PolySceneMesh.h 1.3 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768
  1. /*
  2. * PolySceneMesh.h
  3. * TAU
  4. *
  5. * Created by Ivan Safrin on 3/18/08.
  6. * Copyright 2008 __MyCompanyName__. All rights reserved.
  7. *
  8. */
  9. // @package Scene
  10. #pragma once
  11. #include "PolyGlobals.h"
  12. #include "PolyCoreServices.h"
  13. #include "PolySceneEntity.h"
  14. #include "PolyMesh.h"
  15. #include "PolySkeleton.h"
  16. #include "PolyMaterial.h"
  17. #include "PolyImage.h"
  18. #include <string>
  19. using namespace std;
  20. namespace Polycode {
  21. class Texture;
  22. class _PolyExport SceneMesh : public SceneEntity {
  23. public:
  24. SceneMesh(string fileName);
  25. SceneMesh(int meshType);
  26. SceneMesh(Mesh *mesh);
  27. virtual ~SceneMesh();
  28. void Render();
  29. ShaderBinding *getLocalShaderOptions();
  30. Mesh *getMesh();
  31. Texture *getTexture();
  32. Material *getMaterial();
  33. void loadTexture(string fileName);
  34. void loadSkeleton(string fileName);
  35. void setTexture(Texture *texture);
  36. void setMaterial(Material *material);
  37. void setMaterial(string materialName);
  38. void setSkeleton(Skeleton *skeleton);
  39. Skeleton *getSkeleton();
  40. void renderMeshLocally();
  41. void cacheToVertexBuffer(bool cache);
  42. // for static lightmaps
  43. unsigned int lightmapIndex;
  44. bool showVertexNormals;
  45. protected:
  46. bool useVertexBuffer;
  47. Mesh *mesh;
  48. Texture *texture;
  49. Material *material;
  50. Skeleton *skeleton;
  51. ShaderBinding *localShaderOptions;
  52. };
  53. }