duk_push_pointer(context, (void*)ptrRetVal);
  10022. return 1;
  10023. }
  10024. duk_ret_t Polycode_AttributeBinding__set_vertexData(duk_context *context) {
  10025. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10026. inst->vertexData = (VertexDataArray*)duk_to_pointer(context, 1);
  10027. return 0;
  10028. }
  10029. duk_ret_t Polycode_AttributeBinding__get_attribute(duk_context *context) {
  10030. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10031. PolyBase *ptrRetVal = (PolyBase*)inst->attribute;
  10032. duk_push_pointer(context, (void*)ptrRetVal);
  10033. return 1;
  10034. }
  10035. duk_ret_t Polycode_AttributeBinding__set_attribute(duk_context *context) {
  10036. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10037. inst->attribute = (ProgramAttribute*)duk_to_pointer(context, 1);
  10038. return 0;
  10039. }
  10040. duk_ret_t Polycode_AttributeBinding__get_enabled(duk_context *context) {
  10041. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10042. duk_push_boolean(context, inst->enabled);
  10043. return 1;
  10044. }
  10045. duk_ret_t Polycode_AttributeBinding__set_enabled(duk_context *context) {
  10046. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10047. inst->enabled = duk_to_boolean(context, 1);
  10048. return 0;
  10049. }
  10050. duk_ret_t Polycode_AttributeBinding__delete(duk_context *context) {
  10051. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10052. delete inst;
  10053. return 0;
  10054. }
  10055. duk_ret_t Polycode_ShaderBinding__get_resetAttributes(duk_context *context) {
  10056. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10057. duk_push_boolean(context, inst->resetAttributes);
  10058. return 1;
  10059. }
  10060. duk_ret_t Polycode_ShaderBinding__set_resetAttributes(duk_context *context) {
  10061. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10062. inst->resetAttributes = duk_to_boolean(context, 1);
  10063. return 0;
  10064. }
  10065. duk_ret_t Polycode_ShaderBinding__get_targetShader(duk_context *context) {
  10066. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10067. PolyBase *ptrRetVal = (PolyBase*)inst->targetShader;
  10068. duk_push_pointer(context, (void*)ptrRetVal);
  10069. return 1;
  10070. }
  10071. duk_ret_t Polycode_ShaderBinding__set_targetShader(duk_context *context) {
  10072. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10073. inst->targetShader = (Shader*)duk_to_pointer(context, 1);
  10074. return 0;
  10075. }
  10076. duk_ret_t Polycode_ShaderBinding__get_accessMutex(duk_context *context) {
  10077. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10078. PolyBase *ptrRetVal = (PolyBase*)inst->accessMutex;
  10079. duk_push_pointer(context, (void*)ptrRetVal);
  10080. return 1;
  10081. }
  10082. duk_ret_t Polycode_ShaderBinding__set_accessMutex(duk_context *context) {
  10083. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10084. inst->accessMutex = (CoreMutex*)duk_to_pointer(context, 1);
  10085. return 0;
  10086. }
  10087. duk_ret_t Polycode_ShaderBinding__delete(duk_context *context) {
  10088. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10089. delete inst;
  10090. return 0;
  10091. }
  10092. duk_ret_t Polycode_ShaderBinding_copyTo(duk_context *context) {
  10093. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10094. ShaderBinding* targetBinding = (ShaderBinding*)duk_to_pointer(context, 1);
  10095. inst->copyTo(targetBinding);
  10096. return 0;
  10097. }
  10098. duk_ret_t Polycode_ShaderBinding_addParam(duk_context *context) {
  10099. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10100. int type = duk_to_int(context, 1);
  10101. String name = duk_to_string(context, 2);
  10102. PolyBase *ptrRetVal = (PolyBase*)inst->addParam(type,name);
  10103. duk_push_pointer(context, (void*)ptrRetVal);
  10104. return 1;
  10105. }
  10106. duk_ret_t Polycode_ShaderBinding_addParamPointer(duk_context *context) {
  10107. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10108. int type = duk_to_int(context, 1);
  10109. String name = duk_to_string(context, 2);
  10110. void* ptr = (void*)duk_to_pointer(context, 3);
  10111. PolyBase *ptrRetVal = (PolyBase*)inst->addParamPointer(type,name,ptr);
  10112. duk_push_pointer(context, (void*)ptrRetVal);
  10113. return 1;
  10114. }
  10115. duk_ret_t Polycode_ShaderBinding_getNumLocalParams(duk_context *context) {
  10116. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10117. duk_push_int(context, inst->getNumLocalParams());
  10118. return 1;
  10119. }
  10120. duk_ret_t Polycode_ShaderBinding_getLocalParam(duk_context *context) {
  10121. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10122. int index = duk_to_int(context, 1);
  10123. PolyBase *ptrRetVal = (PolyBase*)inst->getLocalParam(index);
  10124. duk_push_pointer(context, (void*)ptrRetVal);
  10125. return 1;
  10126. }
  10127. duk_ret_t Polycode_ShaderBinding_getLocalParamByName(duk_context *context) {
  10128. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10129. String name = duk_to_string(context, 1);
  10130. PolyBase *ptrRetVal = (PolyBase*)inst->getLocalParamByName(name);
  10131. duk_push_pointer(context, (void*)ptrRetVal);
  10132. return 1;
  10133. }
  10134. duk_ret_t Polycode_ShaderBinding_removeParam(duk_context *context) {
  10135. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10136. String name = duk_to_string(context, 1);
  10137. inst->removeParam(name);
  10138. return 0;
  10139. }
  10140. duk_ret_t Polycode_ShaderBinding_loadTextureForParam(duk_context *context) {
  10141. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10142. String paramName = duk_to_string(context, 1);
  10143. String fileName = duk_to_string(context, 2);
  10144. PolyBase *ptrRetVal = (PolyBase*)inst->loadTextureForParam(paramName,fileName);
  10145. duk_push_pointer(context, (void*)ptrRetVal);
  10146. return 1;
  10147. }
  10148. duk_ret_t Polycode_ShaderBinding_setTextureForParam(duk_context *context) {
  10149. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10150. String paramName = duk_to_string(context, 1);
  10151. Texture* texture = (Texture*)duk_to_pointer(context, 2);
  10152. inst->setTextureForParam(paramName,texture);
  10153. return 0;
  10154. }
  10155. duk_ret_t Polycode_ShaderBinding_setCubemapForParam(duk_context *context) {
  10156. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10157. String paramName = duk_to_string(context, 1);
  10158. Cubemap* cubemap = (Cubemap*)duk_to_pointer(context, 2);
  10159. inst->setCubemapForParam(paramName,cubemap);
  10160. return 0;
  10161. }
  10162. duk_ret_t Polycode_ShaderBinding_getNumAttributeBindings(duk_context *context) {
  10163. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10164. duk_push_int(context, inst->getNumAttributeBindings());
  10165. return 1;
  10166. }
  10167. duk_ret_t Polycode_ShaderBinding_getAttributeBinding(duk_context *context) {
  10168. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10169. int index = duk_to_int(context, 1);
  10170. PolyBase *ptrRetVal = (PolyBase*)inst->getAttributeBinding(index);
  10171. duk_push_pointer(context, (void*)ptrRetVal);
  10172. return 1;
  10173. }
  10174. duk_ret_t Polycode_ShaderBinding_addAttributeBinding(duk_context *context) {
  10175. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10176. String name = duk_to_string(context, 1);
  10177. VertexDataArray* dataArray = (VertexDataArray*)duk_to_pointer(context, 2);
  10178. PolyBase *ptrRetVal = (PolyBase*)inst->addAttributeBinding(name,dataArray);
  10179. duk_push_pointer(context, (void*)ptrRetVal);
  10180. return 1;
  10181. }
  10182. duk_ret_t Polycode_ShaderBinding_getAttributeBindingByName(duk_context *context) {
  10183. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10184. String name = duk_to_string(context, 1);
  10185. PolyBase *ptrRetVal = (PolyBase*)inst->getAttributeBindingByName(name);
  10186. duk_push_pointer(context, (void*)ptrRetVal);
  10187. return 1;
  10188. }
  10189. duk_ret_t Polycode_ShaderBinding_addRenderTargetBinding(duk_context *context) {
  10190. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10191. RenderTargetBinding* binding = (RenderTargetBinding*)duk_to_pointer(context, 1);
  10192. inst->addRenderTargetBinding(binding);
  10193. return 0;
  10194. }
  10195. duk_ret_t Polycode_ShaderBinding_removeRenderTargetBinding(duk_context *context) {
  10196. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10197. RenderTargetBinding* binding = (RenderTargetBinding*)duk_to_pointer(context, 1);
  10198. inst->removeRenderTargetBinding(binding);
  10199. return 0;
  10200. }
  10201. duk_ret_t Polycode_ShaderBinding_getNumRenderTargetBindings(duk_context *context) {
  10202. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10203. duk_push_int(context, inst->getNumRenderTargetBindings());
  10204. return 1;
  10205. }
  10206. duk_ret_t Polycode_ShaderBinding_getRenderTargetBinding(duk_context *context) {
  10207. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10208. int index = duk_to_int(context, 1);
  10209. PolyBase *ptrRetVal = (PolyBase*)inst->getRenderTargetBinding(index);
  10210. duk_push_pointer(context, (void*)ptrRetVal);
  10211. return 1;
  10212. }
  10213. duk_ret_t Polycode_ShaderBinding_getNumInTargetBindings(duk_context *context) {
  10214. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10215. duk_push_int(context, inst->getNumInTargetBindings());
  10216. return 1;
  10217. }
  10218. duk_ret_t Polycode_ShaderBinding_getInTargetBinding(duk_context *context) {
  10219. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10220. int index = duk_to_int(context, 1);
  10221. PolyBase *ptrRetVal = (PolyBase*)inst->getInTargetBinding(index);
  10222. duk_push_pointer(context, (void*)ptrRetVal);
  10223. return 1;
  10224. }
  10225. duk_ret_t Polycode_ShaderBinding_getNumColorTargetBindings(duk_context *context) {
  10226. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10227. duk_push_int(context, inst->getNumColorTargetBindings());
  10228. return 1;
  10229. }
  10230. duk_ret_t Polycode_ShaderBinding_getColorTargetBinding(duk_context *context) {
  10231. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10232. int index = duk_to_int(context, 1);
  10233. PolyBase *ptrRetVal = (PolyBase*)inst->getColorTargetBinding(index);
  10234. duk_push_pointer(context, (void*)ptrRetVal);
  10235. return 1;
  10236. }
  10237. duk_ret_t Polycode_ShaderBinding_getNumDepthTargetBindings(duk_context *context) {
  10238. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10239. duk_push_int(context, inst->getNumDepthTargetBindings());
  10240. return 1;
  10241. }
  10242. duk_ret_t Polycode_ShaderBinding_getDepthTargetBinding(duk_context *context) {
  10243. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10244. int index = duk_to_int(context, 1);
  10245. PolyBase *ptrRetVal = (PolyBase*)inst->getDepthTargetBinding(index);
  10246. duk_push_pointer(context, (void*)ptrRetVal);
  10247. return 1;
  10248. }
  10249. duk_ret_t Polycode_ShaderBinding_getNumOutTargetBindings(duk_context *context) {
  10250. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10251. duk_push_int(context, inst->getNumOutTargetBindings());
  10252. return 1;
  10253. }
  10254. duk_ret_t Polycode_ShaderBinding_getOutTargetBinding(duk_context *context) {
  10255. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10256. int index = duk_to_int(context, 1);
  10257. PolyBase *ptrRetVal = (PolyBase*)inst->getOutTargetBinding(index);
  10258. duk_push_pointer(context, (void*)ptrRetVal);
  10259. return 1;
  10260. }
  10261. duk_ret_t Polycode_SkeletonAnimation__delete(duk_context *context) {
  10262. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10263. delete inst;
  10264. return 0;
  10265. }
  10266. duk_ret_t Polycode_SkeletonAnimation_addBoneTrack(duk_context *context) {
  10267. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10268. BoneTrack* boneTrack = (BoneTrack*)duk_to_pointer(context, 1);
  10269. inst->addBoneTrack(boneTrack);
  10270. return 0;
  10271. }
  10272. duk_ret_t Polycode_SkeletonAnimation_getName(duk_context *context) {
  10273. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10274. duk_push_string(context, inst->getName().c_str());
  10275. return 1;
  10276. }
  10277. duk_ret_t Polycode_SkeletonAnimation_Play(duk_context *context) {
  10278. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10279. bool once = duk_to_boolean(context, 1);
  10280. inst->Play(once);
  10281. return 0;
  10282. }
  10283. duk_ret_t Polycode_SkeletonAnimation_Stop(duk_context *context) {
  10284. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10285. inst->Stop();
  10286. return 0;
  10287. }
  10288. duk_ret_t Polycode_SkeletonAnimation_Reset(duk_context *context) {
  10289. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10290. inst->Reset();
  10291. return 0;
  10292. }
  10293. duk_ret_t Polycode_SkeletonAnimation_Update(duk_context *context) {
  10294. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10295. inst->Update();
  10296. return 0;
  10297. }
  10298. duk_ret_t Polycode_SkeletonAnimation_setSpeed(duk_context *context) {
  10299. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10300. Number speed = duk_to_number(context, 1);
  10301. inst->setSpeed(speed);
  10302. return 0;
  10303. }
  10304. duk_ret_t Polycode_SkeletonAnimation_setWeight(duk_context *context) {
  10305. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10306. Number newWeight = duk_to_number(context, 1);
  10307. inst->setWeight(newWeight);
  10308. return 0;
  10309. }
  10310. duk_ret_t Polycode_SkeletonAnimation_getWeight(duk_context *context) {
  10311. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10312. duk_push_number(context, inst->getWeight());
  10313. return 1;
  10314. }
  10315. duk_ret_t Polycode_SkeletonAnimation_isPlaying(duk_context *context) {
  10316. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10317. duk_push_boolean(context, inst->isPlaying());
  10318. return 1;
  10319. }
  10320. duk_ret_t Polycode_Skeleton__delete(duk_context *context) {
  10321. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10322. delete inst;
  10323. return 0;
  10324. }
  10325. duk_ret_t Polycode_Skeleton_loadSkeleton(duk_context *context) {
  10326. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10327. String fileName = duk_to_string(context, 1);
  10328. inst->loadSkeleton(fileName);
  10329. return 0;
  10330. }
  10331. duk_ret_t Polycode_Skeleton_playAnimationByName(duk_context *context) {
  10332. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10333. String animName = duk_to_string(context, 1);
  10334. Number weight = duk_to_number(context, 2);
  10335. bool once = duk_to_boolean(context, 3);
  10336. bool restartIfPlaying = duk_to_boolean(context, 4);
  10337. inst->playAnimationByName(animName,weight,once,restartIfPlaying);
  10338. return 0;
  10339. }
  10340. duk_ret_t Polycode_Skeleton_playAnimation(duk_context *context) {
  10341. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10342. SkeletonAnimation* animation = (SkeletonAnimation*)duk_to_pointer(context, 1);
  10343. Number weight = duk_to_number(context, 2);
  10344. bool once = duk_to_boolean(context, 3);
  10345. bool restartIfPlaying = duk_to_boolean(context, 4);
  10346. inst->playAnimation(animation,weight,once,restartIfPlaying);
  10347. return 0;
  10348. }
  10349. duk_ret_t Polycode_Skeleton_setBaseAnimationByName(duk_context *context) {
  10350. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10351. String animName = duk_to_string(context, 1);
  10352. inst->setBaseAnimationByName(animName);
  10353. return 0;
  10354. }
  10355. duk_ret_t Polycode_Skeleton_setBaseAnimation(duk_context *context) {
  10356. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10357. SkeletonAnimation* animation = (SkeletonAnimation*)duk_to_pointer(context, 1);
  10358. inst->setBaseAnimation(animation);
  10359. return 0;
  10360. }
  10361. duk_ret_t Polycode_Skeleton_stopAllAnimations(duk_context *context) {
  10362. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10363. inst->stopAllAnimations();
  10364. return 0;
  10365. }
  10366. duk_ret_t Polycode_Skeleton_getBaseAnimation(duk_context *context) {
  10367. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10368. PolyBase *ptrRetVal = (PolyBase*)inst->getBaseAnimation();
  10369. duk_push_pointer(context, (void*)ptrRetVal);
  10370. return 1;
  10371. }
  10372. duk_ret_t Polycode_Skeleton_addAnimation(duk_context *context) {
  10373. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10374. String name = duk_to_string(context, 1);
  10375. String fileName = duk_to_string(context, 2);
  10376. inst->addAnimation(name,fileName);
  10377. return 0;
  10378. }
  10379. duk_ret_t Polycode_Skeleton_getAnimation(duk_context *context) {
  10380. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10381. String name = duk_to_string(context, 1);
  10382. PolyBase *ptrRetVal = (PolyBase*)inst->getAnimation(name);
  10383. duk_push_pointer(context, (void*)ptrRetVal);
  10384. return 1;
  10385. }
  10386. duk_ret_t Polycode_Skeleton_stopAnimationByName(duk_context *context) {
  10387. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10388. String name = duk_to_string(context, 1);
  10389. inst->stopAnimationByName(name);
  10390. return 0;
  10391. }
  10392. duk_ret_t Polycode_Skeleton_stopAnimation(duk_context *context) {
  10393. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10394. SkeletonAnimation* animation = (SkeletonAnimation*)duk_to_pointer(context, 1);
  10395. inst->stopAnimation(animation);
  10396. return 0;
  10397. }
  10398. duk_ret_t Polycode_Skeleton_Update(duk_context *context) {
  10399. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10400. inst->Update();
  10401. return 0;
  10402. }
  10403. duk_ret_t Polycode_Skeleton_getBoneByName(duk_context *context) {
  10404. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10405. String name = duk_to_string(context, 1);
  10406. PolyBase *ptrRetVal = (PolyBase*)inst->getBoneByName(name);
  10407. duk_push_pointer(context, (void*)ptrRetVal);
  10408. return 1;
  10409. }
  10410. duk_ret_t Polycode_Skeleton_bonesVisible(duk_context *context) {
  10411. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10412. bool val = duk_to_boolean(context, 1);
  10413. inst->bonesVisible(val);
  10414. return 0;
  10415. }
  10416. duk_ret_t Polycode_Skeleton_getNumBones(duk_context *context) {
  10417. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10418. duk_push_int(context, inst->getNumBones());
  10419. return 1;
  10420. }
  10421. duk_ret_t Polycode_Skeleton_getBone(duk_context *context) {
  10422. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10423. int index = duk_to_int(context, 1);
  10424. PolyBase *ptrRetVal = (PolyBase*)inst->getBone(index);
  10425. duk_push_pointer(context, (void*)ptrRetVal);
  10426. return 1;
  10427. }
  10428. duk_ret_t Polycode_Skeleton_addBone(duk_context *context) {
  10429. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10430. Bone* bone = (Bone*)duk_to_pointer(context, 1);
  10431. inst->addBone(bone);
  10432. return 0;
  10433. }
  10434. duk_ret_t Polycode_Skeleton_removeBone(duk_context *context) {
  10435. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10436. Bone* bone = (Bone*)duk_to_pointer(context, 1);
  10437. inst->removeBone(bone);
  10438. return 0;
  10439. }
  10440. duk_ret_t Polycode_Skeleton_getBoneIndexByBone(duk_context *context) {
  10441. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10442. Bone* bone = (Bone*)duk_to_pointer(context, 1);
  10443. duk_push_int(context, inst->getBoneIndexByBone(bone));
  10444. return 1;
  10445. }
  10446. duk_ret_t Polycode_BoneTrack__get_scaleX(duk_context *context) {
  10447. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10448. PolyBase *ptrRetVal = (PolyBase*)inst->scaleX;
  10449. duk_push_pointer(context, (void*)ptrRetVal);
  10450. return 1;
  10451. }
  10452. duk_ret_t Polycode_BoneTrack__set_scaleX(duk_context *context) {
  10453. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10454. inst->scaleX = (BezierCurve*)duk_to_pointer(context, 1);
  10455. return 0;
  10456. }
  10457. duk_ret_t Polycode_BoneTrack__get_scaleY(duk_context *context) {
  10458. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10459. PolyBase *ptrRetVal = (PolyBase*)inst->scaleY;
  10460. duk_push_pointer(context, (void*)ptrRetVal);
  10461. return 1;
  10462. }
  10463. duk_ret_t Polycode_BoneTrack__set_scaleY(duk_context *context) {
  10464. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10465. inst->scaleY = (BezierCurve*)duk_to_pointer(context, 1);
  10466. return 0;
  10467. }
  10468. duk_ret_t Polycode_BoneTrack__get_scaleZ(duk_context *context) {
  10469. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10470. PolyBase *ptrRetVal = (PolyBase*)inst->scaleZ;
  10471. duk_push_pointer(context, (void*)ptrRetVal);
  10472. return 1;
  10473. }
  10474. duk_ret_t Polycode_BoneTrack__set_scaleZ(duk_context *context) {
  10475. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10476. inst->scaleZ = (BezierCurve*)duk_to_pointer(context, 1);
  10477. return 0;
  10478. }
  10479. duk_ret_t Polycode_BoneTrack__get_QuatW(duk_context *context) {
  10480. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10481. PolyBase *ptrRetVal = (PolyBase*)inst->QuatW;
  10482. duk_push_pointer(context, (void*)ptrRetVal);
  10483. return 1;
  10484. }
  10485. duk_ret_t Polycode_BoneTrack__set_QuatW(duk_context *context) {
  10486. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10487. inst->QuatW = (BezierCurve*)duk_to_pointer(context, 1);
  10488. return 0;
  10489. }
  10490. duk_ret_t Polycode_BoneTrack__get_QuatX(duk_context *context) {
  10491. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10492. PolyBase *ptrRetVal = (PolyBase*)inst->QuatX;
  10493. duk_push_pointer(context, (void*)ptrRetVal);
  10494. return 1;
  10495. }
  10496. duk_ret_t Polycode_BoneTrack__set_QuatX(duk_context *context) {
  10497. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10498. inst->QuatX = (BezierCurve*)duk_to_pointer(context, 1);
  10499. return 0;
  10500. }
  10501. duk_ret_t Polycode_BoneTrack__get_QuatY(duk_context *context) {
  10502. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10503. PolyBase *ptrRetVal = (PolyBase*)inst->QuatY;
  10504. duk_push_pointer(context, (void*)ptrRetVal);
  10505. return 1;
  10506. }
  10507. duk_ret_t Polycode_BoneTrack__set_QuatY(duk_context *context) {
  10508. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10509. inst->QuatY = (BezierCurve*)duk_to_pointer(context, 1);
  10510. return 0;
  10511. }
  10512. duk_ret_t Polycode_BoneTrack__get_QuatZ(duk_context *context) {
  10513. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10514. PolyBase *ptrRetVal = (PolyBase*)inst->QuatZ;
  10515. duk_push_pointer(context, (void*)ptrRetVal);
  10516. return 1;
  10517. }
  10518. duk_ret_t Polycode_BoneTrack__set_QuatZ(duk_context *context) {
  10519. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10520. inst->QuatZ = (BezierCurve*)duk_to_pointer(context, 1);
  10521. return 0;
  10522. }
  10523. duk_ret_t Polycode_BoneTrack__get_LocX(duk_context *context) {
  10524. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10525. PolyBase *ptrRetVal = (PolyBase*)inst->LocX;
  10526. duk_push_pointer(context, (void*)ptrRetVal);
  10527. return 1;
  10528. }
  10529. duk_ret_t Polycode_BoneTrack__set_LocX(duk_context *context) {
  10530. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10531. inst->LocX = (BezierCurve*)duk_to_pointer(context, 1);
  10532. return 0;
  10533. }
  10534. duk_ret_t Polycode_BoneTrack__get_LocY(duk_context *context) {
  10535. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10536. PolyBase *ptrRetVal = (PolyBase*)inst->LocY;
  10537. duk_push_pointer(context, (void*)ptrRetVal);
  10538. return 1;
  10539. }
  10540. duk_ret_t Polycode_BoneTrack__set_LocY(duk_context *context) {
  10541. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10542. inst->LocY = (BezierCurve*)duk_to_pointer(context, 1);
  10543. return 0;
  10544. }
  10545. duk_ret_t Polycode_BoneTrack__get_LocZ(duk_context *context) {
  10546. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10547. PolyBase *ptrRetVal = (PolyBase*)inst->LocZ;
  10548. duk_push_pointer(context, (void*)ptrRetVal);
  10549. return 1;
  10550. }
  10551. duk_ret_t Polycode_BoneTrack__set_LocZ(duk_context *context) {
  10552. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10553. inst->LocZ = (BezierCurve*)duk_to_pointer(context, 1);
  10554. return 0;
  10555. }
  10556. duk_ret_t Polycode_BoneTrack__get_position(duk_context *context) {
  10557. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10558. Vector3 *retInst = new Vector3();
  10559. *retInst = inst->position;
  10560. duk_push_pointer(context, (void*)retInst);
  10561. return 1;
  10562. }
  10563. duk_ret_t Polycode_BoneTrack__set_position(duk_context *context) {
  10564. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10565. inst->position = *(Vector3*)duk_to_pointer(context, 1);
  10566. return 0;
  10567. }
  10568. duk_ret_t Polycode_BoneTrack__get_scale(duk_context *context) {
  10569. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10570. Vector3 *retInst = new Vector3();
  10571. *retInst = inst->scale;
  10572. duk_push_pointer(context, (void*)retInst);
  10573. return 1;
  10574. }
  10575. duk_ret_t Polycode_BoneTrack__set_scale(duk_context *context) {
  10576. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10577. inst->scale = *(Vector3*)duk_to_pointer(context, 1);
  10578. return 0;
  10579. }
  10580. duk_ret_t Polycode_BoneTrack__get_boneQuat(duk_context *context) {
  10581. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10582. Quaternion *retInst = new Quaternion();
  10583. *retInst = inst->boneQuat;
  10584. duk_push_pointer(context, (void*)retInst);
  10585. return 1;
  10586. }
  10587. duk_ret_t Polycode_BoneTrack__set_boneQuat(duk_context *context) {
  10588. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10589. inst->boneQuat = *(Quaternion*)duk_to_pointer(context, 1);
  10590. return 0;
  10591. }
  10592. duk_ret_t Polycode_BoneTrack__get_quatCurve(duk_context *context) {
  10593. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10594. PolyBase *ptrRetVal = (PolyBase*)inst->quatCurve;
  10595. duk_push_pointer(context, (void*)ptrRetVal);
  10596. return 1;
  10597. }
  10598. duk_ret_t Polycode_BoneTrack__set_quatCurve(duk_context *context) {
  10599. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10600. inst->quatCurve = (QuaternionCurve*)duk_to_pointer(context, 1);
  10601. return 0;
  10602. }
  10603. duk_ret_t Polycode_BoneTrack__get_weight(duk_context *context) {
  10604. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10605. duk_push_number(context, inst->weight);
  10606. return 1;
  10607. }
  10608. duk_ret_t Polycode_BoneTrack__set_weight(duk_context *context) {
  10609. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10610. inst->weight = duk_to_number(context, 1);
  10611. return 0;
  10612. }
  10613. duk_ret_t Polycode_BoneTrack__delete(duk_context *context) {
  10614. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10615. delete inst;
  10616. return 0;
  10617. }
  10618. duk_ret_t Polycode_BoneTrack_Play(duk_context *context) {
  10619. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10620. bool once = duk_to_boolean(context, 1);
  10621. inst->Play(once);
  10622. return 0;
  10623. }
  10624. duk_ret_t Polycode_BoneTrack_Stop(duk_context *context) {
  10625. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10626. inst->Stop();
  10627. return 0;
  10628. }
  10629. duk_ret_t Polycode_BoneTrack_Update(duk_context *context) {
  10630. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10631. Number elapsed = duk_to_number(context, 1);
  10632. inst->Update(elapsed);
  10633. return 0;
  10634. }
  10635. duk_ret_t Polycode_BoneTrack_Reset(duk_context *context) {
  10636. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10637. inst->Reset();
  10638. return 0;
  10639. }
  10640. duk_ret_t Polycode_BoneTrack_setSpeed(duk_context *context) {
  10641. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10642. Number speed = duk_to_number(context, 1);
  10643. inst->setSpeed(speed);
  10644. return 0;
  10645. }
  10646. duk_ret_t Polycode_Sound__delete(duk_context *context) {
  10647. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10648. delete inst;
  10649. return 0;
  10650. }
  10651. duk_ret_t Polycode_Sound_getSampleAsNumber(duk_context *context) {
  10652. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10653. int offset = duk_to_int(context, 1);
  10654. int channel = duk_to_int(context, 2);
  10655. Vector3 listener = *(Vector3*)duk_to_pointer(context, 3);
  10656. Quaternion orientation = *(Quaternion*)duk_to_pointer(context, 4);
  10657. duk_push_number(context, inst->getSampleAsNumber(offset,channel,listener,orientation));
  10658. return 1;
  10659. }
  10660. duk_ret_t Polycode_Sound_loadFile(duk_context *context) {
  10661. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10662. String fileName = duk_to_string(context, 1);
  10663. inst->loadFile(fileName);
  10664. return 0;
  10665. }
  10666. duk_ret_t Polycode_Sound_Play(duk_context *context) {
  10667. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10668. bool loop = duk_to_boolean(context, 1);
  10669. bool restartSound = duk_to_boolean(context, 2);
  10670. inst->Play(loop,restartSound);
  10671. return 0;
  10672. }
  10673. duk_ret_t Polycode_Sound_Stop(duk_context *context) {
  10674. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10675. inst->Stop();
  10676. return 0;
  10677. }
  10678. duk_ret_t Polycode_Sound_setVolume(duk_context *context) {
  10679. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10680. Number newVolume = duk_to_number(context, 1);
  10681. inst->setVolume(newVolume);
  10682. return 0;
  10683. }
  10684. duk_ret_t Polycode_Sound_getVolume(duk_context *context) {
  10685. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10686. duk_push_number(context, inst->getVolume());
  10687. return 1;
  10688. }
  10689. duk_ret_t Polycode_Sound_setPitch(duk_context *context) {
  10690. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10691. Number newPitch = duk_to_number(context, 1);
  10692. inst->setPitch(newPitch);
  10693. return 0;
  10694. }
  10695. duk_ret_t Polycode_Sound_getPitch(duk_context *context) {
  10696. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10697. duk_push_number(context, inst->getPitch());
  10698. return 1;
  10699. }
  10700. duk_ret_t Polycode_Sound_isPlaying(duk_context *context) {
  10701. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10702. duk_push_boolean(context, inst->isPlaying());
  10703. return 1;
  10704. }
  10705. duk_ret_t Polycode_Sound_isLooped(duk_context *context) {
  10706. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10707. duk_push_boolean(context, inst->isLooped());
  10708. return 1;
  10709. }
  10710. duk_ret_t Polycode_Sound_setIsPositional(duk_context *context) {
  10711. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10712. bool isPositional = duk_to_boolean(context, 1);
  10713. inst->setIsPositional(isPositional);
  10714. return 0;
  10715. }
  10716. duk_ret_t Polycode_Sound_setSoundPosition(duk_context *context) {
  10717. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10718. Vector3 position = *(Vector3*)duk_to_pointer(context, 1);
  10719. inst->setSoundPosition(position);
  10720. return 0;
  10721. }
  10722. duk_ret_t Polycode_Sound_setSoundVelocity(duk_context *context) {
  10723. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10724. Vector3 velocity = *(Vector3*)duk_to_pointer(context, 1);
  10725. inst->setSoundVelocity(velocity);
  10726. return 0;
  10727. }
  10728. duk_ret_t Polycode_Sound_setSoundDirection(duk_context *context) {
  10729. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10730. Vector3 direction = *(Vector3*)duk_to_pointer(context, 1);
  10731. inst->setSoundDirection(direction);
  10732. return 0;
  10733. }
  10734. duk_ret_t Polycode_Sound_setOffset(duk_context *context) {
  10735. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10736. int offset = duk_to_int(context, 1);
  10737. inst->setOffset(offset);
  10738. return 0;
  10739. }
  10740. duk_ret_t Polycode_Sound_getFileName(duk_context *context) {
  10741. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10742. duk_push_string(context, inst->getFileName().c_str());
  10743. return 1;
  10744. }
  10745. duk_ret_t Polycode_Sound_getPlaybackDuration(duk_context *context) {
  10746. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10747. duk_push_number(context, inst->getPlaybackDuration());
  10748. return 1;
  10749. }
  10750. duk_ret_t Polycode_Sound_getPlaybackTime(duk_context *context) {
  10751. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10752. duk_push_number(context, inst->getPlaybackTime());
  10753. return 1;
  10754. }
  10755. duk_ret_t Polycode_Sound_seekTo(duk_context *context) {
  10756. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10757. Number time = duk_to_number(context, 1);
  10758. inst->seekTo(time);
  10759. return 0;
  10760. }
  10761. duk_ret_t Polycode_Sound_getOffset(duk_context *context) {
  10762. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10763. duk_push_int(context, inst->getOffset());
  10764. return 1;
  10765. }
  10766. duk_ret_t Polycode_Sound_getSampleLength(duk_context *context) {
  10767. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10768. duk_push_int(context, inst->getSampleLength());
  10769. return 1;
  10770. }
  10771. duk_ret_t Polycode_Sound_getFrequency(duk_context *context) {
  10772. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10773. duk_push_int(context, inst->getFrequency());
  10774. return 1;
  10775. }
  10776. duk_ret_t Polycode_Sound_setPositionalProperties(duk_context *context) {
  10777. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10778. Number referenceDistance = duk_to_number(context, 1);
  10779. Number maxDistance = duk_to_number(context, 2);
  10780. inst->setPositionalProperties(referenceDistance,maxDistance);
  10781. return 0;
  10782. }
  10783. duk_ret_t Polycode_Sound_setReferenceDistance(duk_context *context) {
  10784. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10785. Number referenceDistance = duk_to_number(context, 1);
  10786. inst->setReferenceDistance(referenceDistance);
  10787. return 0;
  10788. }
  10789. duk_ret_t Polycode_Sound_setMaxDistance(duk_context *context) {
  10790. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10791. Number maxDistance = duk_to_number(context, 1);
  10792. inst->setMaxDistance(maxDistance);
  10793. return 0;
  10794. }
  10795. duk_ret_t Polycode_Sound_getReferenceDistance(duk_context *context) {
  10796. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10797. duk_push_number(context, inst->getReferenceDistance());
  10798. return 1;
  10799. }
  10800. duk_ret_t Polycode_Sound_getMaxDistance(duk_context *context) {
  10801. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10802. duk_push_number(context, inst->getMaxDistance());
  10803. return 1;
  10804. }
  10805. duk_ret_t Polycode_Sound_loadBytes(duk_context *context) {
  10806. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10807. char* data = (char*)duk_to_pointer(context, 1);
  10808. int size = duk_to_int(context, 2);
  10809. int channels = duk_to_int(context, 3);
  10810. int freq = duk_to_int(context, 4);
  10811. SoundFormat format = *(SoundFormat*)duk_to_pointer(context, 5);
  10812. duk_push_boolean(context, inst->loadBytes(data,size,channels,freq,format));
  10813. return 1;
  10814. }
  10815. duk_ret_t Polycode_Sound_loadWAV(duk_context *context) {
  10816. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10817. String fileName = duk_to_string(context, 1);
  10818. duk_push_boolean(context, inst->loadWAV(fileName));
  10819. return 1;
  10820. }
  10821. duk_ret_t Polycode_Sound_loadOGG(duk_context *context) {
  10822. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10823. String fileName = duk_to_string(context, 1);
  10824. duk_push_boolean(context, inst->loadOGG(fileName));
  10825. return 1;
  10826. }
  10827. duk_ret_t Polycode_Sound_soundCheck(duk_context *context) {
  10828. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10829. bool result = duk_to_boolean(context, 1);
  10830. String err = duk_to_string(context, 2);
  10831. inst->soundCheck(result,err);
  10832. return 0;
  10833. }
  10834. duk_ret_t Polycode_Sound_updateStream(duk_context *context) {
  10835. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10836. int streamCount = duk_to_int(context, 1);
  10837. inst->updateStream(streamCount);
  10838. return 0;
  10839. }
  10840. duk_ret_t Polycode_AudioStreamingSource__delete(duk_context *context) {
  10841. AudioStreamingSource *inst = (AudioStreamingSource*)duk_to_pointer(context, 0);
  10842. delete inst;
  10843. return 0;
  10844. }
  10845. duk_ret_t Polycode_AudioStreamingSource_getNumChannels(duk_context *context) {
  10846. AudioStreamingSource *inst = (AudioStreamingSource*)duk_to_pointer(context, 0);
  10847. duk_push_int(context, inst->getNumChannels());
  10848. return 1;
  10849. }
  10850. duk_ret_t Polycode_AudioStreamingSource_getFrequency(duk_context *context) {
  10851. AudioStreamingSource *inst = (AudioStreamingSource*)duk_to_pointer(context, 0);
  10852. duk_push_int(context, inst->getFrequency());
  10853. return 1;
  10854. }
  10855. duk_ret_t Polycode_AudioMixer__get_globalVolume(duk_context *context) {
  10856. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  10857. duk_push_number(context, inst->globalVolume);
  10858. return 1;
  10859. }
  10860. duk_ret_t Polycode_AudioMixer__set_globalVolume(duk_context *context) {
  10861. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  10862. inst->globalVolume = duk_to_number(context, 1);
  10863. return 0;
  10864. }
  10865. duk_ret_t Polycode_AudioMixer__get_listenerPosition(duk_context *context) {
  10866. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  10867. Vector3 *retInst = new Vector3();
  10868. *retInst = inst->listenerPosition;
  10869. duk_push_pointer(context, (void*)retInst);
  10870. return 1;
  10871. }
  10872. duk_ret_t Polycode_AudioMixer__set_listenerPosition(duk_context *context) {
  10873. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  10874. inst->listenerPosition = *(Vector3*)duk_to_pointer(context, 1);
  10875. return 0;
  10876. }
  10877. duk_ret_t Polycode_AudioMixer__get_listenerOrientation(duk_context *context) {
  10878. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  10879. Quaternion *retInst = new Quaternion();
  10880. *retInst = inst->listenerOrientation;
  10881. duk_push_pointer(context, (void*)retInst);
  10882. return 1;
  10883. }
  10884. duk_ret_t Polycode_AudioMixer__set_listenerOrientation(duk_context *context) {
  10885. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  10886. inst->listenerOrientation = *(Quaternion*)duk_to_pointer(context, 1);
  10887. return 0;
  10888. }
  10889. duk_ret_t Polycode_AudioMixer__get_mixerMutex(duk_context *context) {
  10890. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  10891. PolyBase *ptrRetVal = (PolyBase*)inst->mixerMutex;
  10892. duk_push_pointer(context, (void*)ptrRetVal);
  10893. return 1;
  10894. }
  10895. duk_ret_t Polycode_AudioMixer__set_mixerMutex(duk_context *context) {
  10896. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  10897. inst->mixerMutex = (CoreMutex*)duk_to_pointer(context, 1);
  10898. return 0;
  10899. }
  10900. duk_ret_t Polycode_AudioMixer__delete(duk_context *context) {
  10901. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  10902. delete inst;
  10903. return 0;
  10904. }
  10905. duk_ret_t Polycode_AudioMixer_mixIntoBuffer(duk_context *context) {
  10906. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  10907. int16_t* buffer = (int16_t*)duk_to_pointer(context, 1);
  10908. int numSamples = duk_to_int(context, 2);
  10909. inst->mixIntoBuffer(buffer,numSamples);
  10910. return 0;
  10911. }
  10912. duk_ret_t Polycode_SoundManager__delete(duk_context *context) {
  10913. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  10914. delete inst;
  10915. return 0;
  10916. }
  10917. duk_ret_t Polycode_SoundManager_setListenerPosition(duk_context *context) {
  10918. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  10919. Vector3 position = *(Vector3*)duk_to_pointer(context, 1);
  10920. inst->setListenerPosition(position);
  10921. return 0;
  10922. }
  10923. duk_ret_t Polycode_SoundManager_setListenerOrientation(duk_context *context) {
  10924. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  10925. Quaternion orientation = *(Quaternion*)duk_to_pointer(context, 1);
  10926. inst->setListenerOrientation(orientation);
  10927. return 0;
  10928. }
  10929. duk_ret_t Polycode_SoundManager_recordSound(duk_context *context) {
  10930. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  10931. int rate = duk_to_int(context, 1);
  10932. int sampleSize = duk_to_int(context, 2);
  10933. duk_push_boolean(context, inst->recordSound(rate,sampleSize));
  10934. return 1;
  10935. }
  10936. duk_ret_t Polycode_SoundManager_stopRecording(duk_context *context) {
  10937. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  10938. bool generateFloatBuffer = duk_to_boolean(context, 1);
  10939. PolyBase *ptrRetVal = (PolyBase*)inst->stopRecording(generateFloatBuffer);
  10940. duk_push_pointer(context, (void*)ptrRetVal);
  10941. return 1;
  10942. }
  10943. duk_ret_t Polycode_SoundManager_setAudioInterface(duk_context *context) {
  10944. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  10945. AudioInterface* audioInterface = (AudioInterface*)duk_to_pointer(context, 1);
  10946. inst->setAudioInterface(audioInterface);
  10947. return 0;
  10948. }
  10949. duk_ret_t Polycode_SoundManager_Update(duk_context *context) {
  10950. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  10951. inst->Update();
  10952. return 0;
  10953. }
  10954. duk_ret_t Polycode_SoundManager_setGlobalVolume(duk_context *context) {
  10955. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  10956. Number globalVolume = duk_to_number(context, 1);
  10957. inst->setGlobalVolume(globalVolume);
  10958. return 0;
  10959. }
  10960. duk_ret_t Polycode_SoundManager_registerSound(duk_context *context) {
  10961. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  10962. Sound* sound = (Sound*)duk_to_pointer(context, 1);
  10963. inst->registerSound(sound);
  10964. return 0;
  10965. }
  10966. duk_ret_t Polycode_SoundManager_unregisterSound(duk_context *context) {
  10967. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  10968. Sound* sound = (Sound*)duk_to_pointer(context, 1);
  10969. inst->unregisterSound(sound);
  10970. return 0;
  10971. }
  10972. duk_ret_t Polycode_String__get_contents(duk_context *context) {
  10973. String *inst = (String*)duk_to_pointer(context, 0);
  10974. string *retInst = new string();
  10975. *retInst = inst->contents;
  10976. duk_push_pointer(context, (void*)retInst);
  10977. return 1;
  10978. }
  10979. duk_ret_t Polycode_String__set_contents(duk_context *context) {
  10980. String *inst = (String*)duk_to_pointer(context, 0);
  10981. inst->contents = *(string*)duk_to_pointer(context, 1);
  10982. return 0;
  10983. }
  10984. duk_ret_t Polycode_String__get_w_contents(duk_context *context) {
  10985. String *inst = (String*)duk_to_pointer(context, 0);
  10986. wstring *retInst = new wstring();
  10987. *retInst = inst->w_contents;
  10988. duk_push_pointer(context, (void*)retInst);
  10989. return 1;
  10990. }
  10991. duk_ret_t Polycode_String__set_w_contents(duk_context *context) {
  10992. String *inst = (String*)duk_to_pointer(context, 0);
  10993. inst->w_contents = *(wstring*)duk_to_pointer(context, 1);
  10994. return 0;
  10995. }
  10996. duk_ret_t Polycode_String__delete(duk_context *context) {
  10997. String *inst = (String*)duk_to_pointer(context, 0);
  10998. delete inst;
  10999. return 0;
  11000. }
  11001. duk_ret_t Polycode_String_size(duk_context *context) {
  11002. String *inst = (String*)duk_to_pointer(context, 0);
  11003. size_t *retInst = new size_t();
  11004. *retInst = inst->size();
  11005. duk_push_pointer(context, (void*)retInst);
  11006. return 1;
  11007. }
  11008. duk_ret_t Polycode_String_length(duk_context *context) {
  11009. String *inst = (String*)duk_to_pointer(context, 0);
  11010. size_t *retInst = new size_t();
  11011. *retInst = inst->length();
  11012. duk_push_pointer(context, (void*)retInst);
  11013. return 1;
  11014. }
  11015. duk_ret_t Polycode_String_substr(duk_context *context) {
  11016. String *inst = (String*)duk_to_pointer(context, 0);
  11017. size_t pos = *(size_t*)duk_to_pointer(context, 1);
  11018. size_t n = *(size_t*)duk_to_pointer(context, 2);
  11019. duk_push_string(context, inst->substr(pos,n).c_str());
  11020. return 1;
  11021. }
  11022. duk_ret_t Polycode_String_rfind(duk_context *context) {
  11023. String *inst = (String*)duk_to_pointer(context, 0);
  11024. String str = duk_to_string(context, 1);
  11025. size_t pos = *(size_t*)duk_to_pointer(context, 2);
  11026. size_t *retInst = new size_t();
  11027. *retInst = inst->rfind(str,pos);
  11028. duk_push_pointer(context, (void*)retInst);
  11029. return 1;
  11030. }
  11031. duk_ret_t Polycode_String_find(duk_context *context) {
  11032. String *inst = (String*)duk_to_pointer(context, 0);
  11033. String str = duk_to_string(context, 1);
  11034. size_t pos = *(size_t*)duk_to_pointer(context, 2);
  11035. size_t *retInst = new size_t();
  11036. *retInst = inst->find(str,pos);
  11037. duk_push_pointer(context, (void*)retInst);
  11038. return 1;
  11039. }
  11040. duk_ret_t Polycode_String_find_last_of(duk_context *context) {
  11041. String *inst = (String*)duk_to_pointer(context, 0);
  11042. String str = duk_to_string(context, 1);
  11043. size_t pos = *(size_t*)duk_to_pointer(context, 2);
  11044. size_t *retInst = new size_t();
  11045. *retInst = inst->find_last_of(str,pos);
  11046. duk_push_pointer(context, (void*)retInst);
  11047. return 1;
  11048. }
  11049. duk_ret_t Polycode_String_find_first_of(duk_context *context) {
  11050. String *inst = (String*)duk_to_pointer(context, 0);
  11051. String str = duk_to_string(context, 1);
  11052. size_t pos = *(size_t*)duk_to_pointer(context, 2);
  11053. size_t *retInst = new size_t();
  11054. *retInst = inst->find_first_of(str,pos);
  11055. duk_push_pointer(context, (void*)retInst);
  11056. return 1;
  11057. }
  11058. duk_ret_t Polycode_String_toLowerCase(duk_context *context) {
  11059. String *inst = (String*)duk_to_pointer(context, 0);
  11060. duk_push_string(context, inst->toLowerCase().c_str());
  11061. return 1;
  11062. }
  11063. duk_ret_t Polycode_String_toUpperCase(duk_context *context) {
  11064. String *inst = (String*)duk_to_pointer(context, 0);
  11065. duk_push_string(context, inst->toUpperCase().c_str());
  11066. return 1;
  11067. }
  11068. duk_ret_t Polycode_String_split(duk_context *context) {
  11069. String *inst = (String*)duk_to_pointer(context, 0);
  11070. String delim = duk_to_string(context, 1);
  11071. return 0;
  11072. }
  11073. duk_ret_t Polycode_String_replace(duk_context *context) {
  11074. String *inst = (String*)duk_to_pointer(context, 0);
  11075. String what = duk_to_string(context, 1);
  11076. String withWhat = duk_to_string(context, 2);
  11077. duk_push_string(context, inst->replace(what,withWhat).c_str());
  11078. return 1;
  11079. }
  11080. duk_ret_t Polycode_String_toNumber(duk_context *context) {
  11081. String *inst = (String*)duk_to_pointer(context, 0);
  11082. duk_push_number(context, inst->toNumber());
  11083. return 1;
  11084. }
  11085. duk_ret_t Polycode_String_toInteger(duk_context *context) {
  11086. String *inst = (String*)duk_to_pointer(context, 0);
  11087. duk_push_int(context, inst->toInteger());
  11088. return 1;
  11089. }
  11090. duk_ret_t Polycode_String_c_str(duk_context *context) {
  11091. String *inst = (String*)duk_to_pointer(context, 0);
  11092. PolyBase *ptrRetVal = (PolyBase*)inst->c_str();
  11093. duk_push_pointer(context, (void*)ptrRetVal);
  11094. return 1;
  11095. }
  11096. duk_ret_t Polycode_String_getDataWithEncoding(duk_context *context) {
  11097. String *inst = (String*)duk_to_pointer(context, 0);
  11098. int encoding = duk_to_int(context, 1);
  11099. PolyBase *ptrRetVal = (PolyBase*)inst->getDataWithEncoding(encoding);
  11100. duk_push_pointer(context, (void*)ptrRetVal);
  11101. return 1;
  11102. }
  11103. duk_ret_t Polycode_String_getWDataWithEncoding(duk_context *context) {
  11104. String *inst = (String*)duk_to_pointer(context, 0);
  11105. int encoding = duk_to_int(context, 1);
  11106. PolyBase *ptrRetVal = (PolyBase*)inst->getWDataWithEncoding(encoding);
  11107. duk_push_pointer(context, (void*)ptrRetVal);
  11108. return 1;
  11109. }
  11110. duk_ret_t Polycode_String_append(duk_context *context) {
  11111. String *inst = (String*)duk_to_pointer(context, 0);
  11112. char c = *(char*)duk_to_pointer(context, 1);
  11113. inst->append(c);
  11114. return 0;
  11115. }
  11116. duk_ret_t Polycode_String_getDataSizeWithEncoding(duk_context *context) {
  11117. String *inst = (String*)duk_to_pointer(context, 0);
  11118. int encoding = duk_to_int(context, 1);
  11119. size_t *retInst = new size_t();
  11120. *retInst = inst->getDataSizeWithEncoding(encoding);
  11121. duk_push_pointer(context, (void*)retInst);
  11122. return 1;
  11123. }
  11124. duk_ret_t Polycode_String_setDataWithEncoding(duk_context *context) {
  11125. String *inst = (String*)duk_to_pointer(context, 0);
  11126. char* data = (char*)duk_to_pointer(context, 1);
  11127. int encoding = duk_to_int(context, 2);
  11128. inst->setDataWithEncoding(data,encoding);
  11129. return 0;
  11130. }
  11131. duk_ret_t Polycode_String_isNumber(duk_context *context) {
  11132. String *inst = (String*)duk_to_pointer(context, 0);
  11133. duk_push_boolean(context, inst->isNumber());
  11134. return 1;
  11135. }
  11136. duk_ret_t Polycode_RenderBuffer__get_colorTexture(duk_context *context) {
  11137. RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0);
  11138. PolyBase *ptrRetVal = (PolyBase*)inst->colorTexture;
  11139. duk_push_pointer(context, (void*)ptrRetVal);
  11140. return 1;
  11141. }
  11142. duk_ret_t Polycode_RenderBuffer__set_colorTexture(duk_context *context) {
  11143. RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0);
  11144. inst->colorTexture = (Texture*)duk_to_pointer(context, 1);
  11145. return 0;
  11146. }
  11147. duk_ret_t Polycode_RenderBuffer__get_depthTexture(duk_context *context) {
  11148. RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0);
  11149. PolyBase *ptrRetVal = (PolyBase*)inst->depthTexture;
  11150. duk_push_pointer(context, (void*)ptrRetVal);
  11151. return 1;
  11152. }
  11153. duk_ret_t Polycode_RenderBuffer__set_depthTexture(duk_context *context) {
  11154. RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0);
  11155. inst->depthTexture = (Texture*)duk_to_pointer(context, 1);
  11156. return 0;
  11157. }
  11158. duk_ret_t Polycode_RenderBuffer__delete(duk_context *context) {
  11159. RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0);
  11160. delete inst;
  11161. return 0;
  11162. }
  11163. duk_ret_t Polycode_RenderBuffer_getWidth(duk_context *context) {
  11164. RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0);
  11165. duk_push_int(context, inst->getWidth());
  11166. return 1;
  11167. }
  11168. duk_ret_t Polycode_RenderBuffer_getHeight(duk_context *context) {
  11169. RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0);
  11170. duk_push_int(context, inst->getHeight());
  11171. return 1;
  11172. }
  11173. duk_ret_t Polycode_Texture__get_clamp(duk_context *context) {
  11174. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11175. duk_push_boolean(context, inst->clamp);
  11176. return 1;
  11177. }
  11178. duk_ret_t Polycode_Texture__set_clamp(duk_context *context) {
  11179. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11180. inst->clamp = duk_to_boolean(context, 1);
  11181. return 0;
  11182. }
  11183. duk_ret_t Polycode_Texture__get_textureData(duk_context *context) {
  11184. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11185. PolyBase *ptrRetVal = (PolyBase*)inst->textureData;
  11186. duk_push_pointer(context, (void*)ptrRetVal);
  11187. return 1;
  11188. }
  11189. duk_ret_t Polycode_Texture__set_textureData(duk_context *context) {
  11190. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11191. inst->textureData = (char*)duk_to_pointer(context, 1);
  11192. return 0;
  11193. }
  11194. duk_ret_t Polycode_Texture__get_type(duk_context *context) {
  11195. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11196. duk_push_int(context, inst->type);
  11197. return 1;
  11198. }
  11199. duk_ret_t Polycode_Texture__set_type(duk_context *context) {
  11200. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11201. inst->type = duk_to_int(context, 1);
  11202. return 0;
  11203. }
  11204. duk_ret_t Polycode_Texture__get_filteringMode(duk_context *context) {
  11205. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11206. duk_push_int(context, inst->filteringMode);
  11207. return 1;
  11208. }
  11209. duk_ret_t Polycode_Texture__set_filteringMode(duk_context *context) {
  11210. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11211. inst->filteringMode = duk_to_int(context, 1);
  11212. return 0;
  11213. }
  11214. duk_ret_t Polycode_Texture__get_createMipmaps(duk_context *context) {
  11215. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11216. duk_push_boolean(context, inst->createMipmaps);
  11217. return 1;
  11218. }
  11219. duk_ret_t Polycode_Texture__set_createMipmaps(duk_context *context) {
  11220. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11221. inst->createMipmaps = duk_to_boolean(context, 1);
  11222. return 0;
  11223. }
  11224. duk_ret_t Polycode_Texture__get_anisotropy(duk_context *context) {
  11225. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11226. duk_push_int(context, inst->anisotropy);
  11227. return 1;
  11228. }
  11229. duk_ret_t Polycode_Texture__set_anisotropy(duk_context *context) {
  11230. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11231. inst->anisotropy = duk_to_int(context, 1);
  11232. return 0;
  11233. }
  11234. duk_ret_t Polycode_Texture__get_framebufferTexture(duk_context *context) {
  11235. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11236. duk_push_boolean(context, inst->framebufferTexture);
  11237. return 1;
  11238. }
  11239. duk_ret_t Polycode_Texture__set_framebufferTexture(duk_context *context) {
  11240. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11241. inst->framebufferTexture = duk_to_boolean(context, 1);
  11242. return 0;
  11243. }
  11244. duk_ret_t Polycode_Texture__get_depthTexture(duk_context *context) {
  11245. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11246. duk_push_boolean(context, inst->depthTexture);
  11247. return 1;
  11248. }
  11249. duk_ret_t Polycode_Texture__set_depthTexture(duk_context *context) {
  11250. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11251. inst->depthTexture = duk_to_boolean(context, 1);
  11252. return 0;
  11253. }
  11254. duk_ret_t Polycode_Texture__delete(duk_context *context) {
  11255. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11256. delete inst;
  11257. return 0;
  11258. }
  11259. duk_ret_t Polycode_Texture_reloadResource(duk_context *context) {
  11260. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11261. inst->reloadResource();
  11262. return 0;
  11263. }
  11264. duk_ret_t Polycode_Texture_setImageData(duk_context *context) {
  11265. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11266. Image* data = (Image*)duk_to_pointer(context, 1);
  11267. inst->setImageData(data);
  11268. return 0;
  11269. }
  11270. duk_ret_t Polycode_Texture_getTextureData(duk_context *context) {
  11271. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11272. PolyBase *ptrRetVal = (PolyBase*)inst->getTextureData();
  11273. duk_push_pointer(context, (void*)ptrRetVal);
  11274. return 1;
  11275. }
  11276. duk_ret_t Polycode_Texture_getWidth(duk_context *context) {
  11277. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11278. duk_push_int(context, inst->getWidth());
  11279. return 1;
  11280. }
  11281. duk_ret_t Polycode_Texture_getHeight(duk_context *context) {
  11282. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11283. duk_push_int(context, inst->getHeight());
  11284. return 1;
  11285. }
  11286. duk_ret_t Polycode_Texture_setCreateMipmaps(duk_context *context) {
  11287. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11288. bool createMipmapsIn = duk_to_boolean(context, 1);
  11289. inst->setCreateMipmaps(createMipmapsIn);
  11290. return 0;
  11291. }
  11292. duk_ret_t Polycode_Texture_getCreateMipmaps(duk_context *context) {
  11293. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11294. duk_push_boolean(context, inst->getCreateMipmaps());
  11295. return 1;
  11296. }
  11297. duk_ret_t Polycode_Timer__delete(duk_context *context) {
  11298. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11299. delete inst;
  11300. return 0;
  11301. }
  11302. duk_ret_t Polycode_Timer_Pause(duk_context *context) {
  11303. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11304. bool paused = duk_to_boolean(context, 1);
  11305. inst->Pause(paused);
  11306. return 0;
  11307. }
  11308. duk_ret_t Polycode_Timer_isPaused(duk_context *context) {
  11309. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11310. duk_push_boolean(context, inst->isPaused());
  11311. return 1;
  11312. }
  11313. duk_ret_t Polycode_Timer_getTicks(duk_context *context) {
  11314. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11315. duk_push_int(context, inst->getTicks());
  11316. return 1;
  11317. }
  11318. duk_ret_t Polycode_Timer_Update(duk_context *context) {
  11319. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11320. int ticks = duk_to_int(context, 1);
  11321. inst->Update(ticks);
  11322. return 0;
  11323. }
  11324. duk_ret_t Polycode_Timer_Reset(duk_context *context) {
  11325. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11326. inst->Reset();
  11327. return 0;
  11328. }
  11329. duk_ret_t Polycode_Timer_hasElapsed(duk_context *context) {
  11330. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11331. duk_push_boolean(context, inst->hasElapsed());
  11332. return 1;
  11333. }
  11334. duk_ret_t Polycode_Timer_getElapsedf(duk_context *context) {
  11335. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11336. duk_push_number(context, inst->getElapsedf());
  11337. return 1;
  11338. }
  11339. duk_ret_t Polycode_Timer_setTimerInterval(duk_context *context) {
  11340. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11341. int msecs = duk_to_int(context, 1);
  11342. inst->setTimerInterval(msecs);
  11343. return 0;
  11344. }
  11345. duk_ret_t Polycode_Vector2__get_x(duk_context *context) {
  11346. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11347. duk_push_number(context, inst->x);
  11348. return 1;
  11349. }
  11350. duk_ret_t Polycode_Vector2__set_x(duk_context *context) {
  11351. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11352. inst->x = duk_to_number(context, 1);
  11353. return 0;
  11354. }
  11355. duk_ret_t Polycode_Vector2__get_y(duk_context *context) {
  11356. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11357. duk_push_number(context, inst->y);
  11358. return 1;
  11359. }
  11360. duk_ret_t Polycode_Vector2__set_y(duk_context *context) {
  11361. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11362. inst->y = duk_to_number(context, 1);
  11363. return 0;
  11364. }
  11365. duk_ret_t Polycode_Vector2__delete(duk_context *context) {
  11366. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11367. delete inst;
  11368. return 0;
  11369. }
  11370. duk_ret_t Polycode_Vector2_set(duk_context *context) {
  11371. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11372. Number x = duk_to_number(context, 1);
  11373. Number y = duk_to_number(context, 2);
  11374. inst->set(x,y);
  11375. return 0;
  11376. }
  11377. duk_ret_t Polycode_Vector2_distance(duk_context *context) {
  11378. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11379. Vector2 vec2 = *(Vector2*)duk_to_pointer(context, 1);
  11380. duk_push_number(context, inst->distance(vec2));
  11381. return 1;
  11382. }
  11383. duk_ret_t Polycode_Vector2_length(duk_context *context) {
  11384. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11385. duk_push_number(context, inst->length());
  11386. return 1;
  11387. }
  11388. duk_ret_t Polycode_Vector2_dot(duk_context *context) {
  11389. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11390. Vector2 u = *(Vector2*)duk_to_pointer(context, 1);
  11391. duk_push_number(context, inst->dot(u));
  11392. return 1;
  11393. }
  11394. duk_ret_t Polycode_Vector2_crossProduct(duk_context *context) {
  11395. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11396. Vector2 vec2 = *(Vector2*)duk_to_pointer(context, 1);
  11397. duk_push_number(context, inst->crossProduct(vec2));
  11398. return 1;
  11399. }
  11400. duk_ret_t Polycode_Vector2_angle(duk_context *context) {
  11401. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11402. Vector2 vec2 = *(Vector2*)duk_to_pointer(context, 1);
  11403. duk_push_number(context, inst->angle(vec2));
  11404. return 1;
  11405. }
  11406. duk_ret_t Polycode_Vector2_Normalize(duk_context *context) {
  11407. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11408. inst->Normalize();
  11409. return 0;
  11410. }
  11411. duk_ret_t Polycode_Vector3__get_x(duk_context *context) {
  11412. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11413. duk_push_number(context, inst->x);
  11414. return 1;
  11415. }
  11416. duk_ret_t Polycode_Vector3__set_x(duk_context *context) {
  11417. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11418. inst->x = duk_to_number(context, 1);
  11419. return 0;
  11420. }
  11421. duk_ret_t Polycode_Vector3__get_y(duk_context *context) {
  11422. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11423. duk_push_number(context, inst->y);
  11424. return 1;
  11425. }
  11426. duk_ret_t Polycode_Vector3__set_y(duk_context *context) {
  11427. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11428. inst->y = duk_to_number(context, 1);
  11429. return 0;
  11430. }
  11431. duk_ret_t Polycode_Vector3__get_z(duk_context *context) {
  11432. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11433. duk_push_number(context, inst->z);
  11434. return 1;
  11435. }
  11436. duk_ret_t Polycode_Vector3__set_z(duk_context *context) {
  11437. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11438. inst->z = duk_to_number(context, 1);
  11439. return 0;
  11440. }
  11441. duk_ret_t Polycode_Vector3__delete(duk_context *context) {
  11442. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11443. delete inst;
  11444. return 0;
  11445. }
  11446. duk_ret_t Polycode_Vector3_set(duk_context *context) {
  11447. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11448. Number x = duk_to_number(context, 1);
  11449. Number y = duk_to_number(context, 2);
  11450. Number z = duk_to_number(context, 3);
  11451. inst->set(x,y,z);
  11452. return 0;
  11453. }
  11454. duk_ret_t Polycode_Vector3_distance(duk_context *context) {
  11455. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11456. Vector3 vec2 = *(Vector3*)duk_to_pointer(context, 1);
  11457. duk_push_number(context, inst->distance(vec2));
  11458. return 1;
  11459. }
  11460. duk_ret_t Polycode_Vector3_angleBetween(duk_context *context) {
  11461. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11462. Vector3 dest = *(Vector3*)duk_to_pointer(context, 1);
  11463. duk_push_number(context, inst->angleBetween(dest));
  11464. return 1;
  11465. }
  11466. duk_ret_t Polycode_Vector3_length(duk_context *context) {
  11467. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11468. duk_push_number(context, inst->length());
  11469. return 1;
  11470. }
  11471. duk_ret_t Polycode_Vector3_lengthSquared(duk_context *context) {
  11472. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11473. duk_push_number(context, inst->lengthSquared());
  11474. return 1;
  11475. }
  11476. duk_ret_t Polycode_Vector3_setLength(duk_context *context) {
  11477. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11478. Number newLength = duk_to_number(context, 1);
  11479. Vector3 *retInst = new Vector3();
  11480. *retInst = inst->setLength(newLength);
  11481. duk_push_pointer(context, (void*)retInst);
  11482. return 1;
  11483. }
  11484. duk_ret_t Polycode_Vector3_dot(duk_context *context) {
  11485. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11486. Vector3 u = *(Vector3*)duk_to_pointer(context, 1);
  11487. duk_push_number(context, inst->dot(u));
  11488. return 1;
  11489. }
  11490. duk_ret_t Polycode_Vector3_crossProduct(duk_context *context) {
  11491. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11492. Vector3 vec2 = *(Vector3*)duk_to_pointer(context, 1);
  11493. Vector3 *retInst = new Vector3();
  11494. *retInst = inst->crossProduct(vec2);
  11495. duk_push_pointer(context, (void*)retInst);
  11496. return 1;
  11497. }
  11498. duk_ret_t Polycode_Vector3_Normalize(duk_context *context) {
  11499. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11500. inst->Normalize();
  11501. return 0;
  11502. }
  11503. duk_ret_t Polycode_Vector4__get_x(duk_context *context) {
  11504. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11505. duk_push_number(context, inst->x);
  11506. return 1;
  11507. }
  11508. duk_ret_t Polycode_Vector4__set_x(duk_context *context) {
  11509. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11510. inst->x = duk_to_number(context, 1);
  11511. return 0;
  11512. }
  11513. duk_ret_t Polycode_Vector4__get_y(duk_context *context) {
  11514. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11515. duk_push_number(context, inst->y);
  11516. return 1;
  11517. }
  11518. duk_ret_t Polycode_Vector4__set_y(duk_context *context) {
  11519. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11520. inst->y = duk_to_number(context, 1);
  11521. return 0;
  11522. }
  11523. duk_ret_t Polycode_Vector4__get_z(duk_context *context) {
  11524. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11525. duk_push_number(context, inst->z);
  11526. return 1;
  11527. }
  11528. duk_ret_t Polycode_Vector4__set_z(duk_context *context) {
  11529. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11530. inst->z = duk_to_number(context, 1);
  11531. return 0;
  11532. }
  11533. duk_ret_t Polycode_Vector4__get_w(duk_context *context) {
  11534. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11535. duk_push_number(context, inst->w);
  11536. return 1;
  11537. }
  11538. duk_ret_t Polycode_Vector4__set_w(duk_context *context) {
  11539. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11540. inst->w = duk_to_number(context, 1);
  11541. return 0;
  11542. }
  11543. duk_ret_t Polycode_Vector4__delete(duk_context *context) {
  11544. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11545. delete inst;
  11546. return 0;
  11547. }
  11548. duk_ret_t Polycode_Vector4_set(duk_context *context) {
  11549. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11550. Number x = duk_to_number(context, 1);
  11551. Number y = duk_to_number(context, 2);
  11552. Number z = duk_to_number(context, 3);
  11553. Number w = duk_to_number(context, 4);
  11554. inst->set(x,y,z,w);
  11555. return 0;
  11556. }
  11557. duk_ret_t Polycode_Vector4_dot(duk_context *context) {
  11558. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11559. Vector4 u = *(Vector4*)duk_to_pointer(context, 1);
  11560. duk_push_number(context, inst->dot(u));
  11561. return 1;
  11562. }
  11563. }