Ivan Safrin 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) %!s(int64=13) %!d(string=hai) anos
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GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork %!s(int64=14) %!d(string=hai) anos
OSBasics.h 54e9b1a16d Backtrace stack report support in remote debugger, basic IDE support for examining the stack sources, small fixes %!s(int64=13) %!d(string=hai) anos
PolyBezierCurve.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes %!s(int64=13) %!d(string=hai) anos
PolyBone.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes %!s(int64=13) %!d(string=hai) anos
PolyCamera.h 9fce1e5c5b Updated some documentation %!s(int64=13) %!d(string=hai) anos
PolyClient.h 634df503e7 Moved networking module into the core %!s(int64=13) %!d(string=hai) anos
PolyCocoaCore.h a5c2354aed Proper player closing procedure on Mac, IDE will disconnect existing clients before launch, proper centering on line highlight %!s(int64=13) %!d(string=hai) anos
PolyColor.h 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak %!s(int64=13) %!d(string=hai) anos
PolyConfig.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyCore.h 8a8b1cfa08 Player exits more gracefully on quit, debuggger improvements in the IDE %!s(int64=13) %!d(string=hai) anos
PolyCoreInput.h 2342359635 App focus lose and gain support on Mac, fixed bug with modifier keys %!s(int64=13) %!d(string=hai) anos
PolyCoreServices.h 3f824e8dfd Single focused entity through CoreServices singleton %!s(int64=13) %!d(string=hai) anos
PolyCubemap.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes %!s(int64=13) %!d(string=hai) anos
PolyData.h 54e9b1a16d Backtrace stack report support in remote debugger, basic IDE support for examining the stack sources, small fixes %!s(int64=13) %!d(string=hai) anos
PolyEntity.h 2fd2c4cf5a Transform can now be set via public position,scale and rotation members in Entity. width and height now public in ScreenEntity %!s(int64=13) %!d(string=hai) anos
PolyEvent.h 24d0347b15 Find support in UITextInput and IDE text editor %!s(int64=13) %!d(string=hai) anos
PolyEventDispatcher.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) %!s(int64=13) %!d(string=hai) anos
PolyEventHandler.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes %!s(int64=13) %!d(string=hai) anos
PolyFixedShader.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes %!s(int64=13) %!d(string=hai) anos
PolyFont.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes %!s(int64=13) %!d(string=hai) anos
PolyFontManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyGLCubemap.h 94c4d628d1 Win32 compile fixes. %!s(int64=14) %!d(string=hai) anos
PolyGLES1Renderer.h 67e5654afc Changed private members to protected in non-manager classes. %!s(int64=14) %!d(string=hai) anos
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. %!s(int64=14) %!d(string=hai) anos
PolyGLHeaders.h 19d64a03df Fixed some stuff MingW patch broke and added mouse warp support in Windows %!s(int64=13) %!d(string=hai) anos
PolyGLRenderer.h bfb4c04ce1 Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing %!s(int64=13) %!d(string=hai) anos
PolyGLSLProgram.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) %!s(int64=13) %!d(string=hai) anos
PolyGLSLShader.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) %!s(int64=13) %!d(string=hai) anos
PolyGLSLShaderModule.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) %!s(int64=13) %!d(string=hai) anos
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure %!s(int64=13) %!d(string=hai) anos
PolyGLVertexBuffer.h 4d4235dd40 Tangent support in VBOs %!s(int64=14) %!d(string=hai) anos
PolyGlobals.h ebddfbfa21 Removed old files %!s(int64=13) %!d(string=hai) anos
PolyImage.h 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak %!s(int64=13) %!d(string=hai) anos
PolyInputEvent.h 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture %!s(int64=13) %!d(string=hai) anos
PolyInputKeys.h c9406f5051 Code cleanup and documentation. %!s(int64=14) %!d(string=hai) anos
PolyLabel.h 00108aceb3 Color range support for labels, Lua syntax highlighting in the IDE %!s(int64=13) %!d(string=hai) anos
PolyLogger.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyMaterial.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) %!s(int64=13) %!d(string=hai) anos
PolyMaterialManager.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) %!s(int64=13) %!d(string=hai) anos
PolyMatrix4.h 025f56124e Matrix4 now has determinant and transpose functions. %!s(int64=13) %!d(string=hai) anos
PolyMesh.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes %!s(int64=13) %!d(string=hai) anos
PolyModule.h 3813e57dce Fixed some typos %!s(int64=13) %!d(string=hai) anos
PolyObject.h 0e027f9626 Fixed method overloading for const char * initialized ObjectEntry's, fixed input on UIComboBox, IDE project data now stored in PolycodeProject, projects now resaved before building and files parsed in %!s(int64=13) %!d(string=hai) anos
PolyParticle.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyParticleEmitter.h 6fc1529904 Debugging fixes, static method support in bindings %!s(int64=13) %!d(string=hai) anos
PolyPeer.h 634df503e7 Moved networking module into the core %!s(int64=13) %!d(string=hai) anos
PolyPerlin.h 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak %!s(int64=13) %!d(string=hai) anos
PolyPolygon.h a9b190de02 More accurate line highlighting for UI text editor %!s(int64=13) %!d(string=hai) anos
PolyQuaternion.h dc60cb88d9 applyTo(Vector3) method for Quaternions. %!s(int64=13) %!d(string=hai) anos
PolyQuaternionCurve.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes %!s(int64=13) %!d(string=hai) anos
PolyRectangle.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyRenderer.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) %!s(int64=13) %!d(string=hai) anos
PolyResource.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyResourceManager.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) %!s(int64=13) %!d(string=hai) anos
PolySDLCore.h 22c059054f Minor Linux fixes: Don't build TUIO, support warpCursor() %!s(int64=13) %!d(string=hai) anos
PolyScene.h 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency %!s(int64=13) %!d(string=hai) anos
PolySceneEntity.h 6defaa8438 Started adding 3d physics constraints, messing around with gaussian blur, fixed ScreenLine bug, added compound shape support for 3d physics, fixed warning from the mingw pull request %!s(int64=13) %!d(string=hai) anos
PolySceneLabel.h f6edf81027 Premultiplied alpha support in labels %!s(int64=13) %!d(string=hai) anos
PolySceneLight.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolySceneLine.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes %!s(int64=13) %!d(string=hai) anos
PolySceneManager.h 971106bb55 Fixed texture destruction and render to texture %!s(int64=14) %!d(string=hai) anos
PolySceneMesh.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) %!s(int64=13) %!d(string=hai) anos
PolyScenePrimitive.h 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type %!s(int64=13) %!d(string=hai) anos
PolySceneRenderTexture.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes %!s(int64=13) %!d(string=hai) anos
PolySceneSound.h 54c63c1ef2 Fixed orientation issues with positional sound %!s(int64=13) %!d(string=hai) anos
PolyScreen.h 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency %!s(int64=13) %!d(string=hai) anos
PolyScreenCurve.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes %!s(int64=13) %!d(string=hai) anos
PolyScreenEntity.h 2fd2c4cf5a Transform can now be set via public position,scale and rotation members in Entity. width and height now public in ScreenEntity %!s(int64=13) %!d(string=hai) anos
PolyScreenEvent.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes %!s(int64=13) %!d(string=hai) anos
PolyScreenImage.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes %!s(int64=13) %!d(string=hai) anos
PolyScreenLabel.h f6edf81027 Premultiplied alpha support in labels %!s(int64=13) %!d(string=hai) anos
PolyScreenLine.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes %!s(int64=13) %!d(string=hai) anos
PolyScreenManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyScreenMesh.h 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. %!s(int64=13) %!d(string=hai) anos
PolyScreenShape.h 54867c3ef4 Added line weight and smooth control to Scene and Screen meshes %!s(int64=13) %!d(string=hai) anos
PolyScreenSound.h 2ec7a76488 Fixed Lua binding generation to work with tidied includes. %!s(int64=14) %!d(string=hai) anos
PolyScreenSprite.h 9fce1e5c5b Updated some documentation %!s(int64=13) %!d(string=hai) anos
PolyServer.h 0abcb9eefd Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player %!s(int64=13) %!d(string=hai) anos
PolyServerWorld.h 634df503e7 Moved networking module into the core %!s(int64=13) %!d(string=hai) anos
PolyShader.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) %!s(int64=13) %!d(string=hai) anos
PolySkeleton.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes %!s(int64=13) %!d(string=hai) anos
PolySocket.h 8a8b1cfa08 Player exits more gracefully on quit, debuggger improvements in the IDE %!s(int64=13) %!d(string=hai) anos
PolySound.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes %!s(int64=13) %!d(string=hai) anos
PolySoundManager.h 54c63c1ef2 Fixed orientation issues with positional sound %!s(int64=13) %!d(string=hai) anos
PolyString.h 24d0347b15 Find support in UITextInput and IDE text editor %!s(int64=13) %!d(string=hai) anos
PolyTexture.h 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture %!s(int64=13) %!d(string=hai) anos
PolyThreaded.h dda069be43 Threaded event fixes %!s(int64=13) %!d(string=hai) anos
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes %!s(int64=13) %!d(string=hai) anos
PolyTimerManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyTween.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes %!s(int64=13) %!d(string=hai) anos
PolyTweenManager.h cdee607137 Merge branch 'master' into pxljm %!s(int64=14) %!d(string=hai) anos
PolyVector2.h 0374c77167 Started rewriting ScreenEntity input events, broke UI temporarily %!s(int64=14) %!d(string=hai) anos
PolyVector3.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes %!s(int64=13) %!d(string=hai) anos
PolyVertex.h 04a22925fc Tangent generation and normal map shader support %!s(int64=14) %!d(string=hai) anos
PolyWinCore.h ebac791192 Windows should mostly work now, except for examples project %!s(int64=13) %!d(string=hai) anos
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode %!s(int64=14) %!d(string=hai) anos
Polycode.h 634df503e7 Moved networking module into the core %!s(int64=13) %!d(string=hai) anos
PolyiPhoneCore.h c9406f5051 Code cleanup and documentation. %!s(int64=14) %!d(string=hai) anos
tinystr.h 7cc9015fd0 Initial import from old repository %!s(int64=15) %!d(string=hai) anos
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now %!s(int64=15) %!d(string=hai) anos