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- /*
- Copyright (C) 2011 by Ivan Safrin
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #pragma once
- #include "Polycode.h"
- #include "PolyCGProgram.h"
- #include "PolyCGShader.h"
- #include "PolyMaterial.h"
- #include "PolyGLTexture.h"
- #include <string>
- #include <vector>
- #include <CG/cgGL.h>
- using std::vector;
- using std::string;
- namespace Polycode {
-
- class _PolyExport CGShaderModule : public PolycodeShaderModule {
- public:
- CGShaderModule();
- virtual ~CGShaderModule();
-
- bool acceptsExtension(String extension);
- Resource* createProgramFromFile(String extension, String fullPath);
- void reloadPrograms();
- String getShaderType();
- Shader *createShader(TiXmlNode *node);
- bool applyShaderMaterial(Renderer *renderer, Material *material, ShaderBinding *localOptions, unsigned int shaderIndex);
- void clearShader();
-
- protected:
- void addParamToProgram(CGProgram *program,TiXmlNode *node);
- void recreateCGProgram(CGProgram *prog, String fileName, int type);
- CGProgram *createCGProgram(String fileName, int type);
- void updateCGParam(Renderer *renderer, CGProgramParam ¶m, ShaderBinding *materialOptions, ShaderBinding *localOptions);
-
- void setCGAreaLightPositionParameter(Renderer *renderer, CGProgramParam ¶m, int lightIndex);
- void setCGAreaLightColorParameter(Renderer *renderer, CGProgramParam ¶m, int lightIndex);
-
- void setCGSpotLightPositionParameter(Renderer *renderer, CGProgramParam ¶m, int lightIndex);
- void setCGSpotLightDirectionParameter(Renderer *renderer, CGProgramParam ¶m, int lightIndex);
- void setCGSpotLightColorParameter(Renderer *renderer, CGProgramParam ¶m, int lightIndex);
- void setCGSpotLightTextureMatrixParameter(Renderer *renderer, CGProgramParam ¶m, int lightIndex);
-
- CGcontext cgContext;
- CGprofile vertexProfile;
- CGprofile fragmentProfile;
-
- vector<CGProgram*> programs;
- };
-
- }
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