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- /*
- Copyright (C) 2011 by Ivan Safrin
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #include "PolyScreenLine.h"
- #include "PolyCoreServices.h"
- #include "PolyMesh.h"
- #include "PolyPolygon.h"
- #include "PolyRenderer.h"
- using namespace Polycode;
- ScreenLine::ScreenLine(Vector2* start, Vector2* end) : ScreenMesh(Mesh::LINE_MESH) {
- target1 = NULL;
- initMesh();
-
- startVertex->x = start->x;
- startVertex->y = start->y;
- endVertex->x = end->x;
- endVertex->y = end->y;
- mesh->arrayDirtyMap[RenderDataArray::VERTEX_DATA_ARRAY] = true;
- }
- ScreenLine::ScreenLine(ScreenEntity* target1, ScreenEntity* target2) : ScreenMesh(Mesh::LINE_MESH) {
- initMesh();
- this->target1 = target1;
- this->target2 = target2;
- lineWidth = 1.0f;
- }
- void ScreenLine::initMesh() {
- Polygon *poly = new Polygon();
- startVertex = poly->addVertex(0, 0, 0, 0,0);
- endVertex = poly->addVertex(0,0,0,1,0);
- mesh->addPolygon(poly);
- mesh->arrayDirtyMap[RenderDataArray::VERTEX_DATA_ARRAY] = true;
- mesh->arrayDirtyMap[RenderDataArray::COLOR_DATA_ARRAY] = true;
- mesh->arrayDirtyMap[RenderDataArray::TEXCOORD_DATA_ARRAY] = true;
- }
- ScreenLine::~ScreenLine() {
- }
- void ScreenLine::setLineWidth(Number width) {
- lineWidth = width;
- }
- void ScreenLine::Update() {
- if(!target1)
- return;
- Vector3 pos1 = target1->getPosition();
- Vector3 pos2 = target2->getPosition();
-
- setPosition(pos1.x, pos1.y);
- endVertex->x = pos2.x-pos1.x;
- endVertex->y = pos2.y-pos1.y;
- mesh->arrayDirtyMap[RenderDataArray::VERTEX_DATA_ARRAY] = true;
-
- }
- void ScreenLine::Render() {
- Renderer *renderer = CoreServices::getInstance()->getRenderer();
- renderer->setLineSize(lineWidth);
- renderer->setTexture(texture);
- if(mesh->useVertexColors) {
- renderer->pushDataArrayForMesh(mesh, RenderDataArray::COLOR_DATA_ARRAY);
- }
- renderer->pushDataArrayForMesh(mesh, RenderDataArray::VERTEX_DATA_ARRAY);
- renderer->pushDataArrayForMesh(mesh, RenderDataArray::TEXCOORD_DATA_ARRAY);
- renderer->drawArrays(mesh->getMeshType());
- }
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