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- function Shader() {
- Object.defineProperties(this, {
- 'numSpotLights': { enumerable: true, configurable: true, get: Shader.prototype.__get_numSpotLights, set: Shader.prototype.__set_numSpotLights},
- 'numPointLights': { enumerable: true, configurable: true, get: Shader.prototype.__get_numPointLights, set: Shader.prototype.__set_numPointLights},
- 'screenShader': { enumerable: true, configurable: true, get: Shader.prototype.__get_screenShader, set: Shader.prototype.__set_screenShader},
- 'vertexProgram': { enumerable: true, configurable: true, get: Shader.prototype.__get_vertexProgram, set: Shader.prototype.__set_vertexProgram},
- 'fragmentProgram': { enumerable: true, configurable: true, get: Shader.prototype.__get_fragmentProgram, set: Shader.prototype.__set_fragmentProgram},
- 'name': { enumerable: true, configurable: true, get: Shader.prototype.__get_name, set: Shader.prototype.__set_name}
- })
- }
- Shader.prototype.__get_numSpotLights = function() {
- return Polycode.Shader__get_numSpotLights(this.__ptr)
- }
- Shader.prototype.__set_numSpotLights = function(val) {
- Polycode.Shader__set_numSpotLights(this.__ptr, val)
- }
- Shader.prototype.__get_numPointLights = function() {
- return Polycode.Shader__get_numPointLights(this.__ptr)
- }
- Shader.prototype.__set_numPointLights = function(val) {
- Polycode.Shader__set_numPointLights(this.__ptr, val)
- }
- Shader.prototype.__get_screenShader = function() {
- return Polycode.Shader__get_screenShader(this.__ptr)
- }
- Shader.prototype.__set_screenShader = function(val) {
- Polycode.Shader__set_screenShader(this.__ptr, val)
- }
- Shader.prototype.__get_vertexProgram = function() {
- var retVal = new ShaderProgram()
- retVal.__ptr = Polycode.Shader__get_vertexProgram(this.__ptr)
- return retVal
- }
- Shader.prototype.__set_vertexProgram = function(val) {
- Polycode.Shader__set_vertexProgram(this.__ptr, val.__ptr)
- }
- Shader.prototype.__get_fragmentProgram = function() {
- var retVal = new ShaderProgram()
- retVal.__ptr = Polycode.Shader__get_fragmentProgram(this.__ptr)
- return retVal
- }
- Shader.prototype.__set_fragmentProgram = function(val) {
- Polycode.Shader__set_fragmentProgram(this.__ptr, val.__ptr)
- }
- Shader.prototype.__get_name = function() {
- return Polycode.Shader__get_name(this.__ptr)
- }
- Shader.prototype.__set_name = function(val) {
- Polycode.Shader__set_name(this.__ptr, val)
- }
- Duktape.fin(Shader.prototype, function (x) {
- if (x === Shader.prototype) {
- return;
- }
- Polycode.Shader__delete(x.__ptr)
- })
- Shader.prototype.getType = function() {
- return Polycode.Shader_getType(this.__ptr)
- }
- Shader.prototype.setName = function(name) {
- Polycode.Shader_setName(this.__ptr, name)
- }
- Shader.prototype.getName = function() {
- return Polycode.Shader_getName(this.__ptr)
- }
- Shader.prototype.getParamPointer = function(name) {
- var retVal = new ProgramParam()
- retVal.__ptr = Polycode.Shader_getParamPointer(this.__ptr, name)
- return retVal
- }
- Shader.prototype.getAttribPointer = function(name) {
- var retVal = new ProgramAttribute()
- retVal.__ptr = Polycode.Shader_getAttribPointer(this.__ptr, name)
- return retVal
- }
- Shader.prototype.reload = function() {
- Polycode.Shader_reload(this.__ptr)
- }
- Shader.prototype.getExpectedParamType = function(name) {
- return Polycode.Shader_getExpectedParamType(this.__ptr, name)
- }
- Shader.prototype.setVertexProgram = function(vp) {
- Polycode.Shader_setVertexProgram(this.__ptr, vp)
- }
- Shader.prototype.setFragmentProgram = function(fp) {
- Polycode.Shader_setFragmentProgram(this.__ptr, fp)
- }
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