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- #include "HelloPolycodeApp.h"
- HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) : EventHandler() {
- core = new POLYCODE_CORE(view, 640,480,false,false,0,0,90);
- CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak");
- CoreServices::getInstance()->getResourceManager()->addDirResource("default", false);
- CoreServices::getInstance()->getRenderer()->setTextureFilteringMode(Renderer::TEX_FILTERING_NEAREST);
- Scene *scene = new Scene();
- SceneMesh *mesh = new SceneMesh("Resources/ninja.mesh");
- mesh->loadTexture("Resources/ninja.png");
- scene->addEntity(mesh);
- mesh->loadSkeleton("Resources/ninja.skeleton");
- mesh->getSkeleton()->addAnimation("Run", "Resources/run.anim");
- mesh->getSkeleton()->playAnimation("Run");
- scene->getDefaultCamera()->setPosition(25,25,25);
- scene->getDefaultCamera()->lookAt(Vector3(0,0,0));
- }
- HelloPolycodeApp::~HelloPolycodeApp() {
- }
- bool HelloPolycodeApp::Update() {
- return core->Update();
- }
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