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PolycodeJSWrappers.h 451 KB

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  1. #pragma once
  2. extern "C" {
  3. #include <stdio.h>
  4. #include "duktape.h"
  5. }
  6. #include "polycode/core/PolyBasicFileProvider.h"
  7. #include "polycode/core/PolyBezierCurve.h"
  8. #include "polycode/core/PolyBone.h"
  9. #include "polycode/core/PolyCamera.h"
  10. #include "polycode/core/PolyColor.h"
  11. #include "polycode/core/PolyConfig.h"
  12. #include "polycode/core/PolyCore.h"
  13. #include "polycode/core/PolyCoreFileProvider.h"
  14. #include "polycode/core/PolyCoreInput.h"
  15. #include "polycode/core/PolyCoreServices.h"
  16. #include "polycode/core/PolyCubemap.h"
  17. #include "polycode/core/PolyData.h"
  18. #include "polycode/core/PolyEntity.h"
  19. #include "polycode/core/PolyEvent.h"
  20. #include "polycode/core/PolyEventDispatcher.h"
  21. #include "polycode/core/PolyEventHandler.h"
  22. #include "polycode/core/PolyFont.h"
  23. #include "polycode/core/PolyGlobals.h"
  24. #include "polycode/core/PolyGPUDrawBuffer.h"
  25. #include "polycode/core/PolyImage.h"
  26. #include "polycode/core/PolyInputEvent.h"
  27. #include "polycode/core/PolyInputKeys.h"
  28. #include "polycode/core/PolyLabel.h"
  29. #include "polycode/core/PolyMaterial.h"
  30. #include "polycode/core/PolyMatrix4.h"
  31. #include "polycode/core/PolyMesh.h"
  32. #include "polycode/core/PolyObject.h"
  33. #include "polycode/core/PolyOpenGLGraphicsInterface.h"
  34. #include "polycode/core/PolyPAAudioInterface.h"
  35. #include "polycode/core/PolyParticleEmitter.h"
  36. #include "polycode/core/PolyPerlin.h"
  37. #include "polycode/core/PolyPhysFSFileProvider.h"
  38. #include "polycode/core/PolyQuaternion.h"
  39. #include "polycode/core/PolyQuaternionCurve.h"
  40. #include "polycode/core/PolyRay.h"
  41. #include "polycode/core/PolyRectangle.h"
  42. #include "polycode/core/PolyRenderDataArray.h"
  43. #include "polycode/core/PolyRenderer.h"
  44. #include "polycode/core/PolyResource.h"
  45. #include "polycode/core/PolyResourceManager.h"
  46. #include "polycode/core/PolyScene.h"
  47. #include "polycode/core/PolySceneEntityInstance.h"
  48. #include "polycode/core/PolySceneLabel.h"
  49. #include "polycode/core/PolySceneLight.h"
  50. #include "polycode/core/PolySceneLine.h"
  51. #include "polycode/core/PolySceneManager.h"
  52. #include "polycode/core/PolySceneMesh.h"
  53. #include "polycode/core/PolyScenePrimitive.h"
  54. #include "polycode/core/PolySceneRenderTexture.h"
  55. #include "polycode/core/PolySceneSound.h"
  56. #include "polycode/core/PolySceneSprite.h"
  57. #include "polycode/core/PolyScript.h"
  58. #include "polycode/core/PolyShader.h"
  59. #include "polycode/core/PolySkeleton.h"
  60. #include "polycode/core/PolySound.h"
  61. #include "polycode/core/PolySoundManager.h"
  62. #include "polycode/core/PolyString.h"
  63. #include "polycode/core/PolyTexture.h"
  64. #include "polycode/core/PolyTimer.h"
  65. #include "polycode/core/PolyTimerManager.h"
  66. #include "polycode/core/PolyVector2.h"
  67. #include "polycode/core/PolyVector3.h"
  68. #include "polycode/core/PolyVector4.h"
  69. using namespace std;
  70. namespace Polycode {
  71. duk_ret_t Polycode_BezierCurve(duk_context *context) {
  72. BezierCurve *inst = new BezierCurve();
  73. duk_push_pointer(context, (void*)inst);
  74. return 1;
  75. }
  76. duk_ret_t Polycode_BezierCurve__get_insertPoint(duk_context *context) {
  77. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  78. PolyBase *ptrRetVal = (PolyBase*)inst->insertPoint;
  79. duk_push_pointer(context, (void*)ptrRetVal);
  80. return 1;
  81. }
  82. duk_ret_t Polycode_BezierCurve__set_insertPoint(duk_context *context) {
  83. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  84. inst->insertPoint = (BezierPoint*)duk_to_pointer(context, 1);
  85. return 0;
  86. }
  87. duk_ret_t Polycode_BezierCurve__get_evaluationAccuracy(duk_context *context) {
  88. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  89. duk_push_number(context, inst->evaluationAccuracy);
  90. return 1;
  91. }
  92. duk_ret_t Polycode_BezierCurve__set_evaluationAccuracy(duk_context *context) {
  93. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  94. inst->evaluationAccuracy = duk_to_number(context, 1);
  95. return 0;
  96. }
  97. duk_ret_t Polycode_BezierCurve__delete(duk_context *context) {
  98. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  99. delete inst;
  100. return 0;
  101. }
  102. duk_ret_t Polycode_BezierCurve_getControlPoint(duk_context *context) {
  103. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  104. int index = duk_to_int(context, 1);
  105. PolyBase *ptrRetVal = (PolyBase*)inst->getControlPoint(index);
  106. duk_push_pointer(context, (void*)ptrRetVal);
  107. return 1;
  108. }
  109. duk_ret_t Polycode_BezierCurve_getNumControlPoints(duk_context *context) {
  110. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  111. duk_push_int(context, inst->getNumControlPoints());
  112. return 1;
  113. }
  114. duk_ret_t Polycode_BezierCurve_addControlPoint(duk_context *context) {
  115. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  116. Number p1x = duk_to_number(context, 1);
  117. Number p1y = duk_to_number(context, 2);
  118. Number p1z = duk_to_number(context, 3);
  119. Number p2x = duk_to_number(context, 4);
  120. Number p2y = duk_to_number(context, 5);
  121. Number p2z = duk_to_number(context, 6);
  122. Number p3x = duk_to_number(context, 7);
  123. Number p3y = duk_to_number(context, 8);
  124. Number p3z = duk_to_number(context, 9);
  125. inst->addControlPoint(p1x,p1y,p1z,p2x,p2y,p2z,p3x,p3y,p3z);
  126. return 0;
  127. }
  128. duk_ret_t Polycode_BezierCurve_addControlPoint3dWithHandles(duk_context *context) {
  129. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  130. Number p1x = duk_to_number(context, 1);
  131. Number p1y = duk_to_number(context, 2);
  132. Number p1z = duk_to_number(context, 3);
  133. Number p2x = duk_to_number(context, 4);
  134. Number p2y = duk_to_number(context, 5);
  135. Number p2z = duk_to_number(context, 6);
  136. Number p3x = duk_to_number(context, 7);
  137. Number p3y = duk_to_number(context, 8);
  138. Number p3z = duk_to_number(context, 9);
  139. inst->addControlPoint3dWithHandles(p1x,p1y,p1z,p2x,p2y,p2z,p3x,p3y,p3z);
  140. return 0;
  141. }
  142. duk_ret_t Polycode_BezierCurve_addControlPoint3d(duk_context *context) {
  143. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  144. Number x = duk_to_number(context, 1);
  145. Number y = duk_to_number(context, 2);
  146. Number z = duk_to_number(context, 3);
  147. inst->addControlPoint3d(x,y,z);
  148. return 0;
  149. }
  150. duk_ret_t Polycode_BezierCurve_addControlPoint2dWithHandles(duk_context *context) {
  151. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  152. Number p1x = duk_to_number(context, 1);
  153. Number p1y = duk_to_number(context, 2);
  154. Number p2x = duk_to_number(context, 3);
  155. Number p2y = duk_to_number(context, 4);
  156. Number p3x = duk_to_number(context, 5);
  157. Number p3y = duk_to_number(context, 6);
  158. inst->addControlPoint2dWithHandles(p1x,p1y,p2x,p2y,p3x,p3y);
  159. return 0;
  160. }
  161. duk_ret_t Polycode_BezierCurve_addControlPoint2d(duk_context *context) {
  162. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  163. Number x = duk_to_number(context, 1);
  164. Number y = duk_to_number(context, 2);
  165. inst->addControlPoint2d(x,y);
  166. return 0;
  167. }
  168. duk_ret_t Polycode_BezierCurve_getPointAt(duk_context *context) {
  169. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  170. Number a = duk_to_number(context, 1);
  171. Vector3 *retInst = new Vector3();
  172. *retInst = inst->getPointAt(a);
  173. duk_push_pointer(context, (void*)retInst);
  174. return 1;
  175. }
  176. duk_ret_t Polycode_BezierCurve_getPointBetween(duk_context *context) {
  177. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  178. Number a = duk_to_number(context, 1);
  179. BezierPoint* bp1 = (BezierPoint*)duk_to_pointer(context, 2);
  180. BezierPoint* bp2 = (BezierPoint*)duk_to_pointer(context, 3);
  181. Vector3 *retInst = new Vector3();
  182. *retInst = inst->getPointBetween(a,bp1,bp2);
  183. duk_push_pointer(context, (void*)retInst);
  184. return 1;
  185. }
  186. duk_ret_t Polycode_BezierCurve_clearControlPoints(duk_context *context) {
  187. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  188. inst->clearControlPoints();
  189. return 0;
  190. }
  191. duk_ret_t Polycode_BezierCurve_getYValueAtX(duk_context *context) {
  192. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  193. Number x = duk_to_number(context, 1);
  194. duk_push_number(context, inst->getYValueAtX(x));
  195. return 1;
  196. }
  197. duk_ret_t Polycode_BezierCurve_getTValueAtX(duk_context *context) {
  198. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  199. Number x = duk_to_number(context, 1);
  200. duk_push_number(context, inst->getTValueAtX(x));
  201. return 1;
  202. }
  203. duk_ret_t Polycode_BezierCurve_removePoint(duk_context *context) {
  204. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  205. BezierPoint* point = (BezierPoint*)duk_to_pointer(context, 1);
  206. inst->removePoint(point);
  207. return 0;
  208. }
  209. duk_ret_t Polycode_BezierCurve_setHeightCacheResolution(duk_context *context) {
  210. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  211. Number resolution = duk_to_number(context, 1);
  212. inst->setHeightCacheResolution(resolution);
  213. return 0;
  214. }
  215. duk_ret_t Polycode_BezierCurve_rebuildHeightCache(duk_context *context) {
  216. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  217. inst->rebuildHeightCache();
  218. return 0;
  219. }
  220. duk_ret_t Polycode_BezierCurve_recalculateDistances(duk_context *context) {
  221. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  222. inst->recalculateDistances();
  223. return 0;
  224. }
  225. duk_ret_t Polycode_BezierPoint(duk_context *context) {
  226. Number p1x = duk_to_number(context, 0);
  227. Number p1y = duk_to_number(context, 1);
  228. Number p1z = duk_to_number(context, 2);
  229. Number p2x = duk_to_number(context, 3);
  230. Number p2y = duk_to_number(context, 4);
  231. Number p2z = duk_to_number(context, 5);
  232. Number p3x = duk_to_number(context, 6);
  233. Number p3y = duk_to_number(context, 7);
  234. Number p3z = duk_to_number(context, 8);
  235. BezierPoint *inst = new BezierPoint(p1x,p1y,p1z,p2x,p2y,p2z,p3x,p3y,p3z);
  236. duk_push_pointer(context, (void*)inst);
  237. return 1;
  238. }
  239. duk_ret_t Polycode_BezierPoint__get_p1(duk_context *context) {
  240. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  241. Vector3 *retInst = new Vector3();
  242. *retInst = inst->p1;
  243. duk_push_pointer(context, (void*)retInst);
  244. return 1;
  245. }
  246. duk_ret_t Polycode_BezierPoint__set_p1(duk_context *context) {
  247. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  248. inst->p1 = *(Vector3*)duk_to_pointer(context, 1);
  249. return 0;
  250. }
  251. duk_ret_t Polycode_BezierPoint__get_p2(duk_context *context) {
  252. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  253. Vector3 *retInst = new Vector3();
  254. *retInst = inst->p2;
  255. duk_push_pointer(context, (void*)retInst);
  256. return 1;
  257. }
  258. duk_ret_t Polycode_BezierPoint__set_p2(duk_context *context) {
  259. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  260. inst->p2 = *(Vector3*)duk_to_pointer(context, 1);
  261. return 0;
  262. }
  263. duk_ret_t Polycode_BezierPoint__get_p3(duk_context *context) {
  264. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  265. Vector3 *retInst = new Vector3();
  266. *retInst = inst->p3;
  267. duk_push_pointer(context, (void*)retInst);
  268. return 1;
  269. }
  270. duk_ret_t Polycode_BezierPoint__set_p3(duk_context *context) {
  271. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  272. inst->p3 = *(Vector3*)duk_to_pointer(context, 1);
  273. return 0;
  274. }
  275. duk_ret_t Polycode_BezierPoint__delete(duk_context *context) {
  276. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  277. delete inst;
  278. return 0;
  279. }
  280. duk_ret_t Polycode_Bone(duk_context *context) {
  281. String boneName = duk_to_string(context, 0);
  282. Bone *inst = new Bone(boneName);
  283. duk_push_pointer(context, (void*)inst);
  284. return 1;
  285. }
  286. duk_ret_t Polycode_Bone__get_parentBoneId(duk_context *context) {
  287. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  288. duk_push_int(context, inst->parentBoneId);
  289. return 1;
  290. }
  291. duk_ret_t Polycode_Bone__set_parentBoneId(duk_context *context) {
  292. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  293. inst->parentBoneId = duk_to_int(context, 1);
  294. return 0;
  295. }
  296. duk_ret_t Polycode_Bone__get_boneMatrix(duk_context *context) {
  297. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  298. Matrix4 *retInst = new Matrix4();
  299. *retInst = inst->boneMatrix;
  300. duk_push_pointer(context, (void*)retInst);
  301. return 1;
  302. }
  303. duk_ret_t Polycode_Bone__set_boneMatrix(duk_context *context) {
  304. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  305. inst->boneMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  306. return 0;
  307. }
  308. duk_ret_t Polycode_Bone__get_restMatrix(duk_context *context) {
  309. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  310. Matrix4 *retInst = new Matrix4();
  311. *retInst = inst->restMatrix;
  312. duk_push_pointer(context, (void*)retInst);
  313. return 1;
  314. }
  315. duk_ret_t Polycode_Bone__set_restMatrix(duk_context *context) {
  316. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  317. inst->restMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  318. return 0;
  319. }
  320. duk_ret_t Polycode_Bone__get_baseMatrix(duk_context *context) {
  321. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  322. Matrix4 *retInst = new Matrix4();
  323. *retInst = inst->baseMatrix;
  324. duk_push_pointer(context, (void*)retInst);
  325. return 1;
  326. }
  327. duk_ret_t Polycode_Bone__set_baseMatrix(duk_context *context) {
  328. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  329. inst->baseMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  330. return 0;
  331. }
  332. duk_ret_t Polycode_Bone__get_finalMatrix(duk_context *context) {
  333. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  334. Matrix4 *retInst = new Matrix4();
  335. *retInst = inst->finalMatrix;
  336. duk_push_pointer(context, (void*)retInst);
  337. return 1;
  338. }
  339. duk_ret_t Polycode_Bone__set_finalMatrix(duk_context *context) {
  340. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  341. inst->finalMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  342. return 0;
  343. }
  344. duk_ret_t Polycode_Bone__get_baseRotation(duk_context *context) {
  345. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  346. Quaternion *retInst = new Quaternion();
  347. *retInst = inst->baseRotation;
  348. duk_push_pointer(context, (void*)retInst);
  349. return 1;
  350. }
  351. duk_ret_t Polycode_Bone__set_baseRotation(duk_context *context) {
  352. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  353. inst->baseRotation = *(Quaternion*)duk_to_pointer(context, 1);
  354. return 0;
  355. }
  356. duk_ret_t Polycode_Bone__get_baseScale(duk_context *context) {
  357. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  358. Vector3 *retInst = new Vector3();
  359. *retInst = inst->baseScale;
  360. duk_push_pointer(context, (void*)retInst);
  361. return 1;
  362. }
  363. duk_ret_t Polycode_Bone__set_baseScale(duk_context *context) {
  364. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  365. inst->baseScale = *(Vector3*)duk_to_pointer(context, 1);
  366. return 0;
  367. }
  368. duk_ret_t Polycode_Bone__get_basePosition(duk_context *context) {
  369. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  370. Vector3 *retInst = new Vector3();
  371. *retInst = inst->basePosition;
  372. duk_push_pointer(context, (void*)retInst);
  373. return 1;
  374. }
  375. duk_ret_t Polycode_Bone__set_basePosition(duk_context *context) {
  376. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  377. inst->basePosition = *(Vector3*)duk_to_pointer(context, 1);
  378. return 0;
  379. }
  380. duk_ret_t Polycode_Bone__get_disableAnimation(duk_context *context) {
  381. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  382. duk_push_boolean(context, inst->disableAnimation);
  383. return 1;
  384. }
  385. duk_ret_t Polycode_Bone__set_disableAnimation(duk_context *context) {
  386. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  387. inst->disableAnimation = duk_to_boolean(context, 1);
  388. return 0;
  389. }
  390. duk_ret_t Polycode_Bone__delete(duk_context *context) {
  391. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  392. delete inst;
  393. return 0;
  394. }
  395. duk_ret_t Polycode_Bone_getName(duk_context *context) {
  396. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  397. duk_push_string(context, inst->getName().c_str());
  398. return 1;
  399. }
  400. duk_ret_t Polycode_Bone_setParentBone(duk_context *context) {
  401. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  402. Bone* bone = (Bone*)duk_to_pointer(context, 1);
  403. inst->setParentBone(bone);
  404. return 0;
  405. }
  406. duk_ret_t Polycode_Bone_addChildBone(duk_context *context) {
  407. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  408. Bone* bone = (Bone*)duk_to_pointer(context, 1);
  409. inst->addChildBone(bone);
  410. return 0;
  411. }
  412. duk_ret_t Polycode_Bone_getParentBone(duk_context *context) {
  413. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  414. PolyBase *ptrRetVal = (PolyBase*)inst->getParentBone();
  415. duk_push_pointer(context, (void*)ptrRetVal);
  416. return 1;
  417. }
  418. duk_ret_t Polycode_Bone_getNumChildBones(duk_context *context) {
  419. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  420. duk_push_int(context, inst->getNumChildBones());
  421. return 1;
  422. }
  423. duk_ret_t Polycode_Bone_getChildBone(duk_context *context) {
  424. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  425. int index = duk_to_int(context, 1);
  426. PolyBase *ptrRetVal = (PolyBase*)inst->getChildBone(index);
  427. duk_push_pointer(context, (void*)ptrRetVal);
  428. return 1;
  429. }
  430. duk_ret_t Polycode_Bone_getBoneMatrix(duk_context *context) {
  431. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  432. Matrix4 *retInst = new Matrix4();
  433. *retInst = inst->getBoneMatrix();
  434. duk_push_pointer(context, (void*)retInst);
  435. return 1;
  436. }
  437. duk_ret_t Polycode_Bone_setBoneMatrix(duk_context *context) {
  438. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  439. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  440. inst->setBoneMatrix(matrix);
  441. return 0;
  442. }
  443. duk_ret_t Polycode_Bone_getRestMatrix(duk_context *context) {
  444. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  445. Matrix4 *retInst = new Matrix4();
  446. *retInst = inst->getRestMatrix();
  447. duk_push_pointer(context, (void*)retInst);
  448. return 1;
  449. }
  450. duk_ret_t Polycode_Bone_getFullRestMatrix(duk_context *context) {
  451. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  452. Matrix4 *retInst = new Matrix4();
  453. *retInst = inst->getFullRestMatrix();
  454. duk_push_pointer(context, (void*)retInst);
  455. return 1;
  456. }
  457. duk_ret_t Polycode_Bone_getParentRestMatrix(duk_context *context) {
  458. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  459. Matrix4 *retInst = new Matrix4();
  460. *retInst = inst->getParentRestMatrix();
  461. duk_push_pointer(context, (void*)retInst);
  462. return 1;
  463. }
  464. duk_ret_t Polycode_Bone_getFinalMatrix(duk_context *context) {
  465. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  466. Matrix4 *retInst = new Matrix4();
  467. *retInst = inst->getFinalMatrix();
  468. duk_push_pointer(context, (void*)retInst);
  469. return 1;
  470. }
  471. duk_ret_t Polycode_Bone_setRestMatrix(duk_context *context) {
  472. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  473. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  474. inst->setRestMatrix(matrix);
  475. return 0;
  476. }
  477. duk_ret_t Polycode_Bone_setBaseMatrix(duk_context *context) {
  478. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  479. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  480. inst->setBaseMatrix(matrix);
  481. return 0;
  482. }
  483. duk_ret_t Polycode_Bone_getBaseMatrix(duk_context *context) {
  484. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  485. Matrix4 *retInst = new Matrix4();
  486. *retInst = inst->getBaseMatrix();
  487. duk_push_pointer(context, (void*)retInst);
  488. return 1;
  489. }
  490. duk_ret_t Polycode_Bone_getFullBaseMatrix(duk_context *context) {
  491. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  492. Matrix4 *retInst = new Matrix4();
  493. *retInst = inst->getFullBaseMatrix();
  494. duk_push_pointer(context, (void*)retInst);
  495. return 1;
  496. }
  497. duk_ret_t Polycode_Bone_rebuildFinalMatrix(duk_context *context) {
  498. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  499. inst->rebuildFinalMatrix();
  500. return 0;
  501. }
  502. duk_ret_t Polycode_Bone_buildFinalMatrix(duk_context *context) {
  503. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  504. Matrix4 *retInst = new Matrix4();
  505. *retInst = inst->buildFinalMatrix();
  506. duk_push_pointer(context, (void*)retInst);
  507. return 1;
  508. }
  509. duk_ret_t Polycode_Bone_intializeBone(duk_context *context) {
  510. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  511. Vector3 basePosition = *(Vector3*)duk_to_pointer(context, 1);
  512. Vector3 baseScale = *(Vector3*)duk_to_pointer(context, 2);
  513. Quaternion baseRotation = *(Quaternion*)duk_to_pointer(context, 3);
  514. Vector3 restPosition = *(Vector3*)duk_to_pointer(context, 4);
  515. Vector3 restScale = *(Vector3*)duk_to_pointer(context, 5);
  516. Quaternion restRotation = *(Quaternion*)duk_to_pointer(context, 6);
  517. inst->intializeBone(basePosition,baseScale,baseRotation,restPosition,restScale,restRotation);
  518. return 0;
  519. }
  520. duk_ret_t Polycode_Camera(duk_context *context) {
  521. Scene* parentScene = (Scene*)duk_to_pointer(context, 0);
  522. Camera *inst = new Camera(parentScene);
  523. duk_push_pointer(context, (void*)inst);
  524. return 1;
  525. }
  526. duk_ret_t Polycode_Camera__get_frustumCulling(duk_context *context) {
  527. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  528. duk_push_boolean(context, inst->frustumCulling);
  529. return 1;
  530. }
  531. duk_ret_t Polycode_Camera__set_frustumCulling(duk_context *context) {
  532. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  533. inst->frustumCulling = duk_to_boolean(context, 1);
  534. return 0;
  535. }
  536. duk_ret_t Polycode_Camera__get_topLeftOrtho(duk_context *context) {
  537. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  538. duk_push_boolean(context, inst->topLeftOrtho);
  539. return 1;
  540. }
  541. duk_ret_t Polycode_Camera__set_topLeftOrtho(duk_context *context) {
  542. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  543. inst->topLeftOrtho = duk_to_boolean(context, 1);
  544. return 0;
  545. }
  546. duk_ret_t Polycode_Camera__get_cameraShift(duk_context *context) {
  547. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  548. Vector2 *retInst = new Vector2();
  549. *retInst = inst->cameraShift;
  550. duk_push_pointer(context, (void*)retInst);
  551. return 1;
  552. }
  553. duk_ret_t Polycode_Camera__set_cameraShift(duk_context *context) {
  554. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  555. inst->cameraShift = *(Vector2*)duk_to_pointer(context, 1);
  556. return 0;
  557. }
  558. duk_ret_t Polycode_Camera__delete(duk_context *context) {
  559. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  560. delete inst;
  561. return 0;
  562. }
  563. duk_ret_t Polycode_Camera_buildFrustumPlanes(duk_context *context) {
  564. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  565. inst->buildFrustumPlanes();
  566. return 0;
  567. }
  568. duk_ret_t Polycode_Camera_isSphereInFrustum(duk_context *context) {
  569. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  570. Vector3 pos = *(Vector3*)duk_to_pointer(context, 1);
  571. Number fRadius = duk_to_number(context, 2);
  572. duk_push_boolean(context, inst->isSphereInFrustum(pos,fRadius));
  573. return 1;
  574. }
  575. duk_ret_t Polycode_Camera_isAABBInFrustum(duk_context *context) {
  576. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  577. AABB aabb = *(AABB*)duk_to_pointer(context, 1);
  578. duk_push_boolean(context, inst->isAABBInFrustum(aabb));
  579. return 1;
  580. }
  581. duk_ret_t Polycode_Camera_setOrthoMode(duk_context *context) {
  582. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  583. bool mode = duk_to_boolean(context, 1);
  584. inst->setOrthoMode(mode);
  585. return 0;
  586. }
  587. duk_ret_t Polycode_Camera_setOrthoSize(duk_context *context) {
  588. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  589. Number orthoSizeX = duk_to_number(context, 1);
  590. Number orthoSizeY = duk_to_number(context, 2);
  591. inst->setOrthoSize(orthoSizeX,orthoSizeY);
  592. return 0;
  593. }
  594. duk_ret_t Polycode_Camera_setFrustumMode(duk_context *context) {
  595. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  596. Number left = duk_to_number(context, 1);
  597. Number right = duk_to_number(context, 2);
  598. Number bottom = duk_to_number(context, 3);
  599. Number top = duk_to_number(context, 4);
  600. Number front = duk_to_number(context, 5);
  601. Number back = duk_to_number(context, 6);
  602. inst->setFrustumMode(left,right,bottom,top,front,back);
  603. return 0;
  604. }
  605. duk_ret_t Polycode_Camera_getOrthoMode(duk_context *context) {
  606. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  607. duk_push_boolean(context, inst->getOrthoMode());
  608. return 1;
  609. }
  610. duk_ret_t Polycode_Camera_getOrthoSizeX(duk_context *context) {
  611. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  612. duk_push_number(context, inst->getOrthoSizeX());
  613. return 1;
  614. }
  615. duk_ret_t Polycode_Camera_getOrthoSizeY(duk_context *context) {
  616. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  617. duk_push_number(context, inst->getOrthoSizeY());
  618. return 1;
  619. }
  620. duk_ret_t Polycode_Camera_setFOV(duk_context *context) {
  621. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  622. Number fov = duk_to_number(context, 1);
  623. inst->setFOV(fov);
  624. return 0;
  625. }
  626. duk_ret_t Polycode_Camera_getFOV(duk_context *context) {
  627. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  628. duk_push_number(context, inst->getFOV());
  629. return 1;
  630. }
  631. duk_ret_t Polycode_Camera_setClippingPlanes(duk_context *context) {
  632. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  633. Number nearClipPlane = duk_to_number(context, 1);
  634. Number farClipPlane = duk_to_number(context, 2);
  635. inst->setClippingPlanes(nearClipPlane,farClipPlane);
  636. return 0;
  637. }
  638. duk_ret_t Polycode_Camera_getNearClippingPlane(duk_context *context) {
  639. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  640. duk_push_number(context, inst->getNearClippingPlane());
  641. return 1;
  642. }
  643. duk_ret_t Polycode_Camera_getFarClippingPlane(duk_context *context) {
  644. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  645. duk_push_number(context, inst->getFarClippingPlane());
  646. return 1;
  647. }
  648. duk_ret_t Polycode_Camera_setParentScene(duk_context *context) {
  649. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  650. Scene* parentScene = (Scene*)duk_to_pointer(context, 1);
  651. inst->setParentScene(parentScene);
  652. return 0;
  653. }
  654. duk_ret_t Polycode_Camera_getParentScene(duk_context *context) {
  655. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  656. PolyBase *ptrRetVal = (PolyBase*)inst->getParentScene();
  657. duk_push_pointer(context, (void*)ptrRetVal);
  658. return 1;
  659. }
  660. duk_ret_t Polycode_Camera_createProjectionMatrix(duk_context *context) {
  661. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  662. Matrix4 *retInst = new Matrix4();
  663. *retInst = inst->createProjectionMatrix();
  664. duk_push_pointer(context, (void*)retInst);
  665. return 1;
  666. }
  667. duk_ret_t Polycode_Camera_hasFilterShader(duk_context *context) {
  668. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  669. duk_push_boolean(context, inst->hasFilterShader());
  670. return 1;
  671. }
  672. duk_ret_t Polycode_Camera_drawFilter(duk_context *context) {
  673. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  674. shared_ptr<RenderBuffer> targetBuffer = *(shared_ptr<RenderBuffer>*)duk_to_pointer(context, 1);
  675. inst->drawFilter(targetBuffer);
  676. return 0;
  677. }
  678. duk_ret_t Polycode_Camera_setPostFilter(duk_context *context) {
  679. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  680. shared_ptr<Material> material = *(shared_ptr<Material>*)duk_to_pointer(context, 1);
  681. inst->setPostFilter(material);
  682. return 0;
  683. }
  684. duk_ret_t Polycode_Camera_setPostFilterByName(duk_context *context) {
  685. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  686. String shaderName = duk_to_string(context, 1);
  687. inst->setPostFilterByName(shaderName);
  688. return 0;
  689. }
  690. duk_ret_t Polycode_Camera_removePostFilter(duk_context *context) {
  691. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  692. inst->removePostFilter();
  693. return 0;
  694. }
  695. duk_ret_t Polycode_Camera_getScreenShaderMaterial(duk_context *context) {
  696. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  697. shared_ptr<Material> *retInst = new shared_ptr<Material>();
  698. *retInst = inst->getScreenShaderMaterial();
  699. duk_push_pointer(context, (void*)retInst);
  700. return 1;
  701. }
  702. duk_ret_t Polycode_Camera_Clone(duk_context *context) {
  703. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  704. bool deepClone = duk_to_boolean(context, 1);
  705. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  706. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  707. duk_push_pointer(context, (void*)ptrRetVal);
  708. return 1;
  709. }
  710. duk_ret_t Polycode_Camera_applyClone(duk_context *context) {
  711. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  712. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  713. bool deepClone = duk_to_boolean(context, 2);
  714. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  715. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  716. return 0;
  717. }
  718. duk_ret_t Polycode_Camera_getProjectionMatrix(duk_context *context) {
  719. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  720. Matrix4 *retInst = new Matrix4();
  721. *retInst = inst->getProjectionMatrix();
  722. duk_push_pointer(context, (void*)retInst);
  723. return 1;
  724. }
  725. duk_ret_t Polycode_Camera_setCustomProjectionMatrix(duk_context *context) {
  726. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  727. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  728. inst->setCustomProjectionMatrix(matrix);
  729. return 0;
  730. }
  731. duk_ret_t Polycode_Camera_getViewport(duk_context *context) {
  732. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  733. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  734. *retInst = inst->getViewport();
  735. duk_push_pointer(context, (void*)retInst);
  736. return 1;
  737. }
  738. duk_ret_t Polycode_Camera_setViewport(duk_context *context) {
  739. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  740. Rectangle viewport = *(Rectangle*)duk_to_pointer(context, 1);
  741. inst->setViewport(viewport);
  742. return 0;
  743. }
  744. duk_ret_t Polycode_Camera_setOrthoSizeMode(duk_context *context) {
  745. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  746. int orthoSizeMode = duk_to_int(context, 1);
  747. inst->setOrthoSizeMode(orthoSizeMode);
  748. return 0;
  749. }
  750. duk_ret_t Polycode_Camera_getOrthoSizeMode(duk_context *context) {
  751. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  752. duk_push_int(context, inst->getOrthoSizeMode());
  753. return 1;
  754. }
  755. duk_ret_t Polycode_Camera_setProjectionMode(duk_context *context) {
  756. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  757. int mode = duk_to_int(context, 1);
  758. inst->setProjectionMode(mode);
  759. return 0;
  760. }
  761. duk_ret_t Polycode_Camera_getProjectionMode(duk_context *context) {
  762. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  763. duk_push_int(context, inst->getProjectionMode());
  764. return 1;
  765. }
  766. duk_ret_t Polycode_Camera_projectRayFrom2DCoordinate(duk_context *context) {
  767. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  768. Vector2 coordinate = *(Vector2*)duk_to_pointer(context, 1);
  769. Rectangle viewport = *(Rectangle*)duk_to_pointer(context, 2);
  770. Vector3 *retInst = new Vector3();
  771. *retInst = inst->projectRayFrom2DCoordinate(coordinate,viewport);
  772. duk_push_pointer(context, (void*)retInst);
  773. return 1;
  774. }
  775. duk_ret_t Polycode_Camera_renderFullScreenQuad(duk_context *context) {
  776. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  777. GPUDrawBuffer* drawBuffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  778. int shaderPass = duk_to_int(context, 2);
  779. inst->renderFullScreenQuad(drawBuffer,shaderPass);
  780. return 0;
  781. }
  782. duk_ret_t Polycode_Camera_getShaderPass(duk_context *context) {
  783. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  784. int index = duk_to_int(context, 1);
  785. ShaderPass *retInst = new ShaderPass();
  786. *retInst = inst->getShaderPass(index);
  787. duk_push_pointer(context, (void*)retInst);
  788. return 1;
  789. }
  790. duk_ret_t Polycode_Camera_getNumShaderPasses(duk_context *context) {
  791. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  792. duk_push_int(context, inst->getNumShaderPasses());
  793. return 1;
  794. }
  795. duk_ret_t Polycode_Color(duk_context *context) {
  796. Number r = duk_to_number(context, 0);
  797. Number g = duk_to_number(context, 1);
  798. Number b = duk_to_number(context, 2);
  799. Number a = duk_to_number(context, 3);
  800. Color *inst = new Color(r,g,b,a);
  801. duk_push_pointer(context, (void*)inst);
  802. return 1;
  803. }
  804. duk_ret_t Polycode_Color__get_r(duk_context *context) {
  805. Color *inst = (Color*)duk_to_pointer(context, 0);
  806. duk_push_number(context, inst->r);
  807. return 1;
  808. }
  809. duk_ret_t Polycode_Color__set_r(duk_context *context) {
  810. Color *inst = (Color*)duk_to_pointer(context, 0);
  811. inst->r = duk_to_number(context, 1);
  812. return 0;
  813. }
  814. duk_ret_t Polycode_Color__get_g(duk_context *context) {
  815. Color *inst = (Color*)duk_to_pointer(context, 0);
  816. duk_push_number(context, inst->g);
  817. return 1;
  818. }
  819. duk_ret_t Polycode_Color__set_g(duk_context *context) {
  820. Color *inst = (Color*)duk_to_pointer(context, 0);
  821. inst->g = duk_to_number(context, 1);
  822. return 0;
  823. }
  824. duk_ret_t Polycode_Color__get_b(duk_context *context) {
  825. Color *inst = (Color*)duk_to_pointer(context, 0);
  826. duk_push_number(context, inst->b);
  827. return 1;
  828. }
  829. duk_ret_t Polycode_Color__set_b(duk_context *context) {
  830. Color *inst = (Color*)duk_to_pointer(context, 0);
  831. inst->b = duk_to_number(context, 1);
  832. return 0;
  833. }
  834. duk_ret_t Polycode_Color__get_a(duk_context *context) {
  835. Color *inst = (Color*)duk_to_pointer(context, 0);
  836. duk_push_number(context, inst->a);
  837. return 1;
  838. }
  839. duk_ret_t Polycode_Color__set_a(duk_context *context) {
  840. Color *inst = (Color*)duk_to_pointer(context, 0);
  841. inst->a = duk_to_number(context, 1);
  842. return 0;
  843. }
  844. duk_ret_t Polycode_Color__delete(duk_context *context) {
  845. Color *inst = (Color*)duk_to_pointer(context, 0);
  846. delete inst;
  847. return 0;
  848. }
  849. duk_ret_t Polycode_Color_ColorWithInts(duk_context *context) {
  850. int r = duk_to_int(context, 0);
  851. int g = duk_to_int(context, 1);
  852. int b = duk_to_int(context, 2);
  853. int a = duk_to_int(context, 3);
  854. Color *retInst = new Color();
  855. *retInst = Color::ColorWithInts(r,g,b,a);
  856. duk_push_pointer(context, (void*)retInst);
  857. return 1;
  858. }
  859. duk_ret_t Polycode_Color_ColorWithHex(duk_context *context) {
  860. int hex = duk_to_int(context, 0);
  861. Color *retInst = new Color();
  862. *retInst = Color::ColorWithHex(hex);
  863. duk_push_pointer(context, (void*)retInst);
  864. return 1;
  865. }
  866. duk_ret_t Polycode_Color_setColorHex(duk_context *context) {
  867. Color *inst = (Color*)duk_to_pointer(context, 0);
  868. int hex = duk_to_int(context, 1);
  869. inst->setColorHex(hex);
  870. return 0;
  871. }
  872. duk_ret_t Polycode_Color_setColorHexRGB(duk_context *context) {
  873. Color *inst = (Color*)duk_to_pointer(context, 0);
  874. int hex = duk_to_int(context, 1);
  875. inst->setColorHexRGB(hex);
  876. return 0;
  877. }
  878. duk_ret_t Polycode_Color_setColorHexFromString(duk_context *context) {
  879. Color *inst = (Color*)duk_to_pointer(context, 0);
  880. String hex = duk_to_string(context, 1);
  881. inst->setColorHexFromString(hex);
  882. return 0;
  883. }
  884. duk_ret_t Polycode_Color_setColorHexRGBFromString(duk_context *context) {
  885. Color *inst = (Color*)duk_to_pointer(context, 0);
  886. String hex = duk_to_string(context, 1);
  887. inst->setColorHexRGBFromString(hex);
  888. return 0;
  889. }
  890. duk_ret_t Polycode_Color_setColorHSV(duk_context *context) {
  891. Color *inst = (Color*)duk_to_pointer(context, 0);
  892. Number h = duk_to_number(context, 1);
  893. Number s = duk_to_number(context, 2);
  894. Number v = duk_to_number(context, 3);
  895. inst->setColorHSV(h,s,v);
  896. return 0;
  897. }
  898. duk_ret_t Polycode_Color_setColorRGBA(duk_context *context) {
  899. Color *inst = (Color*)duk_to_pointer(context, 0);
  900. int r = duk_to_int(context, 1);
  901. int g = duk_to_int(context, 2);
  902. int b = duk_to_int(context, 3);
  903. int a = duk_to_int(context, 4);
  904. inst->setColorRGBA(r,g,b,a);
  905. return 0;
  906. }
  907. duk_ret_t Polycode_Color_setColorRGB(duk_context *context) {
  908. Color *inst = (Color*)duk_to_pointer(context, 0);
  909. int r = duk_to_int(context, 1);
  910. int g = duk_to_int(context, 2);
  911. int b = duk_to_int(context, 3);
  912. inst->setColorRGB(r,g,b);
  913. return 0;
  914. }
  915. duk_ret_t Polycode_Color_setColor(duk_context *context) {
  916. Color *inst = (Color*)duk_to_pointer(context, 0);
  917. Number r = duk_to_number(context, 1);
  918. Number g = duk_to_number(context, 2);
  919. Number b = duk_to_number(context, 3);
  920. Number a = duk_to_number(context, 4);
  921. inst->setColor(r,g,b,a);
  922. return 0;
  923. }
  924. duk_ret_t Polycode_Color_blendColor(duk_context *context) {
  925. Color *inst = (Color*)duk_to_pointer(context, 0);
  926. Color c2 = *(Color*)duk_to_pointer(context, 1);
  927. int mode = duk_to_int(context, 2);
  928. Number amount = duk_to_number(context, 3);
  929. Color c3 = *(Color*)duk_to_pointer(context, 4);
  930. Color *retInst = new Color();
  931. *retInst = inst->blendColor(c2,mode,amount,c3);
  932. duk_push_pointer(context, (void*)retInst);
  933. return 1;
  934. }
  935. duk_ret_t Polycode_Color_Random(duk_context *context) {
  936. Color *inst = (Color*)duk_to_pointer(context, 0);
  937. inst->Random();
  938. return 0;
  939. }
  940. duk_ret_t Polycode_Color_getBrightness(duk_context *context) {
  941. Color *inst = (Color*)duk_to_pointer(context, 0);
  942. duk_push_number(context, inst->getBrightness());
  943. return 1;
  944. }
  945. duk_ret_t Polycode_Color_RGBtoHSV(duk_context *context) {
  946. Number r = duk_to_number(context, 0);
  947. Number g = duk_to_number(context, 1);
  948. Number b = duk_to_number(context, 2);
  949. Number h = duk_to_number(context, 3);
  950. Number s = duk_to_number(context, 4);
  951. Number v = duk_to_number(context, 5);
  952. Color::RGBtoHSV(r,g,b,h,s,v);
  953. return 0;
  954. }
  955. duk_ret_t Polycode_Color_getHue(duk_context *context) {
  956. Color *inst = (Color*)duk_to_pointer(context, 0);
  957. duk_push_number(context, inst->getHue());
  958. return 1;
  959. }
  960. duk_ret_t Polycode_Color_getSaturation(duk_context *context) {
  961. Color *inst = (Color*)duk_to_pointer(context, 0);
  962. duk_push_number(context, inst->getSaturation());
  963. return 1;
  964. }
  965. duk_ret_t Polycode_Color_getValue(duk_context *context) {
  966. Color *inst = (Color*)duk_to_pointer(context, 0);
  967. duk_push_number(context, inst->getValue());
  968. return 1;
  969. }
  970. duk_ret_t Polycode_Color_getUint(duk_context *context) {
  971. Color *inst = (Color*)duk_to_pointer(context, 0);
  972. duk_push_int(context, inst->getUint());
  973. return 1;
  974. }
  975. duk_ret_t Polycode_ConfigEntry(duk_context *context) {
  976. ConfigEntry *inst = new ConfigEntry();
  977. duk_push_pointer(context, (void*)inst);
  978. return 1;
  979. }
  980. duk_ret_t Polycode_ConfigEntry__get_key(duk_context *context) {
  981. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  982. duk_push_string(context, inst->key.c_str());
  983. return 1;
  984. }
  985. duk_ret_t Polycode_ConfigEntry__set_key(duk_context *context) {
  986. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  987. inst->key = duk_to_string(context, 1);
  988. return 0;
  989. }
  990. duk_ret_t Polycode_ConfigEntry__get_configNamespace(duk_context *context) {
  991. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  992. duk_push_string(context, inst->configNamespace.c_str());
  993. return 1;
  994. }
  995. duk_ret_t Polycode_ConfigEntry__set_configNamespace(duk_context *context) {
  996. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  997. inst->configNamespace = duk_to_string(context, 1);
  998. return 0;
  999. }
  1000. duk_ret_t Polycode_ConfigEntry__get_numVal(duk_context *context) {
  1001. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  1002. duk_push_number(context, inst->numVal);
  1003. return 1;
  1004. }
  1005. duk_ret_t Polycode_ConfigEntry__set_numVal(duk_context *context) {
  1006. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  1007. inst->numVal = duk_to_number(context, 1);
  1008. return 0;
  1009. }
  1010. duk_ret_t Polycode_ConfigEntry__get_stringVal(duk_context *context) {
  1011. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  1012. duk_push_string(context, inst->stringVal.c_str());
  1013. return 1;
  1014. }
  1015. duk_ret_t Polycode_ConfigEntry__set_stringVal(duk_context *context) {
  1016. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  1017. inst->stringVal = duk_to_string(context, 1);
  1018. return 0;
  1019. }
  1020. duk_ret_t Polycode_ConfigEntry__get_isString(duk_context *context) {
  1021. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  1022. duk_push_boolean(context, inst->isString);
  1023. return 1;
  1024. }
  1025. duk_ret_t Polycode_ConfigEntry__set_isString(duk_context *context) {
  1026. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  1027. inst->isString = duk_to_boolean(context, 1);
  1028. return 0;
  1029. }
  1030. duk_ret_t Polycode_ConfigEntry__delete(duk_context *context) {
  1031. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  1032. delete inst;
  1033. return 0;
  1034. }
  1035. duk_ret_t Polycode_Config(duk_context *context) {
  1036. Config *inst = new Config();
  1037. duk_push_pointer(context, (void*)inst);
  1038. return 1;
  1039. }
  1040. duk_ret_t Polycode_Config__delete(duk_context *context) {
  1041. Config *inst = (Config*)duk_to_pointer(context, 0);
  1042. delete inst;
  1043. return 0;
  1044. }
  1045. duk_ret_t Polycode_Config_loadConfig(duk_context *context) {
  1046. Config *inst = (Config*)duk_to_pointer(context, 0);
  1047. String configNamespace = duk_to_string(context, 1);
  1048. String fileName = duk_to_string(context, 2);
  1049. inst->loadConfig(configNamespace,fileName);
  1050. return 0;
  1051. }
  1052. duk_ret_t Polycode_Config_saveConfig(duk_context *context) {
  1053. Config *inst = (Config*)duk_to_pointer(context, 0);
  1054. String configNamespace = duk_to_string(context, 1);
  1055. String fileName = duk_to_string(context, 2);
  1056. inst->saveConfig(configNamespace,fileName);
  1057. return 0;
  1058. }
  1059. duk_ret_t Polycode_Config_getEntry(duk_context *context) {
  1060. Config *inst = (Config*)duk_to_pointer(context, 0);
  1061. String configNamespace = duk_to_string(context, 1);
  1062. String key = duk_to_string(context, 2);
  1063. PolyBase *ptrRetVal = (PolyBase*)inst->getEntry(configNamespace,key);
  1064. duk_push_pointer(context, (void*)ptrRetVal);
  1065. return 1;
  1066. }
  1067. duk_ret_t Polycode_Config_setStringValue(duk_context *context) {
  1068. Config *inst = (Config*)duk_to_pointer(context, 0);
  1069. String configNamespace = duk_to_string(context, 1);
  1070. String key = duk_to_string(context, 2);
  1071. String value = duk_to_string(context, 3);
  1072. inst->setStringValue(configNamespace,key,value);
  1073. return 0;
  1074. }
  1075. duk_ret_t Polycode_Config_setNumericValue(duk_context *context) {
  1076. Config *inst = (Config*)duk_to_pointer(context, 0);
  1077. String configNamespace = duk_to_string(context, 1);
  1078. String key = duk_to_string(context, 2);
  1079. Number value = duk_to_number(context, 3);
  1080. inst->setNumericValue(configNamespace,key,value);
  1081. return 0;
  1082. }
  1083. duk_ret_t Polycode_Config_getNumericValue(duk_context *context) {
  1084. Config *inst = (Config*)duk_to_pointer(context, 0);
  1085. String configNamespace = duk_to_string(context, 1);
  1086. String key = duk_to_string(context, 2);
  1087. duk_push_number(context, inst->getNumericValue(configNamespace,key));
  1088. return 1;
  1089. }
  1090. duk_ret_t Polycode_Config_getStringValue(duk_context *context) {
  1091. Config *inst = (Config*)duk_to_pointer(context, 0);
  1092. String configNamespace = duk_to_string(context, 1);
  1093. String key = duk_to_string(context, 2);
  1094. duk_push_string(context, inst->getStringValue(configNamespace,key).c_str());
  1095. return 1;
  1096. }
  1097. duk_ret_t Polycode_Config_setBoolValue(duk_context *context) {
  1098. Config *inst = (Config*)duk_to_pointer(context, 0);
  1099. String configNamespace = duk_to_string(context, 1);
  1100. String key = duk_to_string(context, 2);
  1101. bool value = duk_to_boolean(context, 3);
  1102. inst->setBoolValue(configNamespace,key,value);
  1103. return 0;
  1104. }
  1105. duk_ret_t Polycode_Config_getBoolValue(duk_context *context) {
  1106. Config *inst = (Config*)duk_to_pointer(context, 0);
  1107. String configNamespace = duk_to_string(context, 1);
  1108. String key = duk_to_string(context, 2);
  1109. duk_push_boolean(context, inst->getBoolValue(configNamespace,key));
  1110. return 1;
  1111. }
  1112. duk_ret_t Polycode_Core__get_eventMutex(duk_context *context) {
  1113. Core *inst = (Core*)duk_to_pointer(context, 0);
  1114. PolyBase *ptrRetVal = (PolyBase*)inst->eventMutex;
  1115. duk_push_pointer(context, (void*)ptrRetVal);
  1116. return 1;
  1117. }
  1118. duk_ret_t Polycode_Core__set_eventMutex(duk_context *context) {
  1119. Core *inst = (Core*)duk_to_pointer(context, 0);
  1120. inst->eventMutex = (CoreMutex*)duk_to_pointer(context, 1);
  1121. return 0;
  1122. }
  1123. duk_ret_t Polycode_Core__get_paused(duk_context *context) {
  1124. Core *inst = (Core*)duk_to_pointer(context, 0);
  1125. duk_push_boolean(context, inst->paused);
  1126. return 1;
  1127. }
  1128. duk_ret_t Polycode_Core__set_paused(duk_context *context) {
  1129. Core *inst = (Core*)duk_to_pointer(context, 0);
  1130. inst->paused = duk_to_boolean(context, 1);
  1131. return 0;
  1132. }
  1133. duk_ret_t Polycode_Core__get_pauseOnLoseFocus(duk_context *context) {
  1134. Core *inst = (Core*)duk_to_pointer(context, 0);
  1135. duk_push_boolean(context, inst->pauseOnLoseFocus);
  1136. return 1;
  1137. }
  1138. duk_ret_t Polycode_Core__set_pauseOnLoseFocus(duk_context *context) {
  1139. Core *inst = (Core*)duk_to_pointer(context, 0);
  1140. inst->pauseOnLoseFocus = duk_to_boolean(context, 1);
  1141. return 0;
  1142. }
  1143. duk_ret_t Polycode_Core__get_defaultScreenWidth(duk_context *context) {
  1144. Core *inst = (Core*)duk_to_pointer(context, 0);
  1145. duk_push_int(context, inst->defaultScreenWidth);
  1146. return 1;
  1147. }
  1148. duk_ret_t Polycode_Core__set_defaultScreenWidth(duk_context *context) {
  1149. Core *inst = (Core*)duk_to_pointer(context, 0);
  1150. inst->defaultScreenWidth = duk_to_int(context, 1);
  1151. return 0;
  1152. }
  1153. duk_ret_t Polycode_Core__get_defaultScreenHeight(duk_context *context) {
  1154. Core *inst = (Core*)duk_to_pointer(context, 0);
  1155. duk_push_int(context, inst->defaultScreenHeight);
  1156. return 1;
  1157. }
  1158. duk_ret_t Polycode_Core__set_defaultScreenHeight(duk_context *context) {
  1159. Core *inst = (Core*)duk_to_pointer(context, 0);
  1160. inst->defaultScreenHeight = duk_to_int(context, 1);
  1161. return 0;
  1162. }
  1163. duk_ret_t Polycode_Core__get_deviceAttitude(duk_context *context) {
  1164. Core *inst = (Core*)duk_to_pointer(context, 0);
  1165. Quaternion *retInst = new Quaternion();
  1166. *retInst = inst->deviceAttitude;
  1167. duk_push_pointer(context, (void*)retInst);
  1168. return 1;
  1169. }
  1170. duk_ret_t Polycode_Core__set_deviceAttitude(duk_context *context) {
  1171. Core *inst = (Core*)duk_to_pointer(context, 0);
  1172. inst->deviceAttitude = *(Quaternion*)duk_to_pointer(context, 1);
  1173. return 0;
  1174. }
  1175. duk_ret_t Polycode_Core__delete(duk_context *context) {
  1176. Core *inst = (Core*)duk_to_pointer(context, 0);
  1177. delete inst;
  1178. return 0;
  1179. }
  1180. duk_ret_t Polycode_Core_Update(duk_context *context) {
  1181. Core *inst = (Core*)duk_to_pointer(context, 0);
  1182. duk_push_boolean(context, inst->Update());
  1183. return 1;
  1184. }
  1185. duk_ret_t Polycode_Core_Render(duk_context *context) {
  1186. Core *inst = (Core*)duk_to_pointer(context, 0);
  1187. inst->Render();
  1188. return 0;
  1189. }
  1190. duk_ret_t Polycode_Core_fixedUpdate(duk_context *context) {
  1191. Core *inst = (Core*)duk_to_pointer(context, 0);
  1192. duk_push_boolean(context, inst->fixedUpdate());
  1193. return 1;
  1194. }
  1195. duk_ret_t Polycode_Core_systemUpdate(duk_context *context) {
  1196. Core *inst = (Core*)duk_to_pointer(context, 0);
  1197. duk_push_boolean(context, inst->systemUpdate());
  1198. return 1;
  1199. }
  1200. duk_ret_t Polycode_Core_updateAndRender(duk_context *context) {
  1201. Core *inst = (Core*)duk_to_pointer(context, 0);
  1202. duk_push_boolean(context, inst->updateAndRender());
  1203. return 1;
  1204. }
  1205. duk_ret_t Polycode_Core_enableMouse(duk_context *context) {
  1206. Core *inst = (Core*)duk_to_pointer(context, 0);
  1207. bool newval = duk_to_boolean(context, 1);
  1208. inst->enableMouse(newval);
  1209. return 0;
  1210. }
  1211. duk_ret_t Polycode_Core_captureMouse(duk_context *context) {
  1212. Core *inst = (Core*)duk_to_pointer(context, 0);
  1213. bool newval = duk_to_boolean(context, 1);
  1214. inst->captureMouse(newval);
  1215. return 0;
  1216. }
  1217. duk_ret_t Polycode_Core_setCursor(duk_context *context) {
  1218. Core *inst = (Core*)duk_to_pointer(context, 0);
  1219. int cursorType = duk_to_int(context, 1);
  1220. inst->setCursor(cursorType);
  1221. return 0;
  1222. }
  1223. duk_ret_t Polycode_Core_warpCursor(duk_context *context) {
  1224. Core *inst = (Core*)duk_to_pointer(context, 0);
  1225. int x = duk_to_int(context, 1);
  1226. int y = duk_to_int(context, 2);
  1227. inst->warpCursor(x,y);
  1228. return 0;
  1229. }
  1230. duk_ret_t Polycode_Core_openOnScreenKeyboard(duk_context *context) {
  1231. Core *inst = (Core*)duk_to_pointer(context, 0);
  1232. bool open = duk_to_boolean(context, 1);
  1233. inst->openOnScreenKeyboard(open);
  1234. return 0;
  1235. }
  1236. duk_ret_t Polycode_Core_createThread(duk_context *context) {
  1237. Core *inst = (Core*)duk_to_pointer(context, 0);
  1238. Threaded* target = (Threaded*)duk_to_pointer(context, 1);
  1239. inst->createThread(target);
  1240. return 0;
  1241. }
  1242. duk_ret_t Polycode_Core_lockMutex(duk_context *context) {
  1243. Core *inst = (Core*)duk_to_pointer(context, 0);
  1244. CoreMutex* mutex = (CoreMutex*)duk_to_pointer(context, 1);
  1245. inst->lockMutex(mutex);
  1246. return 0;
  1247. }
  1248. duk_ret_t Polycode_Core_unlockMutex(duk_context *context) {
  1249. Core *inst = (Core*)duk_to_pointer(context, 0);
  1250. CoreMutex* mutex = (CoreMutex*)duk_to_pointer(context, 1);
  1251. inst->unlockMutex(mutex);
  1252. return 0;
  1253. }
  1254. duk_ret_t Polycode_Core_createMutex(duk_context *context) {
  1255. Core *inst = (Core*)duk_to_pointer(context, 0);
  1256. PolyBase *ptrRetVal = (PolyBase*)inst->createMutex();
  1257. duk_push_pointer(context, (void*)ptrRetVal);
  1258. return 1;
  1259. }
  1260. duk_ret_t Polycode_Core_copyStringToClipboard(duk_context *context) {
  1261. Core *inst = (Core*)duk_to_pointer(context, 0);
  1262. String str = duk_to_string(context, 1);
  1263. inst->copyStringToClipboard(str);
  1264. return 0;
  1265. }
  1266. duk_ret_t Polycode_Core_getClipboardString(duk_context *context) {
  1267. Core *inst = (Core*)duk_to_pointer(context, 0);
  1268. duk_push_string(context, inst->getClipboardString().c_str());
  1269. return 1;
  1270. }
  1271. duk_ret_t Polycode_Core_getServices(duk_context *context) {
  1272. Core *inst = (Core*)duk_to_pointer(context, 0);
  1273. PolyBase *ptrRetVal = (PolyBase*)inst->getServices();
  1274. duk_push_pointer(context, (void*)ptrRetVal);
  1275. return 1;
  1276. }
  1277. duk_ret_t Polycode_Core_getFPS(duk_context *context) {
  1278. Core *inst = (Core*)duk_to_pointer(context, 0);
  1279. duk_push_number(context, inst->getFPS());
  1280. return 1;
  1281. }
  1282. duk_ret_t Polycode_Core_Shutdown(duk_context *context) {
  1283. Core *inst = (Core*)duk_to_pointer(context, 0);
  1284. inst->Shutdown();
  1285. return 0;
  1286. }
  1287. duk_ret_t Polycode_Core_isFullscreen(duk_context *context) {
  1288. Core *inst = (Core*)duk_to_pointer(context, 0);
  1289. duk_push_boolean(context, inst->isFullscreen());
  1290. return 1;
  1291. }
  1292. duk_ret_t Polycode_Core_getAALevel(duk_context *context) {
  1293. Core *inst = (Core*)duk_to_pointer(context, 0);
  1294. duk_push_int(context, inst->getAALevel());
  1295. return 1;
  1296. }
  1297. duk_ret_t Polycode_Core_getInput(duk_context *context) {
  1298. Core *inst = (Core*)duk_to_pointer(context, 0);
  1299. PolyBase *ptrRetVal = (PolyBase*)inst->getInput();
  1300. duk_push_pointer(context, (void*)ptrRetVal);
  1301. return 1;
  1302. }
  1303. duk_ret_t Polycode_Core_getXRes(duk_context *context) {
  1304. Core *inst = (Core*)duk_to_pointer(context, 0);
  1305. duk_push_number(context, inst->getXRes());
  1306. return 1;
  1307. }
  1308. duk_ret_t Polycode_Core_getYRes(duk_context *context) {
  1309. Core *inst = (Core*)duk_to_pointer(context, 0);
  1310. duk_push_number(context, inst->getYRes());
  1311. return 1;
  1312. }
  1313. duk_ret_t Polycode_Core_getBackingXRes(duk_context *context) {
  1314. Core *inst = (Core*)duk_to_pointer(context, 0);
  1315. duk_push_number(context, inst->getBackingXRes());
  1316. return 1;
  1317. }
  1318. duk_ret_t Polycode_Core_getBackingYRes(duk_context *context) {
  1319. Core *inst = (Core*)duk_to_pointer(context, 0);
  1320. duk_push_number(context, inst->getBackingYRes());
  1321. return 1;
  1322. }
  1323. duk_ret_t Polycode_Core_getScreenInfo(duk_context *context) {
  1324. int* width = (int*)duk_to_pointer(context, 0);
  1325. int* height = (int*)duk_to_pointer(context, 1);
  1326. int* hz = (int*)duk_to_pointer(context, 2);
  1327. Core::getScreenInfo(width,height,hz);
  1328. return 0;
  1329. }
  1330. duk_ret_t Polycode_Core_getScreenWidth(duk_context *context) {
  1331. Core *inst = (Core*)duk_to_pointer(context, 0);
  1332. duk_push_int(context, inst->getScreenWidth());
  1333. return 1;
  1334. }
  1335. duk_ret_t Polycode_Core_getScreenHeight(duk_context *context) {
  1336. Core *inst = (Core*)duk_to_pointer(context, 0);
  1337. duk_push_int(context, inst->getScreenHeight());
  1338. return 1;
  1339. }
  1340. duk_ret_t Polycode_Core_createFolder(duk_context *context) {
  1341. Core *inst = (Core*)duk_to_pointer(context, 0);
  1342. String folderPath = duk_to_string(context, 1);
  1343. inst->createFolder(folderPath);
  1344. return 0;
  1345. }
  1346. duk_ret_t Polycode_Core_copyDiskItem(duk_context *context) {
  1347. Core *inst = (Core*)duk_to_pointer(context, 0);
  1348. String itemPath = duk_to_string(context, 1);
  1349. String destItemPath = duk_to_string(context, 2);
  1350. inst->copyDiskItem(itemPath,destItemPath);
  1351. return 0;
  1352. }
  1353. duk_ret_t Polycode_Core_moveDiskItem(duk_context *context) {
  1354. Core *inst = (Core*)duk_to_pointer(context, 0);
  1355. String itemPath = duk_to_string(context, 1);
  1356. String destItemPath = duk_to_string(context, 2);
  1357. inst->moveDiskItem(itemPath,destItemPath);
  1358. return 0;
  1359. }
  1360. duk_ret_t Polycode_Core_removeDiskItem(duk_context *context) {
  1361. Core *inst = (Core*)duk_to_pointer(context, 0);
  1362. String itemPath = duk_to_string(context, 1);
  1363. inst->removeDiskItem(itemPath);
  1364. return 0;
  1365. }
  1366. duk_ret_t Polycode_Core_openFolderPicker(duk_context *context) {
  1367. Core *inst = (Core*)duk_to_pointer(context, 0);
  1368. duk_push_string(context, inst->openFolderPicker().c_str());
  1369. return 1;
  1370. }
  1371. duk_ret_t Polycode_Core_setFramerate(duk_context *context) {
  1372. Core *inst = (Core*)duk_to_pointer(context, 0);
  1373. int frameRate = duk_to_int(context, 1);
  1374. int maxFixedCycles = duk_to_int(context, 2);
  1375. inst->setFramerate(frameRate,maxFixedCycles);
  1376. return 0;
  1377. }
  1378. duk_ret_t Polycode_Core_openFilePicker(duk_context *context) {
  1379. Core *inst = (Core*)duk_to_pointer(context, 0);
  1380. vector<CoreFileExtension> extensions = *(vector<CoreFileExtension>*)duk_to_pointer(context, 1);
  1381. bool allowMultiple = duk_to_boolean(context, 2);
  1382. return 0;
  1383. }
  1384. duk_ret_t Polycode_Core_saveFilePicker(duk_context *context) {
  1385. Core *inst = (Core*)duk_to_pointer(context, 0);
  1386. vector<CoreFileExtension> extensions = *(vector<CoreFileExtension>*)duk_to_pointer(context, 1);
  1387. duk_push_string(context, inst->saveFilePicker(extensions).c_str());
  1388. return 1;
  1389. }
  1390. duk_ret_t Polycode_Core_handleVideoModeChange(duk_context *context) {
  1391. Core *inst = (Core*)duk_to_pointer(context, 0);
  1392. VideoModeChangeInfo* modeInfo = (VideoModeChangeInfo*)duk_to_pointer(context, 1);
  1393. inst->handleVideoModeChange(modeInfo);
  1394. return 0;
  1395. }
  1396. duk_ret_t Polycode_Core_flushRenderContext(duk_context *context) {
  1397. Core *inst = (Core*)duk_to_pointer(context, 0);
  1398. inst->flushRenderContext();
  1399. return 0;
  1400. }
  1401. duk_ret_t Polycode_Core_prepareRenderContext(duk_context *context) {
  1402. Core *inst = (Core*)duk_to_pointer(context, 0);
  1403. inst->prepareRenderContext();
  1404. return 0;
  1405. }
  1406. duk_ret_t Polycode_Core_isWindowInitialized(duk_context *context) {
  1407. Core *inst = (Core*)duk_to_pointer(context, 0);
  1408. duk_push_boolean(context, inst->isWindowInitialized());
  1409. return 1;
  1410. }
  1411. duk_ret_t Polycode_Core_openFile(duk_context *context) {
  1412. Core *inst = (Core*)duk_to_pointer(context, 0);
  1413. String fileName = duk_to_string(context, 1);
  1414. String opts = duk_to_string(context, 2);
  1415. PolyBase *ptrRetVal = (PolyBase*)inst->openFile(fileName,opts);
  1416. duk_push_pointer(context, (void*)ptrRetVal);
  1417. return 1;
  1418. }
  1419. duk_ret_t Polycode_Core_closeFile(duk_context *context) {
  1420. Core *inst = (Core*)duk_to_pointer(context, 0);
  1421. CoreFile* file = (CoreFile*)duk_to_pointer(context, 1);
  1422. inst->closeFile(file);
  1423. return 0;
  1424. }
  1425. duk_ret_t Polycode_Core_addFileSource(duk_context *context) {
  1426. Core *inst = (Core*)duk_to_pointer(context, 0);
  1427. String type = duk_to_string(context, 1);
  1428. String source = duk_to_string(context, 2);
  1429. inst->addFileSource(type,source);
  1430. return 0;
  1431. }
  1432. duk_ret_t Polycode_Core_removeFileSource(duk_context *context) {
  1433. Core *inst = (Core*)duk_to_pointer(context, 0);
  1434. String type = duk_to_string(context, 1);
  1435. String source = duk_to_string(context, 2);
  1436. inst->removeFileSource(type,source);
  1437. return 0;
  1438. }
  1439. duk_ret_t Polycode_Core_parseFolder(duk_context *context) {
  1440. Core *inst = (Core*)duk_to_pointer(context, 0);
  1441. String pathString = duk_to_string(context, 1);
  1442. bool showHidden = duk_to_boolean(context, 2);
  1443. return 0;
  1444. }
  1445. duk_ret_t Polycode_Core_systemParseFolder(duk_context *context) {
  1446. Core *inst = (Core*)duk_to_pointer(context, 0);
  1447. String pathString = duk_to_string(context, 1);
  1448. bool showHidden = duk_to_boolean(context, 2);
  1449. vector<OSFileEntry> targetVector = *(vector<OSFileEntry>*)duk_to_pointer(context, 3);
  1450. duk_push_boolean(context, inst->systemParseFolder(pathString,showHidden,targetVector));
  1451. return 1;
  1452. }
  1453. duk_ret_t Polycode_Core_getResourcePathForFile(duk_context *context) {
  1454. Core *inst = (Core*)duk_to_pointer(context, 0);
  1455. String fileName = duk_to_string(context, 1);
  1456. duk_push_string(context, inst->getResourcePathForFile(fileName).c_str());
  1457. return 1;
  1458. }
  1459. duk_ret_t Polycode_Core_setVideoMode(duk_context *context) {
  1460. Core *inst = (Core*)duk_to_pointer(context, 0);
  1461. int xRes = duk_to_int(context, 1);
  1462. int yRes = duk_to_int(context, 2);
  1463. bool fullScreen = duk_to_boolean(context, 3);
  1464. bool vSync = duk_to_boolean(context, 4);
  1465. int aaLevel = duk_to_int(context, 5);
  1466. int anisotropyLevel = duk_to_int(context, 6);
  1467. bool retinaSupport = duk_to_boolean(context, 7);
  1468. inst->setVideoMode(xRes,yRes,fullScreen,vSync,aaLevel,anisotropyLevel,retinaSupport);
  1469. return 0;
  1470. }
  1471. duk_ret_t Polycode_Core_resizeTo(duk_context *context) {
  1472. Core *inst = (Core*)duk_to_pointer(context, 0);
  1473. int xRes = duk_to_int(context, 1);
  1474. int yRes = duk_to_int(context, 2);
  1475. inst->resizeTo(xRes,yRes);
  1476. return 0;
  1477. }
  1478. duk_ret_t Polycode_Core_doSleep(duk_context *context) {
  1479. Core *inst = (Core*)duk_to_pointer(context, 0);
  1480. inst->doSleep();
  1481. return 0;
  1482. }
  1483. duk_ret_t Polycode_Core_openURL(duk_context *context) {
  1484. Core *inst = (Core*)duk_to_pointer(context, 0);
  1485. String url = duk_to_string(context, 1);
  1486. inst->openURL(url);
  1487. return 0;
  1488. }
  1489. duk_ret_t Polycode_Core_getElapsed(duk_context *context) {
  1490. Core *inst = (Core*)duk_to_pointer(context, 0);
  1491. duk_push_number(context, inst->getElapsed());
  1492. return 1;
  1493. }
  1494. duk_ret_t Polycode_Core_getTicks(duk_context *context) {
  1495. Core *inst = (Core*)duk_to_pointer(context, 0);
  1496. duk_push_int(context, inst->getTicks());
  1497. return 1;
  1498. }
  1499. duk_ret_t Polycode_Core_getRefreshIntervalMs(duk_context *context) {
  1500. Core *inst = (Core*)duk_to_pointer(context, 0);
  1501. duk_push_int(context, inst->getRefreshIntervalMs());
  1502. return 1;
  1503. }
  1504. duk_ret_t Polycode_Core_getTimeSleptMs(duk_context *context) {
  1505. Core *inst = (Core*)duk_to_pointer(context, 0);
  1506. duk_push_int(context, inst->getTimeSleptMs());
  1507. return 1;
  1508. }
  1509. duk_ret_t Polycode_Core_getFixedTimestep(duk_context *context) {
  1510. Core *inst = (Core*)duk_to_pointer(context, 0);
  1511. duk_push_number(context, inst->getFixedTimestep());
  1512. return 1;
  1513. }
  1514. duk_ret_t Polycode_Core_getTicksFloat(duk_context *context) {
  1515. Core *inst = (Core*)duk_to_pointer(context, 0);
  1516. duk_push_number(context, inst->getTicksFloat());
  1517. return 1;
  1518. }
  1519. duk_ret_t Polycode_Core_setUserPointer(duk_context *context) {
  1520. Core *inst = (Core*)duk_to_pointer(context, 0);
  1521. void* ptr = (void*)duk_to_pointer(context, 1);
  1522. inst->setUserPointer(ptr);
  1523. return 0;
  1524. }
  1525. duk_ret_t Polycode_Core_getUserPointer(duk_context *context) {
  1526. Core *inst = (Core*)duk_to_pointer(context, 0);
  1527. inst->getUserPointer();
  1528. return 0;
  1529. }
  1530. duk_ret_t Polycode_Core_executeExternalCommand(duk_context *context) {
  1531. Core *inst = (Core*)duk_to_pointer(context, 0);
  1532. String command = duk_to_string(context, 1);
  1533. String args = duk_to_string(context, 2);
  1534. String inDirectory = duk_to_string(context, 3);
  1535. duk_push_string(context, inst->executeExternalCommand(command,args,inDirectory).c_str());
  1536. return 1;
  1537. }
  1538. duk_ret_t Polycode_Core_getDefaultWorkingDirectory(duk_context *context) {
  1539. Core *inst = (Core*)duk_to_pointer(context, 0);
  1540. duk_push_string(context, inst->getDefaultWorkingDirectory().c_str());
  1541. return 1;
  1542. }
  1543. duk_ret_t Polycode_Core_getUserHomeDirectory(duk_context *context) {
  1544. Core *inst = (Core*)duk_to_pointer(context, 0);
  1545. duk_push_string(context, inst->getUserHomeDirectory().c_str());
  1546. return 1;
  1547. }
  1548. duk_ret_t Polycode_Core_makeApplicationMain(duk_context *context) {
  1549. Core *inst = (Core*)duk_to_pointer(context, 0);
  1550. inst->makeApplicationMain();
  1551. return 0;
  1552. }
  1553. duk_ret_t Polycode_Core_getEventMutex(duk_context *context) {
  1554. Core *inst = (Core*)duk_to_pointer(context, 0);
  1555. PolyBase *ptrRetVal = (PolyBase*)inst->getEventMutex();
  1556. duk_push_pointer(context, (void*)ptrRetVal);
  1557. return 1;
  1558. }
  1559. duk_ret_t Polycode_Core_removeThread(duk_context *context) {
  1560. Core *inst = (Core*)duk_to_pointer(context, 0);
  1561. Threaded* thread = (Threaded*)duk_to_pointer(context, 1);
  1562. inst->removeThread(thread);
  1563. return 0;
  1564. }
  1565. duk_ret_t Polycode_VideoModeChangeInfo(duk_context *context) {
  1566. VideoModeChangeInfo *inst = new VideoModeChangeInfo();
  1567. duk_push_pointer(context, (void*)inst);
  1568. return 1;
  1569. }
  1570. duk_ret_t Polycode_VideoModeChangeInfo__get_xRes(duk_context *context) {
  1571. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1572. duk_push_int(context, inst->xRes);
  1573. return 1;
  1574. }
  1575. duk_ret_t Polycode_VideoModeChangeInfo__set_xRes(duk_context *context) {
  1576. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1577. inst->xRes = duk_to_int(context, 1);
  1578. return 0;
  1579. }
  1580. duk_ret_t Polycode_VideoModeChangeInfo__get_yRes(duk_context *context) {
  1581. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1582. duk_push_int(context, inst->yRes);
  1583. return 1;
  1584. }
  1585. duk_ret_t Polycode_VideoModeChangeInfo__set_yRes(duk_context *context) {
  1586. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1587. inst->yRes = duk_to_int(context, 1);
  1588. return 0;
  1589. }
  1590. duk_ret_t Polycode_VideoModeChangeInfo__get_fullScreen(duk_context *context) {
  1591. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1592. duk_push_boolean(context, inst->fullScreen);
  1593. return 1;
  1594. }
  1595. duk_ret_t Polycode_VideoModeChangeInfo__set_fullScreen(duk_context *context) {
  1596. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1597. inst->fullScreen = duk_to_boolean(context, 1);
  1598. return 0;
  1599. }
  1600. duk_ret_t Polycode_VideoModeChangeInfo__get_vSync(duk_context *context) {
  1601. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1602. duk_push_boolean(context, inst->vSync);
  1603. return 1;
  1604. }
  1605. duk_ret_t Polycode_VideoModeChangeInfo__set_vSync(duk_context *context) {
  1606. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1607. inst->vSync = duk_to_boolean(context, 1);
  1608. return 0;
  1609. }
  1610. duk_ret_t Polycode_VideoModeChangeInfo__get_aaLevel(duk_context *context) {
  1611. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1612. duk_push_int(context, inst->aaLevel);
  1613. return 1;
  1614. }
  1615. duk_ret_t Polycode_VideoModeChangeInfo__set_aaLevel(duk_context *context) {
  1616. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1617. inst->aaLevel = duk_to_int(context, 1);
  1618. return 0;
  1619. }
  1620. duk_ret_t Polycode_VideoModeChangeInfo__get_anisotropyLevel(duk_context *context) {
  1621. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1622. duk_push_int(context, inst->anisotropyLevel);
  1623. return 1;
  1624. }
  1625. duk_ret_t Polycode_VideoModeChangeInfo__set_anisotropyLevel(duk_context *context) {
  1626. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1627. inst->anisotropyLevel = duk_to_int(context, 1);
  1628. return 0;
  1629. }
  1630. duk_ret_t Polycode_VideoModeChangeInfo__get_retinaSupport(duk_context *context) {
  1631. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1632. duk_push_boolean(context, inst->retinaSupport);
  1633. return 1;
  1634. }
  1635. duk_ret_t Polycode_VideoModeChangeInfo__set_retinaSupport(duk_context *context) {
  1636. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1637. inst->retinaSupport = duk_to_boolean(context, 1);
  1638. return 0;
  1639. }
  1640. duk_ret_t Polycode_VideoModeChangeInfo__delete(duk_context *context) {
  1641. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1642. delete inst;
  1643. return 0;
  1644. }
  1645. duk_ret_t Polycode_PolycodeViewBase(duk_context *context) {
  1646. PolycodeViewBase *inst = new PolycodeViewBase();
  1647. duk_push_pointer(context, (void*)inst);
  1648. return 1;
  1649. }
  1650. duk_ret_t Polycode_PolycodeViewBase__get_resizable(duk_context *context) {
  1651. PolycodeViewBase *inst = (PolycodeViewBase*)duk_to_pointer(context, 0);
  1652. duk_push_boolean(context, inst->resizable);
  1653. return 1;
  1654. }
  1655. duk_ret_t Polycode_PolycodeViewBase__set_resizable(duk_context *context) {
  1656. PolycodeViewBase *inst = (PolycodeViewBase*)duk_to_pointer(context, 0);
  1657. inst->resizable = duk_to_boolean(context, 1);
  1658. return 0;
  1659. }
  1660. duk_ret_t Polycode_PolycodeViewBase__delete(duk_context *context) {
  1661. PolycodeViewBase *inst = (PolycodeViewBase*)duk_to_pointer(context, 0);
  1662. delete inst;
  1663. return 0;
  1664. }
  1665. duk_ret_t Polycode_DummyCore(duk_context *context) {
  1666. DummyCore *inst = new DummyCore();
  1667. duk_push_pointer(context, (void*)inst);
  1668. return 1;
  1669. }
  1670. duk_ret_t Polycode_DummyCore__delete(duk_context *context) {
  1671. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1672. delete inst;
  1673. return 0;
  1674. }
  1675. duk_ret_t Polycode_DummyCore_Render(duk_context *context) {
  1676. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1677. inst->Render();
  1678. return 0;
  1679. }
  1680. duk_ret_t Polycode_DummyCore_systemUpdate(duk_context *context) {
  1681. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1682. duk_push_boolean(context, inst->systemUpdate());
  1683. return 1;
  1684. }
  1685. duk_ret_t Polycode_DummyCore_setCursor(duk_context *context) {
  1686. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1687. int cursorType = duk_to_int(context, 1);
  1688. inst->setCursor(cursorType);
  1689. return 0;
  1690. }
  1691. duk_ret_t Polycode_DummyCore_createThread(duk_context *context) {
  1692. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1693. Threaded* target = (Threaded*)duk_to_pointer(context, 1);
  1694. inst->createThread(target);
  1695. return 0;
  1696. }
  1697. duk_ret_t Polycode_DummyCore_createMutex(duk_context *context) {
  1698. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1699. PolyBase *ptrRetVal = (PolyBase*)inst->createMutex();
  1700. duk_push_pointer(context, (void*)ptrRetVal);
  1701. return 1;
  1702. }
  1703. duk_ret_t Polycode_DummyCore_copyStringToClipboard(duk_context *context) {
  1704. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1705. String str = duk_to_string(context, 1);
  1706. inst->copyStringToClipboard(str);
  1707. return 0;
  1708. }
  1709. duk_ret_t Polycode_DummyCore_getClipboardString(duk_context *context) {
  1710. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1711. duk_push_string(context, inst->getClipboardString().c_str());
  1712. return 1;
  1713. }
  1714. duk_ret_t Polycode_DummyCore_createFolder(duk_context *context) {
  1715. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1716. String folderPath = duk_to_string(context, 1);
  1717. inst->createFolder(folderPath);
  1718. return 0;
  1719. }
  1720. duk_ret_t Polycode_DummyCore_copyDiskItem(duk_context *context) {
  1721. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1722. String itemPath = duk_to_string(context, 1);
  1723. String destItemPath = duk_to_string(context, 2);
  1724. inst->copyDiskItem(itemPath,destItemPath);
  1725. return 0;
  1726. }
  1727. duk_ret_t Polycode_DummyCore_moveDiskItem(duk_context *context) {
  1728. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1729. String itemPath = duk_to_string(context, 1);
  1730. String destItemPath = duk_to_string(context, 2);
  1731. inst->moveDiskItem(itemPath,destItemPath);
  1732. return 0;
  1733. }
  1734. duk_ret_t Polycode_DummyCore_removeDiskItem(duk_context *context) {
  1735. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1736. String itemPath = duk_to_string(context, 1);
  1737. inst->removeDiskItem(itemPath);
  1738. return 0;
  1739. }
  1740. duk_ret_t Polycode_DummyCore_openFolderPicker(duk_context *context) {
  1741. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1742. duk_push_string(context, inst->openFolderPicker().c_str());
  1743. return 1;
  1744. }
  1745. duk_ret_t Polycode_DummyCore_openFilePicker(duk_context *context) {
  1746. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1747. vector<CoreFileExtension> extensions = *(vector<CoreFileExtension>*)duk_to_pointer(context, 1);
  1748. bool allowMultiple = duk_to_boolean(context, 2);
  1749. return 0;
  1750. }
  1751. duk_ret_t Polycode_DummyCore_saveFilePicker(duk_context *context) {
  1752. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1753. vector<CoreFileExtension> extensions = *(vector<CoreFileExtension>*)duk_to_pointer(context, 1);
  1754. duk_push_string(context, inst->saveFilePicker(extensions).c_str());
  1755. return 1;
  1756. }
  1757. duk_ret_t Polycode_DummyCore_handleVideoModeChange(duk_context *context) {
  1758. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1759. VideoModeChangeInfo* modeInfo = (VideoModeChangeInfo*)duk_to_pointer(context, 1);
  1760. inst->handleVideoModeChange(modeInfo);
  1761. return 0;
  1762. }
  1763. duk_ret_t Polycode_DummyCore_flushRenderContext(duk_context *context) {
  1764. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1765. inst->flushRenderContext();
  1766. return 0;
  1767. }
  1768. duk_ret_t Polycode_DummyCore_openURL(duk_context *context) {
  1769. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1770. String url = duk_to_string(context, 1);
  1771. inst->openURL(url);
  1772. return 0;
  1773. }
  1774. duk_ret_t Polycode_DummyCore_getTicks(duk_context *context) {
  1775. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1776. duk_push_int(context, inst->getTicks());
  1777. return 1;
  1778. }
  1779. duk_ret_t Polycode_DummyCore_executeExternalCommand(duk_context *context) {
  1780. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1781. String command = duk_to_string(context, 1);
  1782. String args = duk_to_string(context, 2);
  1783. String inDirectory = duk_to_string(context, 3);
  1784. duk_push_string(context, inst->executeExternalCommand(command,args,inDirectory).c_str());
  1785. return 1;
  1786. }
  1787. duk_ret_t Polycode_DummyCore_systemParseFolder(duk_context *context) {
  1788. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1789. String pathString = duk_to_string(context, 1);
  1790. bool showHidden = duk_to_boolean(context, 2);
  1791. vector<OSFileEntry> targetVector = *(vector<OSFileEntry>*)duk_to_pointer(context, 3);
  1792. duk_push_boolean(context, inst->systemParseFolder(pathString,showHidden,targetVector));
  1793. return 1;
  1794. }
  1795. duk_ret_t Polycode_TimeInfo(duk_context *context) {
  1796. TimeInfo *inst = new TimeInfo();
  1797. duk_push_pointer(context, (void*)inst);
  1798. return 1;
  1799. }
  1800. duk_ret_t Polycode_TimeInfo__get_seconds(duk_context *context) {
  1801. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1802. duk_push_int(context, inst->seconds);
  1803. return 1;
  1804. }
  1805. duk_ret_t Polycode_TimeInfo__set_seconds(duk_context *context) {
  1806. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1807. inst->seconds = duk_to_int(context, 1);
  1808. return 0;
  1809. }
  1810. duk_ret_t Polycode_TimeInfo__get_minutes(duk_context *context) {
  1811. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1812. duk_push_int(context, inst->minutes);
  1813. return 1;
  1814. }
  1815. duk_ret_t Polycode_TimeInfo__set_minutes(duk_context *context) {
  1816. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1817. inst->minutes = duk_to_int(context, 1);
  1818. return 0;
  1819. }
  1820. duk_ret_t Polycode_TimeInfo__get_hours(duk_context *context) {
  1821. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1822. duk_push_int(context, inst->hours);
  1823. return 1;
  1824. }
  1825. duk_ret_t Polycode_TimeInfo__set_hours(duk_context *context) {
  1826. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1827. inst->hours = duk_to_int(context, 1);
  1828. return 0;
  1829. }
  1830. duk_ret_t Polycode_TimeInfo__get_month(duk_context *context) {
  1831. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1832. duk_push_int(context, inst->month);
  1833. return 1;
  1834. }
  1835. duk_ret_t Polycode_TimeInfo__set_month(duk_context *context) {
  1836. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1837. inst->month = duk_to_int(context, 1);
  1838. return 0;
  1839. }
  1840. duk_ret_t Polycode_TimeInfo__get_monthDay(duk_context *context) {
  1841. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1842. duk_push_int(context, inst->monthDay);
  1843. return 1;
  1844. }
  1845. duk_ret_t Polycode_TimeInfo__set_monthDay(duk_context *context) {
  1846. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1847. inst->monthDay = duk_to_int(context, 1);
  1848. return 0;
  1849. }
  1850. duk_ret_t Polycode_TimeInfo__get_weekDay(duk_context *context) {
  1851. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1852. duk_push_int(context, inst->weekDay);
  1853. return 1;
  1854. }
  1855. duk_ret_t Polycode_TimeInfo__set_weekDay(duk_context *context) {
  1856. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1857. inst->weekDay = duk_to_int(context, 1);
  1858. return 0;
  1859. }
  1860. duk_ret_t Polycode_TimeInfo__get_year(duk_context *context) {
  1861. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1862. duk_push_int(context, inst->year);
  1863. return 1;
  1864. }
  1865. duk_ret_t Polycode_TimeInfo__set_year(duk_context *context) {
  1866. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1867. inst->year = duk_to_int(context, 1);
  1868. return 0;
  1869. }
  1870. duk_ret_t Polycode_TimeInfo__get_yearDay(duk_context *context) {
  1871. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1872. duk_push_int(context, inst->yearDay);
  1873. return 1;
  1874. }
  1875. duk_ret_t Polycode_TimeInfo__set_yearDay(duk_context *context) {
  1876. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1877. inst->yearDay = duk_to_int(context, 1);
  1878. return 0;
  1879. }
  1880. duk_ret_t Polycode_TimeInfo__delete(duk_context *context) {
  1881. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1882. delete inst;
  1883. return 0;
  1884. }
  1885. duk_ret_t Polycode_CoreMotionEvent(duk_context *context) {
  1886. CoreMotionEvent *inst = new CoreMotionEvent();
  1887. duk_push_pointer(context, (void*)inst);
  1888. return 1;
  1889. }
  1890. duk_ret_t Polycode_CoreMotionEvent__get_amount(duk_context *context) {
  1891. CoreMotionEvent *inst = (CoreMotionEvent*)duk_to_pointer(context, 0);
  1892. Vector3 *retInst = new Vector3();
  1893. *retInst = inst->amount;
  1894. duk_push_pointer(context, (void*)retInst);
  1895. return 1;
  1896. }
  1897. duk_ret_t Polycode_CoreMotionEvent__set_amount(duk_context *context) {
  1898. CoreMotionEvent *inst = (CoreMotionEvent*)duk_to_pointer(context, 0);
  1899. inst->amount = *(Vector3*)duk_to_pointer(context, 1);
  1900. return 0;
  1901. }
  1902. duk_ret_t Polycode_CoreMotionEvent__delete(duk_context *context) {
  1903. CoreMotionEvent *inst = (CoreMotionEvent*)duk_to_pointer(context, 0);
  1904. delete inst;
  1905. return 0;
  1906. }
  1907. duk_ret_t Polycode_CoreFileExtension(duk_context *context) {
  1908. CoreFileExtension *inst = new CoreFileExtension();
  1909. duk_push_pointer(context, (void*)inst);
  1910. return 1;
  1911. }
  1912. duk_ret_t Polycode_CoreFileExtension__get_extension(duk_context *context) {
  1913. CoreFileExtension *inst = (CoreFileExtension*)duk_to_pointer(context, 0);
  1914. duk_push_string(context, inst->extension.c_str());
  1915. return 1;
  1916. }
  1917. duk_ret_t Polycode_CoreFileExtension__set_extension(duk_context *context) {
  1918. CoreFileExtension *inst = (CoreFileExtension*)duk_to_pointer(context, 0);
  1919. inst->extension = duk_to_string(context, 1);
  1920. return 0;
  1921. }
  1922. duk_ret_t Polycode_CoreFileExtension__get_description(duk_context *context) {
  1923. CoreFileExtension *inst = (CoreFileExtension*)duk_to_pointer(context, 0);
  1924. duk_push_string(context, inst->description.c_str());
  1925. return 1;
  1926. }
  1927. duk_ret_t Polycode_CoreFileExtension__set_description(duk_context *context) {
  1928. CoreFileExtension *inst = (CoreFileExtension*)duk_to_pointer(context, 0);
  1929. inst->description = duk_to_string(context, 1);
  1930. return 0;
  1931. }
  1932. duk_ret_t Polycode_CoreFileExtension__delete(duk_context *context) {
  1933. CoreFileExtension *inst = (CoreFileExtension*)duk_to_pointer(context, 0);
  1934. delete inst;
  1935. return 0;
  1936. }
  1937. duk_ret_t Polycode_OSFileEntry(duk_context *context) {
  1938. OSFileEntry *inst = new OSFileEntry();
  1939. duk_push_pointer(context, (void*)inst);
  1940. return 1;
  1941. }
  1942. duk_ret_t Polycode_OSFileEntry__get_name(duk_context *context) {
  1943. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1944. duk_push_string(context, inst->name.c_str());
  1945. return 1;
  1946. }
  1947. duk_ret_t Polycode_OSFileEntry__set_name(duk_context *context) {
  1948. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1949. inst->name = duk_to_string(context, 1);
  1950. return 0;
  1951. }
  1952. duk_ret_t Polycode_OSFileEntry__get_extension(duk_context *context) {
  1953. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1954. duk_push_string(context, inst->extension.c_str());
  1955. return 1;
  1956. }
  1957. duk_ret_t Polycode_OSFileEntry__set_extension(duk_context *context) {
  1958. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1959. inst->extension = duk_to_string(context, 1);
  1960. return 0;
  1961. }
  1962. duk_ret_t Polycode_OSFileEntry__get_nameWithoutExtension(duk_context *context) {
  1963. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1964. duk_push_string(context, inst->nameWithoutExtension.c_str());
  1965. return 1;
  1966. }
  1967. duk_ret_t Polycode_OSFileEntry__set_nameWithoutExtension(duk_context *context) {
  1968. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1969. inst->nameWithoutExtension = duk_to_string(context, 1);
  1970. return 0;
  1971. }
  1972. duk_ret_t Polycode_OSFileEntry__get_basePath(duk_context *context) {
  1973. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1974. duk_push_string(context, inst->basePath.c_str());
  1975. return 1;
  1976. }
  1977. duk_ret_t Polycode_OSFileEntry__set_basePath(duk_context *context) {
  1978. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1979. inst->basePath = duk_to_string(context, 1);
  1980. return 0;
  1981. }
  1982. duk_ret_t Polycode_OSFileEntry__get_fullPath(duk_context *context) {
  1983. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1984. duk_push_string(context, inst->fullPath.c_str());
  1985. return 1;
  1986. }
  1987. duk_ret_t Polycode_OSFileEntry__set_fullPath(duk_context *context) {
  1988. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1989. inst->fullPath = duk_to_string(context, 1);
  1990. return 0;
  1991. }
  1992. duk_ret_t Polycode_OSFileEntry__get_type(duk_context *context) {
  1993. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1994. duk_push_int(context, inst->type);
  1995. return 1;
  1996. }
  1997. duk_ret_t Polycode_OSFileEntry__set_type(duk_context *context) {
  1998. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1999. inst->type = duk_to_int(context, 1);
  2000. return 0;
  2001. }
  2002. duk_ret_t Polycode_OSFileEntry__delete(duk_context *context) {
  2003. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  2004. delete inst;
  2005. return 0;
  2006. }
  2007. duk_ret_t Polycode_OSFileEntry_init(duk_context *context) {
  2008. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  2009. String path = duk_to_string(context, 1);
  2010. String name = duk_to_string(context, 2);
  2011. int type = duk_to_int(context, 3);
  2012. inst->init(path,name,type);
  2013. return 0;
  2014. }
  2015. duk_ret_t Polycode_CoreInput(duk_context *context) {
  2016. CoreInput *inst = new CoreInput();
  2017. duk_push_pointer(context, (void*)inst);
  2018. return 1;
  2019. }
  2020. duk_ret_t Polycode_CoreInput__get_simulateTouchWithMouse(duk_context *context) {
  2021. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2022. duk_push_boolean(context, inst->simulateTouchWithMouse);
  2023. return 1;
  2024. }
  2025. duk_ret_t Polycode_CoreInput__set_simulateTouchWithMouse(duk_context *context) {
  2026. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2027. inst->simulateTouchWithMouse = duk_to_boolean(context, 1);
  2028. return 0;
  2029. }
  2030. duk_ret_t Polycode_CoreInput__get_simulateTouchAsPen(duk_context *context) {
  2031. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2032. duk_push_boolean(context, inst->simulateTouchAsPen);
  2033. return 1;
  2034. }
  2035. duk_ret_t Polycode_CoreInput__set_simulateTouchAsPen(duk_context *context) {
  2036. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2037. inst->simulateTouchAsPen = duk_to_boolean(context, 1);
  2038. return 0;
  2039. }
  2040. duk_ret_t Polycode_CoreInput__get_simulateMouseWithTouch(duk_context *context) {
  2041. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2042. duk_push_boolean(context, inst->simulateMouseWithTouch);
  2043. return 1;
  2044. }
  2045. duk_ret_t Polycode_CoreInput__set_simulateMouseWithTouch(duk_context *context) {
  2046. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2047. inst->simulateMouseWithTouch = duk_to_boolean(context, 1);
  2048. return 0;
  2049. }
  2050. duk_ret_t Polycode_CoreInput__get_ignoreOffScreenTouch(duk_context *context) {
  2051. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2052. duk_push_boolean(context, inst->ignoreOffScreenTouch);
  2053. return 1;
  2054. }
  2055. duk_ret_t Polycode_CoreInput__set_ignoreOffScreenTouch(duk_context *context) {
  2056. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2057. inst->ignoreOffScreenTouch = duk_to_boolean(context, 1);
  2058. return 0;
  2059. }
  2060. duk_ret_t Polycode_CoreInput__get_keyRepeat(duk_context *context) {
  2061. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2062. duk_push_boolean(context, inst->keyRepeat);
  2063. return 1;
  2064. }
  2065. duk_ret_t Polycode_CoreInput__set_keyRepeat(duk_context *context) {
  2066. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2067. inst->keyRepeat = duk_to_boolean(context, 1);
  2068. return 0;
  2069. }
  2070. duk_ret_t Polycode_CoreInput__get_mousePosition(duk_context *context) {
  2071. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2072. Vector2 *retInst = new Vector2();
  2073. *retInst = inst->mousePosition;
  2074. duk_push_pointer(context, (void*)retInst);
  2075. return 1;
  2076. }
  2077. duk_ret_t Polycode_CoreInput__set_mousePosition(duk_context *context) {
  2078. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2079. inst->mousePosition = *(Vector2*)duk_to_pointer(context, 1);
  2080. return 0;
  2081. }
  2082. duk_ret_t Polycode_CoreInput__get_deltaMousePosition(duk_context *context) {
  2083. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2084. Vector2 *retInst = new Vector2();
  2085. *retInst = inst->deltaMousePosition;
  2086. duk_push_pointer(context, (void*)retInst);
  2087. return 1;
  2088. }
  2089. duk_ret_t Polycode_CoreInput__set_deltaMousePosition(duk_context *context) {
  2090. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2091. inst->deltaMousePosition = *(Vector2*)duk_to_pointer(context, 1);
  2092. return 0;
  2093. }
  2094. duk_ret_t Polycode_CoreInput__delete(duk_context *context) {
  2095. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2096. delete inst;
  2097. return 0;
  2098. }
  2099. duk_ret_t Polycode_CoreInput_getMousePosition(duk_context *context) {
  2100. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2101. Vector2 *retInst = new Vector2();
  2102. *retInst = inst->getMousePosition();
  2103. duk_push_pointer(context, (void*)retInst);
  2104. return 1;
  2105. }
  2106. duk_ret_t Polycode_CoreInput_getKeyState(duk_context *context) {
  2107. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2108. PolyKEY keyCode = (PolyKEY)duk_to_int(context, 1);
  2109. duk_push_boolean(context, inst->getKeyState(keyCode));
  2110. return 1;
  2111. }
  2112. duk_ret_t Polycode_CoreInput_getJoystickButtonState(duk_context *context) {
  2113. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2114. int joystickIndex = duk_to_int(context, 1);
  2115. int button = duk_to_int(context, 2);
  2116. duk_push_boolean(context, inst->getJoystickButtonState(joystickIndex,button));
  2117. return 1;
  2118. }
  2119. duk_ret_t Polycode_CoreInput_getJoystickAxisValue(duk_context *context) {
  2120. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2121. int joystickIndex = duk_to_int(context, 1);
  2122. int axis = duk_to_int(context, 2);
  2123. duk_push_number(context, inst->getJoystickAxisValue(joystickIndex,axis));
  2124. return 1;
  2125. }
  2126. duk_ret_t Polycode_CoreInput_getMouseDelta(duk_context *context) {
  2127. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2128. Vector2 *retInst = new Vector2();
  2129. *retInst = inst->getMouseDelta();
  2130. duk_push_pointer(context, (void*)retInst);
  2131. return 1;
  2132. }
  2133. duk_ret_t Polycode_CoreInput_getMouseButtonState(duk_context *context) {
  2134. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2135. int mouseButton = duk_to_int(context, 1);
  2136. duk_push_boolean(context, inst->getMouseButtonState(mouseButton));
  2137. return 1;
  2138. }
  2139. duk_ret_t Polycode_CoreInput_getNumJoysticks(duk_context *context) {
  2140. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2141. duk_push_int(context, inst->getNumJoysticks());
  2142. return 1;
  2143. }
  2144. duk_ret_t Polycode_CoreInput_getJoystickInfoByIndex(duk_context *context) {
  2145. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2146. int index = duk_to_int(context, 1);
  2147. PolyBase *ptrRetVal = (PolyBase*)inst->getJoystickInfoByIndex(index);
  2148. duk_push_pointer(context, (void*)ptrRetVal);
  2149. return 1;
  2150. }
  2151. duk_ret_t Polycode_CoreInput_getJoystickInfoByID(duk_context *context) {
  2152. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2153. int deviceID = duk_to_int(context, 1);
  2154. PolyBase *ptrRetVal = (PolyBase*)inst->getJoystickInfoByID(deviceID);
  2155. duk_push_pointer(context, (void*)ptrRetVal);
  2156. return 1;
  2157. }
  2158. duk_ret_t Polycode_CoreInput_addJoystick(duk_context *context) {
  2159. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2160. int deviceID = duk_to_int(context, 1);
  2161. inst->addJoystick(deviceID);
  2162. return 0;
  2163. }
  2164. duk_ret_t Polycode_CoreInput_removeJoystick(duk_context *context) {
  2165. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2166. int deviceID = duk_to_int(context, 1);
  2167. inst->removeJoystick(deviceID);
  2168. return 0;
  2169. }
  2170. duk_ret_t Polycode_CoreInput_joystickAxisMoved(duk_context *context) {
  2171. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2172. int axisID = duk_to_int(context, 1);
  2173. Number value = duk_to_number(context, 2);
  2174. int deviceID = duk_to_int(context, 3);
  2175. inst->joystickAxisMoved(axisID,value,deviceID);
  2176. return 0;
  2177. }
  2178. duk_ret_t Polycode_CoreInput_joystickButtonDown(duk_context *context) {
  2179. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2180. int buttonID = duk_to_int(context, 1);
  2181. int deviceID = duk_to_int(context, 2);
  2182. inst->joystickButtonDown(buttonID,deviceID);
  2183. return 0;
  2184. }
  2185. duk_ret_t Polycode_CoreInput_joystickButtonUp(duk_context *context) {
  2186. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2187. int buttonID = duk_to_int(context, 1);
  2188. int deviceID = duk_to_int(context, 2);
  2189. inst->joystickButtonUp(buttonID,deviceID);
  2190. return 0;
  2191. }
  2192. duk_ret_t Polycode_CoreInput_mouseWheelUp(duk_context *context) {
  2193. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2194. int ticks = duk_to_int(context, 1);
  2195. inst->mouseWheelUp(ticks);
  2196. return 0;
  2197. }
  2198. duk_ret_t Polycode_CoreInput_mouseWheelDown(duk_context *context) {
  2199. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2200. int ticks = duk_to_int(context, 1);
  2201. inst->mouseWheelDown(ticks);
  2202. return 0;
  2203. }
  2204. duk_ret_t Polycode_CoreInput_setMouseButtonState(duk_context *context) {
  2205. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2206. int mouseButton = duk_to_int(context, 1);
  2207. bool state = duk_to_boolean(context, 2);
  2208. int ticks = duk_to_int(context, 3);
  2209. inst->setMouseButtonState(mouseButton,state,ticks);
  2210. return 0;
  2211. }
  2212. duk_ret_t Polycode_CoreInput_setMousePosition(duk_context *context) {
  2213. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2214. int x = duk_to_int(context, 1);
  2215. int y = duk_to_int(context, 2);
  2216. int ticks = duk_to_int(context, 3);
  2217. inst->setMousePosition(x,y,ticks);
  2218. return 0;
  2219. }
  2220. duk_ret_t Polycode_CoreInput_setKeyState(duk_context *context) {
  2221. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2222. PolyKEY keyCode = (PolyKEY)duk_to_int(context, 1);
  2223. wchar_t code = *(wchar_t*)duk_to_pointer(context, 2);
  2224. bool newState = duk_to_boolean(context, 3);
  2225. int ticks = duk_to_int(context, 4);
  2226. inst->setKeyState(keyCode,code,newState,ticks);
  2227. return 0;
  2228. }
  2229. duk_ret_t Polycode_CoreInput_setDeltaPosition(duk_context *context) {
  2230. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2231. int x = duk_to_int(context, 1);
  2232. int y = duk_to_int(context, 2);
  2233. inst->setDeltaPosition(x,y);
  2234. return 0;
  2235. }
  2236. duk_ret_t Polycode_CoreInput_touchesBegan(duk_context *context) {
  2237. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2238. TouchInfo touch = *(TouchInfo*)duk_to_pointer(context, 1);
  2239. vector<TouchInfo> touches = *(vector<TouchInfo>*)duk_to_pointer(context, 2);
  2240. int ticks = duk_to_int(context, 3);
  2241. inst->touchesBegan(touch,touches,ticks);
  2242. return 0;
  2243. }
  2244. duk_ret_t Polycode_CoreInput_touchesMoved(duk_context *context) {
  2245. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2246. TouchInfo touch = *(TouchInfo*)duk_to_pointer(context, 1);
  2247. vector<TouchInfo> touches = *(vector<TouchInfo>*)duk_to_pointer(context, 2);
  2248. int ticks = duk_to_int(context, 3);
  2249. inst->touchesMoved(touch,touches,ticks);
  2250. return 0;
  2251. }
  2252. duk_ret_t Polycode_CoreInput_touchesEnded(duk_context *context) {
  2253. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2254. TouchInfo touch = *(TouchInfo*)duk_to_pointer(context, 1);
  2255. vector<TouchInfo> touches = *(vector<TouchInfo>*)duk_to_pointer(context, 2);
  2256. int ticks = duk_to_int(context, 3);
  2257. inst->touchesEnded(touch,touches,ticks);
  2258. return 0;
  2259. }
  2260. duk_ret_t Polycode_CoreInput_createEvent(duk_context *context) {
  2261. Event* event = (Event*)duk_to_pointer(context, 0);
  2262. PolyBase *ptrRetVal = (PolyBase*)CoreInput::createEvent(event);
  2263. duk_push_pointer(context, (void*)ptrRetVal);
  2264. return 1;
  2265. }
  2266. duk_ret_t Polycode_CoreInput_clearInput(duk_context *context) {
  2267. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2268. inst->clearInput();
  2269. return 0;
  2270. }
  2271. duk_ret_t Polycode_JoystickInfo(duk_context *context) {
  2272. JoystickInfo *inst = new JoystickInfo();
  2273. duk_push_pointer(context, (void*)inst);
  2274. return 1;
  2275. }
  2276. duk_ret_t Polycode_JoystickInfo__get_deviceID(duk_context *context) {
  2277. JoystickInfo *inst = (JoystickInfo*)duk_to_pointer(context, 0);
  2278. duk_push_int(context, inst->deviceID);
  2279. return 1;
  2280. }
  2281. duk_ret_t Polycode_JoystickInfo__set_deviceID(duk_context *context) {
  2282. JoystickInfo *inst = (JoystickInfo*)duk_to_pointer(context, 0);
  2283. inst->deviceID = duk_to_int(context, 1);
  2284. return 0;
  2285. }
  2286. duk_ret_t Polycode_JoystickInfo__get_deviceIndex(duk_context *context) {
  2287. JoystickInfo *inst = (JoystickInfo*)duk_to_pointer(context, 0);
  2288. duk_push_int(context, inst->deviceIndex);
  2289. return 1;
  2290. }
  2291. duk_ret_t Polycode_JoystickInfo__set_deviceIndex(duk_context *context) {
  2292. JoystickInfo *inst = (JoystickInfo*)duk_to_pointer(context, 0);
  2293. inst->deviceIndex = duk_to_int(context, 1);
  2294. return 0;
  2295. }
  2296. duk_ret_t Polycode_JoystickInfo__delete(duk_context *context) {
  2297. JoystickInfo *inst = (JoystickInfo*)duk_to_pointer(context, 0);
  2298. delete inst;
  2299. return 0;
  2300. }
  2301. duk_ret_t Polycode_CoreServices__delete(duk_context *context) {
  2302. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2303. delete inst;
  2304. return 0;
  2305. }
  2306. duk_ret_t Polycode_CoreServices_getInstance(duk_context *context) {
  2307. PolyBase *ptrRetVal = (PolyBase*)CoreServices::getInstance();
  2308. duk_push_pointer(context, (void*)ptrRetVal);
  2309. return 1;
  2310. }
  2311. duk_ret_t Polycode_CoreServices_setInstance(duk_context *context) {
  2312. CoreServices* _instance = (CoreServices*)duk_to_pointer(context, 0);
  2313. CoreServices::setInstance(_instance);
  2314. return 0;
  2315. }
  2316. duk_ret_t Polycode_CoreServices_getRenderMutex(duk_context *context) {
  2317. PolyBase *ptrRetVal = (PolyBase*)CoreServices::getRenderMutex();
  2318. duk_push_pointer(context, (void*)ptrRetVal);
  2319. return 1;
  2320. }
  2321. duk_ret_t Polycode_CoreServices_createInstance(duk_context *context) {
  2322. CoreServices::createInstance();
  2323. return 0;
  2324. }
  2325. duk_ret_t Polycode_CoreServices_setRenderer(duk_context *context) {
  2326. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2327. Renderer* renderer = (Renderer*)duk_to_pointer(context, 1);
  2328. inst->setRenderer(renderer);
  2329. return 0;
  2330. }
  2331. duk_ret_t Polycode_CoreServices_getRenderer(duk_context *context) {
  2332. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2333. PolyBase *ptrRetVal = (PolyBase*)inst->getRenderer();
  2334. duk_push_pointer(context, (void*)ptrRetVal);
  2335. return 1;
  2336. }
  2337. duk_ret_t Polycode_CoreServices_Update(duk_context *context) {
  2338. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2339. int elapsed = duk_to_int(context, 1);
  2340. inst->Update(elapsed);
  2341. return 0;
  2342. }
  2343. duk_ret_t Polycode_CoreServices_fixedUpdate(duk_context *context) {
  2344. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2345. inst->fixedUpdate();
  2346. return 0;
  2347. }
  2348. duk_ret_t Polycode_CoreServices_Render(duk_context *context) {
  2349. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2350. Rectangle viewport = *(Rectangle*)duk_to_pointer(context, 1);
  2351. inst->Render(viewport);
  2352. return 0;
  2353. }
  2354. duk_ret_t Polycode_CoreServices_setCore(duk_context *context) {
  2355. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2356. Core* core = (Core*)duk_to_pointer(context, 1);
  2357. inst->setCore(core);
  2358. return 0;
  2359. }
  2360. duk_ret_t Polycode_CoreServices_getCore(duk_context *context) {
  2361. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2362. PolyBase *ptrRetVal = (PolyBase*)inst->getCore();
  2363. duk_push_pointer(context, (void*)ptrRetVal);
  2364. return 1;
  2365. }
  2366. duk_ret_t Polycode_CoreServices_getInput(duk_context *context) {
  2367. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2368. PolyBase *ptrRetVal = (PolyBase*)inst->getInput();
  2369. duk_push_pointer(context, (void*)ptrRetVal);
  2370. return 1;
  2371. }
  2372. duk_ret_t Polycode_CoreServices_getSceneManager(duk_context *context) {
  2373. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2374. PolyBase *ptrRetVal = (PolyBase*)inst->getSceneManager();
  2375. duk_push_pointer(context, (void*)ptrRetVal);
  2376. return 1;
  2377. }
  2378. duk_ret_t Polycode_CoreServices_getTimerManager(duk_context *context) {
  2379. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2380. PolyBase *ptrRetVal = (PolyBase*)inst->getTimerManager();
  2381. duk_push_pointer(context, (void*)ptrRetVal);
  2382. return 1;
  2383. }
  2384. duk_ret_t Polycode_CoreServices_getTweenManager(duk_context *context) {
  2385. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2386. PolyBase *ptrRetVal = (PolyBase*)inst->getTweenManager();
  2387. duk_push_pointer(context, (void*)ptrRetVal);
  2388. return 1;
  2389. }
  2390. duk_ret_t Polycode_CoreServices_getResourceManager(duk_context *context) {
  2391. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2392. PolyBase *ptrRetVal = (PolyBase*)inst->getResourceManager();
  2393. duk_push_pointer(context, (void*)ptrRetVal);
  2394. return 1;
  2395. }
  2396. duk_ret_t Polycode_CoreServices_getSoundManager(duk_context *context) {
  2397. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2398. PolyBase *ptrRetVal = (PolyBase*)inst->getSoundManager();
  2399. duk_push_pointer(context, (void*)ptrRetVal);
  2400. return 1;
  2401. }
  2402. duk_ret_t Polycode_CoreServices_getLogger(duk_context *context) {
  2403. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2404. PolyBase *ptrRetVal = (PolyBase*)inst->getLogger();
  2405. duk_push_pointer(context, (void*)ptrRetVal);
  2406. return 1;
  2407. }
  2408. duk_ret_t Polycode_CoreServices_getConfig(duk_context *context) {
  2409. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2410. PolyBase *ptrRetVal = (PolyBase*)inst->getConfig();
  2411. duk_push_pointer(context, (void*)ptrRetVal);
  2412. return 1;
  2413. }
  2414. duk_ret_t Polycode_Data(duk_context *context) {
  2415. Data *inst = new Data();
  2416. duk_push_pointer(context, (void*)inst);
  2417. return 1;
  2418. }
  2419. duk_ret_t Polycode_Data__delete(duk_context *context) {
  2420. Data *inst = (Data*)duk_to_pointer(context, 0);
  2421. delete inst;
  2422. return 0;
  2423. }
  2424. duk_ret_t Polycode_Data_loadFromFile(duk_context *context) {
  2425. Data *inst = (Data*)duk_to_pointer(context, 0);
  2426. String fileName = duk_to_string(context, 1);
  2427. duk_push_boolean(context, inst->loadFromFile(fileName));
  2428. return 1;
  2429. }
  2430. duk_ret_t Polycode_Data_getAsString(duk_context *context) {
  2431. Data *inst = (Data*)duk_to_pointer(context, 0);
  2432. int encoding = duk_to_int(context, 1);
  2433. duk_push_string(context, inst->getAsString(encoding).c_str());
  2434. return 1;
  2435. }
  2436. duk_ret_t Polycode_Data_setFromString(duk_context *context) {
  2437. Data *inst = (Data*)duk_to_pointer(context, 0);
  2438. String str = duk_to_string(context, 1);
  2439. int encoding = duk_to_int(context, 2);
  2440. inst->setFromString(str,encoding);
  2441. return 0;
  2442. }
  2443. duk_ret_t Polycode_Data_saveToFile(duk_context *context) {
  2444. Data *inst = (Data*)duk_to_pointer(context, 0);
  2445. String fileName = duk_to_string(context, 1);
  2446. duk_push_boolean(context, inst->saveToFile(fileName));
  2447. return 1;
  2448. }
  2449. duk_ret_t Polycode_Data_getData(duk_context *context) {
  2450. Data *inst = (Data*)duk_to_pointer(context, 0);
  2451. PolyBase *ptrRetVal = (PolyBase*)inst->getData();
  2452. duk_push_pointer(context, (void*)ptrRetVal);
  2453. return 1;
  2454. }
  2455. duk_ret_t Polycode_MouseEventResult(duk_context *context) {
  2456. MouseEventResult *inst = new MouseEventResult();
  2457. duk_push_pointer(context, (void*)inst);
  2458. return 1;
  2459. }
  2460. duk_ret_t Polycode_MouseEventResult__get_hit(duk_context *context) {
  2461. MouseEventResult *inst = (MouseEventResult*)duk_to_pointer(context, 0);
  2462. duk_push_boolean(context, inst->hit);
  2463. return 1;
  2464. }
  2465. duk_ret_t Polycode_MouseEventResult__set_hit(duk_context *context) {
  2466. MouseEventResult *inst = (MouseEventResult*)duk_to_pointer(context, 0);
  2467. inst->hit = duk_to_boolean(context, 1);
  2468. return 0;
  2469. }
  2470. duk_ret_t Polycode_MouseEventResult__get_blocked(duk_context *context) {
  2471. MouseEventResult *inst = (MouseEventResult*)duk_to_pointer(context, 0);
  2472. duk_push_boolean(context, inst->blocked);
  2473. return 1;
  2474. }
  2475. duk_ret_t Polycode_MouseEventResult__set_blocked(duk_context *context) {
  2476. MouseEventResult *inst = (MouseEventResult*)duk_to_pointer(context, 0);
  2477. inst->blocked = duk_to_boolean(context, 1);
  2478. return 0;
  2479. }
  2480. duk_ret_t Polycode_MouseEventResult__delete(duk_context *context) {
  2481. MouseEventResult *inst = (MouseEventResult*)duk_to_pointer(context, 0);
  2482. delete inst;
  2483. return 0;
  2484. }
  2485. duk_ret_t Polycode_EntityProp(duk_context *context) {
  2486. EntityProp *inst = new EntityProp();
  2487. duk_push_pointer(context, (void*)inst);
  2488. return 1;
  2489. }
  2490. duk_ret_t Polycode_EntityProp__get_propName(duk_context *context) {
  2491. EntityProp *inst = (EntityProp*)duk_to_pointer(context, 0);
  2492. duk_push_string(context, inst->propName.c_str());
  2493. return 1;
  2494. }
  2495. duk_ret_t Polycode_EntityProp__set_propName(duk_context *context) {
  2496. EntityProp *inst = (EntityProp*)duk_to_pointer(context, 0);
  2497. inst->propName = duk_to_string(context, 1);
  2498. return 0;
  2499. }
  2500. duk_ret_t Polycode_EntityProp__get_propValue(duk_context *context) {
  2501. EntityProp *inst = (EntityProp*)duk_to_pointer(context, 0);
  2502. duk_push_string(context, inst->propValue.c_str());
  2503. return 1;
  2504. }
  2505. duk_ret_t Polycode_EntityProp__set_propValue(duk_context *context) {
  2506. EntityProp *inst = (EntityProp*)duk_to_pointer(context, 0);
  2507. inst->propValue = duk_to_string(context, 1);
  2508. return 0;
  2509. }
  2510. duk_ret_t Polycode_EntityProp__delete(duk_context *context) {
  2511. EntityProp *inst = (EntityProp*)duk_to_pointer(context, 0);
  2512. delete inst;
  2513. return 0;
  2514. }
  2515. duk_ret_t Polycode_AABB(duk_context *context) {
  2516. AABB *inst = new AABB();
  2517. duk_push_pointer(context, (void*)inst);
  2518. return 1;
  2519. }
  2520. duk_ret_t Polycode_AABB__get_min(duk_context *context) {
  2521. AABB *inst = (AABB*)duk_to_pointer(context, 0);
  2522. Vector3 *retInst = new Vector3();
  2523. *retInst = inst->min;
  2524. duk_push_pointer(context, (void*)retInst);
  2525. return 1;
  2526. }
  2527. duk_ret_t Polycode_AABB__set_min(duk_context *context) {
  2528. AABB *inst = (AABB*)duk_to_pointer(context, 0);
  2529. inst->min = *(Vector3*)duk_to_pointer(context, 1);
  2530. return 0;
  2531. }
  2532. duk_ret_t Polycode_AABB__get_max(duk_context *context) {
  2533. AABB *inst = (AABB*)duk_to_pointer(context, 0);
  2534. Vector3 *retInst = new Vector3();
  2535. *retInst = inst->max;
  2536. duk_push_pointer(context, (void*)retInst);
  2537. return 1;
  2538. }
  2539. duk_ret_t Polycode_AABB__set_max(duk_context *context) {
  2540. AABB *inst = (AABB*)duk_to_pointer(context, 0);
  2541. inst->max = *(Vector3*)duk_to_pointer(context, 1);
  2542. return 0;
  2543. }
  2544. duk_ret_t Polycode_AABB__delete(duk_context *context) {
  2545. AABB *inst = (AABB*)duk_to_pointer(context, 0);
  2546. delete inst;
  2547. return 0;
  2548. }
  2549. duk_ret_t Polycode_Rotation(duk_context *context) {
  2550. Rotation *inst = new Rotation();
  2551. duk_push_pointer(context, (void*)inst);
  2552. return 1;
  2553. }
  2554. duk_ret_t Polycode_Rotation__get_pitch(duk_context *context) {
  2555. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2556. duk_push_number(context, inst->pitch);
  2557. return 1;
  2558. }
  2559. duk_ret_t Polycode_Rotation__set_pitch(duk_context *context) {
  2560. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2561. inst->pitch = duk_to_number(context, 1);
  2562. return 0;
  2563. }
  2564. duk_ret_t Polycode_Rotation__get_yaw(duk_context *context) {
  2565. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2566. duk_push_number(context, inst->yaw);
  2567. return 1;
  2568. }
  2569. duk_ret_t Polycode_Rotation__set_yaw(duk_context *context) {
  2570. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2571. inst->yaw = duk_to_number(context, 1);
  2572. return 0;
  2573. }
  2574. duk_ret_t Polycode_Rotation__get_roll(duk_context *context) {
  2575. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2576. duk_push_number(context, inst->roll);
  2577. return 1;
  2578. }
  2579. duk_ret_t Polycode_Rotation__set_roll(duk_context *context) {
  2580. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2581. inst->roll = duk_to_number(context, 1);
  2582. return 0;
  2583. }
  2584. duk_ret_t Polycode_Rotation__delete(duk_context *context) {
  2585. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2586. delete inst;
  2587. return 0;
  2588. }
  2589. duk_ret_t Polycode_Entity(duk_context *context) {
  2590. Entity *inst = new Entity();
  2591. duk_push_pointer(context, (void*)inst);
  2592. return 1;
  2593. }
  2594. duk_ret_t Polycode_Entity__get_ownsChildren(duk_context *context) {
  2595. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2596. duk_push_boolean(context, inst->ownsChildren);
  2597. return 1;
  2598. }
  2599. duk_ret_t Polycode_Entity__set_ownsChildren(duk_context *context) {
  2600. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2601. inst->ownsChildren = duk_to_boolean(context, 1);
  2602. return 0;
  2603. }
  2604. duk_ret_t Polycode_Entity__get_billboardMode(duk_context *context) {
  2605. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2606. duk_push_boolean(context, inst->billboardMode);
  2607. return 1;
  2608. }
  2609. duk_ret_t Polycode_Entity__set_billboardMode(duk_context *context) {
  2610. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2611. inst->billboardMode = duk_to_boolean(context, 1);
  2612. return 0;
  2613. }
  2614. duk_ret_t Polycode_Entity__get_color(duk_context *context) {
  2615. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2616. Color *retInst = new Color();
  2617. *retInst = inst->color;
  2618. duk_push_pointer(context, (void*)retInst);
  2619. return 1;
  2620. }
  2621. duk_ret_t Polycode_Entity__set_color(duk_context *context) {
  2622. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2623. inst->color = *(Color*)duk_to_pointer(context, 1);
  2624. return 0;
  2625. }
  2626. duk_ret_t Polycode_Entity__get_enabled(duk_context *context) {
  2627. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2628. duk_push_boolean(context, inst->enabled);
  2629. return 1;
  2630. }
  2631. duk_ret_t Polycode_Entity__set_enabled(duk_context *context) {
  2632. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2633. inst->enabled = duk_to_boolean(context, 1);
  2634. return 0;
  2635. }
  2636. duk_ret_t Polycode_Entity__get_visible(duk_context *context) {
  2637. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2638. duk_push_boolean(context, inst->visible);
  2639. return 1;
  2640. }
  2641. duk_ret_t Polycode_Entity__set_visible(duk_context *context) {
  2642. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2643. inst->visible = duk_to_boolean(context, 1);
  2644. return 0;
  2645. }
  2646. duk_ret_t Polycode_Entity__get_depthWrite(duk_context *context) {
  2647. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2648. duk_push_boolean(context, inst->depthWrite);
  2649. return 1;
  2650. }
  2651. duk_ret_t Polycode_Entity__set_depthWrite(duk_context *context) {
  2652. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2653. inst->depthWrite = duk_to_boolean(context, 1);
  2654. return 0;
  2655. }
  2656. duk_ret_t Polycode_Entity__get_depthTest(duk_context *context) {
  2657. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2658. duk_push_boolean(context, inst->depthTest);
  2659. return 1;
  2660. }
  2661. duk_ret_t Polycode_Entity__set_depthTest(duk_context *context) {
  2662. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2663. inst->depthTest = duk_to_boolean(context, 1);
  2664. return 0;
  2665. }
  2666. duk_ret_t Polycode_Entity__get_colorAffectsChildren(duk_context *context) {
  2667. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2668. duk_push_boolean(context, inst->colorAffectsChildren);
  2669. return 1;
  2670. }
  2671. duk_ret_t Polycode_Entity__set_colorAffectsChildren(duk_context *context) {
  2672. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2673. inst->colorAffectsChildren = duk_to_boolean(context, 1);
  2674. return 0;
  2675. }
  2676. duk_ret_t Polycode_Entity__get_visibilityAffectsChildren(duk_context *context) {
  2677. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2678. duk_push_boolean(context, inst->visibilityAffectsChildren);
  2679. return 1;
  2680. }
  2681. duk_ret_t Polycode_Entity__set_visibilityAffectsChildren(duk_context *context) {
  2682. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2683. inst->visibilityAffectsChildren = duk_to_boolean(context, 1);
  2684. return 0;
  2685. }
  2686. duk_ret_t Polycode_Entity__get_ignoreParentMatrix(duk_context *context) {
  2687. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2688. duk_push_boolean(context, inst->ignoreParentMatrix);
  2689. return 1;
  2690. }
  2691. duk_ret_t Polycode_Entity__set_ignoreParentMatrix(duk_context *context) {
  2692. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2693. inst->ignoreParentMatrix = duk_to_boolean(context, 1);
  2694. return 0;
  2695. }
  2696. duk_ret_t Polycode_Entity__get_enableScissor(duk_context *context) {
  2697. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2698. duk_push_boolean(context, inst->enableScissor);
  2699. return 1;
  2700. }
  2701. duk_ret_t Polycode_Entity__set_enableScissor(duk_context *context) {
  2702. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2703. inst->enableScissor = duk_to_boolean(context, 1);
  2704. return 0;
  2705. }
  2706. duk_ret_t Polycode_Entity__get_scissorBox(duk_context *context) {
  2707. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2708. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  2709. *retInst = inst->scissorBox;
  2710. duk_push_pointer(context, (void*)retInst);
  2711. return 1;
  2712. }
  2713. duk_ret_t Polycode_Entity__set_scissorBox(duk_context *context) {
  2714. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2715. inst->scissorBox = *(Rectangle*)duk_to_pointer(context, 1);
  2716. return 0;
  2717. }
  2718. duk_ret_t Polycode_Entity__get_editorOnly(duk_context *context) {
  2719. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2720. duk_push_boolean(context, inst->editorOnly);
  2721. return 1;
  2722. }
  2723. duk_ret_t Polycode_Entity__set_editorOnly(duk_context *context) {
  2724. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2725. inst->editorOnly = duk_to_boolean(context, 1);
  2726. return 0;
  2727. }
  2728. duk_ret_t Polycode_Entity__get_id(duk_context *context) {
  2729. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2730. duk_push_string(context, inst->id.c_str());
  2731. return 1;
  2732. }
  2733. duk_ret_t Polycode_Entity__set_id(duk_context *context) {
  2734. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2735. inst->id = duk_to_string(context, 1);
  2736. return 0;
  2737. }
  2738. duk_ret_t Polycode_Entity__get_collisionShapeType(duk_context *context) {
  2739. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2740. char *retInst = new char();
  2741. *retInst = inst->collisionShapeType;
  2742. duk_push_pointer(context, (void*)retInst);
  2743. return 1;
  2744. }
  2745. duk_ret_t Polycode_Entity__set_collisionShapeType(duk_context *context) {
  2746. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2747. inst->collisionShapeType = *(char*)duk_to_pointer(context, 1);
  2748. return 0;
  2749. }
  2750. duk_ret_t Polycode_Entity__get_processInputEvents(duk_context *context) {
  2751. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2752. duk_push_boolean(context, inst->processInputEvents);
  2753. return 1;
  2754. }
  2755. duk_ret_t Polycode_Entity__set_processInputEvents(duk_context *context) {
  2756. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2757. inst->processInputEvents = duk_to_boolean(context, 1);
  2758. return 0;
  2759. }
  2760. duk_ret_t Polycode_Entity__get_blockMouseInput(duk_context *context) {
  2761. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2762. duk_push_boolean(context, inst->blockMouseInput);
  2763. return 1;
  2764. }
  2765. duk_ret_t Polycode_Entity__set_blockMouseInput(duk_context *context) {
  2766. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2767. inst->blockMouseInput = duk_to_boolean(context, 1);
  2768. return 0;
  2769. }
  2770. duk_ret_t Polycode_Entity__get_snapToPixels(duk_context *context) {
  2771. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2772. duk_push_boolean(context, inst->snapToPixels);
  2773. return 1;
  2774. }
  2775. duk_ret_t Polycode_Entity__set_snapToPixels(duk_context *context) {
  2776. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2777. inst->snapToPixels = duk_to_boolean(context, 1);
  2778. return 0;
  2779. }
  2780. duk_ret_t Polycode_Entity__get_mouseOver(duk_context *context) {
  2781. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2782. duk_push_boolean(context, inst->mouseOver);
  2783. return 1;
  2784. }
  2785. duk_ret_t Polycode_Entity__set_mouseOver(duk_context *context) {
  2786. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2787. inst->mouseOver = duk_to_boolean(context, 1);
  2788. return 0;
  2789. }
  2790. duk_ret_t Polycode_Entity__get_rendererVis(duk_context *context) {
  2791. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2792. duk_push_boolean(context, inst->rendererVis);
  2793. return 1;
  2794. }
  2795. duk_ret_t Polycode_Entity__set_rendererVis(duk_context *context) {
  2796. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2797. inst->rendererVis = duk_to_boolean(context, 1);
  2798. return 0;
  2799. }
  2800. duk_ret_t Polycode_Entity__get_layerID(duk_context *context) {
  2801. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2802. char *retInst = new char();
  2803. *retInst = inst->layerID;
  2804. duk_push_pointer(context, (void*)retInst);
  2805. return 1;
  2806. }
  2807. duk_ret_t Polycode_Entity__set_layerID(duk_context *context) {
  2808. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2809. inst->layerID = *(char*)duk_to_pointer(context, 1);
  2810. return 0;
  2811. }
  2812. duk_ret_t Polycode_Entity__delete(duk_context *context) {
  2813. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2814. delete inst;
  2815. return 0;
  2816. }
  2817. duk_ret_t Polycode_Entity_initEntity(duk_context *context) {
  2818. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2819. inst->initEntity();
  2820. return 0;
  2821. }
  2822. duk_ret_t Polycode_Entity_Render(duk_context *context) {
  2823. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2824. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  2825. inst->Render(buffer);
  2826. return 0;
  2827. }
  2828. duk_ret_t Polycode_Entity_Update(duk_context *context) {
  2829. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2830. inst->Update();
  2831. return 0;
  2832. }
  2833. duk_ret_t Polycode_Entity_fixedUpdate(duk_context *context) {
  2834. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2835. inst->fixedUpdate();
  2836. return 0;
  2837. }
  2838. duk_ret_t Polycode_Entity_transformAndRender(duk_context *context) {
  2839. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2840. GPUDrawBuffer* drawBuffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  2841. Rectangle* parentScissorBox = (Rectangle*)duk_to_pointer(context, 2);
  2842. inst->transformAndRender(drawBuffer,parentScissorBox);
  2843. return 0;
  2844. }
  2845. duk_ret_t Polycode_Entity_renderChildren(duk_context *context) {
  2846. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2847. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  2848. Rectangle* parentScissorBox = (Rectangle*)duk_to_pointer(context, 2);
  2849. inst->renderChildren(buffer,parentScissorBox);
  2850. return 0;
  2851. }
  2852. duk_ret_t Polycode_Entity_Clone(duk_context *context) {
  2853. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2854. bool deepClone = duk_to_boolean(context, 1);
  2855. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  2856. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  2857. duk_push_pointer(context, (void*)ptrRetVal);
  2858. return 1;
  2859. }
  2860. duk_ret_t Polycode_Entity_applyClone(duk_context *context) {
  2861. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2862. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  2863. bool deepClone = duk_to_boolean(context, 2);
  2864. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  2865. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  2866. return 0;
  2867. }
  2868. duk_ret_t Polycode_Entity_dirtyMatrix(duk_context *context) {
  2869. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2870. bool val = duk_to_boolean(context, 1);
  2871. inst->dirtyMatrix(val);
  2872. return 0;
  2873. }
  2874. duk_ret_t Polycode_Entity_rebuildTransformMatrix(duk_context *context) {
  2875. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2876. inst->rebuildTransformMatrix();
  2877. return 0;
  2878. }
  2879. duk_ret_t Polycode_Entity_updateEntityMatrix(duk_context *context) {
  2880. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2881. inst->updateEntityMatrix();
  2882. return 0;
  2883. }
  2884. duk_ret_t Polycode_Entity_getTransformMatrix(duk_context *context) {
  2885. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2886. Matrix4 *retInst = new Matrix4();
  2887. *retInst = inst->getTransformMatrix();
  2888. duk_push_pointer(context, (void*)retInst);
  2889. return 1;
  2890. }
  2891. duk_ret_t Polycode_Entity_getConcatenatedMatrix(duk_context *context) {
  2892. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2893. Matrix4 *retInst = new Matrix4();
  2894. *retInst = inst->getConcatenatedMatrix();
  2895. duk_push_pointer(context, (void*)retInst);
  2896. return 1;
  2897. }
  2898. duk_ret_t Polycode_Entity_getConcatenatedMatrixRelativeTo(duk_context *context) {
  2899. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2900. Entity* relativeEntity = (Entity*)duk_to_pointer(context, 1);
  2901. Matrix4 *retInst = new Matrix4();
  2902. *retInst = inst->getConcatenatedMatrixRelativeTo(relativeEntity);
  2903. duk_push_pointer(context, (void*)retInst);
  2904. return 1;
  2905. }
  2906. duk_ret_t Polycode_Entity_getAnchorAdjustedMatrix(duk_context *context) {
  2907. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2908. Matrix4 *retInst = new Matrix4();
  2909. *retInst = inst->getAnchorAdjustedMatrix();
  2910. duk_push_pointer(context, (void*)retInst);
  2911. return 1;
  2912. }
  2913. duk_ret_t Polycode_Entity_getConcatenatedRollMatrix(duk_context *context) {
  2914. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2915. Matrix4 *retInst = new Matrix4();
  2916. *retInst = inst->getConcatenatedRollMatrix();
  2917. duk_push_pointer(context, (void*)retInst);
  2918. return 1;
  2919. }
  2920. duk_ret_t Polycode_Entity_setTransformByMatrixPure(duk_context *context) {
  2921. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2922. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  2923. inst->setTransformByMatrixPure(matrix);
  2924. return 0;
  2925. }
  2926. duk_ret_t Polycode_Entity_getLookAtMatrix(duk_context *context) {
  2927. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2928. Vector3 loc = *(Vector3*)duk_to_pointer(context, 1);
  2929. Vector3 upVector = *(Vector3*)duk_to_pointer(context, 2);
  2930. Matrix4 *retInst = new Matrix4();
  2931. *retInst = inst->getLookAtMatrix(loc,upVector);
  2932. duk_push_pointer(context, (void*)retInst);
  2933. return 1;
  2934. }
  2935. duk_ret_t Polycode_Entity_addChild(duk_context *context) {
  2936. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2937. Entity* newChild = (Entity*)duk_to_pointer(context, 1);
  2938. inst->addChild(newChild);
  2939. return 0;
  2940. }
  2941. duk_ret_t Polycode_Entity_removeChild(duk_context *context) {
  2942. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2943. Entity* entityToRemove = (Entity*)duk_to_pointer(context, 1);
  2944. inst->removeChild(entityToRemove);
  2945. return 0;
  2946. }
  2947. duk_ret_t Polycode_Entity_moveChildUp(duk_context *context) {
  2948. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2949. Entity* child = (Entity*)duk_to_pointer(context, 1);
  2950. inst->moveChildUp(child);
  2951. return 0;
  2952. }
  2953. duk_ret_t Polycode_Entity_moveChildDown(duk_context *context) {
  2954. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2955. Entity* child = (Entity*)duk_to_pointer(context, 1);
  2956. inst->moveChildDown(child);
  2957. return 0;
  2958. }
  2959. duk_ret_t Polycode_Entity_moveChildTop(duk_context *context) {
  2960. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2961. Entity* child = (Entity*)duk_to_pointer(context, 1);
  2962. inst->moveChildTop(child);
  2963. return 0;
  2964. }
  2965. duk_ret_t Polycode_Entity_moveChildBottom(duk_context *context) {
  2966. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2967. Entity* child = (Entity*)duk_to_pointer(context, 1);
  2968. inst->moveChildBottom(child);
  2969. return 0;
  2970. }
  2971. duk_ret_t Polycode_Entity_setParentEntity(duk_context *context) {
  2972. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2973. Entity* entity = (Entity*)duk_to_pointer(context, 1);
  2974. inst->setParentEntity(entity);
  2975. return 0;
  2976. }
  2977. duk_ret_t Polycode_Entity_getParentEntity(duk_context *context) {
  2978. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2979. PolyBase *ptrRetVal = (PolyBase*)inst->getParentEntity();
  2980. duk_push_pointer(context, (void*)ptrRetVal);
  2981. return 1;
  2982. }
  2983. duk_ret_t Polycode_Entity_getNumChildren(duk_context *context) {
  2984. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2985. duk_push_int(context, inst->getNumChildren());
  2986. return 1;
  2987. }
  2988. duk_ret_t Polycode_Entity_getChildAtIndex(duk_context *context) {
  2989. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2990. int index = duk_to_int(context, 1);
  2991. PolyBase *ptrRetVal = (PolyBase*)inst->getChildAtIndex(index);
  2992. duk_push_pointer(context, (void*)ptrRetVal);
  2993. return 1;
  2994. }
  2995. duk_ret_t Polycode_Entity_setOwnsChildrenRecursive(duk_context *context) {
  2996. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2997. bool val = duk_to_boolean(context, 1);
  2998. inst->setOwnsChildrenRecursive(val);
  2999. return 0;
  3000. }
  3001. duk_ret_t Polycode_Entity_getPosition(duk_context *context) {
  3002. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3003. Vector3 *retInst = new Vector3();
  3004. *retInst = inst->getPosition();
  3005. duk_push_pointer(context, (void*)retInst);
  3006. return 1;
  3007. }
  3008. duk_ret_t Polycode_Entity_getPosition2D(duk_context *context) {
  3009. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3010. Vector2 *retInst = new Vector2();
  3011. *retInst = inst->getPosition2D();
  3012. duk_push_pointer(context, (void*)retInst);
  3013. return 1;
  3014. }
  3015. duk_ret_t Polycode_Entity_getCombinedPosition(duk_context *context) {
  3016. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3017. Vector3 *retInst = new Vector3();
  3018. *retInst = inst->getCombinedPosition();
  3019. duk_push_pointer(context, (void*)retInst);
  3020. return 1;
  3021. }
  3022. duk_ret_t Polycode_Entity_setPosition(duk_context *context) {
  3023. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3024. Number x = duk_to_number(context, 1);
  3025. Number y = duk_to_number(context, 2);
  3026. Number z = duk_to_number(context, 3);
  3027. inst->setPosition(x,y,z);
  3028. return 0;
  3029. }
  3030. duk_ret_t Polycode_Entity_setPositionX(duk_context *context) {
  3031. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3032. Number x = duk_to_number(context, 1);
  3033. inst->setPositionX(x);
  3034. return 0;
  3035. }
  3036. duk_ret_t Polycode_Entity_setPositionY(duk_context *context) {
  3037. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3038. Number y = duk_to_number(context, 1);
  3039. inst->setPositionY(y);
  3040. return 0;
  3041. }
  3042. duk_ret_t Polycode_Entity_Translate(duk_context *context) {
  3043. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3044. Number x = duk_to_number(context, 1);
  3045. Number y = duk_to_number(context, 2);
  3046. Number z = duk_to_number(context, 3);
  3047. inst->Translate(x,y,z);
  3048. return 0;
  3049. }
  3050. duk_ret_t Polycode_Entity_setPositionZ(duk_context *context) {
  3051. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3052. Number z = duk_to_number(context, 1);
  3053. inst->setPositionZ(z);
  3054. return 0;
  3055. }
  3056. duk_ret_t Polycode_Entity_setScaleX(duk_context *context) {
  3057. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3058. Number x = duk_to_number(context, 1);
  3059. inst->setScaleX(x);
  3060. return 0;
  3061. }
  3062. duk_ret_t Polycode_Entity_setScaleY(duk_context *context) {
  3063. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3064. Number y = duk_to_number(context, 1);
  3065. inst->setScaleY(y);
  3066. return 0;
  3067. }
  3068. duk_ret_t Polycode_Entity_setScaleZ(duk_context *context) {
  3069. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3070. Number z = duk_to_number(context, 1);
  3071. inst->setScaleZ(z);
  3072. return 0;
  3073. }
  3074. duk_ret_t Polycode_Entity_Scale(duk_context *context) {
  3075. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3076. Number x = duk_to_number(context, 1);
  3077. Number y = duk_to_number(context, 2);
  3078. Number z = duk_to_number(context, 3);
  3079. inst->Scale(x,y,z);
  3080. return 0;
  3081. }
  3082. duk_ret_t Polycode_Entity_setScale(duk_context *context) {
  3083. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3084. Number x = duk_to_number(context, 1);
  3085. Number y = duk_to_number(context, 2);
  3086. Number z = duk_to_number(context, 3);
  3087. inst->setScale(x,y,z);
  3088. return 0;
  3089. }
  3090. duk_ret_t Polycode_Entity_getCompoundScale(duk_context *context) {
  3091. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3092. Vector3 *retInst = new Vector3();
  3093. *retInst = inst->getCompoundScale();
  3094. duk_push_pointer(context, (void*)retInst);
  3095. return 1;
  3096. }
  3097. duk_ret_t Polycode_Entity_getScale(duk_context *context) {
  3098. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3099. Vector3 *retInst = new Vector3();
  3100. *retInst = inst->getScale();
  3101. duk_push_pointer(context, (void*)retInst);
  3102. return 1;
  3103. }
  3104. duk_ret_t Polycode_Entity_getRotationEuler(duk_context *context) {
  3105. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3106. Vector3 *retInst = new Vector3();
  3107. *retInst = inst->getRotationEuler();
  3108. duk_push_pointer(context, (void*)retInst);
  3109. return 1;
  3110. }
  3111. duk_ret_t Polycode_Entity_getCombinedPitch(duk_context *context) {
  3112. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3113. duk_push_number(context, inst->getCombinedPitch());
  3114. return 1;
  3115. }
  3116. duk_ret_t Polycode_Entity_getCombinedYaw(duk_context *context) {
  3117. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3118. duk_push_number(context, inst->getCombinedYaw());
  3119. return 1;
  3120. }
  3121. duk_ret_t Polycode_Entity_getCombinedRoll(duk_context *context) {
  3122. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3123. duk_push_number(context, inst->getCombinedRoll());
  3124. return 1;
  3125. }
  3126. duk_ret_t Polycode_Entity_rebuildRotation(duk_context *context) {
  3127. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3128. inst->rebuildRotation();
  3129. return 0;
  3130. }
  3131. duk_ret_t Polycode_Entity_setRotationEuler(duk_context *context) {
  3132. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3133. Vector3 rotation = *(Vector3*)duk_to_pointer(context, 1);
  3134. inst->setRotationEuler(rotation);
  3135. return 0;
  3136. }
  3137. duk_ret_t Polycode_Entity_setPitch(duk_context *context) {
  3138. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3139. Number pitch = duk_to_number(context, 1);
  3140. inst->setPitch(pitch);
  3141. return 0;
  3142. }
  3143. duk_ret_t Polycode_Entity_setYaw(duk_context *context) {
  3144. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3145. Number yaw = duk_to_number(context, 1);
  3146. inst->setYaw(yaw);
  3147. return 0;
  3148. }
  3149. duk_ret_t Polycode_Entity_setRoll(duk_context *context) {
  3150. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3151. Number roll = duk_to_number(context, 1);
  3152. inst->setRoll(roll);
  3153. return 0;
  3154. }
  3155. duk_ret_t Polycode_Entity_Roll(duk_context *context) {
  3156. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3157. Number roll = duk_to_number(context, 1);
  3158. inst->Roll(roll);
  3159. return 0;
  3160. }
  3161. duk_ret_t Polycode_Entity_Yaw(duk_context *context) {
  3162. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3163. Number yaw = duk_to_number(context, 1);
  3164. inst->Yaw(yaw);
  3165. return 0;
  3166. }
  3167. duk_ret_t Polycode_Entity_Pitch(duk_context *context) {
  3168. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3169. Number pitch = duk_to_number(context, 1);
  3170. inst->Pitch(pitch);
  3171. return 0;
  3172. }
  3173. duk_ret_t Polycode_Entity_getPitch(duk_context *context) {
  3174. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3175. duk_push_number(context, inst->getPitch());
  3176. return 1;
  3177. }
  3178. duk_ret_t Polycode_Entity_getYaw(duk_context *context) {
  3179. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3180. duk_push_number(context, inst->getYaw());
  3181. return 1;
  3182. }
  3183. duk_ret_t Polycode_Entity_getRoll(duk_context *context) {
  3184. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3185. duk_push_number(context, inst->getRoll());
  3186. return 1;
  3187. }
  3188. duk_ret_t Polycode_Entity_getWidth(duk_context *context) {
  3189. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3190. duk_push_number(context, inst->getWidth());
  3191. return 1;
  3192. }
  3193. duk_ret_t Polycode_Entity_getHeight(duk_context *context) {
  3194. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3195. duk_push_number(context, inst->getHeight());
  3196. return 1;
  3197. }
  3198. duk_ret_t Polycode_Entity_getDepth(duk_context *context) {
  3199. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3200. duk_push_number(context, inst->getDepth());
  3201. return 1;
  3202. }
  3203. duk_ret_t Polycode_Entity_setWidth(duk_context *context) {
  3204. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3205. Number width = duk_to_number(context, 1);
  3206. inst->setWidth(width);
  3207. return 0;
  3208. }
  3209. duk_ret_t Polycode_Entity_setHeight(duk_context *context) {
  3210. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3211. Number height = duk_to_number(context, 1);
  3212. inst->setHeight(height);
  3213. return 0;
  3214. }
  3215. duk_ret_t Polycode_Entity_setDepth(duk_context *context) {
  3216. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3217. Number depth = duk_to_number(context, 1);
  3218. inst->setDepth(depth);
  3219. return 0;
  3220. }
  3221. duk_ret_t Polycode_Entity_setRotationQuat(duk_context *context) {
  3222. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3223. Number w = duk_to_number(context, 1);
  3224. Number x = duk_to_number(context, 2);
  3225. Number y = duk_to_number(context, 3);
  3226. Number z = duk_to_number(context, 4);
  3227. inst->setRotationQuat(w,x,y,z);
  3228. return 0;
  3229. }
  3230. duk_ret_t Polycode_Entity_setRotationByQuaternion(duk_context *context) {
  3231. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3232. Quaternion quaternion = *(Quaternion*)duk_to_pointer(context, 1);
  3233. inst->setRotationByQuaternion(quaternion);
  3234. return 0;
  3235. }
  3236. duk_ret_t Polycode_Entity_getRotationQuat(duk_context *context) {
  3237. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3238. Quaternion *retInst = new Quaternion();
  3239. *retInst = inst->getRotationQuat();
  3240. duk_push_pointer(context, (void*)retInst);
  3241. return 1;
  3242. }
  3243. duk_ret_t Polycode_Entity_getConcatenatedQuat(duk_context *context) {
  3244. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3245. Quaternion *retInst = new Quaternion();
  3246. *retInst = inst->getConcatenatedQuat();
  3247. duk_push_pointer(context, (void*)retInst);
  3248. return 1;
  3249. }
  3250. duk_ret_t Polycode_Entity_lookAt(duk_context *context) {
  3251. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3252. Vector3 loc = *(Vector3*)duk_to_pointer(context, 1);
  3253. Vector3 upVector = *(Vector3*)duk_to_pointer(context, 2);
  3254. inst->lookAt(loc,upVector);
  3255. return 0;
  3256. }
  3257. duk_ret_t Polycode_Entity_lookAtEntity(duk_context *context) {
  3258. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3259. Entity* entity = (Entity*)duk_to_pointer(context, 1);
  3260. Vector3 upVector = *(Vector3*)duk_to_pointer(context, 2);
  3261. inst->lookAtEntity(entity,upVector);
  3262. return 0;
  3263. }
  3264. duk_ret_t Polycode_Entity_getCombinedColor(duk_context *context) {
  3265. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3266. Color *retInst = new Color();
  3267. *retInst = inst->getCombinedColor();
  3268. duk_push_pointer(context, (void*)retInst);
  3269. return 1;
  3270. }
  3271. duk_ret_t Polycode_Entity_setColor(duk_context *context) {
  3272. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3273. Number r = duk_to_number(context, 1);
  3274. Number g = duk_to_number(context, 2);
  3275. Number b = duk_to_number(context, 3);
  3276. Number a = duk_to_number(context, 4);
  3277. inst->setColor(r,g,b,a);
  3278. return 0;
  3279. }
  3280. duk_ret_t Polycode_Entity_setColorInt(duk_context *context) {
  3281. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3282. int r = duk_to_int(context, 1);
  3283. int g = duk_to_int(context, 2);
  3284. int b = duk_to_int(context, 3);
  3285. int a = duk_to_int(context, 4);
  3286. inst->setColorInt(r,g,b,a);
  3287. return 0;
  3288. }
  3289. duk_ret_t Polycode_Entity_setAnchorPoint(duk_context *context) {
  3290. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3291. Vector3 anchorPoint = *(Vector3*)duk_to_pointer(context, 1);
  3292. inst->setAnchorPoint(anchorPoint);
  3293. return 0;
  3294. }
  3295. duk_ret_t Polycode_Entity_getAnchorPoint(duk_context *context) {
  3296. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3297. Vector3 *retInst = new Vector3();
  3298. *retInst = inst->getAnchorPoint();
  3299. duk_push_pointer(context, (void*)retInst);
  3300. return 1;
  3301. }
  3302. duk_ret_t Polycode_Entity_onMouseDown(duk_context *context) {
  3303. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3304. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3305. int mouseButton = duk_to_int(context, 2);
  3306. int timestamp = duk_to_int(context, 3);
  3307. MouseEventResult *retInst = new MouseEventResult();
  3308. *retInst = inst->onMouseDown(ray,mouseButton,timestamp);
  3309. duk_push_pointer(context, (void*)retInst);
  3310. return 1;
  3311. }
  3312. duk_ret_t Polycode_Entity_onMouseUp(duk_context *context) {
  3313. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3314. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3315. int mouseButton = duk_to_int(context, 2);
  3316. int timestamp = duk_to_int(context, 3);
  3317. MouseEventResult *retInst = new MouseEventResult();
  3318. *retInst = inst->onMouseUp(ray,mouseButton,timestamp);
  3319. duk_push_pointer(context, (void*)retInst);
  3320. return 1;
  3321. }
  3322. duk_ret_t Polycode_Entity_onMouseMove(duk_context *context) {
  3323. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3324. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3325. int timestamp = duk_to_int(context, 2);
  3326. MouseEventResult *retInst = new MouseEventResult();
  3327. *retInst = inst->onMouseMove(ray,timestamp);
  3328. duk_push_pointer(context, (void*)retInst);
  3329. return 1;
  3330. }
  3331. duk_ret_t Polycode_Entity_onMouseWheelUp(duk_context *context) {
  3332. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3333. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3334. int timestamp = duk_to_int(context, 2);
  3335. MouseEventResult *retInst = new MouseEventResult();
  3336. *retInst = inst->onMouseWheelUp(ray,timestamp);
  3337. duk_push_pointer(context, (void*)retInst);
  3338. return 1;
  3339. }
  3340. duk_ret_t Polycode_Entity_onMouseWheelDown(duk_context *context) {
  3341. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3342. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3343. int timestamp = duk_to_int(context, 2);
  3344. MouseEventResult *retInst = new MouseEventResult();
  3345. *retInst = inst->onMouseWheelDown(ray,timestamp);
  3346. duk_push_pointer(context, (void*)retInst);
  3347. return 1;
  3348. }
  3349. duk_ret_t Polycode_Entity_setDepthOnly(duk_context *context) {
  3350. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3351. bool val = duk_to_boolean(context, 1);
  3352. inst->setDepthOnly(val);
  3353. return 0;
  3354. }
  3355. duk_ret_t Polycode_Entity_getDepthOnly(duk_context *context) {
  3356. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3357. duk_push_boolean(context, inst->getDepthOnly());
  3358. return 1;
  3359. }
  3360. duk_ret_t Polycode_Entity_setUserData(duk_context *context) {
  3361. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3362. void* userData = (void*)duk_to_pointer(context, 1);
  3363. inst->setUserData(userData);
  3364. return 0;
  3365. }
  3366. duk_ret_t Polycode_Entity_getUserData(duk_context *context) {
  3367. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3368. inst->getUserData();
  3369. return 0;
  3370. }
  3371. duk_ret_t Polycode_Entity_setBlendingMode(duk_context *context) {
  3372. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3373. int newBlendingMode = duk_to_int(context, 1);
  3374. inst->setBlendingMode(newBlendingMode);
  3375. return 0;
  3376. }
  3377. duk_ret_t Polycode_Entity_getBlendingMode(duk_context *context) {
  3378. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3379. duk_push_int(context, inst->getBlendingMode());
  3380. return 1;
  3381. }
  3382. duk_ret_t Polycode_Entity_getEntityById(duk_context *context) {
  3383. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3384. String id = duk_to_string(context, 1);
  3385. bool recursive = duk_to_boolean(context, 2);
  3386. PolyBase *ptrRetVal = (PolyBase*)inst->getEntityById(id,recursive);
  3387. duk_push_pointer(context, (void*)ptrRetVal);
  3388. return 1;
  3389. }
  3390. duk_ret_t Polycode_Entity_getEntitiesByTag(duk_context *context) {
  3391. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3392. String tag = duk_to_string(context, 1);
  3393. bool recursive = duk_to_boolean(context, 2);
  3394. return 0;
  3395. }
  3396. duk_ret_t Polycode_Entity_getEntitiesByLayerID(duk_context *context) {
  3397. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3398. char layerID = *(char*)duk_to_pointer(context, 1);
  3399. bool recursive = duk_to_boolean(context, 2);
  3400. return 0;
  3401. }
  3402. duk_ret_t Polycode_Entity_getEntityProp(duk_context *context) {
  3403. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3404. String propName = duk_to_string(context, 1);
  3405. duk_push_string(context, inst->getEntityProp(propName).c_str());
  3406. return 1;
  3407. }
  3408. duk_ret_t Polycode_Entity_setEntityProp(duk_context *context) {
  3409. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3410. String propName = duk_to_string(context, 1);
  3411. String propValue = duk_to_string(context, 2);
  3412. inst->setEntityProp(propName,propValue);
  3413. return 0;
  3414. }
  3415. duk_ret_t Polycode_Entity_setInverseY(duk_context *context) {
  3416. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3417. bool val = duk_to_boolean(context, 1);
  3418. inst->setInverseY(val);
  3419. return 0;
  3420. }
  3421. duk_ret_t Polycode_Entity_getInverseY(duk_context *context) {
  3422. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3423. duk_push_boolean(context, inst->getInverseY());
  3424. return 1;
  3425. }
  3426. duk_ret_t Polycode_Entity_doUpdates(duk_context *context) {
  3427. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3428. inst->doUpdates();
  3429. return 0;
  3430. }
  3431. duk_ret_t Polycode_Entity_doFixedUpdates(duk_context *context) {
  3432. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3433. inst->doFixedUpdates();
  3434. return 0;
  3435. }
  3436. duk_ret_t Polycode_Entity_buildPositionMatrix(duk_context *context) {
  3437. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3438. Matrix4 *retInst = new Matrix4();
  3439. *retInst = inst->buildPositionMatrix();
  3440. duk_push_pointer(context, (void*)retInst);
  3441. return 1;
  3442. }
  3443. duk_ret_t Polycode_Entity_setRenderer(duk_context *context) {
  3444. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3445. Renderer* renderer = (Renderer*)duk_to_pointer(context, 1);
  3446. inst->setRenderer(renderer);
  3447. return 0;
  3448. }
  3449. duk_ret_t Polycode_Entity_customHitDetection(duk_context *context) {
  3450. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3451. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3452. duk_push_boolean(context, inst->customHitDetection(ray));
  3453. return 1;
  3454. }
  3455. duk_ret_t Polycode_Entity_getNumTags(duk_context *context) {
  3456. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3457. duk_push_int(context, inst->getNumTags());
  3458. return 1;
  3459. }
  3460. duk_ret_t Polycode_Entity_getTagAtIndex(duk_context *context) {
  3461. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3462. int index = duk_to_int(context, 1);
  3463. duk_push_string(context, inst->getTagAtIndex(index).c_str());
  3464. return 1;
  3465. }
  3466. duk_ret_t Polycode_Entity_hasTag(duk_context *context) {
  3467. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3468. String tag = duk_to_string(context, 1);
  3469. duk_push_boolean(context, inst->hasTag(tag));
  3470. return 1;
  3471. }
  3472. duk_ret_t Polycode_Entity_clearTags(duk_context *context) {
  3473. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3474. inst->clearTags();
  3475. return 0;
  3476. }
  3477. duk_ret_t Polycode_Entity_addTag(duk_context *context) {
  3478. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3479. String tag = duk_to_string(context, 1);
  3480. inst->addTag(tag);
  3481. return 0;
  3482. }
  3483. duk_ret_t Polycode_Entity_getScreenPosition(duk_context *context) {
  3484. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3485. Matrix4 projectionMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  3486. Matrix4 cameraMatrix = *(Matrix4*)duk_to_pointer(context, 2);
  3487. Rectangle viewport = *(Rectangle*)duk_to_pointer(context, 3);
  3488. Vector2 *retInst = new Vector2();
  3489. *retInst = inst->getScreenPosition(projectionMatrix,cameraMatrix,viewport);
  3490. duk_push_pointer(context, (void*)retInst);
  3491. return 1;
  3492. }
  3493. duk_ret_t Polycode_Entity_recalculateAABBAllChildren(duk_context *context) {
  3494. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3495. inst->recalculateAABBAllChildren();
  3496. return 0;
  3497. }
  3498. duk_ret_t Polycode_Entity_recalculateAABB(duk_context *context) {
  3499. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3500. inst->recalculateAABB();
  3501. return 0;
  3502. }
  3503. duk_ret_t Polycode_Entity_getWorldAABB(duk_context *context) {
  3504. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3505. AABB *retInst = new AABB();
  3506. *retInst = inst->getWorldAABB();
  3507. duk_push_pointer(context, (void*)retInst);
  3508. return 1;
  3509. }
  3510. duk_ret_t Polycode_Entity_getLocalBoundingBox(duk_context *context) {
  3511. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3512. Vector3 *retInst = new Vector3();
  3513. *retInst = inst->getLocalBoundingBox();
  3514. duk_push_pointer(context, (void*)retInst);
  3515. return 1;
  3516. }
  3517. duk_ret_t Polycode_Entity_setLocalBoundingBox(duk_context *context) {
  3518. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3519. Vector3 box = *(Vector3*)duk_to_pointer(context, 1);
  3520. inst->setLocalBoundingBox(box);
  3521. return 0;
  3522. }
  3523. duk_ret_t Polycode_Entity_setLocalBoundingBoxX(duk_context *context) {
  3524. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3525. Number x = duk_to_number(context, 1);
  3526. inst->setLocalBoundingBoxX(x);
  3527. return 0;
  3528. }
  3529. duk_ret_t Polycode_Entity_setLocalBoundingBoxY(duk_context *context) {
  3530. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3531. Number y = duk_to_number(context, 1);
  3532. inst->setLocalBoundingBoxY(y);
  3533. return 0;
  3534. }
  3535. duk_ret_t Polycode_Entity_setLocalBoundingBoxZ(duk_context *context) {
  3536. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3537. Number z = duk_to_number(context, 1);
  3538. inst->setLocalBoundingBoxZ(z);
  3539. return 0;
  3540. }
  3541. duk_ret_t Polycode_Entity_setContainerScene(duk_context *context) {
  3542. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3543. Scene* scene = (Scene*)duk_to_pointer(context, 1);
  3544. inst->setContainerScene(scene);
  3545. return 0;
  3546. }
  3547. duk_ret_t Polycode_Entity_getContainerScene(duk_context *context) {
  3548. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3549. PolyBase *ptrRetVal = (PolyBase*)inst->getContainerScene();
  3550. duk_push_pointer(context, (void*)ptrRetVal);
  3551. return 1;
  3552. }
  3553. duk_ret_t Polycode_Entity_attachScript(duk_context *context) {
  3554. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3555. shared_ptr<Script> script = *(shared_ptr<Script>*)duk_to_pointer(context, 1);
  3556. inst->attachScript(script);
  3557. return 0;
  3558. }
  3559. duk_ret_t Polycode_Entity_detachScript(duk_context *context) {
  3560. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3561. Script* script = (Script*)duk_to_pointer(context, 1);
  3562. inst->detachScript(script);
  3563. return 0;
  3564. }
  3565. duk_ret_t Polycode_Entity_getNumScripts(duk_context *context) {
  3566. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3567. duk_push_int(context, inst->getNumScripts());
  3568. return 1;
  3569. }
  3570. duk_ret_t Polycode_Entity_getScriptAtIndex(duk_context *context) {
  3571. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3572. int index = duk_to_int(context, 1);
  3573. PolyBase *ptrRetVal = (PolyBase*)inst->getScriptAtIndex(index);
  3574. duk_push_pointer(context, (void*)ptrRetVal);
  3575. return 1;
  3576. }
  3577. duk_ret_t Polycode_Event(duk_context *context) {
  3578. Event *inst = new Event();
  3579. duk_push_pointer(context, (void*)inst);
  3580. return 1;
  3581. }
  3582. duk_ret_t Polycode_Event__get_deleteOnDispatch(duk_context *context) {
  3583. Event *inst = (Event*)duk_to_pointer(context, 0);
  3584. duk_push_boolean(context, inst->deleteOnDispatch);
  3585. return 1;
  3586. }
  3587. duk_ret_t Polycode_Event__set_deleteOnDispatch(duk_context *context) {
  3588. Event *inst = (Event*)duk_to_pointer(context, 0);
  3589. inst->deleteOnDispatch = duk_to_boolean(context, 1);
  3590. return 0;
  3591. }
  3592. duk_ret_t Polycode_Event__get_cancelEventFlag(duk_context *context) {
  3593. Event *inst = (Event*)duk_to_pointer(context, 0);
  3594. duk_push_boolean(context, inst->cancelEventFlag);
  3595. return 1;
  3596. }
  3597. duk_ret_t Polycode_Event__set_cancelEventFlag(duk_context *context) {
  3598. Event *inst = (Event*)duk_to_pointer(context, 0);
  3599. inst->cancelEventFlag = duk_to_boolean(context, 1);
  3600. return 0;
  3601. }
  3602. duk_ret_t Polycode_Event__delete(duk_context *context) {
  3603. Event *inst = (Event*)duk_to_pointer(context, 0);
  3604. delete inst;
  3605. return 0;
  3606. }
  3607. duk_ret_t Polycode_Event_getEventCode(duk_context *context) {
  3608. Event *inst = (Event*)duk_to_pointer(context, 0);
  3609. duk_push_int(context, inst->getEventCode());
  3610. return 1;
  3611. }
  3612. duk_ret_t Polycode_Event_getDispatcher(duk_context *context) {
  3613. Event *inst = (Event*)duk_to_pointer(context, 0);
  3614. PolyBase *ptrRetVal = (PolyBase*)inst->getDispatcher();
  3615. duk_push_pointer(context, (void*)ptrRetVal);
  3616. return 1;
  3617. }
  3618. duk_ret_t Polycode_Event_setEventCode(duk_context *context) {
  3619. Event *inst = (Event*)duk_to_pointer(context, 0);
  3620. int eventCode = duk_to_int(context, 1);
  3621. inst->setEventCode(eventCode);
  3622. return 0;
  3623. }
  3624. duk_ret_t Polycode_Event_setDispatcher(duk_context *context) {
  3625. Event *inst = (Event*)duk_to_pointer(context, 0);
  3626. EventDispatcher* dispatcher = (EventDispatcher*)duk_to_pointer(context, 1);
  3627. inst->setDispatcher(dispatcher);
  3628. return 0;
  3629. }
  3630. duk_ret_t Polycode_Event_getEventType(duk_context *context) {
  3631. Event *inst = (Event*)duk_to_pointer(context, 0);
  3632. duk_push_string(context, inst->getEventType().c_str());
  3633. return 1;
  3634. }
  3635. duk_ret_t Polycode_Event_cancelEvent(duk_context *context) {
  3636. Event *inst = (Event*)duk_to_pointer(context, 0);
  3637. inst->cancelEvent();
  3638. return 0;
  3639. }
  3640. duk_ret_t Polycode_EventDispatcher(duk_context *context) {
  3641. EventDispatcher *inst = new EventDispatcher();
  3642. duk_push_pointer(context, (void*)inst);
  3643. return 1;
  3644. }
  3645. duk_ret_t Polycode_EventDispatcher__delete(duk_context *context) {
  3646. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3647. delete inst;
  3648. return 0;
  3649. }
  3650. duk_ret_t Polycode_EventDispatcher_removeAllHandlers(duk_context *context) {
  3651. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3652. inst->removeAllHandlers();
  3653. return 0;
  3654. }
  3655. duk_ret_t Polycode_EventDispatcher_removeAllHandlersForListener(duk_context *context) {
  3656. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3657. EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1);
  3658. inst->removeAllHandlersForListener(handler);
  3659. return 0;
  3660. }
  3661. duk_ret_t Polycode_EventDispatcher_addEventListener(duk_context *context) {
  3662. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3663. EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1);
  3664. int eventCode = duk_to_int(context, 2);
  3665. inst->addEventListener(handler,eventCode);
  3666. return 0;
  3667. }
  3668. duk_ret_t Polycode_EventDispatcher_addEventListenerUnique(duk_context *context) {
  3669. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3670. EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1);
  3671. int eventCode = duk_to_int(context, 2);
  3672. inst->addEventListenerUnique(handler,eventCode);
  3673. return 0;
  3674. }
  3675. duk_ret_t Polycode_EventDispatcher_hasEventListener(duk_context *context) {
  3676. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3677. EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1);
  3678. int eventCode = duk_to_int(context, 2);
  3679. duk_push_boolean(context, inst->hasEventListener(handler,eventCode));
  3680. return 1;
  3681. }
  3682. duk_ret_t Polycode_EventDispatcher_removeEventListener(duk_context *context) {
  3683. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3684. EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1);
  3685. int eventCode = duk_to_int(context, 2);
  3686. inst->removeEventListener(handler,eventCode);
  3687. return 0;
  3688. }
  3689. duk_ret_t Polycode_EventDispatcher___dispatchEvent(duk_context *context) {
  3690. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3691. Event* event = (Event*)duk_to_pointer(context, 1);
  3692. int eventCode = duk_to_int(context, 2);
  3693. inst->__dispatchEvent(event,eventCode);
  3694. return 0;
  3695. }
  3696. duk_ret_t Polycode_EventDispatcher_dispatchEvent(duk_context *context) {
  3697. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3698. Event* event = (Event*)duk_to_pointer(context, 1);
  3699. int eventCode = duk_to_int(context, 2);
  3700. inst->dispatchEvent(event,eventCode);
  3701. return 0;
  3702. }
  3703. duk_ret_t Polycode_EventDispatcher_dispatchEventNoDelete(duk_context *context) {
  3704. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3705. Event* event = (Event*)duk_to_pointer(context, 1);
  3706. int eventCode = duk_to_int(context, 2);
  3707. inst->dispatchEventNoDelete(event,eventCode);
  3708. return 0;
  3709. }
  3710. duk_ret_t Polycode_EventHandler(duk_context *context) {
  3711. EventHandler *inst = new EventHandler();
  3712. duk_push_pointer(context, (void*)inst);
  3713. return 1;
  3714. }
  3715. duk_ret_t Polycode_EventHandler__delete(duk_context *context) {
  3716. EventHandler *inst = (EventHandler*)duk_to_pointer(context, 0);
  3717. delete inst;
  3718. return 0;
  3719. }
  3720. duk_ret_t Polycode_Font(duk_context *context) {
  3721. String fileName = duk_to_string(context, 0);
  3722. FT_Library FTLibrary = *(FT_Library*)duk_to_pointer(context, 1);
  3723. Font *inst = new Font(fileName,FTLibrary);
  3724. duk_push_pointer(context, (void*)inst);
  3725. return 1;
  3726. }
  3727. duk_ret_t Polycode_Font__get_loaded(duk_context *context) {
  3728. Font *inst = (Font*)duk_to_pointer(context, 0);
  3729. duk_push_boolean(context, inst->loaded);
  3730. return 1;
  3731. }
  3732. duk_ret_t Polycode_Font__set_loaded(duk_context *context) {
  3733. Font *inst = (Font*)duk_to_pointer(context, 0);
  3734. inst->loaded = duk_to_boolean(context, 1);
  3735. return 0;
  3736. }
  3737. duk_ret_t Polycode_Font__delete(duk_context *context) {
  3738. Font *inst = (Font*)duk_to_pointer(context, 0);
  3739. delete inst;
  3740. return 0;
  3741. }
  3742. duk_ret_t Polycode_Font_getFace(duk_context *context) {
  3743. Font *inst = (Font*)duk_to_pointer(context, 0);
  3744. FT_Face *retInst = new FT_Face();
  3745. *retInst = inst->getFace();
  3746. duk_push_pointer(context, (void*)retInst);
  3747. return 1;
  3748. }
  3749. duk_ret_t Polycode_Font_isValid(duk_context *context) {
  3750. Font *inst = (Font*)duk_to_pointer(context, 0);
  3751. duk_push_boolean(context, inst->isValid());
  3752. return 1;
  3753. }
  3754. duk_ret_t Polycode_Font_setFontName(duk_context *context) {
  3755. Font *inst = (Font*)duk_to_pointer(context, 0);
  3756. String fontName = duk_to_string(context, 1);
  3757. inst->setFontName(fontName);
  3758. return 0;
  3759. }
  3760. duk_ret_t Polycode_Font_getFontName(duk_context *context) {
  3761. Font *inst = (Font*)duk_to_pointer(context, 0);
  3762. duk_push_string(context, inst->getFontName().c_str());
  3763. return 1;
  3764. }
  3765. duk_ret_t Polycode_Font_getFontPath(duk_context *context) {
  3766. Font *inst = (Font*)duk_to_pointer(context, 0);
  3767. duk_push_string(context, inst->getFontPath().c_str());
  3768. return 1;
  3769. }
  3770. duk_ret_t Polycode_LightInfo(duk_context *context) {
  3771. LightInfo *inst = new LightInfo();
  3772. duk_push_pointer(context, (void*)inst);
  3773. return 1;
  3774. }
  3775. duk_ret_t Polycode_LightInfo__get_importance(duk_context *context) {
  3776. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3777. duk_push_int(context, inst->importance);
  3778. return 1;
  3779. }
  3780. duk_ret_t Polycode_LightInfo__set_importance(duk_context *context) {
  3781. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3782. inst->importance = duk_to_int(context, 1);
  3783. return 0;
  3784. }
  3785. duk_ret_t Polycode_LightInfo__get_position(duk_context *context) {
  3786. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3787. Vector3 *retInst = new Vector3();
  3788. *retInst = inst->position;
  3789. duk_push_pointer(context, (void*)retInst);
  3790. return 1;
  3791. }
  3792. duk_ret_t Polycode_LightInfo__set_position(duk_context *context) {
  3793. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3794. inst->position = *(Vector3*)duk_to_pointer(context, 1);
  3795. return 0;
  3796. }
  3797. duk_ret_t Polycode_LightInfo__get_direction(duk_context *context) {
  3798. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3799. Vector3 *retInst = new Vector3();
  3800. *retInst = inst->direction;
  3801. duk_push_pointer(context, (void*)retInst);
  3802. return 1;
  3803. }
  3804. duk_ret_t Polycode_LightInfo__set_direction(duk_context *context) {
  3805. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3806. inst->direction = *(Vector3*)duk_to_pointer(context, 1);
  3807. return 0;
  3808. }
  3809. duk_ret_t Polycode_LightInfo__get_type(duk_context *context) {
  3810. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3811. duk_push_int(context, inst->type);
  3812. return 1;
  3813. }
  3814. duk_ret_t Polycode_LightInfo__set_type(duk_context *context) {
  3815. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3816. inst->type = duk_to_int(context, 1);
  3817. return 0;
  3818. }
  3819. duk_ret_t Polycode_LightInfo__get_diffuseColor(duk_context *context) {
  3820. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3821. Color *retInst = new Color();
  3822. *retInst = inst->diffuseColor;
  3823. duk_push_pointer(context, (void*)retInst);
  3824. return 1;
  3825. }
  3826. duk_ret_t Polycode_LightInfo__set_diffuseColor(duk_context *context) {
  3827. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3828. inst->diffuseColor = *(Color*)duk_to_pointer(context, 1);
  3829. return 0;
  3830. }
  3831. duk_ret_t Polycode_LightInfo__get_specularColor(duk_context *context) {
  3832. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3833. Color *retInst = new Color();
  3834. *retInst = inst->specularColor;
  3835. duk_push_pointer(context, (void*)retInst);
  3836. return 1;
  3837. }
  3838. duk_ret_t Polycode_LightInfo__set_specularColor(duk_context *context) {
  3839. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3840. inst->specularColor = *(Color*)duk_to_pointer(context, 1);
  3841. return 0;
  3842. }
  3843. duk_ret_t Polycode_LightInfo__get_constantAttenuation(duk_context *context) {
  3844. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3845. duk_push_number(context, inst->constantAttenuation);
  3846. return 1;
  3847. }
  3848. duk_ret_t Polycode_LightInfo__set_constantAttenuation(duk_context *context) {
  3849. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3850. inst->constantAttenuation = duk_to_number(context, 1);
  3851. return 0;
  3852. }
  3853. duk_ret_t Polycode_LightInfo__get_linearAttenuation(duk_context *context) {
  3854. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3855. duk_push_number(context, inst->linearAttenuation);
  3856. return 1;
  3857. }
  3858. duk_ret_t Polycode_LightInfo__set_linearAttenuation(duk_context *context) {
  3859. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3860. inst->linearAttenuation = duk_to_number(context, 1);
  3861. return 0;
  3862. }
  3863. duk_ret_t Polycode_LightInfo__get_quadraticAttenuation(duk_context *context) {
  3864. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3865. duk_push_number(context, inst->quadraticAttenuation);
  3866. return 1;
  3867. }
  3868. duk_ret_t Polycode_LightInfo__set_quadraticAttenuation(duk_context *context) {
  3869. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3870. inst->quadraticAttenuation = duk_to_number(context, 1);
  3871. return 0;
  3872. }
  3873. duk_ret_t Polycode_LightInfo__get_intensity(duk_context *context) {
  3874. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3875. duk_push_number(context, inst->intensity);
  3876. return 1;
  3877. }
  3878. duk_ret_t Polycode_LightInfo__set_intensity(duk_context *context) {
  3879. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3880. inst->intensity = duk_to_number(context, 1);
  3881. return 0;
  3882. }
  3883. duk_ret_t Polycode_LightInfo__get_spotlightCutoff(duk_context *context) {
  3884. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3885. duk_push_number(context, inst->spotlightCutoff);
  3886. return 1;
  3887. }
  3888. duk_ret_t Polycode_LightInfo__set_spotlightCutoff(duk_context *context) {
  3889. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3890. inst->spotlightCutoff = duk_to_number(context, 1);
  3891. return 0;
  3892. }
  3893. duk_ret_t Polycode_LightInfo__get_spotlightExponent(duk_context *context) {
  3894. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3895. duk_push_number(context, inst->spotlightExponent);
  3896. return 1;
  3897. }
  3898. duk_ret_t Polycode_LightInfo__set_spotlightExponent(duk_context *context) {
  3899. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3900. inst->spotlightExponent = duk_to_number(context, 1);
  3901. return 0;
  3902. }
  3903. duk_ret_t Polycode_LightInfo__get_shadowsEnabled(duk_context *context) {
  3904. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3905. duk_push_boolean(context, inst->shadowsEnabled);
  3906. return 1;
  3907. }
  3908. duk_ret_t Polycode_LightInfo__set_shadowsEnabled(duk_context *context) {
  3909. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3910. inst->shadowsEnabled = duk_to_boolean(context, 1);
  3911. return 0;
  3912. }
  3913. duk_ret_t Polycode_LightInfo__get_lightViewMatrix(duk_context *context) {
  3914. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3915. Matrix4 *retInst = new Matrix4();
  3916. *retInst = inst->lightViewMatrix;
  3917. duk_push_pointer(context, (void*)retInst);
  3918. return 1;
  3919. }
  3920. duk_ret_t Polycode_LightInfo__set_lightViewMatrix(duk_context *context) {
  3921. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3922. inst->lightViewMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  3923. return 0;
  3924. }
  3925. duk_ret_t Polycode_LightInfo__delete(duk_context *context) {
  3926. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3927. delete inst;
  3928. return 0;
  3929. }
  3930. duk_ret_t Polycode_GPUDrawCall(duk_context *context) {
  3931. GPUDrawCall *inst = new GPUDrawCall();
  3932. duk_push_pointer(context, (void*)inst);
  3933. return 1;
  3934. }
  3935. duk_ret_t Polycode_GPUDrawCall__get_options(duk_context *context) {
  3936. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3937. GPUDrawOptions *retInst = new GPUDrawOptions();
  3938. *retInst = inst->options;
  3939. duk_push_pointer(context, (void*)retInst);
  3940. return 1;
  3941. }
  3942. duk_ret_t Polycode_GPUDrawCall__set_options(duk_context *context) {
  3943. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3944. inst->options = *(GPUDrawOptions*)duk_to_pointer(context, 1);
  3945. return 0;
  3946. }
  3947. duk_ret_t Polycode_GPUDrawCall__get_modelMatrix(duk_context *context) {
  3948. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3949. Matrix4 *retInst = new Matrix4();
  3950. *retInst = inst->modelMatrix;
  3951. duk_push_pointer(context, (void*)retInst);
  3952. return 1;
  3953. }
  3954. duk_ret_t Polycode_GPUDrawCall__set_modelMatrix(duk_context *context) {
  3955. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3956. inst->modelMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  3957. return 0;
  3958. }
  3959. duk_ret_t Polycode_GPUDrawCall__delete(duk_context *context) {
  3960. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3961. delete inst;
  3962. return 0;
  3963. }
  3964. duk_ret_t Polycode_GPUDrawOptions(duk_context *context) {
  3965. GPUDrawOptions *inst = new GPUDrawOptions();
  3966. duk_push_pointer(context, (void*)inst);
  3967. return 1;
  3968. }
  3969. duk_ret_t Polycode_GPUDrawOptions__get_depthTest(duk_context *context) {
  3970. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3971. duk_push_boolean(context, inst->depthTest);
  3972. return 1;
  3973. }
  3974. duk_ret_t Polycode_GPUDrawOptions__set_depthTest(duk_context *context) {
  3975. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3976. inst->depthTest = duk_to_boolean(context, 1);
  3977. return 0;
  3978. }
  3979. duk_ret_t Polycode_GPUDrawOptions__get_depthWrite(duk_context *context) {
  3980. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3981. duk_push_boolean(context, inst->depthWrite);
  3982. return 1;
  3983. }
  3984. duk_ret_t Polycode_GPUDrawOptions__set_depthWrite(duk_context *context) {
  3985. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3986. inst->depthWrite = duk_to_boolean(context, 1);
  3987. return 0;
  3988. }
  3989. duk_ret_t Polycode_GPUDrawOptions__get_linePointSize(duk_context *context) {
  3990. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3991. duk_push_number(context, inst->linePointSize);
  3992. return 1;
  3993. }
  3994. duk_ret_t Polycode_GPUDrawOptions__set_linePointSize(duk_context *context) {
  3995. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3996. inst->linePointSize = duk_to_number(context, 1);
  3997. return 0;
  3998. }
  3999. duk_ret_t Polycode_GPUDrawOptions__get_alphaTest(duk_context *context) {
  4000. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4001. duk_push_boolean(context, inst->alphaTest);
  4002. return 1;
  4003. }
  4004. duk_ret_t Polycode_GPUDrawOptions__set_alphaTest(duk_context *context) {
  4005. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4006. inst->alphaTest = duk_to_boolean(context, 1);
  4007. return 0;
  4008. }
  4009. duk_ret_t Polycode_GPUDrawOptions__get_backfaceCull(duk_context *context) {
  4010. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4011. duk_push_boolean(context, inst->backfaceCull);
  4012. return 1;
  4013. }
  4014. duk_ret_t Polycode_GPUDrawOptions__set_backfaceCull(duk_context *context) {
  4015. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4016. inst->backfaceCull = duk_to_boolean(context, 1);
  4017. return 0;
  4018. }
  4019. duk_ret_t Polycode_GPUDrawOptions__get_depthOnly(duk_context *context) {
  4020. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4021. duk_push_boolean(context, inst->depthOnly);
  4022. return 1;
  4023. }
  4024. duk_ret_t Polycode_GPUDrawOptions__set_depthOnly(duk_context *context) {
  4025. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4026. inst->depthOnly = duk_to_boolean(context, 1);
  4027. return 0;
  4028. }
  4029. duk_ret_t Polycode_GPUDrawOptions__get_forceMaterial(duk_context *context) {
  4030. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4031. duk_push_boolean(context, inst->forceMaterial);
  4032. return 1;
  4033. }
  4034. duk_ret_t Polycode_GPUDrawOptions__set_forceMaterial(duk_context *context) {
  4035. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4036. inst->forceMaterial = duk_to_boolean(context, 1);
  4037. return 0;
  4038. }
  4039. duk_ret_t Polycode_GPUDrawOptions__get_blendingMode(duk_context *context) {
  4040. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4041. duk_push_int(context, inst->blendingMode);
  4042. return 1;
  4043. }
  4044. duk_ret_t Polycode_GPUDrawOptions__set_blendingMode(duk_context *context) {
  4045. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4046. inst->blendingMode = duk_to_int(context, 1);
  4047. return 0;
  4048. }
  4049. duk_ret_t Polycode_GPUDrawOptions__get_scissorBox(duk_context *context) {
  4050. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4051. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  4052. *retInst = inst->scissorBox;
  4053. duk_push_pointer(context, (void*)retInst);
  4054. return 1;
  4055. }
  4056. duk_ret_t Polycode_GPUDrawOptions__set_scissorBox(duk_context *context) {
  4057. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4058. inst->scissorBox = *(Rectangle*)duk_to_pointer(context, 1);
  4059. return 0;
  4060. }
  4061. duk_ret_t Polycode_GPUDrawOptions__get_enableScissor(duk_context *context) {
  4062. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4063. duk_push_boolean(context, inst->enableScissor);
  4064. return 1;
  4065. }
  4066. duk_ret_t Polycode_GPUDrawOptions__set_enableScissor(duk_context *context) {
  4067. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4068. inst->enableScissor = duk_to_boolean(context, 1);
  4069. return 0;
  4070. }
  4071. duk_ret_t Polycode_GPUDrawOptions__get_drawColor(duk_context *context) {
  4072. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4073. Color *retInst = new Color();
  4074. *retInst = inst->drawColor;
  4075. duk_push_pointer(context, (void*)retInst);
  4076. return 1;
  4077. }
  4078. duk_ret_t Polycode_GPUDrawOptions__set_drawColor(duk_context *context) {
  4079. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4080. inst->drawColor = *(Color*)duk_to_pointer(context, 1);
  4081. return 0;
  4082. }
  4083. duk_ret_t Polycode_GPUDrawOptions__delete(duk_context *context) {
  4084. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4085. delete inst;
  4086. return 0;
  4087. }
  4088. duk_ret_t Polycode_GPUDrawBuffer(duk_context *context) {
  4089. GPUDrawBuffer *inst = new GPUDrawBuffer();
  4090. duk_push_pointer(context, (void*)inst);
  4091. return 1;
  4092. }
  4093. duk_ret_t Polycode_GPUDrawBuffer__get_projectionMatrix(duk_context *context) {
  4094. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4095. Matrix4 *retInst = new Matrix4();
  4096. *retInst = inst->projectionMatrix;
  4097. duk_push_pointer(context, (void*)retInst);
  4098. return 1;
  4099. }
  4100. duk_ret_t Polycode_GPUDrawBuffer__set_projectionMatrix(duk_context *context) {
  4101. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4102. inst->projectionMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  4103. return 0;
  4104. }
  4105. duk_ret_t Polycode_GPUDrawBuffer__get_viewMatrix(duk_context *context) {
  4106. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4107. Matrix4 *retInst = new Matrix4();
  4108. *retInst = inst->viewMatrix;
  4109. duk_push_pointer(context, (void*)retInst);
  4110. return 1;
  4111. }
  4112. duk_ret_t Polycode_GPUDrawBuffer__set_viewMatrix(duk_context *context) {
  4113. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4114. inst->viewMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  4115. return 0;
  4116. }
  4117. duk_ret_t Polycode_GPUDrawBuffer__get_cameraMatrix(duk_context *context) {
  4118. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4119. Matrix4 *retInst = new Matrix4();
  4120. *retInst = inst->cameraMatrix;
  4121. duk_push_pointer(context, (void*)retInst);
  4122. return 1;
  4123. }
  4124. duk_ret_t Polycode_GPUDrawBuffer__set_cameraMatrix(duk_context *context) {
  4125. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4126. inst->cameraMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  4127. return 0;
  4128. }
  4129. duk_ret_t Polycode_GPUDrawBuffer__get_clearColor(duk_context *context) {
  4130. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4131. Color *retInst = new Color();
  4132. *retInst = inst->clearColor;
  4133. duk_push_pointer(context, (void*)retInst);
  4134. return 1;
  4135. }
  4136. duk_ret_t Polycode_GPUDrawBuffer__set_clearColor(duk_context *context) {
  4137. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4138. inst->clearColor = *(Color*)duk_to_pointer(context, 1);
  4139. return 0;
  4140. }
  4141. duk_ret_t Polycode_GPUDrawBuffer__get_clearDepthBuffer(duk_context *context) {
  4142. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4143. duk_push_boolean(context, inst->clearDepthBuffer);
  4144. return 1;
  4145. }
  4146. duk_ret_t Polycode_GPUDrawBuffer__set_clearDepthBuffer(duk_context *context) {
  4147. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4148. inst->clearDepthBuffer = duk_to_boolean(context, 1);
  4149. return 0;
  4150. }
  4151. duk_ret_t Polycode_GPUDrawBuffer__get_clearColorBuffer(duk_context *context) {
  4152. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4153. duk_push_boolean(context, inst->clearColorBuffer);
  4154. return 1;
  4155. }
  4156. duk_ret_t Polycode_GPUDrawBuffer__set_clearColorBuffer(duk_context *context) {
  4157. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4158. inst->clearColorBuffer = duk_to_boolean(context, 1);
  4159. return 0;
  4160. }
  4161. duk_ret_t Polycode_GPUDrawBuffer__get_backingResolutionScale(duk_context *context) {
  4162. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4163. Vector2 *retInst = new Vector2();
  4164. *retInst = inst->backingResolutionScale;
  4165. duk_push_pointer(context, (void*)retInst);
  4166. return 1;
  4167. }
  4168. duk_ret_t Polycode_GPUDrawBuffer__set_backingResolutionScale(duk_context *context) {
  4169. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4170. inst->backingResolutionScale = *(Vector2*)duk_to_pointer(context, 1);
  4171. return 0;
  4172. }
  4173. duk_ret_t Polycode_GPUDrawBuffer__get_viewport(duk_context *context) {
  4174. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4175. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  4176. *retInst = inst->viewport;
  4177. duk_push_pointer(context, (void*)retInst);
  4178. return 1;
  4179. }
  4180. duk_ret_t Polycode_GPUDrawBuffer__set_viewport(duk_context *context) {
  4181. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4182. inst->viewport = *(Rectangle*)duk_to_pointer(context, 1);
  4183. return 0;
  4184. }
  4185. duk_ret_t Polycode_GPUDrawBuffer__delete(duk_context *context) {
  4186. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4187. delete inst;
  4188. return 0;
  4189. }
  4190. duk_ret_t Polycode_Image(duk_context *context) {
  4191. String fileName = duk_to_string(context, 0);
  4192. Image *inst = new Image(fileName);
  4193. duk_push_pointer(context, (void*)inst);
  4194. return 1;
  4195. }
  4196. duk_ret_t Polycode_Image__delete(duk_context *context) {
  4197. Image *inst = (Image*)duk_to_pointer(context, 0);
  4198. delete inst;
  4199. return 0;
  4200. }
  4201. duk_ret_t Polycode_Image_BlankImage(duk_context *context) {
  4202. int width = duk_to_int(context, 0);
  4203. int height = duk_to_int(context, 1);
  4204. int type = duk_to_int(context, 2);
  4205. PolyBase *ptrRetVal = (PolyBase*)Image::BlankImage(width,height,type);
  4206. duk_push_pointer(context, (void*)ptrRetVal);
  4207. return 1;
  4208. }
  4209. duk_ret_t Polycode_Image_loadImage(duk_context *context) {
  4210. Image *inst = (Image*)duk_to_pointer(context, 0);
  4211. String fileName = duk_to_string(context, 1);
  4212. duk_push_boolean(context, inst->loadImage(fileName));
  4213. return 1;
  4214. }
  4215. duk_ret_t Polycode_Image_saveImage(duk_context *context) {
  4216. Image *inst = (Image*)duk_to_pointer(context, 0);
  4217. String fileName = duk_to_string(context, 1);
  4218. duk_push_boolean(context, inst->saveImage(fileName));
  4219. return 1;
  4220. }
  4221. duk_ret_t Polycode_Image_pasteImage(duk_context *context) {
  4222. Image *inst = (Image*)duk_to_pointer(context, 0);
  4223. Image* image = (Image*)duk_to_pointer(context, 1);
  4224. int x = duk_to_int(context, 2);
  4225. int y = duk_to_int(context, 3);
  4226. int blendingMode = duk_to_int(context, 4);
  4227. Number blendAmount = duk_to_number(context, 5);
  4228. Color blendColor = *(Color*)duk_to_pointer(context, 6);
  4229. inst->pasteImage(image,x,y,blendingMode,blendAmount,blendColor);
  4230. return 0;
  4231. }
  4232. duk_ret_t Polycode_Image_createEmpty(duk_context *context) {
  4233. Image *inst = (Image*)duk_to_pointer(context, 0);
  4234. int width = duk_to_int(context, 1);
  4235. int height = duk_to_int(context, 2);
  4236. Color fillColor = *(Color*)duk_to_pointer(context, 3);
  4237. inst->createEmpty(width,height,fillColor);
  4238. return 0;
  4239. }
  4240. duk_ret_t Polycode_Image_fill(duk_context *context) {
  4241. Image *inst = (Image*)duk_to_pointer(context, 0);
  4242. Color color = *(Color*)duk_to_pointer(context, 1);
  4243. inst->fill(color);
  4244. return 0;
  4245. }
  4246. duk_ret_t Polycode_Image_setPixel(duk_context *context) {
  4247. Image *inst = (Image*)duk_to_pointer(context, 0);
  4248. int x = duk_to_int(context, 1);
  4249. int y = duk_to_int(context, 2);
  4250. Number r = duk_to_number(context, 3);
  4251. Number g = duk_to_number(context, 4);
  4252. Number b = duk_to_number(context, 5);
  4253. Number a = duk_to_number(context, 6);
  4254. inst->setPixel(x,y,r,g,b,a);
  4255. return 0;
  4256. }
  4257. duk_ret_t Polycode_Image_getPixel(duk_context *context) {
  4258. Image *inst = (Image*)duk_to_pointer(context, 0);
  4259. int x = duk_to_int(context, 1);
  4260. int y = duk_to_int(context, 2);
  4261. Color *retInst = new Color();
  4262. *retInst = inst->getPixel(x,y);
  4263. duk_push_pointer(context, (void*)retInst);
  4264. return 1;
  4265. }
  4266. duk_ret_t Polycode_Image_swap(duk_context *context) {
  4267. Image *inst = (Image*)duk_to_pointer(context, 0);
  4268. int* v1 = (int*)duk_to_pointer(context, 1);
  4269. int* v2 = (int*)duk_to_pointer(context, 2);
  4270. inst->swap(v1,v2);
  4271. return 0;
  4272. }
  4273. duk_ret_t Polycode_Image_drawLine(duk_context *context) {
  4274. Image *inst = (Image*)duk_to_pointer(context, 0);
  4275. int x0 = duk_to_int(context, 1);
  4276. int y0 = duk_to_int(context, 2);
  4277. int x1 = duk_to_int(context, 3);
  4278. int y1 = duk_to_int(context, 4);
  4279. Color col = *(Color*)duk_to_pointer(context, 5);
  4280. inst->drawLine(x0,y0,x1,y1,col);
  4281. return 0;
  4282. }
  4283. duk_ret_t Polycode_Image_moveBrushTo(duk_context *context) {
  4284. Image *inst = (Image*)duk_to_pointer(context, 0);
  4285. int x = duk_to_int(context, 1);
  4286. int y = duk_to_int(context, 2);
  4287. inst->moveBrushTo(x,y);
  4288. return 0;
  4289. }
  4290. duk_ret_t Polycode_Image_moveBrush(duk_context *context) {
  4291. Image *inst = (Image*)duk_to_pointer(context, 0);
  4292. int x = duk_to_int(context, 1);
  4293. int y = duk_to_int(context, 2);
  4294. inst->moveBrush(x,y);
  4295. return 0;
  4296. }
  4297. duk_ret_t Polycode_Image_drawLineTo(duk_context *context) {
  4298. Image *inst = (Image*)duk_to_pointer(context, 0);
  4299. int x = duk_to_int(context, 1);
  4300. int y = duk_to_int(context, 2);
  4301. Color col = *(Color*)duk_to_pointer(context, 3);
  4302. inst->drawLineTo(x,y,col);
  4303. return 0;
  4304. }
  4305. duk_ret_t Polycode_Image_fillRect(duk_context *context) {
  4306. Image *inst = (Image*)duk_to_pointer(context, 0);
  4307. int x = duk_to_int(context, 1);
  4308. int y = duk_to_int(context, 2);
  4309. int w = duk_to_int(context, 3);
  4310. int h = duk_to_int(context, 4);
  4311. Color col = *(Color*)duk_to_pointer(context, 5);
  4312. inst->fillRect(x,y,w,h,col);
  4313. return 0;
  4314. }
  4315. duk_ret_t Polycode_Image_perlinNoise(duk_context *context) {
  4316. Image *inst = (Image*)duk_to_pointer(context, 0);
  4317. int seed = duk_to_int(context, 1);
  4318. bool alpha = duk_to_boolean(context, 2);
  4319. inst->perlinNoise(seed,alpha);
  4320. return 0;
  4321. }
  4322. duk_ret_t Polycode_Image_fastBlur(duk_context *context) {
  4323. Image *inst = (Image*)duk_to_pointer(context, 0);
  4324. int blurSize = duk_to_int(context, 1);
  4325. inst->fastBlur(blurSize);
  4326. return 0;
  4327. }
  4328. duk_ret_t Polycode_Image_fastBlurVert(duk_context *context) {
  4329. Image *inst = (Image*)duk_to_pointer(context, 0);
  4330. int blurSize = duk_to_int(context, 1);
  4331. inst->fastBlurVert(blurSize);
  4332. return 0;
  4333. }
  4334. duk_ret_t Polycode_Image_fastBlurHor(duk_context *context) {
  4335. Image *inst = (Image*)duk_to_pointer(context, 0);
  4336. int blurSize = duk_to_int(context, 1);
  4337. inst->fastBlurHor(blurSize);
  4338. return 0;
  4339. }
  4340. duk_ret_t Polycode_Image_getPixelsInRect(duk_context *context) {
  4341. Image *inst = (Image*)duk_to_pointer(context, 0);
  4342. int x = duk_to_int(context, 1);
  4343. int y = duk_to_int(context, 2);
  4344. int width = duk_to_int(context, 3);
  4345. int height = duk_to_int(context, 4);
  4346. PolyBase *ptrRetVal = (PolyBase*)inst->getPixelsInRect(x,y,width,height);
  4347. duk_push_pointer(context, (void*)ptrRetVal);
  4348. return 1;
  4349. }
  4350. duk_ret_t Polycode_Image_getImagePart(duk_context *context) {
  4351. Image *inst = (Image*)duk_to_pointer(context, 0);
  4352. Rectangle subRect = *(Rectangle*)duk_to_pointer(context, 1);
  4353. PolyBase *ptrRetVal = (PolyBase*)inst->getImagePart(subRect);
  4354. duk_push_pointer(context, (void*)ptrRetVal);
  4355. return 1;
  4356. }
  4357. duk_ret_t Polycode_Image_getBrushX(duk_context *context) {
  4358. Image *inst = (Image*)duk_to_pointer(context, 0);
  4359. duk_push_int(context, inst->getBrushX());
  4360. return 1;
  4361. }
  4362. duk_ret_t Polycode_Image_getBrushY(duk_context *context) {
  4363. Image *inst = (Image*)duk_to_pointer(context, 0);
  4364. duk_push_int(context, inst->getBrushY());
  4365. return 1;
  4366. }
  4367. duk_ret_t Polycode_Image_isLoaded(duk_context *context) {
  4368. Image *inst = (Image*)duk_to_pointer(context, 0);
  4369. duk_push_boolean(context, inst->isLoaded());
  4370. return 1;
  4371. }
  4372. duk_ret_t Polycode_Image_getType(duk_context *context) {
  4373. Image *inst = (Image*)duk_to_pointer(context, 0);
  4374. duk_push_int(context, inst->getType());
  4375. return 1;
  4376. }
  4377. duk_ret_t Polycode_Image_getWidth(duk_context *context) {
  4378. Image *inst = (Image*)duk_to_pointer(context, 0);
  4379. duk_push_int(context, inst->getWidth());
  4380. return 1;
  4381. }
  4382. duk_ret_t Polycode_Image_getHeight(duk_context *context) {
  4383. Image *inst = (Image*)duk_to_pointer(context, 0);
  4384. duk_push_int(context, inst->getHeight());
  4385. return 1;
  4386. }
  4387. duk_ret_t Polycode_Image_getPixels(duk_context *context) {
  4388. Image *inst = (Image*)duk_to_pointer(context, 0);
  4389. PolyBase *ptrRetVal = (PolyBase*)inst->getPixels();
  4390. duk_push_pointer(context, (void*)ptrRetVal);
  4391. return 1;
  4392. }
  4393. duk_ret_t Polycode_Image_premultiplyAlpha(duk_context *context) {
  4394. Image *inst = (Image*)duk_to_pointer(context, 0);
  4395. inst->premultiplyAlpha();
  4396. return 0;
  4397. }
  4398. duk_ret_t Polycode_Image_savePNG(duk_context *context) {
  4399. Image *inst = (Image*)duk_to_pointer(context, 0);
  4400. String fileName = duk_to_string(context, 1);
  4401. duk_push_boolean(context, inst->savePNG(fileName));
  4402. return 1;
  4403. }
  4404. duk_ret_t Polycode_TouchInfo(duk_context *context) {
  4405. TouchInfo *inst = new TouchInfo();
  4406. duk_push_pointer(context, (void*)inst);
  4407. return 1;
  4408. }
  4409. duk_ret_t Polycode_TouchInfo__get_id(duk_context *context) {
  4410. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4411. duk_push_int(context, inst->id);
  4412. return 1;
  4413. }
  4414. duk_ret_t Polycode_TouchInfo__set_id(duk_context *context) {
  4415. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4416. inst->id = duk_to_int(context, 1);
  4417. return 0;
  4418. }
  4419. duk_ret_t Polycode_TouchInfo__get_position(duk_context *context) {
  4420. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4421. Vector2 *retInst = new Vector2();
  4422. *retInst = inst->position;
  4423. duk_push_pointer(context, (void*)retInst);
  4424. return 1;
  4425. }
  4426. duk_ret_t Polycode_TouchInfo__set_position(duk_context *context) {
  4427. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4428. inst->position = *(Vector2*)duk_to_pointer(context, 1);
  4429. return 0;
  4430. }
  4431. duk_ret_t Polycode_TouchInfo__get_type(duk_context *context) {
  4432. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4433. duk_push_int(context, inst->type);
  4434. return 1;
  4435. }
  4436. duk_ret_t Polycode_TouchInfo__set_type(duk_context *context) {
  4437. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4438. inst->type = duk_to_int(context, 1);
  4439. return 0;
  4440. }
  4441. duk_ret_t Polycode_TouchInfo__delete(duk_context *context) {
  4442. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4443. delete inst;
  4444. return 0;
  4445. }
  4446. duk_ret_t Polycode_InputEvent(duk_context *context) {
  4447. InputEvent *inst = new InputEvent();
  4448. duk_push_pointer(context, (void*)inst);
  4449. return 1;
  4450. }
  4451. duk_ret_t Polycode_InputEvent__get_mouseButton(duk_context *context) {
  4452. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4453. duk_push_int(context, inst->mouseButton);
  4454. return 1;
  4455. }
  4456. duk_ret_t Polycode_InputEvent__set_mouseButton(duk_context *context) {
  4457. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4458. inst->mouseButton = duk_to_int(context, 1);
  4459. return 0;
  4460. }
  4461. duk_ret_t Polycode_InputEvent__get_mousePosition(duk_context *context) {
  4462. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4463. Vector2 *retInst = new Vector2();
  4464. *retInst = inst->mousePosition;
  4465. duk_push_pointer(context, (void*)retInst);
  4466. return 1;
  4467. }
  4468. duk_ret_t Polycode_InputEvent__set_mousePosition(duk_context *context) {
  4469. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4470. inst->mousePosition = *(Vector2*)duk_to_pointer(context, 1);
  4471. return 0;
  4472. }
  4473. duk_ret_t Polycode_InputEvent__get_key(duk_context *context) {
  4474. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4475. duk_push_int(context, inst->key);
  4476. return 1;
  4477. }
  4478. duk_ret_t Polycode_InputEvent__set_key(duk_context *context) {
  4479. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4480. inst->key = (PolyKEY)duk_to_int(context, 1);
  4481. return 0;
  4482. }
  4483. duk_ret_t Polycode_InputEvent__get_charCode(duk_context *context) {
  4484. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4485. wchar_t *retInst = new wchar_t();
  4486. *retInst = inst->charCode;
  4487. duk_push_pointer(context, (void*)retInst);
  4488. return 1;
  4489. }
  4490. duk_ret_t Polycode_InputEvent__set_charCode(duk_context *context) {
  4491. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4492. inst->charCode = *(wchar_t*)duk_to_pointer(context, 1);
  4493. return 0;
  4494. }
  4495. duk_ret_t Polycode_InputEvent__get_timestamp(duk_context *context) {
  4496. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4497. duk_push_int(context, inst->timestamp);
  4498. return 1;
  4499. }
  4500. duk_ret_t Polycode_InputEvent__set_timestamp(duk_context *context) {
  4501. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4502. inst->timestamp = duk_to_int(context, 1);
  4503. return 0;
  4504. }
  4505. duk_ret_t Polycode_InputEvent__get_touch(duk_context *context) {
  4506. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4507. TouchInfo *retInst = new TouchInfo();
  4508. *retInst = inst->touch;
  4509. duk_push_pointer(context, (void*)retInst);
  4510. return 1;
  4511. }
  4512. duk_ret_t Polycode_InputEvent__set_touch(duk_context *context) {
  4513. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4514. inst->touch = *(TouchInfo*)duk_to_pointer(context, 1);
  4515. return 0;
  4516. }
  4517. duk_ret_t Polycode_InputEvent__get_touchType(duk_context *context) {
  4518. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4519. duk_push_int(context, inst->touchType);
  4520. return 1;
  4521. }
  4522. duk_ret_t Polycode_InputEvent__set_touchType(duk_context *context) {
  4523. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4524. inst->touchType = duk_to_int(context, 1);
  4525. return 0;
  4526. }
  4527. duk_ret_t Polycode_InputEvent__get_joystickDeviceID(duk_context *context) {
  4528. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4529. duk_push_int(context, inst->joystickDeviceID);
  4530. return 1;
  4531. }
  4532. duk_ret_t Polycode_InputEvent__set_joystickDeviceID(duk_context *context) {
  4533. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4534. inst->joystickDeviceID = duk_to_int(context, 1);
  4535. return 0;
  4536. }
  4537. duk_ret_t Polycode_InputEvent__get_joystickAxisValue(duk_context *context) {
  4538. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4539. duk_push_number(context, inst->joystickAxisValue);
  4540. return 1;
  4541. }
  4542. duk_ret_t Polycode_InputEvent__set_joystickAxisValue(duk_context *context) {
  4543. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4544. inst->joystickAxisValue = duk_to_number(context, 1);
  4545. return 0;
  4546. }
  4547. duk_ret_t Polycode_InputEvent__get_joystickButton(duk_context *context) {
  4548. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4549. duk_push_int(context, inst->joystickButton);
  4550. return 1;
  4551. }
  4552. duk_ret_t Polycode_InputEvent__set_joystickButton(duk_context *context) {
  4553. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4554. inst->joystickButton = duk_to_int(context, 1);
  4555. return 0;
  4556. }
  4557. duk_ret_t Polycode_InputEvent__get_joystickAxis(duk_context *context) {
  4558. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4559. duk_push_int(context, inst->joystickAxis);
  4560. return 1;
  4561. }
  4562. duk_ret_t Polycode_InputEvent__set_joystickAxis(duk_context *context) {
  4563. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4564. inst->joystickAxis = duk_to_int(context, 1);
  4565. return 0;
  4566. }
  4567. duk_ret_t Polycode_InputEvent__get_joystickIndex(duk_context *context) {
  4568. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4569. duk_push_int(context, inst->joystickIndex);
  4570. return 1;
  4571. }
  4572. duk_ret_t Polycode_InputEvent__set_joystickIndex(duk_context *context) {
  4573. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4574. inst->joystickIndex = duk_to_int(context, 1);
  4575. return 0;
  4576. }
  4577. duk_ret_t Polycode_InputEvent__get_hitDistance(duk_context *context) {
  4578. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4579. duk_push_number(context, inst->hitDistance);
  4580. return 1;
  4581. }
  4582. duk_ret_t Polycode_InputEvent__set_hitDistance(duk_context *context) {
  4583. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4584. inst->hitDistance = duk_to_number(context, 1);
  4585. return 0;
  4586. }
  4587. duk_ret_t Polycode_InputEvent__delete(duk_context *context) {
  4588. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4589. delete inst;
  4590. return 0;
  4591. }
  4592. duk_ret_t Polycode_InputEvent_getMousePosition(duk_context *context) {
  4593. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4594. Vector2 *retInst = new Vector2();
  4595. *retInst = inst->getMousePosition();
  4596. duk_push_pointer(context, (void*)retInst);
  4597. return 1;
  4598. }
  4599. duk_ret_t Polycode_InputEvent_getKey(duk_context *context) {
  4600. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4601. duk_push_int(context, inst->getKey());
  4602. return 1;
  4603. }
  4604. duk_ret_t Polycode_InputEvent_getMouseButton(duk_context *context) {
  4605. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4606. duk_push_int(context, inst->getMouseButton());
  4607. return 1;
  4608. }
  4609. duk_ret_t Polycode_InputEvent_getCharCode(duk_context *context) {
  4610. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4611. wchar_t *retInst = new wchar_t();
  4612. *retInst = inst->getCharCode();
  4613. duk_push_pointer(context, (void*)retInst);
  4614. return 1;
  4615. }
  4616. duk_ret_t Polycode_InputEvent_keyCode(duk_context *context) {
  4617. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4618. duk_push_int(context, inst->keyCode());
  4619. return 1;
  4620. }
  4621. duk_ret_t Polycode_GlyphData(duk_context *context) {
  4622. GlyphData *inst = new GlyphData();
  4623. duk_push_pointer(context, (void*)inst);
  4624. return 1;
  4625. }
  4626. duk_ret_t Polycode_GlyphData__get_glyphs(duk_context *context) {
  4627. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4628. PolyBase *ptrRetVal = (PolyBase*)inst->glyphs;
  4629. duk_push_pointer(context, (void*)ptrRetVal);
  4630. return 1;
  4631. }
  4632. duk_ret_t Polycode_GlyphData__set_glyphs(duk_context *context) {
  4633. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4634. inst->glyphs = (FT_Glyph*)duk_to_pointer(context, 1);
  4635. return 0;
  4636. }
  4637. duk_ret_t Polycode_GlyphData__get_positions(duk_context *context) {
  4638. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4639. PolyBase *ptrRetVal = (PolyBase*)inst->positions;
  4640. duk_push_pointer(context, (void*)ptrRetVal);
  4641. return 1;
  4642. }
  4643. duk_ret_t Polycode_GlyphData__set_positions(duk_context *context) {
  4644. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4645. inst->positions = (FT_Vector*)duk_to_pointer(context, 1);
  4646. return 0;
  4647. }
  4648. duk_ret_t Polycode_GlyphData__get_num_glyphs(duk_context *context) {
  4649. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4650. FT_UInt *retInst = new FT_UInt();
  4651. *retInst = inst->num_glyphs;
  4652. duk_push_pointer(context, (void*)retInst);
  4653. return 1;
  4654. }
  4655. duk_ret_t Polycode_GlyphData__set_num_glyphs(duk_context *context) {
  4656. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4657. inst->num_glyphs = *(FT_UInt*)duk_to_pointer(context, 1);
  4658. return 0;
  4659. }
  4660. duk_ret_t Polycode_GlyphData__get_trailingAdvance(duk_context *context) {
  4661. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4662. duk_push_int(context, inst->trailingAdvance);
  4663. return 1;
  4664. }
  4665. duk_ret_t Polycode_GlyphData__set_trailingAdvance(duk_context *context) {
  4666. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4667. inst->trailingAdvance = duk_to_int(context, 1);
  4668. return 0;
  4669. }
  4670. duk_ret_t Polycode_GlyphData__delete(duk_context *context) {
  4671. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4672. delete inst;
  4673. return 0;
  4674. }
  4675. duk_ret_t Polycode_GlyphData_clearData(duk_context *context) {
  4676. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4677. inst->clearData();
  4678. return 0;
  4679. }
  4680. duk_ret_t Polycode_ColorRange(duk_context *context) {
  4681. Color color = *(Color*)duk_to_pointer(context, 0);
  4682. int rangeStart = duk_to_int(context, 1);
  4683. int rangeEnd = duk_to_int(context, 2);
  4684. ColorRange *inst = new ColorRange(color,rangeStart,rangeEnd);
  4685. duk_push_pointer(context, (void*)inst);
  4686. return 1;
  4687. }
  4688. duk_ret_t Polycode_ColorRange__get_color(duk_context *context) {
  4689. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4690. Color *retInst = new Color();
  4691. *retInst = inst->color;
  4692. duk_push_pointer(context, (void*)retInst);
  4693. return 1;
  4694. }
  4695. duk_ret_t Polycode_ColorRange__set_color(duk_context *context) {
  4696. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4697. inst->color = *(Color*)duk_to_pointer(context, 1);
  4698. return 0;
  4699. }
  4700. duk_ret_t Polycode_ColorRange__get_rangeStart(duk_context *context) {
  4701. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4702. duk_push_int(context, inst->rangeStart);
  4703. return 1;
  4704. }
  4705. duk_ret_t Polycode_ColorRange__set_rangeStart(duk_context *context) {
  4706. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4707. inst->rangeStart = duk_to_int(context, 1);
  4708. return 0;
  4709. }
  4710. duk_ret_t Polycode_ColorRange__get_rangeEnd(duk_context *context) {
  4711. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4712. duk_push_int(context, inst->rangeEnd);
  4713. return 1;
  4714. }
  4715. duk_ret_t Polycode_ColorRange__set_rangeEnd(duk_context *context) {
  4716. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4717. inst->rangeEnd = duk_to_int(context, 1);
  4718. return 0;
  4719. }
  4720. duk_ret_t Polycode_ColorRange__delete(duk_context *context) {
  4721. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4722. delete inst;
  4723. return 0;
  4724. }
  4725. duk_ret_t Polycode_Label(duk_context *context) {
  4726. shared_ptr<Font> font = *(shared_ptr<Font>*)duk_to_pointer(context, 0);
  4727. String text = duk_to_string(context, 1);
  4728. int size = duk_to_int(context, 2);
  4729. int antiAliasMode = duk_to_int(context, 3);
  4730. bool premultiplyAlpha = duk_to_boolean(context, 4);
  4731. Color backgroundColor = *(Color*)duk_to_pointer(context, 5);
  4732. Color foregroundColor = *(Color*)duk_to_pointer(context, 6);
  4733. Label *inst = new Label(font,text,size,antiAliasMode,premultiplyAlpha,backgroundColor,foregroundColor);
  4734. duk_push_pointer(context, (void*)inst);
  4735. return 1;
  4736. }
  4737. duk_ret_t Polycode_Label__delete(duk_context *context) {
  4738. Label *inst = (Label*)duk_to_pointer(context, 0);
  4739. delete inst;
  4740. return 0;
  4741. }
  4742. duk_ret_t Polycode_Label_setText(duk_context *context) {
  4743. Label *inst = (Label*)duk_to_pointer(context, 0);
  4744. String text = duk_to_string(context, 1);
  4745. inst->setText(text);
  4746. return 0;
  4747. }
  4748. duk_ret_t Polycode_Label_getText(duk_context *context) {
  4749. Label *inst = (Label*)duk_to_pointer(context, 0);
  4750. duk_push_string(context, inst->getText().c_str());
  4751. return 1;
  4752. }
  4753. duk_ret_t Polycode_Label_getTextWidthForString(duk_context *context) {
  4754. Label *inst = (Label*)duk_to_pointer(context, 0);
  4755. String text = duk_to_string(context, 1);
  4756. duk_push_int(context, inst->getTextWidthForString(text));
  4757. return 1;
  4758. }
  4759. duk_ret_t Polycode_Label_getTextHeightForString(duk_context *context) {
  4760. Label *inst = (Label*)duk_to_pointer(context, 0);
  4761. String text = duk_to_string(context, 1);
  4762. duk_push_int(context, inst->getTextHeightForString(text));
  4763. return 1;
  4764. }
  4765. duk_ret_t Polycode_Label_getTextWidth(duk_context *context) {
  4766. Label *inst = (Label*)duk_to_pointer(context, 0);
  4767. duk_push_number(context, inst->getTextWidth());
  4768. return 1;
  4769. }
  4770. duk_ret_t Polycode_Label_getTextHeight(duk_context *context) {
  4771. Label *inst = (Label*)duk_to_pointer(context, 0);
  4772. duk_push_number(context, inst->getTextHeight());
  4773. return 1;
  4774. }
  4775. duk_ret_t Polycode_Label_setColorForRange(duk_context *context) {
  4776. Label *inst = (Label*)duk_to_pointer(context, 0);
  4777. Color color = *(Color*)duk_to_pointer(context, 1);
  4778. int rangeStart = duk_to_int(context, 2);
  4779. int rangeEnd = duk_to_int(context, 3);
  4780. inst->setColorForRange(color,rangeStart,rangeEnd);
  4781. return 0;
  4782. }
  4783. duk_ret_t Polycode_Label_clearColors(duk_context *context) {
  4784. Label *inst = (Label*)duk_to_pointer(context, 0);
  4785. inst->clearColors();
  4786. return 0;
  4787. }
  4788. duk_ret_t Polycode_Label_getColorForIndex(duk_context *context) {
  4789. Label *inst = (Label*)duk_to_pointer(context, 0);
  4790. int index = duk_to_int(context, 1);
  4791. Color *retInst = new Color();
  4792. *retInst = inst->getColorForIndex(index);
  4793. duk_push_pointer(context, (void*)retInst);
  4794. return 1;
  4795. }
  4796. duk_ret_t Polycode_Label_getPremultiplyAlpha(duk_context *context) {
  4797. Label *inst = (Label*)duk_to_pointer(context, 0);
  4798. duk_push_boolean(context, inst->getPremultiplyAlpha());
  4799. return 1;
  4800. }
  4801. duk_ret_t Polycode_Label_setPremultiplyAlpha(duk_context *context) {
  4802. Label *inst = (Label*)duk_to_pointer(context, 0);
  4803. bool val = duk_to_boolean(context, 1);
  4804. inst->setPremultiplyAlpha(val);
  4805. return 0;
  4806. }
  4807. duk_ret_t Polycode_Label_setFont(duk_context *context) {
  4808. Label *inst = (Label*)duk_to_pointer(context, 0);
  4809. shared_ptr<Font> newFont = *(shared_ptr<Font>*)duk_to_pointer(context, 1);
  4810. inst->setFont(newFont);
  4811. return 0;
  4812. }
  4813. duk_ret_t Polycode_Label_getFont(duk_context *context) {
  4814. Label *inst = (Label*)duk_to_pointer(context, 0);
  4815. shared_ptr<Font> *retInst = new shared_ptr<Font>();
  4816. *retInst = inst->getFont();
  4817. duk_push_pointer(context, (void*)retInst);
  4818. return 1;
  4819. }
  4820. duk_ret_t Polycode_Label_setSize(duk_context *context) {
  4821. Label *inst = (Label*)duk_to_pointer(context, 0);
  4822. int newSize = duk_to_int(context, 1);
  4823. inst->setSize(newSize);
  4824. return 0;
  4825. }
  4826. duk_ret_t Polycode_Label_getSize(duk_context *context) {
  4827. Label *inst = (Label*)duk_to_pointer(context, 0);
  4828. duk_push_int(context, inst->getSize());
  4829. return 1;
  4830. }
  4831. duk_ret_t Polycode_Label_getAntialiasMode(duk_context *context) {
  4832. Label *inst = (Label*)duk_to_pointer(context, 0);
  4833. duk_push_int(context, inst->getAntialiasMode());
  4834. return 1;
  4835. }
  4836. duk_ret_t Polycode_Label_setAntialiasMode(duk_context *context) {
  4837. Label *inst = (Label*)duk_to_pointer(context, 0);
  4838. int newMode = duk_to_int(context, 1);
  4839. inst->setAntialiasMode(newMode);
  4840. return 0;
  4841. }
  4842. duk_ret_t Polycode_Label_getBaselineAdjust(duk_context *context) {
  4843. Label *inst = (Label*)duk_to_pointer(context, 0);
  4844. duk_push_int(context, inst->getBaselineAdjust());
  4845. return 1;
  4846. }
  4847. duk_ret_t Polycode_Label_setBackgroundColor(duk_context *context) {
  4848. Label *inst = (Label*)duk_to_pointer(context, 0);
  4849. Color color = *(Color*)duk_to_pointer(context, 1);
  4850. inst->setBackgroundColor(color);
  4851. return 0;
  4852. }
  4853. duk_ret_t Polycode_Label_setForegroundColor(duk_context *context) {
  4854. Label *inst = (Label*)duk_to_pointer(context, 0);
  4855. Color color = *(Color*)duk_to_pointer(context, 1);
  4856. inst->setForegroundColor(color);
  4857. return 0;
  4858. }
  4859. duk_ret_t Polycode_Label_setColors(duk_context *context) {
  4860. Label *inst = (Label*)duk_to_pointer(context, 0);
  4861. Color backgroundColor = *(Color*)duk_to_pointer(context, 1);
  4862. Color foregroundColor = *(Color*)duk_to_pointer(context, 2);
  4863. inst->setColors(backgroundColor,foregroundColor);
  4864. return 0;
  4865. }
  4866. duk_ret_t Polycode_Label_getBackgroundColor(duk_context *context) {
  4867. Label *inst = (Label*)duk_to_pointer(context, 0);
  4868. Color *retInst = new Color();
  4869. *retInst = inst->getBackgroundColor();
  4870. duk_push_pointer(context, (void*)retInst);
  4871. return 1;
  4872. }
  4873. duk_ret_t Polycode_Label_getForegroundColor(duk_context *context) {
  4874. Label *inst = (Label*)duk_to_pointer(context, 0);
  4875. Color *retInst = new Color();
  4876. *retInst = inst->getForegroundColor();
  4877. duk_push_pointer(context, (void*)retInst);
  4878. return 1;
  4879. }
  4880. duk_ret_t Polycode_Label_optionsChanged(duk_context *context) {
  4881. Label *inst = (Label*)duk_to_pointer(context, 0);
  4882. duk_push_boolean(context, inst->optionsChanged());
  4883. return 1;
  4884. }
  4885. duk_ret_t Polycode_Material(duk_context *context) {
  4886. String name = duk_to_string(context, 0);
  4887. Material *inst = new Material(name);
  4888. duk_push_pointer(context, (void*)inst);
  4889. return 1;
  4890. }
  4891. duk_ret_t Polycode_Material__get_fp16RenderTargets(duk_context *context) {
  4892. Material *inst = (Material*)duk_to_pointer(context, 0);
  4893. duk_push_boolean(context, inst->fp16RenderTargets);
  4894. return 1;
  4895. }
  4896. duk_ret_t Polycode_Material__set_fp16RenderTargets(duk_context *context) {
  4897. Material *inst = (Material*)duk_to_pointer(context, 0);
  4898. inst->fp16RenderTargets = duk_to_boolean(context, 1);
  4899. return 0;
  4900. }
  4901. duk_ret_t Polycode_Material__get_blendingMode(duk_context *context) {
  4902. Material *inst = (Material*)duk_to_pointer(context, 0);
  4903. duk_push_int(context, inst->blendingMode);
  4904. return 1;
  4905. }
  4906. duk_ret_t Polycode_Material__set_blendingMode(duk_context *context) {
  4907. Material *inst = (Material*)duk_to_pointer(context, 0);
  4908. inst->blendingMode = duk_to_int(context, 1);
  4909. return 0;
  4910. }
  4911. duk_ret_t Polycode_Material__get_screenMaterial(duk_context *context) {
  4912. Material *inst = (Material*)duk_to_pointer(context, 0);
  4913. duk_push_boolean(context, inst->screenMaterial);
  4914. return 1;
  4915. }
  4916. duk_ret_t Polycode_Material__set_screenMaterial(duk_context *context) {
  4917. Material *inst = (Material*)duk_to_pointer(context, 0);
  4918. inst->screenMaterial = duk_to_boolean(context, 1);
  4919. return 0;
  4920. }
  4921. duk_ret_t Polycode_Material__delete(duk_context *context) {
  4922. Material *inst = (Material*)duk_to_pointer(context, 0);
  4923. delete inst;
  4924. return 0;
  4925. }
  4926. duk_ret_t Polycode_Material_addShaderPass(duk_context *context) {
  4927. Material *inst = (Material*)duk_to_pointer(context, 0);
  4928. ShaderPass pass = *(ShaderPass*)duk_to_pointer(context, 1);
  4929. inst->addShaderPass(pass);
  4930. return 0;
  4931. }
  4932. duk_ret_t Polycode_Material_addShaderPassAtIndex(duk_context *context) {
  4933. Material *inst = (Material*)duk_to_pointer(context, 0);
  4934. ShaderPass pass = *(ShaderPass*)duk_to_pointer(context, 1);
  4935. int shaderIndex = duk_to_int(context, 2);
  4936. inst->addShaderPassAtIndex(pass,shaderIndex);
  4937. return 0;
  4938. }
  4939. duk_ret_t Polycode_Material_getNumShaderPasses(duk_context *context) {
  4940. Material *inst = (Material*)duk_to_pointer(context, 0);
  4941. duk_push_int(context, inst->getNumShaderPasses());
  4942. return 1;
  4943. }
  4944. duk_ret_t Polycode_Material_removeShaderPass(duk_context *context) {
  4945. Material *inst = (Material*)duk_to_pointer(context, 0);
  4946. int shaderIndex = duk_to_int(context, 1);
  4947. inst->removeShaderPass(shaderIndex);
  4948. return 0;
  4949. }
  4950. duk_ret_t Polycode_Material_addShaderRenderTarget(duk_context *context) {
  4951. Material *inst = (Material*)duk_to_pointer(context, 0);
  4952. ShaderRenderTarget* newTarget = (ShaderRenderTarget*)duk_to_pointer(context, 1);
  4953. inst->addShaderRenderTarget(newTarget);
  4954. return 0;
  4955. }
  4956. duk_ret_t Polycode_Material_getNumShaderRenderTargets(duk_context *context) {
  4957. Material *inst = (Material*)duk_to_pointer(context, 0);
  4958. duk_push_int(context, inst->getNumShaderRenderTargets());
  4959. return 1;
  4960. }
  4961. duk_ret_t Polycode_Material_getShaderRenderTarget(duk_context *context) {
  4962. Material *inst = (Material*)duk_to_pointer(context, 0);
  4963. int index = duk_to_int(context, 1);
  4964. PolyBase *ptrRetVal = (PolyBase*)inst->getShaderRenderTarget(index);
  4965. duk_push_pointer(context, (void*)ptrRetVal);
  4966. return 1;
  4967. }
  4968. duk_ret_t Polycode_Material_removeShaderRenderTarget(duk_context *context) {
  4969. Material *inst = (Material*)duk_to_pointer(context, 0);
  4970. int index = duk_to_int(context, 1);
  4971. inst->removeShaderRenderTarget(index);
  4972. return 0;
  4973. }
  4974. duk_ret_t Polycode_Material_recreateRenderTarget(duk_context *context) {
  4975. Material *inst = (Material*)duk_to_pointer(context, 0);
  4976. ShaderRenderTarget* renderTarget = (ShaderRenderTarget*)duk_to_pointer(context, 1);
  4977. inst->recreateRenderTarget(renderTarget);
  4978. return 0;
  4979. }
  4980. duk_ret_t Polycode_Material_recreateRenderTargets(duk_context *context) {
  4981. Material *inst = (Material*)duk_to_pointer(context, 0);
  4982. inst->recreateRenderTargets();
  4983. return 0;
  4984. }
  4985. duk_ret_t Polycode_Material_getName(duk_context *context) {
  4986. Material *inst = (Material*)duk_to_pointer(context, 0);
  4987. duk_push_string(context, inst->getName().c_str());
  4988. return 1;
  4989. }
  4990. duk_ret_t Polycode_Material_getShaderPass(duk_context *context) {
  4991. Material *inst = (Material*)duk_to_pointer(context, 0);
  4992. int index = duk_to_int(context, 1);
  4993. ShaderPass *retInst = new ShaderPass();
  4994. *retInst = inst->getShaderPass(index);
  4995. duk_push_pointer(context, (void*)retInst);
  4996. return 1;
  4997. }
  4998. duk_ret_t Polycode_Material_getShaderBinding(duk_context *context) {
  4999. Material *inst = (Material*)duk_to_pointer(context, 0);
  5000. int index = duk_to_int(context, 1);
  5001. shared_ptr<ShaderBinding> *retInst = new shared_ptr<ShaderBinding>();
  5002. *retInst = inst->getShaderBinding(index);
  5003. duk_push_pointer(context, (void*)retInst);
  5004. return 1;
  5005. }
  5006. duk_ret_t Polycode_Material_getShader(duk_context *context) {
  5007. Material *inst = (Material*)duk_to_pointer(context, 0);
  5008. int index = duk_to_int(context, 1);
  5009. shared_ptr<Shader> *retInst = new shared_ptr<Shader>();
  5010. *retInst = inst->getShader(index);
  5011. duk_push_pointer(context, (void*)retInst);
  5012. return 1;
  5013. }
  5014. duk_ret_t Polycode_Material_loadMaterial(duk_context *context) {
  5015. Material *inst = (Material*)duk_to_pointer(context, 0);
  5016. String fileName = duk_to_string(context, 1);
  5017. inst->loadMaterial(fileName);
  5018. return 0;
  5019. }
  5020. duk_ret_t Polycode_Material_setName(duk_context *context) {
  5021. Material *inst = (Material*)duk_to_pointer(context, 0);
  5022. String name = duk_to_string(context, 1);
  5023. inst->setName(name);
  5024. return 0;
  5025. }
  5026. duk_ret_t Polycode_Material_clearShaders(duk_context *context) {
  5027. Material *inst = (Material*)duk_to_pointer(context, 0);
  5028. inst->clearShaders();
  5029. return 0;
  5030. }
  5031. duk_ret_t Polycode_ShaderPass(duk_context *context) {
  5032. ShaderPass *inst = new ShaderPass();
  5033. duk_push_pointer(context, (void*)inst);
  5034. return 1;
  5035. }
  5036. duk_ret_t Polycode_ShaderPass__get_wireframe(duk_context *context) {
  5037. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  5038. duk_push_boolean(context, inst->wireframe);
  5039. return 1;
  5040. }
  5041. duk_ret_t Polycode_ShaderPass__set_wireframe(duk_context *context) {
  5042. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  5043. inst->wireframe = duk_to_boolean(context, 1);
  5044. return 0;
  5045. }
  5046. duk_ret_t Polycode_ShaderPass__get_blendingMode(duk_context *context) {
  5047. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  5048. duk_push_int(context, inst->blendingMode);
  5049. return 1;
  5050. }
  5051. duk_ret_t Polycode_ShaderPass__set_blendingMode(duk_context *context) {
  5052. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  5053. inst->blendingMode = duk_to_int(context, 1);
  5054. return 0;
  5055. }
  5056. duk_ret_t Polycode_ShaderPass__delete(duk_context *context) {
  5057. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  5058. delete inst;
  5059. return 0;
  5060. }
  5061. duk_ret_t Polycode_ShaderPass_getShaderBinding(duk_context *context) {
  5062. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  5063. shared_ptr<ShaderBinding> *retInst = new shared_ptr<ShaderBinding>();
  5064. *retInst = inst->getShaderBinding();
  5065. duk_push_pointer(context, (void*)retInst);
  5066. return 1;
  5067. }
  5068. duk_ret_t Polycode_Matrix4(duk_context *context) {
  5069. Matrix4 *inst = new Matrix4();
  5070. duk_push_pointer(context, (void*)inst);
  5071. return 1;
  5072. }
  5073. duk_ret_t Polycode_Matrix4__delete(duk_context *context) {
  5074. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5075. delete inst;
  5076. return 0;
  5077. }
  5078. duk_ret_t Polycode_Matrix4_identity(duk_context *context) {
  5079. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5080. inst->identity();
  5081. return 0;
  5082. }
  5083. duk_ret_t Polycode_Matrix4_rotateVector(duk_context *context) {
  5084. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5085. Vector3 v2 = *(Vector3*)duk_to_pointer(context, 1);
  5086. Vector3 *retInst = new Vector3();
  5087. *retInst = inst->rotateVector(v2);
  5088. duk_push_pointer(context, (void*)retInst);
  5089. return 1;
  5090. }
  5091. duk_ret_t Polycode_Matrix4_getPosition(duk_context *context) {
  5092. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5093. Vector3 *retInst = new Vector3();
  5094. *retInst = inst->getPosition();
  5095. duk_push_pointer(context, (void*)retInst);
  5096. return 1;
  5097. }
  5098. duk_ret_t Polycode_Matrix4_multiplyWithPerspective(duk_context *context) {
  5099. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5100. Vector3 v2 = *(Vector3*)duk_to_pointer(context, 1);
  5101. Vector3 *retInst = new Vector3();
  5102. *retInst = inst->multiplyWithPerspective(v2);
  5103. duk_push_pointer(context, (void*)retInst);
  5104. return 1;
  5105. }
  5106. duk_ret_t Polycode_Matrix4_multVector3(duk_context *context) {
  5107. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5108. Vector3 v2 = *(Vector3*)duk_to_pointer(context, 1);
  5109. Vector3 *retInst = new Vector3();
  5110. *retInst = inst->multVector3(v2);
  5111. duk_push_pointer(context, (void*)retInst);
  5112. return 1;
  5113. }
  5114. duk_ret_t Polycode_Matrix4_multVector4(duk_context *context) {
  5115. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5116. Vector4 v2 = *(Vector4*)duk_to_pointer(context, 1);
  5117. Vector4 *retInst = new Vector4();
  5118. *retInst = inst->multVector4(v2);
  5119. duk_push_pointer(context, (void*)retInst);
  5120. return 1;
  5121. }
  5122. duk_ret_t Polycode_Matrix4_Translate(duk_context *context) {
  5123. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5124. Number x = duk_to_number(context, 1);
  5125. Number y = duk_to_number(context, 2);
  5126. Number z = duk_to_number(context, 3);
  5127. inst->Translate(x,y,z);
  5128. return 0;
  5129. }
  5130. duk_ret_t Polycode_Matrix4_setPosition(duk_context *context) {
  5131. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5132. Number x = duk_to_number(context, 1);
  5133. Number y = duk_to_number(context, 2);
  5134. Number z = duk_to_number(context, 3);
  5135. inst->setPosition(x,y,z);
  5136. return 0;
  5137. }
  5138. duk_ret_t Polycode_Matrix4_setScale(duk_context *context) {
  5139. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5140. Vector3 scale = *(Vector3*)duk_to_pointer(context, 1);
  5141. inst->setScale(scale);
  5142. return 0;
  5143. }
  5144. duk_ret_t Polycode_Matrix4_getEulerAngles(duk_context *context) {
  5145. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5146. Number* ax = (Number*)duk_to_pointer(context, 1);
  5147. Number* ay = (Number*)duk_to_pointer(context, 2);
  5148. Number* az = (Number*)duk_to_pointer(context, 3);
  5149. inst->getEulerAngles(ax,ay,az);
  5150. return 0;
  5151. }
  5152. duk_ret_t Polycode_Matrix4_transpose(duk_context *context) {
  5153. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5154. Matrix4 *retInst = new Matrix4();
  5155. *retInst = inst->transpose();
  5156. duk_push_pointer(context, (void*)retInst);
  5157. return 1;
  5158. }
  5159. duk_ret_t Polycode_Matrix4_Inverse(duk_context *context) {
  5160. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5161. Matrix4 *retInst = new Matrix4();
  5162. *retInst = inst->Inverse();
  5163. duk_push_pointer(context, (void*)retInst);
  5164. return 1;
  5165. }
  5166. duk_ret_t Polycode_Matrix4_inverseAffine(duk_context *context) {
  5167. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5168. Matrix4 *retInst = new Matrix4();
  5169. *retInst = inst->inverseAffine();
  5170. duk_push_pointer(context, (void*)retInst);
  5171. return 1;
  5172. }
  5173. duk_ret_t Polycode_Matrix4_determinant(duk_context *context) {
  5174. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5175. duk_push_number(context, inst->determinant());
  5176. return 1;
  5177. }
  5178. duk_ret_t Polycode_Matrix4_generalDeterminant(duk_context *context) {
  5179. Number** a = (Number**)duk_to_pointer(context, 0);
  5180. int n = duk_to_int(context, 1);
  5181. duk_push_number(context, Matrix4::generalDeterminant(a,n));
  5182. return 1;
  5183. }
  5184. duk_ret_t Polycode_Matrix4_setOrthoProjection(duk_context *context) {
  5185. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5186. Number left = duk_to_number(context, 1);
  5187. Number right = duk_to_number(context, 2);
  5188. Number bottom = duk_to_number(context, 3);
  5189. Number top = duk_to_number(context, 4);
  5190. Number zNear = duk_to_number(context, 5);
  5191. Number zFar = duk_to_number(context, 6);
  5192. inst->setOrthoProjection(left,right,bottom,top,zNear,zFar);
  5193. return 0;
  5194. }
  5195. duk_ret_t Polycode_Matrix4_setProjectionFrustum(duk_context *context) {
  5196. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5197. Number left = duk_to_number(context, 1);
  5198. Number right = duk_to_number(context, 2);
  5199. Number bottom = duk_to_number(context, 3);
  5200. Number top = duk_to_number(context, 4);
  5201. Number zNear = duk_to_number(context, 5);
  5202. Number zFar = duk_to_number(context, 6);
  5203. inst->setProjectionFrustum(left,right,bottom,top,zNear,zFar);
  5204. return 0;
  5205. }
  5206. duk_ret_t Polycode_Matrix4_setProjection(duk_context *context) {
  5207. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5208. Number fov = duk_to_number(context, 1);
  5209. Number aspect = duk_to_number(context, 2);
  5210. Number zNear = duk_to_number(context, 3);
  5211. Number zFar = duk_to_number(context, 4);
  5212. inst->setProjection(fov,aspect,zNear,zFar);
  5213. return 0;
  5214. }
  5215. duk_ret_t Polycode_Mesh(duk_context *context) {
  5216. Mesh *inst = new Mesh();
  5217. duk_push_pointer(context, (void*)inst);
  5218. return 1;
  5219. }
  5220. duk_ret_t Polycode_Mesh__delete(duk_context *context) {
  5221. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5222. delete inst;
  5223. return 0;
  5224. }
  5225. duk_ret_t Polycode_Mesh_MeshFromFileName(duk_context *context) {
  5226. String fileName = duk_to_string(context, 0);
  5227. PolyBase *ptrRetVal = (PolyBase*)Mesh::MeshFromFileName(fileName);
  5228. duk_push_pointer(context, (void*)ptrRetVal);
  5229. return 1;
  5230. }
  5231. duk_ret_t Polycode_Mesh_Copy(duk_context *context) {
  5232. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5233. PolyBase *ptrRetVal = (PolyBase*)inst->Copy();
  5234. duk_push_pointer(context, (void*)ptrRetVal);
  5235. return 1;
  5236. }
  5237. duk_ret_t Polycode_Mesh_loadMesh(duk_context *context) {
  5238. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5239. String fileName = duk_to_string(context, 1);
  5240. inst->loadMesh(fileName);
  5241. return 0;
  5242. }
  5243. duk_ret_t Polycode_Mesh_saveToFile(duk_context *context) {
  5244. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5245. String fileName = duk_to_string(context, 1);
  5246. bool writeNormals = duk_to_boolean(context, 2);
  5247. bool writeTangents = duk_to_boolean(context, 3);
  5248. bool writeColors = duk_to_boolean(context, 4);
  5249. bool writeBoneWeights = duk_to_boolean(context, 5);
  5250. bool writeUVs = duk_to_boolean(context, 6);
  5251. bool writeSecondaryUVs = duk_to_boolean(context, 7);
  5252. inst->saveToFile(fileName,writeNormals,writeTangents,writeColors,writeBoneWeights,writeUVs,writeSecondaryUVs);
  5253. return 0;
  5254. }
  5255. duk_ret_t Polycode_Mesh_loadFromFile(duk_context *context) {
  5256. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5257. CoreFile* inFile = (CoreFile*)duk_to_pointer(context, 1);
  5258. inst->loadFromFile(inFile);
  5259. return 0;
  5260. }
  5261. duk_ret_t Polycode_Mesh_addSubmesh(duk_context *context) {
  5262. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5263. MeshGeometry newSubmesh = *(MeshGeometry*)duk_to_pointer(context, 1);
  5264. inst->addSubmesh(newSubmesh);
  5265. return 0;
  5266. }
  5267. duk_ret_t Polycode_Mesh_removeSubmeshAtIndex(duk_context *context) {
  5268. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5269. int index = duk_to_int(context, 1);
  5270. inst->removeSubmeshAtIndex(index);
  5271. return 0;
  5272. }
  5273. duk_ret_t Polycode_Mesh_getNumSubmeshes(duk_context *context) {
  5274. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5275. duk_push_int(context, inst->getNumSubmeshes());
  5276. return 1;
  5277. }
  5278. duk_ret_t Polycode_Mesh_getSubmeshAtIndex(duk_context *context) {
  5279. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5280. int index = duk_to_int(context, 1);
  5281. MeshGeometry *retInst = new MeshGeometry();
  5282. *retInst = inst->getSubmeshAtIndex(index);
  5283. duk_push_pointer(context, (void*)retInst);
  5284. return 1;
  5285. }
  5286. duk_ret_t Polycode_Mesh_getSubmeshPointer(duk_context *context) {
  5287. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5288. int index = duk_to_int(context, 1);
  5289. shared_ptr<MeshGeometry> *retInst = new shared_ptr<MeshGeometry>();
  5290. *retInst = inst->getSubmeshPointer(index);
  5291. duk_push_pointer(context, (void*)retInst);
  5292. return 1;
  5293. }
  5294. duk_ret_t Polycode_Mesh_clearMesh(duk_context *context) {
  5295. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5296. inst->clearMesh();
  5297. return 0;
  5298. }
  5299. duk_ret_t Polycode_Mesh_calculateBBox(duk_context *context) {
  5300. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5301. Vector3 *retInst = new Vector3();
  5302. *retInst = inst->calculateBBox();
  5303. duk_push_pointer(context, (void*)retInst);
  5304. return 1;
  5305. }
  5306. duk_ret_t Polycode_Mesh_getRadius(duk_context *context) {
  5307. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5308. duk_push_number(context, inst->getRadius());
  5309. return 1;
  5310. }
  5311. duk_ret_t Polycode_MeshGeometry(duk_context *context) {
  5312. MeshGeometry *inst = new MeshGeometry();
  5313. duk_push_pointer(context, (void*)inst);
  5314. return 1;
  5315. }
  5316. duk_ret_t Polycode_MeshGeometry__get_meshType(duk_context *context) {
  5317. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5318. duk_push_int(context, inst->meshType);
  5319. return 1;
  5320. }
  5321. duk_ret_t Polycode_MeshGeometry__set_meshType(duk_context *context) {
  5322. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5323. inst->meshType = duk_to_int(context, 1);
  5324. return 0;
  5325. }
  5326. duk_ret_t Polycode_MeshGeometry__get_dataChanged(duk_context *context) {
  5327. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5328. duk_push_boolean(context, inst->dataChanged);
  5329. return 1;
  5330. }
  5331. duk_ret_t Polycode_MeshGeometry__set_dataChanged(duk_context *context) {
  5332. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5333. inst->dataChanged = duk_to_boolean(context, 1);
  5334. return 0;
  5335. }
  5336. duk_ret_t Polycode_MeshGeometry__get_indexedMesh(duk_context *context) {
  5337. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5338. duk_push_boolean(context, inst->indexedMesh);
  5339. return 1;
  5340. }
  5341. duk_ret_t Polycode_MeshGeometry__set_indexedMesh(duk_context *context) {
  5342. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5343. inst->indexedMesh = duk_to_boolean(context, 1);
  5344. return 0;
  5345. }
  5346. duk_ret_t Polycode_MeshGeometry__delete(duk_context *context) {
  5347. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5348. delete inst;
  5349. return 0;
  5350. }
  5351. duk_ret_t Polycode_MeshGeometry_clearMesh(duk_context *context) {
  5352. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5353. inst->clearMesh();
  5354. return 0;
  5355. }
  5356. duk_ret_t Polycode_MeshGeometry_getVertexCount(duk_context *context) {
  5357. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5358. duk_push_int(context, inst->getVertexCount());
  5359. return 1;
  5360. }
  5361. duk_ret_t Polycode_MeshGeometry_createPlane(duk_context *context) {
  5362. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5363. Number w = duk_to_number(context, 1);
  5364. Number h = duk_to_number(context, 2);
  5365. Number tilingValue = duk_to_number(context, 3);
  5366. inst->createPlane(w,h,tilingValue);
  5367. return 0;
  5368. }
  5369. duk_ret_t Polycode_MeshGeometry_createVPlane(duk_context *context) {
  5370. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5371. Number w = duk_to_number(context, 1);
  5372. Number h = duk_to_number(context, 2);
  5373. Number tilingValue = duk_to_number(context, 3);
  5374. inst->createVPlane(w,h,tilingValue);
  5375. return 0;
  5376. }
  5377. duk_ret_t Polycode_MeshGeometry_createCircle(duk_context *context) {
  5378. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5379. Number w = duk_to_number(context, 1);
  5380. Number h = duk_to_number(context, 2);
  5381. int numSegments = duk_to_int(context, 3);
  5382. Number tilingValue = duk_to_number(context, 4);
  5383. inst->createCircle(w,h,numSegments,tilingValue);
  5384. return 0;
  5385. }
  5386. duk_ret_t Polycode_MeshGeometry_createLineCircle(duk_context *context) {
  5387. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5388. Number w = duk_to_number(context, 1);
  5389. Number h = duk_to_number(context, 2);
  5390. int numSegments = duk_to_int(context, 3);
  5391. Number tilingValue = duk_to_number(context, 4);
  5392. inst->createLineCircle(w,h,numSegments,tilingValue);
  5393. return 0;
  5394. }
  5395. duk_ret_t Polycode_MeshGeometry_createTorus(duk_context *context) {
  5396. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5397. Number radius = duk_to_number(context, 1);
  5398. Number tubeRadius = duk_to_number(context, 2);
  5399. int segmentsW = duk_to_int(context, 3);
  5400. int segmentsH = duk_to_int(context, 4);
  5401. Number tilingValue = duk_to_number(context, 5);
  5402. inst->createTorus(radius,tubeRadius,segmentsW,segmentsH,tilingValue);
  5403. return 0;
  5404. }
  5405. duk_ret_t Polycode_MeshGeometry_createBox(duk_context *context) {
  5406. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5407. Number w = duk_to_number(context, 1);
  5408. Number d = duk_to_number(context, 2);
  5409. Number h = duk_to_number(context, 3);
  5410. Number tilingValue = duk_to_number(context, 4);
  5411. inst->createBox(w,d,h,tilingValue);
  5412. return 0;
  5413. }
  5414. duk_ret_t Polycode_MeshGeometry_createSphere(duk_context *context) {
  5415. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5416. Number radius = duk_to_number(context, 1);
  5417. int numRings = duk_to_int(context, 2);
  5418. int numSegments = duk_to_int(context, 3);
  5419. Number tilingValue = duk_to_number(context, 4);
  5420. inst->createSphere(radius,numRings,numSegments,tilingValue);
  5421. return 0;
  5422. }
  5423. duk_ret_t Polycode_MeshGeometry_createIcosphere(duk_context *context) {
  5424. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5425. Number radius = duk_to_number(context, 1);
  5426. int subdivisions = duk_to_int(context, 2);
  5427. inst->createIcosphere(radius,subdivisions);
  5428. return 0;
  5429. }
  5430. duk_ret_t Polycode_MeshGeometry_createOctosphere(duk_context *context) {
  5431. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5432. Number radius = duk_to_number(context, 1);
  5433. int subdivisions = duk_to_int(context, 2);
  5434. inst->createOctosphere(radius,subdivisions);
  5435. return 0;
  5436. }
  5437. duk_ret_t Polycode_MeshGeometry_createCylinder(duk_context *context) {
  5438. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5439. Number height = duk_to_number(context, 1);
  5440. Number radius = duk_to_number(context, 2);
  5441. int numSegments = duk_to_int(context, 3);
  5442. bool capped = duk_to_boolean(context, 4);
  5443. Number tilingValue = duk_to_number(context, 5);
  5444. inst->createCylinder(height,radius,numSegments,capped,tilingValue);
  5445. return 0;
  5446. }
  5447. duk_ret_t Polycode_MeshGeometry_createCone(duk_context *context) {
  5448. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5449. Number height = duk_to_number(context, 1);
  5450. Number radius = duk_to_number(context, 2);
  5451. int numSegments = duk_to_int(context, 3);
  5452. Number tilingValue = duk_to_number(context, 4);
  5453. inst->createCone(height,radius,numSegments,tilingValue);
  5454. return 0;
  5455. }
  5456. duk_ret_t Polycode_MeshGeometry_recenterMesh(duk_context *context) {
  5457. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5458. Vector3 *retInst = new Vector3();
  5459. *retInst = inst->recenterMesh();
  5460. duk_push_pointer(context, (void*)retInst);
  5461. return 1;
  5462. }
  5463. duk_ret_t Polycode_MeshGeometry_setVertexAtOffset(duk_context *context) {
  5464. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5465. int offset = duk_to_int(context, 1);
  5466. Number x = duk_to_number(context, 2);
  5467. Number y = duk_to_number(context, 3);
  5468. Number z = duk_to_number(context, 4);
  5469. inst->setVertexAtOffset(offset,x,y,z);
  5470. return 0;
  5471. }
  5472. duk_ret_t Polycode_MeshGeometry_addVertexWithUVAndNormal(duk_context *context) {
  5473. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5474. Number x = duk_to_number(context, 1);
  5475. Number y = duk_to_number(context, 2);
  5476. Number z = duk_to_number(context, 3);
  5477. Number u = duk_to_number(context, 4);
  5478. Number v = duk_to_number(context, 5);
  5479. Number nx = duk_to_number(context, 6);
  5480. Number ny = duk_to_number(context, 7);
  5481. Number nz = duk_to_number(context, 8);
  5482. inst->addVertexWithUVAndNormal(x,y,z,u,v,nx,ny,nz);
  5483. return 0;
  5484. }
  5485. duk_ret_t Polycode_MeshGeometry_addTexCoord(duk_context *context) {
  5486. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5487. Number u = duk_to_number(context, 1);
  5488. Number v = duk_to_number(context, 2);
  5489. inst->addTexCoord(u,v);
  5490. return 0;
  5491. }
  5492. duk_ret_t Polycode_MeshGeometry_addTexCoord2(duk_context *context) {
  5493. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5494. Number u = duk_to_number(context, 1);
  5495. Number v = duk_to_number(context, 2);
  5496. inst->addTexCoord2(u,v);
  5497. return 0;
  5498. }
  5499. duk_ret_t Polycode_MeshGeometry_addTangent(duk_context *context) {
  5500. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5501. Number x = duk_to_number(context, 1);
  5502. Number y = duk_to_number(context, 2);
  5503. Number z = duk_to_number(context, 3);
  5504. inst->addTangent(x,y,z);
  5505. return 0;
  5506. }
  5507. duk_ret_t Polycode_MeshGeometry_addVertexWithUV(duk_context *context) {
  5508. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5509. Number x = duk_to_number(context, 1);
  5510. Number y = duk_to_number(context, 2);
  5511. Number z = duk_to_number(context, 3);
  5512. Number u = duk_to_number(context, 4);
  5513. Number v = duk_to_number(context, 5);
  5514. inst->addVertexWithUV(x,y,z,u,v);
  5515. return 0;
  5516. }
  5517. duk_ret_t Polycode_MeshGeometry_addVertex(duk_context *context) {
  5518. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5519. Number x = duk_to_number(context, 1);
  5520. Number y = duk_to_number(context, 2);
  5521. Number z = duk_to_number(context, 3);
  5522. inst->addVertex(x,y,z);
  5523. return 0;
  5524. }
  5525. duk_ret_t Polycode_MeshGeometry_addNormal(duk_context *context) {
  5526. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5527. Number nx = duk_to_number(context, 1);
  5528. Number ny = duk_to_number(context, 2);
  5529. Number nz = duk_to_number(context, 3);
  5530. inst->addNormal(nx,ny,nz);
  5531. return 0;
  5532. }
  5533. duk_ret_t Polycode_MeshGeometry_addBoneAssignments(duk_context *context) {
  5534. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5535. Number b1Weight = duk_to_number(context, 1);
  5536. int b1Index = duk_to_int(context, 2);
  5537. Number b2Weight = duk_to_number(context, 3);
  5538. int b2Index = duk_to_int(context, 4);
  5539. Number b3Weight = duk_to_number(context, 5);
  5540. int b3Index = duk_to_int(context, 6);
  5541. Number b4Weight = duk_to_number(context, 7);
  5542. int b4Index = duk_to_int(context, 8);
  5543. inst->addBoneAssignments(b1Weight,b1Index,b2Weight,b2Index,b3Weight,b3Index,b4Weight,b4Index);
  5544. return 0;
  5545. }
  5546. duk_ret_t Polycode_MeshGeometry_addColor(duk_context *context) {
  5547. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5548. Number r = duk_to_number(context, 1);
  5549. Number g = duk_to_number(context, 2);
  5550. Number b = duk_to_number(context, 3);
  5551. Number a = duk_to_number(context, 4);
  5552. inst->addColor(r,g,b,a);
  5553. return 0;
  5554. }
  5555. duk_ret_t Polycode_MeshGeometry_getVertexPosition(duk_context *context) {
  5556. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5557. int vertexOffset = duk_to_int(context, 1);
  5558. Vector3 *retInst = new Vector3();
  5559. *retInst = inst->getVertexPosition(vertexOffset);
  5560. duk_push_pointer(context, (void*)retInst);
  5561. return 1;
  5562. }
  5563. duk_ret_t Polycode_MeshGeometry_getVertexPositionAtIndex(duk_context *context) {
  5564. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5565. int index = duk_to_int(context, 1);
  5566. Vector3 *retInst = new Vector3();
  5567. *retInst = inst->getVertexPositionAtIndex(index);
  5568. duk_push_pointer(context, (void*)retInst);
  5569. return 1;
  5570. }
  5571. duk_ret_t Polycode_MeshGeometry_getVertexTexCoord(duk_context *context) {
  5572. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5573. int vertexOffset = duk_to_int(context, 1);
  5574. Vector2 *retInst = new Vector2();
  5575. *retInst = inst->getVertexTexCoord(vertexOffset);
  5576. duk_push_pointer(context, (void*)retInst);
  5577. return 1;
  5578. }
  5579. duk_ret_t Polycode_MeshGeometry_getVertexTexCoordAtIndex(duk_context *context) {
  5580. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5581. int index = duk_to_int(context, 1);
  5582. Vector2 *retInst = new Vector2();
  5583. *retInst = inst->getVertexTexCoordAtIndex(index);
  5584. duk_push_pointer(context, (void*)retInst);
  5585. return 1;
  5586. }
  5587. duk_ret_t Polycode_MeshGeometry_Copy(duk_context *context) {
  5588. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5589. PolyBase *ptrRetVal = (PolyBase*)inst->Copy();
  5590. duk_push_pointer(context, (void*)ptrRetVal);
  5591. return 1;
  5592. }
  5593. duk_ret_t Polycode_MeshGeometry_getRadius(duk_context *context) {
  5594. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5595. duk_push_number(context, inst->getRadius());
  5596. return 1;
  5597. }
  5598. duk_ret_t Polycode_MeshGeometry_calculateNormals(duk_context *context) {
  5599. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5600. inst->calculateNormals();
  5601. return 0;
  5602. }
  5603. duk_ret_t Polycode_MeshGeometry_calculateTangents(duk_context *context) {
  5604. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5605. inst->calculateTangents();
  5606. return 0;
  5607. }
  5608. duk_ret_t Polycode_MeshGeometry_getMeshType(duk_context *context) {
  5609. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5610. duk_push_int(context, inst->getMeshType());
  5611. return 1;
  5612. }
  5613. duk_ret_t Polycode_MeshGeometry_setMeshType(duk_context *context) {
  5614. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5615. int newType = duk_to_int(context, 1);
  5616. inst->setMeshType(newType);
  5617. return 0;
  5618. }
  5619. duk_ret_t Polycode_MeshGeometry_getIndexGroupSize(duk_context *context) {
  5620. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5621. duk_push_int(context, inst->getIndexGroupSize());
  5622. return 1;
  5623. }
  5624. duk_ret_t Polycode_MeshGeometry_calculateBBox(duk_context *context) {
  5625. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5626. Vector3 *retInst = new Vector3();
  5627. *retInst = inst->calculateBBox();
  5628. duk_push_pointer(context, (void*)retInst);
  5629. return 1;
  5630. }
  5631. duk_ret_t Polycode_MeshGeometry_addIndexedFace(duk_context *context) {
  5632. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5633. int i1 = duk_to_int(context, 1);
  5634. int i2 = duk_to_int(context, 2);
  5635. inst->addIndexedFace(i1,i2);
  5636. return 0;
  5637. }
  5638. duk_ret_t Polycode_MeshGeometry_addIndex(duk_context *context) {
  5639. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5640. int index = duk_to_int(context, 1);
  5641. inst->addIndex(index);
  5642. return 0;
  5643. }
  5644. duk_ret_t Polycode_MeshGeometry_removeVertexRange(duk_context *context) {
  5645. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5646. int beginRemoveVertex = duk_to_int(context, 1);
  5647. int vertexRemovalCount = duk_to_int(context, 2);
  5648. inst->removeVertexRange(beginRemoveVertex,vertexRemovalCount);
  5649. return 0;
  5650. }
  5651. duk_ret_t Polycode_MeshGeometry_removeFace(duk_context *context) {
  5652. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5653. int faceIndex = duk_to_int(context, 1);
  5654. inst->removeFace(faceIndex);
  5655. return 0;
  5656. }
  5657. duk_ret_t Polycode_MeshGeometry_removeUnusedVertices(duk_context *context) {
  5658. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5659. duk_push_int(context, inst->removeUnusedVertices());
  5660. return 1;
  5661. }
  5662. duk_ret_t Polycode_MeshGeometry_getIndexCount(duk_context *context) {
  5663. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5664. duk_push_int(context, inst->getIndexCount());
  5665. return 1;
  5666. }
  5667. duk_ret_t Polycode_MeshGeometry_subdivideToRadius(duk_context *context) {
  5668. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5669. Number radius = duk_to_number(context, 1);
  5670. int subdivisions = duk_to_int(context, 2);
  5671. inst->subdivideToRadius(radius,subdivisions);
  5672. return 0;
  5673. }
  5674. duk_ret_t Polycode_MeshGeometry_calculateFaceTangent(duk_context *context) {
  5675. Vector3 v1 = *(Vector3*)duk_to_pointer(context, 0);
  5676. Vector3 v2 = *(Vector3*)duk_to_pointer(context, 1);
  5677. Vector3 v3 = *(Vector3*)duk_to_pointer(context, 2);
  5678. Vector2 texCoord1 = *(Vector2*)duk_to_pointer(context, 3);
  5679. Vector2 texCoord2 = *(Vector2*)duk_to_pointer(context, 4);
  5680. Vector2 texCoord3 = *(Vector2*)duk_to_pointer(context, 5);
  5681. Vector3 *retInst = new Vector3();
  5682. *retInst = MeshGeometry::calculateFaceTangent(v1,v2,v3,texCoord1,texCoord2,texCoord3);
  5683. duk_push_pointer(context, (void*)retInst);
  5684. return 1;
  5685. }
  5686. duk_ret_t Polycode_MeshGeometry_saveAsOBJ(duk_context *context) {
  5687. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5688. String fileName = duk_to_string(context, 1);
  5689. inst->saveAsOBJ(fileName);
  5690. return 0;
  5691. }
  5692. duk_ret_t Polycode_MeshGeometry_normalizeBoneWeights(duk_context *context) {
  5693. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5694. inst->normalizeBoneWeights();
  5695. return 0;
  5696. }
  5697. duk_ret_t Polycode_ObjectEntry(duk_context *context) {
  5698. ObjectEntry *inst = new ObjectEntry();
  5699. duk_push_pointer(context, (void*)inst);
  5700. return 1;
  5701. }
  5702. duk_ret_t Polycode_ObjectEntry__get_type(duk_context *context) {
  5703. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5704. duk_push_int(context, inst->type);
  5705. return 1;
  5706. }
  5707. duk_ret_t Polycode_ObjectEntry__set_type(duk_context *context) {
  5708. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5709. inst->type = duk_to_int(context, 1);
  5710. return 0;
  5711. }
  5712. duk_ret_t Polycode_ObjectEntry__get_name(duk_context *context) {
  5713. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5714. duk_push_string(context, inst->name.c_str());
  5715. return 1;
  5716. }
  5717. duk_ret_t Polycode_ObjectEntry__set_name(duk_context *context) {
  5718. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5719. inst->name = duk_to_string(context, 1);
  5720. return 0;
  5721. }
  5722. duk_ret_t Polycode_ObjectEntry__get_NumberVal(duk_context *context) {
  5723. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5724. duk_push_number(context, inst->NumberVal);
  5725. return 1;
  5726. }
  5727. duk_ret_t Polycode_ObjectEntry__set_NumberVal(duk_context *context) {
  5728. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5729. inst->NumberVal = duk_to_number(context, 1);
  5730. return 0;
  5731. }
  5732. duk_ret_t Polycode_ObjectEntry__get_intVal(duk_context *context) {
  5733. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5734. duk_push_int(context, inst->intVal);
  5735. return 1;
  5736. }
  5737. duk_ret_t Polycode_ObjectEntry__set_intVal(duk_context *context) {
  5738. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5739. inst->intVal = duk_to_int(context, 1);
  5740. return 0;
  5741. }
  5742. duk_ret_t Polycode_ObjectEntry__get_stringVal(duk_context *context) {
  5743. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5744. duk_push_string(context, inst->stringVal.c_str());
  5745. return 1;
  5746. }
  5747. duk_ret_t Polycode_ObjectEntry__set_stringVal(duk_context *context) {
  5748. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5749. inst->stringVal = duk_to_string(context, 1);
  5750. return 0;
  5751. }
  5752. duk_ret_t Polycode_ObjectEntry__get_boolVal(duk_context *context) {
  5753. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5754. duk_push_boolean(context, inst->boolVal);
  5755. return 1;
  5756. }
  5757. duk_ret_t Polycode_ObjectEntry__set_boolVal(duk_context *context) {
  5758. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5759. inst->boolVal = duk_to_boolean(context, 1);
  5760. return 0;
  5761. }
  5762. duk_ret_t Polycode_ObjectEntry__get_length(duk_context *context) {
  5763. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5764. duk_push_int(context, inst->length);
  5765. return 1;
  5766. }
  5767. duk_ret_t Polycode_ObjectEntry__set_length(duk_context *context) {
  5768. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5769. inst->length = duk_to_int(context, 1);
  5770. return 0;
  5771. }
  5772. duk_ret_t Polycode_ObjectEntry__delete(duk_context *context) {
  5773. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5774. delete inst;
  5775. return 0;
  5776. }
  5777. duk_ret_t Polycode_ObjectEntry_readNumber(duk_context *context) {
  5778. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5779. String key = duk_to_string(context, 1);
  5780. Number* out = (Number*)duk_to_pointer(context, 2);
  5781. duk_push_boolean(context, inst->readNumber(key,out));
  5782. return 1;
  5783. }
  5784. duk_ret_t Polycode_ObjectEntry_readString(duk_context *context) {
  5785. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5786. String key = duk_to_string(context, 1);
  5787. String* out = (String*)duk_to_pointer(context, 2);
  5788. duk_push_boolean(context, inst->readString(key,out));
  5789. return 1;
  5790. }
  5791. duk_ret_t Polycode_ObjectEntry_readBool(duk_context *context) {
  5792. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5793. String key = duk_to_string(context, 1);
  5794. bool* out = (bool*)duk_to_pointer(context, 2);
  5795. duk_push_boolean(context, inst->readBool(key,out));
  5796. return 1;
  5797. }
  5798. duk_ret_t Polycode_ObjectEntry_addChild(duk_context *context) {
  5799. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5800. String name = duk_to_string(context, 1);
  5801. PolyBase *ptrRetVal = (PolyBase*)inst->addChild(name);
  5802. duk_push_pointer(context, (void*)ptrRetVal);
  5803. return 1;
  5804. }
  5805. duk_ret_t Polycode_ObjectEntry_getTypedName(duk_context *context) {
  5806. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5807. duk_push_string(context, inst->getTypedName().c_str());
  5808. return 1;
  5809. }
  5810. duk_ret_t Polycode_ObjectEntry_setTypedName(duk_context *context) {
  5811. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5812. String str = duk_to_string(context, 1);
  5813. inst->setTypedName(str);
  5814. return 0;
  5815. }
  5816. duk_ret_t Polycode_ObjectEntry_Clear(duk_context *context) {
  5817. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5818. inst->Clear();
  5819. return 0;
  5820. }
  5821. duk_ret_t Polycode_BinaryObjectReader(duk_context *context) {
  5822. String fileName = duk_to_string(context, 0);
  5823. Object* object = (Object*)duk_to_pointer(context, 1);
  5824. BinaryObjectReader *inst = new BinaryObjectReader(fileName,object);
  5825. duk_push_pointer(context, (void*)inst);
  5826. return 1;
  5827. }
  5828. duk_ret_t Polycode_BinaryObjectReader__get_success(duk_context *context) {
  5829. BinaryObjectReader *inst = (BinaryObjectReader*)duk_to_pointer(context, 0);
  5830. duk_push_boolean(context, inst->success);
  5831. return 1;
  5832. }
  5833. duk_ret_t Polycode_BinaryObjectReader__set_success(duk_context *context) {
  5834. BinaryObjectReader *inst = (BinaryObjectReader*)duk_to_pointer(context, 0);
  5835. inst->success = duk_to_boolean(context, 1);
  5836. return 0;
  5837. }
  5838. duk_ret_t Polycode_BinaryObjectReader__delete(duk_context *context) {
  5839. BinaryObjectReader *inst = (BinaryObjectReader*)duk_to_pointer(context, 0);
  5840. delete inst;
  5841. return 0;
  5842. }
  5843. duk_ret_t Polycode_BinaryObjectWriter(duk_context *context) {
  5844. Object* object = (Object*)duk_to_pointer(context, 0);
  5845. BinaryObjectWriter *inst = new BinaryObjectWriter(object);
  5846. duk_push_pointer(context, (void*)inst);
  5847. return 1;
  5848. }
  5849. duk_ret_t Polycode_BinaryObjectWriter__delete(duk_context *context) {
  5850. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5851. delete inst;
  5852. return 0;
  5853. }
  5854. duk_ret_t Polycode_BinaryObjectWriter_parseKeysFromObjectEntry(duk_context *context) {
  5855. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5856. ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1);
  5857. inst->parseKeysFromObjectEntry(entry);
  5858. return 0;
  5859. }
  5860. duk_ret_t Polycode_BinaryObjectWriter_writeEntryToFile(duk_context *context) {
  5861. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5862. ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1);
  5863. inst->writeEntryToFile(entry);
  5864. return 0;
  5865. }
  5866. duk_ret_t Polycode_BinaryObjectWriter_addKey(duk_context *context) {
  5867. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5868. String key = duk_to_string(context, 1);
  5869. duk_push_int(context, inst->addKey(key));
  5870. return 1;
  5871. }
  5872. duk_ret_t Polycode_BinaryObjectWriter_getKeyIndex(duk_context *context) {
  5873. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5874. String key = duk_to_string(context, 1);
  5875. duk_push_int(context, inst->getKeyIndex(key));
  5876. return 1;
  5877. }
  5878. duk_ret_t Polycode_BinaryObjectWriter_writeToFile(duk_context *context) {
  5879. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5880. String fileName = duk_to_string(context, 1);
  5881. duk_push_boolean(context, inst->writeToFile(fileName));
  5882. return 1;
  5883. }
  5884. duk_ret_t Polycode_ShaderPlatformData(duk_context *context) {
  5885. ShaderPlatformData *inst = new ShaderPlatformData();
  5886. duk_push_pointer(context, (void*)inst);
  5887. return 1;
  5888. }
  5889. duk_ret_t Polycode_ShaderPlatformData__get_shaderID(duk_context *context) {
  5890. ShaderPlatformData *inst = (ShaderPlatformData*)duk_to_pointer(context, 0);
  5891. GLuint *retInst = new GLuint();
  5892. *retInst = inst->shaderID;
  5893. duk_push_pointer(context, (void*)retInst);
  5894. return 1;
  5895. }
  5896. duk_ret_t Polycode_ShaderPlatformData__set_shaderID(duk_context *context) {
  5897. ShaderPlatformData *inst = (ShaderPlatformData*)duk_to_pointer(context, 0);
  5898. inst->shaderID = *(GLuint*)duk_to_pointer(context, 1);
  5899. return 0;
  5900. }
  5901. duk_ret_t Polycode_ShaderPlatformData__get_vertexProgramID(duk_context *context) {
  5902. ShaderPlatformData *inst = (ShaderPlatformData*)duk_to_pointer(context, 0);
  5903. GLuint *retInst = new GLuint();
  5904. *retInst = inst->vertexProgramID;
  5905. duk_push_pointer(context, (void*)retInst);
  5906. return 1;
  5907. }
  5908. duk_ret_t Polycode_ShaderPlatformData__set_vertexProgramID(duk_context *context) {
  5909. ShaderPlatformData *inst = (ShaderPlatformData*)duk_to_pointer(context, 0);
  5910. inst->vertexProgramID = *(GLuint*)duk_to_pointer(context, 1);
  5911. return 0;
  5912. }
  5913. duk_ret_t Polycode_ShaderPlatformData__get_fragmentProgramID(duk_context *context) {
  5914. ShaderPlatformData *inst = (ShaderPlatformData*)duk_to_pointer(context, 0);
  5915. GLuint *retInst = new GLuint();
  5916. *retInst = inst->fragmentProgramID;
  5917. duk_push_pointer(context, (void*)retInst);
  5918. return 1;
  5919. }
  5920. duk_ret_t Polycode_ShaderPlatformData__set_fragmentProgramID(duk_context *context) {
  5921. ShaderPlatformData *inst = (ShaderPlatformData*)duk_to_pointer(context, 0);
  5922. inst->fragmentProgramID = *(GLuint*)duk_to_pointer(context, 1);
  5923. return 0;
  5924. }
  5925. duk_ret_t Polycode_ShaderPlatformData__delete(duk_context *context) {
  5926. ShaderPlatformData *inst = (ShaderPlatformData*)duk_to_pointer(context, 0);
  5927. delete inst;
  5928. return 0;
  5929. }
  5930. duk_ret_t Polycode_SceneParticle(duk_context *context) {
  5931. SceneParticle *inst = new SceneParticle();
  5932. duk_push_pointer(context, (void*)inst);
  5933. return 1;
  5934. }
  5935. duk_ret_t Polycode_SceneParticle__get_lifetime(duk_context *context) {
  5936. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5937. duk_push_number(context, inst->lifetime);
  5938. return 1;
  5939. }
  5940. duk_ret_t Polycode_SceneParticle__set_lifetime(duk_context *context) {
  5941. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5942. inst->lifetime = duk_to_number(context, 1);
  5943. return 0;
  5944. }
  5945. duk_ret_t Polycode_SceneParticle__get_position(duk_context *context) {
  5946. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5947. Vector3 *retInst = new Vector3();
  5948. *retInst = inst->position;
  5949. duk_push_pointer(context, (void*)retInst);
  5950. return 1;
  5951. }
  5952. duk_ret_t Polycode_SceneParticle__set_position(duk_context *context) {
  5953. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5954. inst->position = *(Vector3*)duk_to_pointer(context, 1);
  5955. return 0;
  5956. }
  5957. duk_ret_t Polycode_SceneParticle__get_velocity(duk_context *context) {
  5958. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5959. Vector3 *retInst = new Vector3();
  5960. *retInst = inst->velocity;
  5961. duk_push_pointer(context, (void*)retInst);
  5962. return 1;
  5963. }
  5964. duk_ret_t Polycode_SceneParticle__set_velocity(duk_context *context) {
  5965. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5966. inst->velocity = *(Vector3*)duk_to_pointer(context, 1);
  5967. return 0;
  5968. }
  5969. duk_ret_t Polycode_SceneParticle__get_perlinPos(duk_context *context) {
  5970. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5971. Vector3 *retInst = new Vector3();
  5972. *retInst = inst->perlinPos;
  5973. duk_push_pointer(context, (void*)retInst);
  5974. return 1;
  5975. }
  5976. duk_ret_t Polycode_SceneParticle__set_perlinPos(duk_context *context) {
  5977. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5978. inst->perlinPos = *(Vector3*)duk_to_pointer(context, 1);
  5979. return 0;
  5980. }
  5981. duk_ret_t Polycode_SceneParticle__get_rotation(duk_context *context) {
  5982. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5983. Vector3 *retInst = new Vector3();
  5984. *retInst = inst->rotation;
  5985. duk_push_pointer(context, (void*)retInst);
  5986. return 1;
  5987. }
  5988. duk_ret_t Polycode_SceneParticle__set_rotation(duk_context *context) {
  5989. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5990. inst->rotation = *(Vector3*)duk_to_pointer(context, 1);
  5991. return 0;
  5992. }
  5993. duk_ret_t Polycode_SceneParticle__get_brightnessDeviation(duk_context *context) {
  5994. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5995. duk_push_number(context, inst->brightnessDeviation);
  5996. return 1;
  5997. }
  5998. duk_ret_t Polycode_SceneParticle__set_brightnessDeviation(duk_context *context) {
  5999. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  6000. inst->brightnessDeviation = duk_to_number(context, 1);
  6001. return 0;
  6002. }
  6003. duk_ret_t Polycode_SceneParticle__get_scale(duk_context *context) {
  6004. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  6005. duk_push_number(context, inst->scale);
  6006. return 1;
  6007. }
  6008. duk_ret_t Polycode_SceneParticle__set_scale(duk_context *context) {
  6009. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  6010. inst->scale = duk_to_number(context, 1);
  6011. return 0;
  6012. }
  6013. duk_ret_t Polycode_SceneParticle__get_color(duk_context *context) {
  6014. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  6015. Color *retInst = new Color();
  6016. *retInst = inst->color;
  6017. duk_push_pointer(context, (void*)retInst);
  6018. return 1;
  6019. }
  6020. duk_ret_t Polycode_SceneParticle__set_color(duk_context *context) {
  6021. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  6022. inst->color = *(Color*)duk_to_pointer(context, 1);
  6023. return 0;
  6024. }
  6025. duk_ret_t Polycode_SceneParticle__get_varianceIndex(duk_context *context) {
  6026. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  6027. duk_push_int(context, inst->varianceIndex);
  6028. return 1;
  6029. }
  6030. duk_ret_t Polycode_SceneParticle__set_varianceIndex(duk_context *context) {
  6031. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  6032. inst->varianceIndex = duk_to_int(context, 1);
  6033. return 0;
  6034. }
  6035. duk_ret_t Polycode_SceneParticle__delete(duk_context *context) {
  6036. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  6037. delete inst;
  6038. return 0;
  6039. }
  6040. duk_ret_t Polycode_SceneParticleEmitter(duk_context *context) {
  6041. int particleCount = duk_to_int(context, 0);
  6042. Number lifetime = duk_to_number(context, 1);
  6043. Number speed = duk_to_number(context, 2);
  6044. SceneParticleEmitter *inst = new SceneParticleEmitter(particleCount,lifetime,speed);
  6045. duk_push_pointer(context, (void*)inst);
  6046. return 1;
  6047. }
  6048. duk_ret_t Polycode_SceneParticleEmitter__get_useScaleCurve(duk_context *context) {
  6049. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6050. duk_push_boolean(context, inst->useScaleCurve);
  6051. return 1;
  6052. }
  6053. duk_ret_t Polycode_SceneParticleEmitter__set_useScaleCurve(duk_context *context) {
  6054. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6055. inst->useScaleCurve = duk_to_boolean(context, 1);
  6056. return 0;
  6057. }
  6058. duk_ret_t Polycode_SceneParticleEmitter__get_scaleCurve(duk_context *context) {
  6059. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6060. BezierCurve *retInst = new BezierCurve();
  6061. *retInst = inst->scaleCurve;
  6062. duk_push_pointer(context, (void*)retInst);
  6063. return 1;
  6064. }
  6065. duk_ret_t Polycode_SceneParticleEmitter__set_scaleCurve(duk_context *context) {
  6066. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6067. inst->scaleCurve = *(BezierCurve*)duk_to_pointer(context, 1);
  6068. return 0;
  6069. }
  6070. duk_ret_t Polycode_SceneParticleEmitter__get_useColorCurves(duk_context *context) {
  6071. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6072. duk_push_boolean(context, inst->useColorCurves);
  6073. return 1;
  6074. }
  6075. duk_ret_t Polycode_SceneParticleEmitter__set_useColorCurves(duk_context *context) {
  6076. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6077. inst->useColorCurves = duk_to_boolean(context, 1);
  6078. return 0;
  6079. }
  6080. duk_ret_t Polycode_SceneParticleEmitter__get_colorCurveR(duk_context *context) {
  6081. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6082. BezierCurve *retInst = new BezierCurve();
  6083. *retInst = inst->colorCurveR;
  6084. duk_push_pointer(context, (void*)retInst);
  6085. return 1;
  6086. }
  6087. duk_ret_t Polycode_SceneParticleEmitter__set_colorCurveR(duk_context *context) {
  6088. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6089. inst->colorCurveR = *(BezierCurve*)duk_to_pointer(context, 1);
  6090. return 0;
  6091. }
  6092. duk_ret_t Polycode_SceneParticleEmitter__get_colorCurveG(duk_context *context) {
  6093. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6094. BezierCurve *retInst = new BezierCurve();
  6095. *retInst = inst->colorCurveG;
  6096. duk_push_pointer(context, (void*)retInst);
  6097. return 1;
  6098. }
  6099. duk_ret_t Polycode_SceneParticleEmitter__set_colorCurveG(duk_context *context) {
  6100. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6101. inst->colorCurveG = *(BezierCurve*)duk_to_pointer(context, 1);
  6102. return 0;
  6103. }
  6104. duk_ret_t Polycode_SceneParticleEmitter__get_colorCurveB(duk_context *context) {
  6105. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6106. BezierCurve *retInst = new BezierCurve();
  6107. *retInst = inst->colorCurveB;
  6108. duk_push_pointer(context, (void*)retInst);
  6109. return 1;
  6110. }
  6111. duk_ret_t Polycode_SceneParticleEmitter__set_colorCurveB(duk_context *context) {
  6112. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6113. inst->colorCurveB = *(BezierCurve*)duk_to_pointer(context, 1);
  6114. return 0;
  6115. }
  6116. duk_ret_t Polycode_SceneParticleEmitter__get_colorCurveA(duk_context *context) {
  6117. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6118. BezierCurve *retInst = new BezierCurve();
  6119. *retInst = inst->colorCurveA;
  6120. duk_push_pointer(context, (void*)retInst);
  6121. return 1;
  6122. }
  6123. duk_ret_t Polycode_SceneParticleEmitter__set_colorCurveA(duk_context *context) {
  6124. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6125. inst->colorCurveA = *(BezierCurve*)duk_to_pointer(context, 1);
  6126. return 0;
  6127. }
  6128. duk_ret_t Polycode_SceneParticleEmitter__get_colorDeviation(duk_context *context) {
  6129. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6130. Color *retInst = new Color();
  6131. *retInst = inst->colorDeviation;
  6132. duk_push_pointer(context, (void*)retInst);
  6133. return 1;
  6134. }
  6135. duk_ret_t Polycode_SceneParticleEmitter__set_colorDeviation(duk_context *context) {
  6136. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6137. inst->colorDeviation = *(Color*)duk_to_pointer(context, 1);
  6138. return 0;
  6139. }
  6140. duk_ret_t Polycode_SceneParticleEmitter__delete(duk_context *context) {
  6141. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6142. delete inst;
  6143. return 0;
  6144. }
  6145. duk_ret_t Polycode_SceneParticleEmitter_setParticleCount(duk_context *context) {
  6146. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6147. int newParticleCount = duk_to_int(context, 1);
  6148. inst->setParticleCount(newParticleCount);
  6149. return 0;
  6150. }
  6151. duk_ret_t Polycode_SceneParticleEmitter_getParticleCount(duk_context *context) {
  6152. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6153. duk_push_int(context, inst->getParticleCount());
  6154. return 1;
  6155. }
  6156. duk_ret_t Polycode_SceneParticleEmitter_setParticleLifetime(duk_context *context) {
  6157. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6158. Number lifetime = duk_to_number(context, 1);
  6159. inst->setParticleLifetime(lifetime);
  6160. return 0;
  6161. }
  6162. duk_ret_t Polycode_SceneParticleEmitter_getParticleLifetime(duk_context *context) {
  6163. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6164. duk_push_number(context, inst->getParticleLifetime());
  6165. return 1;
  6166. }
  6167. duk_ret_t Polycode_SceneParticleEmitter_setDirectionDeviation(duk_context *context) {
  6168. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6169. Vector3 newDeviation = *(Vector3*)duk_to_pointer(context, 1);
  6170. inst->setDirectionDeviation(newDeviation);
  6171. return 0;
  6172. }
  6173. duk_ret_t Polycode_SceneParticleEmitter_getDirectionDeviation(duk_context *context) {
  6174. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6175. Vector3 *retInst = new Vector3();
  6176. *retInst = inst->getDirectionDeviation();
  6177. duk_push_pointer(context, (void*)retInst);
  6178. return 1;
  6179. }
  6180. duk_ret_t Polycode_SceneParticleEmitter_setEmitterSize(duk_context *context) {
  6181. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6182. Vector3 newSize = *(Vector3*)duk_to_pointer(context, 1);
  6183. inst->setEmitterSize(newSize);
  6184. return 0;
  6185. }
  6186. duk_ret_t Polycode_SceneParticleEmitter_getEmitterSize(duk_context *context) {
  6187. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6188. Vector3 *retInst = new Vector3();
  6189. *retInst = inst->getEmitterSize();
  6190. duk_push_pointer(context, (void*)retInst);
  6191. return 1;
  6192. }
  6193. duk_ret_t Polycode_SceneParticleEmitter_setGravity(duk_context *context) {
  6194. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6195. Vector3 newGravity = *(Vector3*)duk_to_pointer(context, 1);
  6196. inst->setGravity(newGravity);
  6197. return 0;
  6198. }
  6199. duk_ret_t Polycode_SceneParticleEmitter_getGravity(duk_context *context) {
  6200. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6201. Vector3 *retInst = new Vector3();
  6202. *retInst = inst->getGravity();
  6203. duk_push_pointer(context, (void*)retInst);
  6204. return 1;
  6205. }
  6206. duk_ret_t Polycode_SceneParticleEmitter_fixedUpdate(duk_context *context) {
  6207. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6208. inst->fixedUpdate();
  6209. return 0;
  6210. }
  6211. duk_ret_t Polycode_SceneParticleEmitter_Render(duk_context *context) {
  6212. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6213. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  6214. inst->Render(buffer);
  6215. return 0;
  6216. }
  6217. duk_ret_t Polycode_SceneParticleEmitter_updateParticles(duk_context *context) {
  6218. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6219. inst->updateParticles();
  6220. return 0;
  6221. }
  6222. duk_ret_t Polycode_SceneParticleEmitter_rebuildParticles(duk_context *context) {
  6223. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6224. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  6225. inst->rebuildParticles(buffer);
  6226. return 0;
  6227. }
  6228. duk_ret_t Polycode_SceneParticleEmitter_triggerParticles(duk_context *context) {
  6229. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6230. bool allAtOnce = duk_to_boolean(context, 1);
  6231. inst->triggerParticles(allAtOnce);
  6232. return 0;
  6233. }
  6234. duk_ret_t Polycode_SceneParticleEmitter_enableParticleSystem(duk_context *context) {
  6235. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6236. bool val = duk_to_boolean(context, 1);
  6237. inst->enableParticleSystem(val);
  6238. return 0;
  6239. }
  6240. duk_ret_t Polycode_SceneParticleEmitter_setUseFloorPlane(duk_context *context) {
  6241. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6242. bool val = duk_to_boolean(context, 1);
  6243. inst->setUseFloorPlane(val);
  6244. return 0;
  6245. }
  6246. duk_ret_t Polycode_SceneParticleEmitter_setFloorPlaneOffset(duk_context *context) {
  6247. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6248. Number floorPlaneOffset = duk_to_number(context, 1);
  6249. inst->setFloorPlaneOffset(floorPlaneOffset);
  6250. return 0;
  6251. }
  6252. duk_ret_t Polycode_SceneParticleEmitter_setFloorDamping(duk_context *context) {
  6253. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6254. Number floorDamping = duk_to_number(context, 1);
  6255. inst->setFloorDamping(floorDamping);
  6256. return 0;
  6257. }
  6258. duk_ret_t Polycode_SceneParticleEmitter_setParticlesInWorldSpace(duk_context *context) {
  6259. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6260. bool val = duk_to_boolean(context, 1);
  6261. inst->setParticlesInWorldSpace(val);
  6262. return 0;
  6263. }
  6264. duk_ret_t Polycode_SceneParticleEmitter_getParticlesInWorldSpace(duk_context *context) {
  6265. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6266. duk_push_boolean(context, inst->getParticlesInWorldSpace());
  6267. return 1;
  6268. }
  6269. duk_ret_t Polycode_SceneParticleEmitter_setPerlinEnabled(duk_context *context) {
  6270. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6271. bool val = duk_to_boolean(context, 1);
  6272. inst->setPerlinEnabled(val);
  6273. return 0;
  6274. }
  6275. duk_ret_t Polycode_SceneParticleEmitter_getPerlinEnabled(duk_context *context) {
  6276. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6277. duk_push_boolean(context, inst->getPerlinEnabled());
  6278. return 1;
  6279. }
  6280. duk_ret_t Polycode_SceneParticleEmitter_getParticleSpeed(duk_context *context) {
  6281. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6282. duk_push_number(context, inst->getParticleSpeed());
  6283. return 1;
  6284. }
  6285. duk_ret_t Polycode_SceneParticleEmitter_setParticleSpeed(duk_context *context) {
  6286. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6287. Number speed = duk_to_number(context, 1);
  6288. inst->setParticleSpeed(speed);
  6289. return 0;
  6290. }
  6291. duk_ret_t Polycode_SceneParticleEmitter_setPerlinValue(duk_context *context) {
  6292. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6293. Vector3 perlinValue = *(Vector3*)duk_to_pointer(context, 1);
  6294. inst->setPerlinValue(perlinValue);
  6295. return 0;
  6296. }
  6297. duk_ret_t Polycode_SceneParticleEmitter_getPerlinValue(duk_context *context) {
  6298. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6299. Vector3 *retInst = new Vector3();
  6300. *retInst = inst->getPerlinValue();
  6301. duk_push_pointer(context, (void*)retInst);
  6302. return 1;
  6303. }
  6304. duk_ret_t Polycode_SceneParticleEmitter_setParticleType(duk_context *context) {
  6305. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6306. int particleType = duk_to_int(context, 1);
  6307. inst->setParticleType(particleType);
  6308. return 0;
  6309. }
  6310. duk_ret_t Polycode_SceneParticleEmitter_getParticleType(duk_context *context) {
  6311. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6312. duk_push_int(context, inst->getParticleType());
  6313. return 1;
  6314. }
  6315. duk_ret_t Polycode_SceneParticleEmitter_setParticleSize(duk_context *context) {
  6316. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6317. Number particleSize = duk_to_number(context, 1);
  6318. inst->setParticleSize(particleSize);
  6319. return 0;
  6320. }
  6321. duk_ret_t Polycode_SceneParticleEmitter_getParticleSize(duk_context *context) {
  6322. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6323. duk_push_number(context, inst->getParticleSize());
  6324. return 1;
  6325. }
  6326. duk_ret_t Polycode_SceneParticleEmitter_setParticleRotationSpeed(duk_context *context) {
  6327. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6328. Vector3 rotationSpeed = *(Vector3*)duk_to_pointer(context, 1);
  6329. inst->setParticleRotationSpeed(rotationSpeed);
  6330. return 0;
  6331. }
  6332. duk_ret_t Polycode_SceneParticleEmitter_getParticleRotationSpeed(duk_context *context) {
  6333. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6334. Vector3 *retInst = new Vector3();
  6335. *retInst = inst->getParticleRotationSpeed();
  6336. duk_push_pointer(context, (void*)retInst);
  6337. return 1;
  6338. }
  6339. duk_ret_t Polycode_SceneParticleEmitter_setParticleDirection(duk_context *context) {
  6340. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6341. Vector3 direction = *(Vector3*)duk_to_pointer(context, 1);
  6342. inst->setParticleDirection(direction);
  6343. return 0;
  6344. }
  6345. duk_ret_t Polycode_SceneParticleEmitter_getParticleDirection(duk_context *context) {
  6346. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6347. Vector3 *retInst = new Vector3();
  6348. *retInst = inst->getParticleDirection();
  6349. duk_push_pointer(context, (void*)retInst);
  6350. return 1;
  6351. }
  6352. duk_ret_t Polycode_SceneParticleEmitter_setLoopParticles(duk_context *context) {
  6353. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6354. bool val = duk_to_boolean(context, 1);
  6355. inst->setLoopParticles(val);
  6356. return 0;
  6357. }
  6358. duk_ret_t Polycode_SceneParticleEmitter_getLoopParticles(duk_context *context) {
  6359. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6360. duk_push_boolean(context, inst->getLoopParticles());
  6361. return 1;
  6362. }
  6363. duk_ret_t Polycode_SceneParticleEmitter_addSourceMesh(duk_context *context) {
  6364. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6365. Mesh* mesh = (Mesh*)duk_to_pointer(context, 1);
  6366. inst->addSourceMesh(mesh);
  6367. return 0;
  6368. }
  6369. duk_ret_t Polycode_SceneParticleEmitter_getNumSourceMeshes(duk_context *context) {
  6370. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6371. duk_push_int(context, inst->getNumSourceMeshes());
  6372. return 1;
  6373. }
  6374. duk_ret_t Polycode_SceneParticleEmitter_getSourcesMeshAtIndex(duk_context *context) {
  6375. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6376. int index = duk_to_int(context, 1);
  6377. PolyBase *ptrRetVal = (PolyBase*)inst->getSourcesMeshAtIndex(index);
  6378. duk_push_pointer(context, (void*)ptrRetVal);
  6379. return 1;
  6380. }
  6381. duk_ret_t Polycode_SceneParticleEmitter_removeSourceMeshAtIndex(duk_context *context) {
  6382. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6383. int index = duk_to_int(context, 1);
  6384. inst->removeSourceMeshAtIndex(index);
  6385. return 0;
  6386. }
  6387. duk_ret_t Polycode_SceneParticleEmitter_positionParticle(duk_context *context) {
  6388. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6389. int index = duk_to_int(context, 1);
  6390. inst->positionParticle(index);
  6391. return 0;
  6392. }
  6393. duk_ret_t Polycode_SceneParticleEmitter_Clone(duk_context *context) {
  6394. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6395. bool deepClone = duk_to_boolean(context, 1);
  6396. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  6397. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  6398. duk_push_pointer(context, (void*)ptrRetVal);
  6399. return 1;
  6400. }
  6401. duk_ret_t Polycode_SceneParticleEmitter_applyClone(duk_context *context) {
  6402. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6403. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  6404. bool deepClone = duk_to_boolean(context, 2);
  6405. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  6406. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  6407. return 0;
  6408. }
  6409. duk_ret_t Polycode_Perlin(duk_context *context) {
  6410. int octaves = duk_to_int(context, 0);
  6411. Number freq = duk_to_number(context, 1);
  6412. Number amp = duk_to_number(context, 2);
  6413. int seed = duk_to_int(context, 3);
  6414. Perlin *inst = new Perlin(octaves,freq,amp,seed);
  6415. duk_push_pointer(context, (void*)inst);
  6416. return 1;
  6417. }
  6418. duk_ret_t Polycode_Perlin__delete(duk_context *context) {
  6419. Perlin *inst = (Perlin*)duk_to_pointer(context, 0);
  6420. delete inst;
  6421. return 0;
  6422. }
  6423. duk_ret_t Polycode_Perlin_Get2DTiledX(duk_context *context) {
  6424. Perlin *inst = (Perlin*)duk_to_pointer(context, 0);
  6425. Number x = duk_to_number(context, 1);
  6426. Number y = duk_to_number(context, 2);
  6427. Number t = duk_to_number(context, 3);
  6428. duk_push_number(context, inst->Get2DTiledX(x,y,t));
  6429. return 1;
  6430. }
  6431. duk_ret_t Polycode_Perlin_Get(duk_context *context) {
  6432. Perlin *inst = (Perlin*)duk_to_pointer(context, 0);
  6433. Number x = duk_to_number(context, 1);
  6434. Number y = duk_to_number(context, 2);
  6435. duk_push_number(context, inst->Get(x,y));
  6436. return 1;
  6437. }
  6438. duk_ret_t Polycode_Perlin_Get2D(duk_context *context) {
  6439. Perlin *inst = (Perlin*)duk_to_pointer(context, 0);
  6440. Number x = duk_to_number(context, 1);
  6441. Number y = duk_to_number(context, 2);
  6442. duk_push_number(context, inst->Get2D(x,y));
  6443. return 1;
  6444. }
  6445. duk_ret_t Polycode_Perlin_Get3D(duk_context *context) {
  6446. Perlin *inst = (Perlin*)duk_to_pointer(context, 0);
  6447. Number x = duk_to_number(context, 1);
  6448. Number y = duk_to_number(context, 2);
  6449. Number z = duk_to_number(context, 3);
  6450. duk_push_number(context, inst->Get3D(x,y,z));
  6451. return 1;
  6452. }
  6453. duk_ret_t Polycode_Quaternion(duk_context *context) {
  6454. Number w = duk_to_number(context, 0);
  6455. Number x = duk_to_number(context, 1);
  6456. Number y = duk_to_number(context, 2);
  6457. Number z = duk_to_number(context, 3);
  6458. Quaternion *inst = new Quaternion(w,x,y,z);
  6459. duk_push_pointer(context, (void*)inst);
  6460. return 1;
  6461. }
  6462. duk_ret_t Polycode_Quaternion__get_x(duk_context *context) {
  6463. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6464. duk_push_number(context, inst->x);
  6465. return 1;
  6466. }
  6467. duk_ret_t Polycode_Quaternion__set_x(duk_context *context) {
  6468. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6469. inst->x = duk_to_number(context, 1);
  6470. return 0;
  6471. }
  6472. duk_ret_t Polycode_Quaternion__get_y(duk_context *context) {
  6473. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6474. duk_push_number(context, inst->y);
  6475. return 1;
  6476. }
  6477. duk_ret_t Polycode_Quaternion__set_y(duk_context *context) {
  6478. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6479. inst->y = duk_to_number(context, 1);
  6480. return 0;
  6481. }
  6482. duk_ret_t Polycode_Quaternion__get_z(duk_context *context) {
  6483. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6484. duk_push_number(context, inst->z);
  6485. return 1;
  6486. }
  6487. duk_ret_t Polycode_Quaternion__set_z(duk_context *context) {
  6488. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6489. inst->z = duk_to_number(context, 1);
  6490. return 0;
  6491. }
  6492. duk_ret_t Polycode_Quaternion__get_w(duk_context *context) {
  6493. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6494. duk_push_number(context, inst->w);
  6495. return 1;
  6496. }
  6497. duk_ret_t Polycode_Quaternion__set_w(duk_context *context) {
  6498. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6499. inst->w = duk_to_number(context, 1);
  6500. return 0;
  6501. }
  6502. duk_ret_t Polycode_Quaternion__delete(duk_context *context) {
  6503. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6504. delete inst;
  6505. return 0;
  6506. }
  6507. duk_ret_t Polycode_Quaternion_setFromMatrix(duk_context *context) {
  6508. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6509. Matrix4 _mat = *(Matrix4*)duk_to_pointer(context, 1);
  6510. inst->setFromMatrix(_mat);
  6511. return 0;
  6512. }
  6513. duk_ret_t Polycode_Quaternion_Slerp(duk_context *context) {
  6514. Number fT = duk_to_number(context, 0);
  6515. Quaternion rkP = *(Quaternion*)duk_to_pointer(context, 1);
  6516. Quaternion rkQ = *(Quaternion*)duk_to_pointer(context, 2);
  6517. bool shortestPath = duk_to_boolean(context, 3);
  6518. Quaternion *retInst = new Quaternion();
  6519. *retInst = Quaternion::Slerp(fT,rkP,rkQ,shortestPath);
  6520. duk_push_pointer(context, (void*)retInst);
  6521. return 1;
  6522. }
  6523. duk_ret_t Polycode_Quaternion_Dot(duk_context *context) {
  6524. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6525. Quaternion rkQ = *(Quaternion*)duk_to_pointer(context, 1);
  6526. duk_push_number(context, inst->Dot(rkQ));
  6527. return 1;
  6528. }
  6529. duk_ret_t Polycode_Quaternion_Log(duk_context *context) {
  6530. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6531. Quaternion *retInst = new Quaternion();
  6532. *retInst = inst->Log();
  6533. duk_push_pointer(context, (void*)retInst);
  6534. return 1;
  6535. }
  6536. duk_ret_t Polycode_Quaternion_Exp(duk_context *context) {
  6537. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6538. Quaternion *retInst = new Quaternion();
  6539. *retInst = inst->Exp();
  6540. duk_push_pointer(context, (void*)retInst);
  6541. return 1;
  6542. }
  6543. duk_ret_t Polycode_Quaternion_Norm(duk_context *context) {
  6544. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6545. duk_push_number(context, inst->Norm());
  6546. return 1;
  6547. }
  6548. duk_ret_t Polycode_Quaternion_Normalize(duk_context *context) {
  6549. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6550. duk_push_number(context, inst->Normalize());
  6551. return 1;
  6552. }
  6553. duk_ret_t Polycode_Quaternion_lookAt(duk_context *context) {
  6554. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6555. Vector3 D = *(Vector3*)duk_to_pointer(context, 1);
  6556. Vector3 upVector = *(Vector3*)duk_to_pointer(context, 2);
  6557. inst->lookAt(D,upVector);
  6558. return 0;
  6559. }
  6560. duk_ret_t Polycode_Quaternion_createFromMatrix(duk_context *context) {
  6561. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6562. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  6563. inst->createFromMatrix(matrix);
  6564. return 0;
  6565. }
  6566. duk_ret_t Polycode_Quaternion_Squad(duk_context *context) {
  6567. Number fT = duk_to_number(context, 0);
  6568. Quaternion rkP = *(Quaternion*)duk_to_pointer(context, 1);
  6569. Quaternion rkA = *(Quaternion*)duk_to_pointer(context, 2);
  6570. Quaternion rkB = *(Quaternion*)duk_to_pointer(context, 3);
  6571. Quaternion rkQ = *(Quaternion*)duk_to_pointer(context, 4);
  6572. bool shortestPath = duk_to_boolean(context, 5);
  6573. Quaternion *retInst = new Quaternion();
  6574. *retInst = Quaternion::Squad(fT,rkP,rkA,rkB,rkQ,shortestPath);
  6575. duk_push_pointer(context, (void*)retInst);
  6576. return 1;
  6577. }
  6578. duk_ret_t Polycode_Quaternion_Inverse(duk_context *context) {
  6579. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6580. Quaternion *retInst = new Quaternion();
  6581. *retInst = inst->Inverse();
  6582. duk_push_pointer(context, (void*)retInst);
  6583. return 1;
  6584. }
  6585. duk_ret_t Polycode_Quaternion_set(duk_context *context) {
  6586. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6587. Number w = duk_to_number(context, 1);
  6588. Number x = duk_to_number(context, 2);
  6589. Number y = duk_to_number(context, 3);
  6590. Number z = duk_to_number(context, 4);
  6591. inst->set(w,x,y,z);
  6592. return 0;
  6593. }
  6594. duk_ret_t Polycode_Quaternion_InvSqrt(duk_context *context) {
  6595. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6596. Number x = duk_to_number(context, 1);
  6597. duk_push_number(context, inst->InvSqrt(x));
  6598. return 1;
  6599. }
  6600. duk_ret_t Polycode_Quaternion_fromAxes(duk_context *context) {
  6601. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6602. Number az = duk_to_number(context, 1);
  6603. Number ay = duk_to_number(context, 2);
  6604. Number ax = duk_to_number(context, 3);
  6605. inst->fromAxes(az,ay,ax);
  6606. return 0;
  6607. }
  6608. duk_ret_t Polycode_Quaternion_fromAngleAxis(duk_context *context) {
  6609. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6610. Number rfAngle = duk_to_number(context, 1);
  6611. Vector3 rkAxis = *(Vector3*)duk_to_pointer(context, 2);
  6612. inst->fromAngleAxis(rfAngle,rkAxis);
  6613. return 0;
  6614. }
  6615. duk_ret_t Polycode_Quaternion_toEulerAngles(duk_context *context) {
  6616. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6617. Vector3 *retInst = new Vector3();
  6618. *retInst = inst->toEulerAngles();
  6619. duk_push_pointer(context, (void*)retInst);
  6620. return 1;
  6621. }
  6622. duk_ret_t Polycode_Quaternion_toAngleAxis(duk_context *context) {
  6623. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6624. Number rfAngle = duk_to_number(context, 1);
  6625. Vector3 rkAxis = *(Vector3*)duk_to_pointer(context, 2);
  6626. inst->toAngleAxis(rfAngle,rkAxis);
  6627. return 0;
  6628. }
  6629. duk_ret_t Polycode_Quaternion_createFromAxisAngle(duk_context *context) {
  6630. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6631. Number x = duk_to_number(context, 1);
  6632. Number y = duk_to_number(context, 2);
  6633. Number z = duk_to_number(context, 3);
  6634. Number degrees = duk_to_number(context, 4);
  6635. inst->createFromAxisAngle(x,y,z,degrees);
  6636. return 0;
  6637. }
  6638. duk_ret_t Polycode_Quaternion_createMatrix(duk_context *context) {
  6639. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6640. Matrix4 *retInst = new Matrix4();
  6641. *retInst = inst->createMatrix();
  6642. duk_push_pointer(context, (void*)retInst);
  6643. return 1;
  6644. }
  6645. duk_ret_t Polycode_Quaternion_applyTo(duk_context *context) {
  6646. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6647. Vector3 v = *(Vector3*)duk_to_pointer(context, 1);
  6648. Vector3 *retInst = new Vector3();
  6649. *retInst = inst->applyTo(v);
  6650. duk_push_pointer(context, (void*)retInst);
  6651. return 1;
  6652. }
  6653. duk_ret_t Polycode_QuatTriple(duk_context *context) {
  6654. QuatTriple *inst = new QuatTriple();
  6655. duk_push_pointer(context, (void*)inst);
  6656. return 1;
  6657. }
  6658. duk_ret_t Polycode_QuatTriple__get_q1(duk_context *context) {
  6659. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6660. Quaternion *retInst = new Quaternion();
  6661. *retInst = inst->q1;
  6662. duk_push_pointer(context, (void*)retInst);
  6663. return 1;
  6664. }
  6665. duk_ret_t Polycode_QuatTriple__set_q1(duk_context *context) {
  6666. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6667. inst->q1 = *(Quaternion*)duk_to_pointer(context, 1);
  6668. return 0;
  6669. }
  6670. duk_ret_t Polycode_QuatTriple__get_q2(duk_context *context) {
  6671. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6672. Quaternion *retInst = new Quaternion();
  6673. *retInst = inst->q2;
  6674. duk_push_pointer(context, (void*)retInst);
  6675. return 1;
  6676. }
  6677. duk_ret_t Polycode_QuatTriple__set_q2(duk_context *context) {
  6678. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6679. inst->q2 = *(Quaternion*)duk_to_pointer(context, 1);
  6680. return 0;
  6681. }
  6682. duk_ret_t Polycode_QuatTriple__get_q3(duk_context *context) {
  6683. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6684. Quaternion *retInst = new Quaternion();
  6685. *retInst = inst->q3;
  6686. duk_push_pointer(context, (void*)retInst);
  6687. return 1;
  6688. }
  6689. duk_ret_t Polycode_QuatTriple__set_q3(duk_context *context) {
  6690. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6691. inst->q3 = *(Quaternion*)duk_to_pointer(context, 1);
  6692. return 0;
  6693. }
  6694. duk_ret_t Polycode_QuatTriple__get_time(duk_context *context) {
  6695. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6696. duk_push_number(context, inst->time);
  6697. return 1;
  6698. }
  6699. duk_ret_t Polycode_QuatTriple__set_time(duk_context *context) {
  6700. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6701. inst->time = duk_to_number(context, 1);
  6702. return 0;
  6703. }
  6704. duk_ret_t Polycode_QuatTriple__delete(duk_context *context) {
  6705. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6706. delete inst;
  6707. return 0;
  6708. }
  6709. duk_ret_t Polycode_QuaternionCurve(duk_context *context) {
  6710. BezierCurve* wCurve = (BezierCurve*)duk_to_pointer(context, 0);
  6711. BezierCurve* xCurve = (BezierCurve*)duk_to_pointer(context, 1);
  6712. BezierCurve* yCurve = (BezierCurve*)duk_to_pointer(context, 2);
  6713. BezierCurve* zCurve = (BezierCurve*)duk_to_pointer(context, 3);
  6714. QuaternionCurve *inst = new QuaternionCurve(wCurve,xCurve,yCurve,zCurve);
  6715. duk_push_pointer(context, (void*)inst);
  6716. return 1;
  6717. }
  6718. duk_ret_t Polycode_QuaternionCurve__delete(duk_context *context) {
  6719. QuaternionCurve *inst = (QuaternionCurve*)duk_to_pointer(context, 0);
  6720. delete inst;
  6721. return 0;
  6722. }
  6723. duk_ret_t Polycode_QuaternionCurve_interpolate(duk_context *context) {
  6724. QuaternionCurve *inst = (QuaternionCurve*)duk_to_pointer(context, 0);
  6725. Number t = duk_to_number(context, 1);
  6726. bool useShortestPath = duk_to_boolean(context, 2);
  6727. Quaternion *retInst = new Quaternion();
  6728. *retInst = inst->interpolate(t,useShortestPath);
  6729. duk_push_pointer(context, (void*)retInst);
  6730. return 1;
  6731. }
  6732. duk_ret_t Polycode_QuaternionCurve_generatePointsFromCurves(duk_context *context) {
  6733. QuaternionCurve *inst = (QuaternionCurve*)duk_to_pointer(context, 0);
  6734. BezierCurve* wCurve = (BezierCurve*)duk_to_pointer(context, 1);
  6735. BezierCurve* xCurve = (BezierCurve*)duk_to_pointer(context, 2);
  6736. BezierCurve* yCurve = (BezierCurve*)duk_to_pointer(context, 3);
  6737. BezierCurve* zCurve = (BezierCurve*)duk_to_pointer(context, 4);
  6738. inst->generatePointsFromCurves(wCurve,xCurve,yCurve,zCurve);
  6739. return 0;
  6740. }
  6741. duk_ret_t Polycode_Ray(duk_context *context) {
  6742. Ray *inst = new Ray();
  6743. duk_push_pointer(context, (void*)inst);
  6744. return 1;
  6745. }
  6746. duk_ret_t Polycode_Ray__get_origin(duk_context *context) {
  6747. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6748. Vector3 *retInst = new Vector3();
  6749. *retInst = inst->origin;
  6750. duk_push_pointer(context, (void*)retInst);
  6751. return 1;
  6752. }
  6753. duk_ret_t Polycode_Ray__set_origin(duk_context *context) {
  6754. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6755. inst->origin = *(Vector3*)duk_to_pointer(context, 1);
  6756. return 0;
  6757. }
  6758. duk_ret_t Polycode_Ray__get_direction(duk_context *context) {
  6759. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6760. Vector3 *retInst = new Vector3();
  6761. *retInst = inst->direction;
  6762. duk_push_pointer(context, (void*)retInst);
  6763. return 1;
  6764. }
  6765. duk_ret_t Polycode_Ray__set_direction(duk_context *context) {
  6766. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6767. inst->direction = *(Vector3*)duk_to_pointer(context, 1);
  6768. return 0;
  6769. }
  6770. duk_ret_t Polycode_Ray__get_inv_direction(duk_context *context) {
  6771. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6772. Vector3 *retInst = new Vector3();
  6773. *retInst = inst->inv_direction;
  6774. duk_push_pointer(context, (void*)retInst);
  6775. return 1;
  6776. }
  6777. duk_ret_t Polycode_Ray__set_inv_direction(duk_context *context) {
  6778. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6779. inst->inv_direction = *(Vector3*)duk_to_pointer(context, 1);
  6780. return 0;
  6781. }
  6782. duk_ret_t Polycode_Ray__delete(duk_context *context) {
  6783. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6784. delete inst;
  6785. return 0;
  6786. }
  6787. duk_ret_t Polycode_Ray_boxIntersect(duk_context *context) {
  6788. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6789. Vector3 box = *(Vector3*)duk_to_pointer(context, 1);
  6790. Matrix4 transformMatrix = *(Matrix4*)duk_to_pointer(context, 2);
  6791. Number vnear = duk_to_number(context, 3);
  6792. Number vfar = duk_to_number(context, 4);
  6793. duk_push_number(context, inst->boxIntersect(box,transformMatrix,vnear,vfar));
  6794. return 1;
  6795. }
  6796. duk_ret_t Polycode_Ray_planeIntersectPoint(duk_context *context) {
  6797. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6798. Vector3 planeNormal = *(Vector3*)duk_to_pointer(context, 1);
  6799. Number planeDistance = duk_to_number(context, 2);
  6800. Vector3 *retInst = new Vector3();
  6801. *retInst = inst->planeIntersectPoint(planeNormal,planeDistance);
  6802. duk_push_pointer(context, (void*)retInst);
  6803. return 1;
  6804. }
  6805. duk_ret_t Polycode_Ray_tranformByMatrix(duk_context *context) {
  6806. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6807. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  6808. Ray *retInst = new Ray();
  6809. *retInst = inst->tranformByMatrix(matrix);
  6810. duk_push_pointer(context, (void*)retInst);
  6811. return 1;
  6812. }
  6813. duk_ret_t Polycode_Ray_closestPointOnRay(duk_context *context) {
  6814. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6815. Vector3 point = *(Vector3*)duk_to_pointer(context, 1);
  6816. Vector3 *retInst = new Vector3();
  6817. *retInst = inst->closestPointOnRay(point);
  6818. duk_push_pointer(context, (void*)retInst);
  6819. return 1;
  6820. }
  6821. duk_ret_t Polycode_Ray_closestPointsBetween(duk_context *context) {
  6822. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6823. Ray ray2 = *(Ray*)duk_to_pointer(context, 1);
  6824. Vector3* point1 = (Vector3*)duk_to_pointer(context, 2);
  6825. Vector3* point2 = (Vector3*)duk_to_pointer(context, 3);
  6826. duk_push_boolean(context, inst->closestPointsBetween(ray2,point1,point2));
  6827. return 1;
  6828. }
  6829. duk_ret_t Polycode_Ray_polygonIntersect(duk_context *context) {
  6830. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6831. Vector3 v1 = *(Vector3*)duk_to_pointer(context, 1);
  6832. Vector3 v2 = *(Vector3*)duk_to_pointer(context, 2);
  6833. Vector3 v3 = *(Vector3*)duk_to_pointer(context, 3);
  6834. duk_push_boolean(context, inst->polygonIntersect(v1,v2,v3));
  6835. return 1;
  6836. }
  6837. duk_ret_t Polycode_Rectangle(duk_context *context) {
  6838. Rectangle *inst = new Rectangle();
  6839. duk_push_pointer(context, (void*)inst);
  6840. return 1;
  6841. }
  6842. duk_ret_t Polycode_Rectangle__get_x(duk_context *context) {
  6843. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6844. duk_push_number(context, inst->x);
  6845. return 1;
  6846. }
  6847. duk_ret_t Polycode_Rectangle__set_x(duk_context *context) {
  6848. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6849. inst->x = duk_to_number(context, 1);
  6850. return 0;
  6851. }
  6852. duk_ret_t Polycode_Rectangle__get_y(duk_context *context) {
  6853. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6854. duk_push_number(context, inst->y);
  6855. return 1;
  6856. }
  6857. duk_ret_t Polycode_Rectangle__set_y(duk_context *context) {
  6858. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6859. inst->y = duk_to_number(context, 1);
  6860. return 0;
  6861. }
  6862. duk_ret_t Polycode_Rectangle__get_w(duk_context *context) {
  6863. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6864. duk_push_number(context, inst->w);
  6865. return 1;
  6866. }
  6867. duk_ret_t Polycode_Rectangle__set_w(duk_context *context) {
  6868. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6869. inst->w = duk_to_number(context, 1);
  6870. return 0;
  6871. }
  6872. duk_ret_t Polycode_Rectangle__get_h(duk_context *context) {
  6873. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6874. duk_push_number(context, inst->h);
  6875. return 1;
  6876. }
  6877. duk_ret_t Polycode_Rectangle__set_h(duk_context *context) {
  6878. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6879. inst->h = duk_to_number(context, 1);
  6880. return 0;
  6881. }
  6882. duk_ret_t Polycode_Rectangle__delete(duk_context *context) {
  6883. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6884. delete inst;
  6885. return 0;
  6886. }
  6887. duk_ret_t Polycode_Rectangle_setRect(duk_context *context) {
  6888. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6889. Number x = duk_to_number(context, 1);
  6890. Number y = duk_to_number(context, 2);
  6891. Number w = duk_to_number(context, 3);
  6892. Number h = duk_to_number(context, 4);
  6893. inst->setRect(x,y,w,h);
  6894. return 0;
  6895. }
  6896. duk_ret_t Polycode_Rectangle_Clipped(duk_context *context) {
  6897. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6898. Rectangle rect = *(Rectangle*)duk_to_pointer(context, 1);
  6899. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  6900. *retInst = inst->Clipped(rect);
  6901. duk_push_pointer(context, (void*)retInst);
  6902. return 1;
  6903. }
  6904. duk_ret_t Polycode_Rectangle_minX(duk_context *context) {
  6905. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6906. duk_push_number(context, inst->minX());
  6907. return 1;
  6908. }
  6909. duk_ret_t Polycode_Rectangle_maxX(duk_context *context) {
  6910. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6911. duk_push_number(context, inst->maxX());
  6912. return 1;
  6913. }
  6914. duk_ret_t Polycode_Rectangle_minY(duk_context *context) {
  6915. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6916. duk_push_number(context, inst->minY());
  6917. return 1;
  6918. }
  6919. duk_ret_t Polycode_Rectangle_maxY(duk_context *context) {
  6920. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6921. duk_push_number(context, inst->maxY());
  6922. return 1;
  6923. }
  6924. duk_ret_t Polycode_RenderDataArray(duk_context *context) {
  6925. int type = duk_to_int(context, 0);
  6926. RenderDataArray *inst = new RenderDataArray(type);
  6927. duk_push_pointer(context, (void*)inst);
  6928. return 1;
  6929. }
  6930. duk_ret_t Polycode_RenderDataArray__get_type(duk_context *context) {
  6931. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6932. duk_push_int(context, inst->type);
  6933. return 1;
  6934. }
  6935. duk_ret_t Polycode_RenderDataArray__set_type(duk_context *context) {
  6936. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6937. inst->type = duk_to_int(context, 1);
  6938. return 0;
  6939. }
  6940. duk_ret_t Polycode_RenderDataArray__get_customArrayName(duk_context *context) {
  6941. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6942. duk_push_string(context, inst->customArrayName.c_str());
  6943. return 1;
  6944. }
  6945. duk_ret_t Polycode_RenderDataArray__set_customArrayName(duk_context *context) {
  6946. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6947. inst->customArrayName = duk_to_string(context, 1);
  6948. return 0;
  6949. }
  6950. duk_ret_t Polycode_RenderDataArray__delete(duk_context *context) {
  6951. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6952. delete inst;
  6953. return 0;
  6954. }
  6955. duk_ret_t Polycode_RenderDataArray_getArrayData(duk_context *context) {
  6956. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6957. inst->getArrayData();
  6958. return 0;
  6959. }
  6960. duk_ret_t Polycode_RenderDataArray_getDataSize(duk_context *context) {
  6961. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6962. duk_push_int(context, inst->getDataSize());
  6963. return 1;
  6964. }
  6965. duk_ret_t Polycode_LightShadowInfoBinding(duk_context *context) {
  6966. LightShadowInfoBinding *inst = new LightShadowInfoBinding();
  6967. duk_push_pointer(context, (void*)inst);
  6968. return 1;
  6969. }
  6970. duk_ret_t Polycode_LightShadowInfoBinding__delete(duk_context *context) {
  6971. LightShadowInfoBinding *inst = (LightShadowInfoBinding*)duk_to_pointer(context, 0);
  6972. delete inst;
  6973. return 0;
  6974. }
  6975. duk_ret_t Polycode_LightInfoBinding(duk_context *context) {
  6976. LightInfoBinding *inst = new LightInfoBinding();
  6977. duk_push_pointer(context, (void*)inst);
  6978. return 1;
  6979. }
  6980. duk_ret_t Polycode_LightInfoBinding__delete(duk_context *context) {
  6981. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6982. delete inst;
  6983. return 0;
  6984. }
  6985. duk_ret_t Polycode_RenderFrame(duk_context *context) {
  6986. RenderFrame *inst = new RenderFrame();
  6987. duk_push_pointer(context, (void*)inst);
  6988. return 1;
  6989. }
  6990. duk_ret_t Polycode_RenderFrame__delete(duk_context *context) {
  6991. RenderFrame *inst = (RenderFrame*)duk_to_pointer(context, 0);
  6992. delete inst;
  6993. return 0;
  6994. }
  6995. duk_ret_t Polycode_RendererThreadJob(duk_context *context) {
  6996. RendererThreadJob *inst = new RendererThreadJob();
  6997. duk_push_pointer(context, (void*)inst);
  6998. return 1;
  6999. }
  7000. duk_ret_t Polycode_RendererThreadJob__get_jobType(duk_context *context) {
  7001. RendererThreadJob *inst = (RendererThreadJob*)duk_to_pointer(context, 0);
  7002. duk_push_int(context, inst->jobType);
  7003. return 1;
  7004. }
  7005. duk_ret_t Polycode_RendererThreadJob__set_jobType(duk_context *context) {
  7006. RendererThreadJob *inst = (RendererThreadJob*)duk_to_pointer(context, 0);
  7007. inst->jobType = duk_to_int(context, 1);
  7008. return 0;
  7009. }
  7010. duk_ret_t Polycode_RendererThreadJob__delete(duk_context *context) {
  7011. RendererThreadJob *inst = (RendererThreadJob*)duk_to_pointer(context, 0);
  7012. delete inst;
  7013. return 0;
  7014. }
  7015. duk_ret_t Polycode_RenderThread(duk_context *context) {
  7016. RenderThread *inst = new RenderThread();
  7017. duk_push_pointer(context, (void*)inst);
  7018. return 1;
  7019. }
  7020. duk_ret_t Polycode_RenderThread__delete(duk_context *context) {
  7021. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7022. delete inst;
  7023. return 0;
  7024. }
  7025. duk_ret_t Polycode_RenderThread_setGraphicsInterface(duk_context *context) {
  7026. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7027. Core* core = (Core*)duk_to_pointer(context, 1);
  7028. GraphicsInterface* graphicsInterface = (GraphicsInterface*)duk_to_pointer(context, 2);
  7029. inst->setGraphicsInterface(core,graphicsInterface);
  7030. return 0;
  7031. }
  7032. duk_ret_t Polycode_RenderThread_runThread(duk_context *context) {
  7033. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7034. inst->runThread();
  7035. return 0;
  7036. }
  7037. duk_ret_t Polycode_RenderThread_updateRenderThread(duk_context *context) {
  7038. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7039. inst->updateRenderThread();
  7040. return 0;
  7041. }
  7042. duk_ret_t Polycode_RenderThread_enqueueFrame(duk_context *context) {
  7043. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7044. RenderFrame* frame = (RenderFrame*)duk_to_pointer(context, 1);
  7045. inst->enqueueFrame(frame);
  7046. return 0;
  7047. }
  7048. duk_ret_t Polycode_RenderThread_enqueueJob(duk_context *context) {
  7049. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7050. int jobType = duk_to_int(context, 1);
  7051. void* data = (void*)duk_to_pointer(context, 2);
  7052. void* data2 = (void*)duk_to_pointer(context, 3);
  7053. inst->enqueueJob(jobType,data,data2);
  7054. return 0;
  7055. }
  7056. duk_ret_t Polycode_RenderThread_processJob(duk_context *context) {
  7057. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7058. RendererThreadJob job = *(RendererThreadJob*)duk_to_pointer(context, 1);
  7059. inst->processJob(job);
  7060. return 0;
  7061. }
  7062. duk_ret_t Polycode_RenderThread_clearFrameQueue(duk_context *context) {
  7063. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7064. inst->clearFrameQueue();
  7065. return 0;
  7066. }
  7067. duk_ret_t Polycode_RenderThread_getShaderBinding(duk_context *context) {
  7068. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7069. PolyBase *ptrRetVal = (PolyBase*)inst->getShaderBinding();
  7070. duk_push_pointer(context, (void*)ptrRetVal);
  7071. return 1;
  7072. }
  7073. duk_ret_t Polycode_RenderThread_processDrawBufferLights(duk_context *context) {
  7074. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7075. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  7076. inst->processDrawBufferLights(buffer);
  7077. return 0;
  7078. }
  7079. duk_ret_t Polycode_RenderThread_processDrawBuffer(duk_context *context) {
  7080. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7081. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  7082. inst->processDrawBuffer(buffer);
  7083. return 0;
  7084. }
  7085. duk_ret_t Polycode_RenderThread_getFrameInfo(duk_context *context) {
  7086. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7087. RenderThreadDebugInfo *retInst = new RenderThreadDebugInfo();
  7088. *retInst = inst->getFrameInfo();
  7089. duk_push_pointer(context, (void*)retInst);
  7090. return 1;
  7091. }
  7092. duk_ret_t Polycode_RenderThread_initGlobals(duk_context *context) {
  7093. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7094. inst->initGlobals();
  7095. return 0;
  7096. }
  7097. duk_ret_t Polycode_RenderThread_lockRenderMutex(duk_context *context) {
  7098. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7099. inst->lockRenderMutex();
  7100. return 0;
  7101. }
  7102. duk_ret_t Polycode_RenderThread_unlockRenderMutex(duk_context *context) {
  7103. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7104. inst->unlockRenderMutex();
  7105. return 0;
  7106. }
  7107. duk_ret_t Polycode_RenderThreadDebugInfo(duk_context *context) {
  7108. RenderThreadDebugInfo *inst = new RenderThreadDebugInfo();
  7109. duk_push_pointer(context, (void*)inst);
  7110. return 1;
  7111. }
  7112. duk_ret_t Polycode_RenderThreadDebugInfo__get_buffersProcessed(duk_context *context) {
  7113. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  7114. duk_push_int(context, inst->buffersProcessed);
  7115. return 1;
  7116. }
  7117. duk_ret_t Polycode_RenderThreadDebugInfo__set_buffersProcessed(duk_context *context) {
  7118. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  7119. inst->buffersProcessed = duk_to_int(context, 1);
  7120. return 0;
  7121. }
  7122. duk_ret_t Polycode_RenderThreadDebugInfo__get_drawCallsProcessed(duk_context *context) {
  7123. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  7124. duk_push_int(context, inst->drawCallsProcessed);
  7125. return 1;
  7126. }
  7127. duk_ret_t Polycode_RenderThreadDebugInfo__set_drawCallsProcessed(duk_context *context) {
  7128. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  7129. inst->drawCallsProcessed = duk_to_int(context, 1);
  7130. return 0;
  7131. }
  7132. duk_ret_t Polycode_RenderThreadDebugInfo__get_timeTaken(duk_context *context) {
  7133. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  7134. duk_push_int(context, inst->timeTaken);
  7135. return 1;
  7136. }
  7137. duk_ret_t Polycode_RenderThreadDebugInfo__set_timeTaken(duk_context *context) {
  7138. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  7139. inst->timeTaken = duk_to_int(context, 1);
  7140. return 0;
  7141. }
  7142. duk_ret_t Polycode_RenderThreadDebugInfo__delete(duk_context *context) {
  7143. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  7144. delete inst;
  7145. return 0;
  7146. }
  7147. duk_ret_t Polycode_Renderer__delete(duk_context *context) {
  7148. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7149. delete inst;
  7150. return 0;
  7151. }
  7152. duk_ret_t Polycode_Renderer_setGraphicsInterface(duk_context *context) {
  7153. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7154. Core* core = (Core*)duk_to_pointer(context, 1);
  7155. GraphicsInterface* graphicsInterface = (GraphicsInterface*)duk_to_pointer(context, 2);
  7156. inst->setGraphicsInterface(core,graphicsInterface);
  7157. return 0;
  7158. }
  7159. duk_ret_t Polycode_Renderer_getRenderThread(duk_context *context) {
  7160. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7161. PolyBase *ptrRetVal = (PolyBase*)inst->getRenderThread();
  7162. duk_push_pointer(context, (void*)ptrRetVal);
  7163. return 1;
  7164. }
  7165. duk_ret_t Polycode_Renderer_processDrawBuffer(duk_context *context) {
  7166. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7167. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  7168. inst->processDrawBuffer(buffer);
  7169. return 0;
  7170. }
  7171. duk_ret_t Polycode_Renderer_setBackingResolutionScale(duk_context *context) {
  7172. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7173. Number xScale = duk_to_number(context, 1);
  7174. Number yScale = duk_to_number(context, 2);
  7175. inst->setBackingResolutionScale(xScale,yScale);
  7176. return 0;
  7177. }
  7178. duk_ret_t Polycode_Renderer_getBackingResolutionScaleX(duk_context *context) {
  7179. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7180. duk_push_number(context, inst->getBackingResolutionScaleX());
  7181. return 1;
  7182. }
  7183. duk_ret_t Polycode_Renderer_getBackingResolutionScaleY(duk_context *context) {
  7184. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7185. duk_push_number(context, inst->getBackingResolutionScaleY());
  7186. return 1;
  7187. }
  7188. duk_ret_t Polycode_Renderer_enqueueFrameJob(duk_context *context) {
  7189. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7190. int jobType = duk_to_int(context, 1);
  7191. void* data = (void*)duk_to_pointer(context, 2);
  7192. inst->enqueueFrameJob(jobType,data);
  7193. return 0;
  7194. }
  7195. duk_ret_t Polycode_Renderer_destroyRenderBufferPlatformData(duk_context *context) {
  7196. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7197. void* platformData = (void*)duk_to_pointer(context, 1);
  7198. inst->destroyRenderBufferPlatformData(platformData);
  7199. return 0;
  7200. }
  7201. duk_ret_t Polycode_Renderer_destroyTexturePlatformData(duk_context *context) {
  7202. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7203. void* platformData = (void*)duk_to_pointer(context, 1);
  7204. inst->destroyTexturePlatformData(platformData);
  7205. return 0;
  7206. }
  7207. duk_ret_t Polycode_Renderer_destroyProgramPlatformData(duk_context *context) {
  7208. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7209. void* platformData = (void*)duk_to_pointer(context, 1);
  7210. inst->destroyProgramPlatformData(platformData);
  7211. return 0;
  7212. }
  7213. duk_ret_t Polycode_Renderer_destroyShaderPlatformData(duk_context *context) {
  7214. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7215. void* platformData = (void*)duk_to_pointer(context, 1);
  7216. inst->destroyShaderPlatformData(platformData);
  7217. return 0;
  7218. }
  7219. duk_ret_t Polycode_Renderer_destroySubmeshPlatformData(duk_context *context) {
  7220. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7221. void* platformData = (void*)duk_to_pointer(context, 1);
  7222. inst->destroySubmeshPlatformData(platformData);
  7223. return 0;
  7224. }
  7225. duk_ret_t Polycode_Renderer_setTextureParam(duk_context *context) {
  7226. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7227. LocalShaderParam* param = (LocalShaderParam*)duk_to_pointer(context, 1);
  7228. Texture* texture = (Texture*)duk_to_pointer(context, 2);
  7229. inst->setTextureParam(param,texture);
  7230. return 0;
  7231. }
  7232. duk_ret_t Polycode_Renderer_setAnisotropyAmount(duk_context *context) {
  7233. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7234. Number amount = duk_to_number(context, 1);
  7235. inst->setAnisotropyAmount(amount);
  7236. return 0;
  7237. }
  7238. duk_ret_t Polycode_Renderer_getAnisotropyAmount(duk_context *context) {
  7239. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7240. duk_push_number(context, inst->getAnisotropyAmount());
  7241. return 1;
  7242. }
  7243. duk_ret_t Polycode_Renderer_unProject(duk_context *context) {
  7244. Vector3 position = *(Vector3*)duk_to_pointer(context, 0);
  7245. Matrix4 modelMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  7246. Matrix4 projectionMatrix = *(Matrix4*)duk_to_pointer(context, 2);
  7247. Rectangle viewport = *(Rectangle*)duk_to_pointer(context, 3);
  7248. Vector3 *retInst = new Vector3();
  7249. *retInst = Renderer::unProject(position,modelMatrix,projectionMatrix,viewport);
  7250. duk_push_pointer(context, (void*)retInst);
  7251. return 1;
  7252. }
  7253. duk_ret_t Polycode_Renderer_project(duk_context *context) {
  7254. Vector3 position = *(Vector3*)duk_to_pointer(context, 0);
  7255. Matrix4 modelMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  7256. Matrix4 projectionMatrix = *(Matrix4*)duk_to_pointer(context, 2);
  7257. Rectangle viewport = *(Rectangle*)duk_to_pointer(context, 3);
  7258. Vector3 *retInst = new Vector3();
  7259. *retInst = Renderer::project(position,modelMatrix,projectionMatrix,viewport);
  7260. duk_push_pointer(context, (void*)retInst);
  7261. return 1;
  7262. }
  7263. duk_ret_t Polycode_Renderer_beginFrame(duk_context *context) {
  7264. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7265. inst->beginFrame();
  7266. return 0;
  7267. }
  7268. duk_ret_t Polycode_Renderer_endFrame(duk_context *context) {
  7269. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7270. inst->endFrame();
  7271. return 0;
  7272. }
  7273. duk_ret_t Polycode_Resource(duk_context *context) {
  7274. int type = duk_to_int(context, 0);
  7275. Resource *inst = new Resource(type);
  7276. duk_push_pointer(context, (void*)inst);
  7277. return 1;
  7278. }
  7279. duk_ret_t Polycode_Resource__get_reloadOnFileModify(duk_context *context) {
  7280. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7281. duk_push_boolean(context, inst->reloadOnFileModify);
  7282. return 1;
  7283. }
  7284. duk_ret_t Polycode_Resource__set_reloadOnFileModify(duk_context *context) {
  7285. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7286. inst->reloadOnFileModify = duk_to_boolean(context, 1);
  7287. return 0;
  7288. }
  7289. duk_ret_t Polycode_Resource__get_resourceFileTime(duk_context *context) {
  7290. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7291. size_t *retInst = new size_t();
  7292. *retInst = inst->resourceFileTime;
  7293. duk_push_pointer(context, (void*)retInst);
  7294. return 1;
  7295. }
  7296. duk_ret_t Polycode_Resource__set_resourceFileTime(duk_context *context) {
  7297. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7298. inst->resourceFileTime = *(size_t*)duk_to_pointer(context, 1);
  7299. return 0;
  7300. }
  7301. duk_ret_t Polycode_Resource__delete(duk_context *context) {
  7302. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7303. delete inst;
  7304. return 0;
  7305. }
  7306. duk_ret_t Polycode_Resource_reloadResource(duk_context *context) {
  7307. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7308. inst->reloadResource();
  7309. return 0;
  7310. }
  7311. duk_ret_t Polycode_Resource_getResourceName(duk_context *context) {
  7312. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7313. duk_push_string(context, inst->getResourceName().c_str());
  7314. return 1;
  7315. }
  7316. duk_ret_t Polycode_Resource_getResourceType(duk_context *context) {
  7317. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7318. duk_push_int(context, inst->getResourceType());
  7319. return 1;
  7320. }
  7321. duk_ret_t Polycode_Resource_setResourceName(duk_context *context) {
  7322. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7323. String newName = duk_to_string(context, 1);
  7324. inst->setResourceName(newName);
  7325. return 0;
  7326. }
  7327. duk_ret_t Polycode_Resource_setResourcePath(duk_context *context) {
  7328. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7329. String path = duk_to_string(context, 1);
  7330. inst->setResourcePath(path);
  7331. return 0;
  7332. }
  7333. duk_ret_t Polycode_Resource_getResourcePath(duk_context *context) {
  7334. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7335. duk_push_string(context, inst->getResourcePath().c_str());
  7336. return 1;
  7337. }
  7338. duk_ret_t Polycode_ScriptResourceLoader(duk_context *context) {
  7339. ScriptResourceLoader *inst = new ScriptResourceLoader();
  7340. duk_push_pointer(context, (void*)inst);
  7341. return 1;
  7342. }
  7343. duk_ret_t Polycode_ScriptResourceLoader__delete(duk_context *context) {
  7344. ScriptResourceLoader *inst = (ScriptResourceLoader*)duk_to_pointer(context, 0);
  7345. delete inst;
  7346. return 0;
  7347. }
  7348. duk_ret_t Polycode_ScriptResourceLoader_loadResource(duk_context *context) {
  7349. ScriptResourceLoader *inst = (ScriptResourceLoader*)duk_to_pointer(context, 0);
  7350. String path = duk_to_string(context, 1);
  7351. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7352. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  7353. *retInst = inst->loadResource(path,targetPool);
  7354. duk_push_pointer(context, (void*)retInst);
  7355. return 1;
  7356. }
  7357. duk_ret_t Polycode_ResourcePool(duk_context *context) {
  7358. String name = duk_to_string(context, 0);
  7359. ResourcePool* fallbackPool = (ResourcePool*)duk_to_pointer(context, 1);
  7360. ResourcePool *inst = new ResourcePool(name,fallbackPool);
  7361. duk_push_pointer(context, (void*)inst);
  7362. return 1;
  7363. }
  7364. duk_ret_t Polycode_ResourcePool__get_reloadResourcesOnModify(duk_context *context) {
  7365. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7366. duk_push_boolean(context, inst->reloadResourcesOnModify);
  7367. return 1;
  7368. }
  7369. duk_ret_t Polycode_ResourcePool__set_reloadResourcesOnModify(duk_context *context) {
  7370. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7371. inst->reloadResourcesOnModify = duk_to_boolean(context, 1);
  7372. return 0;
  7373. }
  7374. duk_ret_t Polycode_ResourcePool__get_dispatchChangeEvents(duk_context *context) {
  7375. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7376. duk_push_boolean(context, inst->dispatchChangeEvents);
  7377. return 1;
  7378. }
  7379. duk_ret_t Polycode_ResourcePool__set_dispatchChangeEvents(duk_context *context) {
  7380. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7381. inst->dispatchChangeEvents = duk_to_boolean(context, 1);
  7382. return 0;
  7383. }
  7384. duk_ret_t Polycode_ResourcePool__get_resourceSubscribers(duk_context *context) {
  7385. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7386. duk_push_int(context, inst->resourceSubscribers);
  7387. return 1;
  7388. }
  7389. duk_ret_t Polycode_ResourcePool__set_resourceSubscribers(duk_context *context) {
  7390. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7391. inst->resourceSubscribers = duk_to_int(context, 1);
  7392. return 0;
  7393. }
  7394. duk_ret_t Polycode_ResourcePool__get_deleteOnUnsubscribe(duk_context *context) {
  7395. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7396. duk_push_boolean(context, inst->deleteOnUnsubscribe);
  7397. return 1;
  7398. }
  7399. duk_ret_t Polycode_ResourcePool__set_deleteOnUnsubscribe(duk_context *context) {
  7400. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7401. inst->deleteOnUnsubscribe = duk_to_boolean(context, 1);
  7402. return 0;
  7403. }
  7404. duk_ret_t Polycode_ResourcePool__delete(duk_context *context) {
  7405. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7406. delete inst;
  7407. return 0;
  7408. }
  7409. duk_ret_t Polycode_ResourcePool_setFallbackPool(duk_context *context) {
  7410. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7411. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  7412. inst->setFallbackPool(pool);
  7413. return 0;
  7414. }
  7415. duk_ret_t Polycode_ResourcePool_addResource(duk_context *context) {
  7416. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7417. shared_ptr<Resource> resource = *(shared_ptr<Resource>*)duk_to_pointer(context, 1);
  7418. inst->addResource(resource);
  7419. return 0;
  7420. }
  7421. duk_ret_t Polycode_ResourcePool_removeResource(duk_context *context) {
  7422. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7423. shared_ptr<Resource> resource = *(shared_ptr<Resource>*)duk_to_pointer(context, 1);
  7424. inst->removeResource(resource);
  7425. return 0;
  7426. }
  7427. duk_ret_t Polycode_ResourcePool_hasResource(duk_context *context) {
  7428. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7429. shared_ptr<Resource> resource = *(shared_ptr<Resource>*)duk_to_pointer(context, 1);
  7430. duk_push_boolean(context, inst->hasResource(resource));
  7431. return 1;
  7432. }
  7433. duk_ret_t Polycode_ResourcePool_loadResourcesFromFolder(duk_context *context) {
  7434. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7435. String folder = duk_to_string(context, 1);
  7436. bool recursive = duk_to_boolean(context, 2);
  7437. inst->loadResourcesFromFolder(folder,recursive);
  7438. return 0;
  7439. }
  7440. duk_ret_t Polycode_ResourcePool_loadResourcesFromMaterialFile(duk_context *context) {
  7441. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7442. String path = duk_to_string(context, 1);
  7443. inst->loadResourcesFromMaterialFile(path);
  7444. return 0;
  7445. }
  7446. duk_ret_t Polycode_ResourcePool_loadResource(duk_context *context) {
  7447. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7448. String path = duk_to_string(context, 1);
  7449. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  7450. *retInst = inst->loadResource(path);
  7451. duk_push_pointer(context, (void*)retInst);
  7452. return 1;
  7453. }
  7454. duk_ret_t Polycode_ResourcePool_loadResourceWithName(duk_context *context) {
  7455. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7456. String path = duk_to_string(context, 1);
  7457. String name = duk_to_string(context, 2);
  7458. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  7459. *retInst = inst->loadResourceWithName(path,name);
  7460. duk_push_pointer(context, (void*)retInst);
  7461. return 1;
  7462. }
  7463. duk_ret_t Polycode_ResourcePool_getResource(duk_context *context) {
  7464. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7465. int resourceType = duk_to_int(context, 1);
  7466. String resourceName = duk_to_string(context, 2);
  7467. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  7468. *retInst = inst->getResource(resourceType,resourceName);
  7469. duk_push_pointer(context, (void*)retInst);
  7470. return 1;
  7471. }
  7472. duk_ret_t Polycode_ResourcePool_getName(duk_context *context) {
  7473. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7474. duk_push_string(context, inst->getName().c_str());
  7475. return 1;
  7476. }
  7477. duk_ret_t Polycode_ResourcePool_setName(duk_context *context) {
  7478. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7479. String name = duk_to_string(context, 1);
  7480. inst->setName(name);
  7481. return 0;
  7482. }
  7483. duk_ret_t Polycode_ResourcePool_getResourceByPath(duk_context *context) {
  7484. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7485. String resourcePath = duk_to_string(context, 1);
  7486. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  7487. *retInst = inst->getResourceByPath(resourcePath);
  7488. duk_push_pointer(context, (void*)retInst);
  7489. return 1;
  7490. }
  7491. duk_ret_t Polycode_ResourcePool_Update(duk_context *context) {
  7492. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7493. int elapsed = duk_to_int(context, 1);
  7494. inst->Update(elapsed);
  7495. return 0;
  7496. }
  7497. duk_ret_t Polycode_ResourcePool_getResources(duk_context *context) {
  7498. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7499. int resourceType = duk_to_int(context, 1);
  7500. return 0;
  7501. }
  7502. duk_ret_t Polycode_ResourcePool_checkForChangedFiles(duk_context *context) {
  7503. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7504. inst->checkForChangedFiles();
  7505. return 0;
  7506. }
  7507. duk_ret_t Polycode_ResourceManager(duk_context *context) {
  7508. ResourceManager *inst = new ResourceManager();
  7509. duk_push_pointer(context, (void*)inst);
  7510. return 1;
  7511. }
  7512. duk_ret_t Polycode_ResourceManager__delete(duk_context *context) {
  7513. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7514. delete inst;
  7515. return 0;
  7516. }
  7517. duk_ret_t Polycode_ResourceManager_getGlobalPool(duk_context *context) {
  7518. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7519. PolyBase *ptrRetVal = (PolyBase*)inst->getGlobalPool();
  7520. duk_push_pointer(context, (void*)ptrRetVal);
  7521. return 1;
  7522. }
  7523. duk_ret_t Polycode_ResourceManager_getResourcePoolByName(duk_context *context) {
  7524. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7525. String name = duk_to_string(context, 1);
  7526. PolyBase *ptrRetVal = (PolyBase*)inst->getResourcePoolByName(name);
  7527. duk_push_pointer(context, (void*)ptrRetVal);
  7528. return 1;
  7529. }
  7530. duk_ret_t Polycode_ResourceManager_addResourceLoader(duk_context *context) {
  7531. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7532. ResourceLoader* loader = (ResourceLoader*)duk_to_pointer(context, 1);
  7533. inst->addResourceLoader(loader);
  7534. return 0;
  7535. }
  7536. duk_ret_t Polycode_ResourceManager_getResourceLoaderForExtension(duk_context *context) {
  7537. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7538. String extension = duk_to_string(context, 1);
  7539. PolyBase *ptrRetVal = (PolyBase*)inst->getResourceLoaderForExtension(extension);
  7540. duk_push_pointer(context, (void*)ptrRetVal);
  7541. return 1;
  7542. }
  7543. duk_ret_t Polycode_ResourceManager_removeResourceLoader(duk_context *context) {
  7544. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7545. ResourceLoader* loader = (ResourceLoader*)duk_to_pointer(context, 1);
  7546. inst->removeResourceLoader(loader);
  7547. return 0;
  7548. }
  7549. duk_ret_t Polycode_ResourceManager_getNumResourceLoaders(duk_context *context) {
  7550. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7551. duk_push_int(context, inst->getNumResourceLoaders());
  7552. return 1;
  7553. }
  7554. duk_ret_t Polycode_ResourceManager_getResourceLoaderAtIndex(duk_context *context) {
  7555. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7556. int index = duk_to_int(context, 1);
  7557. PolyBase *ptrRetVal = (PolyBase*)inst->getResourceLoaderAtIndex(index);
  7558. duk_push_pointer(context, (void*)ptrRetVal);
  7559. return 1;
  7560. }
  7561. duk_ret_t Polycode_ResourceManager_addResourcePool(duk_context *context) {
  7562. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7563. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  7564. inst->addResourcePool(pool);
  7565. return 0;
  7566. }
  7567. duk_ret_t Polycode_ResourceManager_removeResourcePool(duk_context *context) {
  7568. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7569. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  7570. inst->removeResourcePool(pool);
  7571. return 0;
  7572. }
  7573. duk_ret_t Polycode_ResourceManager_getResources(duk_context *context) {
  7574. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7575. int resourceType = duk_to_int(context, 1);
  7576. return 0;
  7577. }
  7578. duk_ret_t Polycode_ResourceManager_removeResource(duk_context *context) {
  7579. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7580. shared_ptr<Resource> resource = *(shared_ptr<Resource>*)duk_to_pointer(context, 1);
  7581. inst->removeResource(resource);
  7582. return 0;
  7583. }
  7584. duk_ret_t Polycode_ResourceManager_subscribeToResourcePool(duk_context *context) {
  7585. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7586. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  7587. inst->subscribeToResourcePool(pool);
  7588. return 0;
  7589. }
  7590. duk_ret_t Polycode_ResourceManager_unsubscibeFromResourcePool(duk_context *context) {
  7591. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7592. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  7593. inst->unsubscibeFromResourcePool(pool);
  7594. return 0;
  7595. }
  7596. duk_ret_t Polycode_ResourceManager_Update(duk_context *context) {
  7597. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7598. int elapsed = duk_to_int(context, 1);
  7599. inst->Update(elapsed);
  7600. return 0;
  7601. }
  7602. duk_ret_t Polycode_FontResourceLoader(duk_context *context) {
  7603. FontResourceLoader *inst = new FontResourceLoader();
  7604. duk_push_pointer(context, (void*)inst);
  7605. return 1;
  7606. }
  7607. duk_ret_t Polycode_FontResourceLoader__delete(duk_context *context) {
  7608. FontResourceLoader *inst = (FontResourceLoader*)duk_to_pointer(context, 0);
  7609. delete inst;
  7610. return 0;
  7611. }
  7612. duk_ret_t Polycode_FontResourceLoader_loadResource(duk_context *context) {
  7613. FontResourceLoader *inst = (FontResourceLoader*)duk_to_pointer(context, 0);
  7614. String path = duk_to_string(context, 1);
  7615. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7616. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  7617. *retInst = inst->loadResource(path,targetPool);
  7618. duk_push_pointer(context, (void*)retInst);
  7619. return 1;
  7620. }
  7621. duk_ret_t Polycode_ProgramResourceLoader(duk_context *context) {
  7622. ProgramResourceLoader *inst = new ProgramResourceLoader();
  7623. duk_push_pointer(context, (void*)inst);
  7624. return 1;
  7625. }
  7626. duk_ret_t Polycode_ProgramResourceLoader__delete(duk_context *context) {
  7627. ProgramResourceLoader *inst = (ProgramResourceLoader*)duk_to_pointer(context, 0);
  7628. delete inst;
  7629. return 0;
  7630. }
  7631. duk_ret_t Polycode_ProgramResourceLoader_loadResource(duk_context *context) {
  7632. ProgramResourceLoader *inst = (ProgramResourceLoader*)duk_to_pointer(context, 0);
  7633. String path = duk_to_string(context, 1);
  7634. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7635. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  7636. *retInst = inst->loadResource(path,targetPool);
  7637. duk_push_pointer(context, (void*)retInst);
  7638. return 1;
  7639. }
  7640. duk_ret_t Polycode_DebugBackTraceEntry(duk_context *context) {
  7641. DebugBackTraceEntry *inst = new DebugBackTraceEntry();
  7642. duk_push_pointer(context, (void*)inst);
  7643. return 1;
  7644. }
  7645. duk_ret_t Polycode_DebugBackTraceEntry__get_fileName(duk_context *context) {
  7646. DebugBackTraceEntry *inst = (DebugBackTraceEntry*)duk_to_pointer(context, 0);
  7647. duk_push_string(context, inst->fileName.c_str());
  7648. return 1;
  7649. }
  7650. duk_ret_t Polycode_DebugBackTraceEntry__set_fileName(duk_context *context) {
  7651. DebugBackTraceEntry *inst = (DebugBackTraceEntry*)duk_to_pointer(context, 0);
  7652. inst->fileName = duk_to_string(context, 1);
  7653. return 0;
  7654. }
  7655. duk_ret_t Polycode_DebugBackTraceEntry__get_lineNumber(duk_context *context) {
  7656. DebugBackTraceEntry *inst = (DebugBackTraceEntry*)duk_to_pointer(context, 0);
  7657. duk_push_int(context, inst->lineNumber);
  7658. return 1;
  7659. }
  7660. duk_ret_t Polycode_DebugBackTraceEntry__set_lineNumber(duk_context *context) {
  7661. DebugBackTraceEntry *inst = (DebugBackTraceEntry*)duk_to_pointer(context, 0);
  7662. inst->lineNumber = duk_to_int(context, 1);
  7663. return 0;
  7664. }
  7665. duk_ret_t Polycode_DebugBackTraceEntry__delete(duk_context *context) {
  7666. DebugBackTraceEntry *inst = (DebugBackTraceEntry*)duk_to_pointer(context, 0);
  7667. delete inst;
  7668. return 0;
  7669. }
  7670. duk_ret_t Polycode_MeshResourceLoader(duk_context *context) {
  7671. MeshResourceLoader *inst = new MeshResourceLoader();
  7672. duk_push_pointer(context, (void*)inst);
  7673. return 1;
  7674. }
  7675. duk_ret_t Polycode_MeshResourceLoader__delete(duk_context *context) {
  7676. MeshResourceLoader *inst = (MeshResourceLoader*)duk_to_pointer(context, 0);
  7677. delete inst;
  7678. return 0;
  7679. }
  7680. duk_ret_t Polycode_MeshResourceLoader_loadResource(duk_context *context) {
  7681. MeshResourceLoader *inst = (MeshResourceLoader*)duk_to_pointer(context, 0);
  7682. String path = duk_to_string(context, 1);
  7683. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7684. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  7685. *retInst = inst->loadResource(path,targetPool);
  7686. duk_push_pointer(context, (void*)retInst);
  7687. return 1;
  7688. }
  7689. duk_ret_t Polycode_MaterialResourceLoader(duk_context *context) {
  7690. MaterialResourceLoader *inst = new MaterialResourceLoader();
  7691. duk_push_pointer(context, (void*)inst);
  7692. return 1;
  7693. }
  7694. duk_ret_t Polycode_MaterialResourceLoader__delete(duk_context *context) {
  7695. MaterialResourceLoader *inst = (MaterialResourceLoader*)duk_to_pointer(context, 0);
  7696. delete inst;
  7697. return 0;
  7698. }
  7699. duk_ret_t Polycode_MaterialResourceLoader_loadResource(duk_context *context) {
  7700. MaterialResourceLoader *inst = (MaterialResourceLoader*)duk_to_pointer(context, 0);
  7701. String path = duk_to_string(context, 1);
  7702. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7703. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  7704. *retInst = inst->loadResource(path,targetPool);
  7705. duk_push_pointer(context, (void*)retInst);
  7706. return 1;
  7707. }
  7708. duk_ret_t Polycode_TextureResourceLoader(duk_context *context) {
  7709. TextureResourceLoader *inst = new TextureResourceLoader();
  7710. duk_push_pointer(context, (void*)inst);
  7711. return 1;
  7712. }
  7713. duk_ret_t Polycode_TextureResourceLoader__delete(duk_context *context) {
  7714. TextureResourceLoader *inst = (TextureResourceLoader*)duk_to_pointer(context, 0);
  7715. delete inst;
  7716. return 0;
  7717. }
  7718. duk_ret_t Polycode_TextureResourceLoader_loadResource(duk_context *context) {
  7719. TextureResourceLoader *inst = (TextureResourceLoader*)duk_to_pointer(context, 0);
  7720. String path = duk_to_string(context, 1);
  7721. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7722. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  7723. *retInst = inst->loadResource(path,targetPool);
  7724. duk_push_pointer(context, (void*)retInst);
  7725. return 1;
  7726. }
  7727. duk_ret_t Polycode_Scene(duk_context *context) {
  7728. int sceneType = duk_to_int(context, 0);
  7729. bool virtualScene = duk_to_boolean(context, 1);
  7730. Scene *inst = new Scene(sceneType,virtualScene);
  7731. duk_push_pointer(context, (void*)inst);
  7732. return 1;
  7733. }
  7734. duk_ret_t Polycode_Scene__get_clearColor(duk_context *context) {
  7735. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7736. Color *retInst = new Color();
  7737. *retInst = inst->clearColor;
  7738. duk_push_pointer(context, (void*)retInst);
  7739. return 1;
  7740. }
  7741. duk_ret_t Polycode_Scene__set_clearColor(duk_context *context) {
  7742. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7743. inst->clearColor = *(Color*)duk_to_pointer(context, 1);
  7744. return 0;
  7745. }
  7746. duk_ret_t Polycode_Scene__get_useClearColor(duk_context *context) {
  7747. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7748. duk_push_boolean(context, inst->useClearColor);
  7749. return 1;
  7750. }
  7751. duk_ret_t Polycode_Scene__set_useClearColor(duk_context *context) {
  7752. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7753. inst->useClearColor = duk_to_boolean(context, 1);
  7754. return 0;
  7755. }
  7756. duk_ret_t Polycode_Scene__get_useClearDepth(duk_context *context) {
  7757. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7758. duk_push_boolean(context, inst->useClearDepth);
  7759. return 1;
  7760. }
  7761. duk_ret_t Polycode_Scene__set_useClearDepth(duk_context *context) {
  7762. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7763. inst->useClearDepth = duk_to_boolean(context, 1);
  7764. return 0;
  7765. }
  7766. duk_ret_t Polycode_Scene__get_ambientColor(duk_context *context) {
  7767. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7768. Color *retInst = new Color();
  7769. *retInst = inst->ambientColor;
  7770. duk_push_pointer(context, (void*)retInst);
  7771. return 1;
  7772. }
  7773. duk_ret_t Polycode_Scene__set_ambientColor(duk_context *context) {
  7774. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7775. inst->ambientColor = *(Color*)duk_to_pointer(context, 1);
  7776. return 0;
  7777. }
  7778. duk_ret_t Polycode_Scene__get_fogColor(duk_context *context) {
  7779. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7780. Color *retInst = new Color();
  7781. *retInst = inst->fogColor;
  7782. duk_push_pointer(context, (void*)retInst);
  7783. return 1;
  7784. }
  7785. duk_ret_t Polycode_Scene__set_fogColor(duk_context *context) {
  7786. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7787. inst->fogColor = *(Color*)duk_to_pointer(context, 1);
  7788. return 0;
  7789. }
  7790. duk_ret_t Polycode_Scene__get_enabled(duk_context *context) {
  7791. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7792. duk_push_boolean(context, inst->enabled);
  7793. return 1;
  7794. }
  7795. duk_ret_t Polycode_Scene__set_enabled(duk_context *context) {
  7796. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7797. inst->enabled = duk_to_boolean(context, 1);
  7798. return 0;
  7799. }
  7800. duk_ret_t Polycode_Scene__get_ownsChildren(duk_context *context) {
  7801. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7802. duk_push_boolean(context, inst->ownsChildren);
  7803. return 1;
  7804. }
  7805. duk_ret_t Polycode_Scene__set_ownsChildren(duk_context *context) {
  7806. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7807. inst->ownsChildren = duk_to_boolean(context, 1);
  7808. return 0;
  7809. }
  7810. duk_ret_t Polycode_Scene__get_rootEntity(duk_context *context) {
  7811. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7812. Entity *retInst = new Entity();
  7813. *retInst = inst->rootEntity;
  7814. duk_push_pointer(context, (void*)retInst);
  7815. return 1;
  7816. }
  7817. duk_ret_t Polycode_Scene__set_rootEntity(duk_context *context) {
  7818. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7819. inst->rootEntity = *(Entity*)duk_to_pointer(context, 1);
  7820. return 0;
  7821. }
  7822. duk_ret_t Polycode_Scene__get_sceneMouseRect(duk_context *context) {
  7823. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7824. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  7825. *retInst = inst->sceneMouseRect;
  7826. duk_push_pointer(context, (void*)retInst);
  7827. return 1;
  7828. }
  7829. duk_ret_t Polycode_Scene__set_sceneMouseRect(duk_context *context) {
  7830. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7831. inst->sceneMouseRect = *(Rectangle*)duk_to_pointer(context, 1);
  7832. return 0;
  7833. }
  7834. duk_ret_t Polycode_Scene__get_remapMouse(duk_context *context) {
  7835. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7836. duk_push_boolean(context, inst->remapMouse);
  7837. return 1;
  7838. }
  7839. duk_ret_t Polycode_Scene__set_remapMouse(duk_context *context) {
  7840. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7841. inst->remapMouse = duk_to_boolean(context, 1);
  7842. return 0;
  7843. }
  7844. duk_ret_t Polycode_Scene__get_constrainPickingToViewport(duk_context *context) {
  7845. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7846. duk_push_boolean(context, inst->constrainPickingToViewport);
  7847. return 1;
  7848. }
  7849. duk_ret_t Polycode_Scene__set_constrainPickingToViewport(duk_context *context) {
  7850. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7851. inst->constrainPickingToViewport = duk_to_boolean(context, 1);
  7852. return 0;
  7853. }
  7854. duk_ret_t Polycode_Scene__delete(duk_context *context) {
  7855. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7856. delete inst;
  7857. return 0;
  7858. }
  7859. duk_ret_t Polycode_Scene_addEntity(duk_context *context) {
  7860. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7861. Entity* entity = (Entity*)duk_to_pointer(context, 1);
  7862. inst->addEntity(entity);
  7863. return 0;
  7864. }
  7865. duk_ret_t Polycode_Scene_addChild(duk_context *context) {
  7866. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7867. Entity* entity = (Entity*)duk_to_pointer(context, 1);
  7868. inst->addChild(entity);
  7869. return 0;
  7870. }
  7871. duk_ret_t Polycode_Scene_removeEntity(duk_context *context) {
  7872. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7873. Entity* entity = (Entity*)duk_to_pointer(context, 1);
  7874. inst->removeEntity(entity);
  7875. return 0;
  7876. }
  7877. duk_ret_t Polycode_Scene_getDefaultCamera(duk_context *context) {
  7878. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7879. PolyBase *ptrRetVal = (PolyBase*)inst->getDefaultCamera();
  7880. duk_push_pointer(context, (void*)ptrRetVal);
  7881. return 1;
  7882. }
  7883. duk_ret_t Polycode_Scene_getActiveCamera(duk_context *context) {
  7884. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7885. PolyBase *ptrRetVal = (PolyBase*)inst->getActiveCamera();
  7886. duk_push_pointer(context, (void*)ptrRetVal);
  7887. return 1;
  7888. }
  7889. duk_ret_t Polycode_Scene_setActiveCamera(duk_context *context) {
  7890. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7891. Camera* camera = (Camera*)duk_to_pointer(context, 1);
  7892. inst->setActiveCamera(camera);
  7893. return 0;
  7894. }
  7895. duk_ret_t Polycode_Scene_enableFog(duk_context *context) {
  7896. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7897. bool enable = duk_to_boolean(context, 1);
  7898. inst->enableFog(enable);
  7899. return 0;
  7900. }
  7901. duk_ret_t Polycode_Scene_setFogProperties(duk_context *context) {
  7902. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7903. int fogMode = duk_to_int(context, 1);
  7904. Color color = *(Color*)duk_to_pointer(context, 2);
  7905. Number density = duk_to_number(context, 3);
  7906. Number startDepth = duk_to_number(context, 4);
  7907. Number endDepth = duk_to_number(context, 5);
  7908. inst->setFogProperties(fogMode,color,density,startDepth,endDepth);
  7909. return 0;
  7910. }
  7911. duk_ret_t Polycode_Scene_setSceneType(duk_context *context) {
  7912. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7913. int newType = duk_to_int(context, 1);
  7914. inst->setSceneType(newType);
  7915. return 0;
  7916. }
  7917. duk_ret_t Polycode_Scene_fixedUpdate(duk_context *context) {
  7918. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7919. inst->fixedUpdate();
  7920. return 0;
  7921. }
  7922. duk_ret_t Polycode_Scene_Update(duk_context *context) {
  7923. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7924. inst->Update();
  7925. return 0;
  7926. }
  7927. duk_ret_t Polycode_Scene_setVirtual(duk_context *context) {
  7928. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7929. bool val = duk_to_boolean(context, 1);
  7930. inst->setVirtual(val);
  7931. return 0;
  7932. }
  7933. duk_ret_t Polycode_Scene_isVirtual(duk_context *context) {
  7934. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7935. duk_push_boolean(context, inst->isVirtual());
  7936. return 1;
  7937. }
  7938. duk_ret_t Polycode_Scene_isEnabled(duk_context *context) {
  7939. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7940. duk_push_boolean(context, inst->isEnabled());
  7941. return 1;
  7942. }
  7943. duk_ret_t Polycode_Scene_setEnabled(duk_context *context) {
  7944. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7945. bool enabled = duk_to_boolean(context, 1);
  7946. inst->setEnabled(enabled);
  7947. return 0;
  7948. }
  7949. duk_ret_t Polycode_Scene_Render(duk_context *context) {
  7950. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7951. Camera* targetCamera = (Camera*)duk_to_pointer(context, 1);
  7952. shared_ptr<RenderBuffer> targetFramebuffer = *(shared_ptr<RenderBuffer>*)duk_to_pointer(context, 2);
  7953. shared_ptr<Material> overrideMaterial = *(shared_ptr<Material>*)duk_to_pointer(context, 3);
  7954. bool sendLights = duk_to_boolean(context, 4);
  7955. inst->Render(targetCamera,targetFramebuffer,overrideMaterial,sendLights);
  7956. return 0;
  7957. }
  7958. duk_ret_t Polycode_Scene_setOverrideMaterial(duk_context *context) {
  7959. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7960. shared_ptr<Material> material = *(shared_ptr<Material>*)duk_to_pointer(context, 1);
  7961. inst->setOverrideMaterial(material);
  7962. return 0;
  7963. }
  7964. duk_ret_t Polycode_Scene_projectRayFromCameraAndViewportCoordinate(duk_context *context) {
  7965. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7966. Camera* camera = (Camera*)duk_to_pointer(context, 1);
  7967. Vector2 coordinate = *(Vector2*)duk_to_pointer(context, 2);
  7968. Ray *retInst = new Ray();
  7969. *retInst = inst->projectRayFromCameraAndViewportCoordinate(camera,coordinate);
  7970. duk_push_pointer(context, (void*)retInst);
  7971. return 1;
  7972. }
  7973. duk_ret_t Polycode_Scene_addLight(duk_context *context) {
  7974. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7975. SceneLight* light = (SceneLight*)duk_to_pointer(context, 1);
  7976. inst->addLight(light);
  7977. return 0;
  7978. }
  7979. duk_ret_t Polycode_Scene_removeLight(duk_context *context) {
  7980. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7981. SceneLight* light = (SceneLight*)duk_to_pointer(context, 1);
  7982. inst->removeLight(light);
  7983. return 0;
  7984. }
  7985. duk_ret_t Polycode_Scene_getNumLights(duk_context *context) {
  7986. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7987. duk_push_int(context, inst->getNumLights());
  7988. return 1;
  7989. }
  7990. duk_ret_t Polycode_Scene_getLight(duk_context *context) {
  7991. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7992. int index = duk_to_int(context, 1);
  7993. PolyBase *ptrRetVal = (PolyBase*)inst->getLight(index);
  7994. duk_push_pointer(context, (void*)ptrRetVal);
  7995. return 1;
  7996. }
  7997. duk_ret_t Polycode_Scene_doVisibilityChecking(duk_context *context) {
  7998. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7999. bool val = duk_to_boolean(context, 1);
  8000. inst->doVisibilityChecking(val);
  8001. return 0;
  8002. }
  8003. duk_ret_t Polycode_Scene_doesVisibilityChecking(duk_context *context) {
  8004. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  8005. duk_push_boolean(context, inst->doesVisibilityChecking());
  8006. return 1;
  8007. }
  8008. duk_ret_t Polycode_SceneEntityInstanceResourceEntry(duk_context *context) {
  8009. SceneEntityInstance* instance = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8010. SceneEntityInstanceResourceEntry *inst = new SceneEntityInstanceResourceEntry(instance);
  8011. duk_push_pointer(context, (void*)inst);
  8012. return 1;
  8013. }
  8014. duk_ret_t Polycode_SceneEntityInstanceResourceEntry__delete(duk_context *context) {
  8015. SceneEntityInstanceResourceEntry *inst = (SceneEntityInstanceResourceEntry*)duk_to_pointer(context, 0);
  8016. delete inst;
  8017. return 0;
  8018. }
  8019. duk_ret_t Polycode_SceneEntityInstanceResourceEntry_getInstance(duk_context *context) {
  8020. SceneEntityInstanceResourceEntry *inst = (SceneEntityInstanceResourceEntry*)duk_to_pointer(context, 0);
  8021. PolyBase *ptrRetVal = (PolyBase*)inst->getInstance();
  8022. duk_push_pointer(context, (void*)ptrRetVal);
  8023. return 1;
  8024. }
  8025. duk_ret_t Polycode_SceneEntityInstanceResourceEntry_reloadResource(duk_context *context) {
  8026. SceneEntityInstanceResourceEntry *inst = (SceneEntityInstanceResourceEntry*)duk_to_pointer(context, 0);
  8027. inst->reloadResource();
  8028. return 0;
  8029. }
  8030. duk_ret_t Polycode_SceneEntityInstance(duk_context *context) {
  8031. Scene* parentScene = (Scene*)duk_to_pointer(context, 0);
  8032. String fileName = duk_to_string(context, 1);
  8033. SceneEntityInstance *inst = new SceneEntityInstance(parentScene,fileName);
  8034. duk_push_pointer(context, (void*)inst);
  8035. return 1;
  8036. }
  8037. duk_ret_t Polycode_SceneEntityInstance__get_cloneUsingReload(duk_context *context) {
  8038. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8039. duk_push_boolean(context, inst->cloneUsingReload);
  8040. return 1;
  8041. }
  8042. duk_ret_t Polycode_SceneEntityInstance__set_cloneUsingReload(duk_context *context) {
  8043. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8044. inst->cloneUsingReload = duk_to_boolean(context, 1);
  8045. return 0;
  8046. }
  8047. duk_ret_t Polycode_SceneEntityInstance__get_fileName(duk_context *context) {
  8048. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8049. duk_push_string(context, inst->fileName.c_str());
  8050. return 1;
  8051. }
  8052. duk_ret_t Polycode_SceneEntityInstance__set_fileName(duk_context *context) {
  8053. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8054. inst->fileName = duk_to_string(context, 1);
  8055. return 0;
  8056. }
  8057. duk_ret_t Polycode_SceneEntityInstance__delete(duk_context *context) {
  8058. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8059. delete inst;
  8060. return 0;
  8061. }
  8062. duk_ret_t Polycode_SceneEntityInstance_BlankSceneEntityInstance(duk_context *context) {
  8063. Scene* parentScene = (Scene*)duk_to_pointer(context, 0);
  8064. PolyBase *ptrRetVal = (PolyBase*)SceneEntityInstance::BlankSceneEntityInstance(parentScene);
  8065. duk_push_pointer(context, (void*)ptrRetVal);
  8066. return 1;
  8067. }
  8068. duk_ret_t Polycode_SceneEntityInstance_Clone(duk_context *context) {
  8069. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8070. bool deepClone = duk_to_boolean(context, 1);
  8071. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  8072. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  8073. duk_push_pointer(context, (void*)ptrRetVal);
  8074. return 1;
  8075. }
  8076. duk_ret_t Polycode_SceneEntityInstance_applyClone(duk_context *context) {
  8077. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8078. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8079. bool deepClone = duk_to_boolean(context, 2);
  8080. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8081. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8082. return 0;
  8083. }
  8084. duk_ret_t Polycode_SceneEntityInstance_reloadEntityInstance(duk_context *context) {
  8085. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8086. inst->reloadEntityInstance();
  8087. return 0;
  8088. }
  8089. duk_ret_t Polycode_SceneEntityInstance_clearInstance(duk_context *context) {
  8090. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8091. inst->clearInstance();
  8092. return 0;
  8093. }
  8094. duk_ret_t Polycode_SceneEntityInstance_parseObjectIntoCurve(duk_context *context) {
  8095. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8096. ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1);
  8097. BezierCurve* curve = (BezierCurve*)duk_to_pointer(context, 2);
  8098. inst->parseObjectIntoCurve(entry,curve);
  8099. return 0;
  8100. }
  8101. duk_ret_t Polycode_SceneEntityInstance_loadObjectEntryIntoEntity(duk_context *context) {
  8102. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8103. ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1);
  8104. Entity* targetEntity = (Entity*)duk_to_pointer(context, 2);
  8105. int entityFileVersion = duk_to_int(context, 3);
  8106. PolyBase *ptrRetVal = (PolyBase*)inst->loadObjectEntryIntoEntity(entry,targetEntity,entityFileVersion);
  8107. duk_push_pointer(context, (void*)ptrRetVal);
  8108. return 1;
  8109. }
  8110. duk_ret_t Polycode_SceneEntityInstance_loadFromFile(duk_context *context) {
  8111. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8112. String fileName = duk_to_string(context, 1);
  8113. duk_push_boolean(context, inst->loadFromFile(fileName));
  8114. return 1;
  8115. }
  8116. duk_ret_t Polycode_SceneEntityInstance_applySceneMesh(duk_context *context) {
  8117. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8118. ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1);
  8119. SceneMesh* sceneMesh = (SceneMesh*)duk_to_pointer(context, 2);
  8120. inst->applySceneMesh(entry,sceneMesh);
  8121. return 0;
  8122. }
  8123. duk_ret_t Polycode_SceneEntityInstance_linkResourcePool(duk_context *context) {
  8124. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8125. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  8126. inst->linkResourcePool(pool);
  8127. return 0;
  8128. }
  8129. duk_ret_t Polycode_SceneEntityInstance_getNumLinkedResourePools(duk_context *context) {
  8130. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8131. duk_push_int(context, inst->getNumLinkedResourePools());
  8132. return 1;
  8133. }
  8134. duk_ret_t Polycode_SceneEntityInstance_getLinkedResourcePoolAtIndex(duk_context *context) {
  8135. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8136. int index = duk_to_int(context, 1);
  8137. PolyBase *ptrRetVal = (PolyBase*)inst->getLinkedResourcePoolAtIndex(index);
  8138. duk_push_pointer(context, (void*)ptrRetVal);
  8139. return 1;
  8140. }
  8141. duk_ret_t Polycode_SceneEntityInstance_unlinkResourcePool(duk_context *context) {
  8142. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8143. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  8144. inst->unlinkResourcePool(pool);
  8145. return 0;
  8146. }
  8147. duk_ret_t Polycode_SceneEntityInstance_getResourceEntry(duk_context *context) {
  8148. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8149. shared_ptr<SceneEntityInstanceResourceEntry> *retInst = new shared_ptr<SceneEntityInstanceResourceEntry>();
  8150. *retInst = inst->getResourceEntry();
  8151. duk_push_pointer(context, (void*)retInst);
  8152. return 1;
  8153. }
  8154. duk_ret_t Polycode_SceneEntityInstance_getTopLevelResourcePool(duk_context *context) {
  8155. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8156. PolyBase *ptrRetVal = (PolyBase*)inst->getTopLevelResourcePool();
  8157. duk_push_pointer(context, (void*)ptrRetVal);
  8158. return 1;
  8159. }
  8160. duk_ret_t Polycode_SceneEntityInstance_hasLayerID(duk_context *context) {
  8161. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8162. char layerID = *(char*)duk_to_pointer(context, 1);
  8163. duk_push_boolean(context, inst->hasLayerID(layerID));
  8164. return 1;
  8165. }
  8166. duk_ret_t Polycode_SceneEntityInstance_getNumLayers(duk_context *context) {
  8167. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8168. duk_push_int(context, inst->getNumLayers());
  8169. return 1;
  8170. }
  8171. duk_ret_t Polycode_SceneEntityInstance_getLayerAtIndex(duk_context *context) {
  8172. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8173. int index = duk_to_int(context, 1);
  8174. PolyBase *ptrRetVal = (PolyBase*)inst->getLayerAtIndex(index);
  8175. duk_push_pointer(context, (void*)ptrRetVal);
  8176. return 1;
  8177. }
  8178. duk_ret_t Polycode_SceneEntityInstance_removeLayer(duk_context *context) {
  8179. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8180. SceneEntityInstanceLayer* layer = (SceneEntityInstanceLayer*)duk_to_pointer(context, 1);
  8181. inst->removeLayer(layer);
  8182. return 0;
  8183. }
  8184. duk_ret_t Polycode_SceneEntityInstance_createNewLayer(duk_context *context) {
  8185. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8186. String name = duk_to_string(context, 1);
  8187. PolyBase *ptrRetVal = (PolyBase*)inst->createNewLayer(name);
  8188. duk_push_pointer(context, (void*)ptrRetVal);
  8189. return 1;
  8190. }
  8191. duk_ret_t Polycode_SceneEntityInstance_getFileName(duk_context *context) {
  8192. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8193. duk_push_string(context, inst->getFileName().c_str());
  8194. return 1;
  8195. }
  8196. duk_ret_t Polycode_SceneEntityInstanceLayer(duk_context *context) {
  8197. SceneEntityInstance* instance = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8198. String name = duk_to_string(context, 1);
  8199. SceneEntityInstanceLayer *inst = new SceneEntityInstanceLayer(instance,name);
  8200. duk_push_pointer(context, (void*)inst);
  8201. return 1;
  8202. }
  8203. duk_ret_t Polycode_SceneEntityInstanceLayer__get_name(duk_context *context) {
  8204. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8205. duk_push_string(context, inst->name.c_str());
  8206. return 1;
  8207. }
  8208. duk_ret_t Polycode_SceneEntityInstanceLayer__set_name(duk_context *context) {
  8209. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8210. inst->name = duk_to_string(context, 1);
  8211. return 0;
  8212. }
  8213. duk_ret_t Polycode_SceneEntityInstanceLayer__get_layerID(duk_context *context) {
  8214. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8215. char *retInst = new char();
  8216. *retInst = inst->layerID;
  8217. duk_push_pointer(context, (void*)retInst);
  8218. return 1;
  8219. }
  8220. duk_ret_t Polycode_SceneEntityInstanceLayer__set_layerID(duk_context *context) {
  8221. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8222. inst->layerID = *(char*)duk_to_pointer(context, 1);
  8223. return 0;
  8224. }
  8225. duk_ret_t Polycode_SceneEntityInstanceLayer__get_visible(duk_context *context) {
  8226. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8227. duk_push_boolean(context, inst->visible);
  8228. return 1;
  8229. }
  8230. duk_ret_t Polycode_SceneEntityInstanceLayer__set_visible(duk_context *context) {
  8231. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8232. inst->visible = duk_to_boolean(context, 1);
  8233. return 0;
  8234. }
  8235. duk_ret_t Polycode_SceneEntityInstanceLayer__get_instance(duk_context *context) {
  8236. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8237. PolyBase *ptrRetVal = (PolyBase*)inst->instance;
  8238. duk_push_pointer(context, (void*)ptrRetVal);
  8239. return 1;
  8240. }
  8241. duk_ret_t Polycode_SceneEntityInstanceLayer__set_instance(duk_context *context) {
  8242. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8243. inst->instance = (SceneEntityInstance*)duk_to_pointer(context, 1);
  8244. return 0;
  8245. }
  8246. duk_ret_t Polycode_SceneEntityInstanceLayer__delete(duk_context *context) {
  8247. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8248. delete inst;
  8249. return 0;
  8250. }
  8251. duk_ret_t Polycode_SceneEntityInstanceLayer_setLayerVisibility(duk_context *context) {
  8252. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8253. bool val = duk_to_boolean(context, 1);
  8254. inst->setLayerVisibility(val);
  8255. return 0;
  8256. }
  8257. duk_ret_t Polycode_SceneLabel(duk_context *context) {
  8258. String text = duk_to_string(context, 0);
  8259. int size = duk_to_int(context, 1);
  8260. String fontName = duk_to_string(context, 2);
  8261. int amode = duk_to_int(context, 3);
  8262. Number actualHeight = duk_to_number(context, 4);
  8263. SceneLabel *inst = new SceneLabel(text,size,fontName,amode,actualHeight);
  8264. duk_push_pointer(context, (void*)inst);
  8265. return 1;
  8266. }
  8267. duk_ret_t Polycode_SceneLabel__get_positionAtBaseline(duk_context *context) {
  8268. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8269. duk_push_boolean(context, inst->positionAtBaseline);
  8270. return 1;
  8271. }
  8272. duk_ret_t Polycode_SceneLabel__set_positionAtBaseline(duk_context *context) {
  8273. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8274. inst->positionAtBaseline = duk_to_boolean(context, 1);
  8275. return 0;
  8276. }
  8277. duk_ret_t Polycode_SceneLabel__delete(duk_context *context) {
  8278. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8279. delete inst;
  8280. return 0;
  8281. }
  8282. duk_ret_t Polycode_SceneLabel_getText(duk_context *context) {
  8283. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8284. duk_push_string(context, inst->getText().c_str());
  8285. return 1;
  8286. }
  8287. duk_ret_t Polycode_SceneLabel_setLabelActualHeight(duk_context *context) {
  8288. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8289. Number actualHeight = duk_to_number(context, 1);
  8290. inst->setLabelActualHeight(actualHeight);
  8291. return 0;
  8292. }
  8293. duk_ret_t Polycode_SceneLabel_getLabelActualHeight(duk_context *context) {
  8294. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8295. duk_push_number(context, inst->getLabelActualHeight());
  8296. return 1;
  8297. }
  8298. duk_ret_t Polycode_SceneLabel_Render(duk_context *context) {
  8299. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8300. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  8301. inst->Render(buffer);
  8302. return 0;
  8303. }
  8304. duk_ret_t Polycode_SceneLabel_getTextWidthForString(duk_context *context) {
  8305. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8306. String text = duk_to_string(context, 1);
  8307. duk_push_int(context, inst->getTextWidthForString(text));
  8308. return 1;
  8309. }
  8310. duk_ret_t Polycode_SceneLabel_setText(duk_context *context) {
  8311. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8312. String newText = duk_to_string(context, 1);
  8313. inst->setText(newText);
  8314. return 0;
  8315. }
  8316. duk_ret_t Polycode_SceneLabel_Clone(duk_context *context) {
  8317. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8318. bool deepClone = duk_to_boolean(context, 1);
  8319. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  8320. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  8321. duk_push_pointer(context, (void*)ptrRetVal);
  8322. return 1;
  8323. }
  8324. duk_ret_t Polycode_SceneLabel_applyClone(duk_context *context) {
  8325. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8326. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8327. bool deepClone = duk_to_boolean(context, 2);
  8328. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8329. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8330. return 0;
  8331. }
  8332. duk_ret_t Polycode_SceneLabel_updateFromLabel(duk_context *context) {
  8333. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8334. inst->updateFromLabel();
  8335. return 0;
  8336. }
  8337. duk_ret_t Polycode_SceneLabel_getLabel(duk_context *context) {
  8338. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8339. PolyBase *ptrRetVal = (PolyBase*)inst->getLabel();
  8340. duk_push_pointer(context, (void*)ptrRetVal);
  8341. return 1;
  8342. }
  8343. duk_ret_t Polycode_SceneLight(duk_context *context) {
  8344. int type = duk_to_int(context, 0);
  8345. Scene* parentScene = (Scene*)duk_to_pointer(context, 1);
  8346. Number intensity = duk_to_number(context, 2);
  8347. Number constantAttenuation = duk_to_number(context, 3);
  8348. Number linearAttenuation = duk_to_number(context, 4);
  8349. Number quadraticAttenuation = duk_to_number(context, 5);
  8350. SceneLight *inst = new SceneLight(type,parentScene,intensity,constantAttenuation,linearAttenuation,quadraticAttenuation);
  8351. duk_push_pointer(context, (void*)inst);
  8352. return 1;
  8353. }
  8354. duk_ret_t Polycode_SceneLight__delete(duk_context *context) {
  8355. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8356. delete inst;
  8357. return 0;
  8358. }
  8359. duk_ret_t Polycode_SceneLight_getIntensity(duk_context *context) {
  8360. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8361. duk_push_number(context, inst->getIntensity());
  8362. return 1;
  8363. }
  8364. duk_ret_t Polycode_SceneLight_setIntensity(duk_context *context) {
  8365. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8366. Number newIntensity = duk_to_number(context, 1);
  8367. inst->setIntensity(newIntensity);
  8368. return 0;
  8369. }
  8370. duk_ret_t Polycode_SceneLight_setAttenuation(duk_context *context) {
  8371. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8372. Number constantAttenuation = duk_to_number(context, 1);
  8373. Number linearAttenuation = duk_to_number(context, 2);
  8374. Number quadraticAttenuation = duk_to_number(context, 3);
  8375. inst->setAttenuation(constantAttenuation,linearAttenuation,quadraticAttenuation);
  8376. return 0;
  8377. }
  8378. duk_ret_t Polycode_SceneLight_getConstantAttenuation(duk_context *context) {
  8379. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8380. duk_push_number(context, inst->getConstantAttenuation());
  8381. return 1;
  8382. }
  8383. duk_ret_t Polycode_SceneLight_getLinearAttenuation(duk_context *context) {
  8384. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8385. duk_push_number(context, inst->getLinearAttenuation());
  8386. return 1;
  8387. }
  8388. duk_ret_t Polycode_SceneLight_getQuadraticAttenuation(duk_context *context) {
  8389. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8390. duk_push_number(context, inst->getQuadraticAttenuation());
  8391. return 1;
  8392. }
  8393. duk_ret_t Polycode_SceneLight_getType(duk_context *context) {
  8394. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8395. duk_push_int(context, inst->getType());
  8396. return 1;
  8397. }
  8398. duk_ret_t Polycode_SceneLight_renderDepthMap(duk_context *context) {
  8399. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8400. Scene* scene = (Scene*)duk_to_pointer(context, 1);
  8401. inst->renderDepthMap(scene);
  8402. return 0;
  8403. }
  8404. duk_ret_t Polycode_SceneLight_getZBufferTexture(duk_context *context) {
  8405. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8406. shared_ptr<Texture> *retInst = new shared_ptr<Texture>();
  8407. *retInst = inst->getZBufferTexture();
  8408. duk_push_pointer(context, (void*)retInst);
  8409. return 1;
  8410. }
  8411. duk_ret_t Polycode_SceneLight_setSpecularLightColor(duk_context *context) {
  8412. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8413. Number r = duk_to_number(context, 1);
  8414. Number g = duk_to_number(context, 2);
  8415. Number b = duk_to_number(context, 3);
  8416. Number a = duk_to_number(context, 4);
  8417. inst->setSpecularLightColor(r,g,b,a);
  8418. return 0;
  8419. }
  8420. duk_ret_t Polycode_SceneLight_setDiffuseLightColor(duk_context *context) {
  8421. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8422. Number r = duk_to_number(context, 1);
  8423. Number g = duk_to_number(context, 2);
  8424. Number b = duk_to_number(context, 3);
  8425. Number a = duk_to_number(context, 4);
  8426. inst->setDiffuseLightColor(r,g,b,a);
  8427. return 0;
  8428. }
  8429. duk_ret_t Polycode_SceneLight_setLightColor(duk_context *context) {
  8430. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8431. Number r = duk_to_number(context, 1);
  8432. Number g = duk_to_number(context, 2);
  8433. Number b = duk_to_number(context, 3);
  8434. Number a = duk_to_number(context, 4);
  8435. inst->setLightColor(r,g,b,a);
  8436. return 0;
  8437. }
  8438. duk_ret_t Polycode_SceneLight_setSpotlightProperties(duk_context *context) {
  8439. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8440. Number spotlightCutoff = duk_to_number(context, 1);
  8441. Number spotlightExponent = duk_to_number(context, 2);
  8442. inst->setSpotlightProperties(spotlightCutoff,spotlightExponent);
  8443. return 0;
  8444. }
  8445. duk_ret_t Polycode_SceneLight_getSpotlightCutoff(duk_context *context) {
  8446. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8447. duk_push_number(context, inst->getSpotlightCutoff());
  8448. return 1;
  8449. }
  8450. duk_ret_t Polycode_SceneLight_getSpotlightExponent(duk_context *context) {
  8451. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8452. duk_push_number(context, inst->getSpotlightExponent());
  8453. return 1;
  8454. }
  8455. duk_ret_t Polycode_SceneLight_enableShadows(duk_context *context) {
  8456. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8457. bool val = duk_to_boolean(context, 1);
  8458. int resolution = duk_to_int(context, 2);
  8459. inst->enableShadows(val,resolution);
  8460. return 0;
  8461. }
  8462. duk_ret_t Polycode_SceneLight_setShadowMapFOV(duk_context *context) {
  8463. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8464. Number fov = duk_to_number(context, 1);
  8465. inst->setShadowMapFOV(fov);
  8466. return 0;
  8467. }
  8468. duk_ret_t Polycode_SceneLight_getShadowMapFOV(duk_context *context) {
  8469. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8470. duk_push_number(context, inst->getShadowMapFOV());
  8471. return 1;
  8472. }
  8473. duk_ret_t Polycode_SceneLight_getShadowMapResolution(duk_context *context) {
  8474. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8475. duk_push_int(context, inst->getShadowMapResolution());
  8476. return 1;
  8477. }
  8478. duk_ret_t Polycode_SceneLight_areShadowsEnabled(duk_context *context) {
  8479. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8480. duk_push_boolean(context, inst->areShadowsEnabled());
  8481. return 1;
  8482. }
  8483. duk_ret_t Polycode_SceneLight_getLightType(duk_context *context) {
  8484. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8485. duk_push_int(context, inst->getLightType());
  8486. return 1;
  8487. }
  8488. duk_ret_t Polycode_SceneLight_setLightImportance(duk_context *context) {
  8489. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8490. int newImportance = duk_to_int(context, 1);
  8491. inst->setLightImportance(newImportance);
  8492. return 0;
  8493. }
  8494. duk_ret_t Polycode_SceneLight_getLightImportance(duk_context *context) {
  8495. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8496. duk_push_int(context, inst->getLightImportance());
  8497. return 1;
  8498. }
  8499. duk_ret_t Polycode_SceneLight_setLightType(duk_context *context) {
  8500. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8501. int lightType = duk_to_int(context, 1);
  8502. inst->setLightType(lightType);
  8503. return 0;
  8504. }
  8505. duk_ret_t Polycode_SceneLight_Clone(duk_context *context) {
  8506. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8507. bool deepClone = duk_to_boolean(context, 1);
  8508. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  8509. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  8510. duk_push_pointer(context, (void*)ptrRetVal);
  8511. return 1;
  8512. }
  8513. duk_ret_t Polycode_SceneLight_applyClone(duk_context *context) {
  8514. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8515. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8516. bool deepClone = duk_to_boolean(context, 2);
  8517. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8518. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8519. return 0;
  8520. }
  8521. duk_ret_t Polycode_SceneLight_getParentScene(duk_context *context) {
  8522. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8523. PolyBase *ptrRetVal = (PolyBase*)inst->getParentScene();
  8524. duk_push_pointer(context, (void*)ptrRetVal);
  8525. return 1;
  8526. }
  8527. duk_ret_t Polycode_SceneLight_setParentScene(duk_context *context) {
  8528. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8529. Scene* scene = (Scene*)duk_to_pointer(context, 1);
  8530. inst->setParentScene(scene);
  8531. return 0;
  8532. }
  8533. duk_ret_t Polycode_SceneLight_getSpotlightCamera(duk_context *context) {
  8534. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8535. PolyBase *ptrRetVal = (PolyBase*)inst->getSpotlightCamera();
  8536. duk_push_pointer(context, (void*)ptrRetVal);
  8537. return 1;
  8538. }
  8539. duk_ret_t Polycode_SceneLight_getLightInfo(duk_context *context) {
  8540. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8541. LightInfo *retInst = new LightInfo();
  8542. *retInst = inst->getLightInfo();
  8543. duk_push_pointer(context, (void*)retInst);
  8544. return 1;
  8545. }
  8546. duk_ret_t Polycode_SceneCurve(duk_context *context) {
  8547. SceneCurve *inst = new SceneCurve();
  8548. duk_push_pointer(context, (void*)inst);
  8549. return 1;
  8550. }
  8551. duk_ret_t Polycode_SceneCurve__get_renderCurve(duk_context *context) {
  8552. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8553. duk_push_boolean(context, inst->renderCurve);
  8554. return 1;
  8555. }
  8556. duk_ret_t Polycode_SceneCurve__set_renderCurve(duk_context *context) {
  8557. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8558. inst->renderCurve = duk_to_boolean(context, 1);
  8559. return 0;
  8560. }
  8561. duk_ret_t Polycode_SceneCurve__get_curveResolution(duk_context *context) {
  8562. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8563. duk_push_int(context, inst->curveResolution);
  8564. return 1;
  8565. }
  8566. duk_ret_t Polycode_SceneCurve__set_curveResolution(duk_context *context) {
  8567. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8568. inst->curveResolution = duk_to_int(context, 1);
  8569. return 0;
  8570. }
  8571. duk_ret_t Polycode_SceneCurve__delete(duk_context *context) {
  8572. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8573. delete inst;
  8574. return 0;
  8575. }
  8576. duk_ret_t Polycode_SceneCurve_SceneCurveWithCurve(duk_context *context) {
  8577. BezierCurve* curve = (BezierCurve*)duk_to_pointer(context, 0);
  8578. PolyBase *ptrRetVal = (PolyBase*)SceneCurve::SceneCurveWithCurve(curve);
  8579. duk_push_pointer(context, (void*)ptrRetVal);
  8580. return 1;
  8581. }
  8582. duk_ret_t Polycode_SceneCurve_getWorldPointAt(duk_context *context) {
  8583. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8584. Number t = duk_to_number(context, 1);
  8585. Vector3 *retInst = new Vector3();
  8586. *retInst = inst->getWorldPointAt(t);
  8587. duk_push_pointer(context, (void*)retInst);
  8588. return 1;
  8589. }
  8590. duk_ret_t Polycode_SceneCurve_Update(duk_context *context) {
  8591. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8592. inst->Update();
  8593. return 0;
  8594. }
  8595. duk_ret_t Polycode_SceneCurve_Clone(duk_context *context) {
  8596. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8597. bool deepClone = duk_to_boolean(context, 1);
  8598. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  8599. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  8600. duk_push_pointer(context, (void*)ptrRetVal);
  8601. return 1;
  8602. }
  8603. duk_ret_t Polycode_SceneCurve_applyClone(duk_context *context) {
  8604. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8605. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8606. bool deepClone = duk_to_boolean(context, 2);
  8607. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8608. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8609. return 0;
  8610. }
  8611. duk_ret_t Polycode_SceneCurve_getCurve(duk_context *context) {
  8612. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8613. PolyBase *ptrRetVal = (PolyBase*)inst->getCurve();
  8614. duk_push_pointer(context, (void*)ptrRetVal);
  8615. return 1;
  8616. }
  8617. duk_ret_t Polycode_SceneLine(duk_context *context) {
  8618. Entity* ent1 = (Entity*)duk_to_pointer(context, 0);
  8619. Entity* ent2 = (Entity*)duk_to_pointer(context, 1);
  8620. SceneLine *inst = new SceneLine(ent1,ent2);
  8621. duk_push_pointer(context, (void*)inst);
  8622. return 1;
  8623. }
  8624. duk_ret_t Polycode_SceneLine__delete(duk_context *context) {
  8625. SceneLine *inst = (SceneLine*)duk_to_pointer(context, 0);
  8626. delete inst;
  8627. return 0;
  8628. }
  8629. duk_ret_t Polycode_SceneLine_SceneLineWithPositions(duk_context *context) {
  8630. Vector3 startp = *(Vector3*)duk_to_pointer(context, 0);
  8631. Vector3 endp = *(Vector3*)duk_to_pointer(context, 1);
  8632. PolyBase *ptrRetVal = (PolyBase*)SceneLine::SceneLineWithPositions(startp,endp);
  8633. duk_push_pointer(context, (void*)ptrRetVal);
  8634. return 1;
  8635. }
  8636. duk_ret_t Polycode_SceneLine_setStart(duk_context *context) {
  8637. SceneLine *inst = (SceneLine*)duk_to_pointer(context, 0);
  8638. Vector3 startp = *(Vector3*)duk_to_pointer(context, 1);
  8639. inst->setStart(startp);
  8640. return 0;
  8641. }
  8642. duk_ret_t Polycode_SceneLine_setEnd(duk_context *context) {
  8643. SceneLine *inst = (SceneLine*)duk_to_pointer(context, 0);
  8644. Vector3 endp = *(Vector3*)duk_to_pointer(context, 1);
  8645. inst->setEnd(endp);
  8646. return 0;
  8647. }
  8648. duk_ret_t Polycode_SceneLine_Update(duk_context *context) {
  8649. SceneLine *inst = (SceneLine*)duk_to_pointer(context, 0);
  8650. inst->Update();
  8651. return 0;
  8652. }
  8653. duk_ret_t Polycode_SceneManager(duk_context *context) {
  8654. SceneManager *inst = new SceneManager();
  8655. duk_push_pointer(context, (void*)inst);
  8656. return 1;
  8657. }
  8658. duk_ret_t Polycode_SceneManager__delete(duk_context *context) {
  8659. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8660. delete inst;
  8661. return 0;
  8662. }
  8663. duk_ret_t Polycode_SceneManager_addScene(duk_context *context) {
  8664. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8665. Scene* newScene = (Scene*)duk_to_pointer(context, 1);
  8666. inst->addScene(newScene);
  8667. return 0;
  8668. }
  8669. duk_ret_t Polycode_SceneManager_removeScene(duk_context *context) {
  8670. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8671. Scene* scene = (Scene*)duk_to_pointer(context, 1);
  8672. inst->removeScene(scene);
  8673. return 0;
  8674. }
  8675. duk_ret_t Polycode_SceneManager_Update(duk_context *context) {
  8676. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8677. inst->Update();
  8678. return 0;
  8679. }
  8680. duk_ret_t Polycode_SceneManager_fixedUpdate(duk_context *context) {
  8681. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8682. inst->fixedUpdate();
  8683. return 0;
  8684. }
  8685. duk_ret_t Polycode_SceneManager_Render(duk_context *context) {
  8686. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8687. Rectangle viewport = *(Rectangle*)duk_to_pointer(context, 1);
  8688. inst->Render(viewport);
  8689. return 0;
  8690. }
  8691. duk_ret_t Polycode_SceneManager_renderVirtual(duk_context *context) {
  8692. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8693. inst->renderVirtual();
  8694. return 0;
  8695. }
  8696. duk_ret_t Polycode_SceneManager_registerRenderTexture(duk_context *context) {
  8697. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8698. SceneRenderTexture* renderTexture = (SceneRenderTexture*)duk_to_pointer(context, 1);
  8699. inst->registerRenderTexture(renderTexture);
  8700. return 0;
  8701. }
  8702. duk_ret_t Polycode_SceneManager_unregisterRenderTexture(duk_context *context) {
  8703. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8704. SceneRenderTexture* renderTexture = (SceneRenderTexture*)duk_to_pointer(context, 1);
  8705. inst->unregisterRenderTexture(renderTexture);
  8706. return 0;
  8707. }
  8708. duk_ret_t Polycode_SceneManager_setRenderer(duk_context *context) {
  8709. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8710. Renderer* renderer = (Renderer*)duk_to_pointer(context, 1);
  8711. inst->setRenderer(renderer);
  8712. return 0;
  8713. }
  8714. duk_ret_t Polycode_SceneMesh(duk_context *context) {
  8715. String fileName = duk_to_string(context, 0);
  8716. SceneMesh *inst = new SceneMesh(fileName);
  8717. duk_push_pointer(context, (void*)inst);
  8718. return 1;
  8719. }
  8720. duk_ret_t Polycode_SceneMesh__get_lineWidth(duk_context *context) {
  8721. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8722. duk_push_number(context, inst->lineWidth);
  8723. return 1;
  8724. }
  8725. duk_ret_t Polycode_SceneMesh__set_lineWidth(duk_context *context) {
  8726. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8727. inst->lineWidth = duk_to_number(context, 1);
  8728. return 0;
  8729. }
  8730. duk_ret_t Polycode_SceneMesh__get_lineSmooth(duk_context *context) {
  8731. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8732. duk_push_boolean(context, inst->lineSmooth);
  8733. return 1;
  8734. }
  8735. duk_ret_t Polycode_SceneMesh__set_lineSmooth(duk_context *context) {
  8736. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8737. inst->lineSmooth = duk_to_boolean(context, 1);
  8738. return 0;
  8739. }
  8740. duk_ret_t Polycode_SceneMesh__get_pointSmooth(duk_context *context) {
  8741. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8742. duk_push_boolean(context, inst->pointSmooth);
  8743. return 1;
  8744. }
  8745. duk_ret_t Polycode_SceneMesh__set_pointSmooth(duk_context *context) {
  8746. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8747. inst->pointSmooth = duk_to_boolean(context, 1);
  8748. return 0;
  8749. }
  8750. duk_ret_t Polycode_SceneMesh__get_useGeometryHitDetection(duk_context *context) {
  8751. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8752. duk_push_boolean(context, inst->useGeometryHitDetection);
  8753. return 1;
  8754. }
  8755. duk_ret_t Polycode_SceneMesh__set_useGeometryHitDetection(duk_context *context) {
  8756. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8757. inst->useGeometryHitDetection = duk_to_boolean(context, 1);
  8758. return 0;
  8759. }
  8760. duk_ret_t Polycode_SceneMesh__get_alphaTest(duk_context *context) {
  8761. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8762. duk_push_boolean(context, inst->alphaTest);
  8763. return 1;
  8764. }
  8765. duk_ret_t Polycode_SceneMesh__set_alphaTest(duk_context *context) {
  8766. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8767. inst->alphaTest = duk_to_boolean(context, 1);
  8768. return 0;
  8769. }
  8770. duk_ret_t Polycode_SceneMesh__get_backfaceCulled(duk_context *context) {
  8771. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8772. duk_push_boolean(context, inst->backfaceCulled);
  8773. return 1;
  8774. }
  8775. duk_ret_t Polycode_SceneMesh__set_backfaceCulled(duk_context *context) {
  8776. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8777. inst->backfaceCulled = duk_to_boolean(context, 1);
  8778. return 0;
  8779. }
  8780. duk_ret_t Polycode_SceneMesh__get_sendBoneMatricesToMaterial(duk_context *context) {
  8781. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8782. duk_push_boolean(context, inst->sendBoneMatricesToMaterial);
  8783. return 1;
  8784. }
  8785. duk_ret_t Polycode_SceneMesh__set_sendBoneMatricesToMaterial(duk_context *context) {
  8786. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8787. inst->sendBoneMatricesToMaterial = duk_to_boolean(context, 1);
  8788. return 0;
  8789. }
  8790. duk_ret_t Polycode_SceneMesh__delete(duk_context *context) {
  8791. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8792. delete inst;
  8793. return 0;
  8794. }
  8795. duk_ret_t Polycode_SceneMesh_SceneMeshFromMesh(duk_context *context) {
  8796. shared_ptr<Mesh> mesh = *(shared_ptr<Mesh>*)duk_to_pointer(context, 0);
  8797. PolyBase *ptrRetVal = (PolyBase*)SceneMesh::SceneMeshFromMesh(mesh);
  8798. duk_push_pointer(context, (void*)ptrRetVal);
  8799. return 1;
  8800. }
  8801. duk_ret_t Polycode_SceneMesh_Render(duk_context *context) {
  8802. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8803. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  8804. inst->Render(buffer);
  8805. return 0;
  8806. }
  8807. duk_ret_t Polycode_SceneMesh_getShaderPass(duk_context *context) {
  8808. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8809. int index = duk_to_int(context, 1);
  8810. ShaderPass *retInst = new ShaderPass();
  8811. *retInst = inst->getShaderPass(index);
  8812. duk_push_pointer(context, (void*)retInst);
  8813. return 1;
  8814. }
  8815. duk_ret_t Polycode_SceneMesh_getNumShaderPasses(duk_context *context) {
  8816. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8817. duk_push_int(context, inst->getNumShaderPasses());
  8818. return 1;
  8819. }
  8820. duk_ret_t Polycode_SceneMesh_addShaderPass(duk_context *context) {
  8821. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8822. ShaderPass pass = *(ShaderPass*)duk_to_pointer(context, 1);
  8823. inst->addShaderPass(pass);
  8824. return 0;
  8825. }
  8826. duk_ret_t Polycode_SceneMesh_removeShaderPass(duk_context *context) {
  8827. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8828. int shaderIndex = duk_to_int(context, 1);
  8829. inst->removeShaderPass(shaderIndex);
  8830. return 0;
  8831. }
  8832. duk_ret_t Polycode_SceneMesh_getMesh(duk_context *context) {
  8833. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8834. shared_ptr<Mesh> *retInst = new shared_ptr<Mesh>();
  8835. *retInst = inst->getMesh();
  8836. duk_push_pointer(context, (void*)retInst);
  8837. return 1;
  8838. }
  8839. duk_ret_t Polycode_SceneMesh_getMaterial(duk_context *context) {
  8840. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8841. shared_ptr<Material> *retInst = new shared_ptr<Material>();
  8842. *retInst = inst->getMaterial();
  8843. duk_push_pointer(context, (void*)retInst);
  8844. return 1;
  8845. }
  8846. duk_ret_t Polycode_SceneMesh_loadSkeleton(duk_context *context) {
  8847. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8848. String fileName = duk_to_string(context, 1);
  8849. shared_ptr<Skeleton> *retInst = new shared_ptr<Skeleton>();
  8850. *retInst = inst->loadSkeleton(fileName);
  8851. duk_push_pointer(context, (void*)retInst);
  8852. return 1;
  8853. }
  8854. duk_ret_t Polycode_SceneMesh_clearMaterial(duk_context *context) {
  8855. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8856. inst->clearMaterial();
  8857. return 0;
  8858. }
  8859. duk_ret_t Polycode_SceneMesh_setMaterial(duk_context *context) {
  8860. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8861. shared_ptr<Material> material = *(shared_ptr<Material>*)duk_to_pointer(context, 1);
  8862. inst->setMaterial(material);
  8863. return 0;
  8864. }
  8865. duk_ret_t Polycode_SceneMesh_setMaterialByName(duk_context *context) {
  8866. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8867. String materialName = duk_to_string(context, 1);
  8868. ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 2);
  8869. inst->setMaterialByName(materialName,resourcePool);
  8870. return 0;
  8871. }
  8872. duk_ret_t Polycode_SceneMesh_setMesh(duk_context *context) {
  8873. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8874. shared_ptr<Mesh> mesh = *(shared_ptr<Mesh>*)duk_to_pointer(context, 1);
  8875. inst->setMesh(mesh);
  8876. return 0;
  8877. }
  8878. duk_ret_t Polycode_SceneMesh_setSkeleton(duk_context *context) {
  8879. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8880. shared_ptr<Skeleton> skeleton = *(shared_ptr<Skeleton>*)duk_to_pointer(context, 1);
  8881. inst->setSkeleton(skeleton);
  8882. return 0;
  8883. }
  8884. duk_ret_t Polycode_SceneMesh_getSkeleton(duk_context *context) {
  8885. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8886. shared_ptr<Skeleton> *retInst = new shared_ptr<Skeleton>();
  8887. *retInst = inst->getSkeleton();
  8888. duk_push_pointer(context, (void*)retInst);
  8889. return 1;
  8890. }
  8891. duk_ret_t Polycode_SceneMesh_applySkeletonLocally(duk_context *context) {
  8892. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8893. inst->applySkeletonLocally();
  8894. return 0;
  8895. }
  8896. duk_ret_t Polycode_SceneMesh_setLineWidth(duk_context *context) {
  8897. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8898. Number newWidth = duk_to_number(context, 1);
  8899. inst->setLineWidth(newWidth);
  8900. return 0;
  8901. }
  8902. duk_ret_t Polycode_SceneMesh_getFilename(duk_context *context) {
  8903. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8904. duk_push_string(context, inst->getFilename().c_str());
  8905. return 1;
  8906. }
  8907. duk_ret_t Polycode_SceneMesh_setFilename(duk_context *context) {
  8908. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8909. String fileName = duk_to_string(context, 1);
  8910. inst->setFilename(fileName);
  8911. return 0;
  8912. }
  8913. duk_ret_t Polycode_SceneMesh_loadFromFile(duk_context *context) {
  8914. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8915. String fileName = duk_to_string(context, 1);
  8916. inst->loadFromFile(fileName);
  8917. return 0;
  8918. }
  8919. duk_ret_t Polycode_SceneMesh_customHitDetection(duk_context *context) {
  8920. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8921. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  8922. duk_push_boolean(context, inst->customHitDetection(ray));
  8923. return 1;
  8924. }
  8925. duk_ret_t Polycode_SceneMesh_setForceMaterial(duk_context *context) {
  8926. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8927. bool forceMaterial = duk_to_boolean(context, 1);
  8928. inst->setForceMaterial(forceMaterial);
  8929. return 0;
  8930. }
  8931. duk_ret_t Polycode_SceneMesh_getForceMaterial(duk_context *context) {
  8932. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8933. duk_push_boolean(context, inst->getForceMaterial());
  8934. return 1;
  8935. }
  8936. duk_ret_t Polycode_SceneMesh_Clone(duk_context *context) {
  8937. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8938. bool deepClone = duk_to_boolean(context, 1);
  8939. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  8940. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  8941. duk_push_pointer(context, (void*)ptrRetVal);
  8942. return 1;
  8943. }
  8944. duk_ret_t Polycode_SceneMesh_applyClone(duk_context *context) {
  8945. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8946. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8947. bool deepClone = duk_to_boolean(context, 2);
  8948. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8949. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8950. return 0;
  8951. }
  8952. duk_ret_t Polycode_ScenePrimitive(duk_context *context) {
  8953. int type = duk_to_int(context, 0);
  8954. Number v1 = duk_to_number(context, 1);
  8955. Number v2 = duk_to_number(context, 2);
  8956. Number v3 = duk_to_number(context, 3);
  8957. Number v4 = duk_to_number(context, 4);
  8958. Number v5 = duk_to_number(context, 5);
  8959. ScenePrimitive *inst = new ScenePrimitive(type,v1,v2,v3,v4,v5);
  8960. duk_push_pointer(context, (void*)inst);
  8961. return 1;
  8962. }
  8963. duk_ret_t Polycode_ScenePrimitive__delete(duk_context *context) {
  8964. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8965. delete inst;
  8966. return 0;
  8967. }
  8968. duk_ret_t Polycode_ScenePrimitive_setPrimitiveOptions(duk_context *context) {
  8969. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8970. int type = duk_to_int(context, 1);
  8971. Number v1 = duk_to_number(context, 2);
  8972. Number v2 = duk_to_number(context, 3);
  8973. Number v3 = duk_to_number(context, 4);
  8974. Number v4 = duk_to_number(context, 5);
  8975. Number v5 = duk_to_number(context, 6);
  8976. inst->setPrimitiveOptions(type,v1,v2,v3,v4,v5);
  8977. return 0;
  8978. }
  8979. duk_ret_t Polycode_ScenePrimitive_recreatePrimitive(duk_context *context) {
  8980. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8981. inst->recreatePrimitive();
  8982. return 0;
  8983. }
  8984. duk_ret_t Polycode_ScenePrimitive_getPrimitiveType(duk_context *context) {
  8985. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8986. duk_push_int(context, inst->getPrimitiveType());
  8987. return 1;
  8988. }
  8989. duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter1(duk_context *context) {
  8990. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8991. duk_push_number(context, inst->getPrimitiveParameter1());
  8992. return 1;
  8993. }
  8994. duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter2(duk_context *context) {
  8995. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8996. duk_push_number(context, inst->getPrimitiveParameter2());
  8997. return 1;
  8998. }
  8999. duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter3(duk_context *context) {
  9000. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  9001. duk_push_number(context, inst->getPrimitiveParameter3());
  9002. return 1;
  9003. }
  9004. duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter4(duk_context *context) {
  9005. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  9006. duk_push_number(context, inst->getPrimitiveParameter4());
  9007. return 1;
  9008. }
  9009. duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter5(duk_context *context) {
  9010. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  9011. duk_push_number(context, inst->getPrimitiveParameter5());
  9012. return 1;
  9013. }
  9014. duk_ret_t Polycode_ScenePrimitive_Clone(duk_context *context) {
  9015. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  9016. bool deepClone = duk_to_boolean(context, 1);
  9017. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  9018. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  9019. duk_push_pointer(context, (void*)ptrRetVal);
  9020. return 1;
  9021. }
  9022. duk_ret_t Polycode_ScenePrimitive_applyClone(duk_context *context) {
  9023. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  9024. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  9025. bool deepClone = duk_to_boolean(context, 2);
  9026. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  9027. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  9028. return 0;
  9029. }
  9030. duk_ret_t Polycode_SceneRenderTexture(duk_context *context) {
  9031. Scene* targetScene = (Scene*)duk_to_pointer(context, 0);
  9032. Camera* targetCamera = (Camera*)duk_to_pointer(context, 1);
  9033. int renderWidth = duk_to_int(context, 2);
  9034. int renderHeight = duk_to_int(context, 3);
  9035. bool floatingPoint = duk_to_boolean(context, 4);
  9036. SceneRenderTexture *inst = new SceneRenderTexture(targetScene,targetCamera,renderWidth,renderHeight,floatingPoint);
  9037. duk_push_pointer(context, (void*)inst);
  9038. return 1;
  9039. }
  9040. duk_ret_t Polycode_SceneRenderTexture__get_enabled(duk_context *context) {
  9041. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  9042. duk_push_boolean(context, inst->enabled);
  9043. return 1;
  9044. }
  9045. duk_ret_t Polycode_SceneRenderTexture__set_enabled(duk_context *context) {
  9046. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  9047. inst->enabled = duk_to_boolean(context, 1);
  9048. return 0;
  9049. }
  9050. duk_ret_t Polycode_SceneRenderTexture__delete(duk_context *context) {
  9051. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  9052. delete inst;
  9053. return 0;
  9054. }
  9055. duk_ret_t Polycode_SceneRenderTexture_getTargetTexture(duk_context *context) {
  9056. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  9057. shared_ptr<Texture> *retInst = new shared_ptr<Texture>();
  9058. *retInst = inst->getTargetTexture();
  9059. duk_push_pointer(context, (void*)retInst);
  9060. return 1;
  9061. }
  9062. duk_ret_t Polycode_SceneRenderTexture_Render(duk_context *context) {
  9063. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  9064. inst->Render();
  9065. return 0;
  9066. }
  9067. duk_ret_t Polycode_SceneRenderTexture_saveToImage(duk_context *context) {
  9068. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  9069. PolyBase *ptrRetVal = (PolyBase*)inst->saveToImage();
  9070. duk_push_pointer(context, (void*)ptrRetVal);
  9071. return 1;
  9072. }
  9073. duk_ret_t Polycode_SceneRenderTexture_resizeRenderTexture(duk_context *context) {
  9074. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  9075. int newWidth = duk_to_int(context, 1);
  9076. int newHeight = duk_to_int(context, 2);
  9077. inst->resizeRenderTexture(newWidth,newHeight);
  9078. return 0;
  9079. }
  9080. duk_ret_t Polycode_SceneRenderTexture_getTargetScene(duk_context *context) {
  9081. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  9082. PolyBase *ptrRetVal = (PolyBase*)inst->getTargetScene();
  9083. duk_push_pointer(context, (void*)ptrRetVal);
  9084. return 1;
  9085. }
  9086. duk_ret_t Polycode_SceneRenderTexture_getTargetCamera(duk_context *context) {
  9087. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  9088. PolyBase *ptrRetVal = (PolyBase*)inst->getTargetCamera();
  9089. duk_push_pointer(context, (void*)ptrRetVal);
  9090. return 1;
  9091. }
  9092. duk_ret_t Polycode_SceneSound(duk_context *context) {
  9093. String fileName = duk_to_string(context, 0);
  9094. Number referenceDistance = duk_to_number(context, 1);
  9095. Number maxDistance = duk_to_number(context, 2);
  9096. bool directionalSound = duk_to_boolean(context, 3);
  9097. SceneSound *inst = new SceneSound(fileName,referenceDistance,maxDistance,directionalSound);
  9098. duk_push_pointer(context, (void*)inst);
  9099. return 1;
  9100. }
  9101. duk_ret_t Polycode_SceneSound__delete(duk_context *context) {
  9102. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  9103. delete inst;
  9104. return 0;
  9105. }
  9106. duk_ret_t Polycode_SceneSound_Update(duk_context *context) {
  9107. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  9108. inst->Update();
  9109. return 0;
  9110. }
  9111. duk_ret_t Polycode_SceneSound_Clone(duk_context *context) {
  9112. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  9113. bool deepClone = duk_to_boolean(context, 1);
  9114. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  9115. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  9116. duk_push_pointer(context, (void*)ptrRetVal);
  9117. return 1;
  9118. }
  9119. duk_ret_t Polycode_SceneSound_applyClone(duk_context *context) {
  9120. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  9121. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  9122. bool deepClone = duk_to_boolean(context, 2);
  9123. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  9124. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  9125. return 0;
  9126. }
  9127. duk_ret_t Polycode_SceneSound_isDirectionalSound(duk_context *context) {
  9128. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  9129. duk_push_boolean(context, inst->isDirectionalSound());
  9130. return 1;
  9131. }
  9132. duk_ret_t Polycode_SceneSound_setDirectionalSound(duk_context *context) {
  9133. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  9134. bool val = duk_to_boolean(context, 1);
  9135. inst->setDirectionalSound(val);
  9136. return 0;
  9137. }
  9138. duk_ret_t Polycode_SceneSound_getSound(duk_context *context) {
  9139. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  9140. PolyBase *ptrRetVal = (PolyBase*)inst->getSound();
  9141. duk_push_pointer(context, (void*)ptrRetVal);
  9142. return 1;
  9143. }
  9144. duk_ret_t Polycode_SceneSound_setLoopOnLoad(duk_context *context) {
  9145. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  9146. bool val = duk_to_boolean(context, 1);
  9147. inst->setLoopOnLoad(val);
  9148. return 0;
  9149. }
  9150. duk_ret_t Polycode_SceneSound_getLoopOnLoad(duk_context *context) {
  9151. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  9152. duk_push_boolean(context, inst->getLoopOnLoad());
  9153. return 1;
  9154. }
  9155. duk_ret_t Polycode_SceneSoundListener(duk_context *context) {
  9156. SceneSoundListener *inst = new SceneSoundListener();
  9157. duk_push_pointer(context, (void*)inst);
  9158. return 1;
  9159. }
  9160. duk_ret_t Polycode_SceneSoundListener__delete(duk_context *context) {
  9161. SceneSoundListener *inst = (SceneSoundListener*)duk_to_pointer(context, 0);
  9162. delete inst;
  9163. return 0;
  9164. }
  9165. duk_ret_t Polycode_SceneSoundListener_Update(duk_context *context) {
  9166. SceneSoundListener *inst = (SceneSoundListener*)duk_to_pointer(context, 0);
  9167. inst->Update();
  9168. return 0;
  9169. }
  9170. duk_ret_t Polycode_SceneSprite(duk_context *context) {
  9171. SpriteSet* spriteSet = (SpriteSet*)duk_to_pointer(context, 0);
  9172. SceneSprite *inst = new SceneSprite(spriteSet);
  9173. duk_push_pointer(context, (void*)inst);
  9174. return 1;
  9175. }
  9176. duk_ret_t Polycode_SceneSprite__delete(duk_context *context) {
  9177. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9178. delete inst;
  9179. return 0;
  9180. }
  9181. duk_ret_t Polycode_SceneSprite_Clone(duk_context *context) {
  9182. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9183. bool deepClone = duk_to_boolean(context, 1);
  9184. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  9185. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  9186. duk_push_pointer(context, (void*)ptrRetVal);
  9187. return 1;
  9188. }
  9189. duk_ret_t Polycode_SceneSprite_applyClone(duk_context *context) {
  9190. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9191. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  9192. bool deepClone = duk_to_boolean(context, 2);
  9193. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  9194. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  9195. return 0;
  9196. }
  9197. duk_ret_t Polycode_SceneSprite_getSpriteSet(duk_context *context) {
  9198. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9199. PolyBase *ptrRetVal = (PolyBase*)inst->getSpriteSet();
  9200. duk_push_pointer(context, (void*)ptrRetVal);
  9201. return 1;
  9202. }
  9203. duk_ret_t Polycode_SceneSprite_getCurrentSprite(duk_context *context) {
  9204. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9205. shared_ptr<Sprite> *retInst = new shared_ptr<Sprite>();
  9206. *retInst = inst->getCurrentSprite();
  9207. duk_push_pointer(context, (void*)retInst);
  9208. return 1;
  9209. }
  9210. duk_ret_t Polycode_SceneSprite_setSpriteSet(duk_context *context) {
  9211. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9212. SpriteSet* spriteSet = (SpriteSet*)duk_to_pointer(context, 1);
  9213. inst->setSpriteSet(spriteSet);
  9214. return 0;
  9215. }
  9216. duk_ret_t Polycode_SceneSprite_setSpriteByName(duk_context *context) {
  9217. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9218. String spriteName = duk_to_string(context, 1);
  9219. inst->setSpriteByName(spriteName);
  9220. return 0;
  9221. }
  9222. duk_ret_t Polycode_SceneSprite_setCurrentFrame(duk_context *context) {
  9223. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9224. int frameIndex = duk_to_int(context, 1);
  9225. inst->setCurrentFrame(frameIndex);
  9226. return 0;
  9227. }
  9228. duk_ret_t Polycode_SceneSprite_getCurrentFrame(duk_context *context) {
  9229. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9230. duk_push_int(context, inst->getCurrentFrame());
  9231. return 1;
  9232. }
  9233. duk_ret_t Polycode_SceneSprite_Update(duk_context *context) {
  9234. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9235. inst->Update();
  9236. return 0;
  9237. }
  9238. duk_ret_t Polycode_SceneSprite_Render(duk_context *context) {
  9239. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9240. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  9241. inst->Render(buffer);
  9242. return 0;
  9243. }
  9244. duk_ret_t Polycode_SceneSprite_getSpriteBoundingBox(duk_context *context) {
  9245. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9246. Vector3 *retInst = new Vector3();
  9247. *retInst = inst->getSpriteBoundingBox();
  9248. duk_push_pointer(context, (void*)retInst);
  9249. return 1;
  9250. }
  9251. duk_ret_t Polycode_SceneSprite_setPaused(duk_context *context) {
  9252. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9253. bool val = duk_to_boolean(context, 1);
  9254. inst->setPaused(val);
  9255. return 0;
  9256. }
  9257. duk_ret_t Polycode_SceneSprite_isPaused(duk_context *context) {
  9258. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9259. duk_push_boolean(context, inst->isPaused());
  9260. return 1;
  9261. }
  9262. duk_ret_t Polycode_SceneSprite_setSprite(duk_context *context) {
  9263. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9264. shared_ptr<Sprite> spriteEntry = *(shared_ptr<Sprite>*)duk_to_pointer(context, 1);
  9265. inst->setSprite(spriteEntry);
  9266. return 0;
  9267. }
  9268. duk_ret_t Polycode_SceneSprite_setSpriteState(duk_context *context) {
  9269. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9270. SpriteState* spriteState = (SpriteState*)duk_to_pointer(context, 1);
  9271. int startingFrame = duk_to_int(context, 2);
  9272. bool playOnce = duk_to_boolean(context, 3);
  9273. inst->setSpriteState(spriteState,startingFrame,playOnce);
  9274. return 0;
  9275. }
  9276. duk_ret_t Polycode_SceneSprite_setSpriteStateByName(duk_context *context) {
  9277. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9278. String name = duk_to_string(context, 1);
  9279. int startingFrame = duk_to_int(context, 2);
  9280. bool playOnce = duk_to_boolean(context, 3);
  9281. inst->setSpriteStateByName(name,startingFrame,playOnce);
  9282. return 0;
  9283. }
  9284. duk_ret_t Polycode_SceneSprite_getCurrentSpriteState(duk_context *context) {
  9285. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9286. PolyBase *ptrRetVal = (PolyBase*)inst->getCurrentSpriteState();
  9287. duk_push_pointer(context, (void*)ptrRetVal);
  9288. return 1;
  9289. }
  9290. duk_ret_t Polycode_SceneSprite_getStartOnRandomFrame(duk_context *context) {
  9291. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9292. duk_push_boolean(context, inst->getStartOnRandomFrame());
  9293. return 1;
  9294. }
  9295. duk_ret_t Polycode_SceneSprite_setStartOnRandomFrame(duk_context *context) {
  9296. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9297. bool val = duk_to_boolean(context, 1);
  9298. inst->setStartOnRandomFrame(val);
  9299. return 0;
  9300. }
  9301. duk_ret_t Polycode_Sprite(duk_context *context) {
  9302. String name = duk_to_string(context, 0);
  9303. Sprite *inst = new Sprite(name);
  9304. duk_push_pointer(context, (void*)inst);
  9305. return 1;
  9306. }
  9307. duk_ret_t Polycode_Sprite__delete(duk_context *context) {
  9308. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9309. delete inst;
  9310. return 0;
  9311. }
  9312. duk_ret_t Polycode_Sprite_getName(duk_context *context) {
  9313. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9314. duk_push_string(context, inst->getName().c_str());
  9315. return 1;
  9316. }
  9317. duk_ret_t Polycode_Sprite_setName(duk_context *context) {
  9318. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9319. String name = duk_to_string(context, 1);
  9320. inst->setName(name);
  9321. return 0;
  9322. }
  9323. duk_ret_t Polycode_Sprite_addSpriteState(duk_context *context) {
  9324. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9325. SpriteState* state = (SpriteState*)duk_to_pointer(context, 1);
  9326. inst->addSpriteState(state);
  9327. return 0;
  9328. }
  9329. duk_ret_t Polycode_Sprite_removeSpriteState(duk_context *context) {
  9330. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9331. SpriteState* state = (SpriteState*)duk_to_pointer(context, 1);
  9332. inst->removeSpriteState(state);
  9333. return 0;
  9334. }
  9335. duk_ret_t Polycode_Sprite_getNumStates(duk_context *context) {
  9336. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9337. duk_push_int(context, inst->getNumStates());
  9338. return 1;
  9339. }
  9340. duk_ret_t Polycode_Sprite_getState(duk_context *context) {
  9341. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9342. int index = duk_to_int(context, 1);
  9343. PolyBase *ptrRetVal = (PolyBase*)inst->getState(index);
  9344. duk_push_pointer(context, (void*)ptrRetVal);
  9345. return 1;
  9346. }
  9347. duk_ret_t Polycode_Sprite_getStateByName(duk_context *context) {
  9348. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9349. String name = duk_to_string(context, 1);
  9350. PolyBase *ptrRetVal = (PolyBase*)inst->getStateByName(name);
  9351. duk_push_pointer(context, (void*)ptrRetVal);
  9352. return 1;
  9353. }
  9354. duk_ret_t Polycode_Sprite_setParentSpritSet(duk_context *context) {
  9355. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9356. SpriteSet* spriteSet = (SpriteSet*)duk_to_pointer(context, 1);
  9357. inst->setParentSpritSet(spriteSet);
  9358. return 0;
  9359. }
  9360. duk_ret_t Polycode_Sprite_getParentSpriteSet(duk_context *context) {
  9361. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9362. PolyBase *ptrRetVal = (PolyBase*)inst->getParentSpriteSet();
  9363. duk_push_pointer(context, (void*)ptrRetVal);
  9364. return 1;
  9365. }
  9366. duk_ret_t Polycode_SpriteSet(duk_context *context) {
  9367. String fileName = duk_to_string(context, 0);
  9368. ResourcePool* parentPool = (ResourcePool*)duk_to_pointer(context, 1);
  9369. SpriteSet *inst = new SpriteSet(fileName,parentPool);
  9370. duk_push_pointer(context, (void*)inst);
  9371. return 1;
  9372. }
  9373. duk_ret_t Polycode_SpriteSet__delete(duk_context *context) {
  9374. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9375. delete inst;
  9376. return 0;
  9377. }
  9378. duk_ret_t Polycode_SpriteSet_setTexture(duk_context *context) {
  9379. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9380. shared_ptr<Texture> texture = *(shared_ptr<Texture>*)duk_to_pointer(context, 1);
  9381. inst->setTexture(texture);
  9382. return 0;
  9383. }
  9384. duk_ret_t Polycode_SpriteSet_getTexture(duk_context *context) {
  9385. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9386. shared_ptr<Texture> *retInst = new shared_ptr<Texture>();
  9387. *retInst = inst->getTexture();
  9388. duk_push_pointer(context, (void*)retInst);
  9389. return 1;
  9390. }
  9391. duk_ret_t Polycode_SpriteSet_addSpriteEntry(duk_context *context) {
  9392. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9393. shared_ptr<Sprite> newEntry = *(shared_ptr<Sprite>*)duk_to_pointer(context, 1);
  9394. inst->addSpriteEntry(newEntry);
  9395. return 0;
  9396. }
  9397. duk_ret_t Polycode_SpriteSet_getNumSpriteEntries(duk_context *context) {
  9398. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9399. duk_push_int(context, inst->getNumSpriteEntries());
  9400. return 1;
  9401. }
  9402. duk_ret_t Polycode_SpriteSet_getSpriteEntry(duk_context *context) {
  9403. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9404. int index = duk_to_int(context, 1);
  9405. shared_ptr<Sprite> *retInst = new shared_ptr<Sprite>();
  9406. *retInst = inst->getSpriteEntry(index);
  9407. duk_push_pointer(context, (void*)retInst);
  9408. return 1;
  9409. }
  9410. duk_ret_t Polycode_SpriteSet_removeSprite(duk_context *context) {
  9411. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9412. shared_ptr<Sprite> sprite = *(shared_ptr<Sprite>*)duk_to_pointer(context, 1);
  9413. inst->removeSprite(sprite);
  9414. return 0;
  9415. }
  9416. duk_ret_t Polycode_SpriteSet_loadSpriteSet(duk_context *context) {
  9417. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9418. String fileName = duk_to_string(context, 1);
  9419. inst->loadSpriteSet(fileName);
  9420. return 0;
  9421. }
  9422. duk_ret_t Polycode_SpriteSet_addSpriteFrame(duk_context *context) {
  9423. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9424. SpriteFrame frame = *(SpriteFrame*)duk_to_pointer(context, 1);
  9425. bool assignID = duk_to_boolean(context, 2);
  9426. inst->addSpriteFrame(frame,assignID);
  9427. return 0;
  9428. }
  9429. duk_ret_t Polycode_SpriteSet_getNumFrames(duk_context *context) {
  9430. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9431. duk_push_int(context, inst->getNumFrames());
  9432. return 1;
  9433. }
  9434. duk_ret_t Polycode_SpriteSet_getSpriteFrame(duk_context *context) {
  9435. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9436. int index = duk_to_int(context, 1);
  9437. SpriteFrame *retInst = new SpriteFrame();
  9438. *retInst = inst->getSpriteFrame(index);
  9439. duk_push_pointer(context, (void*)retInst);
  9440. return 1;
  9441. }
  9442. duk_ret_t Polycode_SpriteSet_getSpriteFrameByID(duk_context *context) {
  9443. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9444. int frameID = duk_to_int(context, 1);
  9445. SpriteFrame *retInst = new SpriteFrame();
  9446. *retInst = inst->getSpriteFrameByID(frameID);
  9447. duk_push_pointer(context, (void*)retInst);
  9448. return 1;
  9449. }
  9450. duk_ret_t Polycode_SpriteSet_removeFrameByID(duk_context *context) {
  9451. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9452. int frameID = duk_to_int(context, 1);
  9453. inst->removeFrameByID(frameID);
  9454. return 0;
  9455. }
  9456. duk_ret_t Polycode_SpriteSet_setSpriteFrame(duk_context *context) {
  9457. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9458. SpriteFrame frame = *(SpriteFrame*)duk_to_pointer(context, 1);
  9459. inst->setSpriteFrame(frame);
  9460. return 0;
  9461. }
  9462. duk_ret_t Polycode_SpriteSet_clearFrames(duk_context *context) {
  9463. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9464. inst->clearFrames();
  9465. return 0;
  9466. }
  9467. duk_ret_t Polycode_SpriteSet_createGridFrames(duk_context *context) {
  9468. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9469. int xCount = duk_to_int(context, 1);
  9470. int yCount = duk_to_int(context, 2);
  9471. Vector2 defaultAnchor = *(Vector2*)duk_to_pointer(context, 3);
  9472. inst->createGridFrames(xCount,yCount,defaultAnchor);
  9473. return 0;
  9474. }
  9475. duk_ret_t Polycode_SpriteSet_createFramesFromIslands(duk_context *context) {
  9476. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9477. int minDistance = duk_to_int(context, 1);
  9478. Vector2 defaultAnchor = *(Vector2*)duk_to_pointer(context, 2);
  9479. inst->createFramesFromIslands(minDistance,defaultAnchor);
  9480. return 0;
  9481. }
  9482. duk_ret_t Polycode_SpriteSet_getSpriteByName(duk_context *context) {
  9483. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9484. String spriteName = duk_to_string(context, 1);
  9485. shared_ptr<Sprite> *retInst = new shared_ptr<Sprite>();
  9486. *retInst = inst->getSpriteByName(spriteName);
  9487. duk_push_pointer(context, (void*)retInst);
  9488. return 1;
  9489. }
  9490. duk_ret_t Polycode_SpriteFrame(duk_context *context) {
  9491. SpriteFrame *inst = new SpriteFrame();
  9492. duk_push_pointer(context, (void*)inst);
  9493. return 1;
  9494. }
  9495. duk_ret_t Polycode_SpriteFrame__get_coordinates(duk_context *context) {
  9496. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  9497. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  9498. *retInst = inst->coordinates;
  9499. duk_push_pointer(context, (void*)retInst);
  9500. return 1;
  9501. }
  9502. duk_ret_t Polycode_SpriteFrame__set_coordinates(duk_context *context) {
  9503. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  9504. inst->coordinates = *(Rectangle*)duk_to_pointer(context, 1);
  9505. return 0;
  9506. }
  9507. duk_ret_t Polycode_SpriteFrame__get_anchorPoint(duk_context *context) {
  9508. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  9509. Vector2 *retInst = new Vector2();
  9510. *retInst = inst->anchorPoint;
  9511. duk_push_pointer(context, (void*)retInst);
  9512. return 1;
  9513. }
  9514. duk_ret_t Polycode_SpriteFrame__set_anchorPoint(duk_context *context) {
  9515. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  9516. inst->anchorPoint = *(Vector2*)duk_to_pointer(context, 1);
  9517. return 0;
  9518. }
  9519. duk_ret_t Polycode_SpriteFrame__get_frameID(duk_context *context) {
  9520. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  9521. duk_push_int(context, inst->frameID);
  9522. return 1;
  9523. }
  9524. duk_ret_t Polycode_SpriteFrame__set_frameID(duk_context *context) {
  9525. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  9526. inst->frameID = duk_to_int(context, 1);
  9527. return 0;
  9528. }
  9529. duk_ret_t Polycode_SpriteFrame__delete(duk_context *context) {
  9530. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  9531. delete inst;
  9532. return 0;
  9533. }
  9534. duk_ret_t Polycode_SpriteState(duk_context *context) {
  9535. SpriteSet* spriteSet = (SpriteSet*)duk_to_pointer(context, 0);
  9536. String name = duk_to_string(context, 1);
  9537. SpriteState *inst = new SpriteState(spriteSet,name);
  9538. duk_push_pointer(context, (void*)inst);
  9539. return 1;
  9540. }
  9541. duk_ret_t Polycode_SpriteState__delete(duk_context *context) {
  9542. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9543. delete inst;
  9544. return 0;
  9545. }
  9546. duk_ret_t Polycode_SpriteState_setName(duk_context *context) {
  9547. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9548. String name = duk_to_string(context, 1);
  9549. inst->setName(name);
  9550. return 0;
  9551. }
  9552. duk_ret_t Polycode_SpriteState_getName(duk_context *context) {
  9553. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9554. duk_push_string(context, inst->getName().c_str());
  9555. return 1;
  9556. }
  9557. duk_ret_t Polycode_SpriteState_getNumFrameIDs(duk_context *context) {
  9558. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9559. duk_push_int(context, inst->getNumFrameIDs());
  9560. return 1;
  9561. }
  9562. duk_ret_t Polycode_SpriteState_getFrameIDAtIndex(duk_context *context) {
  9563. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9564. int index = duk_to_int(context, 1);
  9565. duk_push_int(context, inst->getFrameIDAtIndex(index));
  9566. return 1;
  9567. }
  9568. duk_ret_t Polycode_SpriteState_getMeshForFrameIndex(duk_context *context) {
  9569. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9570. int index = duk_to_int(context, 1);
  9571. shared_ptr<Mesh> *retInst = new shared_ptr<Mesh>();
  9572. *retInst = inst->getMeshForFrameIndex(index);
  9573. duk_push_pointer(context, (void*)retInst);
  9574. return 1;
  9575. }
  9576. duk_ret_t Polycode_SpriteState_insertFrame(duk_context *context) {
  9577. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9578. int index = duk_to_int(context, 1);
  9579. int frameID = duk_to_int(context, 2);
  9580. inst->insertFrame(index,frameID);
  9581. return 0;
  9582. }
  9583. duk_ret_t Polycode_SpriteState_removeFrameByIndex(duk_context *context) {
  9584. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9585. int frameIndex = duk_to_int(context, 1);
  9586. inst->removeFrameByIndex(frameIndex);
  9587. return 0;
  9588. }
  9589. duk_ret_t Polycode_SpriteState_clearFrames(duk_context *context) {
  9590. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9591. inst->clearFrames();
  9592. return 0;
  9593. }
  9594. duk_ret_t Polycode_SpriteState_setPixelsPerUnit(duk_context *context) {
  9595. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9596. Number ppu = duk_to_number(context, 1);
  9597. inst->setPixelsPerUnit(ppu);
  9598. return 0;
  9599. }
  9600. duk_ret_t Polycode_SpriteState_getPixelsPerUnit(duk_context *context) {
  9601. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9602. duk_push_number(context, inst->getPixelsPerUnit());
  9603. return 1;
  9604. }
  9605. duk_ret_t Polycode_SpriteState_rebuildStateMeshes(duk_context *context) {
  9606. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9607. inst->rebuildStateMeshes();
  9608. return 0;
  9609. }
  9610. duk_ret_t Polycode_SpriteState_setStateFPS(duk_context *context) {
  9611. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9612. Number fps = duk_to_number(context, 1);
  9613. inst->setStateFPS(fps);
  9614. return 0;
  9615. }
  9616. duk_ret_t Polycode_SpriteState_getStateFPS(duk_context *context) {
  9617. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9618. duk_push_number(context, inst->getStateFPS());
  9619. return 1;
  9620. }
  9621. duk_ret_t Polycode_SpriteState_getLargestFrameBoundingBox(duk_context *context) {
  9622. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9623. Vector3 *retInst = new Vector3();
  9624. *retInst = inst->getLargestFrameBoundingBox();
  9625. duk_push_pointer(context, (void*)retInst);
  9626. return 1;
  9627. }
  9628. duk_ret_t Polycode_SpriteState_setBoundingBox(duk_context *context) {
  9629. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9630. Vector2 boundingBox = *(Vector2*)duk_to_pointer(context, 1);
  9631. inst->setBoundingBox(boundingBox);
  9632. return 0;
  9633. }
  9634. duk_ret_t Polycode_SpriteState_getBoundingBox(duk_context *context) {
  9635. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9636. Vector2 *retInst = new Vector2();
  9637. *retInst = inst->getBoundingBox();
  9638. duk_push_pointer(context, (void*)retInst);
  9639. return 1;
  9640. }
  9641. duk_ret_t Polycode_SpriteState_getSpriteOffset(duk_context *context) {
  9642. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9643. Vector2 *retInst = new Vector2();
  9644. *retInst = inst->getSpriteOffset();
  9645. duk_push_pointer(context, (void*)retInst);
  9646. return 1;
  9647. }
  9648. duk_ret_t Polycode_SpriteState_setSpriteOffset(duk_context *context) {
  9649. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9650. Vector2 offset = *(Vector2*)duk_to_pointer(context, 1);
  9651. inst->setSpriteOffset(offset);
  9652. return 0;
  9653. }
  9654. duk_ret_t Polycode_ScriptInstance(duk_context *context) {
  9655. ScriptInstance *inst = new ScriptInstance();
  9656. duk_push_pointer(context, (void*)inst);
  9657. return 1;
  9658. }
  9659. duk_ret_t Polycode_ScriptInstance__get_script(duk_context *context) {
  9660. ScriptInstance *inst = (ScriptInstance*)duk_to_pointer(context, 0);
  9661. PolyBase *ptrRetVal = (PolyBase*)inst->script;
  9662. duk_push_pointer(context, (void*)ptrRetVal);
  9663. return 1;
  9664. }
  9665. duk_ret_t Polycode_ScriptInstance__set_script(duk_context *context) {
  9666. ScriptInstance *inst = (ScriptInstance*)duk_to_pointer(context, 0);
  9667. inst->script = (Script*)duk_to_pointer(context, 1);
  9668. return 0;
  9669. }
  9670. duk_ret_t Polycode_ScriptInstance__delete(duk_context *context) {
  9671. ScriptInstance *inst = (ScriptInstance*)duk_to_pointer(context, 0);
  9672. delete inst;
  9673. return 0;
  9674. }
  9675. duk_ret_t Polycode_ProgramParam(duk_context *context) {
  9676. ProgramParam *inst = new ProgramParam();
  9677. duk_push_pointer(context, (void*)inst);
  9678. return 1;
  9679. }
  9680. duk_ret_t Polycode_ProgramParam__get_name(duk_context *context) {
  9681. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9682. duk_push_string(context, inst->name.c_str());
  9683. return 1;
  9684. }
  9685. duk_ret_t Polycode_ProgramParam__set_name(duk_context *context) {
  9686. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9687. inst->name = duk_to_string(context, 1);
  9688. return 0;
  9689. }
  9690. duk_ret_t Polycode_ProgramParam__get_type(duk_context *context) {
  9691. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9692. duk_push_int(context, inst->type);
  9693. return 1;
  9694. }
  9695. duk_ret_t Polycode_ProgramParam__set_type(duk_context *context) {
  9696. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9697. inst->type = duk_to_int(context, 1);
  9698. return 0;
  9699. }
  9700. duk_ret_t Polycode_ProgramParam__get_globalParam(duk_context *context) {
  9701. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9702. PolyBase *ptrRetVal = (PolyBase*)inst->globalParam;
  9703. duk_push_pointer(context, (void*)ptrRetVal);
  9704. return 1;
  9705. }
  9706. duk_ret_t Polycode_ProgramParam__set_globalParam(duk_context *context) {
  9707. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9708. inst->globalParam = (LocalShaderParam*)duk_to_pointer(context, 1);
  9709. return 0;
  9710. }
  9711. duk_ret_t Polycode_ProgramParam__delete(duk_context *context) {
  9712. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9713. delete inst;
  9714. return 0;
  9715. }
  9716. duk_ret_t Polycode_ProgramParam_createParamData(duk_context *context) {
  9717. int type = duk_to_int(context, 0);
  9718. ProgramParam::createParamData(type);
  9719. return 0;
  9720. }
  9721. duk_ret_t Polycode_ProgramAttribute(duk_context *context) {
  9722. ProgramAttribute *inst = new ProgramAttribute();
  9723. duk_push_pointer(context, (void*)inst);
  9724. return 1;
  9725. }
  9726. duk_ret_t Polycode_ProgramAttribute__get_size(duk_context *context) {
  9727. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9728. duk_push_int(context, inst->size);
  9729. return 1;
  9730. }
  9731. duk_ret_t Polycode_ProgramAttribute__set_size(duk_context *context) {
  9732. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9733. inst->size = duk_to_int(context, 1);
  9734. return 0;
  9735. }
  9736. duk_ret_t Polycode_ProgramAttribute__get_name(duk_context *context) {
  9737. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9738. duk_push_string(context, inst->name.c_str());
  9739. return 1;
  9740. }
  9741. duk_ret_t Polycode_ProgramAttribute__set_name(duk_context *context) {
  9742. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9743. inst->name = duk_to_string(context, 1);
  9744. return 0;
  9745. }
  9746. duk_ret_t Polycode_ProgramAttribute__get_arrayType(duk_context *context) {
  9747. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9748. duk_push_int(context, inst->arrayType);
  9749. return 1;
  9750. }
  9751. duk_ret_t Polycode_ProgramAttribute__set_arrayType(duk_context *context) {
  9752. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9753. inst->arrayType = duk_to_int(context, 1);
  9754. return 0;
  9755. }
  9756. duk_ret_t Polycode_ProgramAttribute__delete(duk_context *context) {
  9757. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9758. delete inst;
  9759. return 0;
  9760. }
  9761. duk_ret_t Polycode_ShaderRenderTarget(duk_context *context) {
  9762. ShaderRenderTarget *inst = new ShaderRenderTarget();
  9763. duk_push_pointer(context, (void*)inst);
  9764. return 1;
  9765. }
  9766. duk_ret_t Polycode_ShaderRenderTarget__get_id(duk_context *context) {
  9767. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9768. duk_push_string(context, inst->id.c_str());
  9769. return 1;
  9770. }
  9771. duk_ret_t Polycode_ShaderRenderTarget__set_id(duk_context *context) {
  9772. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9773. inst->id = duk_to_string(context, 1);
  9774. return 0;
  9775. }
  9776. duk_ret_t Polycode_ShaderRenderTarget__get_width(duk_context *context) {
  9777. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9778. duk_push_number(context, inst->width);
  9779. return 1;
  9780. }
  9781. duk_ret_t Polycode_ShaderRenderTarget__set_width(duk_context *context) {
  9782. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9783. inst->width = duk_to_number(context, 1);
  9784. return 0;
  9785. }
  9786. duk_ret_t Polycode_ShaderRenderTarget__get_height(duk_context *context) {
  9787. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9788. duk_push_number(context, inst->height);
  9789. return 1;
  9790. }
  9791. duk_ret_t Polycode_ShaderRenderTarget__set_height(duk_context *context) {
  9792. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9793. inst->height = duk_to_number(context, 1);
  9794. return 0;
  9795. }
  9796. duk_ret_t Polycode_ShaderRenderTarget__get_sizeMode(duk_context *context) {
  9797. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9798. duk_push_int(context, inst->sizeMode);
  9799. return 1;
  9800. }
  9801. duk_ret_t Polycode_ShaderRenderTarget__set_sizeMode(duk_context *context) {
  9802. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9803. inst->sizeMode = duk_to_int(context, 1);
  9804. return 0;
  9805. }
  9806. duk_ret_t Polycode_ShaderRenderTarget__get_normalizedWidth(duk_context *context) {
  9807. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9808. duk_push_number(context, inst->normalizedWidth);
  9809. return 1;
  9810. }
  9811. duk_ret_t Polycode_ShaderRenderTarget__set_normalizedWidth(duk_context *context) {
  9812. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9813. inst->normalizedWidth = duk_to_number(context, 1);
  9814. return 0;
  9815. }
  9816. duk_ret_t Polycode_ShaderRenderTarget__get_normalizedHeight(duk_context *context) {
  9817. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9818. duk_push_number(context, inst->normalizedHeight);
  9819. return 1;
  9820. }
  9821. duk_ret_t Polycode_ShaderRenderTarget__set_normalizedHeight(duk_context *context) {
  9822. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9823. inst->normalizedHeight = duk_to_number(context, 1);
  9824. return 0;
  9825. }
  9826. duk_ret_t Polycode_ShaderRenderTarget__delete(duk_context *context) {
  9827. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9828. delete inst;
  9829. return 0;
  9830. }
  9831. duk_ret_t Polycode_RenderTargetBinding(duk_context *context) {
  9832. RenderTargetBinding *inst = new RenderTargetBinding();
  9833. duk_push_pointer(context, (void*)inst);
  9834. return 1;
  9835. }
  9836. duk_ret_t Polycode_RenderTargetBinding__get_id(duk_context *context) {
  9837. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9838. duk_push_string(context, inst->id.c_str());
  9839. return 1;
  9840. }
  9841. duk_ret_t Polycode_RenderTargetBinding__set_id(duk_context *context) {
  9842. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9843. inst->id = duk_to_string(context, 1);
  9844. return 0;
  9845. }
  9846. duk_ret_t Polycode_RenderTargetBinding__get_name(duk_context *context) {
  9847. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9848. duk_push_string(context, inst->name.c_str());
  9849. return 1;
  9850. }
  9851. duk_ret_t Polycode_RenderTargetBinding__set_name(duk_context *context) {
  9852. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9853. inst->name = duk_to_string(context, 1);
  9854. return 0;
  9855. }
  9856. duk_ret_t Polycode_RenderTargetBinding__get_mode(duk_context *context) {
  9857. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9858. duk_push_int(context, inst->mode);
  9859. return 1;
  9860. }
  9861. duk_ret_t Polycode_RenderTargetBinding__set_mode(duk_context *context) {
  9862. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9863. inst->mode = duk_to_int(context, 1);
  9864. return 0;
  9865. }
  9866. duk_ret_t Polycode_RenderTargetBinding__delete(duk_context *context) {
  9867. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9868. delete inst;
  9869. return 0;
  9870. }
  9871. duk_ret_t Polycode_Shader__get_numSpotLights(duk_context *context) {
  9872. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9873. duk_push_int(context, inst->numSpotLights);
  9874. return 1;
  9875. }
  9876. duk_ret_t Polycode_Shader__set_numSpotLights(duk_context *context) {
  9877. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9878. inst->numSpotLights = duk_to_int(context, 1);
  9879. return 0;
  9880. }
  9881. duk_ret_t Polycode_Shader__get_numPointLights(duk_context *context) {
  9882. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9883. duk_push_int(context, inst->numPointLights);
  9884. return 1;
  9885. }
  9886. duk_ret_t Polycode_Shader__set_numPointLights(duk_context *context) {
  9887. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9888. inst->numPointLights = duk_to_int(context, 1);
  9889. return 0;
  9890. }
  9891. duk_ret_t Polycode_Shader__get_screenShader(duk_context *context) {
  9892. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9893. duk_push_boolean(context, inst->screenShader);
  9894. return 1;
  9895. }
  9896. duk_ret_t Polycode_Shader__set_screenShader(duk_context *context) {
  9897. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9898. inst->screenShader = duk_to_boolean(context, 1);
  9899. return 0;
  9900. }
  9901. duk_ret_t Polycode_Shader__get_name(duk_context *context) {
  9902. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9903. duk_push_string(context, inst->name.c_str());
  9904. return 1;
  9905. }
  9906. duk_ret_t Polycode_Shader__set_name(duk_context *context) {
  9907. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9908. inst->name = duk_to_string(context, 1);
  9909. return 0;
  9910. }
  9911. duk_ret_t Polycode_Shader__delete(duk_context *context) {
  9912. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9913. delete inst;
  9914. return 0;
  9915. }
  9916. duk_ret_t Polycode_Shader_getType(duk_context *context) {
  9917. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9918. duk_push_int(context, inst->getType());
  9919. return 1;
  9920. }
  9921. duk_ret_t Polycode_Shader_setName(duk_context *context) {
  9922. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9923. String name = duk_to_string(context, 1);
  9924. inst->setName(name);
  9925. return 0;
  9926. }
  9927. duk_ret_t Polycode_Shader_getName(duk_context *context) {
  9928. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9929. duk_push_string(context, inst->getName().c_str());
  9930. return 1;
  9931. }
  9932. duk_ret_t Polycode_Shader_getParamPointer(duk_context *context) {
  9933. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9934. String name = duk_to_string(context, 1);
  9935. PolyBase *ptrRetVal = (PolyBase*)inst->getParamPointer(name);
  9936. duk_push_pointer(context, (void*)ptrRetVal);
  9937. return 1;
  9938. }
  9939. duk_ret_t Polycode_Shader_getAttribPointer(duk_context *context) {
  9940. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9941. String name = duk_to_string(context, 1);
  9942. PolyBase *ptrRetVal = (PolyBase*)inst->getAttribPointer(name);
  9943. duk_push_pointer(context, (void*)ptrRetVal);
  9944. return 1;
  9945. }
  9946. duk_ret_t Polycode_Shader_reload(duk_context *context) {
  9947. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9948. inst->reload();
  9949. return 0;
  9950. }
  9951. duk_ret_t Polycode_Shader_getExpectedParamType(duk_context *context) {
  9952. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9953. String name = duk_to_string(context, 1);
  9954. duk_push_int(context, inst->getExpectedParamType(name));
  9955. return 1;
  9956. }
  9957. duk_ret_t Polycode_LocalShaderParam(duk_context *context) {
  9958. LocalShaderParam *inst = new LocalShaderParam();
  9959. duk_push_pointer(context, (void*)inst);
  9960. return 1;
  9961. }
  9962. duk_ret_t Polycode_LocalShaderParam__get_name(duk_context *context) {
  9963. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9964. duk_push_string(context, inst->name.c_str());
  9965. return 1;
  9966. }
  9967. duk_ret_t Polycode_LocalShaderParam__set_name(duk_context *context) {
  9968. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9969. inst->name = duk_to_string(context, 1);
  9970. return 0;
  9971. }
  9972. duk_ret_t Polycode_LocalShaderParam__get_type(duk_context *context) {
  9973. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9974. duk_push_int(context, inst->type);
  9975. return 1;
  9976. }
  9977. duk_ret_t Polycode_LocalShaderParam__set_type(duk_context *context) {
  9978. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9979. inst->type = duk_to_int(context, 1);
  9980. return 0;
  9981. }
  9982. duk_ret_t Polycode_LocalShaderParam__get_ownsPointer(duk_context *context) {
  9983. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9984. duk_push_boolean(context, inst->ownsPointer);
  9985. return 1;
  9986. }
  9987. duk_ret_t Polycode_LocalShaderParam__set_ownsPointer(duk_context *context) {
  9988. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9989. inst->ownsPointer = duk_to_boolean(context, 1);
  9990. return 0;
  9991. }
  9992. duk_ret_t Polycode_LocalShaderParam__get_arraySize(duk_context *context) {
  9993. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9994. duk_push_int(context, inst->arraySize);
  9995. return 1;
  9996. }
  9997. duk_ret_t Polycode_LocalShaderParam__set_arraySize(duk_context *context) {
  9998. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9999. inst->arraySize = duk_to_int(context, 1);
  10000. return 0;
  10001. }
  10002. duk_ret_t Polycode_LocalShaderParam__get_param(duk_context *context) {
  10003. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10004. PolyBase *ptrRetVal = (PolyBase*)inst->param;
  10005. duk_push_pointer(context, (void*)ptrRetVal);
  10006. return 1;
  10007. }
  10008. duk_ret_t Polycode_LocalShaderParam__set_param(duk_context *context) {
  10009. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10010. inst->param = (ProgramParam*)duk_to_pointer(context, 1);
  10011. return 0;
  10012. }
  10013. duk_ret_t Polycode_LocalShaderParam__delete(duk_context *context) {
  10014. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10015. delete inst;
  10016. return 0;
  10017. }
  10018. duk_ret_t Polycode_LocalShaderParam_Copy(duk_context *context) {
  10019. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10020. shared_ptr<LocalShaderParam> *retInst = new shared_ptr<LocalShaderParam>();
  10021. *retInst = inst->Copy();
  10022. duk_push_pointer(context, (void*)retInst);
  10023. return 1;
  10024. }
  10025. duk_ret_t Polycode_LocalShaderParam_getNumber(duk_context *context) {
  10026. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10027. duk_push_number(context, inst->getNumber());
  10028. return 1;
  10029. }
  10030. duk_ret_t Polycode_LocalShaderParam_getVector2(duk_context *context) {
  10031. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10032. Vector2 *retInst = new Vector2();
  10033. *retInst = inst->getVector2();
  10034. duk_push_pointer(context, (void*)retInst);
  10035. return 1;
  10036. }
  10037. duk_ret_t Polycode_LocalShaderParam_getVector3(duk_context *context) {
  10038. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10039. Vector3 *retInst = new Vector3();
  10040. *retInst = inst->getVector3();
  10041. duk_push_pointer(context, (void*)retInst);
  10042. return 1;
  10043. }
  10044. duk_ret_t Polycode_LocalShaderParam_getMatrix4(duk_context *context) {
  10045. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10046. Matrix4 *retInst = new Matrix4();
  10047. *retInst = inst->getMatrix4();
  10048. duk_push_pointer(context, (void*)retInst);
  10049. return 1;
  10050. }
  10051. duk_ret_t Polycode_LocalShaderParam_getColor(duk_context *context) {
  10052. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10053. Color *retInst = new Color();
  10054. *retInst = inst->getColor();
  10055. duk_push_pointer(context, (void*)retInst);
  10056. return 1;
  10057. }
  10058. duk_ret_t Polycode_LocalShaderParam_setNumber(duk_context *context) {
  10059. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10060. Number x = duk_to_number(context, 1);
  10061. inst->setNumber(x);
  10062. return 0;
  10063. }
  10064. duk_ret_t Polycode_LocalShaderParam_setVector2(duk_context *context) {
  10065. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10066. Vector2 x = *(Vector2*)duk_to_pointer(context, 1);
  10067. inst->setVector2(x);
  10068. return 0;
  10069. }
  10070. duk_ret_t Polycode_LocalShaderParam_setVector3(duk_context *context) {
  10071. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10072. Vector3 x = *(Vector3*)duk_to_pointer(context, 1);
  10073. inst->setVector3(x);
  10074. return 0;
  10075. }
  10076. duk_ret_t Polycode_LocalShaderParam_setMatrix4(duk_context *context) {
  10077. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10078. Matrix4 x = *(Matrix4*)duk_to_pointer(context, 1);
  10079. inst->setMatrix4(x);
  10080. return 0;
  10081. }
  10082. duk_ret_t Polycode_LocalShaderParam_setColor(duk_context *context) {
  10083. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10084. Color x = *(Color*)duk_to_pointer(context, 1);
  10085. inst->setColor(x);
  10086. return 0;
  10087. }
  10088. duk_ret_t Polycode_LocalShaderParam_setTexture(duk_context *context) {
  10089. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10090. shared_ptr<Texture> texture = *(shared_ptr<Texture>*)duk_to_pointer(context, 1);
  10091. inst->setTexture(texture);
  10092. return 0;
  10093. }
  10094. duk_ret_t Polycode_LocalShaderParam_getTexture(duk_context *context) {
  10095. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10096. shared_ptr<Texture> *retInst = new shared_ptr<Texture>();
  10097. *retInst = inst->getTexture();
  10098. duk_push_pointer(context, (void*)retInst);
  10099. return 1;
  10100. }
  10101. duk_ret_t Polycode_LocalShaderParam_setCubemap(duk_context *context) {
  10102. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10103. shared_ptr<Cubemap> cubemap = *(shared_ptr<Cubemap>*)duk_to_pointer(context, 1);
  10104. inst->setCubemap(cubemap);
  10105. return 0;
  10106. }
  10107. duk_ret_t Polycode_LocalShaderParam_getCubemap(duk_context *context) {
  10108. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10109. shared_ptr<Cubemap> *retInst = new shared_ptr<Cubemap>();
  10110. *retInst = inst->getCubemap();
  10111. duk_push_pointer(context, (void*)retInst);
  10112. return 1;
  10113. }
  10114. duk_ret_t Polycode_LocalShaderParam_setParamValueFromString(duk_context *context) {
  10115. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10116. int type = duk_to_int(context, 1);
  10117. String pvalue = duk_to_string(context, 2);
  10118. inst->setParamValueFromString(type,pvalue);
  10119. return 0;
  10120. }
  10121. duk_ret_t Polycode_ShaderProgram(duk_context *context) {
  10122. String fileName = duk_to_string(context, 0);
  10123. ShaderProgram *inst = new ShaderProgram(fileName);
  10124. duk_push_pointer(context, (void*)inst);
  10125. return 1;
  10126. }
  10127. duk_ret_t Polycode_ShaderProgram__get_type(duk_context *context) {
  10128. ShaderProgram *inst = (ShaderProgram*)duk_to_pointer(context, 0);
  10129. duk_push_int(context, inst->type);
  10130. return 1;
  10131. }
  10132. duk_ret_t Polycode_ShaderProgram__set_type(duk_context *context) {
  10133. ShaderProgram *inst = (ShaderProgram*)duk_to_pointer(context, 0);
  10134. inst->type = duk_to_int(context, 1);
  10135. return 0;
  10136. }
  10137. duk_ret_t Polycode_ShaderProgram__delete(duk_context *context) {
  10138. ShaderProgram *inst = (ShaderProgram*)duk_to_pointer(context, 0);
  10139. delete inst;
  10140. return 0;
  10141. }
  10142. duk_ret_t Polycode_ShaderProgram_reloadProgram(duk_context *context) {
  10143. ShaderProgram *inst = (ShaderProgram*)duk_to_pointer(context, 0);
  10144. inst->reloadProgram();
  10145. return 0;
  10146. }
  10147. duk_ret_t Polycode_ShaderProgram_reloadResource(duk_context *context) {
  10148. ShaderProgram *inst = (ShaderProgram*)duk_to_pointer(context, 0);
  10149. inst->reloadResource();
  10150. return 0;
  10151. }
  10152. duk_ret_t Polycode_AttributeBinding(duk_context *context) {
  10153. AttributeBinding *inst = new AttributeBinding();
  10154. duk_push_pointer(context, (void*)inst);
  10155. return 1;
  10156. }
  10157. duk_ret_t Polycode_AttributeBinding__get_name(duk_context *context) {
  10158. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10159. duk_push_string(context, inst->name.c_str());
  10160. return 1;
  10161. }
  10162. duk_ret_t Polycode_AttributeBinding__set_name(duk_context *context) {
  10163. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10164. inst->name = duk_to_string(context, 1);
  10165. return 0;
  10166. }
  10167. duk_ret_t Polycode_AttributeBinding__get_vertexData(duk_context *context) {
  10168. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10169. PolyBase *ptrRetVal = (PolyBase*)inst->vertexData;
  10170. duk_push_pointer(context, (void*)ptrRetVal);
  10171. return 1;
  10172. }
  10173. duk_ret_t Polycode_AttributeBinding__set_vertexData(duk_context *context) {
  10174. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10175. inst->vertexData = (VertexDataArray*)duk_to_pointer(context, 1);
  10176. return 0;
  10177. }
  10178. duk_ret_t Polycode_AttributeBinding__get_attribute(duk_context *context) {
  10179. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10180. PolyBase *ptrRetVal = (PolyBase*)inst->attribute;
  10181. duk_push_pointer(context, (void*)ptrRetVal);
  10182. return 1;
  10183. }
  10184. duk_ret_t Polycode_AttributeBinding__set_attribute(duk_context *context) {
  10185. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10186. inst->attribute = (ProgramAttribute*)duk_to_pointer(context, 1);
  10187. return 0;
  10188. }
  10189. duk_ret_t Polycode_AttributeBinding__get_enabled(duk_context *context) {
  10190. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10191. duk_push_boolean(context, inst->enabled);
  10192. return 1;
  10193. }
  10194. duk_ret_t Polycode_AttributeBinding__set_enabled(duk_context *context) {
  10195. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10196. inst->enabled = duk_to_boolean(context, 1);
  10197. return 0;
  10198. }
  10199. duk_ret_t Polycode_AttributeBinding__delete(duk_context *context) {
  10200. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10201. delete inst;
  10202. return 0;
  10203. }
  10204. duk_ret_t Polycode_ShaderBinding(duk_context *context) {
  10205. ShaderBinding *inst = new ShaderBinding();
  10206. duk_push_pointer(context, (void*)inst);
  10207. return 1;
  10208. }
  10209. duk_ret_t Polycode_ShaderBinding__get_accessMutex(duk_context *context) {
  10210. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10211. PolyBase *ptrRetVal = (PolyBase*)inst->accessMutex;
  10212. duk_push_pointer(context, (void*)ptrRetVal);
  10213. return 1;
  10214. }
  10215. duk_ret_t Polycode_ShaderBinding__set_accessMutex(duk_context *context) {
  10216. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10217. inst->accessMutex = (CoreMutex*)duk_to_pointer(context, 1);
  10218. return 0;
  10219. }
  10220. duk_ret_t Polycode_ShaderBinding__delete(duk_context *context) {
  10221. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10222. delete inst;
  10223. return 0;
  10224. }
  10225. duk_ret_t Polycode_ShaderBinding_copyTo(duk_context *context) {
  10226. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10227. ShaderBinding* targetBinding = (ShaderBinding*)duk_to_pointer(context, 1);
  10228. inst->copyTo(targetBinding);
  10229. return 0;
  10230. }
  10231. duk_ret_t Polycode_ShaderBinding_addParam(duk_context *context) {
  10232. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10233. int type = duk_to_int(context, 1);
  10234. String name = duk_to_string(context, 2);
  10235. shared_ptr<LocalShaderParam> *retInst = new shared_ptr<LocalShaderParam>();
  10236. *retInst = inst->addParam(type,name);
  10237. duk_push_pointer(context, (void*)retInst);
  10238. return 1;
  10239. }
  10240. duk_ret_t Polycode_ShaderBinding_addParamPointer(duk_context *context) {
  10241. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10242. int type = duk_to_int(context, 1);
  10243. String name = duk_to_string(context, 2);
  10244. void* ptr = (void*)duk_to_pointer(context, 3);
  10245. shared_ptr<LocalShaderParam> *retInst = new shared_ptr<LocalShaderParam>();
  10246. *retInst = inst->addParamPointer(type,name,ptr);
  10247. duk_push_pointer(context, (void*)retInst);
  10248. return 1;
  10249. }
  10250. duk_ret_t Polycode_ShaderBinding_addParamFromData(duk_context *context) {
  10251. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10252. String name = duk_to_string(context, 1);
  10253. String data = duk_to_string(context, 2);
  10254. shared_ptr<LocalShaderParam> *retInst = new shared_ptr<LocalShaderParam>();
  10255. *retInst = inst->addParamFromData(name,data);
  10256. duk_push_pointer(context, (void*)retInst);
  10257. return 1;
  10258. }
  10259. duk_ret_t Polycode_ShaderBinding_getNumLocalParams(duk_context *context) {
  10260. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10261. duk_push_int(context, inst->getNumLocalParams());
  10262. return 1;
  10263. }
  10264. duk_ret_t Polycode_ShaderBinding_getLocalParam(duk_context *context) {
  10265. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10266. int index = duk_to_int(context, 1);
  10267. shared_ptr<LocalShaderParam> *retInst = new shared_ptr<LocalShaderParam>();
  10268. *retInst = inst->getLocalParam(index);
  10269. duk_push_pointer(context, (void*)retInst);
  10270. return 1;
  10271. }
  10272. duk_ret_t Polycode_ShaderBinding_getLocalParamByName(duk_context *context) {
  10273. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10274. String name = duk_to_string(context, 1);
  10275. shared_ptr<LocalShaderParam> *retInst = new shared_ptr<LocalShaderParam>();
  10276. *retInst = inst->getLocalParamByName(name);
  10277. duk_push_pointer(context, (void*)retInst);
  10278. return 1;
  10279. }
  10280. duk_ret_t Polycode_ShaderBinding_removeParam(duk_context *context) {
  10281. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10282. String name = duk_to_string(context, 1);
  10283. inst->removeParam(name);
  10284. return 0;
  10285. }
  10286. duk_ret_t Polycode_ShaderBinding_loadTextureForParam(duk_context *context) {
  10287. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10288. String paramName = duk_to_string(context, 1);
  10289. String fileName = duk_to_string(context, 2);
  10290. shared_ptr<Texture> *retInst = new shared_ptr<Texture>();
  10291. *retInst = inst->loadTextureForParam(paramName,fileName);
  10292. duk_push_pointer(context, (void*)retInst);
  10293. return 1;
  10294. }
  10295. duk_ret_t Polycode_ShaderBinding_setTextureForParam(duk_context *context) {
  10296. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10297. String paramName = duk_to_string(context, 1);
  10298. shared_ptr<Texture> texture = *(shared_ptr<Texture>*)duk_to_pointer(context, 2);
  10299. inst->setTextureForParam(paramName,texture);
  10300. return 0;
  10301. }
  10302. duk_ret_t Polycode_ShaderBinding_setCubemapForParam(duk_context *context) {
  10303. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10304. String paramName = duk_to_string(context, 1);
  10305. shared_ptr<Cubemap> cubemap = *(shared_ptr<Cubemap>*)duk_to_pointer(context, 2);
  10306. inst->setCubemapForParam(paramName,cubemap);
  10307. return 0;
  10308. }
  10309. duk_ret_t Polycode_ShaderBinding_getNumAttributeBindings(duk_context *context) {
  10310. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10311. duk_push_int(context, inst->getNumAttributeBindings());
  10312. return 1;
  10313. }
  10314. duk_ret_t Polycode_ShaderBinding_getAttributeBinding(duk_context *context) {
  10315. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10316. int index = duk_to_int(context, 1);
  10317. PolyBase *ptrRetVal = (PolyBase*)inst->getAttributeBinding(index);
  10318. duk_push_pointer(context, (void*)ptrRetVal);
  10319. return 1;
  10320. }
  10321. duk_ret_t Polycode_ShaderBinding_addAttributeBinding(duk_context *context) {
  10322. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10323. String name = duk_to_string(context, 1);
  10324. VertexDataArray* dataArray = (VertexDataArray*)duk_to_pointer(context, 2);
  10325. PolyBase *ptrRetVal = (PolyBase*)inst->addAttributeBinding(name,dataArray);
  10326. duk_push_pointer(context, (void*)ptrRetVal);
  10327. return 1;
  10328. }
  10329. duk_ret_t Polycode_ShaderBinding_getAttributeBindingByName(duk_context *context) {
  10330. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10331. String name = duk_to_string(context, 1);
  10332. PolyBase *ptrRetVal = (PolyBase*)inst->getAttributeBindingByName(name);
  10333. duk_push_pointer(context, (void*)ptrRetVal);
  10334. return 1;
  10335. }
  10336. duk_ret_t Polycode_ShaderBinding_addRenderTargetBinding(duk_context *context) {
  10337. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10338. RenderTargetBinding* binding = (RenderTargetBinding*)duk_to_pointer(context, 1);
  10339. inst->addRenderTargetBinding(binding);
  10340. return 0;
  10341. }
  10342. duk_ret_t Polycode_ShaderBinding_removeRenderTargetBinding(duk_context *context) {
  10343. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10344. RenderTargetBinding* binding = (RenderTargetBinding*)duk_to_pointer(context, 1);
  10345. inst->removeRenderTargetBinding(binding);
  10346. return 0;
  10347. }
  10348. duk_ret_t Polycode_ShaderBinding_getNumRenderTargetBindings(duk_context *context) {
  10349. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10350. duk_push_int(context, inst->getNumRenderTargetBindings());
  10351. return 1;
  10352. }
  10353. duk_ret_t Polycode_ShaderBinding_getRenderTargetBinding(duk_context *context) {
  10354. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10355. int index = duk_to_int(context, 1);
  10356. PolyBase *ptrRetVal = (PolyBase*)inst->getRenderTargetBinding(index);
  10357. duk_push_pointer(context, (void*)ptrRetVal);
  10358. return 1;
  10359. }
  10360. duk_ret_t Polycode_ShaderBinding_getNumInTargetBindings(duk_context *context) {
  10361. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10362. duk_push_int(context, inst->getNumInTargetBindings());
  10363. return 1;
  10364. }
  10365. duk_ret_t Polycode_ShaderBinding_getInTargetBinding(duk_context *context) {
  10366. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10367. int index = duk_to_int(context, 1);
  10368. PolyBase *ptrRetVal = (PolyBase*)inst->getInTargetBinding(index);
  10369. duk_push_pointer(context, (void*)ptrRetVal);
  10370. return 1;
  10371. }
  10372. duk_ret_t Polycode_ShaderBinding_getNumColorTargetBindings(duk_context *context) {
  10373. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10374. duk_push_int(context, inst->getNumColorTargetBindings());
  10375. return 1;
  10376. }
  10377. duk_ret_t Polycode_ShaderBinding_getColorTargetBinding(duk_context *context) {
  10378. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10379. int index = duk_to_int(context, 1);
  10380. PolyBase *ptrRetVal = (PolyBase*)inst->getColorTargetBinding(index);
  10381. duk_push_pointer(context, (void*)ptrRetVal);
  10382. return 1;
  10383. }
  10384. duk_ret_t Polycode_ShaderBinding_getNumDepthTargetBindings(duk_context *context) {
  10385. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10386. duk_push_int(context, inst->getNumDepthTargetBindings());
  10387. return 1;
  10388. }
  10389. duk_ret_t Polycode_ShaderBinding_getDepthTargetBinding(duk_context *context) {
  10390. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10391. int index = duk_to_int(context, 1);
  10392. PolyBase *ptrRetVal = (PolyBase*)inst->getDepthTargetBinding(index);
  10393. duk_push_pointer(context, (void*)ptrRetVal);
  10394. return 1;
  10395. }
  10396. duk_ret_t Polycode_ShaderBinding_getNumOutTargetBindings(duk_context *context) {
  10397. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10398. duk_push_int(context, inst->getNumOutTargetBindings());
  10399. return 1;
  10400. }
  10401. duk_ret_t Polycode_ShaderBinding_getOutTargetBinding(duk_context *context) {
  10402. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10403. int index = duk_to_int(context, 1);
  10404. PolyBase *ptrRetVal = (PolyBase*)inst->getOutTargetBinding(index);
  10405. duk_push_pointer(context, (void*)ptrRetVal);
  10406. return 1;
  10407. }
  10408. duk_ret_t Polycode_SkeletonAnimation(duk_context *context) {
  10409. String name = duk_to_string(context, 0);
  10410. Number duration = duk_to_number(context, 1);
  10411. SkeletonAnimation *inst = new SkeletonAnimation(name,duration);
  10412. duk_push_pointer(context, (void*)inst);
  10413. return 1;
  10414. }
  10415. duk_ret_t Polycode_SkeletonAnimation__delete(duk_context *context) {
  10416. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10417. delete inst;
  10418. return 0;
  10419. }
  10420. duk_ret_t Polycode_SkeletonAnimation_addBoneTrack(duk_context *context) {
  10421. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10422. BoneTrack* boneTrack = (BoneTrack*)duk_to_pointer(context, 1);
  10423. inst->addBoneTrack(boneTrack);
  10424. return 0;
  10425. }
  10426. duk_ret_t Polycode_SkeletonAnimation_getName(duk_context *context) {
  10427. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10428. duk_push_string(context, inst->getName().c_str());
  10429. return 1;
  10430. }
  10431. duk_ret_t Polycode_SkeletonAnimation_Play(duk_context *context) {
  10432. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10433. bool once = duk_to_boolean(context, 1);
  10434. inst->Play(once);
  10435. return 0;
  10436. }
  10437. duk_ret_t Polycode_SkeletonAnimation_Stop(duk_context *context) {
  10438. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10439. inst->Stop();
  10440. return 0;
  10441. }
  10442. duk_ret_t Polycode_SkeletonAnimation_Reset(duk_context *context) {
  10443. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10444. inst->Reset();
  10445. return 0;
  10446. }
  10447. duk_ret_t Polycode_SkeletonAnimation_Update(duk_context *context) {
  10448. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10449. inst->Update();
  10450. return 0;
  10451. }
  10452. duk_ret_t Polycode_SkeletonAnimation_setSpeed(duk_context *context) {
  10453. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10454. Number speed = duk_to_number(context, 1);
  10455. inst->setSpeed(speed);
  10456. return 0;
  10457. }
  10458. duk_ret_t Polycode_SkeletonAnimation_setWeight(duk_context *context) {
  10459. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10460. Number newWeight = duk_to_number(context, 1);
  10461. inst->setWeight(newWeight);
  10462. return 0;
  10463. }
  10464. duk_ret_t Polycode_SkeletonAnimation_getWeight(duk_context *context) {
  10465. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10466. duk_push_number(context, inst->getWeight());
  10467. return 1;
  10468. }
  10469. duk_ret_t Polycode_SkeletonAnimation_isPlaying(duk_context *context) {
  10470. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10471. duk_push_boolean(context, inst->isPlaying());
  10472. return 1;
  10473. }
  10474. duk_ret_t Polycode_Skeleton(duk_context *context) {
  10475. String fileName = duk_to_string(context, 0);
  10476. Skeleton *inst = new Skeleton(fileName);
  10477. duk_push_pointer(context, (void*)inst);
  10478. return 1;
  10479. }
  10480. duk_ret_t Polycode_Skeleton__delete(duk_context *context) {
  10481. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10482. delete inst;
  10483. return 0;
  10484. }
  10485. duk_ret_t Polycode_Skeleton_BlankSkeleton(duk_context *context) {
  10486. PolyBase *ptrRetVal = (PolyBase*)Skeleton::BlankSkeleton();
  10487. duk_push_pointer(context, (void*)ptrRetVal);
  10488. return 1;
  10489. }
  10490. duk_ret_t Polycode_Skeleton_loadSkeleton(duk_context *context) {
  10491. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10492. String fileName = duk_to_string(context, 1);
  10493. inst->loadSkeleton(fileName);
  10494. return 0;
  10495. }
  10496. duk_ret_t Polycode_Skeleton_playAnimationByName(duk_context *context) {
  10497. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10498. String animName = duk_to_string(context, 1);
  10499. Number weight = duk_to_number(context, 2);
  10500. bool once = duk_to_boolean(context, 3);
  10501. bool restartIfPlaying = duk_to_boolean(context, 4);
  10502. inst->playAnimationByName(animName,weight,once,restartIfPlaying);
  10503. return 0;
  10504. }
  10505. duk_ret_t Polycode_Skeleton_playAnimation(duk_context *context) {
  10506. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10507. SkeletonAnimation* animation = (SkeletonAnimation*)duk_to_pointer(context, 1);
  10508. Number weight = duk_to_number(context, 2);
  10509. bool once = duk_to_boolean(context, 3);
  10510. bool restartIfPlaying = duk_to_boolean(context, 4);
  10511. inst->playAnimation(animation,weight,once,restartIfPlaying);
  10512. return 0;
  10513. }
  10514. duk_ret_t Polycode_Skeleton_setBaseAnimationByName(duk_context *context) {
  10515. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10516. String animName = duk_to_string(context, 1);
  10517. inst->setBaseAnimationByName(animName);
  10518. return 0;
  10519. }
  10520. duk_ret_t Polycode_Skeleton_setBaseAnimation(duk_context *context) {
  10521. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10522. SkeletonAnimation* animation = (SkeletonAnimation*)duk_to_pointer(context, 1);
  10523. inst->setBaseAnimation(animation);
  10524. return 0;
  10525. }
  10526. duk_ret_t Polycode_Skeleton_stopAllAnimations(duk_context *context) {
  10527. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10528. inst->stopAllAnimations();
  10529. return 0;
  10530. }
  10531. duk_ret_t Polycode_Skeleton_getBaseAnimation(duk_context *context) {
  10532. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10533. PolyBase *ptrRetVal = (PolyBase*)inst->getBaseAnimation();
  10534. duk_push_pointer(context, (void*)ptrRetVal);
  10535. return 1;
  10536. }
  10537. duk_ret_t Polycode_Skeleton_addAnimation(duk_context *context) {
  10538. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10539. String name = duk_to_string(context, 1);
  10540. String fileName = duk_to_string(context, 2);
  10541. inst->addAnimation(name,fileName);
  10542. return 0;
  10543. }
  10544. duk_ret_t Polycode_Skeleton_getAnimation(duk_context *context) {
  10545. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10546. String name = duk_to_string(context, 1);
  10547. PolyBase *ptrRetVal = (PolyBase*)inst->getAnimation(name);
  10548. duk_push_pointer(context, (void*)ptrRetVal);
  10549. return 1;
  10550. }
  10551. duk_ret_t Polycode_Skeleton_stopAnimationByName(duk_context *context) {
  10552. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10553. String name = duk_to_string(context, 1);
  10554. inst->stopAnimationByName(name);
  10555. return 0;
  10556. }
  10557. duk_ret_t Polycode_Skeleton_stopAnimation(duk_context *context) {
  10558. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10559. SkeletonAnimation* animation = (SkeletonAnimation*)duk_to_pointer(context, 1);
  10560. inst->stopAnimation(animation);
  10561. return 0;
  10562. }
  10563. duk_ret_t Polycode_Skeleton_Update(duk_context *context) {
  10564. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10565. inst->Update();
  10566. return 0;
  10567. }
  10568. duk_ret_t Polycode_Skeleton_getBoneByName(duk_context *context) {
  10569. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10570. String name = duk_to_string(context, 1);
  10571. PolyBase *ptrRetVal = (PolyBase*)inst->getBoneByName(name);
  10572. duk_push_pointer(context, (void*)ptrRetVal);
  10573. return 1;
  10574. }
  10575. duk_ret_t Polycode_Skeleton_bonesVisible(duk_context *context) {
  10576. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10577. bool val = duk_to_boolean(context, 1);
  10578. inst->bonesVisible(val);
  10579. return 0;
  10580. }
  10581. duk_ret_t Polycode_Skeleton_getNumBones(duk_context *context) {
  10582. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10583. duk_push_int(context, inst->getNumBones());
  10584. return 1;
  10585. }
  10586. duk_ret_t Polycode_Skeleton_getBone(duk_context *context) {
  10587. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10588. int index = duk_to_int(context, 1);
  10589. PolyBase *ptrRetVal = (PolyBase*)inst->getBone(index);
  10590. duk_push_pointer(context, (void*)ptrRetVal);
  10591. return 1;
  10592. }
  10593. duk_ret_t Polycode_Skeleton_addBone(duk_context *context) {
  10594. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10595. Bone* bone = (Bone*)duk_to_pointer(context, 1);
  10596. inst->addBone(bone);
  10597. return 0;
  10598. }
  10599. duk_ret_t Polycode_Skeleton_removeBone(duk_context *context) {
  10600. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10601. Bone* bone = (Bone*)duk_to_pointer(context, 1);
  10602. inst->removeBone(bone);
  10603. return 0;
  10604. }
  10605. duk_ret_t Polycode_Skeleton_getBoneIndexByBone(duk_context *context) {
  10606. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10607. Bone* bone = (Bone*)duk_to_pointer(context, 1);
  10608. duk_push_int(context, inst->getBoneIndexByBone(bone));
  10609. return 1;
  10610. }
  10611. duk_ret_t Polycode_BoneTrack(duk_context *context) {
  10612. Bone* bone = (Bone*)duk_to_pointer(context, 0);
  10613. Number length = duk_to_number(context, 1);
  10614. BoneTrack *inst = new BoneTrack(bone,length);
  10615. duk_push_pointer(context, (void*)inst);
  10616. return 1;
  10617. }
  10618. duk_ret_t Polycode_BoneTrack__get_scaleX(duk_context *context) {
  10619. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10620. PolyBase *ptrRetVal = (PolyBase*)inst->scaleX;
  10621. duk_push_pointer(context, (void*)ptrRetVal);
  10622. return 1;
  10623. }
  10624. duk_ret_t Polycode_BoneTrack__set_scaleX(duk_context *context) {
  10625. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10626. inst->scaleX = (BezierCurve*)duk_to_pointer(context, 1);
  10627. return 0;
  10628. }
  10629. duk_ret_t Polycode_BoneTrack__get_scaleY(duk_context *context) {
  10630. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10631. PolyBase *ptrRetVal = (PolyBase*)inst->scaleY;
  10632. duk_push_pointer(context, (void*)ptrRetVal);
  10633. return 1;
  10634. }
  10635. duk_ret_t Polycode_BoneTrack__set_scaleY(duk_context *context) {
  10636. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10637. inst->scaleY = (BezierCurve*)duk_to_pointer(context, 1);
  10638. return 0;
  10639. }
  10640. duk_ret_t Polycode_BoneTrack__get_scaleZ(duk_context *context) {
  10641. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10642. PolyBase *ptrRetVal = (PolyBase*)inst->scaleZ;
  10643. duk_push_pointer(context, (void*)ptrRetVal);
  10644. return 1;
  10645. }
  10646. duk_ret_t Polycode_BoneTrack__set_scaleZ(duk_context *context) {
  10647. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10648. inst->scaleZ = (BezierCurve*)duk_to_pointer(context, 1);
  10649. return 0;
  10650. }
  10651. duk_ret_t Polycode_BoneTrack__get_QuatW(duk_context *context) {
  10652. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10653. PolyBase *ptrRetVal = (PolyBase*)inst->QuatW;
  10654. duk_push_pointer(context, (void*)ptrRetVal);
  10655. return 1;
  10656. }
  10657. duk_ret_t Polycode_BoneTrack__set_QuatW(duk_context *context) {
  10658. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10659. inst->QuatW = (BezierCurve*)duk_to_pointer(context, 1);
  10660. return 0;
  10661. }
  10662. duk_ret_t Polycode_BoneTrack__get_QuatX(duk_context *context) {
  10663. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10664. PolyBase *ptrRetVal = (PolyBase*)inst->QuatX;
  10665. duk_push_pointer(context, (void*)ptrRetVal);
  10666. return 1;
  10667. }
  10668. duk_ret_t Polycode_BoneTrack__set_QuatX(duk_context *context) {
  10669. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10670. inst->QuatX = (BezierCurve*)duk_to_pointer(context, 1);
  10671. return 0;
  10672. }
  10673. duk_ret_t Polycode_BoneTrack__get_QuatY(duk_context *context) {
  10674. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10675. PolyBase *ptrRetVal = (PolyBase*)inst->QuatY;
  10676. duk_push_pointer(context, (void*)ptrRetVal);
  10677. return 1;
  10678. }
  10679. duk_ret_t Polycode_BoneTrack__set_QuatY(duk_context *context) {
  10680. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10681. inst->QuatY = (BezierCurve*)duk_to_pointer(context, 1);
  10682. return 0;
  10683. }
  10684. duk_ret_t Polycode_BoneTrack__get_QuatZ(duk_context *context) {
  10685. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10686. PolyBase *ptrRetVal = (PolyBase*)inst->QuatZ;
  10687. duk_push_pointer(context, (void*)ptrRetVal);
  10688. return 1;
  10689. }
  10690. duk_ret_t Polycode_BoneTrack__set_QuatZ(duk_context *context) {
  10691. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10692. inst->QuatZ = (BezierCurve*)duk_to_pointer(context, 1);
  10693. return 0;
  10694. }
  10695. duk_ret_t Polycode_BoneTrack__get_LocX(duk_context *context) {
  10696. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10697. PolyBase *ptrRetVal = (PolyBase*)inst->LocX;
  10698. duk_push_pointer(context, (void*)ptrRetVal);
  10699. return 1;
  10700. }
  10701. duk_ret_t Polycode_BoneTrack__set_LocX(duk_context *context) {
  10702. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10703. inst->LocX = (BezierCurve*)duk_to_pointer(context, 1);
  10704. return 0;
  10705. }
  10706. duk_ret_t Polycode_BoneTrack__get_LocY(duk_context *context) {
  10707. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10708. PolyBase *ptrRetVal = (PolyBase*)inst->LocY;
  10709. duk_push_pointer(context, (void*)ptrRetVal);
  10710. return 1;
  10711. }
  10712. duk_ret_t Polycode_BoneTrack__set_LocY(duk_context *context) {
  10713. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10714. inst->LocY = (BezierCurve*)duk_to_pointer(context, 1);
  10715. return 0;
  10716. }
  10717. duk_ret_t Polycode_BoneTrack__get_LocZ(duk_context *context) {
  10718. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10719. PolyBase *ptrRetVal = (PolyBase*)inst->LocZ;
  10720. duk_push_pointer(context, (void*)ptrRetVal);
  10721. return 1;
  10722. }
  10723. duk_ret_t Polycode_BoneTrack__set_LocZ(duk_context *context) {
  10724. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10725. inst->LocZ = (BezierCurve*)duk_to_pointer(context, 1);
  10726. return 0;
  10727. }
  10728. duk_ret_t Polycode_BoneTrack__get_position(duk_context *context) {
  10729. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10730. Vector3 *retInst = new Vector3();
  10731. *retInst = inst->position;
  10732. duk_push_pointer(context, (void*)retInst);
  10733. return 1;
  10734. }
  10735. duk_ret_t Polycode_BoneTrack__set_position(duk_context *context) {
  10736. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10737. inst->position = *(Vector3*)duk_to_pointer(context, 1);
  10738. return 0;
  10739. }
  10740. duk_ret_t Polycode_BoneTrack__get_scale(duk_context *context) {
  10741. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10742. Vector3 *retInst = new Vector3();
  10743. *retInst = inst->scale;
  10744. duk_push_pointer(context, (void*)retInst);
  10745. return 1;
  10746. }
  10747. duk_ret_t Polycode_BoneTrack__set_scale(duk_context *context) {
  10748. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10749. inst->scale = *(Vector3*)duk_to_pointer(context, 1);
  10750. return 0;
  10751. }
  10752. duk_ret_t Polycode_BoneTrack__get_boneQuat(duk_context *context) {
  10753. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10754. Quaternion *retInst = new Quaternion();
  10755. *retInst = inst->boneQuat;
  10756. duk_push_pointer(context, (void*)retInst);
  10757. return 1;
  10758. }
  10759. duk_ret_t Polycode_BoneTrack__set_boneQuat(duk_context *context) {
  10760. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10761. inst->boneQuat = *(Quaternion*)duk_to_pointer(context, 1);
  10762. return 0;
  10763. }
  10764. duk_ret_t Polycode_BoneTrack__get_quatCurve(duk_context *context) {
  10765. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10766. PolyBase *ptrRetVal = (PolyBase*)inst->quatCurve;
  10767. duk_push_pointer(context, (void*)ptrRetVal);
  10768. return 1;
  10769. }
  10770. duk_ret_t Polycode_BoneTrack__set_quatCurve(duk_context *context) {
  10771. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10772. inst->quatCurve = (QuaternionCurve*)duk_to_pointer(context, 1);
  10773. return 0;
  10774. }
  10775. duk_ret_t Polycode_BoneTrack__get_weight(duk_context *context) {
  10776. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10777. duk_push_number(context, inst->weight);
  10778. return 1;
  10779. }
  10780. duk_ret_t Polycode_BoneTrack__set_weight(duk_context *context) {
  10781. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10782. inst->weight = duk_to_number(context, 1);
  10783. return 0;
  10784. }
  10785. duk_ret_t Polycode_BoneTrack__delete(duk_context *context) {
  10786. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10787. delete inst;
  10788. return 0;
  10789. }
  10790. duk_ret_t Polycode_BoneTrack_Play(duk_context *context) {
  10791. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10792. bool once = duk_to_boolean(context, 1);
  10793. inst->Play(once);
  10794. return 0;
  10795. }
  10796. duk_ret_t Polycode_BoneTrack_Stop(duk_context *context) {
  10797. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10798. inst->Stop();
  10799. return 0;
  10800. }
  10801. duk_ret_t Polycode_BoneTrack_Update(duk_context *context) {
  10802. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10803. Number elapsed = duk_to_number(context, 1);
  10804. inst->Update(elapsed);
  10805. return 0;
  10806. }
  10807. duk_ret_t Polycode_BoneTrack_Reset(duk_context *context) {
  10808. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10809. inst->Reset();
  10810. return 0;
  10811. }
  10812. duk_ret_t Polycode_BoneTrack_setSpeed(duk_context *context) {
  10813. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10814. Number speed = duk_to_number(context, 1);
  10815. inst->setSpeed(speed);
  10816. return 0;
  10817. }
  10818. duk_ret_t Polycode_Sound(duk_context *context) {
  10819. String fileName = duk_to_string(context, 0);
  10820. Sound *inst = new Sound(fileName);
  10821. duk_push_pointer(context, (void*)inst);
  10822. return 1;
  10823. }
  10824. duk_ret_t Polycode_Sound__delete(duk_context *context) {
  10825. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10826. delete inst;
  10827. return 0;
  10828. }
  10829. duk_ret_t Polycode_Sound_getSampleAsNumber(duk_context *context) {
  10830. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10831. int offset = duk_to_int(context, 1);
  10832. int channel = duk_to_int(context, 2);
  10833. Vector3 position = *(Vector3*)duk_to_pointer(context, 3);
  10834. Quaternion orientation = *(Quaternion*)duk_to_pointer(context, 4);
  10835. duk_push_number(context, inst->getSampleAsNumber(offset,channel,position,orientation));
  10836. return 1;
  10837. }
  10838. duk_ret_t Polycode_Sound_loadFile(duk_context *context) {
  10839. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10840. String fileName = duk_to_string(context, 1);
  10841. inst->loadFile(fileName);
  10842. return 0;
  10843. }
  10844. duk_ret_t Polycode_Sound_Play(duk_context *context) {
  10845. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10846. bool loop = duk_to_boolean(context, 1);
  10847. bool restartSound = duk_to_boolean(context, 2);
  10848. inst->Play(loop,restartSound);
  10849. return 0;
  10850. }
  10851. duk_ret_t Polycode_Sound_Stop(duk_context *context) {
  10852. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10853. inst->Stop();
  10854. return 0;
  10855. }
  10856. duk_ret_t Polycode_Sound_setVolume(duk_context *context) {
  10857. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10858. Number newVolume = duk_to_number(context, 1);
  10859. inst->setVolume(newVolume);
  10860. return 0;
  10861. }
  10862. duk_ret_t Polycode_Sound_getVolume(duk_context *context) {
  10863. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10864. duk_push_number(context, inst->getVolume());
  10865. return 1;
  10866. }
  10867. duk_ret_t Polycode_Sound_setPitch(duk_context *context) {
  10868. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10869. Number newPitch = duk_to_number(context, 1);
  10870. inst->setPitch(newPitch);
  10871. return 0;
  10872. }
  10873. duk_ret_t Polycode_Sound_getPitch(duk_context *context) {
  10874. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10875. duk_push_number(context, inst->getPitch());
  10876. return 1;
  10877. }
  10878. duk_ret_t Polycode_Sound_isPlaying(duk_context *context) {
  10879. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10880. duk_push_boolean(context, inst->isPlaying());
  10881. return 1;
  10882. }
  10883. duk_ret_t Polycode_Sound_isLooped(duk_context *context) {
  10884. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10885. duk_push_boolean(context, inst->isLooped());
  10886. return 1;
  10887. }
  10888. duk_ret_t Polycode_Sound_setIsPositional(duk_context *context) {
  10889. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10890. bool isPositional = duk_to_boolean(context, 1);
  10891. inst->setIsPositional(isPositional);
  10892. return 0;
  10893. }
  10894. duk_ret_t Polycode_Sound_setSoundPosition(duk_context *context) {
  10895. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10896. Vector3 position = *(Vector3*)duk_to_pointer(context, 1);
  10897. inst->setSoundPosition(position);
  10898. return 0;
  10899. }
  10900. duk_ret_t Polycode_Sound_setSoundVelocity(duk_context *context) {
  10901. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10902. Vector3 velocity = *(Vector3*)duk_to_pointer(context, 1);
  10903. inst->setSoundVelocity(velocity);
  10904. return 0;
  10905. }
  10906. duk_ret_t Polycode_Sound_setSoundDirection(duk_context *context) {
  10907. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10908. Vector3 direction = *(Vector3*)duk_to_pointer(context, 1);
  10909. inst->setSoundDirection(direction);
  10910. return 0;
  10911. }
  10912. duk_ret_t Polycode_Sound_setOffset(duk_context *context) {
  10913. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10914. int offset = duk_to_int(context, 1);
  10915. inst->setOffset(offset);
  10916. return 0;
  10917. }
  10918. duk_ret_t Polycode_Sound_getFileName(duk_context *context) {
  10919. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10920. duk_push_string(context, inst->getFileName().c_str());
  10921. return 1;
  10922. }
  10923. duk_ret_t Polycode_Sound_getPlaybackDuration(duk_context *context) {
  10924. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10925. duk_push_number(context, inst->getPlaybackDuration());
  10926. return 1;
  10927. }
  10928. duk_ret_t Polycode_Sound_getPlaybackTime(duk_context *context) {
  10929. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10930. duk_push_number(context, inst->getPlaybackTime());
  10931. return 1;
  10932. }
  10933. duk_ret_t Polycode_Sound_seekTo(duk_context *context) {
  10934. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10935. Number time = duk_to_number(context, 1);
  10936. inst->seekTo(time);
  10937. return 0;
  10938. }
  10939. duk_ret_t Polycode_Sound_getOffset(duk_context *context) {
  10940. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10941. duk_push_int(context, inst->getOffset());
  10942. return 1;
  10943. }
  10944. duk_ret_t Polycode_Sound_getSampleLength(duk_context *context) {
  10945. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10946. duk_push_int(context, inst->getSampleLength());
  10947. return 1;
  10948. }
  10949. duk_ret_t Polycode_Sound_getFrequency(duk_context *context) {
  10950. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10951. duk_push_int(context, inst->getFrequency());
  10952. return 1;
  10953. }
  10954. duk_ret_t Polycode_Sound_setPositionalProperties(duk_context *context) {
  10955. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10956. Number referenceDistance = duk_to_number(context, 1);
  10957. Number maxDistance = duk_to_number(context, 2);
  10958. inst->setPositionalProperties(referenceDistance,maxDistance);
  10959. return 0;
  10960. }
  10961. duk_ret_t Polycode_Sound_setReferenceDistance(duk_context *context) {
  10962. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10963. Number referenceDistance = duk_to_number(context, 1);
  10964. inst->setReferenceDistance(referenceDistance);
  10965. return 0;
  10966. }
  10967. duk_ret_t Polycode_Sound_setMaxDistance(duk_context *context) {
  10968. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10969. Number maxDistance = duk_to_number(context, 1);
  10970. inst->setMaxDistance(maxDistance);
  10971. return 0;
  10972. }
  10973. duk_ret_t Polycode_Sound_getReferenceDistance(duk_context *context) {
  10974. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10975. duk_push_number(context, inst->getReferenceDistance());
  10976. return 1;
  10977. }
  10978. duk_ret_t Polycode_Sound_getMaxDistance(duk_context *context) {
  10979. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10980. duk_push_number(context, inst->getMaxDistance());
  10981. return 1;
  10982. }
  10983. duk_ret_t Polycode_Sound_loadBytes(duk_context *context) {
  10984. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10985. char* data = (char*)duk_to_pointer(context, 1);
  10986. int size = duk_to_int(context, 2);
  10987. int channels = duk_to_int(context, 3);
  10988. int freq = duk_to_int(context, 4);
  10989. SoundFormat format = *(SoundFormat*)duk_to_pointer(context, 5);
  10990. duk_push_boolean(context, inst->loadBytes(data,size,channels,freq,format));
  10991. return 1;
  10992. }
  10993. duk_ret_t Polycode_Sound_loadWAV(duk_context *context) {
  10994. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10995. String fileName = duk_to_string(context, 1);
  10996. duk_push_boolean(context, inst->loadWAV(fileName));
  10997. return 1;
  10998. }
  10999. duk_ret_t Polycode_Sound_loadOGG(duk_context *context) {
  11000. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  11001. String fileName = duk_to_string(context, 1);
  11002. duk_push_boolean(context, inst->loadOGG(fileName));
  11003. return 1;
  11004. }
  11005. duk_ret_t Polycode_Sound_soundCheck(duk_context *context) {
  11006. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  11007. bool result = duk_to_boolean(context, 1);
  11008. String err = duk_to_string(context, 2);
  11009. inst->soundCheck(result,err);
  11010. return 0;
  11011. }
  11012. duk_ret_t Polycode_Sound_updateStream(duk_context *context) {
  11013. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  11014. int streamCount = duk_to_int(context, 1);
  11015. inst->updateStream(streamCount);
  11016. return 0;
  11017. }
  11018. duk_ret_t Polycode_AudioStreamingSource(duk_context *context) {
  11019. int channels = duk_to_int(context, 0);
  11020. int freq = duk_to_int(context, 1);
  11021. AudioStreamingSource *inst = new AudioStreamingSource(channels,freq);
  11022. duk_push_pointer(context, (void*)inst);
  11023. return 1;
  11024. }
  11025. duk_ret_t Polycode_AudioStreamingSource__delete(duk_context *context) {
  11026. AudioStreamingSource *inst = (AudioStreamingSource*)duk_to_pointer(context, 0);
  11027. delete inst;
  11028. return 0;
  11029. }
  11030. duk_ret_t Polycode_AudioStreamingSource_getNumChannels(duk_context *context) {
  11031. AudioStreamingSource *inst = (AudioStreamingSource*)duk_to_pointer(context, 0);
  11032. duk_push_int(context, inst->getNumChannels());
  11033. return 1;
  11034. }
  11035. duk_ret_t Polycode_AudioStreamingSource_getFrequency(duk_context *context) {
  11036. AudioStreamingSource *inst = (AudioStreamingSource*)duk_to_pointer(context, 0);
  11037. duk_push_int(context, inst->getFrequency());
  11038. return 1;
  11039. }
  11040. duk_ret_t Polycode_AudioMixer(duk_context *context) {
  11041. AudioMixer *inst = new AudioMixer();
  11042. duk_push_pointer(context, (void*)inst);
  11043. return 1;
  11044. }
  11045. duk_ret_t Polycode_AudioMixer__get_globalVolume(duk_context *context) {
  11046. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  11047. duk_push_number(context, inst->globalVolume);
  11048. return 1;
  11049. }
  11050. duk_ret_t Polycode_AudioMixer__set_globalVolume(duk_context *context) {
  11051. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  11052. inst->globalVolume = duk_to_number(context, 1);
  11053. return 0;
  11054. }
  11055. duk_ret_t Polycode_AudioMixer__get_listenerPosition(duk_context *context) {
  11056. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  11057. Vector3 *retInst = new Vector3();
  11058. *retInst = inst->listenerPosition;
  11059. duk_push_pointer(context, (void*)retInst);
  11060. return 1;
  11061. }
  11062. duk_ret_t Polycode_AudioMixer__set_listenerPosition(duk_context *context) {
  11063. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  11064. inst->listenerPosition = *(Vector3*)duk_to_pointer(context, 1);
  11065. return 0;
  11066. }
  11067. duk_ret_t Polycode_AudioMixer__get_listenerOrientation(duk_context *context) {
  11068. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  11069. Quaternion *retInst = new Quaternion();
  11070. *retInst = inst->listenerOrientation;
  11071. duk_push_pointer(context, (void*)retInst);
  11072. return 1;
  11073. }
  11074. duk_ret_t Polycode_AudioMixer__set_listenerOrientation(duk_context *context) {
  11075. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  11076. inst->listenerOrientation = *(Quaternion*)duk_to_pointer(context, 1);
  11077. return 0;
  11078. }
  11079. duk_ret_t Polycode_AudioMixer__get_mixerMutex(duk_context *context) {
  11080. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  11081. PolyBase *ptrRetVal = (PolyBase*)inst->mixerMutex;
  11082. duk_push_pointer(context, (void*)ptrRetVal);
  11083. return 1;
  11084. }
  11085. duk_ret_t Polycode_AudioMixer__set_mixerMutex(duk_context *context) {
  11086. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  11087. inst->mixerMutex = (CoreMutex*)duk_to_pointer(context, 1);
  11088. return 0;
  11089. }
  11090. duk_ret_t Polycode_AudioMixer__delete(duk_context *context) {
  11091. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  11092. delete inst;
  11093. return 0;
  11094. }
  11095. duk_ret_t Polycode_AudioMixer_mixIntoBuffer(duk_context *context) {
  11096. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  11097. int16_t* buffer = (int16_t*)duk_to_pointer(context, 1);
  11098. int numSamples = duk_to_int(context, 2);
  11099. inst->mixIntoBuffer(buffer,numSamples);
  11100. return 0;
  11101. }
  11102. duk_ret_t Polycode_SoundManager(duk_context *context) {
  11103. SoundManager *inst = new SoundManager();
  11104. duk_push_pointer(context, (void*)inst);
  11105. return 1;
  11106. }
  11107. duk_ret_t Polycode_SoundManager__delete(duk_context *context) {
  11108. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  11109. delete inst;
  11110. return 0;
  11111. }
  11112. duk_ret_t Polycode_SoundManager_setListenerPosition(duk_context *context) {
  11113. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  11114. Vector3 position = *(Vector3*)duk_to_pointer(context, 1);
  11115. inst->setListenerPosition(position);
  11116. return 0;
  11117. }
  11118. duk_ret_t Polycode_SoundManager_setListenerOrientation(duk_context *context) {
  11119. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  11120. Quaternion orientation = *(Quaternion*)duk_to_pointer(context, 1);
  11121. inst->setListenerOrientation(orientation);
  11122. return 0;
  11123. }
  11124. duk_ret_t Polycode_SoundManager_recordSound(duk_context *context) {
  11125. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  11126. int rate = duk_to_int(context, 1);
  11127. int sampleSize = duk_to_int(context, 2);
  11128. duk_push_boolean(context, inst->recordSound(rate,sampleSize));
  11129. return 1;
  11130. }
  11131. duk_ret_t Polycode_SoundManager_stopRecording(duk_context *context) {
  11132. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  11133. bool generateFloatBuffer = duk_to_boolean(context, 1);
  11134. PolyBase *ptrRetVal = (PolyBase*)inst->stopRecording(generateFloatBuffer);
  11135. duk_push_pointer(context, (void*)ptrRetVal);
  11136. return 1;
  11137. }
  11138. duk_ret_t Polycode_SoundManager_setAudioInterface(duk_context *context) {
  11139. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  11140. AudioInterface* audioInterface = (AudioInterface*)duk_to_pointer(context, 1);
  11141. inst->setAudioInterface(audioInterface);
  11142. return 0;
  11143. }
  11144. duk_ret_t Polycode_SoundManager_Update(duk_context *context) {
  11145. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  11146. inst->Update();
  11147. return 0;
  11148. }
  11149. duk_ret_t Polycode_SoundManager_setGlobalVolume(duk_context *context) {
  11150. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  11151. Number globalVolume = duk_to_number(context, 1);
  11152. inst->setGlobalVolume(globalVolume);
  11153. return 0;
  11154. }
  11155. duk_ret_t Polycode_SoundManager_registerSound(duk_context *context) {
  11156. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  11157. Sound* sound = (Sound*)duk_to_pointer(context, 1);
  11158. inst->registerSound(sound);
  11159. return 0;
  11160. }
  11161. duk_ret_t Polycode_SoundManager_unregisterSound(duk_context *context) {
  11162. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  11163. Sound* sound = (Sound*)duk_to_pointer(context, 1);
  11164. inst->unregisterSound(sound);
  11165. return 0;
  11166. }
  11167. duk_ret_t Polycode_String(duk_context *context) {
  11168. String *inst = new String();
  11169. duk_push_pointer(context, (void*)inst);
  11170. return 1;
  11171. }
  11172. duk_ret_t Polycode_String__get_contents(duk_context *context) {
  11173. String *inst = (String*)duk_to_pointer(context, 0);
  11174. string *retInst = new string();
  11175. *retInst = inst->contents;
  11176. duk_push_pointer(context, (void*)retInst);
  11177. return 1;
  11178. }
  11179. duk_ret_t Polycode_String__set_contents(duk_context *context) {
  11180. String *inst = (String*)duk_to_pointer(context, 0);
  11181. inst->contents = *(string*)duk_to_pointer(context, 1);
  11182. return 0;
  11183. }
  11184. duk_ret_t Polycode_String__get_w_contents(duk_context *context) {
  11185. String *inst = (String*)duk_to_pointer(context, 0);
  11186. wstring *retInst = new wstring();
  11187. *retInst = inst->w_contents;
  11188. duk_push_pointer(context, (void*)retInst);
  11189. return 1;
  11190. }
  11191. duk_ret_t Polycode_String__set_w_contents(duk_context *context) {
  11192. String *inst = (String*)duk_to_pointer(context, 0);
  11193. inst->w_contents = *(wstring*)duk_to_pointer(context, 1);
  11194. return 0;
  11195. }
  11196. duk_ret_t Polycode_String__delete(duk_context *context) {
  11197. String *inst = (String*)duk_to_pointer(context, 0);
  11198. delete inst;
  11199. return 0;
  11200. }
  11201. duk_ret_t Polycode_String_size(duk_context *context) {
  11202. String *inst = (String*)duk_to_pointer(context, 0);
  11203. size_t *retInst = new size_t();
  11204. *retInst = inst->size();
  11205. duk_push_pointer(context, (void*)retInst);
  11206. return 1;
  11207. }
  11208. duk_ret_t Polycode_String_length(duk_context *context) {
  11209. String *inst = (String*)duk_to_pointer(context, 0);
  11210. size_t *retInst = new size_t();
  11211. *retInst = inst->length();
  11212. duk_push_pointer(context, (void*)retInst);
  11213. return 1;
  11214. }
  11215. duk_ret_t Polycode_String_substr(duk_context *context) {
  11216. String *inst = (String*)duk_to_pointer(context, 0);
  11217. size_t pos = *(size_t*)duk_to_pointer(context, 1);
  11218. size_t n = *(size_t*)duk_to_pointer(context, 2);
  11219. duk_push_string(context, inst->substr(pos,n).c_str());
  11220. return 1;
  11221. }
  11222. duk_ret_t Polycode_String_rfind(duk_context *context) {
  11223. String *inst = (String*)duk_to_pointer(context, 0);
  11224. String str = duk_to_string(context, 1);
  11225. size_t pos = *(size_t*)duk_to_pointer(context, 2);
  11226. size_t *retInst = new size_t();
  11227. *retInst = inst->rfind(str,pos);
  11228. duk_push_pointer(context, (void*)retInst);
  11229. return 1;
  11230. }
  11231. duk_ret_t Polycode_String_find(duk_context *context) {
  11232. String *inst = (String*)duk_to_pointer(context, 0);
  11233. String str = duk_to_string(context, 1);
  11234. size_t pos = *(size_t*)duk_to_pointer(context, 2);
  11235. size_t *retInst = new size_t();
  11236. *retInst = inst->find(str,pos);
  11237. duk_push_pointer(context, (void*)retInst);
  11238. return 1;
  11239. }
  11240. duk_ret_t Polycode_String_find_last_of(duk_context *context) {
  11241. String *inst = (String*)duk_to_pointer(context, 0);
  11242. String str = duk_to_string(context, 1);
  11243. size_t pos = *(size_t*)duk_to_pointer(context, 2);
  11244. size_t *retInst = new size_t();
  11245. *retInst = inst->find_last_of(str,pos);
  11246. duk_push_pointer(context, (void*)retInst);
  11247. return 1;
  11248. }
  11249. duk_ret_t Polycode_String_find_first_of(duk_context *context) {
  11250. String *inst = (String*)duk_to_pointer(context, 0);
  11251. String str = duk_to_string(context, 1);
  11252. size_t pos = *(size_t*)duk_to_pointer(context, 2);
  11253. size_t *retInst = new size_t();
  11254. *retInst = inst->find_first_of(str,pos);
  11255. duk_push_pointer(context, (void*)retInst);
  11256. return 1;
  11257. }
  11258. duk_ret_t Polycode_String_toLowerCase(duk_context *context) {
  11259. String *inst = (String*)duk_to_pointer(context, 0);
  11260. duk_push_string(context, inst->toLowerCase().c_str());
  11261. return 1;
  11262. }
  11263. duk_ret_t Polycode_String_toUpperCase(duk_context *context) {
  11264. String *inst = (String*)duk_to_pointer(context, 0);
  11265. duk_push_string(context, inst->toUpperCase().c_str());
  11266. return 1;
  11267. }
  11268. duk_ret_t Polycode_String_split(duk_context *context) {
  11269. String *inst = (String*)duk_to_pointer(context, 0);
  11270. String delim = duk_to_string(context, 1);
  11271. return 0;
  11272. }
  11273. duk_ret_t Polycode_String_replace(duk_context *context) {
  11274. String *inst = (String*)duk_to_pointer(context, 0);
  11275. String what = duk_to_string(context, 1);
  11276. String withWhat = duk_to_string(context, 2);
  11277. duk_push_string(context, inst->replace(what,withWhat).c_str());
  11278. return 1;
  11279. }
  11280. duk_ret_t Polycode_String_NumberToString(duk_context *context) {
  11281. Number value = duk_to_number(context, 0);
  11282. int precision = duk_to_int(context, 1);
  11283. duk_push_string(context, String::NumberToString(value,precision).c_str());
  11284. return 1;
  11285. }
  11286. duk_ret_t Polycode_String_toNumber(duk_context *context) {
  11287. String *inst = (String*)duk_to_pointer(context, 0);
  11288. duk_push_number(context, inst->toNumber());
  11289. return 1;
  11290. }
  11291. duk_ret_t Polycode_String_toInteger(duk_context *context) {
  11292. String *inst = (String*)duk_to_pointer(context, 0);
  11293. duk_push_int(context, inst->toInteger());
  11294. return 1;
  11295. }
  11296. duk_ret_t Polycode_String_IntToString(duk_context *context) {
  11297. int value = duk_to_int(context, 0);
  11298. duk_push_string(context, String::IntToString(value).c_str());
  11299. return 1;
  11300. }
  11301. duk_ret_t Polycode_String_c_str(duk_context *context) {
  11302. String *inst = (String*)duk_to_pointer(context, 0);
  11303. PolyBase *ptrRetVal = (PolyBase*)inst->c_str();
  11304. duk_push_pointer(context, (void*)ptrRetVal);
  11305. return 1;
  11306. }
  11307. duk_ret_t Polycode_String_getDataWithEncoding(duk_context *context) {
  11308. String *inst = (String*)duk_to_pointer(context, 0);
  11309. int encoding = duk_to_int(context, 1);
  11310. PolyBase *ptrRetVal = (PolyBase*)inst->getDataWithEncoding(encoding);
  11311. duk_push_pointer(context, (void*)ptrRetVal);
  11312. return 1;
  11313. }
  11314. duk_ret_t Polycode_String_getWDataWithEncoding(duk_context *context) {
  11315. String *inst = (String*)duk_to_pointer(context, 0);
  11316. int encoding = duk_to_int(context, 1);
  11317. PolyBase *ptrRetVal = (PolyBase*)inst->getWDataWithEncoding(encoding);
  11318. duk_push_pointer(context, (void*)ptrRetVal);
  11319. return 1;
  11320. }
  11321. duk_ret_t Polycode_String_append(duk_context *context) {
  11322. String *inst = (String*)duk_to_pointer(context, 0);
  11323. char c = *(char*)duk_to_pointer(context, 1);
  11324. inst->append(c);
  11325. return 0;
  11326. }
  11327. duk_ret_t Polycode_String_getDataSizeWithEncoding(duk_context *context) {
  11328. String *inst = (String*)duk_to_pointer(context, 0);
  11329. int encoding = duk_to_int(context, 1);
  11330. size_t *retInst = new size_t();
  11331. *retInst = inst->getDataSizeWithEncoding(encoding);
  11332. duk_push_pointer(context, (void*)retInst);
  11333. return 1;
  11334. }
  11335. duk_ret_t Polycode_String_setDataWithEncoding(duk_context *context) {
  11336. String *inst = (String*)duk_to_pointer(context, 0);
  11337. char* data = (char*)duk_to_pointer(context, 1);
  11338. int encoding = duk_to_int(context, 2);
  11339. inst->setDataWithEncoding(data,encoding);
  11340. return 0;
  11341. }
  11342. duk_ret_t Polycode_String_isNumber(duk_context *context) {
  11343. String *inst = (String*)duk_to_pointer(context, 0);
  11344. duk_push_boolean(context, inst->isNumber());
  11345. return 1;
  11346. }
  11347. duk_ret_t Polycode_RenderBuffer(duk_context *context) {
  11348. int width = duk_to_int(context, 0);
  11349. int height = duk_to_int(context, 1);
  11350. bool attachDepthBuffer = duk_to_boolean(context, 2);
  11351. bool floatingPoint = duk_to_boolean(context, 3);
  11352. RenderBuffer *inst = new RenderBuffer(width,height,attachDepthBuffer,floatingPoint);
  11353. duk_push_pointer(context, (void*)inst);
  11354. return 1;
  11355. }
  11356. duk_ret_t Polycode_RenderBuffer__delete(duk_context *context) {
  11357. RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0);
  11358. delete inst;
  11359. return 0;
  11360. }
  11361. duk_ret_t Polycode_RenderBuffer_getWidth(duk_context *context) {
  11362. RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0);
  11363. duk_push_int(context, inst->getWidth());
  11364. return 1;
  11365. }
  11366. duk_ret_t Polycode_RenderBuffer_getHeight(duk_context *context) {
  11367. RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0);
  11368. duk_push_int(context, inst->getHeight());
  11369. return 1;
  11370. }
  11371. duk_ret_t Polycode_Texture__get_clamp(duk_context *context) {
  11372. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11373. duk_push_boolean(context, inst->clamp);
  11374. return 1;
  11375. }
  11376. duk_ret_t Polycode_Texture__set_clamp(duk_context *context) {
  11377. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11378. inst->clamp = duk_to_boolean(context, 1);
  11379. return 0;
  11380. }
  11381. duk_ret_t Polycode_Texture__get_textureData(duk_context *context) {
  11382. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11383. PolyBase *ptrRetVal = (PolyBase*)inst->textureData;
  11384. duk_push_pointer(context, (void*)ptrRetVal);
  11385. return 1;
  11386. }
  11387. duk_ret_t Polycode_Texture__set_textureData(duk_context *context) {
  11388. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11389. inst->textureData = (char*)duk_to_pointer(context, 1);
  11390. return 0;
  11391. }
  11392. duk_ret_t Polycode_Texture__get_type(duk_context *context) {
  11393. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11394. duk_push_int(context, inst->type);
  11395. return 1;
  11396. }
  11397. duk_ret_t Polycode_Texture__set_type(duk_context *context) {
  11398. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11399. inst->type = duk_to_int(context, 1);
  11400. return 0;
  11401. }
  11402. duk_ret_t Polycode_Texture__get_filteringMode(duk_context *context) {
  11403. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11404. duk_push_int(context, inst->filteringMode);
  11405. return 1;
  11406. }
  11407. duk_ret_t Polycode_Texture__set_filteringMode(duk_context *context) {
  11408. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11409. inst->filteringMode = duk_to_int(context, 1);
  11410. return 0;
  11411. }
  11412. duk_ret_t Polycode_Texture__get_createMipmaps(duk_context *context) {
  11413. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11414. duk_push_boolean(context, inst->createMipmaps);
  11415. return 1;
  11416. }
  11417. duk_ret_t Polycode_Texture__set_createMipmaps(duk_context *context) {
  11418. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11419. inst->createMipmaps = duk_to_boolean(context, 1);
  11420. return 0;
  11421. }
  11422. duk_ret_t Polycode_Texture__get_anisotropy(duk_context *context) {
  11423. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11424. duk_push_int(context, inst->anisotropy);
  11425. return 1;
  11426. }
  11427. duk_ret_t Polycode_Texture__set_anisotropy(duk_context *context) {
  11428. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11429. inst->anisotropy = duk_to_int(context, 1);
  11430. return 0;
  11431. }
  11432. duk_ret_t Polycode_Texture__get_framebufferTexture(duk_context *context) {
  11433. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11434. duk_push_boolean(context, inst->framebufferTexture);
  11435. return 1;
  11436. }
  11437. duk_ret_t Polycode_Texture__set_framebufferTexture(duk_context *context) {
  11438. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11439. inst->framebufferTexture = duk_to_boolean(context, 1);
  11440. return 0;
  11441. }
  11442. duk_ret_t Polycode_Texture__get_depthTexture(duk_context *context) {
  11443. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11444. duk_push_boolean(context, inst->depthTexture);
  11445. return 1;
  11446. }
  11447. duk_ret_t Polycode_Texture__set_depthTexture(duk_context *context) {
  11448. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11449. inst->depthTexture = duk_to_boolean(context, 1);
  11450. return 0;
  11451. }
  11452. duk_ret_t Polycode_Texture__delete(duk_context *context) {
  11453. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11454. delete inst;
  11455. return 0;
  11456. }
  11457. duk_ret_t Polycode_Texture_reloadResource(duk_context *context) {
  11458. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11459. inst->reloadResource();
  11460. return 0;
  11461. }
  11462. duk_ret_t Polycode_Texture_setImageData(duk_context *context) {
  11463. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11464. Image* data = (Image*)duk_to_pointer(context, 1);
  11465. inst->setImageData(data);
  11466. return 0;
  11467. }
  11468. duk_ret_t Polycode_Texture_getTextureData(duk_context *context) {
  11469. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11470. PolyBase *ptrRetVal = (PolyBase*)inst->getTextureData();
  11471. duk_push_pointer(context, (void*)ptrRetVal);
  11472. return 1;
  11473. }
  11474. duk_ret_t Polycode_Texture_getWidth(duk_context *context) {
  11475. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11476. duk_push_int(context, inst->getWidth());
  11477. return 1;
  11478. }
  11479. duk_ret_t Polycode_Texture_getHeight(duk_context *context) {
  11480. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11481. duk_push_int(context, inst->getHeight());
  11482. return 1;
  11483. }
  11484. duk_ret_t Polycode_Texture_setCreateMipmaps(duk_context *context) {
  11485. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11486. bool createMipmapsIn = duk_to_boolean(context, 1);
  11487. inst->setCreateMipmaps(createMipmapsIn);
  11488. return 0;
  11489. }
  11490. duk_ret_t Polycode_Texture_getCreateMipmaps(duk_context *context) {
  11491. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11492. duk_push_boolean(context, inst->getCreateMipmaps());
  11493. return 1;
  11494. }
  11495. duk_ret_t Polycode_Timer(duk_context *context) {
  11496. bool triggerMode = duk_to_boolean(context, 0);
  11497. int msecs = duk_to_int(context, 1);
  11498. Timer *inst = new Timer(triggerMode,msecs);
  11499. duk_push_pointer(context, (void*)inst);
  11500. return 1;
  11501. }
  11502. duk_ret_t Polycode_Timer__delete(duk_context *context) {
  11503. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11504. delete inst;
  11505. return 0;
  11506. }
  11507. duk_ret_t Polycode_Timer_Pause(duk_context *context) {
  11508. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11509. bool paused = duk_to_boolean(context, 1);
  11510. inst->Pause(paused);
  11511. return 0;
  11512. }
  11513. duk_ret_t Polycode_Timer_isPaused(duk_context *context) {
  11514. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11515. duk_push_boolean(context, inst->isPaused());
  11516. return 1;
  11517. }
  11518. duk_ret_t Polycode_Timer_getTicks(duk_context *context) {
  11519. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11520. duk_push_int(context, inst->getTicks());
  11521. return 1;
  11522. }
  11523. duk_ret_t Polycode_Timer_Update(duk_context *context) {
  11524. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11525. int ticks = duk_to_int(context, 1);
  11526. inst->Update(ticks);
  11527. return 0;
  11528. }
  11529. duk_ret_t Polycode_Timer_Reset(duk_context *context) {
  11530. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11531. inst->Reset();
  11532. return 0;
  11533. }
  11534. duk_ret_t Polycode_Timer_hasElapsed(duk_context *context) {
  11535. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11536. duk_push_boolean(context, inst->hasElapsed());
  11537. return 1;
  11538. }
  11539. duk_ret_t Polycode_Timer_getElapsedf(duk_context *context) {
  11540. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11541. duk_push_number(context, inst->getElapsedf());
  11542. return 1;
  11543. }
  11544. duk_ret_t Polycode_Timer_setTimerInterval(duk_context *context) {
  11545. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11546. int msecs = duk_to_int(context, 1);
  11547. inst->setTimerInterval(msecs);
  11548. return 0;
  11549. }
  11550. duk_ret_t Polycode_Vector2(duk_context *context) {
  11551. Number x = duk_to_number(context, 0);
  11552. Number y = duk_to_number(context, 1);
  11553. Vector2 *inst = new Vector2(x,y);
  11554. duk_push_pointer(context, (void*)inst);
  11555. return 1;
  11556. }
  11557. duk_ret_t Polycode_Vector2__get_x(duk_context *context) {
  11558. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11559. duk_push_number(context, inst->x);
  11560. return 1;
  11561. }
  11562. duk_ret_t Polycode_Vector2__set_x(duk_context *context) {
  11563. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11564. inst->x = duk_to_number(context, 1);
  11565. return 0;
  11566. }
  11567. duk_ret_t Polycode_Vector2__get_y(duk_context *context) {
  11568. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11569. duk_push_number(context, inst->y);
  11570. return 1;
  11571. }
  11572. duk_ret_t Polycode_Vector2__set_y(duk_context *context) {
  11573. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11574. inst->y = duk_to_number(context, 1);
  11575. return 0;
  11576. }
  11577. duk_ret_t Polycode_Vector2__delete(duk_context *context) {
  11578. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11579. delete inst;
  11580. return 0;
  11581. }
  11582. duk_ret_t Polycode_Vector2_set(duk_context *context) {
  11583. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11584. Number x = duk_to_number(context, 1);
  11585. Number y = duk_to_number(context, 2);
  11586. inst->set(x,y);
  11587. return 0;
  11588. }
  11589. duk_ret_t Polycode_Vector2_distance(duk_context *context) {
  11590. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11591. Vector2 vec2 = *(Vector2*)duk_to_pointer(context, 1);
  11592. duk_push_number(context, inst->distance(vec2));
  11593. return 1;
  11594. }
  11595. duk_ret_t Polycode_Vector2_length(duk_context *context) {
  11596. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11597. duk_push_number(context, inst->length());
  11598. return 1;
  11599. }
  11600. duk_ret_t Polycode_Vector2_dot(duk_context *context) {
  11601. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11602. Vector2 u = *(Vector2*)duk_to_pointer(context, 1);
  11603. duk_push_number(context, inst->dot(u));
  11604. return 1;
  11605. }
  11606. duk_ret_t Polycode_Vector2_crossProduct(duk_context *context) {
  11607. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11608. Vector2 vec2 = *(Vector2*)duk_to_pointer(context, 1);
  11609. duk_push_number(context, inst->crossProduct(vec2));
  11610. return 1;
  11611. }
  11612. duk_ret_t Polycode_Vector2_angle(duk_context *context) {
  11613. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11614. Vector2 vec2 = *(Vector2*)duk_to_pointer(context, 1);
  11615. duk_push_number(context, inst->angle(vec2));
  11616. return 1;
  11617. }
  11618. duk_ret_t Polycode_Vector2_Normalize(duk_context *context) {
  11619. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11620. inst->Normalize();
  11621. return 0;
  11622. }
  11623. duk_ret_t Polycode_Vector3(duk_context *context) {
  11624. Number x = duk_to_number(context, 0);
  11625. Number y = duk_to_number(context, 1);
  11626. Number z = duk_to_number(context, 2);
  11627. Vector3 *inst = new Vector3(x,y,z);
  11628. duk_push_pointer(context, (void*)inst);
  11629. return 1;
  11630. }
  11631. duk_ret_t Polycode_Vector3__get_x(duk_context *context) {
  11632. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11633. duk_push_number(context, inst->x);
  11634. return 1;
  11635. }
  11636. duk_ret_t Polycode_Vector3__set_x(duk_context *context) {
  11637. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11638. inst->x = duk_to_number(context, 1);
  11639. return 0;
  11640. }
  11641. duk_ret_t Polycode_Vector3__get_y(duk_context *context) {
  11642. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11643. duk_push_number(context, inst->y);
  11644. return 1;
  11645. }
  11646. duk_ret_t Polycode_Vector3__set_y(duk_context *context) {
  11647. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11648. inst->y = duk_to_number(context, 1);
  11649. return 0;
  11650. }
  11651. duk_ret_t Polycode_Vector3__get_z(duk_context *context) {
  11652. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11653. duk_push_number(context, inst->z);
  11654. return 1;
  11655. }
  11656. duk_ret_t Polycode_Vector3__set_z(duk_context *context) {
  11657. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11658. inst->z = duk_to_number(context, 1);
  11659. return 0;
  11660. }
  11661. duk_ret_t Polycode_Vector3__delete(duk_context *context) {
  11662. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11663. delete inst;
  11664. return 0;
  11665. }
  11666. duk_ret_t Polycode_Vector3_set(duk_context *context) {
  11667. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11668. Number x = duk_to_number(context, 1);
  11669. Number y = duk_to_number(context, 2);
  11670. Number z = duk_to_number(context, 3);
  11671. inst->set(x,y,z);
  11672. return 0;
  11673. }
  11674. duk_ret_t Polycode_Vector3_distance(duk_context *context) {
  11675. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11676. Vector3 vec2 = *(Vector3*)duk_to_pointer(context, 1);
  11677. duk_push_number(context, inst->distance(vec2));
  11678. return 1;
  11679. }
  11680. duk_ret_t Polycode_Vector3_angleBetween(duk_context *context) {
  11681. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11682. Vector3 dest = *(Vector3*)duk_to_pointer(context, 1);
  11683. duk_push_number(context, inst->angleBetween(dest));
  11684. return 1;
  11685. }
  11686. duk_ret_t Polycode_Vector3_length(duk_context *context) {
  11687. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11688. duk_push_number(context, inst->length());
  11689. return 1;
  11690. }
  11691. duk_ret_t Polycode_Vector3_lengthSquared(duk_context *context) {
  11692. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11693. duk_push_number(context, inst->lengthSquared());
  11694. return 1;
  11695. }
  11696. duk_ret_t Polycode_Vector3_setLength(duk_context *context) {
  11697. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11698. Number newLength = duk_to_number(context, 1);
  11699. Vector3 *retInst = new Vector3();
  11700. *retInst = inst->setLength(newLength);
  11701. duk_push_pointer(context, (void*)retInst);
  11702. return 1;
  11703. }
  11704. duk_ret_t Polycode_Vector3_dot(duk_context *context) {
  11705. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11706. Vector3 u = *(Vector3*)duk_to_pointer(context, 1);
  11707. duk_push_number(context, inst->dot(u));
  11708. return 1;
  11709. }
  11710. duk_ret_t Polycode_Vector3_crossProduct(duk_context *context) {
  11711. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11712. Vector3 vec2 = *(Vector3*)duk_to_pointer(context, 1);
  11713. Vector3 *retInst = new Vector3();
  11714. *retInst = inst->crossProduct(vec2);
  11715. duk_push_pointer(context, (void*)retInst);
  11716. return 1;
  11717. }
  11718. duk_ret_t Polycode_Vector3_Normalize(duk_context *context) {
  11719. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11720. inst->Normalize();
  11721. return 0;
  11722. }
  11723. duk_ret_t Polycode_Vector4(duk_context *context) {
  11724. Number x = duk_to_number(context, 0);
  11725. Number y = duk_to_number(context, 1);
  11726. Number z = duk_to_number(context, 2);
  11727. Number w = duk_to_number(context, 3);
  11728. Vector4 *inst = new Vector4(x,y,z,w);
  11729. duk_push_pointer(context, (void*)inst);
  11730. return 1;
  11731. }
  11732. duk_ret_t Polycode_Vector4__get_x(duk_context *context) {
  11733. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11734. duk_push_number(context, inst->x);
  11735. return 1;
  11736. }
  11737. duk_ret_t Polycode_Vector4__set_x(duk_context *context) {
  11738. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11739. inst->x = duk_to_number(context, 1);
  11740. return 0;
  11741. }
  11742. duk_ret_t Polycode_Vector4__get_y(duk_context *context) {
  11743. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11744. duk_push_number(context, inst->y);
  11745. return 1;
  11746. }
  11747. duk_ret_t Polycode_Vector4__set_y(duk_context *context) {
  11748. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11749. inst->y = duk_to_number(context, 1);
  11750. return 0;
  11751. }
  11752. duk_ret_t Polycode_Vector4__get_z(duk_context *context) {
  11753. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11754. duk_push_number(context, inst->z);
  11755. return 1;
  11756. }
  11757. duk_ret_t Polycode_Vector4__set_z(duk_context *context) {
  11758. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11759. inst->z = duk_to_number(context, 1);
  11760. return 0;
  11761. }
  11762. duk_ret_t Polycode_Vector4__get_w(duk_context *context) {
  11763. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11764. duk_push_number(context, inst->w);
  11765. return 1;
  11766. }
  11767. duk_ret_t Polycode_Vector4__set_w(duk_context *context) {
  11768. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11769. inst->w = duk_to_number(context, 1);
  11770. return 0;
  11771. }
  11772. duk_ret_t Polycode_Vector4__delete(duk_context *context) {
  11773. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11774. delete inst;
  11775. return 0;
  11776. }
  11777. duk_ret_t Polycode_Vector4_set(duk_context *context) {
  11778. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11779. Number x = duk_to_number(context, 1);
  11780. Number y = duk_to_number(context, 2);
  11781. Number z = duk_to_number(context, 3);
  11782. Number w = duk_to_number(context, 4);
  11783. inst->set(x,y,z,w);
  11784. return 0;
  11785. }
  11786. duk_ret_t Polycode_Vector4_dot(duk_context *context) {
  11787. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11788. Vector4 u = *(Vector4*)duk_to_pointer(context, 1);
  11789. duk_push_number(context, inst->dot(u));
  11790. return 1;
  11791. }
  11792. }