Ivan Safrin 46ac6460d9 Deleting entities will now affect all multiple selected entities, base Undo/Redo framework for editors před 12 roky
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ExampleBrowserWindow.h 3f300899cd Some more IDE work před 14 roky
ExportProjectWindow.h 2b15068944 Project export window in IDE and Mac export, fixed StandalonePlayer not quitting properly před 13 roky
NewFileWindow.h 467369d432 Drag and Drop for UITrees, started on Screen editor in IDE před 14 roky
NewProjectWindow.h 695a105915 IDE header cleanup and some IDE fixes před 14 roky
PolycodeClipboard.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor před 13 roky
PolycodeConsole.h ce9250d76b Made IDE console toggleble. IDE console will show automatically when running project. Replaced console Clear button with an image button. Added console hide button to console. Added getMainWidth and getMainHeight to UI sizers. před 12 roky
PolycodeEditor.h 46ac6460d9 Deleting entities will now affect all multiple selected entities, base Undo/Redo framework for editors před 12 roky
PolycodeEditorManager.h b6aa9c7ffb Added ability to close open files in the IDE, UIComboBox now resets selected name to None on clearItems(), fixed sprite editor not setting height properly on load před 13 roky
PolycodeFontEditor.h 5f8cc87ab9 Beginnings of a syntax highlight engine před 13 roky
PolycodeFrame.h ce9250d76b Made IDE console toggleble. IDE console will show automatically when running project. Replaced console Clear button with an image button. Added console hide button to console. Added getMainWidth and getMainHeight to UI sizers. před 12 roky
PolycodeGlobals.h 0f8b40abc1 Syntax hilighting theme support and Solarized Dark theme for IDE před 13 roky
PolycodeIDEApp.h ce9250d76b Made IDE console toggleble. IDE console will show automatically when running project. Replaced console Clear button with an image button. Added console hide button to console. Added getMainWidth and getMainHeight to UI sizers. před 12 roky
PolycodeImageEditor.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) před 13 roky
PolycodeMaterialEditor.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible před 13 roky
PolycodeProject.h 9b1d802703 Texture filtering mode option in project settings před 13 roky
PolycodeProjectBrowser.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), před 13 roky
PolycodeProjectEditor.h 4b06c5558f IDE project edtior now sets the saved/unsaved flag před 13 roky
PolycodeProjectManager.h 229fa27837 Renamed variable linux because it is actually a macro in gnu++98 před 13 roky
PolycodeProps.h 0c7d315b87 Added ability to edit screen entity width and height in the editor. Entities no longer default to 50x50 size in editor, but use the source entity dimensions. Adjusted platformer example to set entity sizes in the editor. před 12 roky
PolycodeRemoteDebugger.h ae751ec28f Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua před 13 roky
PolycodeScreenEditor.h 46ac6460d9 Deleting entities will now affect all multiple selected entities, base Undo/Redo framework for editors před 12 roky
PolycodeSpriteEditor.h b6aa9c7ffb Added ability to close open files in the IDE, UIComboBox now resets selected name to None on clearItems(), fixed sprite editor not setting height properly on load před 13 roky
PolycodeTextEditor.h 8275c69b9c Added basic syntax highlighting for GLSL před 13 roky
PolycodeToolLauncher.h 6fc1529904 Debugging fixes, static method support in bindings před 13 roky
TextureBrowser.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code před 12 roky
ToolWindows.h 8214319cdc Added YES and NO events to UIEvent, added Yes/No/Cancel popup to IDE, IDE will now ask if you want to save file before closing if there are unsaved changes před 13 roky