PolyScreen.cpp 8.4 KB

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  1. /*
  2. * PolyScreen.cpp
  3. * TAU
  4. *
  5. * Created by Ivan Safrin on 3/13/08.
  6. * Copyright 2008 __MyCompanyName__. All rights reserved.
  7. *
  8. */
  9. #include "PolyScreen.h"
  10. using namespace Polycode;
  11. Screen::Screen() : EventDispatcher() {
  12. offset.x = 0;
  13. offset.y = 0;
  14. enabled = true;
  15. focusChild = NULL;
  16. CoreServices::getInstance()->getScreenManager()->addScreen(this);
  17. filterShaderMaterial = NULL;
  18. _hasFilterShader = false;
  19. rootEntity = new ScreenEntity();
  20. addChild(rootEntity);
  21. }
  22. Screen::~Screen() {
  23. for(int i=0; i<children.size();i++) {
  24. // delete children[i];
  25. }
  26. }
  27. void Screen::handleInputEvent(InputEvent *inputEvent) {
  28. for(int i=children.size()-1; i >= 0; i--) {
  29. switch(inputEvent->getEventCode()) {
  30. case InputEvent::EVENT_MOUSEDOWN:
  31. if(children[i]->_onMouseDown(inputEvent->mousePosition.x-offset.x, inputEvent->mousePosition.y-offset.y, inputEvent->timestamp) &&
  32. children[i]->blockMouseInput)
  33. return;
  34. break;
  35. case InputEvent::EVENT_MOUSEMOVE:
  36. children[i]->_onMouseMove(inputEvent->mousePosition.x-offset.x, inputEvent->mousePosition.y-offset.y, inputEvent->timestamp);
  37. break;
  38. case InputEvent::EVENT_MOUSEUP:
  39. if(children[i]->_onMouseUp(inputEvent->mousePosition.x-offset.x, inputEvent->mousePosition.y-offset.y, inputEvent->timestamp) &&
  40. children[i]->blockMouseInput)
  41. return;
  42. break;
  43. case InputEvent::EVENT_MOUSEWHEEL_UP:
  44. children[i]->_onMouseWheelUp(inputEvent->mousePosition.x-offset.x, inputEvent->mousePosition.y-offset.y, inputEvent->timestamp);
  45. break;
  46. case InputEvent::EVENT_MOUSEWHEEL_DOWN:
  47. children[i]->_onMouseWheelDown(inputEvent->mousePosition.x-offset.x, inputEvent->mousePosition.y-offset.y,inputEvent->timestamp);
  48. break;
  49. case InputEvent::EVENT_KEYDOWN:
  50. children[i]->_onKeyDown(inputEvent->key, inputEvent->charCode);
  51. break;
  52. case InputEvent::EVENT_KEYUP:
  53. children[i]->_onKeyUp(inputEvent->key, inputEvent->charCode);
  54. break;
  55. }
  56. }
  57. }
  58. void Screen::setRenderer(Renderer *renderer) {
  59. this->renderer = renderer;
  60. }
  61. void Screen::setScreenOffset(float x, float y) {
  62. offset.x = x;
  63. offset.y = y;
  64. }
  65. Vector2 Screen::getScreenOffset() {
  66. return offset;
  67. }
  68. int Screen::getHighestZIndex() {
  69. int highestZ = 1;
  70. for(int i=0; i<children.size();i++) {
  71. if(children[i]->zindex > highestZ)
  72. highestZ = children[i]->zindex;
  73. }
  74. return highestZ;
  75. }
  76. bool Screen::cmpZindex(const ScreenEntity *left, const ScreenEntity *right) {
  77. return (left->zindex < right->zindex);
  78. }
  79. void Screen::sortChildren() {
  80. std::sort(children.begin(), children.end(), Screen::cmpZindex);
  81. int newz = 1;
  82. for(int i=0; i<children.size();i++) {
  83. children[i]->zindex = newz;
  84. newz++;
  85. }
  86. }
  87. void Screen::handleEvent(Event *event) {
  88. if(event->getEventType() == "ScreenEvent") {
  89. for(int i=0; i<children.size();i++) {
  90. if(children[i] == event->getDispatcher()) {
  91. ScreenEvent *screenEvent = (ScreenEvent*)event;
  92. int highestZ;
  93. switch(screenEvent->getEventCode()) {
  94. case ScreenEvent::ENTITY_MOVE_TOP:
  95. highestZ = getHighestZIndex();
  96. children[i]->zindex = highestZ+1;
  97. sortChildren();
  98. break;
  99. case ScreenEvent::ENTITY_MOVE_BOTTOM:
  100. children[i]->zindex = 0;
  101. sortChildren();
  102. break;
  103. case ScreenEvent::ENTITY_MOVE_UP:
  104. children[i]->zindex++;
  105. sortChildren();
  106. break;
  107. case ScreenEvent::ENTITY_MOVE_DOWN:
  108. children[i]->zindex--;
  109. sortChildren();
  110. break;
  111. }
  112. }
  113. }
  114. }
  115. }
  116. void Screen::setScreenShader(String shaderName) {
  117. filterShaderMaterial = (Material*)CoreServices::getInstance()->getResourceManager()->getResource(Resource::RESOURCE_MATERIAL, shaderName);
  118. if(!filterShaderMaterial)
  119. return;
  120. CoreServices::getInstance()->getRenderer()->createRenderTextures(&originalSceneTexture, &zBufferSceneTexture, CoreServices::getInstance()->getCore()->getXRes(), CoreServices::getInstance()->getCore()->getYRes());
  121. for(int i=0; i < filterShaderMaterial->getNumShaders(); i++) {
  122. ShaderBinding* binding = filterShaderMaterial->getShader(i)->createBinding();
  123. binding->addTexture("tauSceneRender", originalSceneTexture);
  124. binding->addTexture("tauSceneZBuffer", zBufferSceneTexture);
  125. localShaderOptions.push_back(binding);
  126. }
  127. _hasFilterShader = true;
  128. }
  129. void Screen::drawFilter() {
  130. if(!filterShaderMaterial)
  131. return;
  132. CoreServices::getInstance()->getRenderer()->bindFrameBufferTexture(zBufferSceneTexture);
  133. Render();
  134. //CoreServices::getInstance()->getRenderer()->renderToTexture(originalSceneTexture);
  135. CoreServices::getInstance()->getRenderer()->unbindFramebuffers();
  136. ShaderBinding* materialBinding;
  137. for(int i=0; i < filterShaderMaterial->getNumShaders(); i++) {
  138. materialBinding = filterShaderMaterial->getShaderBinding(i);
  139. CoreServices::getInstance()->getRenderer()->applyMaterial(filterShaderMaterial, localShaderOptions[i], i);
  140. if(i==filterShaderMaterial->getNumShaders()-1) {
  141. // CoreServices::getInstance()->getRenderer()->clearScreen();
  142. CoreServices::getInstance()->getRenderer()->loadIdentity();
  143. CoreServices::getInstance()->getRenderer()->drawScreenQuad(CoreServices::getInstance()->getRenderer()->getXRes(), CoreServices::getInstance()->getRenderer()->getYRes());
  144. } else {
  145. for(int j=0; j < materialBinding->getNumOutTargetBindings(); j++) {
  146. // CoreServices::getInstance()->getRenderer()->clearScreen();
  147. // CoreServices::getInstance()->getRenderer()->loadIdentity();
  148. CoreServices::getInstance()->getRenderer()->bindFrameBufferTexture(materialBinding->getOutTargetBinding(j)->texture);
  149. // Logger::log("drawing quad (%s) %f,%f\n", materialBinding->getOutTargetBinding(j)->texture->getResourceName().c_str(), materialBinding->getOutTargetBinding(j)->width, materialBinding->getOutTargetBinding(j)->height);
  150. CoreServices::getInstance()->getRenderer()->drawScreenQuad(materialBinding->getOutTargetBinding(j)->width, materialBinding->getOutTargetBinding(j)->height);
  151. CoreServices::getInstance()->getRenderer()->unbindFramebuffers();
  152. // CoreServices::getInstance()->getRenderer()->renderToTexture(materialBinding->getOutTargetBinding(j)->texture);
  153. }
  154. }
  155. CoreServices::getInstance()->getRenderer()->clearShader();
  156. CoreServices::getInstance()->getRenderer()->loadIdentity();
  157. CoreServices::getInstance()->getRenderer()->setOrthoMode();
  158. /*
  159. CoreServices::getInstance()->getRenderer()->renderToTexture(filterTexture);
  160. CoreServices::getInstance()->getRenderer()->clearScreen();
  161. CoreServices::getInstance()->getRenderer()->loadIdentity();
  162. CoreServices::getInstance()->getRenderer()->drawScreenQuad();
  163. CoreServices::getInstance()->getRenderer()->clearShader();
  164. CoreServices::getInstance()->getRenderer()->loadIdentity();
  165. */
  166. }
  167. }
  168. bool Screen::hasFilterShader() {
  169. return _hasFilterShader;
  170. }
  171. ScreenEntity* Screen::addChild(ScreenEntity *newEntity) {
  172. if(!newEntity)
  173. return NULL;
  174. children.push_back(newEntity);
  175. newEntity->setRenderer(renderer);
  176. newEntity->addEventListener(this, ScreenEvent::ENTITY_MOVE_TOP);
  177. newEntity->addEventListener(this, ScreenEvent::ENTITY_MOVE_BOTTOM);
  178. newEntity->addEventListener(this, ScreenEvent::ENTITY_MOVE_DOWN);
  179. newEntity->addEventListener(this, ScreenEvent::ENTITY_MOVE_UP);
  180. newEntity->zindex = getHighestZIndex()+1;
  181. sortChildren();
  182. return newEntity;
  183. }
  184. ScreenEntity* Screen::removeChild(ScreenEntity *entityToRemove) {
  185. if(!entityToRemove)
  186. return NULL;
  187. entityToRemove->removeEventListener(this, ScreenEvent::ENTITY_MOVE_TOP);
  188. entityToRemove->removeEventListener(this, ScreenEvent::ENTITY_MOVE_BOTTOM);
  189. entityToRemove->removeEventListener(this, ScreenEvent::ENTITY_MOVE_DOWN);
  190. entityToRemove->removeEventListener(this, ScreenEvent::ENTITY_MOVE_UP);
  191. for(int i=0;i<children.size();i++) {
  192. if(children[i] == entityToRemove) {
  193. children.erase(children.begin()+i);
  194. }
  195. }
  196. return entityToRemove;
  197. }
  198. void Screen::Shutdown() {
  199. }
  200. void Screen::Update() {
  201. }
  202. ScreenEntity *Screen::getEntityAt(float x, float y) {
  203. for(int i=children.size()-1; i >= 0;i--) {
  204. if(children[i]->hitTest(x,y))
  205. return children[i];
  206. }
  207. return NULL;
  208. }
  209. void Screen::Render() {
  210. Update();
  211. renderer->loadIdentity();
  212. renderer->translate2D(offset.x, offset.y);
  213. renderer->multModelviewMatrix(rootEntity->getConcatenatedMatrix());
  214. for(int i=0; i<children.size();i++) {
  215. if(children[i]->hasFocus && focusChild != children[i] && children[i]->isFocusable()) {
  216. if(focusChild != NULL) {
  217. focusChild->hasFocus = false;
  218. focusChild->onLoseFocus();
  219. }
  220. focusChild = children[i];
  221. focusChild->onGainFocus();
  222. }
  223. children[i]->doUpdates();
  224. children[i]->updateEntityMatrix();
  225. children[i]->transformAndRender();
  226. }
  227. }