Ivan Safrin c77626f237 Fix unsupported vector returns not returning lua stack uncrement value in bindings, added POLYCODE_CORE defines in all cores for convenience 13 年之前
..
GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork 14 年之前
OSBasics.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyBezierCurve.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyBone.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 年之前
PolyCamera.h 9fce1e5c5b Updated some documentation 13 年之前
PolyClient.h 634df503e7 Moved networking module into the core 13 年之前
PolyCocoaCore.h c77626f237 Fix unsupported vector returns not returning lua stack uncrement value in bindings, added POLYCODE_CORE defines in all cores for convenience 13 年之前
PolyColor.h 3c88b6487c Fixed default theme brightness, Color creation from hex strings, moved some IDE colors to theme config 13 年之前
PolyConfig.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyCore.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyCoreInput.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyCoreServices.h 3f824e8dfd Single focused entity through CoreServices singleton 13 年之前
PolyCubemap.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 年之前
PolyData.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyEntity.h 61a8e43144 Added same_c_class() function in Lua to check if cpp classes extended in Lua are the same 13 年之前
PolyEvent.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyEventDispatcher.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 年之前
PolyEventHandler.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyFixedShader.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 年之前
PolyFont.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyFontManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyGLCubemap.h 94c4d628d1 Win32 compile fixes. 14 年之前
PolyGLES1Renderer.h 67e5654afc Changed private members to protected in non-manager classes. 14 年之前
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. 14 年之前
PolyGLHeaders.h 19d64a03df Fixed some stuff MingW patch broke and added mouse warp support in Windows 13 年之前
PolyGLRenderer.h 3c88b6487c Fixed default theme brightness, Color creation from hex strings, moved some IDE colors to theme config 13 年之前
PolyGLSLProgram.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 年之前
PolyGLSLShader.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 年之前
PolyGLSLShaderModule.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 年之前
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure 13 年之前
PolyGLVertexBuffer.h 4d4235dd40 Tangent support in VBOs 14 年之前
PolyGlobals.h a770a9bcbb Linux fixes for core library and examples/template 13 年之前
PolyImage.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyInputEvent.h 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture 13 年之前
PolyInputKeys.h c9406f5051 Code cleanup and documentation. 14 年之前
PolyLabel.h 0f8b40abc1 Syntax hilighting theme support and Solarized Dark theme for IDE 13 年之前
PolyLogger.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyMaterial.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 年之前
PolyMaterialManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyMatrix4.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyMesh.h 272e763c7a LINE_LOOP_MESH support 13 年之前
PolyModule.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyObject.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyParticle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyParticleEmitter.h 65f80c19cd Fixed 3d particles 13 年之前
PolyPeer.h 634df503e7 Moved networking module into the core 13 年之前
PolyPerlin.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyPolygon.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyQuaternion.h 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation 13 年之前
PolyQuaternionCurve.h 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation 13 年之前
PolyRectangle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyRenderer.h 3c88b6487c Fixed default theme brightness, Color creation from hex strings, moved some IDE colors to theme config 13 年之前
PolyResource.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyResourceManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolySDLCore.h c77626f237 Fix unsupported vector returns not returning lua stack uncrement value in bindings, added POLYCODE_CORE defines in all cores for convenience 13 年之前
PolyScene.h 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency 13 年之前
PolySceneEntity.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolySceneLabel.h f6edf81027 Premultiplied alpha support in labels 13 年之前
PolySceneLight.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 年之前
PolySceneLine.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 年之前
PolySceneManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolySceneMesh.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 年之前
PolyScenePrimitive.h 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type 13 年之前
PolySceneRenderTexture.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolySceneSound.h 54c63c1ef2 Fixed orientation issues with positional sound 13 年之前
PolyScreen.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 年之前
PolyScreenCurve.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 年之前
PolyScreenEntity.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyScreenEntityInstance.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 年之前
PolyScreenEvent.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 年之前
PolyScreenImage.h c5ad1e5338 Add ability to create a ScreenImage from a Texture, same as from an Image. 13 年之前
PolyScreenLabel.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 年之前
PolyScreenLine.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 年之前
PolyScreenManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 年之前
PolyScreenMesh.h 87be8d27f2 Convenience methods for dirtying mesh arrays, disabled non-working reliable data in Peer 13 年之前
PolyScreenShape.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 年之前
PolyScreenSound.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 年之前
PolyScreenSprite.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 年之前
PolyServer.h 0abcb9eefd Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player 13 年之前
PolyServerWorld.h 634df503e7 Moved networking module into the core 13 年之前
PolyShader.h 53710dcae0 Windows fixes 13 年之前
PolySkeleton.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolySocket.h d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes 13 年之前
PolySound.h 39b8ce4cfd Delete buffers when done using them in PolySound, preventing a bug where OpenAL eventually just stops working 13 年之前
PolySoundManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyString.h 3b371b3df5 Major speed improvements to UITextInput when dealing with large text files 13 年之前
PolyTexture.h 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture 13 年之前
PolyThreaded.h dda069be43 Threaded event fixes 13 年之前
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 年之前
PolyTimerManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyTween.h 29ca579b00 Added delay to Tween 13 年之前
PolyTweenManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyVector2.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyVector3.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyVertex.h 04a22925fc Tangent generation and normal map shader support 14 年之前
PolyWinCore.h c77626f237 Fix unsupported vector returns not returning lua stack uncrement value in bindings, added POLYCODE_CORE defines in all cores for convenience 13 年之前
PolyWinCore.h~ c77626f237 Fix unsupported vector returns not returning lua stack uncrement value in bindings, added POLYCODE_CORE defines in all cores for convenience 13 年之前
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode 14 年之前
Polycode.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
PolyiPhoneCore.h c9406f5051 Code cleanup and documentation. 14 年之前
tinystr.h 7cc9015fd0 Initial import from old repository 15 年之前
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now 15 年之前