HelloPolycodeApp.cpp 5.7 KB

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  1. #include "HelloPolycodeApp.h"
  2. HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) : EventHandler() {
  3. core = new POLYCODE_CORE(view, 640,480,false,false,0,0,90);
  4. CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak");
  5. CoreServices::getInstance()->getResourceManager()->addDirResource("default", false);
  6. Screen *hud = new Screen();
  7. onGroundLabel = new ScreenLabel("Arrow keys to control, spacebar to brake, press R to reset car", 16);
  8. hud->addChild(onGroundLabel);
  9. scene = new PhysicsScene();
  10. ScenePrimitive *ground = new ScenePrimitive(ScenePrimitive::TYPE_PLANE, 30, 30);
  11. ground->loadTexture("Resources/green_texture.png");
  12. scene->addPhysicsChild(ground, PhysicsSceneEntity::SHAPE_PLANE, 0.0);
  13. // Some obstacles
  14. ScenePrimitive *box = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 4,4,6);
  15. box->setPitch(25.0);
  16. box->setPosition(7,-1.05, 0.0);
  17. box->setColor(0.5,0.5,1.0,1.0);
  18. box->loadTexture("Resources/green_texture.png");
  19. scene->addPhysicsChild(box, PhysicsSceneEntity::SHAPE_BOX, 0.0);
  20. box = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 4,4,6);
  21. box->setPitch(25.0);
  22. box->setPosition(-7,-1.05, 0.0);
  23. box->setColor(0.5,0.5,1.0,1.0);
  24. box->loadTexture("Resources/green_texture.png");
  25. scene->addPhysicsChild(box, PhysicsSceneEntity::SHAPE_BOX, 0.0);
  26. box = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 20,2,5);
  27. box->setPosition(0.0,1.0, -4.3);
  28. box->setColor(0.5,0.5,1.0,1.0);
  29. box->loadTexture("Resources/green_texture.png");
  30. scene->addPhysicsChild(box, PhysicsSceneEntity::SHAPE_BOX, 0.0);
  31. for(int i=0; i < 10; i++) {
  32. ScenePrimitive *box = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 0.7,0.7,0.7);
  33. box->loadTexture("Resources/pink_texture.png");
  34. box->Roll(-45 + (rand() % 90));
  35. box->Pitch(-45 + (rand() % 90));
  36. box->setPosition(-3 + (rand() % 6), 2 + i*0.5, -5 + (rand() % 3));
  37. scene->addPhysicsChild(box, PhysicsSceneEntity::SHAPE_BOX, 1.0);
  38. }
  39. // The vehicle
  40. vehicle = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0,0.5,2.0);
  41. vehicle->loadTexture("Resources/pink_texture.png");
  42. vehicle->setColor(1.0, 1.0, 0.0, 1.0);
  43. vehicle->setPosition(6,1,5);
  44. vehicleController = scene->addVehicleChild(vehicle, 5.0, 1.0);
  45. ScenePrimitive *wheel = new ScenePrimitive(ScenePrimitive::TYPE_SPHERE, 0.3, 10, 10);
  46. wheel->loadTexture("Resources/pink_texture.png");
  47. wheel->setColor(0.0, 1.0, 0.0, 1.0);
  48. vehicleController->addWheel(wheel, Vector3(0.6,0,-0.5), Vector3(0,-1,0), Vector3(-1,0,0), 0.2, 0.3, true);
  49. scene->addEntity(wheel);
  50. wheel = new ScenePrimitive(ScenePrimitive::TYPE_SPHERE, 0.3, 10, 10);
  51. wheel->loadTexture("Resources/pink_texture.png");
  52. wheel->setColor(0.0, 1.0, 0.0, 1.0);
  53. vehicleController->addWheel(wheel, Vector3(-0.6,0,-0.5), Vector3(0,-1,0), Vector3(-1,0,0), 0.2, 0.3, true);
  54. scene->addEntity(wheel);
  55. wheel = new ScenePrimitive(ScenePrimitive::TYPE_SPHERE, 0.3, 10, 10);
  56. wheel->loadTexture("Resources/pink_texture.png");
  57. wheel->setColor(0.0, 1.0, 0.0, 1.0);
  58. vehicleController->addWheel(wheel, Vector3(0.6,0,0.5), Vector3(0,-1,0), Vector3(-1,0,0), 0.2, 0.3, false);
  59. scene->addEntity(wheel);
  60. wheel = new ScenePrimitive(ScenePrimitive::TYPE_SPHERE, 0.3, 10, 10);
  61. wheel->loadTexture("Resources/pink_texture.png");
  62. wheel->setColor(0.0, 1.0, 0.0, 1.0);
  63. vehicleController->addWheel(wheel, Vector3(-0.6,0,0.5), Vector3(0,-1,0), Vector3(-1,0,0), 0.2, 0.3, false);
  64. scene->addEntity(wheel);
  65. steeringValue = 0;
  66. engineForce = 0;
  67. breaking = false;
  68. testBox = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 4, 4, 4);
  69. testBox->loadTexture("Resources/pink_texture.png");
  70. testBox->setColor(0.3,0.5, 1.0,0.4);
  71. testBox->setPosition(-5,2,7);
  72. scene->addCollisionChild(testBox, PhysicsSceneEntity::SHAPE_BOX);
  73. scene->getDefaultCamera()->setPosition(16,16,16);
  74. scene->getDefaultCamera()->lookAt(Vector3(0,0,0));
  75. core->getInput()->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  76. core->getInput()->addEventListener(this, InputEvent::EVENT_KEYUP);
  77. }
  78. void HelloPolycodeApp::handleEvent(Event *e) {
  79. if(e->getDispatcher() == core->getInput()) {
  80. InputEvent *inputEvent = (InputEvent*)e;
  81. switch(e->getEventCode()) {
  82. case InputEvent::EVENT_KEYDOWN:
  83. switch (inputEvent->keyCode()) {
  84. case KEY_r:
  85. vehicleController->warpVehicle(Vector3(6,1,5));
  86. break;
  87. case KEY_UP:
  88. engineForce = -15;
  89. break;
  90. case KEY_DOWN:
  91. engineForce = 15;
  92. break;
  93. case KEY_LEFT:
  94. steeringValue = 0.5;
  95. break;
  96. case KEY_RIGHT:
  97. steeringValue = -0.5;
  98. break;
  99. case KEY_SPACE:
  100. breaking = true;
  101. break;
  102. }
  103. break;
  104. case InputEvent::EVENT_KEYUP:
  105. switch (inputEvent->key) {
  106. case KEY_UP:
  107. case KEY_DOWN:
  108. engineForce = 0;
  109. break;
  110. case KEY_LEFT:
  111. case KEY_RIGHT:
  112. steeringValue = 0.0;
  113. break;
  114. case KEY_SPACE:
  115. breaking = false;
  116. break;
  117. }
  118. break;
  119. }
  120. }
  121. }
  122. HelloPolycodeApp::~HelloPolycodeApp() {
  123. }
  124. bool HelloPolycodeApp::Update() {
  125. Number elapsed = core->getElapsed();
  126. if(breaking) {
  127. vehicleController->setBrake(20, 2);
  128. vehicleController->setBrake(20, 3);
  129. vehicleController->applyEngineForce(0, 2);
  130. vehicleController->applyEngineForce(0, 3);
  131. } else {
  132. vehicleController->setBrake(0, 2);
  133. vehicleController->setBrake(0, 3);
  134. vehicleController->applyEngineForce(engineForce, 2);
  135. vehicleController->applyEngineForce(engineForce, 3);
  136. }
  137. vehicleController->setSteeringValue(steeringValue, 0);
  138. vehicleController->setSteeringValue(steeringValue, 1);
  139. CollisionResult res = scene->testCollision(vehicle, testBox);
  140. if(res.collided) {
  141. testBox->setColor(1.0,1.0,0.0,0.5);
  142. } else {
  143. testBox->setColor(0.0,1.0,1.0,0.5);
  144. }
  145. return core->Update();
  146. }