ScreenLabel.lua 1.4 KB

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  1. require "Polycode/ScreenShape"
  2. class "ScreenLabel" (ScreenShape)
  3. function ScreenLabel:ScreenLabel(...)
  4. if type(arg[1]) == "table" and count(arg) == 1 then
  5. if ""..arg[1]:class() == "ScreenShape" then
  6. self.__ptr = arg[1].__ptr
  7. return
  8. end
  9. end
  10. for k,v in pairs(arg) do
  11. if type(v) == "table" then
  12. if v.__ptr ~= nil then
  13. arg[k] = v.__ptr
  14. end
  15. end
  16. end
  17. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  18. self.__ptr = Polycore.ScreenLabel(unpack(arg))
  19. Polycore.__ptr_lookup[self.__ptr] = self
  20. end
  21. end
  22. function ScreenLabel:addDropShadow(color, size, offsetX, offsetY)
  23. local retVal = Polycore.ScreenLabel_addDropShadow(self.__ptr, color.__ptr, size, offsetX, offsetY)
  24. end
  25. function ScreenLabel:setText(newText)
  26. local retVal = Polycore.ScreenLabel_setText(self.__ptr, newText)
  27. end
  28. function ScreenLabel:getText()
  29. local retVal = Polycore.ScreenLabel_getText(self.__ptr)
  30. return retVal
  31. end
  32. function ScreenLabel:getLabel()
  33. local retVal = Polycore.ScreenLabel_getLabel(self.__ptr)
  34. if retVal == nil then return nil end
  35. if Polycore.__ptr_lookup[retVal] ~= nil then
  36. return Polycore.__ptr_lookup[retVal]
  37. else
  38. Polycore.__ptr_lookup[retVal] = Label("__skip_ptr__")
  39. Polycore.__ptr_lookup[retVal].__ptr = retVal
  40. return Polycore.__ptr_lookup[retVal]
  41. end
  42. end
  43. function ScreenLabel:__delete()
  44. Polycore.__ptr_lookup[self.__ptr] = nil
  45. Polycore.delete_ScreenLabel(self.__ptr)
  46. end