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GLee.h
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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%!s(int64=14) %!d(string=hai) anos |
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OSBasics.h
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54e9b1a16d
Backtrace stack report support in remote debugger, basic IDE support for examining the stack sources, small fixes
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%!s(int64=13) %!d(string=hai) anos |
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PolyBezierCurve.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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%!s(int64=13) %!d(string=hai) anos |
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PolyBone.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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%!s(int64=13) %!d(string=hai) anos |
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PolyCamera.h
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9fce1e5c5b
Updated some documentation
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%!s(int64=13) %!d(string=hai) anos |
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PolyClient.h
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634df503e7
Moved networking module into the core
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%!s(int64=13) %!d(string=hai) anos |
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PolyCocoaCore.h
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a5c2354aed
Proper player closing procedure on Mac, IDE will disconnect existing clients before launch, proper centering on line highlight
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%!s(int64=13) %!d(string=hai) anos |
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PolyColor.h
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449bbd1cf1
Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak
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%!s(int64=13) %!d(string=hai) anos |
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PolyConfig.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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%!s(int64=14) %!d(string=hai) anos |
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PolyCore.h
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8a8b1cfa08
Player exits more gracefully on quit, debuggger improvements in the IDE
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%!s(int64=13) %!d(string=hai) anos |
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PolyCoreInput.h
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2342359635
App focus lose and gain support on Mac, fixed bug with modifier keys
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%!s(int64=13) %!d(string=hai) anos |
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PolyCoreServices.h
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3f824e8dfd
Single focused entity through CoreServices singleton
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%!s(int64=13) %!d(string=hai) anos |
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PolyCubemap.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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%!s(int64=13) %!d(string=hai) anos |
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PolyData.h
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54e9b1a16d
Backtrace stack report support in remote debugger, basic IDE support for examining the stack sources, small fixes
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%!s(int64=13) %!d(string=hai) anos |
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PolyEntity.h
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2fd2c4cf5a
Transform can now be set via public position,scale and rotation members in Entity. width and height now public in ScreenEntity
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%!s(int64=13) %!d(string=hai) anos |
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PolyEvent.h
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24d0347b15
Find support in UITextInput and IDE text editor
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%!s(int64=13) %!d(string=hai) anos |
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PolyEventDispatcher.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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%!s(int64=13) %!d(string=hai) anos |
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PolyEventHandler.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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%!s(int64=13) %!d(string=hai) anos |
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PolyFixedShader.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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%!s(int64=13) %!d(string=hai) anos |
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PolyFont.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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%!s(int64=13) %!d(string=hai) anos |
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PolyFontManager.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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%!s(int64=14) %!d(string=hai) anos |
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PolyGLCubemap.h
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94c4d628d1
Win32 compile fixes.
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%!s(int64=14) %!d(string=hai) anos |
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PolyGLES1Renderer.h
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67e5654afc
Changed private members to protected in non-manager classes.
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PolyGLES1Texture.h
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c9406f5051
Code cleanup and documentation.
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%!s(int64=14) %!d(string=hai) anos |
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PolyGLHeaders.h
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19d64a03df
Fixed some stuff MingW patch broke and added mouse warp support in Windows
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%!s(int64=13) %!d(string=hai) anos |
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PolyGLRenderer.h
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bfb4c04ce1
Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing
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%!s(int64=13) %!d(string=hai) anos |
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PolyGLSLProgram.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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%!s(int64=13) %!d(string=hai) anos |
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PolyGLSLShader.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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%!s(int64=13) %!d(string=hai) anos |
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PolyGLSLShaderModule.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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%!s(int64=13) %!d(string=hai) anos |
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PolyGLTexture.h
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dfd6ba1da4
More leak fixes from mcclure
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%!s(int64=13) %!d(string=hai) anos |
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PolyGLVertexBuffer.h
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4d4235dd40
Tangent support in VBOs
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%!s(int64=14) %!d(string=hai) anos |
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PolyGlobals.h
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ebddfbfa21
Removed old files
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%!s(int64=13) %!d(string=hai) anos |
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PolyImage.h
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449bbd1cf1
Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak
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%!s(int64=13) %!d(string=hai) anos |
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PolyInputEvent.h
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1930a3aa9b
Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture
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%!s(int64=13) %!d(string=hai) anos |
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PolyInputKeys.h
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c9406f5051
Code cleanup and documentation.
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%!s(int64=14) %!d(string=hai) anos |
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PolyLabel.h
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00108aceb3
Color range support for labels, Lua syntax highlighting in the IDE
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%!s(int64=13) %!d(string=hai) anos |
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PolyLogger.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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%!s(int64=14) %!d(string=hai) anos |
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PolyMaterial.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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%!s(int64=13) %!d(string=hai) anos |
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PolyMaterialManager.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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%!s(int64=13) %!d(string=hai) anos |
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PolyMatrix4.h
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025f56124e
Matrix4 now has determinant and transpose functions.
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%!s(int64=13) %!d(string=hai) anos |
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PolyMesh.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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%!s(int64=13) %!d(string=hai) anos |
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PolyModule.h
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3813e57dce
Fixed some typos
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%!s(int64=13) %!d(string=hai) anos |
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PolyObject.h
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0e027f9626
Fixed method overloading for const char * initialized ObjectEntry's, fixed input on UIComboBox, IDE project data now stored in PolycodeProject, projects now resaved before building and files parsed in
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%!s(int64=13) %!d(string=hai) anos |
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PolyParticle.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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%!s(int64=14) %!d(string=hai) anos |
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PolyParticleEmitter.h
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6fc1529904
Debugging fixes, static method support in bindings
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%!s(int64=13) %!d(string=hai) anos |
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PolyPeer.h
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634df503e7
Moved networking module into the core
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%!s(int64=13) %!d(string=hai) anos |
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PolyPerlin.h
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449bbd1cf1
Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak
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%!s(int64=13) %!d(string=hai) anos |
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PolyPolygon.h
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a9b190de02
More accurate line highlighting for UI text editor
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%!s(int64=13) %!d(string=hai) anos |
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PolyQuaternion.h
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dc60cb88d9
applyTo(Vector3) method for Quaternions.
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%!s(int64=13) %!d(string=hai) anos |
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PolyQuaternionCurve.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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%!s(int64=13) %!d(string=hai) anos |
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PolyRectangle.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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%!s(int64=14) %!d(string=hai) anos |
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PolyRenderer.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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%!s(int64=13) %!d(string=hai) anos |
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PolyResource.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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%!s(int64=14) %!d(string=hai) anos |
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PolyResourceManager.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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%!s(int64=13) %!d(string=hai) anos |
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PolySDLCore.h
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22c059054f
Minor Linux fixes: Don't build TUIO, support warpCursor()
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%!s(int64=13) %!d(string=hai) anos |
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PolyScene.h
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18dd1f1c44
Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency
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%!s(int64=13) %!d(string=hai) anos |
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PolySceneEntity.h
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6defaa8438
Started adding 3d physics constraints, messing around with gaussian blur, fixed ScreenLine bug, added compound shape support for 3d physics, fixed warning from the mingw pull request
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%!s(int64=13) %!d(string=hai) anos |
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PolySceneLabel.h
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f6edf81027
Premultiplied alpha support in labels
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%!s(int64=13) %!d(string=hai) anos |
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PolySceneLight.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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%!s(int64=14) %!d(string=hai) anos |
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PolySceneLine.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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%!s(int64=13) %!d(string=hai) anos |
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PolySceneManager.h
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971106bb55
Fixed texture destruction and render to texture
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%!s(int64=14) %!d(string=hai) anos |
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PolySceneMesh.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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%!s(int64=13) %!d(string=hai) anos |
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PolyScenePrimitive.h
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526fafcdc8
Added TYPE_UNCAPPED_CYLINDER scene mesh type
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%!s(int64=13) %!d(string=hai) anos |
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PolySceneRenderTexture.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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%!s(int64=13) %!d(string=hai) anos |
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PolySceneSound.h
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54c63c1ef2
Fixed orientation issues with positional sound
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%!s(int64=13) %!d(string=hai) anos |
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PolyScreen.h
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18dd1f1c44
Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency
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%!s(int64=13) %!d(string=hai) anos |
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PolyScreenCurve.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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%!s(int64=13) %!d(string=hai) anos |
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PolyScreenEntity.h
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2fd2c4cf5a
Transform can now be set via public position,scale and rotation members in Entity. width and height now public in ScreenEntity
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%!s(int64=13) %!d(string=hai) anos |
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PolyScreenEvent.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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%!s(int64=13) %!d(string=hai) anos |
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PolyScreenImage.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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%!s(int64=13) %!d(string=hai) anos |
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PolyScreenLabel.h
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f6edf81027
Premultiplied alpha support in labels
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%!s(int64=13) %!d(string=hai) anos |
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PolyScreenLine.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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%!s(int64=13) %!d(string=hai) anos |
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PolyScreenManager.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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%!s(int64=14) %!d(string=hai) anos |
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PolyScreenMesh.h
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7c2adedb49
hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function.
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%!s(int64=13) %!d(string=hai) anos |
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PolyScreenShape.h
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54867c3ef4
Added line weight and smooth control to Scene and Screen meshes
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%!s(int64=13) %!d(string=hai) anos |
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PolyScreenSound.h
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2ec7a76488
Fixed Lua binding generation to work with tidied includes.
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%!s(int64=14) %!d(string=hai) anos |
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PolyScreenSprite.h
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9fce1e5c5b
Updated some documentation
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%!s(int64=13) %!d(string=hai) anos |
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PolyServer.h
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0abcb9eefd
Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player
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%!s(int64=13) %!d(string=hai) anos |
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PolyServerWorld.h
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634df503e7
Moved networking module into the core
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%!s(int64=13) %!d(string=hai) anos |
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PolyShader.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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%!s(int64=13) %!d(string=hai) anos |
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PolySkeleton.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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%!s(int64=13) %!d(string=hai) anos |
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PolySocket.h
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8a8b1cfa08
Player exits more gracefully on quit, debuggger improvements in the IDE
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%!s(int64=13) %!d(string=hai) anos |
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PolySound.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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%!s(int64=13) %!d(string=hai) anos |
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PolySoundManager.h
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54c63c1ef2
Fixed orientation issues with positional sound
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%!s(int64=13) %!d(string=hai) anos |
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PolyString.h
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24d0347b15
Find support in UITextInput and IDE text editor
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%!s(int64=13) %!d(string=hai) anos |
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PolyTexture.h
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1930a3aa9b
Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture
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%!s(int64=13) %!d(string=hai) anos |
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PolyThreaded.h
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dda069be43
Threaded event fixes
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%!s(int64=13) %!d(string=hai) anos |
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PolyTimer.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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%!s(int64=13) %!d(string=hai) anos |
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PolyTimerManager.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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%!s(int64=14) %!d(string=hai) anos |
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PolyTween.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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%!s(int64=13) %!d(string=hai) anos |
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PolyTweenManager.h
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cdee607137
Merge branch 'master' into pxljm
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%!s(int64=14) %!d(string=hai) anos |
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PolyVector2.h
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0374c77167
Started rewriting ScreenEntity input events, broke UI temporarily
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%!s(int64=14) %!d(string=hai) anos |
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PolyVector3.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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%!s(int64=13) %!d(string=hai) anos |
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PolyVertex.h
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04a22925fc
Tangent generation and normal map shader support
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%!s(int64=14) %!d(string=hai) anos |
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PolyWinCore.h
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ebac791192
Windows should mostly work now, except for examples project
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%!s(int64=13) %!d(string=hai) anos |
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Poly_iPhone.h
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fe9bb07923
Merge branch 'master' of github.com:ivansafrin/Polycode
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%!s(int64=14) %!d(string=hai) anos |
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Polycode.h
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634df503e7
Moved networking module into the core
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%!s(int64=13) %!d(string=hai) anos |
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PolyiPhoneCore.h
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c9406f5051
Code cleanup and documentation.
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%!s(int64=14) %!d(string=hai) anos |
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tinystr.h
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7cc9015fd0
Initial import from old repository
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%!s(int64=15) %!d(string=hai) anos |
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tinyxml.h
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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%!s(int64=15) %!d(string=hai) anos |