Ivan Safrin b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. há 9 anos atrás
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AABB.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
AttributeBinding.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
AudioMixer.js 258a53f92b Added some (very) basic sound positioning and attenuation stuff to replace removed OpenAL functionality há 9 anos atrás
AudioStreamingSource.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
BasicFile.js 1fb99871ad First pass at automatic JavaScript bindings generation (no returns, instantiations, GC yet), added ability to include JS scripts from file sources, fixed crash on JavaScript error há 9 anos atrás
BasicFileProvider.js 1fb99871ad First pass at automatic JavaScript bindings generation (no returns, instantiations, GC yet), added ability to include JS scripts from file sources, fixed crash on JavaScript error há 9 anos atrás
BezierCurve.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
BezierPoint.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
BinaryObjectReader.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
BinaryObjectWriter.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
Bone.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
BoneTrack.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
Camera.js b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. há 9 anos atrás
Color.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
ColorRange.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
Config.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
ConfigEntry.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
Core.js b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. há 9 anos atrás
CoreFileExtension.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
CoreInput.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
CoreMotionEvent.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
CoreMutex.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
CoreServices.js b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. há 9 anos atrás
Cubemap.js 1fb99871ad First pass at automatic JavaScript bindings generation (no returns, instantiations, GC yet), added ability to include JS scripts from file sources, fixed crash on JavaScript error há 9 anos atrás
Data.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
DebugBackTraceEntry.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
DummyCore.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
Entity.js 24a8d24298 JavaScript binding getters and setters for properties, fixed JS script to entity bindings, still no GC considerations há 9 anos atrás
EntityProp.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
Event.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
EventDispatcher.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
EventHandler.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
Font.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
FontResourceLoader.js b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. há 9 anos atrás
GPUDrawBuffer.js b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. há 9 anos atrás
GPUDrawCall.js b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. há 9 anos atrás
GPUDrawOptions.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
GlyphData.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
Image.js 24a8d24298 JavaScript binding getters and setters for properties, fixed JS script to entity bindings, still no GC considerations há 9 anos atrás
IndexDataArray.js 24a8d24298 JavaScript binding getters and setters for properties, fixed JS script to entity bindings, still no GC considerations há 9 anos atrás
InputEvent.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
JSScriptInstance.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
JoystickInfo.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
Label.js b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. há 9 anos atrás
LightInfo.js b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. há 9 anos atrás
LightInfoBinding.js b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. há 9 anos atrás
LightShadowInfoBinding.js b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. há 9 anos atrás
LocalShaderParam.js b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. há 9 anos atrás
LuaScriptInstance.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
Material.js b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. há 9 anos atrás
MaterialManager.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
MaterialResourceLoader.js b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. há 9 anos atrás
Matrix4.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
Mesh.js 7ba6ae9af6 Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer há 9 anos atrás
MeshGeometry.js 258a53f92b Added some (very) basic sound positioning and attenuation stuff to replace removed OpenAL functionality há 9 anos atrás
MeshResourceLoader.js b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. há 9 anos atrás
MouseEventResult.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
OSFileEntry.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
ObjectEntry.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
OpenGLGraphicsInterface.js 1fb99871ad First pass at automatic JavaScript bindings generation (no returns, instantiations, GC yet), added ability to include JS scripts from file sources, fixed crash on JavaScript error há 9 anos atrás
Perlin.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
PhysFSFile.js 1fb99871ad First pass at automatic JavaScript bindings generation (no returns, instantiations, GC yet), added ability to include JS scripts from file sources, fixed crash on JavaScript error há 9 anos atrás
PhysFSFileProvider.js 1fb99871ad First pass at automatic JavaScript bindings generation (no returns, instantiations, GC yet), added ability to include JS scripts from file sources, fixed crash on JavaScript error há 9 anos atrás
PolycodeViewBase.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
ProgramAttribute.js 7ba6ae9af6 Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer há 9 anos atrás
ProgramParam.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
ProgramResourceLoader.js b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. há 9 anos atrás
QuatTriple.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
Quaternion.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
QuaternionCurve.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
Ray.js e6fecb1054 Fixed rendering memory leak há 9 anos atrás
Rectangle.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
RenderBuffer.js b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. há 9 anos atrás
RenderDataArray.js 7ba6ae9af6 Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer há 9 anos atrás
RenderFrame.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
RenderTargetBinding.js b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. há 9 anos atrás
RenderThread.js b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. há 9 anos atrás
RenderThreadDebugInfo.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
Renderer.js b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. há 9 anos atrás
RendererThreadJob.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
Resource.js 21d0173540 Added experimental emscripten support, added flags to compile without Lua and/or PhysFS, Labels defaulting to clamped+no mipmaps for strict OpenGL ES2 compatibility há 9 anos atrás
ResourceManager.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
ResourcePool.js b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. há 9 anos atrás
Rotation.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
Scene.js 24a8d24298 JavaScript binding getters and setters for properties, fixed JS script to entity bindings, still no GC considerations há 9 anos atrás
SceneCurve.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
SceneEntityInstance.js b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. há 9 anos atrás
SceneEntityInstanceLayer.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
SceneEntityInstanceResourceEntry.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
SceneImage.js 24a8d24298 JavaScript binding getters and setters for properties, fixed JS script to entity bindings, still no GC considerations há 9 anos atrás
SceneLabel.js 24a8d24298 JavaScript binding getters and setters for properties, fixed JS script to entity bindings, still no GC considerations há 9 anos atrás
SceneLight.js b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. há 9 anos atrás
SceneLine.js 1fb99871ad First pass at automatic JavaScript bindings generation (no returns, instantiations, GC yet), added ability to include JS scripts from file sources, fixed crash on JavaScript error há 9 anos atrás
SceneManager.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
SceneMesh.js b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. há 9 anos atrás
SceneParticle.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
SceneParticleEmitter.js 24a8d24298 JavaScript binding getters and setters for properties, fixed JS script to entity bindings, still no GC considerations há 9 anos atrás
ScenePrimitive.js 24a8d24298 JavaScript binding getters and setters for properties, fixed JS script to entity bindings, still no GC considerations há 9 anos atrás
SceneRenderTexture.js b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. há 9 anos atrás
SceneSound.js 24a8d24298 JavaScript binding getters and setters for properties, fixed JS script to entity bindings, still no GC considerations há 9 anos atrás
SceneSoundListener.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
SceneSprite.js b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. há 9 anos atrás
ScriptInstance.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
ScriptResourceLoader.js b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. há 9 anos atrás
Shader.js b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. há 9 anos atrás
ShaderBinding.js b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. há 9 anos atrás
ShaderPass.js b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. há 9 anos atrás
ShaderPlatformData.js b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. há 9 anos atrás
ShaderProgram.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
ShaderRenderTarget.js b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. há 9 anos atrás
Skeleton.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
SkeletonAnimation.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
Sound.js bac4a857b5 Commiting generated scripts há 9 anos atrás
SoundManager.js 258a53f92b Added some (very) basic sound positioning and attenuation stuff to replace removed OpenAL functionality há 9 anos atrás
Sprite.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
SpriteFrame.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
SpriteSet.js b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. há 9 anos atrás
SpriteState.js b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. há 9 anos atrás
String.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
Texture.js 24a8d24298 JavaScript binding getters and setters for properties, fixed JS script to entity bindings, still no GC considerations há 9 anos atrás
TextureResourceLoader.js b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. há 9 anos atrás
TimeInfo.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
Timer.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
TimerManager.js 1fb99871ad First pass at automatic JavaScript bindings generation (no returns, instantiations, GC yet), added ability to include JS scripts from file sources, fixed crash on JavaScript error há 9 anos atrás
TouchInfo.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
Vector2.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
Vector3.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
Vector4.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás
VertexDataArray.js 24a8d24298 JavaScript binding getters and setters for properties, fixed JS script to entity bindings, still no GC considerations há 9 anos atrás
VideoModeChangeInfo.js feeae8c67c Proper garbage collection for JavaScript bindings há 9 anos atrás