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PolycodeEntityEditor.cpp 53 KB

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  1. /*
  2. Copyright (C) 2012 by Ivan Safrin
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #include "PolycodeEntityEditor.h"
  20. #include "PolycodeFrame.h"
  21. #include "PolyCubemap.h"
  22. #include "PolycodeMaterialEditor.h"
  23. extern UIGlobalMenu *globalMenu;
  24. extern PolycodeFrame *globalFrame;
  25. extern Scene *globalScene;
  26. LightDisplay::LightDisplay(SceneLight *light) : Entity() {
  27. editorOnly = true;
  28. this->light = light;
  29. spotSpot = new ScenePrimitive(ScenePrimitive::TYPE_LINE_CIRCLE, 1.0, 1.0, 32);
  30. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  31. addChild(spotSpot);
  32. spotSpot->setColor(1.0, 0.8, 0.0, 1.0);
  33. spotSpot->enabled = false;
  34. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  35. fovSceneMesh->setColor(1.0, 0.8, 0.0, 1.0);
  36. fovMesh = fovSceneMesh->getMesh();
  37. fovMesh->indexedMesh = true;
  38. addChild(fovSceneMesh);
  39. fovMesh->addVertex(0.0, 0.0, 0.0);
  40. fovMesh->addVertex(-1.0, 1.0, -1.0);
  41. fovMesh->addVertex(1.0, 1.0, -1.0);
  42. fovMesh->addVertex(1.0, -1.0, -1.0);
  43. fovMesh->addVertex(-1.0, -1.0, -1.0);
  44. fovMesh->addIndexedFace(0, 1);
  45. fovMesh->addIndexedFace(0, 2);
  46. fovMesh->addIndexedFace(0, 3);
  47. fovMesh->addIndexedFace(0, 4);
  48. light->addChild(this);
  49. }
  50. LightDisplay::~LightDisplay() {
  51. }
  52. void LightDisplay::Update() {
  53. if(light->getLightType() == SceneLight::SPOT_LIGHT) {
  54. spotSpot->enabled = true;
  55. fovSceneMesh->enabled = true;
  56. Number distance = light->getIntensity() * 2.0;
  57. Number spotAngle = ((light->getSpotlightCutoff()) * 2.0);
  58. Number spotLightSize = ((PI * 2.0) * distance * spotAngle) / 360.0;
  59. spotSpot->setPosition(0.0, 0.0, -distance);
  60. spotSpot->setPrimitiveOptions(ScenePrimitive::TYPE_LINE_CIRCLE, spotLightSize, spotLightSize, 32);
  61. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  62. spotLightSize *= 0.5;
  63. fovMesh->getActualVertex(1)->set(sin(PI/2.0)*spotLightSize, cos(PI/2.0)*spotLightSize, -distance);
  64. fovMesh->getActualVertex(2)->set(sin(PI)*spotLightSize, cos(PI)*spotLightSize, -distance);
  65. fovMesh->getActualVertex(3)->set(sin(PI + (PI/2.0))*spotLightSize, cos(PI + (PI/2.0))*spotLightSize, -distance);
  66. fovMesh->getActualVertex(4)->set(sin(PI*2.0)*spotLightSize, cos(PI*2.0)*spotLightSize, -distance);
  67. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  68. } else {
  69. spotSpot->enabled = false;
  70. fovSceneMesh->enabled = false;
  71. }
  72. }
  73. CameraDisplay::CameraDisplay(Camera *camera) : Entity() {
  74. editorOnly = true;
  75. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  76. fovSceneMesh->setColor(1.0, 0.0, 1.0, 1.0);
  77. fovMesh = fovSceneMesh->getMesh();
  78. fovMesh->indexedMesh = true;
  79. fovMesh->addVertex(0.0, 0.0, 0.0);
  80. fovMesh->addVertex(-1.0, 1.0, -1.0);
  81. fovMesh->addVertex(1.0, 1.0, -1.0);
  82. fovMesh->addVertex(1.0, -1.0, -1.0);
  83. fovMesh->addVertex(-1.0, -1.0, -1.0);
  84. fovMesh->addIndexedFace(0, 1);
  85. fovMesh->addIndexedFace(0, 2);
  86. fovMesh->addIndexedFace(0, 3);
  87. fovMesh->addIndexedFace(0, 4);
  88. fovMesh->addIndexedFace(1, 2);
  89. fovMesh->addIndexedFace(2, 3);
  90. fovMesh->addIndexedFace(3, 4);
  91. fovMesh->addIndexedFace(4, 1);
  92. addChild(fovSceneMesh);
  93. camera->addChild(this);
  94. this->camera = camera;
  95. }
  96. CameraDisplay::~CameraDisplay() {
  97. }
  98. void CameraDisplay::Update() {
  99. if(camera->getOrthoMode()) {
  100. Number xPos = camera->getOrthoSizeX() * 0.5;
  101. Number yPos = camera->getOrthoSizeY() * 0.5;
  102. Number zPos = 0.0;
  103. switch(camera->getOrthoSizeMode()) {
  104. case Camera::ORTHO_SIZE_LOCK_HEIGHT:
  105. xPos = yPos * (camera->getViewport().w/camera->getViewport().h);
  106. break;
  107. case Camera::ORTHO_SIZE_LOCK_WIDTH:
  108. yPos = xPos * (camera->getViewport().h/camera->getViewport().w);
  109. break;
  110. case Camera::ORTHO_SIZE_VIEWPORT:
  111. xPos = camera->getViewport().w * 0.5;
  112. yPos = camera->getViewport().h * 0.5;
  113. break;
  114. }
  115. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  116. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  117. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  118. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  119. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  120. } else {
  121. Number fovRad = (90+camera->getFOV()/2.0) * TORADIANS;
  122. Number displayScale = 3.0;
  123. Number xPos = cos(fovRad) * displayScale;
  124. Number yPos = xPos * 0.5625;
  125. Number zPos = -sin(fovRad) * displayScale * 0.5;
  126. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  127. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  128. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  129. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  130. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  131. }
  132. }
  133. CameraPreviewWindow::CameraPreviewWindow() : UIElement() {
  134. bgRect = new UIRect((160 * 1.5)+16, (90 * 1.5) + 28);
  135. addChild(bgRect);
  136. bgRect->setColor(0.0, 0.0, 0.0, 0.5);
  137. UILabel *label = new UILabel("CAMERA PREVIEW", 11);
  138. label->setColor(1.0, 1.0, 1.0, 1.0);
  139. addChild(label);
  140. label->setPosition(15, 3);
  141. previewRect = new UIRect(160 * 1.5, 90 * 1.5);
  142. previewRect->setPosition(8, 20);
  143. addChild(previewRect);
  144. enabled = false;
  145. camera = NULL;
  146. scene = NULL;
  147. renderTexture = NULL;
  148. }
  149. CameraPreviewWindow::~CameraPreviewWindow() {
  150. }
  151. void CameraPreviewWindow::setCamera(Scene *scene, Camera *camera) {
  152. this->camera = camera;
  153. this->scene = scene;
  154. if(camera) {
  155. enabled = true;
  156. if(renderTexture) {
  157. delete renderTexture;
  158. }
  159. renderTexture = new SceneRenderTexture(scene, camera, previewRect->getWidth(), previewRect->getHeight());
  160. previewRect->setTexture(renderTexture->getTargetTexture());
  161. } else {
  162. enabled = false;
  163. }
  164. }
  165. EntityEditorMainView::EntityEditorMainView() {
  166. processInputEvents = true;
  167. multiselectIndex = 0;
  168. objectRootInstance = NULL;
  169. lightsDisabled = false;
  170. mainScene = new Scene(Scene::SCENE_3D, true);
  171. renderTexture = new SceneRenderTexture(mainScene, mainScene->getDefaultCamera(), 512, 512);
  172. mainScene->clearColor.setColor(0.2, 0.2, 0.2, 1.0);
  173. mainScene->useClearColor = true;
  174. mainScene->rootEntity.processInputEvents = true;
  175. Number customFalloff = 0.006;
  176. // setup custom lights for disabled lighting
  177. customLight1 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  178. customLight1->editorOnly = true;
  179. customLight1->setPosition(9999, 9999, 9999);
  180. mainScene->addLight(customLight1);
  181. customLight1->enabled = false;
  182. customLight2 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  183. customLight2->editorOnly = true;
  184. customLight2->setPosition(-9999, -9999, -9999);
  185. mainScene->addLight(customLight2);
  186. customLight2->enabled = false;
  187. renderTextureShape = new UIRect(256, 256);
  188. renderTextureShape->setAnchorPoint(-1.0, -1.0, 0.0);
  189. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  190. addChild(renderTextureShape);
  191. renderTextureShape->setPosition(0, 30);
  192. renderTextureShape->focusable = true;
  193. renderTextureShape->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  194. cameraPreview = new CameraPreviewWindow();
  195. addChild(cameraPreview);
  196. cameraPreview->setPosition(5, 35);
  197. headerBg = new UIRect(10,10);
  198. addChild(headerBg);
  199. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  200. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  201. topBar = new Entity();
  202. addChild(topBar);
  203. topBar->setPosition(0, 0);
  204. topBar->processInputEvents = true;
  205. mainScene->getDefaultCamera()->setPosition(10, 10, 10);
  206. mainScene->getDefaultCamera( )->lookAt(Vector3());
  207. mainScene->getDefaultCamera()->setClippingPlanes(0.01, 10000);
  208. grid = new EditorGrid();
  209. mainScene->addChild(grid);
  210. objectRootBase = new Entity();
  211. mainScene->addChild(objectRootBase);
  212. objectRootBase->processInputEvents = true;
  213. sceneObjectRoot = new Entity();
  214. sceneObjectRoot->processInputEvents = true;
  215. objectRootBase->addChild(sceneObjectRoot);
  216. iconBase = new Entity();
  217. mainScene->addChild(iconBase);
  218. iconBase->processInputEvents = true;
  219. transformGizmo = new TransformGizmo(mainScene, mainScene->getDefaultCamera());
  220. transformGizmo->enableGizmo = false;
  221. mainScene->addChild(transformGizmo);
  222. trackballCamera = new TrackballCamera(mainScene->getDefaultCamera(), renderTextureShape);
  223. trackballCamera->addEventListener(this, Event::CHANGE_EVENT);
  224. addEntityButton = new UIImageButton("entityEditor/add_entity.png", 1.0, 24, 24);
  225. topBar->addChild(addEntityButton);
  226. addEntityButton->setPosition(4, 2);
  227. addEntityButton->addEventListener(this, UIEvent::CLICK_EVENT);
  228. transformGizmoMenu = new TransformGizmoMenu(transformGizmo);
  229. topBar->addChild(transformGizmoMenu);
  230. transformGizmoMenu->setPositionX(40);
  231. modeSwitchDropdown = new UIComboBox(globalMenu, 100);
  232. topBar->addChild(modeSwitchDropdown);
  233. modeSwitchDropdown->addComboItem("3D MODE");
  234. modeSwitchDropdown->addComboItem("2D MODE");
  235. modeSwitchDropdown->setSelectedIndex(0);
  236. modeSwitchDropdown->addEventListener(this, UIEvent::CHANGE_EVENT);
  237. shadeModeSelector = new UIIconSelector();
  238. shadeModeSelector->addIcon("entityEditor/shade_full.png");
  239. shadeModeSelector->addIcon("entityEditor/shade_solid.png");
  240. shadeModeSelector->addIcon("entityEditor/shade_wire.png");
  241. topBar->addChild(shadeModeSelector);
  242. shadeModeSelector->setPosition(320, 3);
  243. shadeModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  244. lightingModeSelector = new UIIconSelector();
  245. lightingModeSelector->addIcon("entityEditor/lights_icon.png");
  246. lightingModeSelector->addIcon("entityEditor/nolights_icon.png");
  247. topBar->addChild(lightingModeSelector);
  248. lightingModeSelector->setPosition(420, 3);
  249. lightingModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  250. editorMode = EDITOR_MODE_3D;
  251. input = CoreServices::getInstance()->getCore()->getInput();
  252. input->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  253. }
  254. void EntityEditorMainView::setEditorMode(int newMode) {
  255. editorMode = newMode;
  256. if(editorMode == EDITOR_MODE_3D) {
  257. mainScene->setSceneType(Scene::SCENE_3D);
  258. grid->setGridMode(EditorGrid::GRID_MODE_3D);
  259. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_3D);
  260. mainScene->getDefaultCamera()->setOrthoMode(false);
  261. mainScene->getDefaultCamera()->setClippingPlanes(1, 1000);
  262. trackballCamera->disableRotation(false);
  263. } else {
  264. mainScene->setSceneType(Scene::SCENE_2D);
  265. mainScene->getDefaultCamera()->setOrthoMode(true);
  266. mainScene->getDefaultCamera()->setClippingPlanes(-1, 10000);
  267. trackballCamera->setCameraPosition(trackballCamera->getOribitingCenter()+Vector3(0.0, 0.0, trackballCamera->getCameraDistance()));
  268. grid->setGridMode(EditorGrid::GRID_MODE_2D);
  269. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_2D);
  270. trackballCamera->disableRotation(true);
  271. Update();
  272. }
  273. }
  274. Entity *EntityEditorMainView::getSelectedEntity() {
  275. if(selectedEntities.size() > 0) {
  276. return selectedEntities[selectedEntities.size()-1];
  277. } else {
  278. return NULL;
  279. }
  280. }
  281. void EntityEditorMainView::Update() {
  282. if(entitiesToSelect.size() != 0) {
  283. if(multiselectIndex > entitiesToSelect.size()-1) {
  284. multiselectIndex = 0;
  285. }
  286. selectEntity(entitiesToSelect[multiselectIndex], input->getKeyState(KEY_LSHIFT) || input->getKeyState(KEY_RSHIFT));
  287. multiselectIndex++;
  288. entitiesToSelect.clear();
  289. }
  290. if(editorMode == EDITOR_MODE_2D) {
  291. Number aspect = renderTextureShape->getWidth() / renderTextureShape->getHeight();
  292. mainScene->getDefaultCamera()->setOrthoSize(trackballCamera->getCameraDistance() * aspect, trackballCamera->getCameraDistance());
  293. }
  294. for(int i=0; i < icons.size(); i++) {
  295. Number scale;
  296. Entity *parentEntity = (Entity*) icons[i]->getUserData();
  297. Vector3 parentPosition = parentEntity->getConcatenatedMatrix().getPosition();
  298. icons[i]->setPosition(parentPosition);
  299. if(editorMode == EDITOR_MODE_2D) {
  300. scale = trackballCamera->getCameraDistance() * 0.1;
  301. } else {
  302. scale = mainScene->getDefaultCamera()->getPosition().distance(icons[i]->getConcatenatedMatrix().getPosition()) * 0.1;
  303. }
  304. icons[i]->setScale(scale, scale, scale);
  305. icons[i]->rebuildTransformMatrix();
  306. }
  307. }
  308. void EntityEditorMainView::createIcon(Entity *entity, String iconFile) {
  309. entity->removeAllHandlersForListener(this);
  310. ScenePrimitive *iconPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 0.4, 0.4);
  311. iconPrimitive->setMaterialByName("Unlit");
  312. Texture *tex = CoreServices::getInstance()->getMaterialManager()->createTextureFromFile("entityEditor/"+iconFile);
  313. if(iconPrimitive->getLocalShaderOptions()) {
  314. iconPrimitive->getLocalShaderOptions()->addTexture("diffuse", tex);
  315. }
  316. iconBase->addChild(iconPrimitive);
  317. iconPrimitive->billboardMode = true;
  318. iconPrimitive->setUserData((void*)entity);
  319. iconPrimitive->forceMaterial = true;
  320. iconPrimitive->processInputEvents = true;
  321. iconPrimitive->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  322. iconPrimitive->ignoreParentMatrix = true;
  323. iconPrimitive->addTag("");
  324. iconPrimitive->depthTest = false;
  325. iconPrimitive->depthWrite = false;
  326. iconPrimitive->editorOnly = true;
  327. iconPrimitive->alphaTest = true;
  328. iconPrimitive->setUserData(entity);
  329. icons.push_back(iconPrimitive);
  330. }
  331. void EntityEditorMainView::setEditorPropsRecursive(Entity *entity) {
  332. setEditorProps(entity);
  333. for(int i=0; i < entity->getNumChildren(); i++) {
  334. setEditorProps(entity->getChildAtIndex(i));
  335. }
  336. }
  337. void EntityEditorMainView::setLinkedEntityPropsRecursive(SceneEntityInstance *parentInstance, Entity *entity) {
  338. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  339. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  340. entity->setUserData((void*)parentInstance);
  341. entity->processInputEvents = true;
  342. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  343. entity->editorOnly = true;
  344. if(sceneMesh && !emitter) {
  345. sceneMesh->wireFrameColor = Color(0.2, 0.9, 0.6, 1.0);
  346. sceneMesh->useGeometryHitDetection = true;
  347. }
  348. for(int i=0; i < entity->getNumChildren(); i++) {
  349. setLinkedEntityPropsRecursive(parentInstance, entity->getChildAtIndex(i));
  350. }
  351. }
  352. void EntityEditorMainView::setEditorProps(Entity *entity) {
  353. entity->processInputEvents = true;
  354. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  355. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  356. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  357. if(sceneMesh && !emitter) {
  358. sceneMesh->wireFrameColor = Color(1.0, 0.8, 0.3, 1.0);
  359. // sceneMesh->setLineWidth(CoreServices::getInstance()->getRenderer()->getBackingResolutionScaleX());
  360. sceneMesh->useGeometryHitDetection = true;
  361. }
  362. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(entity);
  363. if(instance && instance != objectRootInstance) {
  364. for(int i=0; i < instance->getNumChildren(); i++) {
  365. setLinkedEntityPropsRecursive(instance, instance->getChildAtIndex(i));
  366. }
  367. }
  368. SceneLight *sceneLight = dynamic_cast<SceneLight*>(entity);
  369. if(sceneLight) {
  370. createIcon(entity, "light_icon.png");
  371. LightDisplay *lightVis = new LightDisplay(sceneLight);
  372. }
  373. if(emitter) {
  374. createIcon(entity, "emitter_icon.png");
  375. }
  376. SceneSound *sound = dynamic_cast<SceneSound*>(entity);
  377. if(sound) {
  378. createIcon(entity, "sound_icon.png");
  379. }
  380. Camera *camera = dynamic_cast<Camera*>(entity);
  381. if(camera) {
  382. CameraDisplay *camVis = new CameraDisplay(camera);
  383. createIcon(entity, "camera_icon.png");
  384. }
  385. if(!emitter && !sceneLight && !camera && !sound && !sceneMesh && entity != sceneObjectRoot) {
  386. createIcon(entity, "empty_icon.png");
  387. }
  388. }
  389. void EntityEditorMainView::addEntityFromMenu(String command) {
  390. if(command == "add_primitive") {
  391. ScenePrimitive *newPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0, 1.0, 1.0);
  392. sceneObjectRoot->addChild(newPrimitive);
  393. setEditorProps(newPrimitive);
  394. newPrimitive->setPosition(cursorPosition);
  395. selectEntity(newPrimitive);
  396. return;
  397. }
  398. if(command == "add_empty") {
  399. Entity *newEntity = new Entity();
  400. sceneObjectRoot->addChild(newEntity);
  401. setEditorProps(newEntity);
  402. newEntity->setPosition(cursorPosition);
  403. selectEntity(newEntity);
  404. return;
  405. }
  406. if(command == "add_sound") {
  407. SceneSound *newSound = new SceneSound("default.wav", 1.0, 2.0);
  408. sceneObjectRoot->addChild(newSound);
  409. setEditorProps(newSound);
  410. newSound->setPosition(cursorPosition);
  411. selectEntity(newSound);
  412. return;
  413. }
  414. if(command == "add_sound") {
  415. SceneSound *newSound = new SceneSound("default.wav", 1.0, 2.0);
  416. sceneObjectRoot->addChild(newSound);
  417. setEditorProps(newSound);
  418. newSound->setPosition(cursorPosition);
  419. selectEntity(newSound);
  420. return;
  421. }
  422. if(command == "add_camera") {
  423. Camera *newCamera = new Camera(mainScene);
  424. sceneObjectRoot->addChild(newCamera);
  425. setEditorProps(newCamera);
  426. newCamera->setPosition(cursorPosition);
  427. selectEntity(newCamera);
  428. return;
  429. }
  430. if(command == "add_image") {
  431. assetSelectType = "image";
  432. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  433. std::vector<String> extensions;
  434. extensions.push_back("png");
  435. globalFrame->showAssetBrowser(extensions);
  436. return;
  437. }
  438. if(command == "add_sprite") {
  439. assetSelectType = "sprite";
  440. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  441. std::vector<String> extensions;
  442. extensions.push_back("sprite");
  443. globalFrame->showAssetBrowser(extensions);
  444. return;
  445. }
  446. if(command == "add_label") {
  447. SceneLabel *newLabel = new SceneLabel("TEXT", 12, "sans", Label::ANTIALIAS_FULL, 1.0);
  448. newLabel->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  449. newLabel->setAnchorPoint(0.0, 0.0, 0.0);
  450. newLabel->snapToPixels = false;
  451. newLabel->positionAtBaseline = false;
  452. sceneObjectRoot->addChild(newLabel);
  453. setEditorProps(newLabel);
  454. newLabel->setPosition(cursorPosition);
  455. selectEntity(newLabel);
  456. return;
  457. }
  458. if(command == "add_light") {
  459. SceneLight *newLight = new SceneLight(SceneLight::POINT_LIGHT, mainScene, 1.0);
  460. sceneObjectRoot->addChild(newLight);
  461. mainScene->addLight(newLight);
  462. newLight->enabled = !lightsDisabled;
  463. setEditorProps(newLight);
  464. newLight->setPosition(cursorPosition);
  465. selectEntity(newLight);
  466. return;
  467. }
  468. if(command == "add_mesh") {
  469. assetSelectType = "mesh";
  470. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  471. std::vector<String> extensions;
  472. extensions.push_back("mesh");
  473. globalFrame->showAssetBrowser(extensions);
  474. return;
  475. }
  476. if(command == "add_entity") {
  477. assetSelectType = "entity";
  478. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  479. std::vector<String> extensions;
  480. extensions.push_back("entity");
  481. globalFrame->showAssetBrowser(extensions);
  482. return;
  483. }
  484. if(command == "add_particles") {
  485. SceneParticleEmitter *newEmitter = new SceneParticleEmitter(30, 3.0, 0.2);
  486. newEmitter->bBox = Vector3(0.5, 0.5, 0.5);
  487. newEmitter->setParticleType(SceneParticleEmitter::PARTICLE_TYPE_QUAD);
  488. sceneObjectRoot->addChild(newEmitter);
  489. setEditorProps(newEmitter);
  490. newEmitter->setPosition(cursorPosition);
  491. newEmitter->scaleCurve.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  492. newEmitter->scaleCurve.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  493. newEmitter->colorCurveR.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  494. newEmitter->colorCurveR.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  495. newEmitter->colorCurveG.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  496. newEmitter->colorCurveG.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  497. newEmitter->colorCurveB.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  498. newEmitter->colorCurveB.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  499. newEmitter->colorCurveA.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  500. newEmitter->colorCurveA.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  501. selectEntity(newEmitter);
  502. return;
  503. }
  504. }
  505. void EntityEditorMainView::deleteSelected() {
  506. for(int i=0; i < selectedEntities.size(); i++) {
  507. selectedEntities[i]->getParentEntity()->removeChild(selectedEntities[i]);
  508. }
  509. for(int i=0; i < selectedEntities.size(); i++) {
  510. selectedEntities[i]->setOwnsChildrenRecursive(true);
  511. for(int j=0; j < icons.size(); j++) {
  512. if(icons[j]->getUserData() == selectedEntities[i]) {
  513. delete icons[j];
  514. icons[j]->getParentEntity()->removeChild(icons[j]);
  515. icons.erase(icons.begin()+j);
  516. break;
  517. }
  518. }
  519. selectedEntities[i]->removeAllHandlers();
  520. delete selectedEntities[i];
  521. }
  522. selectedEntities.clear();
  523. transformGizmo->setTransformSelection(selectedEntities);
  524. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  525. }
  526. void EntityEditorMainView::onGainFocus() {
  527. transformGizmo->enableGizmo = true;
  528. }
  529. void EntityEditorMainView::onLoseFocus() {
  530. transformGizmo->enableGizmo = false;
  531. }
  532. void EntityEditorMainView::handleEvent(Event *event) {
  533. if(event->getDispatcher() == renderTextureShape) {
  534. focusSelf();
  535. } else if(event->getDispatcher() == trackballCamera) {
  536. Update();
  537. } else if(event->getDispatcher() == modeSwitchDropdown) {
  538. setEditorMode(modeSwitchDropdown->getSelectedIndex());
  539. } else if(event->getDispatcher() == globalFrame->assetBrowser) {
  540. if(event->getEventCode() == UIEvent::OK_EVENT) {
  541. if(assetSelectType == "mesh") {
  542. SceneMesh *newMesh = new SceneMesh(globalFrame->assetBrowser->getSelectedAssetPath());
  543. newMesh->cacheToVertexBuffer(true);
  544. sceneObjectRoot->addChild(newMesh);
  545. setEditorProps(newMesh);
  546. newMesh->setPosition(cursorPosition);
  547. selectEntity(newMesh);
  548. } else if(assetSelectType == "image") {
  549. SceneImage *newImage = new SceneImage(globalFrame->assetBrowser->getSelectedAssetPath());
  550. newImage->setMaterialByName("Unlit");
  551. if(newImage->getLocalShaderOptions()) {
  552. newImage->getLocalShaderOptions()->addTexture("diffuse", newImage->getTexture());
  553. }
  554. sceneObjectRoot->addChild(newImage);
  555. setEditorProps(newImage);
  556. newImage->setPosition(cursorPosition);
  557. selectEntity(newImage);
  558. } else if(assetSelectType == "sprite") {
  559. SceneSprite *newSprite = new SceneSprite(globalFrame->assetBrowser->getSelectedAssetPath());
  560. if(newSprite->getNumAnimations()) {
  561. newSprite->playAnimation(newSprite->getAnimationAtIndex(0)->name, 0, false);
  562. }
  563. newSprite->setMaterialByName("Unlit");
  564. if(newSprite->getLocalShaderOptions()) {
  565. newSprite->getLocalShaderOptions()->addTexture("diffuse", newSprite->getTexture());
  566. }
  567. sceneObjectRoot->addChild(newSprite);
  568. setEditorProps(newSprite);
  569. newSprite->setPosition(cursorPosition);
  570. selectEntity(newSprite);
  571. } else if(assetSelectType == "entity") {
  572. SceneEntityInstance *newEntity = new SceneEntityInstance(mainScene, globalFrame->assetBrowser->getSelectedAssetPath());
  573. sceneObjectRoot->addChild(newEntity);
  574. setEditorProps(newEntity);
  575. newEntity->setPosition(cursorPosition);
  576. selectEntity(newEntity);
  577. }
  578. globalFrame->assetBrowser->removeAllHandlersForListener(this);
  579. globalFrame->hideModal();
  580. }
  581. } else if(event->getDispatcher() == addEntityMenu) {
  582. addEntityMenu->removeAllHandlersForListener(this);
  583. String command = addEntityMenu->getSelectedItem()->getMenuItemID();
  584. addEntityMenu = NULL;
  585. addEntityFromMenu(command);
  586. } else if(event->getDispatcher() == addEntityButton) {
  587. addEntityMenu = globalMenu->showMenuAtMouse(150);
  588. addEntityMenu->addOption("Add Primitive", "add_primitive");
  589. addEntityMenu->addOption("Add Mesh", "add_mesh");
  590. addEntityMenu->addOption("Add Entity", "add_entity");
  591. addEntityMenu->addDivider();
  592. addEntityMenu->addOption("Add Sprite", "add_sprite");
  593. addEntityMenu->addOption("Add Image", "add_image");
  594. addEntityMenu->addOption("Add Label", "add_label");
  595. addEntityMenu->addDivider();
  596. addEntityMenu->addOption("Add Light", "add_light");
  597. addEntityMenu->addOption("Add Particle System", "add_particles");
  598. addEntityMenu->addOption("Add Sound", "add_sound");
  599. addEntityMenu->addOption("Add Camera", "add_camera");
  600. addEntityMenu->addDivider();
  601. addEntityMenu->addOption("Add Empty", "add_empty");
  602. addEntityMenu->fitToScreenVertical();
  603. addEntityMenu->addEventListener(this, UIEvent::OK_EVENT);
  604. } else if(event->getDispatcher() == input) {
  605. InputEvent *inputEvent = (InputEvent*) event;
  606. if(event->getEventCode() == InputEvent::EVENT_KEYDOWN) {
  607. switch(inputEvent->key) {
  608. case KEY_BACKSPACE:
  609. case KEY_DELETE:
  610. if(hasFocus) {
  611. deleteSelected();
  612. }
  613. break;
  614. case KEY_ESCAPE:
  615. {
  616. for(int i=0; i < selectedEntities.size(); i++) {
  617. doEntityDeselect(selectedEntities[i]);
  618. }
  619. selectedEntities.clear();
  620. transformGizmo->setTransformSelection(selectedEntities);
  621. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  622. }
  623. break;
  624. }
  625. }
  626. } else if(event->getDispatcher() == lightingModeSelector) {
  627. switch(lightingModeSelector->getSelectedIndex()) {
  628. case 0:
  629. disableLighting(false);
  630. break;
  631. case 1:
  632. disableLighting(true);
  633. break;
  634. }
  635. } else if(event->getDispatcher() == shadeModeSelector) {
  636. switch(shadeModeSelector->getSelectedIndex()) {
  637. case 0:
  638. mainScene->setOverrideMaterial(NULL);
  639. break;
  640. case 1:
  641. mainScene->setOverrideMaterial((Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "Default"));
  642. break;
  643. case 2:
  644. mainScene->setOverrideMaterial((Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "UnlitWireframe"));
  645. break;
  646. }
  647. } else {
  648. if(event->getEventCode() == InputEvent::EVENT_MOUSEDOWN && hasFocus && event->getDispatcher() != renderTextureShape) {
  649. InputEvent *inputEvent = (InputEvent*) event;
  650. if(inputEvent->mouseButton == CoreInput::MOUSE_BUTTON2) {
  651. Entity* targetEntity = (Entity*) event->getDispatcher();
  652. // if it's an icon, select the entity linked to the icon
  653. for(int i=0; i < icons.size(); i++) {
  654. if(icons[i] == targetEntity) {
  655. targetEntity = (Entity*)targetEntity->getUserData();
  656. }
  657. }
  658. entitiesToSelect.push_back(targetEntity);
  659. }
  660. }
  661. }
  662. }
  663. void EntityEditorMainView::disableLighting(bool disable) {
  664. lightsDisabled = disable;
  665. for(int i=0; i < mainScene->getNumLights(); i++) {
  666. SceneLight *light = mainScene->getLight(i);
  667. light->enabled = !disable;
  668. }
  669. if(disable) {
  670. customLight1->enabled = true;
  671. customLight2->enabled = true;
  672. } else {
  673. customLight1->enabled = false;
  674. customLight2->enabled = false;
  675. }
  676. }
  677. Scene *EntityEditorMainView::getMainScene() {
  678. return mainScene;
  679. }
  680. void EntityEditorMainView::doEntityDeselect(Entity *targetEntity) {
  681. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  682. if(sceneMesh) {
  683. sceneMesh->overlayWireframe = false;
  684. }
  685. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  686. if(instance) {
  687. setOverlayWireframeRecursive(targetEntity, false);
  688. }
  689. }
  690. void EntityEditorMainView::setOverlayWireframeRecursive(Entity *targetEntity, bool val) {
  691. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  692. if(sceneMesh) {
  693. sceneMesh->overlayWireframe = val;
  694. }
  695. for(int i=0; i < targetEntity->getNumChildren(); i++) {
  696. setOverlayWireframeRecursive(targetEntity->getChildAtIndex(i), val);
  697. }
  698. }
  699. void EntityEditorMainView::doEntitySelect(Entity *targetEntity) {
  700. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  701. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(targetEntity);
  702. if(sceneMesh && ! emitter) {
  703. sceneMesh->overlayWireframe = true;
  704. }
  705. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  706. if(instance) {
  707. setOverlayWireframeRecursive(targetEntity, true);
  708. }
  709. Camera *camera = dynamic_cast<Camera*>(targetEntity);
  710. cameraPreview->setCamera(mainScene, camera);
  711. }
  712. void EntityEditorMainView::selectEntity(Entity *targetEntity, bool addToSelection) {
  713. if(targetEntity->getUserData()) {
  714. SceneEntityInstance *instance = (SceneEntityInstance*)targetEntity->getUserData();
  715. targetEntity = instance;
  716. }
  717. bool doNotReselect = false;
  718. if(!addToSelection) {
  719. for(int i=0; i < selectedEntities.size(); i++) {
  720. doEntityDeselect(selectedEntities[i]);
  721. }
  722. selectedEntities.clear();
  723. } else {
  724. for(int i=0; i < selectedEntities.size(); i++) {
  725. if(targetEntity == selectedEntities[i]) {
  726. doEntityDeselect(targetEntity);
  727. selectedEntities.erase(selectedEntities.begin() + i);
  728. doNotReselect = true;
  729. break;
  730. }
  731. }
  732. }
  733. if(!doNotReselect) {
  734. selectedEntities.push_back(targetEntity);
  735. doEntitySelect(targetEntity);
  736. }
  737. transformGizmo->setTransformSelection(selectedEntities);
  738. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  739. }
  740. Entity *EntityEditorMainView::getObjectRoot() {
  741. return sceneObjectRoot;
  742. }
  743. void EntityEditorMainView::setObjectRoot(SceneEntityInstance *entity) {
  744. objectRootInstance = entity;
  745. if(sceneObjectRoot) {
  746. sceneObjectRoot->getParentEntity()->removeChild(sceneObjectRoot);
  747. delete sceneObjectRoot;
  748. }
  749. sceneObjectRoot = entity;
  750. sceneObjectRoot->processInputEvents = true;
  751. objectRootBase->addChild(sceneObjectRoot);
  752. sceneObjectRoot->getParentEntity()->moveChildBottom(sceneObjectRoot);
  753. }
  754. EntityEditorMainView::~EntityEditorMainView() {
  755. }
  756. void EntityEditorMainView::Resize(Number width, Number height) {
  757. headerBg->Resize(width, 30);
  758. modeSwitchDropdown->setPosition(width-110, 4);
  759. Vector2 screenPos = renderTextureShape->getScreenPosition(globalScene->getDefaultCamera()->getProjectionMatrix(), globalScene->getDefaultCamera()->getTransformMatrix(), globalScene->getDefaultCamera()->getViewport());
  760. mainScene->sceneMouseRect.x = screenPos.x;
  761. mainScene->sceneMouseRect.y = screenPos.y;
  762. mainScene->sceneMouseRect.w = renderTextureShape->getWidth();
  763. mainScene->sceneMouseRect.h = renderTextureShape->getHeight();
  764. mainScene->remapMouse = true;
  765. renderTexture->resizeRenderTexture(width, height-30);
  766. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  767. renderTextureShape->Resize(width, height-30);
  768. Update();
  769. }
  770. EntityEditorPropertyContainer::EntityEditorPropertyContainer() : UIElement() {
  771. propIconSelector = new UIIconSelector();
  772. addChild(propIconSelector);
  773. propIconSelector->addIcon("entityEditor/properties_icon.png");
  774. propIconSelector->addIcon("entityEditor/icon_tree.png");
  775. propIconSelector->addIcon("entityEditor/settings_icon.png");
  776. propIconSelector->setPosition(10.0, 3.0);
  777. propIconSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  778. propertyView = new EntityEditorPropertyView();
  779. addChild(propertyView);
  780. propertyView->setPosition(0.0, 30.0);
  781. currentView = propertyView;
  782. treeView = new EntityEditorTreeView();
  783. addChild(treeView);
  784. treeView->setPosition(0.0, 30.0);
  785. treeView->visible = false;
  786. treeView->enabled = false;
  787. settingsView = new EntityEditorSettingsView();
  788. addChild(settingsView);
  789. settingsView->setPosition(0.0, 30.0);
  790. settingsView->visible = false;
  791. settingsView->enabled = false;
  792. }
  793. void EntityEditorPropertyContainer::handleEvent(Event *event) {
  794. if(event->getDispatcher() == propIconSelector) {
  795. currentView->visible = false;
  796. currentView->enabled = false;
  797. switch(propIconSelector->getSelectedIndex()) {
  798. case 0:
  799. currentView = propertyView;
  800. break;
  801. case 1:
  802. currentView = treeView;
  803. treeView->refreshTree();
  804. break;
  805. case 2:
  806. currentView = settingsView;
  807. break;
  808. }
  809. currentView->visible = true;
  810. currentView->enabled = true;
  811. }
  812. }
  813. EntityEditorPropertyContainer::~EntityEditorPropertyContainer() {
  814. }
  815. void EntityEditorPropertyContainer::Resize(Number width, Number height) {
  816. propertyView->Resize(width, height-30);
  817. treeView->Resize(width, height-30);
  818. settingsView->Resize(width, height-30);
  819. }
  820. PolycodeEntityEditor::PolycodeEntityEditor() : PolycodeEditor(true){
  821. mainSizer = new UIHSizer(300, 300, 300, false);
  822. addChild(mainSizer);
  823. mainView = new EntityEditorMainView();
  824. mainView->addEventListener(this, Event::CHANGE_EVENT);
  825. mainSizer->addLeftChild(mainView);
  826. mainSizer->setMinimumSize(200);
  827. propertyContainer = new EntityEditorPropertyContainer();
  828. propertyView = propertyContainer->propertyView;
  829. treeView = propertyContainer->treeView;
  830. settingsView = propertyContainer->settingsView;
  831. treeView->addEventListener(this, Event::CHANGE_EVENT);
  832. mainSizer->addRightChild(propertyContainer);
  833. }
  834. void PolycodeEntityEditor::handleEvent(Event *event) {
  835. if(event->getDispatcher() == treeView) {
  836. mainView->selectEntity(treeView->getSelectedEntity());
  837. }
  838. if(event->getDispatcher() == mainView) {
  839. switch(event->getEventCode()) {
  840. case Event::CHANGE_EVENT:
  841. propertyView->setEntity(mainView->getSelectedEntity());
  842. treeView->setSelectedEntity(mainView->getSelectedEntity());
  843. break;
  844. }
  845. }
  846. PolycodeEditor::handleEvent(event);
  847. }
  848. PolycodeEntityEditor::~PolycodeEntityEditor() {
  849. }
  850. bool PolycodeEntityEditor::openFile(OSFileEntry filePath) {
  851. PolycodeEditor::openFile(filePath);
  852. // return true;
  853. loadedInstance = new SceneEntityInstance(mainView->getMainScene(), filePath.fullPath);
  854. mainView->setObjectRoot(loadedInstance);
  855. mainView->setEditorPropsRecursive(loadedInstance);
  856. treeView->setRootEntity(loadedInstance);
  857. propertyView->setEntityInstance(loadedInstance);
  858. settingsView->setEntityInstance(loadedInstance);
  859. return true;
  860. }
  861. void PolycodeEntityEditor::Activate() {
  862. Resize(getWidth(), getHeight());
  863. }
  864. void PolycodeEntityEditor::saveCurveToObject(ObjectEntry *entry, BezierCurve *curve) {
  865. ObjectEntry *controlPoints = entry->addChild("controlPoints");
  866. for(int i=0; i < curve->getNumControlPoints(); i++) {
  867. ObjectEntry *controlPointEntry = controlPoints->addChild("controlPoint");
  868. ObjectEntry *pt1 = controlPointEntry->addChild("pt1");
  869. pt1->addChild("x", curve->getControlPoint(i)->p1.x);
  870. pt1->addChild("y", curve->getControlPoint(i)->p1.y);
  871. pt1->addChild("z", curve->getControlPoint(i)->p1.z);
  872. ObjectEntry *pt2 = controlPointEntry->addChild("pt2");
  873. pt2->addChild("x", curve->getControlPoint(i)->p2.x);
  874. pt2->addChild("y", curve->getControlPoint(i)->p2.y);
  875. pt2->addChild("z", curve->getControlPoint(i)->p2.z);
  876. ObjectEntry *pt3 = controlPointEntry->addChild("pt3");
  877. pt3->addChild("x", curve->getControlPoint(i)->p3.x);
  878. pt3->addChild("y", curve->getControlPoint(i)->p3.y);
  879. pt3->addChild("z", curve->getControlPoint(i)->p3.z);
  880. }
  881. }
  882. void PolycodeEntityEditor::saveEntityToObjectEntry(Entity *entity, ObjectEntry *entry) {
  883. if(entity->editorOnly)
  884. return;
  885. entry->addChild("id", entity->id);
  886. String tagString = "";
  887. for(int i=0; i < entity->getNumTags(); i++) {
  888. if(i != 0) {
  889. tagString += ",";
  890. }
  891. tagString += entity->getTagAtIndex(i);
  892. }
  893. entry->addChild("tags", tagString);
  894. if(entity->entityProps.size() > 0) {
  895. ObjectEntry *props = entry->addChild("props");
  896. for(int i=0; i < entity->entityProps.size(); i++) {
  897. ObjectEntry *prop = props->addChild("prop");
  898. prop->addChild("name", entity->entityProps[i].propName);
  899. prop->addChild("value", entity->entityProps[i].propValue);
  900. }
  901. }
  902. if(dynamic_cast<SceneEntityInstance*>(entity) && entity != mainView->getObjectRoot()) {
  903. if(!(*(entry))["type"]) {
  904. entry->addChild("type", "SceneEntityInstance");
  905. }
  906. SceneEntityInstance *instance = (SceneEntityInstance*) entity;
  907. ObjectEntry *instanceEntry = entry->addChild("SceneEntityInstance");
  908. instanceEntry->addChild("filePath", instance->getFileName());
  909. }
  910. if(dynamic_cast<SceneParticleEmitter*>(entity)) {
  911. if(!(*(entry))["type"])
  912. entry->addChild("type", "SceneParticleEmitter");
  913. SceneParticleEmitter *emitter = (SceneParticleEmitter*) entity;
  914. ObjectEntry *emitterEntry = entry->addChild("SceneParticleEmitter");
  915. emitterEntry->addChild("type", (int)emitter->getParticleType());
  916. emitterEntry->addChild("count", (int)emitter->getParticleCount());
  917. emitterEntry->addChild("lifetime", emitter->getParticleLifetime());
  918. emitterEntry->addChild("size", emitter->getParticleSize());
  919. emitterEntry->addChild("world", emitter->getParticlesInWorldSpace());
  920. emitterEntry->addChild("loop", emitter->getLoopParticles());
  921. emitterEntry->addChild("rX", emitter->getParticleRotationSpeed().x);
  922. emitterEntry->addChild("rY", emitter->getParticleRotationSpeed().y);
  923. emitterEntry->addChild("rZ", emitter->getParticleRotationSpeed().z);
  924. emitterEntry->addChild("gX", emitter->getGravity().x);
  925. emitterEntry->addChild("gY", emitter->getGravity().y);
  926. emitterEntry->addChild("gZ", emitter->getGravity().z);
  927. emitterEntry->addChild("dirX", emitter->getParticleDirection().x);
  928. emitterEntry->addChild("dirY", emitter->getParticleDirection().y);
  929. emitterEntry->addChild("dirZ", emitter->getParticleDirection().z);
  930. emitterEntry->addChild("eX", emitter->getEmitterSize().x);
  931. emitterEntry->addChild("eY", emitter->getEmitterSize().y);
  932. emitterEntry->addChild("eZ", emitter->getEmitterSize().z);
  933. emitterEntry->addChild("devX", emitter->getDirectionDeviation().x);
  934. emitterEntry->addChild("devY", emitter->getDirectionDeviation().y);
  935. emitterEntry->addChild("devZ", emitter->getDirectionDeviation().z);
  936. emitterEntry->addChild("perlin", emitter->getPerlinEnabled());
  937. emitterEntry->addChild("pX", emitter->getPerlinValue().x);
  938. emitterEntry->addChild("pY", emitter->getPerlinValue().y);
  939. emitterEntry->addChild("pZ", emitter->getPerlinValue().z);
  940. emitterEntry->addChild("useColorCurves", emitter->useColorCurves);
  941. emitterEntry->addChild("useScaleCurve", emitter->useScaleCurve);
  942. if(emitter->useScaleCurve) {
  943. saveCurveToObject(emitterEntry->addChild("scaleCurve"), &emitter->scaleCurve);
  944. }
  945. if(emitter->useColorCurves) {
  946. saveCurveToObject(emitterEntry->addChild("colorCurveR"), &emitter->colorCurveR);
  947. saveCurveToObject(emitterEntry->addChild("colorCurveG"), &emitter->colorCurveG);
  948. saveCurveToObject(emitterEntry->addChild("colorCurveB"), &emitter->colorCurveB);
  949. saveCurveToObject(emitterEntry->addChild("colorCurveA"), &emitter->colorCurveA);
  950. }
  951. }
  952. if(dynamic_cast<SceneSprite*>(entity)) {
  953. if(!(*(entry))["type"])
  954. entry->addChild("type", "SceneSprite");
  955. SceneSprite *sprite = (SceneSprite*) entity;
  956. ObjectEntry *spriteEntry = entry->addChild("SceneSprite");
  957. spriteEntry->addChild("filePath", sprite->getFileName());
  958. String animName = "";
  959. if(sprite->getCurrentAnimation()) {
  960. animName = sprite->getCurrentAnimation()->name;
  961. }
  962. spriteEntry->addChild("anim", animName);
  963. }
  964. if(dynamic_cast<SceneLabel*>(entity)) {
  965. SceneLabel *label = (SceneLabel*) entity;
  966. if(!(*(entry))["type"])
  967. entry->addChild("type", "SceneLabel");
  968. ObjectEntry *labelEntry = entry->addChild("SceneLabel");
  969. labelEntry->addChild("text", label->getText());
  970. labelEntry->addChild("font", label->getLabel()->getFont()->getFontName());
  971. labelEntry->addChild("size", (Number)label->getLabel()->getSize());
  972. labelEntry->addChild("actualHeight", label->getLabelActualHeight());
  973. labelEntry->addChild("aaMode", (int)label->getLabel()->getAntialiasMode());
  974. }
  975. if(dynamic_cast<SceneLight*>(entity)) {
  976. SceneLight *light = (SceneLight*) entity;
  977. if(!(*(entry))["type"]) {
  978. entry->addChild("type", "SceneLight");
  979. }
  980. ObjectEntry *lightEntry = entry->addChild("SceneLight");
  981. lightEntry->addChild("type", light->getType());
  982. lightEntry->addChild("cR", light->lightColor.r);
  983. lightEntry->addChild("cG", light->lightColor.g);
  984. lightEntry->addChild("cB", light->lightColor.b);
  985. lightEntry->addChild("cA", light->lightColor.a);
  986. lightEntry->addChild("scR", light->specularLightColor.r);
  987. lightEntry->addChild("scG", light->specularLightColor.g);
  988. lightEntry->addChild("scB", light->specularLightColor.b);
  989. lightEntry->addChild("scA", light->specularLightColor.a);
  990. lightEntry->addChild("intensity", light->getIntensity());
  991. lightEntry->addChild("cAtt", light->getConstantAttenuation());
  992. lightEntry->addChild("lAtt", light->getLinearAttenuation());
  993. lightEntry->addChild("qAtt", light->getQuadraticAttenuation());
  994. if(light->getType() == SceneLight::SPOT_LIGHT) {
  995. lightEntry->addChild("spotCutoff", light->getSpotlightCutoff());
  996. lightEntry->addChild("spotExponent", light->getSpotlightExponent());
  997. lightEntry->addChild("shadows", light->areShadowsEnabled());
  998. if(light->areShadowsEnabled()) {
  999. lightEntry->addChild("shadowmapFOV", light->getShadowMapFOV());
  1000. lightEntry->addChild("shadowmapRes", (int)light->getShadowMapResolution());
  1001. }
  1002. }
  1003. }
  1004. if(dynamic_cast<SceneSound*>(entity)) {
  1005. SceneSound *sound = (SceneSound*) entity;
  1006. if(!(*(entry))["type"]) {
  1007. entry->addChild("type", "SceneSound");
  1008. }
  1009. ObjectEntry *soundEntry = entry->addChild("SceneSound");
  1010. soundEntry->addChild("filePath", sound->getSound()->getFileName());
  1011. soundEntry->addChild("refDistance", sound->getSound()->getReferenceDistance());
  1012. soundEntry->addChild("maxDistance", sound->getSound()->getMaxDistance());
  1013. soundEntry->addChild("volume", sound->getSound()->getVolume());
  1014. soundEntry->addChild("pitch", sound->getSound()->getPitch());
  1015. }
  1016. if(dynamic_cast<Camera*>(entity)) {
  1017. Camera *camera = (Camera*) entity;
  1018. if(!(*(entry))["type"]) {
  1019. entry->addChild("type", "Camera");
  1020. }
  1021. ObjectEntry *cameraEntry = entry->addChild("Camera");
  1022. cameraEntry->addChild("exposure", camera->getExposureLevel());
  1023. cameraEntry->addChild("nearClip", camera->getNearClipppingPlane());
  1024. cameraEntry->addChild("farClip", camera->getFarClipppingPlane());
  1025. cameraEntry->addChild("ortho", camera->getOrthoMode());
  1026. if(camera->getOrthoMode()) {
  1027. cameraEntry->addChild("sizeMode", camera->getOrthoSizeMode());
  1028. cameraEntry->addChild("orthoWidth", camera->getOrthoSizeX());
  1029. cameraEntry->addChild("orthoHeight", camera->getOrthoSizeY());
  1030. } else {
  1031. cameraEntry->addChild("fov", camera->getFOV());
  1032. }
  1033. }
  1034. if(dynamic_cast<ScenePrimitive*>(entity) && !dynamic_cast<SceneSprite*>(entity) && !dynamic_cast<SceneLabel*>(entity)) {
  1035. if(!(*(entry))["type"]) {
  1036. entry->addChild("type", "ScenePrimitive");
  1037. }
  1038. ScenePrimitive *primitive = (ScenePrimitive*) entity;
  1039. ObjectEntry *primitiveEntry = entry->addChild("ScenePrimitive");
  1040. primitiveEntry->addChild("type", primitive->getPrimitiveType());
  1041. primitiveEntry->addChild("p1", primitive->getPrimitiveParameter1());
  1042. primitiveEntry->addChild("p2", primitive->getPrimitiveParameter2());
  1043. primitiveEntry->addChild("p3", primitive->getPrimitiveParameter3());
  1044. primitiveEntry->addChild("p4", primitive->getPrimitiveParameter4());
  1045. primitiveEntry->addChild("p5", primitive->getPrimitiveParameter5());
  1046. }
  1047. if(dynamic_cast<SceneMesh*>(entity)) {
  1048. if(!(*(entry))["type"]) {
  1049. entry->addChild("type", "SceneMesh");
  1050. }
  1051. SceneMesh *sceneMesh = (SceneMesh*) entity;
  1052. ObjectEntry *meshEntry = entry->addChild("SceneMesh");
  1053. if(sceneMesh->getFilename() != "") {
  1054. meshEntry->addChild("file", sceneMesh->getFilename().replace(parentProject->getRootFolder()+"/", ""));
  1055. }
  1056. if(sceneMesh->getMaterial()) {
  1057. meshEntry->addChild("material", sceneMesh->getMaterial()->getResourceName());
  1058. ObjectEntry *shaderOptions = meshEntry->addChild("shader_options");
  1059. saveShaderOptionsToEntry(shaderOptions, sceneMesh->getMaterial(), sceneMesh->getLocalShaderOptions());
  1060. }
  1061. }
  1062. if(!(*(entry))["type"])
  1063. entry->addChild("type", "Entity");
  1064. entry->addChild("cR", entity->color.r);
  1065. entry->addChild("cG", entity->color.g);
  1066. entry->addChild("cB", entity->color.b);
  1067. entry->addChild("cA", entity->color.a);
  1068. entry->addChild("blendMode", entity->blendingMode);
  1069. entry->addChild("sX", entity->getScale().x);
  1070. entry->addChild("sY", entity->getScale().y);
  1071. entry->addChild("sZ", entity->getScale().z);
  1072. entry->addChild("rX", entity->getPitch());
  1073. entry->addChild("rY", entity->getYaw());
  1074. entry->addChild("rZ", entity->getRoll());
  1075. entry->addChild("pX", entity->getPosition().x);
  1076. entry->addChild("pY", entity->getPosition().y);
  1077. entry->addChild("pZ", entity->getPosition().z);
  1078. entry->addChild("bbX", entity->bBox.x);
  1079. entry->addChild("bbY", entity->bBox.y);
  1080. entry->addChild("bbZ", entity->bBox.z);
  1081. ObjectEntry *children = NULL;
  1082. for(int i=0; i < entity->getNumChildren(); i++) {
  1083. if(!entity->getChildAtIndex(i)->editorOnly) {
  1084. if(!children)
  1085. children = entry->addChild("children");
  1086. ObjectEntry *child = children->addChild("child");
  1087. saveEntityToObjectEntry((ScreenEntity*)entity->getChildAtIndex(i), child);
  1088. }
  1089. }
  1090. }
  1091. void PolycodeEntityEditor::saveShaderOptionsToEntry(ObjectEntry *entry, Material *material, ShaderBinding *binding) {
  1092. if(material->getNumShaders() > 0) {
  1093. for(int s=0; s < material->getNumShaders(); s++) {
  1094. Shader *shader = material->getShader(s);
  1095. ObjectEntry *shaderEntry = entry->addChild("shader");
  1096. ObjectEntry *texturesEntry = shaderEntry->addChild("textures");
  1097. for(int j=0; j < shader->expectedTextures.size(); j++) {
  1098. Texture *texture = binding->getTexture(shader->expectedTextures[j]);
  1099. if(texture) {
  1100. String texturePath = texture->getResourcePath();
  1101. texturePath = texturePath.replace(parentProject->getRootFolder()+"/", "");
  1102. ObjectEntry *textureEntry = texturesEntry->addChild("texture", texturePath);
  1103. textureEntry->addChild("name", shader->expectedTextures[j]);
  1104. }
  1105. }
  1106. for(int j=0; j < shader->expectedCubemaps.size(); j++) {
  1107. Cubemap *cubemap = binding->getCubemap(shader->expectedCubemaps[j]);
  1108. if(cubemap) {
  1109. String cubemapName = cubemap->getResourceName();
  1110. ObjectEntry *cubemapEntry = texturesEntry->addChild("cubemap", cubemapName);
  1111. cubemapEntry->addChild("name", shader->expectedCubemaps[j]);
  1112. }
  1113. }
  1114. if(shader->expectedParams.size() > 0 || shader->expectedParams.size() > 0) {
  1115. ObjectEntry *paramsEntry = shaderEntry->addChild("params");
  1116. for(int j=0; j < shader->expectedParams.size(); j++) {
  1117. if(binding->getLocalParamByName(shader->expectedParams[j].name)) {
  1118. ObjectEntry *paramEntry = paramsEntry->addChild("param");
  1119. paramEntry->addChild("name", shader->expectedParams[j].name);
  1120. paramEntry->addChild("value", PolycodeMaterialEditor::createStringValue(shader->expectedParams[j].type, binding->getLocalParamByName(shader->expectedParams[j].name)->data));
  1121. }
  1122. }
  1123. }
  1124. }
  1125. }
  1126. }
  1127. void PolycodeEntityEditor::saveFile() {
  1128. Object saveObject;
  1129. ObjectEntry *settings = saveObject.root.addChild("settings");
  1130. ObjectEntry *linkedMaterialFiles = settings->addChild("matFiles");
  1131. for(int i=0; i < loadedInstance->getNumLinkedResourePools(); i++) {
  1132. ResourcePool *pool = loadedInstance->getLinkedResourcePoolAtIndex(i);
  1133. linkedMaterialFiles->addChild("matFile")->addChild("path", pool->getName());
  1134. }
  1135. saveObject.root.name = "entity";
  1136. ObjectEntry *children = saveObject.root.addChild("root");
  1137. saveEntityToObjectEntry(mainView->getObjectRoot(), children);
  1138. saveObject.saveToXML(filePath);
  1139. setHasChanges(false);
  1140. }
  1141. void PolycodeEntityEditor::Resize(int x, int y) {
  1142. mainSizer->Resize(x, y);
  1143. PolycodeEditor::Resize(x,y);
  1144. }