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utils
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32a32234b3
Added trackball camera class to IDE, switched the mesh editor and entity editor to use it
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vor 12 Jahren |
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EditorGrid.h
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a63db488f3
Added grid-snapping to the entity editor, added grid snap buttons to the bottom menu, added checkbox to enabled and disable grid to the grid settings panel
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vor 12 Jahren |
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EntityEditorPropertyView.h
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af36a2dcac
Hooked up property sheets to Undo/Redo system, made color picker in the IDE not continous
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vor 12 Jahren |
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EntityEditorSettingsView.h
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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vor 12 Jahren |
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EntityEditorTreeView.h
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7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
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vor 11 Jahren |
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ExampleBrowserWindow.h
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3f300899cd
Some more IDE work
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vor 14 Jahren |
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ExportProjectWindow.h
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b11196824e
Added compile scripts option to IDE export project window.
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vor 12 Jahren |
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NewFileWindow.h
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467369d432
Drag and Drop for UITrees, started on Screen editor in IDE
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vor 14 Jahren |
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NewProjectWindow.h
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695a105915
IDE header cleanup and some IDE fixes
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vor 14 Jahren |
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PolycodeClipboard.h
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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vor 13 Jahren |
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PolycodeConsole.h
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73c9c27a6c
UI tweaks, light theme
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vor 12 Jahren |
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PolycodeEditor.h
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cef68a6de2
Added select all functionality to entity editor, added eye distance scale settings to Oculus module, added basic scene import support to polyimport (experimental)
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vor 12 Jahren |
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PolycodeEditorManager.h
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00d146334f
Polycode IDE will now save tabs, layout, open project browser nodes and open editors on exit (and load them on startup)
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vor 12 Jahren |
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PolycodeEntityEditor.h
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7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
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vor 11 Jahren |
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PolycodeFontEditor.h
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73c9c27a6c
UI tweaks, light theme
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vor 12 Jahren |
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PolycodeFrame.h
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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vor 12 Jahren |
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PolycodeGlobals.h
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0f8b40abc1
Syntax hilighting theme support and Solarized Dark theme for IDE
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vor 13 Jahren |
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PolycodeIDEApp.h
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c103da7aaf
IDE fix for non-windows platforms
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vor 12 Jahren |
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PolycodeImageEditor.h
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a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
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vor 12 Jahren |
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PolycodeMaterialEditor.h
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cdf57e0f6f
More memory leak fixes in IDE
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vor 12 Jahren |
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PolycodeMeshEditor.h
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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vor 12 Jahren |
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PolycodeProject.h
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9b1d802703
Texture filtering mode option in project settings
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vor 13 Jahren |
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PolycodeProjectBrowser.h
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b5bb40045f
Fixed horizontal scroll in UIScrollContainer, added a front end for the 3d asset import tool in the IDE, fixed refresh in the IDE project browser
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vor 12 Jahren |
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PolycodeProjectEditor.h
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73c9c27a6c
UI tweaks, light theme
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vor 12 Jahren |
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PolycodeProjectManager.h
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51e208841f
Separated project display into separate frames per project, added tab support preliminaries
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vor 12 Jahren |
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PolycodeProps.h
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7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
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vor 11 Jahren |
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PolycodeRemoteDebugger.h
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ae751ec28f
Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua
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vor 13 Jahren |
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PolycodeSoundEditor.h
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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vor 12 Jahren |
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PolycodeSpriteEditor.h
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110ca74a1d
Added bounding box visualization to entity editor, added bounding box field to entity prop sheet, changed sprite editor zoom to a slider instead of a drop down
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vor 11 Jahren |
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PolycodeTextEditor.h
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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vor 12 Jahren |
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PolycodeToolLauncher.h
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42004fd032
Fixed entity scene importing in polyimport, added material file generation and material override options to entity scene import, added proper options to 3d asset import dialog in the IDE, entity files now store rotations in quaternions
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vor 11 Jahren |
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SettingsWindow.h
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e5d65bc2cd
Fixed editor grid always hiding Y-axis line, fixed undo resetting relative translate position in the transform gizmo
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vor 12 Jahren |
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TextureBrowser.h
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eb7251a394
Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor.
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vor 12 Jahren |
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ToolWindows.h
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42004fd032
Fixed entity scene importing in polyimport, added material file generation and material override options to entity scene import, added proper options to 3d asset import dialog in the IDE, entity files now store rotations in quaternions
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vor 11 Jahren |
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TrackballCamera.h
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fdb0de9d81
Made middle mouse button activate trackball camera navigation in entity editor
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vor 12 Jahren |
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TransformGizmo.h
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a63db488f3
Added grid-snapping to the entity editor, added grid snap buttons to the bottom menu, added checkbox to enabled and disable grid to the grid settings panel
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vor 12 Jahren |