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- /*
- Copyright (C) 2011 by Ivan Safrin
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #pragma once
- #include "PolyGlobals.h"
- #include <vector>
- namespace Polycode {
-
- class Scene;
- class SceneRenderTexture;
- class Renderer;
-
- /**
- * This class manages all rendered scenes in Polycode.
- */
- class _PolyExport SceneManager : public PolyBase {
- public:
- SceneManager();
- ~SceneManager();
-
- /**
- * Adds a scene to the render loop. Scenes automatically add themselves to the manager on creation, so there's no need to call this manually unless you remove a scene yourself.
- */
- void addScene(Scene *newScene);
- /**
- * Removes scene from the render loop (does not delete the scene).
- */
- void removeScene(Scene *scene);
-
- // Polycode internal
- void Update();
- void Render();
- void renderVirtual();
- void registerRenderTexture(SceneRenderTexture *renderTexture);
- void unregisterRenderTexture(SceneRenderTexture *renderTexture);
- void setRenderer(Renderer *renderer);
-
- private:
-
- void updateRenderTextures(Scene *scene);
-
- std::vector <Scene*> scenes;
- std::vector <SceneRenderTexture*> renderTextures;
-
- Renderer *renderer;
- };
- }
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